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CardShark Content - Al Hetzel (12/28/2004)

First of all, don't be mislead by the name of this article. It does not cover going into debt to buy Magic cards. Instead, we'll cover using charge counters to win games. What are charge counters? You've seen them. They keep track of things. Here's an example.

Mirrodin's Core
Mirrodin's Core
Mirrodin's CoreSet: Darksteel
Color:
Land
Type:
Land
Rarity:
U
Number:
165
Artist:
Greg Staples
Text:
T: Add 1 to your mana pool. T: Put a charge counter on Mirrodin's Core T, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.

T: Add 1 to your mana pool.
T: Put a charge counter of Mirrodin's Core
Mirrodin's Core
Mirrodin's CoreSet: Darksteel
Color:
Land
Type:
Land
Rarity:
U
Number:
165
Artist:
Greg Staples
Text:
T: Add 1 to your mana pool. T: Put a charge counter on Mirrodin's Core T, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
.
T, Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
a charge counter from Mirrodin's Core
Mirrodin's Core
Mirrodin's CoreSet: Darksteel
Color:
Land
Type:
Land
Rarity:
U
Number:
165
Artist:
Greg Staples
Text:
T: Add 1 to your mana pool. T: Put a charge counter on Mirrodin's Core T, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
: Add one mana of any color to your mana pool.

Mirrodin's Core
Mirrodin's Core
Mirrodin's CoreSet: Darksteel
Color:
Land
Type:
Land
Rarity:
U
Number:
165
Artist:
Greg Staples
Text:
T: Add 1 to your mana pool. T: Put a charge counter on Mirrodin's Core T, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
is a land that uses charge counters to keep track of the number of any color mana you can use. During one turn, you can tap Mirrodin's Core
Mirrodin's Core
Mirrodin's CoreSet: Darksteel
Color:
Land
Type:
Land
Rarity:
U
Number:
165
Artist:
Greg Staples
Text:
T: Add 1 to your mana pool. T: Put a charge counter on Mirrodin's Core T, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
to add a charge counter. The next turn, you can tap it, remove a counter and add one red (or blue or green or whatever) mana to your mana pool. Great to have when you have a single color deck but want to be able to use multiple color mana.

We'll use four Mirrodin's Core
Mirrodin's Core
Mirrodin's CoreSet: Darksteel
Color:
Land
Type:
Land
Rarity:
U
Number:
165
Artist:
Greg Staples
Text:
T: Add 1 to your mana pool. T: Put a charge counter on Mirrodin's Core T, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
s for this deck and 18 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s. This gives us a total of 22 lands.

18:Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.

4:Mirrodin's Core
Mirrodin's Core
Mirrodin's CoreSet: Darksteel
Color:
Land
Type:
Land
Rarity:
U
Number:
165
Artist:
Greg Staples
Text:
T: Add 1 to your mana pool. T: Put a charge counter on Mirrodin's Core T, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.


Although that is all of the lands, we may need more mana. After all, some of the charge counters require mana to work. It's better (in this deck) to have a little bit too much than not enough. Let's add the following six cards. (Don't worry about the cards not being in the proper order, I will take care of that at the end of the article.)

2:Seething Song
Seething Song
Seething SongSet: Mirrodin
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
104
Artist:
Martina Pilcerova
Text:
Add RRRRR to your mana pool.

2:Gemstone Array
Gemstone Array
Gemstone ArraySet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
124
Text:
2: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.

2:Pentad Prism
Pentad Prism
Pentad PrismSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
143
Artist:
David Martin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.


Seething Song
Seething Song
Seething SongSet: Mirrodin
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
104
Artist:
Martina Pilcerova
Text:
Add RRRRR to your mana pool.
is a red instant. For a cost of three, you add five red mana to your mana pool. It doesn't use charge counters, but it is a good all purpose mana accelerator.

Gemstone Array
Gemstone Array
Gemstone ArraySet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
124
Text:
2: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
does use charge counters. It is an artifact that has two abilities. First, you can pay two mana and put a charge counter on it. Second, you can remove a charge counter and add one mana of any color to your mana pool. This artifact is great when you have a little bit of extra mana that you want to store from turn to turn. And, as we'll see in a moment, there are other ways to put counters on it.

Pentad Prism
Pentad Prism
Pentad PrismSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
143
Artist:
David Martin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
also uses charge counters. Unlike Gemstone Array
Gemstone Array
Gemstone ArraySet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
124
Text:
2: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
, Pentad Prism
Pentad Prism
Pentad PrismSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
143
Artist:
David Martin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
comes into play with charge counters on it. The number of counters depends on how many different mana colors were used to bring it into play. (It has Sunburst.) Since Pentad Prism
Pentad Prism
Pentad PrismSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
143
Artist:
David Martin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
has a cost of 2, it will come into play with up to two counters. Like Gemstone Array
Gemstone Array
Gemstone ArraySet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
124
Text:
2: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
, you can remove a charge counter from Pentad Prism
Pentad Prism
Pentad PrismSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
143
Artist:
David Martin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
and add one mana of any color to your mana pool.

Now that the mana is in place, let's look into creating charge counters. We already have Mirrodin's Core
Mirrodin's Core
Mirrodin's CoreSet: Darksteel
Color:
Land
Type:
Land
Rarity:
U
Number:
165
Artist:
Greg Staples
Text:
T: Add 1 to your mana pool. T: Put a charge counter on Mirrodin's Core T, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
which can be tapped to create a charge counter and Gemstone Array
Gemstone Array
Gemstone ArraySet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
124
Text:
2: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
which will add one charge counter for every two mana. However, we're going to need more.

4:Coretapper
Coretapper
CoretapperSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
107
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.

4:Energy Chamber
Energy Chamber
Energy ChamberSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
117
Artist:
Kev Walker
Text:
At the beginning of your upkeep, choose one- Put a +1/+1 counter on target creature, or put a charge counter on target noncreature artifact.

2:Serum Tank
Serum Tank
Serum TankSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
240
Artist:
Corey D. Macourek
Text:
Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank. 3, T, Remove a charge counter from Serum Tank: Draw a card.

1:Solarion
Solarion
SolarionSet: Fifth Dawn
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
153
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost) Tap: Double the number of +1/+1counters on Solarion. 0/0

2:Sun Droplet
Sun Droplet
Sun DropletSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
249
Artist:
Tim Hildebrandt
Text:
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.


Coretapper
Coretapper
CoretapperSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
107
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
is a wonderful little artifact creature that is just made for charge counters. It has two abilities. First, you can tap it to put a charge counter on an artifact. Second, you can sacrifice it to put two charge counters on an artifact. Let's put this into perspective. Pentad Prism
Pentad Prism
Pentad PrismSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
143
Artist:
David Martin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
will give you one mana of any color if you remove a charge counter. Coretapper
Coretapper
CoretapperSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
107
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
will add a charge counter to Pentad Prism
Pentad Prism
Pentad PrismSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
143
Artist:
David Martin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
. Isn't that handy?

Energy Chamber
Energy Chamber
Energy ChamberSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
117
Artist:
Kev Walker
Text:
At the beginning of your upkeep, choose one- Put a +1/+1 counter on target creature, or put a charge counter on target noncreature artifact.
is a bit different. During your upkeep, you can put a +1/+1 counter on an artifact creature or a charge counter on a noncreature artifact. In most cases, you will use the second choice and add a charge counter. However, it is always nice to have a choice.

Serum Tank
Serum Tank
Serum TankSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
240
Artist:
Corey D. Macourek
Text:
Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank. 3, T, Remove a charge counter from Serum Tank: Draw a card.
gets a charge counter on it every time an artifact comes into play. With 32 artifacts in this deck (plus whatever your opponent has), that's a lot of counters. You can also spend three mana, tap Serum Tank
Serum Tank
Serum TankSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
240
Artist:
Corey D. Macourek
Text:
Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank. 3, T, Remove a charge counter from Serum Tank: Draw a card.
and remove a charge counter to draw a card. Hopefully, you won't need to use up your charge counters in this way. But, it's nice to have.

Solarion
Solarion
SolarionSet: Fifth Dawn
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
153
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost) Tap: Double the number of +1/+1counters on Solarion. 0/0
is a rather expensive (7 mana) artifact creature. It has Sunburst, so it comes into play with a +1/+1 counter on it for each color of mana used to cast it. It also has one ability. You can tap it to double the number of +1/+1 counters on it. If you spent at least one of all five colors (you had Gemstone Array
Gemstone Array
Gemstone ArraySet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
124
Text:
2: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
, Pentad Prism
Pentad Prism
Pentad PrismSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
143
Artist:
David Martin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
and Mirrodin's Core
Mirrodin's Core
Mirrodin's CoreSet: Darksteel
Color:
Land
Type:
Land
Rarity:
U
Number:
165
Artist:
Greg Staples
Text:
T: Add 1 to your mana pool. T: Put a charge counter on Mirrodin's Core T, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
), it will start as a 5/5 creature. The next turn, you can tap it to make it a 10/10 creature. The next turn, you can make it a 20/20 creature. Although this sounds impressive, since it doesn't have trample, it can be blocked by anything. And, if you are attacking, you can't tap it to strengthen it. It makes a much better blocker. You can block with it and then tap it. Although these are +1/+1 counters and not charge counters, you will see soon that they can be made into charge counters.

Sun Droplet
Sun Droplet
Sun DropletSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
249
Artist:
Tim Hildebrandt
Text:
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
can be used to make the most of a bad situation. This deck is light on creatures. And, most of the creatures you have, you don't want to get killed. As a result, you may be taking a bit of damage early on. Sun Droplet
Sun Droplet
Sun DropletSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
249
Artist:
Tim Hildebrandt
Text:
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
lets you lower that damage slightly. For every point of damage you take, you put that many charge counters on Sun Droplet
Sun Droplet
Sun DropletSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
249
Artist:
Tim Hildebrandt
Text:
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
. During each players upkeep (once in your turn and once in your opponents), you can remove one of these counters. If you do, you gain one life. It's almost like lowering your damage by two. Almost. Remember that you can add counters to it using Coretapper
Coretapper
CoretapperSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
107
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
or Energy Chamber
Energy Chamber
Energy ChamberSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
117
Artist:
Kev Walker
Text:
At the beginning of your upkeep, choose one- Put a +1/+1 counter on target creature, or put a charge counter on target noncreature artifact.
. By doing this, you can gain life that you never lost.

At this point, we have a lot of charge counters adding up. However, we can occasionally have too many counters on one artifact and not enough on another. For instance, if we need mana, it doesn't help us to have five charge counters on Sun Droplet
Sun Droplet
Sun DropletSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
249
Artist:
Tim Hildebrandt
Text:
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
. We need them on Gemstone Array
Gemstone Array
Gemstone ArraySet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
124
Text:
2: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
. That's where these cards come into play.

4:Power Conduit
Power Conduit
Power ConduitSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
229
Artist:
Todd Lockwood
Text:
T, Remove a counter from a permanent you control: Choose one|Put a charge counter on target artifact; or put a +1/+1 counter on target creature.

2:Dismantle
Dismantle
DismantleSet: Darksteel
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
57
Artist:
Brian Snoddy
Text:
Destroy target artifact. If that artifact had counters on it put that many +1/+1 counters or charge counters on an artifact you control.


Power Conduit
Power Conduit
Power ConduitSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
229
Artist:
Todd Lockwood
Text:
T, Remove a counter from a permanent you control: Choose one|Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
taps and removes a counter from a permanent you control and then either adds a charge counter to a target artifact or puts a +1/+1 counter on a target creature. In other words, it moves counters around.

Dismantle
Dismantle
DismantleSet: Darksteel
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
57
Artist:
Brian Snoddy
Text:
Destroy target artifact. If that artifact had counters on it put that many +1/+1 counters or charge counters on an artifact you control.
is a red sorcery card. For two general and one red mana, you can destroy an artifact. If that artifact has any counters on them (any kind of counters), you put that many +1/+1 counters or charge counters on an artifact you control. Dismantle
Dismantle
DismantleSet: Darksteel
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
57
Artist:
Brian Snoddy
Text:
Destroy target artifact. If that artifact had counters on it put that many +1/+1 counters or charge counters on an artifact you control.
is the ultimate in counter moving.

Now, I am sure you are thinking. Sure, we can move counters around. But, they don't do anything. You can't win with counters. Here are nine cards that dispute that.

1:Darksteel Reactor
Darksteel Reactor
Darksteel ReactorSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
114
Artist:
Kev Walker
Text:
Darksteel Reactor is indestructible. (Destroy effects and lethal damage don't destroy it.) At the beginning of your upkeep you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it you win the game.

2:Ion Storm
Ion Storm
Ion StormSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
68
Text:
1R, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.

1:Lightning Coils
Lightning Coils
Lightning CoilsSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
198
Artist:
Brian Snoddy
Text:
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.

1:Orochi Hatchery
Orochi Hatchery
Orochi HatcherySet: Champions of Kamigawa
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
266
Artist:
Alex Horley-Orlandelli
Text:
Orochi Hatchery comes into play with X charge counters on it. 5, T: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.

2:Spawning Pit
Spawning Pit
Spawning PitSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
141
Artist:
Tony Szczudlo
Text:
Sacrifice a creature: Put a charge counter on Spawning Pit. 1, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.

1:Talon of Pain
Talon of Pain
Talon of PainSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
150
Artist:
Daren Bader
Text:
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. X,T, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.

1:Triskelion
Triskelion
TriskelionSet: Fourth Edition
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Artist:
Douglas Shuler
Power:
1
Toughness:
1
Text:
When Triskelion comes into play, put three +1/+1 counters on it.0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player.


Darksteel Reactor
Darksteel Reactor
Darksteel ReactorSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
114
Artist:
Kev Walker
Text:
Darksteel Reactor is indestructible. (Destroy effects and lethal damage don't destroy it.) At the beginning of your upkeep you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it you win the game.
is the ultimate example of winning with counters. At the beginning of your upkeep, you can put a charge counter on it. When you have twenty or more charge counters on it, you win the game. It's that simple. By itself, it's not too useful. After all, it would take twenty turns to get twenty counters. However, when you add Coretapper
Coretapper
CoretapperSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
107
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
, Energy Chamber
Energy Chamber
Energy ChamberSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
117
Artist:
Kev Walker
Text:
At the beginning of your upkeep, choose one- Put a +1/+1 counter on target creature, or put a charge counter on target noncreature artifact.
, Power Conduit
Power Conduit
Power ConduitSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
229
Artist:
Todd Lockwood
Text:
T, Remove a counter from a permanent you control: Choose one|Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
and the rest of this deck, those twenty counters can add up quickly.

Ion Storm
Ion Storm
Ion StormSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
68
Text:
1R, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.
is a red enchantment that doesn't make you wait for a victory. Instead, you can spend one general and one red mana and remove a +1/+1 or charge counter from one of your permanents. When you do that, you can deal 2 points of damage to a target creature or player. Considering all the counters being produced, it wouldn't take long to fry your opponent.

Lightning Coils
Lightning Coils
Lightning CoilsSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
198
Artist:
Brian Snoddy
Text:
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.
gets a charge counter whenever a nontoken creature you control is put into the graveyard from play. During your upkeep, if it has five or more charge counters on it, you remove all of them and put that many 3/1 red Elemental creature tokens with haste into play. These tokens are removed at the end of your turn. You don't have many creatures, but you do have many other ways to put charge counters on here.

Orochi Hatchery
Orochi Hatchery
Orochi HatcherySet: Champions of Kamigawa
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
266
Artist:
Alex Horley-Orlandelli
Text:
Orochi Hatchery comes into play with X charge counters on it. 5, T: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.
costs XX and comes into play with X charge counters on it. You can pay 5 and tap it. When you do, you put X 1/1 green Snake creature tokens into play. Since you can keep adding charge tokens to Orochi Hatchery
Orochi Hatchery
Orochi HatcherySet: Champions of Kamigawa
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
266
Artist:
Alex Horley-Orlandelli
Text:
Orochi Hatchery comes into play with X charge counters on it. 5, T: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.
, you can keep producing more and more Snake tokens. These tokens are great to block or just overrun your opponent.

Spawning Pit
Spawning Pit
Spawning PitSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
141
Artist:
Tony Szczudlo
Text:
Sacrifice a creature: Put a charge counter on Spawning Pit. 1, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.
is a great creature recycler. It lets you sacrifice a creature to put a charge counter on it. Then, you can pay one mana and remove two charge counters to put a 2/2 Spawn artifact creature token into play. You don't have many normal creatures to sacrifice, but you could have many token creatures. After Lightning Coil creatures the red Elemental tokens, you can sacrifice them before they are killed or destroyed at the end of turn. If you block with one of the Snake tokens created by Orochi Hatchery
Orochi Hatchery
Orochi HatcherySet: Champions of Kamigawa
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
266
Artist:
Alex Horley-Orlandelli
Text:
Orochi Hatchery comes into play with X charge counters on it. 5, T: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.
, you can sacrifice it after the damage is assigned but before it takes effect. Or, you can use one of the other methods of adding charge counters.

Talon of Pain
Talon of Pain
Talon of PainSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
150
Artist:
Daren Bader
Text:
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. X,T, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.
gets charge counters whenever a source you control other than this deals damage to an opponent. You can pay X, remove X charge counters from Talon of Pain
Talon of Pain
Talon of PainSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
150
Artist:
Daren Bader
Text:
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. X,T, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.
and tap it. When you do, you can deal X points to target creature or player. Of course, you don't have to wait to deal damage. You can add charge counters directly.

Triskelion
Triskelion
TriskelionSet: Fourth Edition
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Artist:
Douglas Shuler
Power:
1
Toughness:
1
Text:
When Triskelion comes into play, put three +1/+1 counters on it.0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player.
is a 1/1 creature that comes into play with three +1/+1 counters on it. You can remove a +1/+1 counter from it and deal 1 damage to target creature or player. Imagine using Dismantle
Dismantle
DismantleSet: Darksteel
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
57
Artist:
Brian Snoddy
Text:
Destroy target artifact. If that artifact had counters on it put that many +1/+1 counters or charge counters on an artifact you control.
on Solarion
Solarion
SolarionSet: Fifth Dawn
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
153
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost) Tap: Double the number of +1/+1counters on Solarion. 0/0
. Solarion
Solarion
SolarionSet: Fifth Dawn
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
153
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost) Tap: Double the number of +1/+1counters on Solarion. 0/0
can have ten, twenty or more +1/+1 counters on it. You can put all of those on Triskelion
Triskelion
TriskelionSet: Fourth Edition
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Artist:
Douglas Shuler
Power:
1
Toughness:
1
Text:
When Triskelion comes into play, put three +1/+1 counters on it.0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player.
and then shoot them all off at your opponent immediately.

Of course, no deck is ever complete without an annoyance factor. These are cards that can be so annoying that they will draw your opponent's fire. This deck has the following annoyance cards.

2:Clearwater Goblet
Clearwater Goblet
Clearwater GobletSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
109
Artist:
Danny Orizo
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) At the beginning of your upkeep, you gain 1 life for each charge counter on Clearwater Goblet.

2:Quicksilver Fountain
Quicksilver Fountain
Quicksilver FountainSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
233
Artist:
Trevor Hairsine
Text:
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls. That land is an Island as long as it has a flood counter on it. At end of turn, if all lands in play are Islands, remove all flood counters from them.


Clearwater Goblet
Clearwater Goblet
Clearwater GobletSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
109
Artist:
Danny Orizo
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) At the beginning of your upkeep, you gain 1 life for each charge counter on Clearwater Goblet.
has Sunburst so it comes into play with up to five charge counters. During your upkeep, you can gain 1 life for every counter on it. Although getting five life every turn is great, it would be even better if you put an additional 5 or more charge counters on it. You could be going up in life so fast that your opponent couldn't cause enough damage to bring you to zero.

Quicksilver Fountain
Quicksilver Fountain
Quicksilver FountainSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
233
Artist:
Trevor Hairsine
Text:
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls. That land is an Island as long as it has a flood counter on it. At end of turn, if all lands in play are Islands, remove all flood counters from them.
needs to be played with care. At the beginning of each player's upkeep, that player puts a flood counter on a non-Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
land he controls. That land becomes an Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
. When all lands in play are Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s, remove all flood counters. If your opponent is playing any color but blue (or artifact), changing all of his lands to Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s will really mess up his mana. Of course, this deck is not blue. That's where playing with care comes in. Power Conduit
Power Conduit
Power ConduitSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
229
Artist:
Todd Lockwood
Text:
T, Remove a counter from a permanent you control: Choose one|Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
lets you remove a counter (including a flood counter) from a permanent you control. In effect, you can use what would be a negative to help you win.

You have no doubt noticed that there are many single cards. And, most of these single cards are the ones that are used to win. You may be wondering why only one card of each. The answer is simple. Variety. Too many decks have only one win condition. If a key card is eliminated from your deck or if your opponent can counter your one win condition, you can't win. With this deck, there are so many different ways to win that this can't happen. In order to seriously hurt this deck, you would need to eliminate the Coretapper
Coretapper
CoretapperSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
107
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
s, Energy Chamber
Energy Chamber
Energy ChamberSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
117
Artist:
Kev Walker
Text:
At the beginning of your upkeep, choose one- Put a +1/+1 counter on target creature, or put a charge counter on target noncreature artifact.
s and Power Conduit
Power Conduit
Power ConduitSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
229
Artist:
Todd Lockwood
Text:
T, Remove a counter from a permanent you control: Choose one|Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
s. That's not likely to happen.

Here is the deck again. The cards have been arranged by type.

Artifact (32)
2:Clearwater Goblet
Clearwater Goblet
Clearwater GobletSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
109
Artist:
Danny Orizo
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) At the beginning of your upkeep, you gain 1 life for each charge counter on Clearwater Goblet.

4:Coretapper
Coretapper
CoretapperSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
107
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.

1:Darksteel Reactor
Darksteel Reactor
Darksteel ReactorSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
114
Artist:
Kev Walker
Text:
Darksteel Reactor is indestructible. (Destroy effects and lethal damage don't destroy it.) At the beginning of your upkeep you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it you win the game.

4:Energy Chamber
Energy Chamber
Energy ChamberSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
117
Artist:
Kev Walker
Text:
At the beginning of your upkeep, choose one- Put a +1/+1 counter on target creature, or put a charge counter on target noncreature artifact.

2:Gemstone Array
Gemstone Array
Gemstone ArraySet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
124
Text:
2: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.

1:Lightning Coils
Lightning Coils
Lightning CoilsSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
198
Artist:
Brian Snoddy
Text:
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.

1:Orochi Hatchery
Orochi Hatchery
Orochi HatcherySet: Champions of Kamigawa
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
266
Artist:
Alex Horley-Orlandelli
Text:
Orochi Hatchery comes into play with X charge counters on it. 5, T: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.

2:Pentad Prism
Pentad Prism
Pentad PrismSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
143
Artist:
David Martin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.

4:Power Conduit
Power Conduit
Power ConduitSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
229
Artist:
Todd Lockwood
Text:
T, Remove a counter from a permanent you control: Choose one|Put a charge counter on target artifact; or put a +1/+1 counter on target creature.

2:Quicksilver Fountain
Quicksilver Fountain
Quicksilver FountainSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
233
Artist:
Trevor Hairsine
Text:
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls. That land is an Island as long as it has a flood counter on it. At end of turn, if all lands in play are Islands, remove all flood counters from them.

2:Serum Tank
Serum Tank
Serum TankSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
240
Artist:
Corey D. Macourek
Text:
Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank. 3, T, Remove a charge counter from Serum Tank: Draw a card.

1:Solarion
Solarion
SolarionSet: Fifth Dawn
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
153
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost) Tap: Double the number of +1/+1counters on Solarion. 0/0

2:Spawning Pit
Spawning Pit
Spawning PitSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
141
Artist:
Tony Szczudlo
Text:
Sacrifice a creature: Put a charge counter on Spawning Pit. 1, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.

2:Sun Droplet
Sun Droplet
Sun DropletSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
249
Artist:
Tim Hildebrandt
Text:
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

1:Talon of Pain
Talon of Pain
Talon of PainSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
150
Artist:
Daren Bader
Text:
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. X,T, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.

1:Triskelion
Triskelion
TriskelionSet: Fourth Edition
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Artist:
Douglas Shuler
Power:
1
Toughness:
1
Text:
When Triskelion comes into play, put three +1/+1 counters on it.0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player.


Red (6)
2:Dismantle
Dismantle
DismantleSet: Darksteel
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
57
Artist:
Brian Snoddy
Text:
Destroy target artifact. If that artifact had counters on it put that many +1/+1 counters or charge counters on an artifact you control.

2:Ion Storm
Ion Storm
Ion StormSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
68
Text:
1R, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.

2:Seething Song
Seething Song
Seething SongSet: Mirrodin
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
104
Artist:
Martina Pilcerova
Text:
Add RRRRR to your mana pool.


Land (22)
4:Mirrodin's Core
Mirrodin's Core
Mirrodin's CoreSet: Darksteel
Color:
Land
Type:
Land
Rarity:
U
Number:
165
Artist:
Greg Staples
Text:
T: Add 1 to your mana pool. T: Put a charge counter on Mirrodin's Core T, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.

18:Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.



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