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Fun with Tamanoa! - AJ Anderson (10/11/2006)

Greetings, my fellow dorks. It has been quite some time since my last article. In that time, I’ve built several new decks for my Magic Online account, weathered the rise and fall of Ravnica, and now hide like a scared puppy from the incoming Time Spiral
Time Spiral
Time SpiralSet: Urza's Saga
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
103
Artist:
Michael Sutfin
Text:
Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
release online. As I have said before, I tend to be a “Johnny”-style player because I tend to focus on a card and build a deck or two around it until I think I’ve adequately abused it. Some of my fun recent cards/combos have included Celestial Ancient
Celestial Ancient
Celestial AncientSet: Dissension
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
7
Artist:
Mark Tedin
Power:
3
Toughness:
3
Text:
Flying Whenever you play an enchantment spell, put a +1/+1 counter on each creature you control.
/Doubling Season
Doubling Season
Doubling SeasonSet: Ravnica City of Guilds
Cost:
5
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
158
Artist:
Wayne Reynolds
Text:
If an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead. If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
, Lovisa Coldeyes
Lovisa Coldeyes
Lovisa ColdeyesSet: Coldsnap
Cost:
5
Color:
Red
Type:
Legendary Creature
Sub Type:
Human Lord
Rarity:
R
Number:
90
Artist:
Brian Snoddy
Power:
3
Toughness:
3
Text:
Barbarians, Warriors, and Berserkers get +2 +2 and have haste.
, Warp World
Warp World
Warp WorldSet: Ravnica City of Guilds
Cost:
8
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
150
Artist:
Ron Spencer
Text:
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.
, and Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
. After much consideration and consultation with some of my dorkiest buds (Mr. Editor-dude and Brian Baker), I feel that my Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
deck is the strongest of these ideas.

To introduce the evolution of this deck, I’d like to start with the first time I read the spoilers for Coldsnap and feasted my eyes upon the golden beauty known as Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
. My first thought hearkened back to my early days as a Magic player when I realized a key point to the game: if everyone is trying to reduce your life to 0, you should gain life to counter that. Much to the dismay of my playgroup, I took that too far and made decks that were very hard to kill, but the decks had hardly any kill condition. Eventually, I used cards like Ageless Entity
Ageless Entity
Ageless EntitySet: Darksteel
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
73
Artist:
Jeff Miracola
Power:
4
Toughness:
4
Text:
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
and Test of Endurance
Test of Endurance
Test of EnduranceSet: Judgment
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
29
Artist:
Mike Ploog

Text:
At the begining of your upkeep, if you have 50 or more life, you win the game.
to give my lifegain some point. That gave me the courage to branch out into more aggressive decks, which certainly have their advantages, but I have always had an affinity for spells that gain me life and keep me alive. Once I saw Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
, I started thinking of all the fun spells to really get me the most out of this creature.

I first looked at a lot of mono-red burn spells with green mana acceleration and white protection spells to keep Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
and myself alive. While pursuing that route, I thought about the red Honden as a constant source of damage, which led me to wanting to use the white and green Honden as well for backup. Pretty soon I had a solid deck base of Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
and 3 each of those Honden to build around. I quickly turned from red burn that targeted only one creature to more massive forms of damage like Brightflame
Brightflame
BrightflameSet: Ravnica City of Guilds
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
194
Artist:
Dave Dorman
Text:
Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
and Magmatic Core
Magmatic Core
Magmatic CoreSet: Coldsnap
Cost:
4
Color:
Red
Type:
Enchantment
Rarity:
U
Number:
91
Artist:
Matt Cavotta
Text:
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the end of your turn, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.
. For white, I added Darien to make my opponents think twice before trying to damage me. On the green side I fiddled with the idea of adding Juniper Order Ranger
Juniper Order Ranger
Juniper Order RangerSet: Coldsnap
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Human Knight
Rarity:
U
Number:
130
Artist:
Greg Hildebrandt
Power:
2
Toughness:
4
Text:
Whenever another creature comes into play under your control, put a +1 +1 counter on that creature and a +1 +1 counter on Juniper Order Ranger.
s to beef up my Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
, Darien’s Soldier tokens, and Honden-produced Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
tokens.

Searing Meditation
Searing Meditation
Searing MeditationSet: Ravnica City of Guilds
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
226
Artist:
Dave Dorman
Text:
Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to target creature or player.
fit perfectly (very likely something WOTC development planned) with the deck, and so I had to add Lightning Helix
Lightning Helix
Lightning HelixSet: Ravnica City of Guilds
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
213
Artist:
Kev Walker
Text:
Lightning Helix deals 3 damage to target creature or player and you gain 3 life.
and Firemane Angel
Firemane Angel
Firemane AngelSet: Ravnica City of Guilds
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
205
Artist:
Matt Cavotta
Power:
4
Toughness:
3
Text:
Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you may gain 1 life. 6RRWW: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep.
because they were the original big combos with Meditation. Add to that my obligatory Sensei’s Divining Tops (I have 2 in every deck because they’re just that good, and I try to be as fast as possible with them to minimize complaining about how they make the game drag out), as well as Manriki-Gus
Gus
GusSet: Unglued
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Gus
Rarity:
C
Number:
62
Artist:
DiTerlizzi
Power:
2
Toughness:
2
Text:
Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her.
ari for more creature pump and equipment control, Sundering Vitae
Sundering Vitae
Sundering VitaeSet: Ravnica City of Guilds
Cost:
3
Color:
Green
Type:
Instant
Rarity:
C
Number:
185
Artist:
Shishizaru
Text:
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature’s color.) Destroy target artifact or enchantment.
, and Faith’s Fetters. Needless to say, I had a very large deck at this point once you factor in land and some green land grab spells.

At this point, I always play with the deck several times to get a feel for what works and what doesn’t. I know that it’s a skewed view because I won’t get to see all of the pieces work, but if I keep getting the same card that sits in my hand forever without doing anything, I begin to see places to cut cards in later versions of the deck. After the first few games, I was having a rough time finding something to cut though. It went 7-3 in the first 10 games and was only losing to strict blue control, LD, or super-aggressive decks that could win by turn 5. The thing I noticed though was that each game was a little different in terms of how I won. Sometimes I’d get the Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
/Searing Meditation
Searing Meditation
Searing MeditationSet: Ravnica City of Guilds
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
226
Artist:
Dave Dorman
Text:
Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to target creature or player.
combo and just crush them with that, other times I’d get the green Honden with Juniper Order Ranger
Juniper Order Ranger
Juniper Order RangerSet: Coldsnap
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Human Knight
Rarity:
U
Number:
130
Artist:
Greg Hildebrandt
Power:
2
Toughness:
4
Text:
Whenever another creature comes into play under your control, put a +1 +1 counter on that creature and a +1 +1 counter on Juniper Order Ranger.
and just swarm my opponent. After a few more games of this, I realized that my deck was struggling with two completely different ideas of life-gain/damage versus creature beatdown swarm. I decided it was time to overhaul the deck and set its priorities straight. I took out Darien, Juniper Order Ranger
Juniper Order Ranger
Juniper Order RangerSet: Coldsnap
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Human Knight
Rarity:
U
Number:
130
Artist:
Greg Hildebrandt
Power:
2
Toughness:
4
Text:
Whenever another creature comes into play under your control, put a +1 +1 counter on that creature and a +1 +1 counter on Juniper Order Ranger.
, and Manriki-Gus
Gus
GusSet: Unglued
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Gus
Rarity:
C
Number:
62
Artist:
DiTerlizzi
Power:
2
Toughness:
2
Text:
Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her.
ari (since I had just dropped half of my creature spells, the equipment tended to sit out there for a while without anything to attach it to.

In their place, I added Dowsing Shaman
Dowsing Shaman
Dowsing ShamanSet: Ravnica City of Guilds
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Centaur Shaman
Rarity:
U
Number:
159
Artist:
Wayne Reynolds
Power:
3
Toughness:
4
Text:
2G, T: Return target enchantment card from your graveyard to your hand.
to counteract enchantment removal, and Boros Fury-Shield (both defensive and aggressive). After a lot of playtesting, I got the mana base to be pretty predictable while also dropping Magmatic Core
Magmatic Core
Magmatic CoreSet: Coldsnap
Cost:
4
Color:
Red
Type:
Enchantment
Rarity:
U
Number:
91
Artist:
Matt Cavotta
Text:
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the end of your turn, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.
(good source of constant damage, but a massive drain on my mana at crucial times) and lowering some of my spell counts from 4 to 3 (like the Honden and my land-grab spells). Here’s the final decklist:

Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
Fun Deck (68 cards)
Land (24):
10 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

7 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.

7 Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.


Green (15):
2 Dowsing Shaman
Dowsing Shaman
Dowsing ShamanSet: Ravnica City of Guilds
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Centaur Shaman
Rarity:
U
Number:
159
Artist:
Wayne Reynolds
Power:
3
Toughness:
4
Text:
2G, T: Return target enchantment card from your graveyard to your hand.

3 Honden of Life's Web
Honden of Life's Web
Honden of Life's WebSet: Champions of Kamigawa
Cost:
5
Color:
Green
Type:
Legendary Enchantment - Shrine
Rarity:
U
Number:
213
Artist:
Rob Alexander
Text:
At the beginning of your upkeep, put a 1/1 colorless Spirit creature token into play for each Shrine you control.

4 Sundering Vitae
Sundering Vitae
Sundering VitaeSet: Ravnica City of Guilds
Cost:
3
Color:
Green
Type:
Instant
Rarity:
C
Number:
185
Artist:
Shishizaru
Text:
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature’s color.) Destroy target artifact or enchantment.

3 Rampant Growth
Rampant Growth
Rampant GrowthSet: Classic Sixth Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
246
Artist:
Tom Kyffin
Text:
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

3 Kodama's Reach
Kodama's Reach
Kodama's ReachSet: Champions of Kamigawa
Cost:
3
Color:
Green
Type:
Sorcery
Sub Type:
Arcane
Rarity:
C
Number:
225
Artist:
Heather Hudson
Text:
Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. Then shuffle your library.


Red (3):
3 Honden of Infinite Rage
Honden of Infinite Rage
Honden of Infinite RageSet: Champions of Kamigawa
Cost:
3
Color:
Red
Type:
Legendary Enchantment - Shrine
Rarity:
U
Number:
172
Artist:
John Avon
Text:
At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.


White (9):
3 Faith's Fetters
Faith's Fetters
Faith's FettersSet: Ravnica City of Guilds
Cost:
4
Color:
White
Type:
Enchantment
Sub Type:
Aura
Rarity:
C
Number:
16
Artist:
Chippy
Text:
Enchant permanent When Faith’s Fetters comes into play, you gain 4 life. Enchanted permanent’s activated abilities can’t be played unless they’re mana abilities. If enchanted permanent is a creature, it can’t attack or block.

3 Boros Fury-Shield
3 Honden of Cleansing Fire
Honden of Cleansing Fire
Honden of Cleansing FireSet: Champions of Kamigawa
Cost:
4
Color:
White
Type:
Legendary Enchantment - Shrine
Rarity:
U
Number:
14
Artist:
Greg Staples
Text:
At the beginning of your upkeep, you gain 2 life for each Shrine you control.


Multicolored (15):
4 Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.

3 Firemane Angel
Firemane Angel
Firemane AngelSet: Ravnica City of Guilds
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
205
Artist:
Matt Cavotta
Power:
4
Toughness:
3
Text:
Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you may gain 1 life. 6RRWW: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep.

3 Searing Meditation
Searing Meditation
Searing MeditationSet: Ravnica City of Guilds
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
226
Artist:
Dave Dorman
Text:
Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to target creature or player.

3 Lightning Helix
Lightning Helix
Lightning HelixSet: Ravnica City of Guilds
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
213
Artist:
Kev Walker
Text:
Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

2 Brightflame
Brightflame
BrightflameSet: Ravnica City of Guilds
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
194
Artist:
Dave Dorman
Text:
Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.


Artifact (2):
2 Sensei's Divining Top
Sensei's Divining Top
Sensei's Divining TopSet: Champions of Kamigawa
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
268
Artist:
Michael Sutfin
Text:
1: Look at the top three cards of your library, then put them back in any order. T: Draw a card, then put Sensei's Divining Top on top of its owner's library.



Now for a quick rundown of some interesting interactions/tips I have with this deck:
-Using Boros-Fury Shield with Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
on the board can be quite nice. It stops the creature from hitting you this turn, gains you that much life instead, AND deals that much damage to your opponent. All for three mana. Hail of Arrows
Hail of Arrows
Hail of ArrowsSet: Saviors of Kamigawa
Color:
White
Rarity:
U
was also amazing, but it glitched on me (it didn’t allow me to choose multiple targets before it resolved) so I'd be cautious in recommending its inclusion in online decks at least.

-I’ve found that it’s pretty easy to get to 10 mana by turn 8 or 9 which means that not even death can stop your Firemane Angel
Firemane Angel
Firemane AngelSet: Ravnica City of Guilds
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
205
Artist:
Matt Cavotta
Power:
4
Toughness:
3
Text:
Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you may gain 1 life. 6RRWW: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep.
from coming back turn after turn. What’s best though is to let the life-gain resolve first and then bring the Angel into play because doing it in reverse will disrupt the life-gain.

-Make sure to always strive to have at least 2 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s and 2 Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.
before you use land-grab to get any Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
s because of the mana-intensive cost of some cards. I have more Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
s in the mana base to counter this effect so I'll be more likely to draw them to use the land-grab spells. I did this because I got tired of drawing many of the cards that required a green (especially the land-grab spells) and having no way to cast them. Just be wary of the occasional mana-flood experience, which happens when you get a lot of land-grab spells and mess with the shuffler so much that it starts to hate on you.

-Brightflame
Brightflame
BrightflameSet: Ravnica City of Guilds
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
194
Artist:
Dave Dorman
Text:
Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
is SICK with Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
on the board for many reasons. First, it doubles your life-gain (I went from 4 life to well over 60 with a topdecked Brightflame
Brightflame
BrightflameSet: Ravnica City of Guilds
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
194
Artist:
Dave Dorman
Text:
Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
on my Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
recently). Secondly, Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
’s got 3 colors so your radiance could hit a lot more creatures if you target Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
. Thirdly, Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
and Dowsing Shaman
Dowsing Shaman
Dowsing ShamanSet: Ravnica City of Guilds
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Centaur Shaman
Rarity:
U
Number:
159
Artist:
Wayne Reynolds
Power:
3
Toughness:
4
Text:
2G, T: Return target enchantment card from your graveyard to your hand.
(2 of the 3 creatures in the deck) have a toughness of 4 so they can survive a lot and keep going. Last but not least, the Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
tokens from the green Honden are colorless so they can survive a Brightflame
Brightflame
BrightflameSet: Ravnica City of Guilds
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
194
Artist:
Dave Dorman
Text:
Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
to swarm an opponent immediately afterwards.


Another important point to mention here is that I'm a poor grad student so I work with what little I have. Let me run through some of the ways this deck could be improved if I had more money.

-First, dual lands would be wonderful here. Running 4 of the R/G, G/W, and W/R Ravnica dual lands would help clear up a lot of problems and the loss of life could be countered thanks to the massive life-gain the deck provides. Pain-lands from 9th Edition would be even better with Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
out there because you'll gain the life back anyway.

-An alternate solution could be to use several of the Ravnica Signets, but I personally find them to be a little slow and too easy to disrupt if you're running low on one color.

-Privileged Position
Privileged Position
Privileged PositionSet: Ravnica City of Guilds
Cost:
17
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
251
Artist:
Wayne England
Text:
(G/W can be paid with either G or W.) Other permanents you control can’t be the targets of spells or abilities your opponents control.
s could be added to really help out against disruption, as could Sterling Grove
Sterling Grove
Sterling GroveSet: Invasion
Cost:
2
Color:
Multicolor
Type:
Enchantment
Rarity:
U
Number:
278
Artist:
Jeff Miracola
Text:
All other enchantments you control can't be the targets of spells or abilities.1, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
s. Eternal Witness
Eternal Witness
Eternal WitnessSet: Fifth Dawn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Human Shaman
Rarity:
U
Number:
86
Power:
2
Toughness:
1
Text:
Whenever Eternal Witness comes into play, return target card from your graveayrd to your hand.
or Loaming Shaman
Loaming Shaman
Loaming ShamanSet: Dissension
Color:
Green
Rarity:
R
Number:
87
Artist:
Carl Critchlow
could also greatly improve the longevity of the deck as the game winds on.

-Another fun idea I would love to see in the deck one day is to add Collapsing Borders
Collapsing Borders
Collapsing BordersSet: Invasion
Cost:
4
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
141
Artist:
Glen Angus
Text:
At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
since you'll gain the life from all the damage and then you'll do better than break even when it comes to you.


In terms of matchups, I've found that this deck is very susceptible to Stasis
Stasis
StasisSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Fay Jones
Text:
Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed; cards still do not untap until the next untap phase.
/Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
decks (which appears to be 1 in every 3 decks that one will see in the MTGO Extended Casual room unless you specifically ask for no counters like some people have been doing). Fast elf/rat/goblin/phantom decks also had a 50/50 chance of beating me, but if I had enough acceleration early game, I was able to halt them. Now, I'd like to leave you with some of the experiences I've had with this deck against various deck types in Extended:

-Back in the original build, I played against a milling deck that dropped 3 Scalpelexis
Scalpelexis
ScalpelexisSet: Judgment
Cost:
5
Color:
Blue
Type:
Creature
Rarity:
R
Number:
50
Artist:
Mark Tedin

Power:
1
Toughness:
5
Text:
Flying. Whenever Scaplelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat the process.
by turn 6 and got me thanks to the high volume of multiple copies in the deck. Shortly thereafter, I added the Faith's Fetters
Faith's Fetters
Faith's FettersSet: Ravnica City of Guilds
Cost:
4
Color:
White
Type:
Enchantment
Sub Type:
Aura
Rarity:
C
Number:
16
Artist:
Chippy
Text:
Enchant permanent When Faith’s Fetters comes into play, you gain 4 life. Enchanted permanent’s activated abilities can’t be played unless they’re mana abilities. If enchanted permanent is a creature, it can’t attack or block.
.

-One fast and effective Rat deck hit me while I was mana-flooded. My opening hand was 4 lands, a Rampant Growth
Rampant Growth
Rampant GrowthSet: Classic Sixth Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
246
Artist:
Tom Kyffin
Text:
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
, a Kodama's Reach
Kodama's Reach
Kodama's ReachSet: Champions of Kamigawa
Cost:
3
Color:
Green
Type:
Sorcery
Sub Type:
Arcane
Rarity:
C
Number:
225
Artist:
Heather Hudson
Text:
Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. Then shuffle your library.
, and a Sundering Vitae
Sundering Vitae
Sundering VitaeSet: Ravnica City of Guilds
Cost:
3
Color:
Green
Type:
Instant
Rarity:
C
Number:
185
Artist:
Shishizaru
Text:
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature’s color.) Destroy target artifact or enchantment.
. Normally I'd decide to keep it because it'll mean I can play just about anything I draw. However this is what I faced that game. Turn 2 Nezumi Graverobber
Nezumi Graverobber
Nezumi GraverobberSet: Champions of Kamigawa
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Rat Rogue
Rarity:
U
Number:
129
Artist:
Jim Nelson
Power:
2
Toughness:
1
Text:
1B: Remove target card in an opponent's graveyard from the game. If no cards are in that graveyard, flip Nezumi Graverobber. ----- Nighteyes the Desecrator Legendary Creature - Rat Wizard 4/2 4B: Put target creature card in a graveyard into play under your control.
, turn 3 Chittering Rats
Chittering Rats
Chittering RatsSet: Darksteel
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Rat
Rarity:
C
Number:
39
Artist:
Tom Wanerstrand
Power:
2
Toughness:
2
Text:
When Chittering Rats comes into play target opponent puts a card from his or her hand on top of his or her library.
, turn 4 Okiba-Gang Shinobi ninja'd, turn 5 Marrow-Gnawer, turn 6 Ratcatcher
Ratcatcher
RatcatcherSet: Dissension
Color:
Black
Rarity:
R
Number:
52
Artist:
Dan Scott
, turn 7 Ink-Eyes and Nezumi Short-fang, turn 8 he dropped Crypt Rats
Crypt Rats
Crypt RatsSet: Visions
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Rats
Rarity:
C
Artist:
Paul Lee
Power:
1
Toughness:
1
Text:
X: Crypt Rats deals X damage to each creature and player. Spend only black mana in this way.
just to show off. Meanwhile I drew 4 more land in those turns and cried in the corner.

-In happier news, I took on a White Weenie deck, dropped a turn 3 Searing Meditation
Searing Meditation
Searing MeditationSet: Ravnica City of Guilds
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
226
Artist:
Dave Dorman
Text:
Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to target creature or player.
and turn 4 Honden of Cleansing Fire
Honden of Cleansing Fire
Honden of Cleansing FireSet: Champions of Kamigawa
Cost:
4
Color:
White
Type:
Legendary Enchantment - Shrine
Rarity:
U
Number:
14
Artist:
Greg Staples
Text:
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
and proceeded to clear every creature until he was spent and then I aimed for the face while tossing out the other two Honden for good measure.

-The other evening, I played this deck in a 2-Headed Giant. An army of Elves was facing me down and my teammate was doing all he could to keep his opponent under control when I topdecked a Brightflame
Brightflame
BrightflameSet: Ravnica City of Guilds
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
194
Artist:
Dave Dorman
Text:
Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
with a Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
on the board. That was the game where we went from 4 life to over 60 in one turn, which turned the game around for us.

Since I dislike gloating too much, I'll forego other stories of the deck's successes because they all pretty much sound the same. Got Searing Meditation
Searing Meditation
Searing MeditationSet: Ravnica City of Guilds
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
226
Artist:
Dave Dorman
Text:
Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to target creature or player.
out and use various lifegain, sometimes with Tamanoa
Tamanoa
TamanoaSet: Coldsnap
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
132
Artist:
rk post
Power:
2
Toughness:
4
Text:
Whenever a noncreature source you control deals damage, you gain that much life.
out too, to just shoot the opponent straight to the dome over several turns. That's the primary win condition anyway, but it's also possible to have beatdown with the Angels and Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
tokens or a combination of Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
tokens and red Honden burn to overwhelm an opponent. Now, I hope everyone reading this can take something from it, whether it be the process of deck evolution, or cool combos, or even taking notice that this deck exists and planning to be able to beat it when you see it. And now I'm spent. But never fear, my dorks, I hope to have another article soon explaining my fun experiments with Warp World
Warp World
Warp WorldSet: Ravnica City of Guilds
Cost:
8
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
150
Artist:
Ron Spencer
Text:
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.
! Mwahahahaha! *cough, cough*


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