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CardShark Content - Adam Fischer (10/3/2002)

Unfortunately Team Cardshark (consisting of myself, Paul Sottosanti, and Jason Huang) did not make Day 2 at Pro Tour Boston. However, on the bright side, I’m happy we even qualified for PT Boston (by coming in 3rd at Grand Prix New Jersey). Plus, we did come quite close to making Day 2, posting a winning record of 3-2-1 against the best teams the world has to offer, so I consider our performance at least respectable. Also, we stand a good chance at having our rating be high enough to qualify for next year’s Pro Tour.

That’s the basics of how we did. Now, since there is probably less interest in Odyssey/Torment
Torment
TormentSet: Stronghold
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
23
Artist:
Paolo Parente
Text:
Enchanted creature gets -3/-0.
/Judgment now that Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
is coming out, I’m going to keep this report relatively brief and just point out the highlights as well as things that are hopefully applicable to any team limited format. If you have any comments or questions for me, feel free to send me an email at adam_mba@yahoo.com.


---------
PROLOGUE:
---------

For those of you who don’t know, Pro Tour Boston worked as follows. Everyone was in teams of 3 people. Each team member is designated the A, B, or C Seat. For this event, I was Seat A, Paul was Seat B, and Jason was Seat C. Each team got 2 Odyssey starters, 2 Torment
Torment
TormentSet: Stronghold
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
23
Artist:
Paolo Parente
Text:
Enchanted creature gets -3/-0.
boosters, and 2 Judgment boosters with which to build 3 decks. Then there were 2 rounds where each team member played a match with an opposing team member (i.e. Seat A plays Seat A, Seat B plays Seat B, etc.) and the team where at least 2 out of the 3 members won their matches was considered the winner of the team match. Then there was another sealed deck building portion followed by 2 more rounds, and a third sealed deck portion followed by a final 2 rounds. That was the end of Day 1, and at that point all teams with a record of 4-2 or better made Day 2.


SEALED DECK BUILDING #1:
------------------------
We took the following approach to building our decks, which we had discussed in the days preceding the tournament and which we had used to success at Grand Prix New Jersey:
1) Each of us goes through one or two colors and separates out the good cards from the bad and mediocre cards. Then, we lay out the good cards for each color according to mana cost and whether it’s a creature or a non-creature.
2) We then take a look at the various colors and discuss what we think are the best colors for the 3 decks – a big part of this generally consists of deciding which color to split between 2 decks.
3) We each make a rough build of one of the 3 proposed decks and look at the results. We consider which decks have good cards left over, which ones are short good cards, what the synergies are, etc. We also take a quick look through the mediocre cards to see if we missed anything important.
4) Then, we talk about alternate combinations that might be better and make rough builds of one or two of those. We compare the various ways to combine the colors and decide on which one would work best.
5) We each then take on the task of fine-tuning the build for one of the decks, and also look at each other’s builds and offer suggestions.
6) Finally, we determine who will play which deck based on play experience, expected metagame, etc., and we register the decks.

We weren’t that happy with our first bunch of cards. We tried a bunch of different combinations before ending up with WR, UG, and BU. Splitting the Blue often makes the most sense as U gives threshold and other colors need it. The WR archetype also seems rather bad, but it can be surprisingly powerful by having some cheap creatures for the early beatdown, as well as burn, tricks, and flyers for the later game.

I got the WR deck to hopefully be matched up against the Bx decks in the A seat that we thought people would be playing since that is where their B drafter would most likely be. Quick beatdown and burn is a good strategy against B, so the hope was to create favorable matchups. My deck was OK, with some burn such as double Flame Burst
Flame Burst
Flame BurstSet: Odyssey
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
194
Artist:
Ron Spencer
Text:
Flame Burst deals X damage to target creature or player, where X is 2 plus the number of Flame Burst cards in all graveyards.
and the bomb Wayward Angel
Wayward Angel
Wayward AngelSet: Odyssey
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel Horror
Rarity:
R
Number:
57
Artist:
Mark Tedin
Power:
4
Toughness:
4
Text:
Flying Attacking doesn't cause Wayward Angel to tap. Threshold - Wayward Angel gets +3/+3, is black, has trample, and has ``At the beginning of your upkeep, sacrifice a creature``. (You have threshold as long as seven or more cards are in your graveyard.)
, so I felt I had a reasonable shot.


ROUND 1 vs. Team Rat Cave:
--------------------------
I played Brian playing BR. In Game 1 I took 12 from a double-charged Soul Scourge
Soul Scourge
Soul ScourgeSet: Torment
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Nightmare Horror
Rarity:
C
Number:
85
Power:
3
Toughness:
2
Text:
Flying. When Soul Scourge comes into play, target player loses 3 life. When Soul Scourge leaves play, that player gains 3 life.
before finishing him off with lots of burn, and in game 2 the burn came in handy as well. Paul and Jason both won their matches.
Team record: 1-0-0

ROUND 2 vs. B. Symposium:
-------------------------------------
I played vs. Tom playing BR. I lost Game 1 when he Butchered my Angel, but I won Games 2 and 3 despite losing my Angel to my Minotaur Explorer
Minotaur Explorer
Minotaur ExplorerSet: Odyssey
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Minotaur
Rarity:
U
Number:
206
Artist:
Dave Dorman
Power:
3
Toughness:
3
Text:
When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random from your hand.
in the third game when it was the only card out of 6 that I really didn’t want to lose! Paul lost his match and Jason’s match ran out of time since his opponent was playing a really controlling UW deck and kept drawing both of his Hallow
Hallow
HallowSet: Darksteel
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Number:
4
Artist:
Alex Horley-Orlandelli
Text:
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
ZWQgSGVhbGVys. Ugh – a draw was the same as a loss as far as getting into Day 2, but at least it would set us up well in the standings if and when we made Day 2.
Team Record: 1-0-1


SEALED DECK BUILDING #2:
------------------------
We were MUCH happier with this card pool. For instance we had Glory
Glory
GlorySet: Judgment
Cost:
5
Color:
White
Sub Type:
Incarnation
Rarity:
R
Number:
11
Artist:
Donato Giancola
Power:
3
Toughness:
3
Text:
Flying 2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.
, Phantom Centaur
Phantom Centaur
Phantom CentaurSet: Judgment
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Centaur Spirit
Rarity:
U
Number:
127
Artist:
Carl Critchlow

Power:
2
Toughness:
0
Text:
Protection from Black. Phantom Centaur comes into play with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
, Divine Sacrament
Divine Sacrament
Divine SacramentSet: Odyssey
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
19
Artist:
Ray Lago
Text:
White creatures get +1/+1. Threshold - White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)
, Shower of Coals
Shower of Coals
Shower of CoalsSet: Odyssey
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
221
Artist:
Matt Cavatto
Text:
Shower of Coals deals 2 damage to each of up to three target creatures and/or players. Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead. (You have theshold if seven or more cards are in your graveyard.)
, Iridescent Angel
Iridescent Angel
Iridescent AngelSet: Odyssey
Cost:
7
Color:
Multicolor
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
288
Artist:
Matt Cavatto
Power:
4
Toughness:
4
Text:
: Flying, protection from all colors
, and several other good cards I’m failing to remember at the moment. This card pool was also ridiculously easy to build – the Blue was very deep and both the Black and the Green wanted it, so we used the same split as last time and went UB, UG, and WR. Since we had played 2 UW decks in the C seat the last 2 rounds, Jason took the BU deck to hopefully have the advantage in his matchups (as BU usually beats UW). I took the WR deck to hopefully continue to have the advantage against B, and Paul took the UG deck.

I was quite happy with my deck, between the Shower, Teachings, Sacrament with lots of White creatures, Vengeful Dreams
Vengeful Dreams
Vengeful DreamsSet: Torment
Cost:
2
Color:
White
Type:
Instant
Rarity:
R
Number:
21
Text:
As an additional cost to play Vengeful Dreams, discard X cards from your hand. Remove X target attacking creatures from the game.
, Glory
Glory
GlorySet: Judgment
Cost:
5
Color:
White
Sub Type:
Incarnation
Rarity:
R
Number:
11
Artist:
Donato Giancola
Power:
3
Toughness:
3
Text:
Flying 2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.
with several good ways to discard it, etc.

ROUND 3 vs. Lasse er en Abe:
-------------------------------
I played vs. Lasse playing BW. Great – I was playing against a deck with White in it! Well, their team had split White and Lasse didn’t appear to have hardly any White creatures, so I dropped the Sacrament Game 1 and got much more of an advantage from it than he did. In Game 2 my Shower was totally unfair as I got a 3-for-1 advantage from it and also got back a Firebolt
Firebolt
FireboltSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
193
Artist:
Ron Spencer
Text:
Firebolt deals 2 damage to target creature or player. Flashback 4R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
that his Gravegouger
Gravegouger
GravegougerSet: Torment
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Nightmare Horror
Rarity:
C
Number:
62
Power:
2
Toughness:
2
Text:
When Gravegouger comes into play, remove up to two target cards in a single graveyard from the game. When Gravegouger leaves play, return the removed cards to their owner's graveyard.
had stolen. Unfortunately, Jason lost his match to a RW deck (a bad matchup for his BU deck) and Paul lost his match to a very strong deck – at one point Paul’s opponent had out Llawan as well as a Windreader with Elephant Guide
Elephant Guide
Elephant GuideSet: Judgment
Cost:
3
Color:
Green
Type:
Enchant Creature
Rarity:
U
Number:
111
Artist:
Jim Nelson

Text:
Enchanted creature gets +3/+3. When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token into play.
on it – so our team lost the match.
Team Record: 1-1-1

ROUND 4 vs. N.G.O.K:
-------------------------------
I played vs. Masayuki playing BW. I won Game 1, lost Game 2 due to being stuck on 3 land, and got stuck on 3 land again in Game 3 but luckily Masayuki didn’t have a good draw and I was able to recover and win.
Team Record: 2-1-1


SEALED DECK BUILDING #3:
------------------------
This card pool was sort of in between the other two. We struggled with several different builds. We first tried our old standby of WR/BU/UG, but realized that the WR deck had way too many 4-drops and not enough in other parts of the mana curve. Also, we had a lot of defensive White, so we ended up pairing the White with some of the Blue, and made our aggressive deck RG, going RG/UW/BU. As before, I got the aggressive deck for the hopeful matchups against B.

The highlights of my deck included Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
, Elephant Guide
Elephant Guide
Elephant GuideSet: Judgment
Cost:
3
Color:
Green
Type:
Enchant Creature
Rarity:
U
Number:
111
Artist:
Jim Nelson

Text:
Enchanted creature gets +3/+3. When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token into play.
, Arcane Teachings
Arcane Teachings
Arcane TeachingsSet: Judgment
Cost:
3
Color:
Red
Type:
Enchant Creature
Rarity:
C
Number:
78
Artist:
Mark Brill

Text:
Enchanted creature gets +2/+2 and has "T: This deals one damage to target creature or player."
, Centaur Chieftain
Centaur Chieftain
Centaur ChieftainSet: Torment
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Centaur
Rarity:
U
Number:
122
Power:
3
Toughness:
3
Text:
Haste. Threshold - When Centaur Chieftain comes into play, creatures you control get +1/+1 and gain trample until end of turn.
, Bomb Squad
Bomb Squad
Bomb SquadSet: Odyssey
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Dwarf
Rarity:
R
Number:
179
Artist:
Greg & Tim Hildebrandt
Power:
1
Toughness:
1
Text:
Tap: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature that has a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
, and Shower of Coals
Shower of Coals
Shower of CoalsSet: Odyssey
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
221
Artist:
Matt Cavatto
Text:
Shower of Coals deals 2 damage to each of up to three target creatures and/or players. Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead. (You have theshold if seven or more cards are in your graveyard.)
– I definitely had the strongest of our three decks. I also had Anarchist
Anarchist
AnarchistSet: Exodus
Cost:
5
Color:
Red
Type:
Creature
Sub Type:
Townsfolk
Rarity:
C
Number:
79
Artist:
Brom
Power:
2
Toughness:
2
Text:
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.
along with the sorceries Scorching Missile
Scorching Missile
Scorching MissileSet: Odyssey
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
219
Artist:
Don Hazeltine
Text:
Scorching Missile deals 4 damage to target player. Flashback 9R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
, Browbeat
Browbeat
BrowbeatSet: Judgment
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
82
Artist:
Mark Tedin

Text:
Unless a player has Browbeat deal 5 damage to him or her, target player draws three cards.
, Shower, and Liquid Fire
Liquid Fire
Liquid FireSet: Odyssey
Cost:
6
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
201
Artist:
Greg Staples
Text:
Liquid Fire deals 5 damage divided as you choose between target creature and the creature's controller.
for some late-game staying power.

ROUND 5 vs. LNT Anthology:
------------------------------
I played vs. Nicholas playing UG. He destroyed me with 2 Aether Burst
Aether Burst
Aether BurstSet: Odyssey
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
60
Artist:
Adam Rex
Text:
Return up to X target creatures to their owners' hands, where X is one plus the number of Aether Burst cards in all graveyards as you play Aether Burst.
s in Game 1 while I only saw 3 land out of 14 cards. In Game 2 I got out an early Leaf Dancer
Leaf Dancer
Leaf DancerSet: Odyssey
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Centaur
Rarity:
C
Number:
249
Artist:
Greg & Tim Hildebrandt
Power:
2
Toughness:
2
Text:
Forestwalk
with Seton’s Desire and he wasn’t able to find an Aether Burst
Aether Burst
Aether BurstSet: Odyssey
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
60
Artist:
Adam Rex
Text:
Return up to X target creatures to their owners' hands, where X is one plus the number of Aether Burst cards in all graveyards as you play Aether Burst.
. Game 3 was quite close, but Nicholas ended up winning it due in part to a late Erhnam Djinn
Erhnam Djinn
Erhnam DjinnSet: Arabian Nights
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Djinn
Rarity:
R
Artist:
Ken Meyer, Jr.
Power:
4
Toughness:
5
Text:
During your upkeep, you must choose one of opponent's non-wall creatures in play. Until your next upkeep, that creature gains the forestwalk ability. If opponent has no creatures, ignore this effect.
. In retrospect I also think I made some bad judgment calls that game that could have bad the difference. Unfortunately, I was feeling really tired since I had been doing a lot of traveling before Boston and was jet-lagged, and that might have contributed. I really do play MUCH better when I’m well-rested! In any event, it was the only match I lost all day and Paul and Jason lost their matches to ridiculous cards such as Aboshan and Amugaba
Amugaba
AmugabaSet: Odyssey
Cost:
7
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
R
Number:
61
Artist:
Heather Hudson
Power:
6
Toughness:
6
Text:
Flying 2U, Discard a card from your hand: Return Amugaba to its owner's hand.
, so my match wouldn’t have made a difference anyway.
Team Record: 2-2-1
Ugh – we were now out of contention for Day 2. :( Oh well, we decided to play out the last round for fun, rating, pride, etc.

ROUND 6 vs. Nicht Penner:
------------------------------
I played vs. Iwan playing BRU. This was a good matchup for me and I won it in two games relatively easily. Jason and Paul also won their matches, so overall it was a good way to end at least.
Team Record: 3-2-1


------
RECAP:
------
So, we ended up in 42nd place out of 121 teams, which was at least respectable. And hopefully our rating will still be above 1750 and we will automatically qualify for next year.

The bright side was that we got to go out for a late dinner and some Werewolf Friday night and then played in all kind of Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
pre-release events the rest of the weekend, so it was a lot of fun.

Big props to everyone, but especially to my teammates Paul and Jason.


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