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CardShark Content - Aaron Swersky (7/25/2004)

This is the second in a series of articles to assist the player who has little or no experience in drafting Fifth Dawn. This new set can be difficult to draft, between the temptation to attempt a 5-color deck and maximize the Sunburst cards, and the desire to play it safe and stay with the standard 2 colors.

Since the majority of the cards you see in any given draft are commons, we'll be looking at those first. This article will be looking at the Green and Artifact commons in the set, ranking them in terms of playability and assisting you in deciding what's gold, what's decent, and what you shouldn't cast near an open flame.

Please note that this article will strictly be dealing with these cards in a Limited aspect.
While there are some cards that will be excellent in Constructed decks (U2VydW0gVisions
Visions
VisionsSet: Fourth Edition
Cost:
1
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
NéNé Thomas
Text:
Look at the top five cards of any library. You may then shuffle that library.
, I'm talking to you), those cards won't receive a high rating unless they're also useful in Limited play.

In case you're wondering, here is my rating system.
* - Do not draft this card. Ever. There must be something better in that pack!
** - Borderline playable. Never goes into your maindeck on game 1 - sideboard only.
*** - Not bad, good filler for your deck. A good standby, don't be afraid to take this.
**** - Very strong. Take these often, as long as they're in your colors.
***** - Broken. Take these whenever you see them no matter what. Uber-powerful.

GREEN
------------
Dawn's Reflection
Dawn's Reflection
Dawn's ReflectionSet: Fifth Dawn
Cost:
4
Color:
Green
Type:
Enchant Land
Rarity:
C
Number:
85
Text:
Whenever enchanted land is tapped for mana, its controller adds 2 mana of any combination of colors to his or her mana pool.
(3G)
Enchant Land
Whenever enchanted land is tapped for mana, its controller adds two mana of any combination of colored mana to his or her mana pool.
I have mixed feelings about the card. For one thing, it's a very good accelerant, propelling you from four mana to a potential of seven on turn 5 if you draw a land. It's also pretty much a gimme for Sunburst, all but ensuring that you'll have at least four (and probably five) colors of mana available to you. On the other hand, it's also a four-mana card that has no immediate effect on the playing field. I wouldn't feel too bad about putting a couple of these in your deck, especially if you're being generous with mana, but I'd cap it at two, even if you *are* playing a five-color deck.
Rating: *** out of *****

Ferocious Charge
Ferocious Charge
Ferocious ChargeSet: Fifth Dawn
Cost:
3
Color:
Green
Type:
Instant
Rarity:
C
Number:
88
Text:
Target creature gets +4/+4 until end of turn. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)
(2G)
Instant
Target creature gets +4/+4 until end of turn.
Scry: 2
Wow. Nice. VERY nice. +4/+4 is enough for even your smallest creatures to face down just about anything and kill it, and does a good job of letting an unblocked creature turn into a sudden kill. The Scry is just an added bonus; this would be a good card without it. With Scry, it turns into a powerhouse, letting you filter into even more powerful cards. It's almost impossible to draw too many of these...the potential for a sizeable combat trick and the opportunity to thin out your deck is just too good. Take these whenever they're in your colors, and possibly even when they're not.
Rating: **** out of *****

Sylvok Explorer
Sylvok Explorer
Sylvok ExplorerSet: Fifth Dawn
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Human Druid
Rarity:
C
Number:
93
Power:
1
Toughness:
1
Text:
Tap: Add to your mana pool one mana of any color that a land you control could produce.
(1G)
Creature - Human Druid
T: Add to your mana pool one mana of any color that a land an opponent controls could produce.
1/1
How often to draft this card depends greatly on whether or not you're aiming towards a Sunburst deck. If you feel like you can make a decent Sunburst deck by the time you see him, sure, don't be afraid to use him as a source of off-color mana. But if you're going for a conventional deck...well, what can I say? If you're not aiming for Sunburst, he's just another 1/1 for 2 mana that adds mana to your mana pool. An adequate accelerator if you're running a low amount of mana, but not anything to write home about. There are better commons in this set, especially with cards like Vulshok Sorceror and Lose Hope
Lose Hope
Lose HopeSet: Fifth Dawn
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Number:
52
Text:
Target creature gets -1/-1 until end of turn. Scry 2
running around in common slots.
Rating: **1/2 out of *****

Tangle
Tangle
TangleSet: Invasion
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
213
Artist:
John Avon
Text:
Prevent all combat damage that would be dealt this turn.Attacking creatures don't untap during their controllers' next untap steps.
IEFzcA== (1G)
Creature - Snake
Whenever Tangle
Tangle
TangleSet: Invasion
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
213
Artist:
John Avon
Text:
Prevent all combat damage that would be dealt this turn.Attacking creatures don't untap during their controllers' next untap steps.
IEFzcA== blocks or becomes blocked by a creature, destroy that creature at end of combat.
1/2
Granted, its 2 toughness takes it out of the range of Spikeshot, Lose Hope
Lose Hope
Lose HopeSet: Fifth Dawn
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Number:
52
Text:
Target creature gets -1/-1 until end of turn. Scry 2
, and other X/1 killers. But the simple question is: why block it? With a 1 power, it's not likely to be a real hazard to your opponent, and your equipment will often be better placed on another creature. It *does* make a decent blocker, however, which propels it out of complete unplayability. Not unlike Dross Crocodile
Dross Crocodile
Dross CrocodileSet: Fifth Dawn
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie Crocodlie
Rarity:
C
Number:
47
Power:
5
Toughness:
1
, it promises to trade with your opponent's best attacker, and this time, even damage prevention won't save it. Still, don't pack your deck with too many of these. They lend themselves strongly to defense, but they aren't going to see you through too many assaults of your own.
Rating: **1/2 out of *****

Tel-Jilad Lifebreather (4G)
Creature - Troll Shaman
G, T, sacrifice a Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
: Regenerate
Regenerate
RegenerateSet: Magic 2010
Color:
Green
Type:
Instant
Rarity:
C
Number:
202
Artist:
Rebecca Guay
Text:
Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
target creature.
3/2
I want to like this card. I really do. But lets look at its potential. First, there's the ability to attack. This is where this card really falls short: If it's attacking, it can't use its ability, making it a 3/2 attacker for 5 mana. This in itself makes it a real liability. Now let's look at its defensive power. Not bad, as it can regenerate itself or another creature for several turns. Sometimes, that will be enough, and that's what keeps this card from sinking to the bottom of the green common heap. But sometimes it won't, and you're faced with diminishing resources every time you use it. Add to that the fact that its 2 toughness means that you'll often be using its ability on itself, and it leaves me wondering why that 2 couldn't have been a 3...because that really does drain half a star out of its rating. I'd play this if nothing else presented itself, or if I won in the mid to late game, but under no other circumstances.
Rating: **1/2 out of *****

Tyrannax (4GG)
Creature - Beast
Beast
BeastSet: Garruk vs. Liliana
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
1
Artist:
John Donahue
Power:
4
Toughness:
4

1G: Tyrrannax gets -1/+1 until end of turn.
5/4
This card is just what you want in a fatty as a finisher. 6 mana for a 5/4 body isn't all that bad, especially when combined with its ability. Remember that you can put damage on the stack, then apply his ability as many times as you need to in order to make him survive. His ability to pump his toughness using only mana makes him pretty difficult to kill - especially if one of your opponent's main colors wasn't black, he's going to be pretty tough to take down. If only he had been given trample, he could be pretty amazing...but even as he is, he's not half-bad. Don't worry about slipping a couple of these into your deck as finishers.
Rating: *** out of *****

Viridian Scout
Viridian Scout
Viridian ScoutSet: Fifth Dawn
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elf Warrior
Rarity:
C
Number:
100
Power:
1
Toughness:
2
Text:
2G, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.
(3G)
Creature - Elf Warrior
2G, sacrifice Viridian Scout
Viridian Scout
Viridian ScoutSet: Fifth Dawn
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elf Warrior
Rarity:
C
Number:
100
Power:
1
Toughness:
2
Text:
2G, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.
: Viridian Scout
Viridian Scout
Viridian ScoutSet: Fifth Dawn
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elf Warrior
Rarity:
C
Number:
100
Power:
1
Toughness:
2
Text:
2G, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.
deals 2 damage to target creature with flying.
1/2
Now, let's look closely at this card. Four mana, in green. Ought to get us a 3/3 at least, right? No...1/2. Okay, how about its ability? For three more mana...and killing him...you can deal 2 damage to target flyer. Can he at least block flying creatures so that he can deal a total of 3 damage? No, he can't. Simply put, this is a *terrible* bargain when it comes to creatures, and definitely the worst green common in the set. I want more for my four mana and a card than a 1/2 that Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
s a flyer, and I think you do too. At the very least, it could have the decency to deal 2 damage to all flyers, but no. He's just...the Viridian Scout
Viridian Scout
Viridian ScoutSet: Fifth Dawn
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elf Warrior
Rarity:
C
Number:
100
Power:
1
Toughness:
2
Text:
2G, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.
. Yuck.
Rating: *1/2 out of *****

ARTIFACT
------------
Anodet Lurker
Anodet Lurker
Anodet LurkerSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
101
Power:
3
Toughness:
3
Text:
Whenver Anodet Lurker goes to a graveyard from play, you gain 3 life.
(5)
Artifact Creature
When Anodet Lurker
Anodet Lurker
Anodet LurkerSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
101
Power:
3
Toughness:
3
Text:
Whenver Anodet Lurker goes to a graveyard from play, you gain 3 life.
is put into a graveyard from play, you gain 3 life.
3/3
Simply put, you can almost always do better than this for a warm body. 5 mana for a 3/3 body is worse than a Hill Giant
Hill Giant
Hill GiantSet: Revised Edition
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Giant
Rarity:
C
Artist:
Dan Frazier
Power:
3
Toughness:
3
. I'm going to say that again, because it bears repeating. 5 mana for a 3/3 body is worse Than A Hill Giant
Hill Giant
Hill GiantSet: Revised Edition
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Giant
Rarity:
C
Artist:
Dan Frazier
Power:
3
Toughness:
3
. At least Krark-Clan Ogre has an excuse - his ability could conceivably push you through for a kill. This...gains you 3 life when it dies, which means that its ability is only relevant when it's DEAD. I guess you could technically play these if you're just desperate for creatures and need a 3/3 body, but an Anodet Lurker
Anodet Lurker
Anodet LurkerSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
101
Power:
3
Toughness:
3
Text:
Whenver Anodet Lurker goes to a graveyard from play, you gain 3 life.
in your deck is a sure sign that you haven't been paying attention.
Rating: ** out of *****

Baton of Courage
Baton of Courage
Baton of CourageSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
105
Text:
Sunburst You may play Baton of Courage at any time you could play an instant. Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
(3)
Artifact
You may play Baton of Courage
Baton of Courage
Baton of CourageSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
105
Text:
Sunburst You may play Baton of Courage at any time you could play an instant. Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
any time you could play an instant.
Sunburst
Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
a charge counter from Baton of Courage
Baton of Courage
Baton of CourageSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
105
Text:
Sunburst You may play Baton of Courage at any time you could play an instant. Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
: Target creature gets +1/+1 until end of turn.
Power, that's all I can say. Sheer power. Let's face it, you're nuts if you don't splash a third color in an environment like MD5, and that means you'll be able to crank this thing up to three charge counters more often than not. Didn't draft green? Missed that Ferocious Charge
Ferocious Charge
Ferocious ChargeSet: Fifth Dawn
Cost:
3
Color:
Green
Type:
Instant
Rarity:
C
Number:
88
Text:
Target creature gets +4/+4 until end of turn. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)
? Don't worry, this will do the job just fine. Even if you only put two counters on it, +2/+2 will often do the job for you. Don't be afraid to slip several of these into your deck; they always seem to come out of nowhere. And the best part is that you don't have to use all of the bonus at once. Just need +1/+1 to ruin an attack? Play it for all three, use one counter now, and let the other two loom there as if to say, ´´Or Else.´´
Rating: ***1/2 out of *****

Battered Golem
Battered Golem
Battered GolemSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
106
Power:
3
Toughness:
2
Text:
Battered Golem does not untap during your untap step. When an artifact comes into play, you may untap Battered Golem
(3)
Artifact Creature - Golem
Battered Golem
Battered Golem
Battered GolemSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
106
Power:
3
Toughness:
2
Text:
Battered Golem does not untap during your untap step. When an artifact comes into play, you may untap Battered Golem
doesn't untap during your untap step.
Whenever an artifact comes into play, you may untap Battered Golem
Battered Golem
Battered GolemSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
106
Power:
3
Toughness:
2
Text:
Battered Golem does not untap during your untap step. When an artifact comes into play, you may untap Battered Golem
.
Not an awful card by any estimate, especially in an environment where you're likely to play a sizeable number of artifacts in your deck. But look again - there's that pesky 2 toughness that plagued Tel-Jilad Lifebreather. Fortunately, he's also available at a better price - 3 mana for a 3/2 creature is hard to beat, and he's likely to get one or two good swings in before your opponent throws a 2/X creature at him. A decent little body in any deck, I wouldn't be too embarassed about throwing one or two down, especially if I needed a strong initial assault to push through to a finish.
Rating: *** out of *****

Conjurer's Bauble
Conjurer's Bauble
Conjurer's BaubleSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
112
Text:
Tap, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
(1)
Artifact
T, Sacrifice
Sacrifice
SacrificeSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.
Conjurer's Bauble
Conjurer's Bauble
Conjurer's BaubleSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
112
Text:
Tap, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
Now, I'll admit that yes, this card honestly probably isn't going to do much for you in terms of recycling cards. But remember: this card does do something, however irrelevant it is, and also DRAWS A CARD for you. There's power there, and that makes it superior to drafting off-color Spellbombs to cycle through your deck. Leonin Squire
Leonin Squire
Leonin SquireSet: Fifth Dawn
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cat Soldier
Rarity:
C
Number:
9
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
When Leonin Squire comes into play, return target artifact card from your graveyard with a converted mana cost of 1 or less to your hand.
can get these, and it's a combo with Auriok Salvagers
Auriok Salvagers
Auriok SalvagersSet: Fifth Dawn
Cost:
4
Color:
White
Sub Type:
Human Soldier
Rarity:
U
Number:
4
Artist:
Randy Gallegos
Power:
2
Toughness:
4
Text:
1W: Return target artifact card with a converted mana cost 1 or less, from your graveyard to your hand.
, since it's ´´2W: Put a card from the graveyard on the bottom of your library and draw a card.´´ It's filler for your deck even if you don't have the cards to combo with it, basically allowing you to play a 39-card deck. Don't feel like you're above playing a few of these, but don't forget to have cards worth drawing into.
Rating: *** out of *****

Cranial Plating
Cranial Plating
Cranial PlatingSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
113
Text:
Equipped creature gets +1/+0 for each artifact you control. BB: Attach Cranial Plating to target creature you control. Equip 1
(2)
Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
BB: Attach Cranial Plating
Cranial Plating
Cranial PlatingSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
113
Text:
Equipped creature gets +1/+0 for each artifact you control. BB: Attach Cranial Plating to target creature you control. Equip 1
to target creature you control.
Equip: 1
WOW. Extremely nice. This is MD5, how often are you not going to have three or four artifacts in play once the game really gets rolling? Not very often, and this card will shine all the way through. Slip it onto a Neurok Spy
Neurok Spy
Neurok SpySet: Mirrodin
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Rogue
Rarity:
C
Number:
44
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Neurok Spy is unblockable as long as defending player controls an artifact.
and watch your opponent twitch. Put it onto Spikeshot and watch as your opponent enters their Scoop phase. Put it onto your Auriok Bladewarden
Auriok Bladewarden
Auriok BladewardenSet: Mirrodin
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
U
Number:
3
Artist:
Dave Dorman
Power:
1
Toughness:
1
Text:
T: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
and watch as combat becomes a lost cause for your opponent. The key is not to be fooled by the black mana in its activation cost. This card belongs in ANY deck, even in multiples.
Rating: **** out of *****

Healer's Headdress
Healer's Headdress
Healer's HeaddressSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
129
Text:
Equipped creature gains +0/+2 and has "Tap: Prevent 1 damage to target creature." WW: Attach Healer's Headdress to target creature you control. Equip: 1
(2)
Artifact - Equipment
Equipped creature gets +0/+2 and has ´´T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
WW: Attach Healer's Headdress
Healer's Headdress
Healer's HeaddressSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
129
Text:
Equipped creature gains +0/+2 and has "Tap: Prevent 1 damage to target creature." WW: Attach Healer's Headdress to target creature you control. Equip: 1
to target creature you control.
Equip: 1
I consider this the second-best of the colored equipment cycle (Plating, Headdress, Helm,
Stealthsuit, Collar). +0/+2 is nothing to sneeze at in this environment where toughness boosters can be a little hard to come by, and I have fond memories of 'chaining' this card on defense. That is to say, tap the equipped creature to prevent a damage during combat, move it, tap another creature, move it, repeat as needed until all the necessary damage is prevented and it winds up on the right creature to make said creature survive. Another piece of equipment I wouldn't feel bad about putting into any deck, though with a different, not-quite-as-explosive ability than the Plating.
Rating: ***1/2 out of *****

Heliophial
Heliophial
HeliophialSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
130
Text:
Sunburst
2, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.
(5)
Artifact
Sunburst
2, Sacrifice
Sacrifice
SacrificeSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.
Heliophial
Heliophial
HeliophialSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
130
Text:
Sunburst
2, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.
: Heliophial
Heliophial
HeliophialSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
130
Text:
Sunburst
2, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.
deals damage to target creature or player equal to the number of charge counters on Heliophial
Heliophial
HeliophialSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
130
Text:
Sunburst
2, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.
.
This is another card I liked right out of the box, but as time went on, I realized that while it wasn't terrible, it wasn't quite the powerhouse I thought it was. At 5 mana, it's going to enter play fairly late...and while that's not necessarily a bad thing, you're probably not going to have more than three counters on it unless you drafted Sunburst.dec. Don't get me wrong, if your colors haven't allowed you to get any direct damage or removal into your deck, this could be your saving grace...but otherwise, don't waste your time.
Rating: ** out of *****

Horned Helm
Horned Helm
Horned HelmSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
132
Text:
Equipped creature gets +1/+1 and has trample. GG:Attach Horned Helm to target creature you control. Equip 1
(2)
Artifact - Equipment
Equipped creature gets +1/+1 and has trample.
GG: Attach Horned Helm
Horned Helm
Horned HelmSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
132
Text:
Equipped creature gets +1/+1 and has trample. GG:Attach Horned Helm to target creature you control. Equip 1
to target creature you control.
Equip: 1
Simply put, this card is decent, but not amazing. The third-best in the colored equipment cycle, its ability isn't explosive like Plating or repeatable like Headdress, but it's not bad either; I consider this the mutant offspring of Vorrac Battlehorns
Vorrac Battlehorns
Vorrac BattlehornsSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
271
Artist:
David Martin
Text:
Equipped creature has trample and can't be blocked by more than one creature. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
and Leonin Scimitar
Leonin Scimitar
Leonin ScimitarSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
193
Artist:
Doug Chaffee
Text:
Equipped creature gets +1/+1. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
. Some creatures in this set beg for trample (Tyrannax, I'm looking at you), and +1/+1 isn't too shabby. A couple of these in your deck won't kill you, but remember that while the cost is low, the effect is fairly small.
Rating: *** out of *****

Myr Quadrupod (4)
Artifact Creature - Myr
3: Switch Myr Quadropod
Myr Quadropod
Myr QuadropodSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
138
Power:
1
Toughness:
4
Text:
3: Switch Myr Quadrapod's power and toughness until end of turn.
's power and toughness until end of turn.
1/4
This card is fairly strong in Limited, with enough mana. It's tough for an opponent to decide what to do: does he block it, and risk a 4/1 taking down his blocker? Or let it through, and take 4 points of damage? Then there's the stack trick: Switch its P/T, put 4 points of damage on the stack, then switch it again. For the uninitiated, it basically makes Quadrupod 4/4 until end of turn. Still, it *is* a bit of a mana hog; having two in play at the same time is redundant. To this end, I wouldn't put more than two into a deck. Still, it's a solid card.
Rating: *** out of *****

Myr Servitor
Myr Servitor
Myr ServitorSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
139
Power:
1
Toughness:
1
Text:
At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.
(1)
Artifact Creature - Myr
At the beginning of your upkeep, if Myr Servitor
Myr Servitor
Myr ServitorSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
139
Power:
1
Toughness:
1
Text:
At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.
is in play, each player returns all cards
named Myr Servitor
Myr Servitor
Myr ServitorSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
139
Power:
1
Toughness:
1
Text:
At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.
from his or her graveyard to play.
Simply put, I'm just not impressed. It's a free reanimation effect...but (A) you have to have drawn more than one, (B) one of them has to be dead for the ability to matter, (C) one of them has to stay alive for the ability to work, and (D) even if it does work, you're reanimating a couple of 1/1s at best. I would either run 0 of these, or 3 or more...and I just don't think that having a steady source of chump-blockers is worth eating 3 of your deck slots.
Rating: ** out of *****

Neurok Stealthsuit
Neurok Stealthsuit
Neurok StealthsuitSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
140
Artist:
Francis Tsai
Text:
Equipped creature can't be the target of spells or abilities. UU:Attach Neurok Stealth Suit to target creature you control. Equip 1
(2)
Artifact - Equipment
Equipped creature can't be the target of spells or abilities.
UU: Attach Neurok Stealthsuit
Neurok Stealthsuit
Neurok StealthsuitSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
140
Artist:
Francis Tsai
Text:
Equipped creature can't be the target of spells or abilities. UU:Attach Neurok Stealth Suit to target creature you control. Equip 1
to target creature you control.
Equip: 1
This is definitely the worst of the colored equipment cycle. It provides no combat ability boost, can actually be a liability in the wrong situation (remember, a creature thus equipped can't be equipped with other cards until you move it off again), and its benefit is situational; all it will ever do is cause an opponent's targeted ability to fizzle, and while that can be useful, I know I'd rather smash face with +X/+0 or keep the creature alive with a Headdress. Still, it's not *completely* useless...I just wouldn't take it if there was anything better in the pack.
Rating: ** out of *****

Opaline Bracers
Opaline Bracers
Opaline BracersSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
141
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Equipped creature gets +X/+X where X is the number of charge counters on Opaline Bracers. Equip 2
(4)
Artifact - Equipment
Sunburst
Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers
Opaline Bracers
Opaline BracersSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
141
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Equipped creature gets +X/+X where X is the number of charge counters on Opaline Bracers. Equip 2
.
Equip: 2
I'd have to say that this is one of the most underrated equipment cards in the set, which is good news for you. Assume that you're NOT drafting sunburst. You're still almost certainly taking two colors, which makes this almost as good as a Vulshok Morningstar
Vulshok Morningstar
Vulshok MorningstarSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
157
Artist:
David Martin
Text:
Equipped Creature gets +2/+2 Equip 2
. If you're smart, you're also splashing a third color, which makes this better than Vulshok Battlegear
Vulshok Battlegear
Vulshok BattlegearSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
272
Artist:
Kevin Dobler
Text:
Equipped creature gets +3/+3. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
, which is itself a very strong card. +3/+3 is very powerful in this environment, and if you're going full sunburst, there's just no reason not to take this card, Very powerful, and has won many games.
Rating: ***1/2 out of *****

Pentad Prism
Pentad Prism
Pentad PrismSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
143
Artist:
David Martin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
(2)
Artifact
Sunburst
Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
a charge counter from Pentad Prism
Pentad Prism
Pentad PrismSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
143
Artist:
David Martin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
: Add one mana of any color to your mana pool.
WOW. For a card that has no immediate effect on the field, this is definitely something I'd consider putting multiples of into a deck. Consider that this could force out a turn 3 Bringer, make any Sunburst creature huge, or even just act as raw acceleration (5 mana on turn 3!), and it's hard to find a reason not to play this. Still, don't overload on it; odds are you're only ever going to want to see two, maybe three if you're going full-on Sunburst. And yet, you do want to find it reliably, making it smart to put three into a deck.
Rating: ***1/2 out of *****

Razorgrass Screen
Razorgrass Screen
Razorgrass ScreenSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Wall
Rarity:
C
Number:
145
Power:
2
Toughness:
1
Text:
Razorgrass Screen blocks each turn if able.
(1)
Artifact Creature - Wall
Razorgrass Screen
Razorgrass Screen
Razorgrass ScreenSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Wall
Rarity:
C
Number:
145
Power:
2
Toughness:
1
Text:
Razorgrass Screen blocks each turn if able.
blocks each turn if able.
2/1
Is this the worst card in the world? No. In fact, in the early game, it's not even all that bad; it'll take down many an attacker until you start seeing flyers or real beef. And it can be a combo with Auriok Salvagers
Auriok Salvagers
Auriok SalvagersSet: Fifth Dawn
Cost:
4
Color:
White
Sub Type:
Human Soldier
Rarity:
U
Number:
4
Artist:
Randy Gallegos
Power:
2
Toughness:
4
Text:
1W: Return target artifact card with a converted mana cost 1 or less, from your graveyard to your hand.
, dug for with Trinket Mage
Trinket Mage
Trinket MageSet: Fifth Dawn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
39
Artist:
Mark A Nelson
Power:
2
Toughness:
2
Text:
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
, etc. Still, Walls don't win games in general, and this one says, ´´Hey, attack with a 1/1! I don't mind killing myself!´´ and will block even when it's not favorable for you to do so. It's not awful, but honestly, you can probably find a better card to slip into your 23rd non-land slot.
Rating: **1/2 out of *****

Sawtooth Thresher
Sawtooth Thresher
Sawtooth ThresherSet: Fifth Dawn
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
149
Power:
1
Toughness:
1
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost) Remove 2 +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
(6)
Artifact Creature
Sunburst
Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
two +1/+1 counters from Sawtooth Thresher
Sawtooth Thresher
Sawtooth ThresherSet: Fifth Dawn
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
149
Power:
1
Toughness:
1
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost) Remove 2 +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
: Sawtooth Thresher
Sawtooth Thresher
Sawtooth ThresherSet: Fifth Dawn
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
149
Power:
1
Toughness:
1
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost) Remove 2 +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
gets +4/+4 until end of turn.
1/1
This card catches flak because, unless you're drafting Sunburst, you're probably not getting more than 4/4 out of him for 6 mana. What many fail to consider is the skill-test factor. Attack with him...does your opponent block with just enough, only to find that it's gained +2/+2 for free by losing two +1/+1 counters and getting +4/+4? Overcommit to killing it and let other attackers through? Let it through? Often, there's no right answer, and you can capitalize on that. He IS a bit pricey, so I wouldn't put many into a deck, but he's not all that bad.
Rating: **1/2 out of *****

Skyreach Manta
Skyreach Manta
Skyreach MantaSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
152
Artist:
Christopher Moeller
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost) Flying 0/0
(5)
Artifact Creature
Sunburst
Flying
0/0
Power. That's all I can say. These should be one of your top picks among commons, simply because they'll often be 3/3s even if you don't draft Sunburst. If you *do* draft Sunburst, well, I hear a 5/5 flying creature for 5 mana is pretty amazing. Rest assured, if you don't make the best of this powerful creature, your opponent will. Use him, or have a way to stop him.
Rating: ***1/2 out of *****

Sparring Collar
Sparring Collar
Sparring CollarSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
154
Text:
Equipped creature has first strike RR:Attach Sparring Collar to target creature you control. Equip 1
(2)
Artifact - Equipment
Equipped creature has first strike.
RR: Attach Sparring Collar
Sparring Collar
Sparring CollarSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
154
Text:
Equipped creature has first strike RR:Attach Sparring Collar to target creature you control. Equip 1
to target creature you control.
Equip: 1
Second from the bottom of the group, but don't be fooled; first strike is a potent ability in Limited. Imagine something powerful wearing the Collar...suddenly, blocking Tyrannax is a losing proposition, and Skyreach Manta
Skyreach Manta
Skyreach MantaSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
152
Artist:
Christopher Moeller
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost) Flying 0/0
is all but unstoppable. I would even say that those who say that this is better than Horned Helm
Horned Helm
Horned HelmSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
132
Text:
Equipped creature gets +1/+1 and has trample. GG:Attach Horned Helm to target creature you control. Equip 1
have a good argument; first strike is more important than trample, though I prefer the +1/+1 bonus. Grab a couple, though you'll seldom need to move it around at Instant speed.
Rating: **1/2 out of *****

Suntouched Myr
Suntouched Myr
Suntouched MyrSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
160
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) 0/0
(3)
Artifact Creature - Myr
Sunburst
0/0
Not a bad standby for any deck, really. A 3/3 for 3 mana isn't half-bad as a decent warm body to swing with, and even if you're not going for Sunburst, you can often get full strength out of him with a splash color or an off-color Myr. Still, watch for better creatures; it'll seldom be a bad card, but it's never going to be amazing, either.
Rating: **1/2 out of *****

Thermal Navigator
Thermal Navigator
Thermal NavigatorSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
162
Power:
2
Toughness:
2
Text:
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
(3)
Artifact Creature
Sacrifice
Sacrifice
SacrificeSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.
an artifact: Thermal Navigator
Thermal Navigator
Thermal NavigatorSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
162
Power:
2
Toughness:
2
Text:
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
gains flying until end of turn.
2/2
I consider this to be the worst artifact creature in the set. 3 mana for a 2/2 is adequate; I suppose...but, well, look up. 3 mana can easily get you a 3/3 in the same set. And yes, it can fly...if you don't mind feeding free Shatter
Shatter
ShatterSet: Revised Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Shatter destroys target artifact.
s to your opponent every time you want to give it wings. If it were big enough to warrant flying, I might not mind so much, but it's likely to simply trade with another flyer in an environment so full of 2/X flyers. This should only go into your deck if you're absolutely desperate for flying creatures, and even then only after sideboarding.
Rating: ** out of *****

Wayfarer's Bauble
Wayfarer's Bauble
Wayfarer's BaubleSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
165
Artist:
Darrel Riche
Text:
2, Tap, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card into plya tapped. Then shuffle your library.
(1)
Artifact
2, T, Sacrifice
Sacrifice
SacrificeSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.
Wayfarer's Bauble
Wayfarer's Bauble
Wayfarer's BaubleSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
165
Artist:
Darrel Riche
Text:
2, Tap, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card into plya tapped. Then shuffle your library.
: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
This card is just as powerful as Conjurer's Bauble
Conjurer's Bauble
Conjurer's BaubleSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
112
Text:
Tap, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
, though for different reasons. Ignoring the obvious combo with Auriok Salvagers
Auriok Salvagers
Auriok SalvagersSet: Fifth Dawn
Cost:
4
Color:
White
Sub Type:
Human Soldier
Rarity:
U
Number:
4
Artist:
Randy Gallegos
Power:
2
Toughness:
4
Text:
1W: Return target artifact card with a converted mana cost 1 or less, from your graveyard to your hand.
and the synergy with Leonin Squire
Leonin Squire
Leonin SquireSet: Fifth Dawn
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cat Soldier
Rarity:
C
Number:
9
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
When Leonin Squire comes into play, return target artifact card from your graveyard with a converted mana cost of 1 or less to your hand.
and Trinket Mage
Trinket Mage
Trinket MageSet: Fifth Dawn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
39
Artist:
Mark A Nelson
Power:
2
Toughness:
2
Text:
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
, we also see that it can help you with Sunburst, even if you're not playing the appropriate deck. Drafted blue/black with a splash of green? Slip one Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
in there. The Bauble will fetch it for you, and make your Sunburst spells that much stronger. It also helps to thin your deck out of basic lands, improving your card draws. It's hard to have too many of these.
Rating: ***1/2 out of *****

And there you have it. My next article will be a Quick Reference Guide for those of you that need all five colors (and artifacts) quickly without full reviews, followed by my reviews of Fifth Dawn uncommons.


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