• Magic: The Gathering
  • Magic: The Gathering Online

Which game do you want to buy from?

How to Buy at a Glance

  • 1. Search for items
  • 2. Purchase via PayPal or CC
  • 3. Receive items in the mail
    (usually in less than a week!)
Want Magic prices from CardShark.com on your Mobile device? - Try the Decked Builder app

CardShark Content - Aaron Swersky (8/11/2004)

This Quick Reference Guide represents the culmination of all three of my previous articles rating the commons from Fifth Dawn in a draft format. For more in-depth reviews of each card, please see my three articles from which this information was gleaned, as they will explain my ratings more thoroughly than this guide.
Please note that this guide strictly deals with these cards in a Limited aspect. While there are some cards that will be excellent in Constructed decks (U2VydW0gVisions
Visions
VisionsSet: Fourth Edition
Cost:
1
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
NéNé Thomas
Text:
Look at the top five cards of any library. You may then shuffle that library.
, I'm talking to you), those cards won't receive a high rating unless they're also useful in Limited play.

In case you're wondering, here is my rating system.
* - Do not draft this card. Ever. There must be something better in that pack!
** - Borderline playable. Never goes into your maindeck on game 1 - sideboard only.
*** - Not bad, good filler for your deck. A good standby, don't be afraid to take this.
**** - Very strong. Take these often, as long as they're in your colors.
***** - Broken. Take these whenever you see them, no matter what. Uber-powerful.

WHITE
------------
Abuna's Chant
Abuna's Chant
Abuna's ChantSet: Fifth Dawn
Cost:
4
Color:
White
Type:
Instant
Rarity:
C
Number:
1
Artist:
John Matson
Text:
Choose one- Gain 5 life, or prevent the next 5 damage that would be dealt to target creature this turn. Entwine 2
- **
Overcosted, overkill. 3W is a lot to keep open.
Armed Response
Armed Response
Armed ResponseSet: Fifth Dawn
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
2
Artist:
Doug Chaffee
Text:
Armde Response deals an amount of damage to target attacking creature equal to the number of equipment you control.
- *1/2
Pricey, too situational, small effect. Very poor.
Leonin Squire
Leonin Squire
Leonin SquireSet: Fifth Dawn
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cat Soldier
Rarity:
C
Number:
9
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
When Leonin Squire comes into play, return target artifact card from your graveyard with a converted mana cost of 1 or less to your hand.
- ***
Recursive, great price, good P/T for its cost.
Loxodon Anchorite
Loxodon Anchorite
Loxodon AnchoriteSet: Fifth Dawn
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Elephant Cleric
Rarity:
C
Number:
10
Artist:
Jim Nelson
Power:
2
Toughness:
3
Text:
Tap: Prevent the next two daamage that would be dealt to target creature or player.
- ***1/2
Good cost, great P/T and ability. Draft plenty.
Skyhunter Prowler
Skyhunter Prowler
Skyhunter ProwlerSet: Fifth Dawn
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
15
Power:
1
Toughness:
3
Text:
Flying. Attacking does not cause Skyhunter Prowler to tap.
- ***
Good evasion and cost, vigilant, loves equipment.
Stand Firm
Stand Firm
Stand FirmSet: Fifth Dawn
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Number:
17
Text:
Target creature gets +1/+1 until end of turn. Scry 2
- ***
Great combat trick, almost as good as Lose Hope
Lose Hope
Lose HopeSet: Fifth Dawn
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Number:
52
Text:
Target creature gets -1/-1 until end of turn. Scry 2
.
Stasis
Stasis
StasisSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Fay Jones
Text:
Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed; cards still do not untap until the next untap phase.
IENvY29vbg== - ***1/2
Almost always has a target in this format. Powerful.

BLUE
------------
Advanced Hoverguard
Advanced Hoverguard
Advanced HoverguardSet: Fifth Dawn
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Drone
Rarity:
C
Number:
22
Power:
2
Toughness:
2
Text:
Flying. U: Advnaced Hoverguard can't be the target of spells or abilities until end of turn.
- ***
Untargetability is nice, 2 toughness is merely OK.
Condescend
Condescend
CondescendSet: Fifth Dawn
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
27
Text:
Counter target spell unless that spell's controller pays. Scry 2
- **1/2
Strong in late-game, good vs. bombs. Play a couple.
Early Frost
Early Frost
Early FrostSet: Fifth Dawn
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
29
Text:
Tap up to three target lands.
- **
Dead draw unless it's very early. Quite poor.
Into Thin Air
Into Thin Air
Into Thin AirSet: Fifth Dawn
Cost:
6
Color:
Blue
Type:
Instant
Rarity:
C
Number:
33
Text:
Affinity for artifacts. Return target artifact to its owner's hand.
- **
Too pricey and situational. Take Regress
Regress
RegressSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
48
Artist:
Randy Gallegos
Text:
Return target permanent to its owner's hand.
or something.
U2VydW0gVisions
Visions
VisionsSet: Fourth Edition
Cost:
1
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
NéNé Thomas
Text:
Look at the top five cards of any library. You may then shuffle that library.
- ***1/2
Low-cost library sifting, replaces itself. Play lots.
Thought Courier
Thought Courier
Thought CourierSet: Fifth Dawn
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
38
Power:
1
Toughness:
1
Text:
Tap: Draw a card, then discard a card from your hand.
- ***1/2
Great for pitching unneeded cards, finding bombs.
Trinket Mage
Trinket Mage
Trinket MageSet: Fifth Dawn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
39
Artist:
Mark A Nelson
Power:
2
Toughness:
2
Text:
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
- ***
Grabs lots of different cards, thins a library, good stuff.

BLACK
------------
Blind Creeper
Blind Creeper
Blind CreeperSet: Fifth Dawn
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie Beast
Rarity:
C
Number:
42
Power:
3
Toughness:
3
Text:
Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn.
- ***1/2
Great for racing, above the curve for several turns.
Cackling Imp
Cackling Imp
Cackling ImpSet: Fifth Dawn
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Imp
Rarity:
C
Number:
44
Power:
2
Toughness:
2
Text:
Flying. Tap: Target player loses 1 life.
- ***1/2
Breaks stalemates, gets around prevention, evasion helps.
Dross Crocodile
Dross Crocodile
Dross CrocodileSet: Fifth Dawn
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie Crocodlie
Rarity:
C
Number:
47
Power:
5
Toughness:
1
- **1/2
Born to die, often takes something with it. A couple are OK.
Fill with Fright
Fill with Fright
Fill with FrightSet: Fifth Dawn
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
50
Text:
Target player discards two cards from his or her hand. Scry 2
- **
4 mana, no board effect, often ineffective.
Fleshgrafter
Fleshgrafter
FleshgrafterSet: Fifth Dawn
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Human Warrior
Rarity:
C
Number:
51
Power:
2
Toughness:
2
Text:
Discard an artifact card from your hand: Flesh Grafter gets +2/+2 until end of turn.
- ***1/2
No-mana pumping power, good base P/T to cost, easy to feed.
Lose Hope
Lose Hope
Lose HopeSet: Fifth Dawn
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Number:
52
Text:
Target creature gets -1/-1 until end of turn. Scry 2
- ****
Kills X/1 creatures, great combat trick, play a lot.
Vicious Betrayal
Vicious Betrayal
Vicious BetrayalSet: Fifth Dawn
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
60
Text:
As an additional cost to play Vicious Betrayal, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed in this way.
- *1/2
Self-Wrath, sends obvious signals. Almost never worth it.

RED
------------
Goblin Brawler
Goblin Brawler
Goblin BrawlerSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Goblin Warrior
Rarity:
C
Number:
66
Power:
2
Toughness:
2
Text:
Goblin Brawler can't be equipped.
- ***1/2
Built-in first strike is strong and rare in MD5.
Krark-Clan Ogre - **1/2
A bit pricey but a nice P/T, situational but strong ability.
Mana Geyser
Mana Geyser
Mana GeyserSet: Fifth Dawn
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
75
Text:
Add R to your mana pool for each tapped land opponents control.
- *
NO. Do not play this card ever. So bad it hurts my eyes.
Rain of Rust
Rain of Rust
Rain of RustSet: Fifth Dawn
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
76
Text:
Choose one - Destroy target artifact, or destroy target land. Entwine 3R
- **1/2
Expensive Shatter
Shatter
ShatterSet: Revised Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Shatter destroys target artifact.
or Molten Rain
Molten Rain
Molten RainSet: Mirrodin
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
101
Artist:
Hugh Jamieson
Text:
Destroy target land. If that land is nonbasic, Molten Rain deals 2 damage to the land's controller.
, hoses Sunburst. Not bad.
Screaming Fury
Screaming Fury
Screaming FurySet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
78
Text:
Target creature gets +5/+0 and gains haste until end of turn.
- **
Too pricey to be efficient, but OK if you can afford it.
Spark Elemental
Spark Elemental
Spark ElementalSet: Fifth Dawn
Cost:
1
Color:
Red
Sub Type:
Elemental
Rarity:
C
Number:
79
Artist:
John Avon
Power:
3
Toughness:
1
Text:
Trample. At the end of turn, sacrifice Spark Elemental.
- **
Usually irrelevant. Not as good as it looks. Let it pass.
Vulshok Sorceror - ***1/2
Immediate kill for X/1 guys, breaks stalemates, VERY strong.

GREEN
------------
Dawn's Reflection
Dawn's Reflection
Dawn's ReflectionSet: Fifth Dawn
Cost:
4
Color:
Green
Type:
Enchant Land
Rarity:
C
Number:
85
Text:
Whenever enchanted land is tapped for mana, its controller adds 2 mana of any combination of colors to his or her mana pool.
- ***
Good mana booster/diversifier, costly but effective.
Ferocious Charge
Ferocious Charge
Ferocious ChargeSet: Fifth Dawn
Cost:
3
Color:
Green
Type:
Instant
Rarity:
C
Number:
88
Text:
Target creature gets +4/+4 until end of turn. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)
- ****
Huge boost, great combat trick. Play lots!
Sylvok Explorer
Sylvok Explorer
Sylvok ExplorerSet: Fifth Dawn
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Human Druid
Rarity:
C
Number:
93
Power:
1
Toughness:
1
Text:
Tap: Add to your mana pool one mana of any color that a land you control could produce.
- **1/2
Like a Myr, color-dependent. 1 toughness is poor. Not bad.
Tangle
Tangle
TangleSet: Invasion
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
213
Artist:
John Avon
Text:
Prevent all combat damage that would be dealt this turn.Attacking creatures don't untap during their controllers' next untap steps.
IEFzcA== - **1/2
Great blocker, awful attacker. Draft it like a wall.
Tel-Jilad Lifebreather - **1/2
Not a strong attacker. Regen is nice. 2 toughness is weak.
Tyrannax - ***
Good beater, nice trick. Pricey, but worth playing a few.
Viridian Scout
Viridian Scout
Viridian ScoutSet: Fifth Dawn
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elf Warrior
Rarity:
C
Number:
100
Power:
1
Toughness:
2
Text:
2G, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.
- *1/2
Overcosted, weak, poor ability. Almost anything is better.

ARTIFACT
------------
Anodet Lurker
Anodet Lurker
Anodet LurkerSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
101
Power:
3
Toughness:
3
Text:
Whenver Anodet Lurker goes to a graveyard from play, you gain 3 life.
- **
A bit overcosted, ability only works it dies. Mediocre.
Baton of Courage
Baton of Courage
Baton of CourageSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
105
Text:
Sunburst You may play Baton of Courage at any time you could play an instant. Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
- ***1/2
Powerful. Sticks around. Colorless Ferocious Charge
Ferocious Charge
Ferocious ChargeSet: Fifth Dawn
Cost:
3
Color:
Green
Type:
Instant
Rarity:
C
Number:
88
Text:
Target creature gets +4/+4 until end of turn. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)
.
Battered Golem
Battered Golem
Battered GolemSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
106
Power:
3
Toughness:
2
Text:
Battered Golem does not untap during your untap step. When an artifact comes into play, you may untap Battered Golem
- ***
Decent cost, good starting beater. Drawback is mild.
Conjurer's Bauble
Conjurer's Bauble
Conjurer's BaubleSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
112
Text:
Tap, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
- ***
Great with Salvage
Salvage
SalvageSet: Portal Second Age
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
C
Artist:
Keith Parkinson
Text:
Take any one card from your graveyard and put that card on the top of your library.
rs, cheap cycler. Like playing a 39-card deck.
Cranial Plating
Cranial Plating
Cranial PlatingSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
113
Text:
Equipped creature gets +1/+0 for each artifact you control. BB: Attach Cranial Plating to target creature you control. Equip 1
- ****
Draft it or lose to it, that simple. Goes in every deck.
Healer's Headdress
Healer's Headdress
Healer's HeaddressSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
129
Text:
Equipped creature gains +0/+2 and has "Tap: Prevent 1 damage to target creature." WW: Attach Healer's Headdress to target creature you control. Equip: 1
- ***1/2
Nice toughness booster, great at 'chaining' prevention.
Heliophial
Heliophial
HeliophialSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
130
Text:
Sunburst
2, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.
- **
Decent with Sunburst, poor without it. Seldom good.
Horned Helm
Horned Helm
Horned HelmSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
132
Text:
Equipped creature gets +1/+1 and has trample. GG:Attach Horned Helm to target creature you control. Equip 1
- ***
Trample and +1/+1 is nice. Not great, not bad. Play freely.
Myr Quadrupod - ***
Great combat trick, though a little mana hungry.
Myr Servitor
Myr Servitor
Myr ServitorSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
139
Power:
1
Toughness:
1
Text:
At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.
- **
Almost useless in a Limited situation. Run 3+ or 0.
Neurok Stealthsuit
Neurok Stealthsuit
Neurok StealthsuitSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
140
Artist:
Francis Tsai
Text:
Equipped creature can't be the target of spells or abilities. UU:Attach Neurok Stealth Suit to target creature you control. Equip 1
- **
Can make targets fizzle, otherwise poor. You can do better.
Opaline Bracers
Opaline Bracers
Opaline BracersSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
141
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Equipped creature gets +X/+X where X is the number of charge counters on Opaline Bracers. Equip 2
- ***1/2
Often underrated, usually +2/+2 or +3/+3, very nice.
Pentad Prism
Pentad Prism
Pentad PrismSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
143
Artist:
David Martin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
- ***1/2
Good accelerant, powers Sunburst. Fits into any deck.
Razorgrass Screen
Razorgrass Screen
Razorgrass ScreenSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Wall
Rarity:
C
Number:
145
Power:
2
Toughness:
1
Text:
Razorgrass Screen blocks each turn if able.
- **1/2
OK early blocker, combo with Salvage
Salvage
SalvageSet: Portal Second Age
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
C
Artist:
Keith Parkinson
Text:
Take any one card from your graveyard and put that card on the top of your library.
rs, born to die.
Sawtooth Thresher
Sawtooth Thresher
Sawtooth ThresherSet: Fifth Dawn
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
149
Power:
1
Toughness:
1
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost) Remove 2 +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
- **1/2
Pricey, but instant free pump is strong. Mighty in Sunburst.
Skyreach Manta
Skyreach Manta
Skyreach MantaSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
152
Artist:
Christopher Moeller
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost) Flying 0/0
- ***1/2
Powerful and evasive. Use it, or prepare for it.
Sparring Collar
Sparring Collar
Sparring CollarSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
154
Text:
Equipped creature has first strike RR:Attach Sparring Collar to target creature you control. Equip 1
- **1/2
First strike on a fattie is often game. Not half bad.
Suntouched Myr
Suntouched Myr
Suntouched MyrSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
160
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) 0/0
- **1/2
Unremarkable. Never great, seldom bad. Often 3/3 for 3.
Thermal Navigator
Thermal Navigator
Thermal NavigatorSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
162
Power:
2
Toughness:
2
Text:
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
- **
Costly to activate, mediocre P/T. Last resort.
Wayfarer's Bauble
Wayfarer's Bauble
Wayfarer's BaubleSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
165
Artist:
Darrel Riche
Text:
2, Tap, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card into plya tapped. Then shuffle your library.
- ***1/2
Great Sunburst enabler, thins your deck. Play plenty.

And that's the Quick Reference Guide for Fifth Dawn commons. Next time, I'll be reviewing white and blue uncommons.


Rate Article



Discuss Article

Click here to discuss this article in forum or leave comments for the author.

RSS feed RSS Feed


This article is provided to you by CardShark.com - A Better Way to Buy and Sell Collectable Games Online. Please check out the rest of our site - you won't be disappointed.

View More ArticlesView More Articles