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CardShark Content - Adam Fischer (7/11/2002)

As I do every year, I made the trip to Columbus, OH, for the Origins gaming convention over the 4th of July weekend. The convention is a blast, and also has the first Block Constructed PTQ of each season. I was quite pleased about coming in 2nd in this first OBC PTQ, even if I didn’t quite get the qualification I wanted.

Up until a couple of weeks before the tournament, I hadn’t played hardly any constructed Magic of any kind for about 5 months. I had been focused on practicing limited for the PTQs for Nice and then for Nice itself, even to the exclusion of Regionals. After Nice, I started working on practicing team limited, which paid off in New Jersey. So, going into the PTQ, I had to get up to speed on OBC.

In the hopes that some people find this helpful, I’ll briefly explain how I went about learning the OBC environment and choosing and tuning a deck. Unfortunately I didn’t have as much time as I would have liked, but the season hasn’t even officially begun yet, so I’ll be doing a lot more work on OBC in the coming months. I started off by reading all the OBC resources I could find online. From my interpretation of how the top decks from Osaka might be affected by Judgment, to strategy articles by trusted writers, to the tournament results from an OBC (with Judgment) tournament held online by e-league, I gathered all the deck types and deck lists I could find. I also did my own thinking about what new decks might be viable. From all of this research, I came up with about 12 different decks that might make a showing in OBC.

I then entered lists for these decks in a program I use called Magic Suitcase, which I highly recommend and which can be downloaded at http://www.perldragon.com/~suitcase/download.html, with additional files available at http://groups.yahoo.com/group/magicsuitcase/files/. I used the neat playtesting feature of Suitcase to play various decks against one another informally by myself to get a feel for how they worked, which ones beat which other ones, what the strengths and weaknesses were, etc. This wasn’t the rigorous and formal statistical testing I plan to do later, nor was it perfect since I was playing against myself, but it did provide me with a rough feel for things in a short amount of time (and could even be done on the plane :)). I also built these decks with physical cards, using Suitcase to help proxy the cards I didn’t have or didn’t have enough of to put in the multiple decks that used them. I played the physical decks against various people, starting with the CMU guys when I was staying with them in Pittsburgh for a few days between GP New Jersey and Origins.

Once at Origins, I did more playtesting, entered a few side OBC tournaments, and just generally tried a few things out. In the end I settled on a variant of a particular version of the powerful and popular “Quiet Roar” deck that was suggested to me by Nick Eisel.

So, without further ado, here is the deck I ended up playing in the PTQ:

Main Deck:
10 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

10 Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

2 Cephalid Coliseum
Cephalid Coliseum
Cephalid ColiseumSet: Odyssey
Color:
Land
Type:
Land
Rarity:
U
Number:
317
Artist:
John Avon
Text:
Tap: Add U to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold - U, Tap, Sacifice Cephalid Coliseum: Target player draws three cards, then discards three cards from his or her hand. (Play this ability only if seven or more cards are in your graveyard.)


3 Nimble Mongoose
Nimble Mongoose
Nimble MongooseSet: Odyssey
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mongoose
Rarity:
U
Number:
258
Artist:
Terese Nielson
Power:
1
Toughness:
1
Text:
Nimble Mongoose can't be the target of spells or abilities. Threshold - Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)

4 Werebear
Werebear
WerebearSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Druid Bear
Rarity:
C
Number:
282
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
: Tap: Add G to your mana pool. Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.)

4 Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

4 Roar of the Wurm
Roar of the Wurm
Roar of the WurmSet: Odyssey
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
266
Artist:
Kev Walker
Text:
Put a 6/6 green Wurm creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

4 Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.


4 Careful Study
Careful Study
Careful StudySet: Odyssey
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
70
Artist:
Scott M. Fischer
Text:
Draw two cards, then discard two cards from your hand.

4 Mental Note
Mental Note
Mental NoteSet: Judgment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
46
Artist:
Bradley Williams
Text:
Put the top two cards of your library into your graveyard. Draw a card.

3 Envelop
Envelop
EnvelopSet: Judgment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
39
Artist:
Don Hazeltine

Text:
Counter target sorcery spell.

4 Quiet Speculation
Quiet Speculation
Quiet SpeculationSet: Judgment
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
49
Artist:
John Avon

Text:
Search target player's Library for up to three cards with flashback and put them into that players graveyard. Then that player shuffles his or her library.

1 Deep Analysis
Deep Analysis
Deep AnalysisSet: Torment
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
36
Text:
Target player draws two cards. Flashback - 1U, Pay 3 life.

1 Krosan Reclamation
Krosan Reclamation
Krosan ReclamationSet: Judgment
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
122
Artist:
Gary Ruddell

Text:
Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback 1G.

2 Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.


Sideboard:
3 Squirrel Nest
Squirrel Nest
Squirrel NestSet: Odyssey
Cost:
3
Color:
Green
Type:
Enchant Land
Rarity:
U
Number:
274
Artist:
Anthony S. Waters
Text:
Card Text: Enchanted land has ``Tap: Put a 1/1 green Squirrel creature token into play.``

3 Krosan Beast
Krosan Beast
Krosan BeastSet: Odyssey
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Squirrel Beast
Rarity:
R
Number:
248
Artist:
Kev Walker
Power:
1
Toughness:
1
Text:
Threshold - Krosan Beast gets +7/+7. (You have threshold as long as seven or more cards are in your graveyard.)

3 Ray of Revelation
Ray of Revelation
Ray of RevelationSet: Judgment
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
20
Artist:
Doug Chaffee

Text:
Destroy target enchantment. Flashback G

2 Moment’s Peace
1 Aura Graft
Aura Graft
Aura GraftSet: Odyssey
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
62
Artist:
Ray Lago
Text:
Move target enchantment that's enchanting a permanent to another permanent it can enchant. Gain control of that enchantment. (This effect doesn't end at end of turn.)

1 Krosan Reclamation
Krosan Reclamation
Krosan ReclamationSet: Judgment
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
122
Artist:
Gary Ruddell

Text:
Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback 1G.

1 Howling Gale
Howling Gale
Howling GaleSet: Odyssey
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
244
Artist:
Greg Staples
Text:
Howling Gale deals 1 damage to each creature with flying and to each player. Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

1 Envelop
Envelop
EnvelopSet: Judgment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
39
Artist:
Don Hazeltine

Text:
Counter target sorcery spell.


First of all, I’d like to comment on the overall version of the deck I chose. The Ferrett has pointed out so well in his article at http://www.starcitygames.com/php/news/expandnews.php?Article=3299 that he sees 3 basic versions of the Quiet Roar deck:

1) Threshold
2) Madness
3) Non-Catalyst Stone
Catalyst Stone
Catalyst StoneSet: Odyssey
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
297
Artist:
Tony Szczudlo
Text:
Flashback costs you pay cost up to 2 less. Flashback costs your opponents pay cost 2 more.


I agree with him about there being three basic versions of the deck, although I see the third version as more of an “other” category that may or may not include Catalyst Stone
Catalyst Stone
Catalyst StoneSet: Odyssey
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
297
Artist:
Tony Szczudlo
Text:
Flashback costs you pay cost up to 2 less. Flashback costs your opponents pay cost 2 more.
s (as is true with the first two versions as well).

The version I chose is clearly more of a Threshold version. I chose it for several reasons:

1) It has a good “Plan B” against many decks in the form of “Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
, float some mana, lay a land, drop a fat Mongoose or Werebear
Werebear
WerebearSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Druid Bear
Rarity:
C
Number:
282
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
: Tap: Add G to your mana pool. Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.)
”. I like this feature as sometimes games can just go wrong, and Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
can quickly turn a losing situation into a winning situation. Moreover, often times, Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
can be an entirely acceptable “Plan A.”

2) It doesn’t rely so much on the Wurm tokens in order to win. This is good since many decks are packing an awful lot of hate for Wurm tokens.

3) It has a HECK of a lot of cheap search, with not only the 4 Careful Study
Careful Study
Careful StudySet: Odyssey
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
70
Artist:
Scott M. Fischer
Text:
Draw two cards, then discard two cards from your hand.
s, but also the 4 Mental Note
Mental Note
Mental NoteSet: Judgment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
46
Artist:
Bradley Williams
Text:
Put the top two cards of your library into your graveyard. Draw a card.
s. This really helps find the right type and amount of mana and get the deck to its key cards much faster. And it gets the deck threshold as a bonus.

Again, I would like to credit and thank Nick Eisel for the base version of this deck that I worked from. I made a few changes from his version, namely:

-2 Deep Analysis
Deep Analysis
Deep AnalysisSet: Torment
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
36
Text:
Target player draws two cards. Flashback - 1U, Pay 3 life.
, -1 Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
, -1 Nimble Mongoose
Nimble Mongoose
Nimble MongooseSet: Odyssey
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mongoose
Rarity:
U
Number:
258
Artist:
Terese Nielson
Power:
1
Toughness:
1
Text:
Nimble Mongoose can't be the target of spells or abilities. Threshold - Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
, -2 Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
, +2 Cephalid Coliseum
Cephalid Coliseum
Cephalid ColiseumSet: Odyssey
Color:
Land
Type:
Land
Rarity:
U
Number:
317
Artist:
John Avon
Text:
Tap: Add U to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold - U, Tap, Sacifice Cephalid Coliseum: Target player draws three cards, then discards three cards from his or her hand. (Play this ability only if seven or more cards are in your graveyard.)
, +1 Krosan Reclamation
Krosan Reclamation
Krosan ReclamationSet: Judgment
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
122
Artist:
Gary Ruddell

Text:
Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback 1G.
, +3 Envelop
Envelop
EnvelopSet: Judgment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
39
Artist:
Don Hazeltine

Text:
Counter target sorcery spell.


Comments on some of the noteworthy choices in the deck are:

1) 2 Cephalid Coliseum
Cephalid Coliseum
Cephalid ColiseumSet: Odyssey
Color:
Land
Type:
Land
Rarity:
U
Number:
317
Artist:
John Avon
Text:
Tap: Add U to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold - U, Tap, Sacifice Cephalid Coliseum: Target player draws three cards, then discards three cards from his or her hand. (Play this ability only if seven or more cards are in your graveyard.)
:

I have to thank The Ferrett for this suggestion. As soon as he said it, it seemed such an obvious choice. With how quickly the deck obtains threshold, the Coliseums can turn useless lands or other cards into essential business spells. The damage isn’t too bad, though I don’t think I’d run more than 2 of them.

2) 3 Envelop
Envelop
EnvelopSet: Judgment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
39
Artist:
Don Hazeltine

Text:
Counter target sorcery spell.
:

These are essentially pre-sideboarded, but I think they make sense given the amount of Quiet Speculation
Quiet Speculation
Quiet SpeculationSet: Judgment
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
49
Artist:
John Avon

Text:
Search target player's Library for up to three cards with flashback and put them into that players graveyard. Then that player shuffles his or her library.
s, Roars, Battle Screech
Battle Screech
Battle ScreechSet: Judgment
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
U
Number:
3
Artist:
Randy Gallegos

Text:
Put two 1/1 white Bird creature tokens with flying into play. Flashback - Tap three untapped white creatures you control.
es, Living Wish
Living Wish
Living WishSet: Judgment
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
124
Artist:
Eric Peterson

Text:
Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game.
es, Haunting Echoes
Haunting Echoes
Haunting EchoesSet: Odyssey
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
142
Artist:
Arnie Swekel
Text:
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.
, etc. that are out there. They worked out quite well for me in the PTQ.

3) 1 Deep Analysis
Deep Analysis
Deep AnalysisSet: Torment
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
36
Text:
Target player draws two cards. Flashback - 1U, Pay 3 life.
:

I cut the 3 Deep Analysis
Deep Analysis
Deep AnalysisSet: Torment
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
36
Text:
Target player draws two cards. Flashback - 1U, Pay 3 life.
down to one since given how fast the environment is, I often couldn’t afford to take the damage or wanted to use mana for other things. One is useful to be Speculated for in the right circumstances, though.

4) 1 Krosan Reclamation
Krosan Reclamation
Krosan ReclamationSet: Judgment
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
122
Artist:
Gary Ruddell

Text:
Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback 1G.


Again a sort of pre-sideboarding, but this is so useful not only in the mirror match but also against other trouble cards such as Glory
Glory
GlorySet: Judgment
Cost:
5
Color:
White
Sub Type:
Incarnation
Rarity:
R
Number:
11
Artist:
Donato Giancola
Power:
3
Toughness:
3
Text:
Flying 2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.
, Genesis
Genesis
GenesisSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
R
Number:
117
Artist:
Mark Zug

Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.
, etc. that I found it useful to have one copy that could be Speculated for.

5) Sideboard choices:

I wasn’t able to spend as much time with the sideboard as I would have liked, but my thoughts on the cards were as follows:

- Squirrel Nest
Squirrel Nest
Squirrel NestSet: Odyssey
Cost:
3
Color:
Green
Type:
Enchant Land
Rarity:
U
Number:
274
Artist:
Anthony S. Waters
Text:
Card Text: Enchanted land has ``Tap: Put a 1/1 green Squirrel creature token into play.``
: Great against Black
- Krosan Beast
Krosan Beast
Krosan BeastSet: Odyssey
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Squirrel Beast
Rarity:
R
Number:
248
Artist:
Kev Walker
Power:
1
Toughness:
1
Text:
Threshold - Krosan Beast gets +7/+7. (You have threshold as long as seven or more cards are in your graveyard.)
: Beats up on Wurms
- Ray of Revelation
Ray of Revelation
Ray of RevelationSet: Judgment
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
20
Artist:
Doug Chaffee

Text:
Destroy target enchantment. Flashback G
: Enchantment kill that can be Speculated for
- Moment’s Peace: Good against White Weenie or other fast decks
- Aura Graft
Aura Graft
Aura GraftSet: Odyssey
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
62
Artist:
Ray Lago
Text:
Move target enchantment that's enchanting a permanent to another permanent it can enchant. Gain control of that enchantment. (This effect doesn't end at end of turn.)
: Mainly for Squirrel Nest
Squirrel Nest
Squirrel NestSet: Odyssey
Cost:
3
Color:
Green
Type:
Enchant Land
Rarity:
U
Number:
274
Artist:
Anthony S. Waters
Text:
Card Text: Enchanted land has ``Tap: Put a 1/1 green Squirrel creature token into play.``

- Krosan Reclamation
Krosan Reclamation
Krosan ReclamationSet: Judgment
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
122
Artist:
Gary Ruddell

Text:
Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback 1G.
: For mirror match or anything else that has key cards in the graveyard
- Envelop
Envelop
EnvelopSet: Judgment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
39
Artist:
Don Hazeltine

Text:
Counter target sorcery spell.
: For mirror match, control Black, or anything else using lots of sorceries
- Howling Gale
Howling Gale
Howling GaleSet: Odyssey
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
244
Artist:
Greg Staples
Text:
Howling Gale deals 1 damage to each creature with flying and to each player. Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
: This one is thanks to Elliot Fertik, who suggested it as tech against White Weenie – not only does it kill off birds, but it can be tutored for!


--------
MATCHES:
--------

OK, now on to the matches. As before, I’ll talk about what decks I faced as well as the interesting highlights. There were 131 players, and it was announced that there would be 7 rounds of swiss followed by a cut to the top 8. Since the tournament started at 5:45pm, this meant we were in for a late night . . .

Match 1 vs. James Baxter playing BU Zombie Infestation
Zombie Infestation
Zombie InfestationSet: Odyssey
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
170
Artist:
Thomas M. Baxa
Text:
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.
:

I received a match win. James forgot to register 3 cards in his main deck and so received a match loss against me. We played it out anyway, though, and I ended up winning 2-1.

Match Record: 1-0

Match 2 vs. Adam Baker playing mono-B control:

I won 2-1. Game 1, I kept a hand with 2 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
s and failed to draw any Blue mana sources for multiple turns and never really had much of a chance. In retrospect, I probably should have mulliganed that hand. In Game 2, I got Echoed for a lot of cards, but luckily I had done a lot of damage by that point and one of the Squirrel Nest
Squirrel Nest
Squirrel NestSet: Odyssey
Cost:
3
Color:
Green
Type:
Enchant Land
Rarity:
U
Number:
274
Artist:
Anthony S. Waters
Text:
Card Text: Enchanted land has ``Tap: Put a 1/1 green Squirrel creature token into play.``
s I had sided in was key to finishing him off – though I almost got decked! In Game 3 I started to get into trouble when he had a Shade out that could get quite big, but 2 Werebear
Werebear
WerebearSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Druid Bear
Rarity:
C
Number:
282
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
: Tap: Add G to your mana pool. Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.)
s helped me cast an early Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
and drop a land and a Werebear
Werebear
WerebearSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Druid Bear
Rarity:
C
Number:
282
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
: Tap: Add G to your mana pool. Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.)
afterwards which enabled me to win.

Match Record: 2-0

Match 3 vs. Randy Wright playing a Ugw Mirari
Mirari
MirariSet: Odyssey
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
303
Artist:
Donato Giancola
Text:
Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy.
’s Wake/Solitary Confinement
Solitary Confinement
Solitary ConfinementSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
24
Artist:
Scott M. Fischer

Text:
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.
combo deck:

I won 2-1. This deck was nuts! Game 1, he did something like turn 2 Compulsion
Compulsion
CompulsionSet: Torment
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
34
Text:
1U, Discard a card from your hand: Draw a card. 1U, Sacrifice Compulsion: Draw a card.
, turn 3 sacrifice Krosan Verge
Krosan Verge
Krosan VergeSet: Judgment
Color:
Land
Type:
land
Rarity:
U
Number:
141
Artist:
Tony Szczudlo

Text:
Krosan Verge comes into play tapped. T: Add 1 to your mana pool. 2, T, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them into play tapped. Then shuffle your library.
, turn 4 Mirari
Mirari
MirariSet: Odyssey
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
303
Artist:
Donato Giancola
Text:
Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy.
’s Wake, turn 5 Concentrate
Concentrate
ConcentrateSet: Odyssey
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
78
Artist:
Glen Angus & Arnie Swekel
Text:
Draw three cards.
, use Compulsion
Compulsion
CompulsionSet: Torment
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
34
Text:
1U, Discard a card from your hand: Draw a card. 1U, Sacrifice Compulsion: Draw a card.
, and Aether Burst
Aether Burst
Aether BurstSet: Odyssey
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
60
Artist:
Adam Rex
Text:
Return up to X target creatures to their owners' hands, where X is one plus the number of Aether Burst cards in all graveyards as you play Aether Burst.
some of my guys, and then once he got to turn 6 I never got another turn. Basically, he did something like:
- Turn 6: Timestretch
- Turn 7: Put out Mirari
Mirari
MirariSet: Odyssey
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
303
Artist:
Donato Giancola
Text:
Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy.
and search/draw a bit with Compulsion
Compulsion
CompulsionSet: Torment
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
34
Text:
1U, Discard a card from your hand: Draw a card. 1U, Sacrifice Compulsion: Draw a card.
/Rmxhc2ggb2YgInsight
Insight
InsightSet: Classic Sixth Edition
Cost:
3
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
75
Artist:
Ron Chironna
Text:
Whenever one of your opponents plays a green spell, you draw a card.
/Concentrate
Concentrate
ConcentrateSet: Odyssey
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
78
Artist:
Glen Angus & Arnie Swekel
Text:
Draw three cards.

- Turn 8: Timestretch again, with Mirari
Mirari
MirariSet: Odyssey
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
303
Artist:
Donato Giancola
Text:
Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy.
(4 extra turns!!!)
Well, then he basically just proceeded to recycle cards with Krosan Reclamation
Krosan Reclamation
Krosan ReclamationSet: Judgment
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
122
Artist:
Gary Ruddell

Text:
Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback 1G.
, get more extra turns (I believe he had like NINE left at one point), and eventually bounce all my guys and wish for Phantom Nishoba
Phantom Nishoba
Phantom NishobaSet: Judgment
Cost:
7
Color:
Multicolor
Type:
Creature
Sub Type:
Beast Spirit
Rarity:
R
Number:
140
Artist:
Arnie Swekel

Power:
0
Toughness:
0
Text:
Trample. Phantom Nishoba comes into play with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
with which to finish me off. Luckily I was able to quickly kill him Games 2 and 3 before he was able to go off.

Match Record: 3-0

Match 4 vs. Steve Deflice playing UG Quiet Roar:

I won 2-1. Game 1 I kept a hand of Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
, Careful Study
Careful Study
Careful StudySet: Odyssey
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
70
Artist:
Scott M. Fischer
Text:
Draw two cards, then discard two cards from your hand.
, 2 Mental Note
Mental Note
Mental NoteSet: Judgment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
46
Artist:
Bradley Williams
Text:
Put the top two cards of your library into your graveyard. Draw a card.
s, Quiet Speculation
Quiet Speculation
Quiet SpeculationSet: Judgment
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
49
Artist:
John Avon

Text:
Search target player's Library for up to three cards with flashback and put them into that players graveyard. Then that player shuffles his or her library.
and some other stuff, figuring I would draw into more land, but although I saw another Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
, I didn’t see a Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
until about turn 7 and never did any damage to him. Game 2 he was mana-screwed. Game 3 he cast Quiet Speculation
Quiet Speculation
Quiet SpeculationSet: Judgment
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
49
Artist:
John Avon

Text:
Search target player's Library for up to three cards with flashback and put them into that players graveyard. Then that player shuffles his or her library.
on turn 2 but I had Krosan Reclamation
Krosan Reclamation
Krosan ReclamationSet: Judgment
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
122
Artist:
Gary Ruddell

Text:
Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback 1G.
in hand and shuffled all of his flashback cards back into his library. A Krosan Beast
Krosan Beast
Krosan BeastSet: Odyssey
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Squirrel Beast
Rarity:
R
Number:
248
Artist:
Kev Walker
Power:
1
Toughness:
1
Text:
Threshold - Krosan Beast gets +7/+7. (You have threshold as long as seven or more cards are in your graveyard.)
helped beat him down.

Match Record: 4-0

Match 5 vs. Ken Rawson playing White Weenie:

I won 2-1. Ken was playing a deck that was essentially pure White, except he had a tiny Green splash for Nantuko Monastery
Nantuko Monastery
Nantuko MonasterySet: Judgment
Color:
Land
Type:
land
Rarity:
U
Number:
142
Artist:
Rob Alexander

Text:
T: Add one colorless mana to your mana pool. Threshold - GW: Nantuko Monastery becomes a 4/4 green and white creature with first strike until end of turn. It's still a land.
and Ray of Distortion
Ray of Distortion
Ray of DistortionSet: Odyssey
Cost:
4
Color:
White
Type:
Instant
Rarity:
C
Number:
42
Artist:
Carl Critchlow
Text:
Destroy target artifact or enchantment. Flashback 4WW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
from his sideboard. He was playing the version of white weenie that had more than just birds in it. I got beat down quite quickly in game 1, and a Vengeful Dreams
Vengeful Dreams
Vengeful DreamsSet: Torment
Cost:
2
Color:
White
Type:
Instant
Rarity:
R
Number:
21
Text:
As an additional cost to play Vengeful Dreams, discard X cards from your hand. Remove X target attacking creatures from the game.
from him took care of my counter-attack. I won Games 2 and 3, and Howling Gale
Howling Gale
Howling GaleSet: Odyssey
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
244
Artist:
Greg Staples
Text:
Howling Gale deals 1 damage to each creature with flying and to each player. Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
came in quite handy in both of those games.

Match Record: 5-0

Match 6 vs. Scott Herzberg:

Intentional Draw. Since we were both 5-0, we only needed one more draw between the next 2 rounds in order to make top 8, so we decided to take it while we could in case we got paired down the following round.

Match Record: 5-0-1

Match 7 vs. Marc Sozynski

Well, the plan was to ID again this round since it would assure me a place in the Top 8, but at the beginning of the round, the judge made an announcement saying that he apologized but he goofed. Apparently, 131 people was three too many to have 7 rounds, and so there would be an eighth round after this one. Well, needless to say, several of us were quite upset about this since we had made decisions last round that relied on there being 7 rounds, as announced at the start of the tournament. So, we went to speak to Mike Guptil, the tournament organizer, who discussed things with the judge and they decided that it was too late to add a round now and so the number of rounds would stand at 7, as originally announced. So, I IDed with Marc after all.

Match Record: 5-0-2

Well, the standings came out, and I was at #6 and so it was on to the Top 8!

Quarterfinals vs. Donald Smoot playing White Weenie splash Blue:

I won 2-0. Game 1 he mulliganed and then cast 2 Divine Sacrament
Divine Sacrament
Divine SacramentSet: Odyssey
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
19
Artist:
Ray Lago
Text:
White creatures get +1/+1. Threshold - White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)
s but failed to draw any creatures. Game 2 I Envelop
Envelop
EnvelopSet: Judgment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
39
Artist:
Don Hazeltine

Text:
Counter target sorcery spell.
ed a Morningtide
Morningtide
MorningtideSet: Torment
Cost:
2
Color:
White
Type:
Sorcery
Rarity:
R
Number:
10
Artist:
Tony Szczudlo
Text:
Remove all cards in all graveyards from the game.
which was key and I also was able to use Ray of Revelation
Ray of Revelation
Ray of RevelationSet: Judgment
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
20
Artist:
Doug Chaffee

Text:
Destroy target enchantment. Flashback G
to destroy a dangerous Divine Sacrament
Divine Sacrament
Divine SacramentSet: Odyssey
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
19
Artist:
Ray Lago
Text:
White creatures get +1/+1. Threshold - White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)
.

Match Record: 6-0-2

Semifinals vs. Craig Wescoe playing UG Quiet Roar:

I won 2-0. In Game 1, my Envelop
Envelop
EnvelopSet: Judgment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
39
Artist:
Don Hazeltine

Text:
Counter target sorcery spell.
ing his Quiet Speculation
Quiet Speculation
Quiet SpeculationSet: Judgment
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
49
Artist:
John Avon

Text:
Search target player's Library for up to three cards with flashback and put them into that players graveyard. Then that player shuffles his or her library.
was KEY. In Game 2 we both had to double-mulligan, but I lucked into the better draw.

Match Record: 7-0-2

Finals vs. Marc Sozynski playing Bu Beatdown:

So Marc and I were destined to play after all! Since Marc and I both really wanted the slot, there was no deal to be made and we just played for it, although we agreed to split the $250 prize.

Marc was playing a Black deck with a splash of Blue in it. Cards I remember seeing in the two games we played were Shadowmage Infiltrator
Shadowmage Infiltrator
Shadowmage InfiltratorSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
294
Artist:
Rick Farrell
Power:
1
Toughness:
3
Text:
Shadowmage Infiltrator can't be blocked except by artifact creatures and/or black creatures. Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
, Aether Burst
Aether Burst
Aether BurstSet: Odyssey
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
60
Artist:
Adam Rex
Text:
Return up to X target creatures to their owners' hands, where X is one plus the number of Aether Burst cards in all graveyards as you play Aether Burst.
, Braids, Nantuko Shade
Nantuko Shade
Nantuko ShadeSet: Torment
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Insect Shade
Rarity:
R
Number:
74
Power:
2
Toughness:
1
Text:
B: Nantuko Shade gets +1/+1 until end of turn.
, Innocent Blood
Innocent Blood
Innocent BloodSet: Odyssey
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
145
Artist:
Carl Critchlow
Text:
Each player sacrifices a creature.
, Chainer’s Edict, Shambling Swarm
Shambling Swarm
Shambling SwarmSet: Torment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Horror
Rarity:
R
Number:
82
Power:
3
Toughness:
3
Text:
When Shambling Swarm is put into a graveyard from play, distribute three -1/-1 counters among one, two, or three target creatures. Remove those counters at end of turn.
, Faceless Butcher
Faceless Butcher
Faceless ButcherSet: Torment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Nightmare Horror
Rarity:
C
Number:
60
Power:
2
Toughness:
3
Text:
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game. When Faceless Butcher leaves play, return the removed card to play under its owner's control.
, Slithery Stalker
Slithery Stalker
Slithery StalkerSet: Torment
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Nightmare Horror
Rarity:
U
Number:
84
Power:
1
Toughness:
1
Text:
Swampwalk. When Slithery Stalker comes into play, remove target green or white creature an opponent controls from the game. When Slithery Stalker leaves play, return the removed card to play under its owner's control.
, Balthor the Defiled
Balthor the Defiled
Balthor the DefiledSet: Judgment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie Dwarf Legend
Rarity:
R
Number:
61
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
All Minions get +1/+1. BBB, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play.
, Coffin Purge
Coffin Purge
Coffin PurgeSet: Odyssey
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Number:
124
Artist:
Pete Venters
Text:
Remove target card in a graveyard from the game. Flashback B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
, and Rancid Earth
Rancid Earth
Rancid EarthSet: Torment
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
78
Text:
Destroy target land. Threshold - Instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
(I think). In Game 1, I started off with a hand of 3 Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s, Quiet Speculation
Quiet Speculation
Quiet SpeculationSet: Judgment
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
49
Artist:
John Avon

Text:
Search target player's Library for up to three cards with flashback and put them into that players graveyard. Then that player shuffles his or her library.
, Deep Analysis
Deep Analysis
Deep AnalysisSet: Torment
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
36
Text:
Target player draws two cards. Flashback - 1U, Pay 3 life.
, and a couple of other cards, but no Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
s. I was nervous about the hand but didn’t want to risk going down to 6 cards. Unfortunately, despite a good deal of searching and card drawing, I wasn’t able to find a Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
soon enough and quickly died to his Shade. In Game 2 my mana was OK, but he just kept removing all of my threats with Coffin Purge
Coffin Purge
Coffin PurgeSet: Odyssey
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Number:
124
Artist:
Pete Venters
Text:
Remove target card in a graveyard from the game. Flashback B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
, Slithery Stalker
Slithery Stalker
Slithery StalkerSet: Torment
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Nightmare Horror
Rarity:
U
Number:
84
Power:
1
Toughness:
1
Text:
Swampwalk. When Slithery Stalker comes into play, remove target green or white creature an opponent controls from the game. When Slithery Stalker leaves play, return the removed card to play under its owner's control.
, Faceless Butcher
Faceless Butcher
Faceless ButcherSet: Torment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Nightmare Horror
Rarity:
C
Number:
60
Power:
2
Toughness:
3
Text:
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game. When Faceless Butcher leaves play, return the removed card to play under its owner's control.
, etc. At one point I was staying somewhat alive with 2 Squirrel Nest
Squirrel Nest
Squirrel NestSet: Odyssey
Cost:
3
Color:
Green
Type:
Enchant Land
Rarity:
U
Number:
274
Artist:
Anthony S. Waters
Text:
Card Text: Enchanted land has ``Tap: Put a 1/1 green Squirrel creature token into play.``
s, but I was still falling behind. An Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
would have put me in a very good position, but unfortunately one never came. :(

Even though I lost, since we agreed to split the prize I still got $125 plus the box of Judgment, so it was a good result overall. Though by the end of it at almost 5:00am I was exhausted!


RECAP:

Due to intentionally drawing twice, I was able to get a good view of the metagame. In fact, I have so much information that I am working on an entire article that will have lots of statistics about the OBC metagame throughout Origins. The article should be up on CardShark shortly.

Overall, I was happy with how the deck performed. As for changes I would make to the deck, I’m still not sure, but I think the Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
s might belong in the board, as they often got sided out against really fast decks, but I would like access to three of them. Also, I would really like to find room for Catalyst Stone
Catalyst Stone
Catalyst StoneSet: Odyssey
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
297
Artist:
Tony Szczudlo
Text:
Flashback costs you pay cost up to 2 less. Flashback costs your opponents pay cost 2 more.
s and Aether Burst
Aether Burst
Aether BurstSet: Odyssey
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
60
Artist:
Adam Rex
Text:
Return up to X target creatures to their owners' hands, where X is one plus the number of Aether Burst cards in all graveyards as you play Aether Burst.
s either in the main deck or the sideboard, but I’m not sure what to take out for them. Oh well, I guess that’s what testing is for . . .

There are many people I’d like to thank for their help in preparing for this tournament:

- Nick Eisel, for giving me the base deck
- The Ferrett and Elliot Fertik for some key card suggestions
- Brian Akers, Matt Crofoot, The Ferrett, Mark Globus, Andrew Johnson, Denver Liston, Paul Sottosanti, Mike Turian, and Olwen Wee for help testing OBC in general and the deck in particular and for providing much useful advice

Finally, I’d like to end with a few comments on lessons I learned and part of what I think contributed to my doing well at this tournament:

1) Get PLENTY of sleep and eat well – this is WAY more important than I think most people realize

2) Practice as much as you can

3) Plan you plays in advance – figure out how you’re going to win against your opponent and play in order to get to that point

4) Do lots of research and know what decks and cards are out there so you know what to expect

5) Plan your sideboarding against each deck (both what to put in as well as what to take out) in advance

6) Learn from your mistakes – write them down and refer back to them later so you don’t repeat them

As always, please feel free to email me with any comments or questions.


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