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CardShark Content - Alan McCandless (4/25/2002)

Well, thanks to a glitch in the Magic Online system, our friends at Leaping Lizard
Leaping Lizard
Leaping LizardSet: Homelands
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Artist:
Amy Weber
Power:
2
Toughness:
3
Text:
1G: Flying and -0/-1 until end of turn
software have inadvertently given us a peek into the next set for Magic. As stated at every other site, this list is by no means official until WOTC releases it, but that doesn’t mean we can’t take a look at what’s good and what’s not. Since Torment
Torment
TormentSet: Stronghold
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
23
Artist:
Paolo Parente
Text:
Enchanted creature gets -3/-0.
was the black set, Judgment is supposed to be the antithesis of it, with White and Green being the predominant colors, fighting back the evil onslaught that Torment
Torment
TormentSet: Stronghold
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
23
Artist:
Paolo Parente
Text:
Enchanted creature gets -3/-0.
released! I was really disappointed to find the absence of Madness cards in the set, as I really think this mechanic could have been much more explored. Following you will find a breakdown, or judging if you will, of the upcoming set. Cards will each have a standard/block/limited rating based on their overall effectiveness in the appropriate environment. On a scale of 1-10, with 1 being the worst and 10 being the best, I will hopefully give you some insight into standard, block, and limited worthy cards, along with a few rants regarding the mental stability of the R&D department. I’ll start off with White, and send in each color as I get them done. Well, here we go, and enjoy!

Ancestor's Chosen
Ancestor's Chosen
Ancestor's ChosenSet: Judgment
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
1
Artist:
Pete Venters

Power:
4
Toughness:
4
Text:
First Strike When Ancestor's Chosen comes into play, you gain one life for each card in your graveyard.

U, Creature - Cleric, 5WW, 4/4
First Strike
When Ancestor's Chosen
Ancestor's Chosen
Ancestor's ChosenSet: Judgment
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
1
Artist:
Pete Venters

Power:
4
Toughness:
4
Text:
First Strike When Ancestor's Chosen comes into play, you gain one life for each card in your graveyard.
comes into play, you gain one life for each card in your graveyard.

Seven mana is rather expensive for a 4/4 First Striker, even with the come into play life gain. The double white in the casting cost is also prohibitive, and makes it less viable for many existing archetypes to splash in, such as Mystic Enforcer
Mystic Enforcer
Mystic EnforcerSet: Odyssey
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Nomad Mystic
Rarity:
R
Number:
290
Artist:
Gary Ruddell
Power:
3
Toughness:
3
Text:
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
decks, and it could be an alternative to Ancestral Tribute
Ancestral Tribute
Ancestral TributeSet: Odyssey
Cost:
7
Color:
White
Type:
Sorcery
Rarity:
R
Number:
2
Artist:
Edward P. Beard, Jr.
Text:
You gain 2 life for each card in your graveyard. Flashback 9WWW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
in Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
Control decks. I could see a G/W block archetype evolve around such powerhouses as this, Mystic Enforcer
Mystic Enforcer
Mystic EnforcerSet: Odyssey
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Nomad Mystic
Rarity:
R
Number:
290
Artist:
Gary Ruddell
Power:
3
Toughness:
3
Text:
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
and other fat, but against control and removal decks it wouldn’t fair quite so well. As always, a fat creature in limited formats are bombs, and this holy man is doubly good as it also presents you with a few extra turns of beats with the life gain. Overall, a pretty average card, though highly more likely to be seen in limited formats than constructed.

Standard/Block/Limited: 4/5/6

Aven Warcraft
Aven Warcraft
Aven WarcraftSet: Judgment
Cost:
3
Color:
White
Type:
Instant
Rarity:
U
Number:
2
Artist:
Roger Raupp

Text:
Creatures you control get +0/+2 until end of turn. Threshold - Creatures you control also gain protection from the color of your choice until end of turn.

U, Instant, 2W
Creatures you control get +0/+2 until end of turn.
Threshold - Creatures you control also gain protection from the color of your choice until end of turn.

More than likely, this will become a sideboard card at best, especially in block formats. It is certainly viable against current mono-black decks that run Mutilate
Mutilate
MutilateSet: Torment
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
73
Text:
All creatures get -1/-1 until end of turn for each swamp you control.
, and against mass damage spells such as Swirling Sandstorm
Swirling Sandstorm
Swirling SandstormSet: Judgment
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
102
Artist:
Tony Szczudlo

Text:
Threshold - Swirling Sandstorm deals 5 damage to each creature without flying.
and Earthquake
Earthquake
EarthquakeSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
Dan Frazier
Text:
Does X damage to each player and each non-flying creature in play.
, but playing it maindeck isn’t worth the wasted slots against Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
, Enforcer, and Braid decks to name a few. In limited formats, you probably won’t see much of it, even from the sideboard, as there is no theme in limited, and mass destruction is few and far between. The casting cost for an instant is about right, and the threshold ability adds to its inclusion in many sideboards, but still not an outstanding card.

Standard/Block/Limited: 4/4/3

Battle Screech
Battle Screech
Battle ScreechSet: Judgment
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
U
Number:
3
Artist:
Randy Gallegos

Text:
Put two 1/1 white Bird creature tokens with flying into play. Flashback - Tap three untapped white creatures you control.

U, Sorcery, 2WW
Put two 1/1 white Bird creature tokens with flying into play.
Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
back - Tap three untapped white creatures you control.

A potential card that could find it’s way into control decks as an alternative win condition, or since the current standard format lacks many flyers, a means to accomplish a few beats. It could really make an impact in a token deck such as a Goblin Trenches
Goblin Trenches
Goblin TrenchesSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
104
Artist:
Wayne England
Text:
2, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens into play.
based deck, or the creatureless Star Spangled Slaughter
Slaughter
SlaughterSet: Exodus
Cost:
4
Color:
Black
Type:
Instant
Rarity:
U
Number:
74
Artist:
Pete Venters
Text:
Buyback Pay 4 life. (You may pay 4 life in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Destroy target nonblack creature. That creature cannot be regenerated this turn.
archetype, or some type of new Opposition
Opposition
OppositionSet: Urza's Destiny
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
40
Artist:
Todd Lockwood
Text:
Tap an untapped creature you control: Tap target artifact, creature, or land.
. For block constructed, I see little potential; though if you have any suggestions, please feel free to let me know. In limited, look for this as a possible middle pick, or a throw in to keep your deck two colors. Two creatures allows for Chainer’s Edict to become less viable, and may protect other more valuable creatures. A sub-optimal card that may see some play.

Standard/Block/Limited: 3/3/3

Battlewise Aven
Battlewise Aven
Battlewise AvenSet: Judgment
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
C
Number:
4
Artist:
Wayne England

Power:
2
Toughness:
2
Text:
Flying Threshold - Battlewise Aven gets +1/+1 and first strike

C, Creature - Bird Soldier, 3W, 2/2
Flying
Threshold - Battlewise Aven
Battlewise Aven
Battlewise AvenSet: Judgment
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
C
Number:
4
Artist:
Wayne England

Power:
2
Toughness:
2
Text:
Flying Threshold - Battlewise Aven gets +1/+1 and first strike
gets +1/+1 and first strike

The saving grace of this card is by far the threshold. A 2/2 Flyer for 4 mana is a bit expensive when in comparison to such things as Thieving Magpie
Thieving Magpie
Thieving MagpieSet: Urza's Destiny
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Bird
Rarity:
U
Number:
49
Artist:
Una Fricker
Power:
1
Toughness:
3
Text:
Flying Whenever Thieving Magpie deals damage to one of your opponents, you draw a card.
and Possessed Aven
Possessed Aven
Possessed AvenSet: Torment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Bird Soldier Horror
Rarity:
R
Number:
45
Artist:
Scott M. Fischer
Text:
Flying. Threshold - Possessed Aven gets +1/+1, is black, and has 2B, T: Destroy target blue creature.
, but the single white mana allows for versatility. The fact that it is a common as well means that it will see a lot of limited play, which is where I believe this card will find it’s home. Both Standard and Block formats can find many other cards that would suite any archetype better than this one could, but limited and draft will take this above many other choices, since a 2/2 is solid, and evasion makes it much better. The one problem with it is that the additional +1/+1 doesn’t stop much of the removal in the format.

Standard/Block/Limited: 3/3/5

Benevolent Bodyguard
Benevolent Bodyguard
Benevolent BodyguardSet: Judgment
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
5
Artist:
Roger Raupp

Power:
1
Toughness:
1
Text:
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

C, Creature - Cleric, W, 1/1
Sacrifice
Sacrifice
SacrificeSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.
Benevolent Bodyguard
Benevolent Bodyguard
Benevolent BodyguardSet: Judgment
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
5
Artist:
Roger Raupp

Power:
1
Toughness:
1
Text:
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
: Target creature you control gains protection from the color of your choice until end of turn.

With the emergence of white as a dominant color, white weenie may become viable once again, and this one white casting 1/1 would fit in perfectly. He comes out of the gates for early beats, and then later defends some of your fatter creatures against removal. In block constructed, he will probably take on the same roll, though probably not in a mono-colored deck. Again, the G/W archetype is looking very strong for block, and this could be a possible inclusion, though other cards may be better suited or work with the theme better. In limited, a quick creature with additional abilities is always a boon, and you don’t get much quicker than a 1/1 for W. Expect this monastery refugee to be seen in the same decks as the bird above.

Standard/Block/Limited: 4/4/5

Border Patrol
Border Patrol
Border PatrolSet: Judgment
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Nomad
Rarity:
C
Number:
6
Artist:
Roger Raupp
Power:
1
Toughness:
6
Text:
Attacking doesn't cause Border Patrol to tap.

C, Creature - Nomad, 4W, 1/6
Attacking doesn't cause Border Patrol
Border Patrol
Border PatrolSet: Judgment
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Nomad
Rarity:
C
Number:
6
Artist:
Roger Raupp
Power:
1
Toughness:
6
Text:
Attacking doesn't cause Border Patrol to tap.
to tap.

One of the bottom of the barrel cards, a 1/6 non-tapper for 5 mana is a last desperation pick for someone looking for creatures in limited, as this is the only place this wandering person is likely to see play. Constructed formats will have a hundred better choices than this critter, and even the limited player will only take him as a last resort, to solidify his mana and creature base, or as protection against a quick onslaught of creatures while he attempts to cast his Iridescent Angel
Iridescent Angel
Iridescent AngelSet: Odyssey
Cost:
7
Color:
Multicolor
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
288
Artist:
Matt Cavatto
Power:
4
Toughness:
4
Text:
: Flying, protection from all colors
. Though, even then, at 5 mana, the onslaught should be enough to beat him down while waiting to cast this expensive wall. In all honesty, if you find you want to play this card in a constructed tournament, look to current walls instead.

Standard/Block/Limited: 1/1/2

Cagemail
Cagemail
CagemailSet: Judgment
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
7
Artist:
Scott M. Fischer

Text:
Enchanted creature gets +2/+2 and can't attack.

C, Enchant Creature, 1W
Enchanted creature gets +2/+2 and can't attack.

What is up with this card? Luckily they tend to group the bad cards together alphabetically. Pacifism
Pacifism
PacifismSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
33
Artist:
Robert Bliss
Text:
Enchanted creature can't attack or block.
, Kirtar’s Desire, and Shackles
Shackles
ShacklesSet: Exodus
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
18
Artist:
Heather Hudson
Text:
Enchanted creature does not untap during its controller's untap phase.W: Return Shackles to owner's hand.
all have a better effect, and all this does is allow you to give them a powerful wall. However, as a defensive card, play it on your own wall or familiar to allow for a less vulnerable creature. For constructed play however, I truly believe any of the above mentioned cards are much better, and if you are dedicating slots towards creature control, then choose those listed. In limited however, the availability of creature removal is small, so this may indeed be played in the field. Don’t consider it an early pick in draft, but more of a late pick to stabilize creature control.

Standard/Block/Limited: 1/1/3

Chastise
Chastise
ChastiseSet: Judgment
Cost:
4
Color:
White
Type:
Instant
Rarity:
U
Number:
8
Artist:
Carl Critchlow

U, Instant, 3W
Destroy target attacking creature. You gain life equal to its power.

White creature removal is always a bonus, especially after the punch of Chainer’s Edict in the previous set. Instant speed is also highly regarded, though this isn’t even close to Swords to Plowshares
Swords to Plowshares
Swords to PlowsharesSet: Revised Edition
Cost:
1
Color:
White
Type:
Instant
Rarity:
U
Artist:
Jeff A. Menges
Text:
Target creature is removed from game entirely. Creature's controller gains life points equal to creature's power.
. (Oh, why could they not bring it back )? The additional life gain is nice, though regenerators will continue to live, so it is only a two-turn clock against creatures such as Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.
and Laquatus’s Champion. All in all though, an above average card which will see play in current Standard environments, and will definitely see play in the upcoming G/W block dominated season. Creature removal is always viable in limited play as well, and this will probably be an early-to-mid pick drafting, and a solid inclusion in any white splashed deck.

Standard/Block/Limited: 4/5/6

Commander Eesha
Commander Eesha
Commander EeshaSet: Judgment
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Bird Soldier Legend
Rarity:
R
Number:
9
Artist:
Rebecca Guay
Carl Critchlow
Power:
2
Toughness:
4
Text:
Flying, Protection from Creatures

R, Creature - Bird Soldier Legend, 2WW, 2/4
Flying, Protection from Creatures

Finally, a card worthy of note. A 2/4 flyer for four mana is solid, but you add in the Beloved Chaplin ability and you have a card worthy of constructed play. This could be the epitome of the aforementioned White Weenie deck. It is reminiscent of Blinding Angel
Blinding Angel
Blinding AngelSet: Nemesis
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
3
Artist:
Todd Lockwood
Power:
2
Toughness:
4
Text:
Flying Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
, and could easily see as much play as the BA did in its heyday. Since it will more than likely take two direct damage spells to kill, and FTK isn’t a factor, the 4 toughness is a definite boon. Obviously, a card that can see such constructed play will be valuable in any limited environment, and could easily be a bomb for the limited player. Expect to see decks with this flying chic in both Standard and Block, especially white with a splash of either green or red.

Standard/Block/Limited: 5/6/6

Funeral Pyre
Funeral Pyre
Funeral PyreSet: Judgment
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Number:
10
Artist:
Carl Critchlow
Text:
Remove target card in a graveyard from the game. Its owner puts a 1/1 white Spirit token with flying into play.

C, Instant, W
Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
target card in a graveyard from the game. Its owner puts a 1/1 white Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
token with flying into play.

Yet another remove from graveyard card, but with a rather negative effect. Cards such as Coffin Purge
Coffin Purge
Coffin PurgeSet: Odyssey
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Number:
124
Artist:
Pete Venters
Text:
Remove target card in a graveyard from the game. Flashback B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
, Cremate
Cremate
CremateSet: Invasion
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Number:
96
Artist:
Andrew Goldhawk
Text:
Remove target card in a graveyard from the game.Draw a card.
, Decompose
Decompose
DecomposeSet: Odyssey
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
128
Artist:
Tony Szczudlo
Text:
Remove up to three target cards in a single graveyard from the game.
, and even Steamclaw
Steamclaw
SteamclawSet: Odyssey
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
310
Artist:
Jim Nelson
Text:
3, Tap: Remove target card in a graveyard from the game. 1, Sacrifice Steamclaw: Remove target card in a graveyard from the game.
are much better than this, unless of course you are using it as an offensive card, giving yourself the token creature. Still, I doubt this card will see much constructed play, either in Standard or Block as there are much more conceivable cards which ultimately do the same thing, and have better effects. Limited could see a little more of this, as graveyard removal may be more limited and much more needed with the Incarnations, and will probably slip into a sideboard or two.

Standard/Block/Limited: 2/3/4

Glory
Glory
GlorySet: Judgment
Cost:
5
Color:
White
Sub Type:
Incarnation
Rarity:
R
Number:
11
Artist:
Donato Giancola
Power:
3
Toughness:
3
Text:
Flying 2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.

R, Creature - Incarnation, 3WW, 3/3
Flying
2W: Target creature you control gains protection from the color of your choice until end of turn. Play this ability only if Glory
Glory
GlorySet: Judgment
Cost:
5
Color:
White
Sub Type:
Incarnation
Rarity:
R
Number:
11
Artist:
Donato Giancola
Power:
3
Toughness:
3
Text:
Flying 2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.
is in your graveyard.

At first look, this doesn’t seem like much: A 3/3 flyer for 5 mana is a bit expensive, but probably playable. When you take a look at the mechanic though, all of a sudden it becomes a creature you want to get into the graveyard. Your opponent will more than likely let this one stay on the board, until they have a means to remove it permanently from the game. Again, white weenie decks come to mind, though this is a bit on the high end for casting cost in such a deck. Perhaps more of the G/W beatdown/control that was discussed earlier, with such things as Mystic Enforcer
Mystic Enforcer
Mystic EnforcerSet: Odyssey
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Nomad Mystic
Rarity:
R
Number:
290
Artist:
Gary Ruddell
Power:
3
Toughness:
3
Text:
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
and Commander Eesha
Commander Eesha
Commander EeshaSet: Judgment
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Bird Soldier Legend
Rarity:
R
Number:
9
Artist:
Rebecca Guay
Carl Critchlow
Power:
2
Toughness:
4
Text:
Flying, Protection from Creatures
. Either way, look for this flying “better off dead” creature in both standard and block. And as usual, any creature that has the potential to arise in constructed formats such as this one does, is obviously a solid choice for limited. Even with the double white in it’s casting cost, discard it and use it’s ability as a splashed in color.

Standard/Block/Limited: 4/4/5

Golden Wish
Golden Wish
Golden WishSet: Judgment
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
12
Artist:
Alan Pollack
Text:
Choose an artifact or enchantment you own from outside the game, reveal that card, and put it into your hand. Remove Golden Wish from the game.

R, Sorcery, 3WW
Choose an artifact or enchantment you own from outside the game, reveal that card, and put it into your hand. Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
Golden Wish
Golden Wish
Golden WishSet: Judgment
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
12
Artist:
Alan Pollack
Text:
Choose an artifact or enchantment you own from outside the game, reveal that card, and put it into your hand. Remove Golden Wish from the game.
from the game.

What can I say, it’s a WISH, a limited Ring of Ma’ruf albeit, but a WISH none-the-less. Probably one of the least likely to be played, other than in Control decks running Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
as a win condition, but still a powerful card. Both Extended (read Force of Will
Force of Will
Force of WillSet: Alliances
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Terese Nielsen
Text:
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
ed cards), and Type I will love this card, but the current constructed formats (Standard and Block) will not see much of this card, or any of the Wishes except for the Black and Red ones, as these seem the most effective. This all depends on how exactly the wish mechanic works, but if it works like Ring of Ma’ruf, someone could easily fetch a sideboard COP or Aegis to win. Obviously much more constructed worthy than limited, expect to see all the Wishes tried in a few of the archetypes currently out there, especially Burning Wish
Burning Wish
Burning WishSet: Judgment
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
83
Artist:
Scott M. Fischer

Text:
Choose a sorcery you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game.
in G/R decks running Calls….I hear getting four tokens for two cards is a good deal.

Standard/Block/Limited: 5/5/3

Guided Strike
Guided Strike
Guided StrikeSet: Weatherlight
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Artist:
Gary Leach
Text:
Target creature gets +1/+0 and gains first strike until end of turn.Draw a card.

C, Instant, 1W
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.

I thought only stand –alones had cards brought back from previous sets, but then again, as Torment
Torment
TormentSet: Stronghold
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
23
Artist:
Paolo Parente
Text:
Enchanted creature gets -3/-0.
proved, all the rules are out the door at R&D. This was an above average card for limited back in the day of Mirage Block, and still can prove worthy in today’s environment. In constructed formats, I think it will only find its’ way into a few of the more dominant white Block decks, as the card pool is much more limited and slots can’t be filled with more aggressive cards from other sets. The additional cantrip allows for its inclusion as a surprise card, and then sideboarded out possibly. As mentioned, limited loves surprise cards, and this one definitely takes the cake on that perspective.

Standard/Block/Limited: 2/4/6

Lead Astray
Lead Astray
Lead AstraySet: Judgment
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
14
Artist:
Adam Rex

Text:
Tap up to two target creatures.

C, Instant, 1W
Tap up to two target creatures.

Yet another scraper, this one barely finds itself able to be called a card, except for the fact that R&D actually put it in the set. The only use this one may have will be late game to allow for your creatures to come through unchallenged, and then only if your opponent doesn’t have enough other creatures to stop them. A poor card at best, and a throw in to keep a solid mana base in limited, expect this card to hit the shelf and stay there.

1/1/2

Nomad Mythmaker
Nomad Mythmaker
Nomad MythmakerSet: Judgment
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
R
Number:
15
Artist:
Eric Peterson

Power:
2
Toughness:
2
Text:
W, T: Put target enchant creature card from a graveyard into play enchanting a creature you control.

R, Creature - Cleric, 2W, 2/2
W, T: Put target enchant creature card from a graveyard into play enchanting a creature you control.

Hmmmm….an interesting card with potential. At worst, it’s a Gray Ogre
Gray Ogre
Gray OgreSet: Revised Edition
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Ogre
Rarity:
C
Artist:
Dan Frazier
Power:
2
Toughness:
2
with casual tricks, at best, it could easily be broken with the right enchant creature cards in the deck. Though for the current environments of Standard and Block those are few and far between. Look for this one to become part of the W/? onslaught of decks that will rear their ugly heads in time for Worlds. Another fascinating aspect of this card is that the enchantment isn’t actually targeting the creature, so you can finally put that Armadillo Cloak
Armadillo Cloak
Armadillo CloakSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Enchant Creature
Rarity:
C
Number:
229
Artist:
Paolo Parente
Text:
Enchanted creature gets +2/+2 and has trample.Whenever enchanted creature deals damage, you gain that much life.
on a Blurred Mongoose
Blurred Mongoose
Blurred MongooseSet: Invasion
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Mongoose
Rarity:
R
Number:
183
Artist:
Heather Hudson
Power:
2
Toughness:
1
Text:
Blurred Mongoose can't be countered.Blurred Mongoose can't be the target of spells or abilities.
. Obviously a much more constructed worthy card, as decks will have to be designed with its’ ability in mind. Limited will see very little of this guy, other than as another creature to put in the deck.

Standard/Block/Limited: 4/4/2

Phantom Flock
Phantom Flock
Phantom FlockSet: Judgment
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Bird Soldier Spirit
Rarity:
U
Number:
16
Artist:
David Martin

Power:
0
Toughness:
0
Text:
Flying Phantom Flock comes into play with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

U, Creature - Bird Soldier Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
, 3WW, 0/0
Flying
Phantom Flock
Phantom Flock
Phantom FlockSet: Judgment
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Bird Soldier Spirit
Rarity:
U
Number:
16
Artist:
David Martin

Power:
0
Toughness:
0
Text:
Flying Phantom Flock comes into play with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
comes into play with three +1/+1 counters on it. If damage would be dealt to Phantom Flock
Phantom Flock
Phantom FlockSet: Judgment
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Bird Soldier Spirit
Rarity:
U
Number:
16
Artist:
David Martin

Power:
0
Toughness:
0
Text:
Flying Phantom Flock comes into play with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
, prevent that damage.
Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
a +1/+1 counter from Phantom Flock
Phantom Flock
Phantom FlockSet: Judgment
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Bird Soldier Spirit
Rarity:
U
Number:
16
Artist:
David Martin

Power:
0
Toughness:
0
Text:
Flying Phantom Flock comes into play with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
.

A 3/3 Flyer for 4 mana is pretty standard, and the counter removal for damage is of little comfort, especially when a Flametongue can’t kill it, but something like Chainflinger
Chainflinger
ChainflingerSet: Odyssey
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
181
Artist:
Scott M. Fischer
Power:
2
Toughness:
2
Text:
1R, Tap: Chainflinger deals 1 damage to target creature or player. Threshold - 2R, Tap: Chainflinger deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.)
will do it in. Overall, the creature is pretty much a 3/3 flyer for 4….since the ability basically equals out. Obviously this won’t become a player in the constructed formats of Standard and Block, though it might appear in some roguish Block decks. Limited will see this as a standard 3/3 flyer….which is very good in such formats, and should be picked early on.

Standard/Block/Limited: 2/3/5

Phantom Nomad
Phantom Nomad
Phantom NomadSet: Judgment
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Nomad Spirit
Rarity:
C
Number:
17
Artist:
Jim Nelson

Power:
0
Toughness:
0
Text:
Phantom Nomad comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.

C, Creature - Nomad Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
, 1W, 0/0
Phantom Nomad
Phantom Nomad
Phantom NomadSet: Judgment
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Nomad Spirit
Rarity:
C
Number:
17
Artist:
Jim Nelson

Power:
0
Toughness:
0
Text:
Phantom Nomad comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad
Phantom Nomad
Phantom NomadSet: Judgment
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Nomad Spirit
Rarity:
C
Number:
17
Artist:
Jim Nelson

Power:
0
Toughness:
0
Text:
Phantom Nomad comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
, prevent that damage. Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
a +1/+1 counter from Phantom Nomad
Phantom Nomad
Phantom NomadSet: Judgment
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Nomad Spirit
Rarity:
C
Number:
17
Artist:
Jim Nelson

Power:
0
Toughness:
0
Text:
Phantom Nomad comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
.

Bears are the norm, but this one has the special ability of being able to kill off your opponent’s bear and then chump the following turn. Expect to see this one appear in variations of the white weenie and G/W archetypes in the upcoming Standard and Block seasons. For limited play, it is a pretty solid mid-pick, and will be included in many sealed decks.

Standard/Block/Limited: 3/3/4

Prismatic Strands
Prismatic Strands
Prismatic StrandsSet: Judgment
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
18
Artist:
Eric Peterson

Text:
Prevent all damage that a source of the color of your choice would deal this turn. Flashback: Tap an untapped white creature you control.

C, Instant, 2W
Prevent all damage that a source of the color of your choice would deal this turn.
Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
back: Tap an untapped white creature you control.

A possible sideboard card at best for Standard and Block, a COP would probably be better overall for the slot, but Block could see it…..especially in mono-white decks. In limited formats, it would probably be better to find another card if you find yourself tossing this one in. The flashback cost is more than reasonable, but the overall effect would probably be better accomplished by Embolden
Embolden
EmboldenSet: Odyssey
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
22
Artist:
Rebecca Guay
Text:
Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players divided as you choose. Flashback 1W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
or the like.

Standard/Block/Limited: 2/2/3

Pulsemage Advocate
Pulsemage Advocate
Pulsemage AdvocateSet: Judgment
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
R
Number:
19
Artist:
Jeff Easley

Power:
1
Toughness:
3
Text:
T: Return three target cards from an opponent's graveyard to their hand. Return a creature card in your graveyard to play.

R, Creature - Cleric, 2W, 1/3
T: Return three target cards from an opponent's graveyard to their hand. Return a creature card in your graveyard to play.

One of the “yet to be seen” cards that could explode off the scene. A ton of possibilities arise when you contemplate what exactly you can do with this magnificent monk. The power/toughness of it leaves it open to easy removal and ineffective attacking, so it will only be viable in decks that are centered around it. Especially effective if you consider some of the beefier creatures which never get played, but could easily be brought back from the graveyard, such as Laquatus’s Champion. Creatures, of course, are the basis of limited play, and this guy lets you keep bringing them back for another shot. Easily an early pick, and should be included in any deck heavily relying on its creatures for sealed.

Standard/Block/Limited: 5/5/4

Ray of Revelation
Ray of Revelation
Ray of RevelationSet: Judgment
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
20
Artist:
Doug Chaffee

Text:
Destroy target enchantment. Flashback G

C, Instant, 1W
Destroy target enchantment.
Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
back G

Okay, don’t we have enough enchantment destruction? This card is just redundant in any format currently, whether it be Type 1, Extended, Standard, Block, or Limited. R&D really needs to take a look at exactly how many destroy enchantment cards there are…I can count 30…let me repeat, 30, in the current standard environment. Though none-the-less any worse for this fact, I think I would still rather have seen a creature to fill this slot. Obviously sideboard, though I honestly think Disenchant
Disenchant
DisenchantSet: Revised Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Target enchantment or artifact is destroyed.
is that much better if you’re worried about enchantments, it also takes out pesky Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
s and such. It could be thrown into a G/R deck that is worried about Moat
Moat
MoatSet: Legends
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Jeff A. Menges
Text:
Non-flying creatures cannot attack.
or the like, and pitched to a Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
and then Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
backed. Of course, this is the only time it would be better than the ton of other enchantment removal spells out there. Limited will see it, as will Block, since there are fewer disenchants available in these formats, and it may fit better into the G/W scheme which will dominate these environments.

Standard/Block/Limited: 1/2/2

U2VsZmxlc3MgExorcist
Exorcist
ExorcistSet: The Dark
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Exorcist
Rarity:
R
Artist:
Drew Tucker
Power:
1
Toughness:
1
Text:
1W, T: Target black creature is destroyed.

R, Creature - Cleric, 3WW, 3/4
T: Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
target creature card in a graveyard from the game. That creature deals damage equal to its power to U2VsZmxlc3MgExorcist
Exorcist
ExorcistSet: The Dark
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Exorcist
Rarity:
R
Artist:
Drew Tucker
Power:
1
Toughness:
1
Text:
1W, T: Target black creature is destroyed.
.

Tired of that Ichorid
Ichorid
IchoridSet: Torment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Horror
Rarity:
R
Number:
65
Power:
3
Toughness:
1
Text:
Haste. At end of turn, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may remove a black creature card in your graveyard other than Ichorid from the game. If you do, return Ichorid to play.
coming back every turn? Here is the solution. Though expensive for a 3/4 groundpounder, it can quite easily prove it’s worth in the long run. At best, this could be a sideboard choice for the White Mage, and at worst it’s another $0.50 rare that you can sell on Cardshark. It would be a much more formidable card if the Wishes weren’t also in this set, which means removed from game doesn’t always last. The fact that it is a 3/4 means that it is a solid creature to be drafted, and it will work well against the Pulsemage for mirror matches. Expect to see this much more in Block than in Standard, and drafted early-to-mid in limited, with it being a solid addition to a Sealed Deck.

Standard/Block/Limited: 3/4/4

Shieldmage Advocate
Shieldmage Advocate
Shieldmage AdvocateSet: Judgment
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
22
Artist:
Christopher Moeller

Power:
1
Toughness:
3
Text:
T: Return target card in an opponent's graveyard to their hand. Prevent all damage that would be dealt to target creature or player this turn from one source.

C, Creature - Cleric, 2W, 1/3
T: Return target card in an opponent's graveyard to their hand. Prevent all damage that would be dealt to target creature or player this turn from one source.

Once again, a creature that has potential, but lacks in the power/toughness department. I expect to see this in a few constructed decks, especially in the Block format. A minor drawback of giving an opponent card advantage, but against G/R decks and Ponza this could prove to be a lifesaver. It may take some time for this common to shine, but it could find its place, as many of these cards have thus far, in a white weenie deck. In limited, a 1/3 for 3 mana is a little substandard, and won’t count for much, but his ability may prove more than worthwhile in saving your creatures from an ugly demise.

Standard/Block/Limited: 2/3/4

Silver Seraph
Silver Seraph
Silver SeraphSet: Judgment
Cost:
8
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
23
Artist:
Matthew D. Wilson

Power:
6
Toughness:
6
Text:
Flying Threshold - All other creatures you control gain +2/+2.

R, Creature - Angel, 5WWW, 6/6
Flying
Threshold - All other creatures you control gain +2/+2.

Your typical overcosted fatty, it is much more likely to sit on the shelf and be sold to some Angel collector than be played, though with a few of the creatures currently out there, (such as the Pulsemage), she could see more play, especially in Block. I love to find means to make cards like this viable. Rogue decks will definitely appear with this heavenly body involved, and could spout up in both Standard and Block environments. This could be the crowning glory to G/W Block decks, and show up easily in limited formats, as big fat is always good for both draft and sealed. Expect early picks on this one.

Standard/Block/Limited: 3/4/5

Solitary Confinement
Solitary Confinement
Solitary ConfinementSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
24
Artist:
Scott M. Fischer

Text:
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.

R, Enchantment 2W
At the beginning of your upkeep, sacrifice Solitary Confinement
Solitary Confinement
Solitary ConfinementSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
24
Artist:
Scott M. Fischer

Text:
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.
unless you discard a card.
Skip your draw step.
You can't be the target of spells or abilities.
Prevent all damage that would be dealt to you.

This one screams for combo, and will more than likely find it in some U/W control deck. This one takes the top rating in the Standard environment, as it’s Block worthiness and Limited play are both much less likely to happen. I’m sure the editor here at Cardshark would love to have any submissions regarding this card or any other from the Judgment set worthy to print. Only time will tell with this one, so I am staying pretty neutral with the rating here.

Standard/Block/Limited: 4/3/3

Soulcatcher
Soulcatcher
SoulcatcherSet: Odyssey
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
U
Number:
47
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
Flying Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.
's Aerie
U, Enchantment, 1W
Whenever a Bird you control is put into a graveyard from play, put a feather counter on Soulcatcher
Soulcatcher
SoulcatcherSet: Odyssey
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
U
Number:
47
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
Flying Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.
's Aerie. All Birds get +1/+1 for each Feather counter on Soulcatcher
Soulcatcher
SoulcatcherSet: Odyssey
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
U
Number:
47
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
Flying Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.
's Aerie.

Well, here’s the gamebreaker for that all-powerful Bird Soldier deck. I guess some Constructed decks will try to work on this theme, and may even be successful. Since token creatures temporarily hit the graveyard, expect to see some controversy over this card. Obviously, the only use for this will be in Constructed decks which can take advantage of multiple birds. Limited will leave this one as a last pick, and probably exclude it out of sealed decks.

Standard/Block/Limited: 3/3/1

Spirit Cairn
Spirit Cairn
Spirit CairnSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
26
Artist:
Gary Ruddell

Text:
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit white token into play.

U, Enchantment, 2W
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
white token into play.

More potential here than Friggin’ Rizzo has talent….oh, wait, that isn’t much is it (ha ha – respect). I will indeed miss Rizzo’s writing, and bid him a fond farewell as the magic community looses an icon….but back to this card. Constructed decks could take advantage of Madness here, and build decks in which they themselves discard, U/W comes to mind, as does the standard U/G with W splashed in. Limited play shows little hope for this card, unless you happen to draft or open a decent amount of discard creatures and cards.

Standard/Block/Limited: 3/2/1

Spurnmage Advocate
Spurnmage Advocate
Spurnmage AdvocateSet: Judgment
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Nomad
Rarity:
U
Number:
27
Artist:
Ron Spears

Power:
1
Toughness:
1
Text:
T: Return two target cards in an opponent's graveyard to their hand. Destroy target attacking creature.

U, Creature - Nomad, W, 1/1
T: Return two target cards in an opponent's graveyard to their hand. Destroy target attacking creature.

With the ability, nay, the threat, of destroying attacking creatures, this could very well hold your opponent at bay. It is quite vulnerable, and has a bull’s-eye on its head, but still is a quick drop that can get some early beats in and allow for board control. It is only through careful manipulation that this card will become viable and an established component of the constructed environment. At the amount of card disadvantage that it gives, many will be reluctant to attempt it. For the limited environs, it can easily allow for an unfair disadvantage, and should be picked early in the draft.

Standard/Block/Limited: 4/4/6

Suntail Hawk
Suntail Hawk
Suntail HawkSet: Judgment
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
28
Artist:
Heather Hudson

Power:
1
Toughness:
1
Text:
Flying

C, Creature - Bird, W, 1/1
Flying

Finally, white has a one drop flyer that is worthwhile. Though not packing much of a punch, it is early beats that could mean the difference between winning and loosing. Along with the White Weenie that will be sure to appear, expect to see some R/W Sligh decks evolve, with the plethora of white weenies, along with such things as Goblin Trenches
Goblin Trenches
Goblin TrenchesSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
104
Artist:
Wayne England
Text:
2, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens into play.
and Legionnaires. Constructed will probably see this less played than in the limited formats, since a 1/1 flyer will be taken early and played frequently in the drafts and sealed. Overall, a pretty effective creature.

Standard/Block/Limited: 4/4/5

Swords to Plowshares
Swords to Plowshares
Swords to PlowsharesSet: Revised Edition
Cost:
1
Color:
White
Type:
Instant
Rarity:
U
Artist:
Jeff A. Menges
Text:
Target creature is removed from game entirely. Creature's controller gains life points equal to creature's power.

U, Instant, W
Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
target creature from the game. That creature’s controller gains life equal to its power.

Wahoo, how amazing would this be? Sorry
Sorry
SorrySet: Unglued
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
27
Artist:
Kaja Foglio
Text:
Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say Sorry. If he or she does not, any other player may counter the spell by saying Sorry as it is cast.If any player says Sorry at any other time, Sorry deals 2 damage to that player.
to get your hopes up, but it really isn’t in the set. What? Did you really think that they would reprint this? Though I do have this at the top of my reprint list, and it would fit perfectly with the dominant White/Green theme, it is not in the set. So please don’t send me e-mails regarding Swords to Plowshares
Swords to Plowshares
Swords to PlowsharesSet: Revised Edition
Cost:
1
Color:
White
Type:
Instant
Rarity:
U
Artist:
Jeff A. Menges
Text:
Target creature is removed from game entirely. Creature's controller gains life points equal to creature's power.
in the Judgment set. I just have to make sure you are paying attention, and I had to give something a ten.

Standard/Block/Limited: 10/10/10

Test of Endurance
Test of Endurance
Test of EnduranceSet: Judgment
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
29
Artist:
Mike Ploog

Text:
At the begining of your upkeep, if you have 50 or more life, you win the game.

R, Enchantment, 2WW
At the beginning of your upkeep, if you have 50 or more life, you win the game.

I guess R&D didn’t read my last review of Torment
Torment
TormentSet: Stronghold
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
23
Artist:
Paolo Parente
Text:
Enchanted creature gets -3/-0.
, especially since I mentioned the fact that we really don’t need any more instant win conditions!! However, in defense of the card, I am sure that many decks will evolve idolizing this card, especially since the instant win condition of 50 life is much more attainable than the others. Expect this only in the constructed formats, possibly more so in Standard than Block, but anyone who plays this in limited environs either drafted the Life Burst
Life Burst
Life BurstSet: Odyssey
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
30
Artist:
John Avon
Text:
Target player gains 4 life, then gains 4 life for each Life Burst card in each graveyard.
/Ancestral Tribute
Ancestral Tribute
Ancestral TributeSet: Odyssey
Cost:
7
Color:
White
Type:
Sorcery
Rarity:
R
Number:
2
Artist:
Edward P. Beard, Jr.
Text:
You gain 2 life for each card in your graveyard. Flashback 9WWW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
deck or is a Marine stationed in North Carolina writing a hack site for Magic.

Standard/Block/Limited: 4/3/1

Trained Pronghorn
Trained Pronghorn
Trained PronghornSet: Judgment
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Antelope
Rarity:
C
Number:
30
Artist:
John Matson

Power:
1
Toughness:
1
Text:
Discard a card from your hand: Prevent all damage that would be dealt to Trained Pronghorn until end of turn.

C, Creature - Antelope, 1W, 1/1
Discard a card from your hand: Prevent all damage that would be dealt to Trained Pronghorn
Trained Pronghorn
Trained PronghornSet: Judgment
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Antelope
Rarity:
C
Number:
30
Artist:
John Matson

Power:
1
Toughness:
1
Text:
Discard a card from your hand: Prevent all damage that would be dealt to Trained Pronghorn until end of turn.
until end of turn.

Hmmmm….another card that is substandard from first glance, and will probably be left on the shelf. However, there are cards that work in conjunction with this very well, especially Spirit Cairn
Spirit Cairn
Spirit CairnSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
26
Artist:
Gary Ruddell

Text:
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit white token into play.
. I think that a single W would have done better as it’s casting cost, but time will tell. All in all, don’t expect to see much of this one in any of the formats.

Standard/Block/Limited: 2/2/2

Unquestioned Authority
Unquestioned Authority
Unquestioned AuthoritySet: Judgment
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
31
Artist:
Alex Horley

Text:
When Unquestioned Authority comes into play, draw a card. Enchanted creature has protection from creatures.

U, Enchant Creature, 2W
When Unquestioned Authority
Unquestioned Authority
Unquestioned AuthoritySet: Judgment
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
31
Artist:
Alex Horley

Text:
When Unquestioned Authority comes into play, draw a card. Enchanted creature has protection from creatures.
comes into play, draw a card. Enchanted creature has protection from creatures.

WOW, can we say super creature? Imagine this coming into play on your Blurred Mongoose
Blurred Mongoose
Blurred MongooseSet: Invasion
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Mongoose
Rarity:
R
Number:
183
Artist:
Heather Hudson
Power:
2
Toughness:
1
Text:
Blurred Mongoose can't be countered.Blurred Mongoose can't be the target of spells or abilities.
with Nomad Mythmaker
Nomad Mythmaker
Nomad MythmakerSet: Judgment
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
R
Number:
15
Artist:
Eric Peterson

Power:
2
Toughness:
2
Text:
W, T: Put target enchant creature card from a graveyard into play enchanting a creature you control.
! Your Blurred Mongoose
Blurred Mongoose
Blurred MongooseSet: Invasion
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Mongoose
Rarity:
R
Number:
183
Artist:
Heather Hudson
Power:
2
Toughness:
1
Text:
Blurred Mongoose can't be countered.Blurred Mongoose can't be the target of spells or abilities.
could become a house in a G/W weenie deck. Constructed decks will indeed try to break this one, and expect to see more than one Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.
that is tired of being chumped by a regenerator come through for a pounding. Standard Junk may make quite a resurgence, and this could definitely be included in it. Block will see this enchantment go the distance on many a creature, as will limited formats, as this is easily a first pick that could turn the tide of the game. The additional cantrip is just icing on the cake.

Standard/Block/Limited: 7/7/9

Valor
Valor
ValorSet: Judgment
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
32
Artist:
Kev Walker

Power:
2
Toughness:
2
Text:
First Strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

U, Creature - Incarnation, 3W, 2/2
First Strike
As long as Valor
Valor
ValorSet: Judgment
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
32
Artist:
Kev Walker

Power:
2
Toughness:
2
Text:
First Strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
is in your graveyard and you control a Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.
, creatures you control have first strike.

Another incarnation that is obviously better off in your graveyard than in play, since in a mirror match of creatures, the first strike initiative is invaluable. I don’t think Standard will see much of this enigmatic avatar, but Block may indeed find room for it, especially in the G/W decks that I believe will become quite popular in the upcoming season. Limited formats will see this creature as well, even though 4 mana for a first striking bear seems a bit much, once it hits the graveyard the rest of your army will shine. An early pick for draft, and an inclusion in any sealed deck.

Standard/Block/Limited: 4/5/5

Vigilant Sentry
Vigilant Sentry
Vigilant SentrySet: Judgment
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Nomad
Rarity:
C
Number:
33
Artist:
Eric Peterson
Power:
2
Toughness:
2
Text:
Threshold - Vigilant Sentry gets +1/+1 and gains "T: Target attacking or blocking creature gets +3/+3 until end of turn."

C, Creature - Nomad, 1WW, 2/2
Threshold - Vigilant Sentry
Vigilant Sentry
Vigilant SentrySet: Judgment
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Nomad
Rarity:
C
Number:
33
Artist:
Eric Peterson
Power:
2
Toughness:
2
Text:
Threshold - Vigilant Sentry gets +1/+1 and gains "T: Target attacking or blocking creature gets +3/+3 until end of turn."
gets +1/+1 and gains ´´T: Target attacking or blocking creature gets +3/+3 until end of turn.´´

This one has the possibility of being either good or bad, depending on how quickly you can attain threshold. Once threshold is reached, this wanderer is amazing, but prior to that he’s just another Gray Ogre
Gray Ogre
Gray OgreSet: Revised Edition
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Ogre
Rarity:
C
Artist:
Dan Frazier
Power:
2
Toughness:
2
, with double colored casting cost. Bears are solid, and are easily picked mid-draft and can add to your creature base in sealed. Don’t expect too much out of this one for constructed, as there are just better choices to fill your creature slots.

Standard/Block/Limited: 2/2/5

Well, there’s the first group of cards analyzed and broke down for you by yours truly. You may notice I was a bit harsh while judging this color, probably more due to the fact that I expected more from the “White and Green” set. I honestly believe that there weren’t any stand-out bombs or chase cards in this color, though time may prove me wrong. I will have the next color reviewed in a few days, until then, let me know what you think. As usual, if you have any questions or comments, please feel free to e-mail me.


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