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CardShark Content - Alan McCandless (4/30/2002)

Well, it looks like everyone is reviewing the set that completes Odyssey Block, and what a set it is! Unfortunately, I really think the power of white is overestimated, and I’m hoping that the rest of the set is as badly hyped. I continue the review here with the Blue cards, which in my opinion are some of the best of the set, and point out some more poignant cards entering the environment. Once again, this list is based solely on information released by the Magic Online Server and is by no means official. Cards will each have a standard/block/limited rating based on their overall effectiveness in the appropriate environment on a scale of 1-10, with 1 being the worst and 10 being the best. Well, here we go, and let the river run deep with the blue waters of Judgment.

Aven Fogbringer
Aven Fogbringer
Aven FogbringerSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Bird Warrior
Rarity:
C
Number:
34
Artist:
Edward P. Beard, Jr.

Power:
2
Toughness:
1
Text:
Flying When Aven Fogbringer comes into play, return target land to its owner's hand.

C, Creature - Bird Warrior, 3U, 2/1
Flying
When Aven Fogbringer
Aven Fogbringer
Aven FogbringerSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Bird Warrior
Rarity:
C
Number:
34
Artist:
Edward P. Beard, Jr.

Power:
2
Toughness:
1
Text:
Flying When Aven Fogbringer comes into play, return target land to its owner's hand.
comes into play, return target land to its owner's hand.

When it comes to flyers, this bird just doesn’t make the nest. Four mana for a 2/1 with a land boomerang effect just doesn’t make the cut. At best, it gains you an additional land above and beyond your opponent, but at 4 mana, and especially in an environment that is either control or fast and furious beats, this creature is going to be only seen in limited. If it were one less expensive, Aluren
Aluren
AlurenSet: Tempest
Cost:
4
Color:
Green
Type:
Enchantment
Rarity:
R
Artist:
April Lee
Text:
Any player may play a creature card with total casting cost 3 or less whenever he or she could play an instant and without paying its casting cost.
combos in Extended could be devastatingly broken. However, at its current mana cost, and the unstable toughness, don’t expect to see it in any constructed formats.

Standard/Block/Limited: 2/2/3

Cephalid Constable
Cephalid Constable
Cephalid ConstableSet: Judgment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Cephalid Wizard
Rarity:
R
Number:
35
Artist:
Alan Pollack

Power:
1
Toughness:
1
Text:
Whenever Cephalid Constable deals combat damage to a player, return up to X target permanents that player controls to their owner's hand, where X is the damage dealt to that player.

R, Creature - Cephalid Wizard, 1UU, 1/1
Whenever Cephalid Constable
Cephalid Constable
Cephalid ConstableSet: Judgment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Cephalid Wizard
Rarity:
R
Number:
35
Artist:
Alan Pollack

Power:
1
Toughness:
1
Text:
Whenever Cephalid Constable deals combat damage to a player, return up to X target permanents that player controls to their owner's hand, where X is the damage dealt to that player.
deals combat damage to a player, return up to X target permanents that player controls to their owner's hand, where X is the damage dealt to that player.

This one has possibilities, and will probably end up in some U/R supersonic broken deck. Its presence would be best felt in a constructed deck suited to powering this little feller up. I could see some G/U/w builds centering around getting this mollusk shelled with an Armadillo Cloak
Armadillo Cloak
Armadillo CloakSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Enchant Creature
Rarity:
C
Number:
229
Artist:
Paolo Parente
Text:
Enchanted creature gets +2/+2 and has trample.Whenever enchanted creature deals damage, you gain that much life.
to gain control over your opponent’s board. Aether Burst
Aether Burst
Aether BurstSet: Odyssey
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
60
Artist:
Adam Rex
Text:
Return up to X target creatures to their owners' hands, where X is one plus the number of Aether Burst cards in all graveyards as you play Aether Burst.
along with some of the new green could form a lock on your opponent. The prohibitive UU in the casting cost doesn’t allow for it to be casually splashed in, and any deck revolving around it should really concentrate on the blue mana base. Possibilities for limited play are just that, limited. A 1/1 for 3 mana, 2 of which are colored, is just not a solid pick for drafting or sealed play. It’s ability is built for constructed, and unless you can manage a very aggressive deck in limited that can power up this guy, perhaps something like a ton of Aether Burst
Aether Burst
Aether BurstSet: Odyssey
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
60
Artist:
Adam Rex
Text:
Return up to X target creatures to their owners' hands, where X is one plus the number of Aether Burst cards in all graveyards as you play Aether Burst.
s and Muscle Burst
Muscle Burst
Muscle BurstSet: Odyssey
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
252
Artist:
Gary Ruddell
Text:
Target creature gets +X/+X until end of turn, where X is 3 plus the number of Muscle Burst cards in all graveyards.
s in a draft, then don’t expect to see him anywhere else.

Standard/Block/Limited: 6/6/3

Cephalid Inkshrouder
Cephalid Inkshrouder
Cephalid InkshrouderSet: Judgment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Cephalid
Rarity:
U
Number:
36
Artist:
Tony Szczudlo

Power:
2
Toughness:
1
Text:
Discard a card from your hand: Cephalid Inkshrouder can't be the target of spells or abilities and is unblockable this turn.

U, Creature - Cephalid, 2U, 2/1
Discard a card from your hand: Cephalid Inkshrouder
Cephalid Inkshrouder
Cephalid InkshrouderSet: Judgment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Cephalid
Rarity:
U
Number:
36
Artist:
Tony Szczudlo

Power:
2
Toughness:
1
Text:
Discard a card from your hand: Cephalid Inkshrouder can't be the target of spells or abilities and is unblockable this turn.
can't be the target of spells or abilities and is unblockable this turn.

A double ability for the price of a card? The three mana for a 2/1 is substandard by any means, but the effect, and the fact that the creature is splashable with only 1 U in its casting cost makes up for the overcosted power/toughness. A realm of possibilities arise when you factor in madness spells and incarnations. Liquid Tempo comes to mind as the deck this critter would best fit in, and the G/U/splash decks are certainly dominating the current Standard field. Limited finds this creature just as useful, as the 2 damage a turn for a card is like a recurring shock. Picking this creature early on is a must for any drafter, and expect it in all three of the aforementioned formats.

Standard/Block/Limited: 6/6/6

Cunning Wish
Cunning Wish
Cunning WishSet: Judgment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Number:
37
Artist:
Jim Nelson

Text:
Choose an instant you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.

R, Instant, 2U
Choose an instant you own from outside the game, reveal that card, and put it into your hand. Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
Cunning Wish
Cunning Wish
Cunning WishSet: Judgment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Number:
37
Artist:
Jim Nelson

Text:
Choose an instant you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.
from the game.

Woohoo, another Wish! The obvious standout for this card in the formats discussed here is Fact or Fiction
Fact or Fiction
Fact or FictionSet: Invasion
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
57
Artist:
Terese Nielsen
Text:
Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard.
. Another could be Gainsay
Gainsay
GainsaySet: Planeshift
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
26
Artist:
Roger Raupp
Text:
Counter target blue spell.
, or even something as simple as Force Spike
Force Spike
Force SpikeSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
John Matson
Text:
Counter target spell unless its caster pays an additional 1.
or Disrupt
Disrupt
DisruptSet: Weatherlight
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Adam Rex
Text:
Counter target instant, interrupt, or sorcery spell unless its caster pays an additional 1.Draw a card.
that you have in the sideboard. I wonder if the Wishes affect cards that were taken by such things as Mesmeric Fiend
Mesmeric Fiend
Mesmeric FiendSet: Torment
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Nightmare Horror
Rarity:
C
Number:
69
Power:
1
Toughness:
1
Text:
When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. When Mesmeric Fiend leaves play, return the removed card to its owner's hand.
s? Since the card is technically in an “out of play” zone, could you get back that all important spell that is sitting under your opponents’ fiend? The Wishes are good, one and all, but this ones’ versatility is limited in the current format, and could see play just as a searcher. Limited will probably pass this one by, as any decent instants that you draft/open will more than likely be in your deck anyway.

Standard/Block/Limited: 5/5/2

Defy Gravity
Defy Gravity
Defy GravitySet: Judgment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
38
Artist:
Ben Thompson

Text:
Target creature gains flying until end of turn. Flashback U

U, Instant, U
Target creature gains flying until end of turn.
Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
back U

Yeah, another Jump
Jump
JumpSet: Revised Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Mark Poole
Text:
Target creature is a flying creature until end of turn.
! Unless you really need to get that Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.
over the top twice, skip this and leave it on the shelf. The only uses I can think of this would be in limited formats where that all important last two points of critical damage need to come as death from above. Yeah, the flashback is nice, but all in all a very sub-optimal card that doesn’t even deserve the whole minute-and-a-half that I have spent writing about it.

Standard/Block/Limited: 1/1/2

Envelop
Envelop
EnvelopSet: Judgment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
39
Artist:
Don Hazeltine

Text:
Counter target sorcery spell.

C, Instant, U
Counter target sorcery spell.

Wizards just doesn’t print any good counterspells anymore, do they? This seems less than a counterspell because of the limited amount of sorceries currently in the environment. Call of the Herd
Call of the Herd
Call of the HerdSet: Odyssey
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
231
Artist:
Carl Critchlow
Text:
Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
, which is the predominant card of this type, just flashes back anyways, and sideboard cards like Earthquake
Earthquake
EarthquakeSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
Dan Frazier
Text:
Does X damage to each player and each non-flying creature in play.
, Mutilate
Mutilate
MutilateSet: Torment
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
73
Text:
All creatures get -1/-1 until end of turn for each swamp you control.
, and Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
are too mana intensive to make this any better than a counterspell. Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
, Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
, and similar cards with low casting cost are the best use I foresee for this counterspell, which you should just as well use a Force Spike
Force Spike
Force SpikeSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
John Matson
Text:
Counter target spell unless its caster pays an additional 1.
or Disrupt
Disrupt
DisruptSet: Weatherlight
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Adam Rex
Text:
Counter target instant, interrupt, or sorcery spell unless its caster pays an additional 1.Draw a card.
.

Standard/Block/Limited: 2/2/2

Rmxhc2ggb2YgInsight
Insight
InsightSet: Classic Sixth Edition
Cost:
3
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
75
Artist:
Ron Chironna
Text:
Whenever one of your opponents plays a green spell, you draw a card.

U, Instant, X1U
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library.
Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
back 1U, remove X blue cards in your graveyard from the game.

Well, this is a searcher at some expense, and I honestly think there are better options in the current environment of constructed decks, but in limited this could be an alternate to the loss of Fact or Fiction
Fact or Fiction
Fact or FictionSet: Invasion
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
57
Artist:
Terese Nielsen
Text:
Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard.
and Opt
Opt
OptSet: Invasion
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
64
Artist:
John Howe
Text:
Look at the top card of your library. You may put that card on the bottom of your library.Draw a card.
. You might also see this in Block Constructed decks as a search method, since once again the power searchers of Invasion won’t be present. The Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
back needs to be considered as an overall expense and the viability of decks revolving around Threshold and Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
back. All in all, once the Odyssey Block season is gone, don’t expect to see much of this card.

Standard/Block/Limited: 2/3/4

Grip of Amnesia
Grip of Amnesia
Grip of AmnesiaSet: Judgment
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
41
Artist:
Bradley Williams

Text:
Counter Target spell unless its controller removes his or her graveyard from the game. Draw a card

C, Instant, 1U
Counter Target spell unless its controller removes his or her graveyard from the game.
Draw a card

The best thing that can be said about this counterspell is that it’s a cheap cantrip. Obviously decks are going to evolve that may make the mechanic of removing the graveyard game altering (can anyone say Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
?), but as far as a standard in any control deck, don’t expect to be grasped by this mind-splitting counter. Limited offers even less possibilities, as most will just shrug and remove their cards from the graveyard as they have no use for them anyways. Expect this one to show up for a while in playtesting, and then hit the shelves for the dust to have something to sit on.

Standard/Block/Limited: 2/2/2

Hapless Researcher
Hapless Researcher
Hapless ResearcherSet: Judgment
Cost:
1
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
42
Artist:
Ron Spears

Power:
1
Toughness:
1
Text:
Sacrifice Hapless Researcher: Draw a card, then discard a card from your hand.

C, Creature - Wizard, U, 1/1
Sacrifice
Sacrifice
SacrificeSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.
Hapless Researcher
Hapless Researcher
Hapless ResearcherSet: Judgment
Cost:
1
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
42
Artist:
Ron Spears

Power:
1
Toughness:
1
Text:
Sacrifice Hapless Researcher: Draw a card, then discard a card from your hand.
: Draw a card, then discard a card from your hand.

Another quick drop for blue, which could lead to a ground-based Blue Skies (or Waters, as the case may be), with some effects revolving around splashing in G or R. I particularly like the idea of a U/R deck utilizing the search and burn, expect to see the Inkshrouder in this version. In limited, it’s like any other one-drop that has the additional ability of letting you cycle once it chumps. A mediocre creature at best, you will probably see this wizard across the table from you in various formats.

Standard/Block/Limited: 4/4/4

Keep Watch
Keep Watch
Keep WatchSet: Judgment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
43
Artist:
Fred Rahmqvist

Text:
Draw a card from each attacking creature.

C, Instant, 2U
Draw a card from each attacking creature.

Let’s see…. in order for this to be truly effective, the control player not only has to let his opponent have multiple creatures on the board, but in attack mode. To me this just doesn’t seem right, and if the proposed situation above exists, it would seem that the one Keeping Watch wasn’t doing a very good job in the first place and is probably in a loosing position. I guess if you’re staring down a horde of green creatures and you have a surprise hibernation after they declare attackers, it isn’t too bad, but all in all it just doesn’t seem worthwhile. Where this card will really shine will be in limited formats where creatures are imminent, and the extra cards could prove useful in a limited counterspell environment.

Standard/Block/Limited: 2/2/4

Laquatus's Disdain
Laquatus's Disdain
Laquatus's DisdainSet: Judgment
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
44
Artist:
Pete Venters

Text:
Counter target spell played from a graveyard. Draw a card.

U, Instant, 1U
Counter target spell played from a graveyard.
Draw a card

Wow, Randy Buehler must be really saddened by the specificness of the counterspells and their less than useful versatility. This is the third one of the set that can just be dead weight in your hand, and probably isn’t even worth the sideboard slot. What ever happened to COUNTER TARGET SPELL (PERIOD)??? Even counterspells with drawbacks, such as Thwart
Thwart
ThwartSet: Mercadian Masques
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
108
Artist:
Christopher Moeller
Text:
You may return three islands you control to their owner's hand instead of paying Thwart's mana cost.Counter target spell.
and Foil
Foil
FoilSet: Prophecy
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
34
Artist:
Bradley Williams
Text:
You may discard an island and another card from your hand instead of paying Foil's mana cost. Counter target spell.
, though heavily costed even with alternative costs just plain and simple countered the spell. Cantrips make for useful cycling effects, but you have to have a target before you can actually cycle it. Still, I’m sure some will find the room in sideboards for it, and others may still play it in their limited decks, but as for me, this is one that is getting the ole’ shelf treatment.

Standard/Block/Limited: 2/2/2

Lost in Thought
Lost in Thought
Lost in ThoughtSet: Judgment
Cost:
2
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Number:
45
Artist:
Ben Thompson

Text:
Enchanted Creature can't attack or block and its activated abilites can't be played, Its controller may remove three cards in his or her graveyard frm game to ignore this ability until end of turn.

C, Enchant Creature, 1U
Enchanted Creature can't attack or block and its activated abilities can't be played. Its controller may remove three cards in his or her graveyard from the game to ignore this ability until end of turn.

A great early game card to hold off impending doom while you build up your mana base (as any good blue mage should), and a means to accomplish graveyard removal for such cards as Mist of Stagnation
Mist of Stagnation
Mist of StagnationSet: Judgment
Cost:
5
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
48
Artist:
Mike Ploog

Text:
Permanents don't untap during their controllers' untap steps. At the Beginning of each player's upkeep, that player untaps a permanent for each card in his or her graveyard.
. Expect a few constructed decks to use this card, and maybe even a few archetypes revolving around it. In limited, the graveyard isn’t quite as important, however, it is also less likely they will have the means to activate the creature that this enchants every turn, so it could be a semi-pacifism, allowing you to quite their creature base while you dominate. A solid pick for a heavy blue base in draft/sealed, and should prove almost as useful as Kirtar’s Desire in that format.

Standard/Block/Limited: 3/3/5

Mental Note
Mental Note
Mental NoteSet: Judgment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
46
Artist:
Bradley Williams
Text:
Put the top two cards of your library into your graveyard. Draw a card.

C, Instant, U
Put the top two cards of your library into your graveyard.
Draw a card.

Another card made for the constructed environment, this one is a jumpstart for many threshold dependant decks, and will probably be seen in the Mist of Stagnation
Mist of Stagnation
Mist of StagnationSet: Judgment
Cost:
5
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
48
Artist:
Mike Ploog

Text:
Permanents don't untap during their controllers' untap steps. At the Beginning of each player's upkeep, that player untaps a permanent for each card in his or her graveyard.
decks as well. Tempo-Threshold could quite possibly abuse this, and the replacement effect allows a turn one build-up of three cards in the graveyard without loss of card advantage. I doubt if this will be played in many limited decks, though if you have a powerful threshold card (such as Mystic Enforcer
Mystic Enforcer
Mystic EnforcerSet: Odyssey
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Nomad Mystic
Rarity:
R
Number:
290
Artist:
Gary Ruddell
Power:
3
Toughness:
3
Text:
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
), and wish to build the graveyard quickly, this would be ideal.

Standard/Block/Limited: 5/4/3

Mirror Wall
Mirror Wall
Mirror WallSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Wall
Rarity:
C
Number:
47
Artist:
Mark Brill

Power:
3
Toughness:
4
Text:
W: Mirror Wall may attack this turn as though it weren't a wall.

C, Creature - Wall, 3U, 3/4
W: Mirror Wall
Mirror Wall
Mirror WallSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Wall
Rarity:
C
Number:
47
Artist:
Mark Brill

Power:
3
Toughness:
4
Text:
W: Mirror Wall may attack this turn as though it weren't a wall.
may attack this turn as though it weren't a wall.

A 3/4 wall that can attack is nothing new, but that fact that it needs a different color mana to activate it means that it’s limited to W/U constructs as well. The fact that it is only 4 toughness also means that it is just FTK fodder and will quickly hit the shelf as a “could have been, should have been better” card. Limited of course will use this if nothing else than a creature blocker and possible fat-ended attacker. Creatures of this size always make the cut in decks, but once again, the double colored mana for casting and ability use limits its viability.

Standard/Block/Limited: 1/1/2

Mist of Stagnation
Mist of Stagnation
Mist of StagnationSet: Judgment
Cost:
5
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
48
Artist:
Mike Ploog

Text:
Permanents don't untap during their controllers' untap steps. At the Beginning of each player's upkeep, that player untaps a permanent for each card in his or her graveyard.

R, Enchantment, 3UU
Permanents don't untap during their controllers' untap steps.
At the Beginning of each player's upkeep, that player untaps a permanent for each card in his or her graveyard.

Quite clearly this is the card which many are going to attempt to build decks around, and quite rightly so. If any card screams combo from the set, it would definitely be this one. The cards blue has gained within this set alone seem to prescribe a new Stasis
Stasis
StasisSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Fay Jones
Text:
Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed; cards still do not untap until the next untap phase.
, but what if that is exactly what Wizards wants us to do? (Conspiracy
Conspiracy
ConspiracySet: Mercadian Masques
Cost:
5
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
127
Artist:
Jeff Easley
Text:
As Conspiracy comes into play, choose a creature type.Creatures you control and creature cards in your graveyard, hand, and library are of the chosen type.
Theory #1: Wizards, aka, Hasbro, aka the Devil’s advocate, has us believe that they want people to play a new Stasis
Stasis
StasisSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Fay Jones
Text:
Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed; cards still do not untap until the next untap phase.
deck, and by so doing, people believe it isn’t viable, and therefore never play it, and thusly Wizards laughs heartily at us for not playing the dominant archetype.) I myself think that given time and the illicit minds of such people as EDT and Zvi, this card will achieve greatness, though not in a mono-blue deck. I would suggest either black or white, possibly even green as a viable match for it. I may even write an article soon regarding this, but until then, feel free to explore and let me know what you come up with. This is one of those cards that will see a lot of constructed play, and will stay out of the limited scene altogether.

Standard/Block/Limited: 7/4/1

Quiet Speculation
Quiet Speculation
Quiet SpeculationSet: Judgment
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
49
Artist:
John Avon

Text:
Search target player's Library for up to three cards with flashback and put them into that players graveyard. Then that player shuffles his or her library.

U, Sorcery, 1U
Search target player's Library for up to three cards with flashback and put them into that players graveyard. Then that player shuffles his or her library.

Well now, what do we have here? A card that might indeed be worthy of note?!?! When I first looked over the spoiler, I casually glanced at this one, and then read it again, and again, and again. I thought for sure that there was a typo in the casting cost, so I went to other sites, and I even went back to the saved database from Magic Online, and I still didn’t believe it. The only thing that doesn’t make this card beyond broken is the fact that it is a sorcery and not an instant, but that still leaves us with the fact that it is indeed broken. U/G decks, of one variety or another have been dominating the Standard scene over the past few months, and this card just says, “Hey, you know that Roar of the Wurm
Roar of the Wurm
Roar of the WurmSet: Odyssey
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
266
Artist:
Kev Walker
Text:
Put a 6/6 green Wurm creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
card that you only wanted to sideboard, why don’t you put it main and throw me in, I’ll make it worth your while!”. This card is insanely good, even without Roar of the Wurm
Roar of the Wurm
Roar of the WurmSet: Odyssey
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
266
Artist:
Kev Walker
Text:
Put a 6/6 green Wurm creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
, you still have other viable cards such as Call of the Herd
Call of the Herd
Call of the HerdSet: Odyssey
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
231
Artist:
Carl Critchlow
Text:
Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
(though this is probably better left to play out regularly), Deep Analysis
Deep Analysis
Deep AnalysisSet: Torment
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
36
Text:
Target player draws two cards. Flashback - 1U, Pay 3 life.
, and Beast Attack
Beast Attack
Beast AttackSet: Odyssey
Cost:
5
Color:
Green
Type:
Instant
Rarity:
U
Number:
230
Artist:
Ciruelo
Text:
Put a 4/4 green Beast creature token into play. Flashback 2GGG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
. In a duo-colored Green/Blue deck, the dominance of this card is utterly fascinating. Am I getting through to you yet? Expect this uncommon to hit a record high of $5-$6 each, as they will definitely be in demand. On the flip side, the fact that you are searching for only cards with flashback may indeed hinder its’ limited viability, and will probably not be seen all too often in that environment.

Standard/Block/Limited: 9/9/2

Oh, by the way, this card is DAMN GOOD !!!

Scaplelexis
R, Creature - Beast
Beast
BeastSet: Garruk vs. Liliana
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
1
Artist:
John Donahue
Power:
4
Toughness:
4
, 4U, 1/5
Flying
Whenever Scaplelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game.
If two or more of those cards have the same name, repeat this process.

A 1/5 flyer for 5 mana, even splashable, is pretty dog-gone pathetic, and it really needs the additional ability to keep it from being a total barrel scraper. Expect to see many a deck arise around this and the Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
/Control decks currently in the field. Against mono or duo colored decks, this could have a devastating effect of taking 1/8 to 1/5 of your opponent’s deck. The additional bonus is that the cards are actually removed from the game, so short of a wish, your opponent doesn’t even have the chance to flashback or renew them. It is when I see creatures such as this that I really wish they still had the alternate casting cost counterspells in the format. However unlikely, I believe this creature is viable and will see both Standard and Block constructed play, perhaps even delving into the realms of Extended. Limited allows for this beastie to be even that much better, as you could possibly kill your opponent 3-4 turns after he comes out. A solid 1st pick, even if only to counterdraft.

Standard/Block/Limited: 4/4/6

Spelljack
Spelljack
SpelljackSet: Judgment
Cost:
6
Color:
Blue
Type:
Instant
Rarity:
R
Number:
51
Artist:
Pete Venters

Text:
Counter target spell. If the spell is countered in this way, remove it from the game instead of putting it into its owner's graveyard. As long as it remains removed from game, you may play it as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0.

R, Instant, 3UUU
Counter target spell.
If the spell is countered in this way, remove it from the game instead of putting it into its owner's graveyard.
As long as it remains removed from game, you may play it as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0.

Okay, 3 colored mana? I thought Island Fish Jasconius
Island Fish Jasconius
Island Fish JasconiusSet: Revised Edition
Cost:
7
Color:
Blue
Type:
Creature
Sub Type:
Island Fish
Rarity:
R
Artist:
Jesper Myrfors
Power:
6
Toughness:
8
Text:
You must pay UUU during your upkeep phase to untap Island Fish. Island Fish cannot attack unless opponent has islands in play. Island Fish is destroyed immediately if at any time you have no islands in play.
was only used as Leviathan
Leviathan
LeviathanSet: Fourth Edition
Cost:
9
Color:
Blue
Type:
Creature
Sub Type:
Leviathan
Rarity:
R
Artist:
Mark Tedin
Power:
10
Toughness:
10
Text:
Trample Comes into play tapped and does not untap during your untap phase.During your upkeep, you may sacrifice two islands to untap Leviathan.Leviathan cannot attack unless you sacrifice two islands during your attack.
bait now. However, the fact that the spell can indeed be used as Desert
Desert
DesertSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Jesper Myrfors
Text:
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.
aW9u once was, except that it can take anything, makes it an indeed feasible for many decks. In response to your opponent’s Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
, try this one and steal away their game-winning Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
. Tired of your opponent always beating you down with that Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.
? Just take it, clear the board, and then cast it. Saved spells can be cast at anytime, so Wrath away your opponent’s board and then bring back that Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.
they had tried to cast earlier. I especially find this useful in a deck with Nightscape Familiar
Nightscape Familiar
Nightscape FamiliarSet: Planeshift
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
48
Artist:
Jeff Easley
Power:
1
Toughness:
1
Text:
Blue spells and red spells you play cost 1 less to play. 1B: Regenerate Nightscape Familiar
s, as they can drastically get you the full potential of this spell in time for Fat Crank beatdown. In limited, it’s much harder to justify the use of this card, as the triple blue would put a damper on any limited deck, but if you can manage the mana base, it is without a doubt a solid card choice.

Standard/Block/Limited: 5/5/4

Telekinetic Bonds
Telekinetic Bonds
Telekinetic BondsSet: Judgment
Cost:
5
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
52
Artist:
Jim Nelson

Text:
Whenever a player discards a card from his or her hand, you may pay 1U. If you do, tap or untap target permanent.

R, Enchantment, 2UUU
Whenever a player discards a card from his or her hand, you may pay 1U. If you do, tap or untap target permanent.

Again with the 3 U? Like Spelljack
Spelljack
SpelljackSet: Judgment
Cost:
6
Color:
Blue
Type:
Instant
Rarity:
R
Number:
51
Artist:
Pete Venters

Text:
Counter target spell. If the spell is countered in this way, remove it from the game instead of putting it into its owner's graveyard. As long as it remains removed from game, you may play it as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0.
above, the intensive mana cost will make this card extremely difficult to utilize in multi-colored decks decks and won’t appear in many limited decks. This card however could be very abusive if the right maniac devises some whacked out combo…. so I leave this one to you, the reader, and the closet deck makers out there to see what you can do with this one. I really believe that some deck, perhaps something involving a great deal of cephalids or merfolk and some multi-mana producing creature or land has potential here. Expect to see q few decks built around the utilization of this, but don’t expect to see any of it in limited formats.

Standard/Block/Limited: 5/5/3

Web
Web
WebSet: Revised Edition
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
R
Artist:
Rob Alexander
Text:
Target creature gains +0/+2 and can now block flying creatures, though it does not gain flying ability.
IG9mIEluZXJ0aWE=
U, Enchantment, 2U
At the beginning of each opponent's combat phase, that player may remove a card in his or her graveyard from the game. If the player doesn't, creatures he or she controls can't attack you this turn.

Well, here is another card that can utilize the Mist of Stagnation
Mist of Stagnation
Mist of StagnationSet: Judgment
Cost:
5
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
48
Artist:
Mike Ploog

Text:
Permanents don't untap during their controllers' untap steps. At the Beginning of each player's upkeep, that player untaps a permanent for each card in his or her graveyard.
, though I think the removal of one card from the graveyard is a small price and easily paid. Your main use of this card would be against the G/R decks which would simply discard a card to the Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
, probably doing additional damage to you or adding a creature to the board, and them remove it from the graveyard and smack you down. My point is that I don’t think that the anti-graveyard deck really needs this card and seems redundant. However, expect to see a few people try it out in the Mists deck, and this may indeed show up in limited play, as the graveyard is a rather limited resource that could quite possibly stall out the match.

Standard/Block/Limited: 4/3/2

Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.

U, Creature - Incarnation, 3U, 2/2
Flying
As long as Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.
is in your graveyard and you control an island, creatures you control have flying.

Hmmm, you really have to WONDER what was going through R&D’s playtesting to allow this creature into the scene. Sure, it’s an overcosted flyer at 4 mana for a 2/2, but who really plans on actually keeping it in play? With dominant deck archetypes like U/G Madness and Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
, decks that utilize discarding effects, this creature will dominate the scene. Evasion is good, especially good when all your creatures have it. The fact that it is an uncommon as well will definitely allow this creature to be seen in everything from Worlds to your local FNM. The hampering effect of having to have an actual basic land (island) in play, keeps this from being completely savage, and will stop it from being seen in three color decks that don’t use blue as a primary mana source, such as some versions of G/R/u. Given the fact that a B/U/g build with Mongrels can just let your Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.
and Shadowmage fly over every time for beatings and cards, or allow your Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
to just go nuts and create death from above, expect to see a lot of this incarnation. Oh, and did I mention, this mighty spirit is just plain NUTS in limited environments.

Standard/Block/Limited: 7/7/8

Wormfang Behemoth
Wormfang Behemoth
Wormfang BehemothSet: Judgment
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Beast
Rarity:
R
Number:
55
Artist:
Heather Hudson

Power:
5
Toughness:
5
Text:
When Wormfang Behemoth comes into play, remove all cards in your hand from the game. When Wormfang Behemoth leaves play, return the removed cards to their owner's hand.

R, Creature- Nightmare
Nightmare
NightmareSet: Revised Edition
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Nightmare
Rarity:
R
Artist:
Melissa A. Benson
Power:
*
Toughness:
*
Text:
Flying Nightmare's power and toughness both equal the number of swamps its controller has in play.
Beast
Beast
BeastSet: Garruk vs. Liliana
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
1
Artist:
John Donahue
Power:
4
Toughness:
4
, 3UU, 5/5
When Wormfang Behemoth
Wormfang Behemoth
Wormfang BehemothSet: Judgment
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Beast
Rarity:
R
Number:
55
Artist:
Heather Hudson

Power:
5
Toughness:
5
Text:
When Wormfang Behemoth comes into play, remove all cards in your hand from the game. When Wormfang Behemoth leaves play, return the removed cards to their owner's hand.
comes into play, remove all cards in your hand from the game.
When Wormfang Behemoth
Wormfang Behemoth
Wormfang BehemothSet: Judgment
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Beast
Rarity:
R
Number:
55
Artist:
Heather Hudson

Power:
5
Toughness:
5
Text:
When Wormfang Behemoth comes into play, remove all cards in your hand from the game. When Wormfang Behemoth leaves play, return the removed cards to their owner's hand.
leaves play, return the removed cards to their owner's hand.

What is missing here is what blue is famous for…flying. A 5/5 groundpounder for 5 mana is pretty sub par, especially when you look at things like Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.
or a flashbacked Roar of the Wurm
Roar of the Wurm
Roar of the WurmSet: Odyssey
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
266
Artist:
Kev Walker
Text:
Put a 6/6 green Wurm creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
. Giving this creature flying might make it playable, but to remove your hand from the game to release a 5/5 on the ground is a bit much. This creature will of course be left out of the constructed environments, especially when you have so many better options out there, but will see limited play as big fat, in any color, is extremely good to have for your limited/sealed deck.

Standard/Block/Limited: 2/2/4

Wormfang Crab
Wormfang Crab
Wormfang CrabSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Crab
Rarity:
U
Number:
56
Artist:
Glen Angus

Power:
3
Toughness:
6
Text:
Wormfang Crab is unblockable. When Wormfang Crab this comes into play, an opponent choose a permanent you contol and removes it from the game. When Wormfang Crab leaves play, return the removed card to play under its ownder's control.

U, Creature - Nightmare
Nightmare
NightmareSet: Revised Edition
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Nightmare
Rarity:
R
Artist:
Melissa A. Benson
Power:
*
Toughness:
*
Text:
Flying Nightmare's power and toughness both equal the number of swamps its controller has in play.
Crab, 3U, 3/6
Wormfang Crab
Wormfang Crab
Wormfang CrabSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Crab
Rarity:
U
Number:
56
Artist:
Glen Angus

Power:
3
Toughness:
6
Text:
Wormfang Crab is unblockable. When Wormfang Crab this comes into play, an opponent choose a permanent you contol and removes it from the game. When Wormfang Crab leaves play, return the removed card to play under its ownder's control.
is unblockable
When Wormfang Crab
Wormfang Crab
Wormfang CrabSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Crab
Rarity:
U
Number:
56
Artist:
Glen Angus

Power:
3
Toughness:
6
Text:
Wormfang Crab is unblockable. When Wormfang Crab this comes into play, an opponent choose a permanent you contol and removes it from the game. When Wormfang Crab leaves play, return the removed card to play under its ownder's control.
this comes into play, an opponent choose a permanent you control and removes it from the game. When Wormfang Crab
Wormfang Crab
Wormfang CrabSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Crab
Rarity:
U
Number:
56
Artist:
Glen Angus

Power:
3
Toughness:
6
Text:
Wormfang Crab is unblockable. When Wormfang Crab this comes into play, an opponent choose a permanent you contol and removes it from the game. When Wormfang Crab leaves play, return the removed card to play under its ownder's control.
leaves play, return the removed card to play under its owner's control.

I honestly think this killer crustacean is underrated and will be played in several tempo decks that rely on creatures, such as a U/G build or possibly a U/W…though the first is much more likely. If you have nothing but creatures, say BOP, Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
, and Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0
, and three lands in play, do you really loose any tempo? To put this creature into play allows for three damage a turn, and in a tempo aggressive deck, I don’t think it’s drawback is too severe. I could be wrong on this, but I think this one is a sleeper, and will just take time to start appearing in a few of the archetypes. Limited will definitely see this overzealous crawdad rearing its claws in just about any deck that can splash it in. Its amazingly obese buttocks allow for a viable blocker, and a hard to remove attacker. Keep an eye on this one, as with Erhnam Djinn
Erhnam Djinn
Erhnam DjinnSet: Arabian Nights
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Djinn
Rarity:
R
Artist:
Ken Meyer, Jr.
Power:
4
Toughness:
5
Text:
During your upkeep, you must choose one of opponent's non-wall creatures in play. Until your next upkeep, that creature gains the forestwalk ability. If opponent has no creatures, ignore this effect.
, sometimes a drawback isn’t a drawback at all.

Standard/Block/Limited: 4/5/6

Wormfang Drake
Wormfang Drake
Wormfang DrakeSet: Judgment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Drake
Rarity:
C
Number:
57
Artist:
Thomas M. Baxa

Power:
3
Toughness:
4
Text:
Flying. When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game. When Wormfang Drake leaves play, return the removed card to play under its owner's control.

C, Creature - Nightmare
Nightmare
NightmareSet: Revised Edition
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Nightmare
Rarity:
R
Artist:
Melissa A. Benson
Power:
*
Toughness:
*
Text:
Flying Nightmare's power and toughness both equal the number of swamps its controller has in play.
Drake, 2U, 3/4
Flying
When Wormfang Drake
Wormfang Drake
Wormfang DrakeSet: Judgment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Drake
Rarity:
C
Number:
57
Artist:
Thomas M. Baxa

Power:
3
Toughness:
4
Text:
Flying. When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game. When Wormfang Drake leaves play, return the removed card to play under its owner's control.
comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake
Wormfang Drake
Wormfang DrakeSet: Judgment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Drake
Rarity:
C
Number:
57
Artist:
Thomas M. Baxa

Power:
3
Toughness:
4
Text:
Flying. When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game. When Wormfang Drake leaves play, return the removed card to play under its owner's control.
from the game.
When Wormfang Drake
Wormfang Drake
Wormfang DrakeSet: Judgment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Drake
Rarity:
C
Number:
57
Artist:
Thomas M. Baxa

Power:
3
Toughness:
4
Text:
Flying. When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game. When Wormfang Drake leaves play, return the removed card to play under its owner's control.
leaves play, return the removed card to play under its owner's control

A 3/4 flyer for 3 mana is a steal, and along with the crab above, this wormfang may appear in tempo aggressive decks that can utilize the drawback. U/G definitely comes to mind, and some new tempo archetypes could develop from these underrated nightmares. The drawback here is slightly less severe than the crab, since you get to choose the creature removed. Picture the following: Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
, Bird, go….. Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
, Drake, remove Bird, go…A 3/4 flyer that is attacking on turn three isn’t bad, considering even if it only lives for one turn you still have done 3 damage for 3 mana… pretty standard, and more than likely it will have punched threw at least a few times before it is taken out…. especially if you have any type of counter backup. Let’s continue the example above… Yavimaya Coast
Yavimaya Coast
Yavimaya CoastSet: Apocalypse
Color:
Land
Type:
Land
Rarity:
R
Number:
143
Artist:
Anthony S. Waters
Text:
TAP: Add one colorless mana to your mana pool. TAP: Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you.
, swing with Drake, Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
, go. This isn’t even the optimal draw for it, but it shows the ability of the deck to be aggressive…. especially if you make if more the R/G/u archetype, allowing for such cards as Fire/Ice, Reckless Charge
Reckless Charge
Reckless ChargeSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
215
Artist:
Scott M. Fischer
Text:
Target creature gets +3/+0 and gains haste until end of turn. Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
, and Flametongue. I really consider this just another form of gating with this creature, and overall I think it is an equivalent effect. The limited environment will definitely allow for the play of this, as a 3/4 flyer on turn 3 could quite easily win you the game, or at least give you a good head start.

Standard/Block/Limited: 4/5/6

Wormfang Manta
Wormfang Manta
Wormfang MantaSet: Judgment
Cost:
7
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Beast
Rarity:
R
Number:
58
Artist:
Heather Hudson

Power:
6
Toughness:
1
Text:
Flying. When Wormfang Manta comes into play, you skip your next turn. When Wormfang Manta leaves play, you take an extra turn after this one.

R, Creature - Nightmare
Nightmare
NightmareSet: Revised Edition
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Nightmare
Rarity:
R
Artist:
Melissa A. Benson
Power:
*
Toughness:
*
Text:
Flying Nightmare's power and toughness both equal the number of swamps its controller has in play.
Beast
Beast
BeastSet: Garruk vs. Liliana
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
1
Artist:
John Donahue
Power:
4
Toughness:
4
, 5UU, 6/1
Flying
When Wormfang Manta
Wormfang Manta
Wormfang MantaSet: Judgment
Cost:
7
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Beast
Rarity:
R
Number:
58
Artist:
Heather Hudson

Power:
6
Toughness:
1
Text:
Flying. When Wormfang Manta comes into play, you skip your next turn. When Wormfang Manta leaves play, you take an extra turn after this one.
comes into play, you skip your next turn
When Wormfang Manta
Wormfang Manta
Wormfang MantaSet: Judgment
Cost:
7
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Beast
Rarity:
R
Number:
58
Artist:
Heather Hudson

Power:
6
Toughness:
1
Text:
Flying. When Wormfang Manta comes into play, you skip your next turn. When Wormfang Manta leaves play, you take an extra turn after this one.
leaves play, you take an extra turn after this one.

Ummm…gee, I thought that after the first two Wormfangs we were going to be on a roll, but this one misses the mark by a mile…. maybe even two. If you’re playing blue and you have 7 mana to spare during your mainphase, you’re dead already. Allowing your opponent two chances to draw a solution to a 6/1 beatstick also means you’re dead. If you’re paying this much mana for a 6/1, then obviously you haven’t heard of a card named Mahamoti Djinn
Mahamoti Djinn
Mahamoti DjinnSet: Revised Edition
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Djinn
Rarity:
R
Artist:
Dan Frazier
Power:
5
Toughness:
6
Text:
Flying
, and I congratulate you on opening your first magic pack and pulling a rare to sell on Cardshark. Please go to the Sell Cards banner at the top and start your magic business. Perhaps I’m being a bit harsh here, but the only play this creature will see is limited, and even then the toughness of it, along with the extra turn drawback, makes this a barely playable card in that format. Please, add this one to your throw-in binder and let’s continue the review.

Standard/Block/Limited: 1/1/2

Wormfang Newt
Wormfang Newt
Wormfang NewtSet: Judgment
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Beast
Rarity:
C
Number:
59
Artist:
Doug Chaffee

Power:
2
Toughness:
2
Text:
When Wormfang Newt comes into play, remove a land you control from the game. When Wormfang Newt leaves play, return the removed card to play under it's owner's control.

C, Creature - Nightmare
Nightmare
NightmareSet: Revised Edition
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Nightmare
Rarity:
R
Artist:
Melissa A. Benson
Power:
*
Toughness:
*
Text:
Flying Nightmare's power and toughness both equal the number of swamps its controller has in play.
Beast
Beast
BeastSet: Garruk vs. Liliana
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
1
Artist:
John Donahue
Power:
4
Toughness:
4
, 1U, 2/2
When Wormfang Newt
Wormfang Newt
Wormfang NewtSet: Judgment
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Beast
Rarity:
C
Number:
59
Artist:
Doug Chaffee

Power:
2
Toughness:
2
Text:
When Wormfang Newt comes into play, remove a land you control from the game. When Wormfang Newt leaves play, return the removed card to play under it's owner's control.
comes into play, remove a land you control from the game.
When Wormfang Newt
Wormfang Newt
Wormfang NewtSet: Judgment
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Beast
Rarity:
C
Number:
59
Artist:
Doug Chaffee

Power:
2
Toughness:
2
Text:
When Wormfang Newt comes into play, remove a land you control from the game. When Wormfang Newt leaves play, return the removed card to play under it's owner's control.
leaves play, return the removed card to play under it's owner's control.

Again, another bad Wormfang that will only see the inside of a cardboard box. Perhaps Wizards is tempting us by making us believe all the while that the standard of bears is good, and we should just perhaps ignore the text and play it as such. However, most decks using the bear standard have many much more viable options to this poor excuse for a turbulent REM cycle. In limited its’ drawback may not be quite so severe, and could see minimal play in a few sealed decks. When combined with a few of the aforementioned Wormfangs, it almost seems playable. Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
, Bird, go… Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
, Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0
, Wormfang Newt
Wormfang Newt
Wormfang NewtSet: Judgment
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Beast
Rarity:
C
Number:
59
Artist:
Doug Chaffee

Power:
2
Toughness:
2
Text:
When Wormfang Newt comes into play, remove a land you control from the game. When Wormfang Newt leaves play, return the removed card to play under it's owner's control.
, remove Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
……Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
, Wormfang Drake
Wormfang Drake
Wormfang DrakeSet: Judgment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Drake
Rarity:
C
Number:
57
Artist:
Thomas M. Baxa

Power:
3
Toughness:
4
Text:
Flying. When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game. When Wormfang Drake leaves play, return the removed card to play under its owner's control.
, remove Newt, go. Plausible, but highly unlikely.

Standard/Block/Limited: 1/2/2

Wormfang Turtle
Wormfang Turtle
Wormfang TurtleSet: Judgment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Beast
Rarity:
U
Number:
60
Artist:
John Avon

Power:
2
Toughness:
4
Text:
When Wormfang Turtle comes into play, remove a land you control from the game. When Wormfang Turtle leaves play, return the removed card to play under its owner's control.

U, Creature - Nightmare
Nightmare
NightmareSet: Revised Edition
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Nightmare
Rarity:
R
Artist:
Melissa A. Benson
Power:
*
Toughness:
*
Text:
Flying Nightmare's power and toughness both equal the number of swamps its controller has in play.
Beast
Beast
BeastSet: Garruk vs. Liliana
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
1
Artist:
John Donahue
Power:
4
Toughness:
4
, 2U, 2/4
When Wormfang Turtle
Wormfang Turtle
Wormfang TurtleSet: Judgment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Beast
Rarity:
U
Number:
60
Artist:
John Avon

Power:
2
Toughness:
4
Text:
When Wormfang Turtle comes into play, remove a land you control from the game. When Wormfang Turtle leaves play, return the removed card to play under its owner's control.
comes into play, remove a land you control from the game.
When Wormfang Turtle
Wormfang Turtle
Wormfang TurtleSet: Judgment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Beast
Rarity:
U
Number:
60
Artist:
John Avon

Power:
2
Toughness:
4
Text:
When Wormfang Turtle comes into play, remove a land you control from the game. When Wormfang Turtle leaves play, return the removed card to play under its owner's control.
leaves play, return the removed card to play under its owner's control.

I would much rather have the drake than this turned tortoise, especially since the disadvantage of mana loss is much more drastic than the loss of a would-be chumper. It seems to me that Wizards just wanted to get a few of these Wormfangs into the set, and loss enthusiasm after the first two, which by all means are radically more playable than the last three of the set. I think I would much rather be playing a discarded Arrogant Wurm
Arrogant Wurm
Arrogant WurmSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
U
Number:
120
Artist:
John Avon
Power:
4
Toughness:
4
Text:
Trample. Madness 2G
than this fuddy-duddy on turn three, and once again, it will probably only see the most narrow degree of limited play as a throw in creature.

Standard/Block/Limited: 1/1/2


Well, there you have it, a wrap-up of the upcoming blue in the set. Overall, I must say I am rather pleased with the cards for this color, and they make up for what white lacked. Next up on the chopping block and ready for dissection is everyone’s favorite new color, Black. Hopefully it will contain some degree of insane cards, as we all know it will definitely have its share of bombs. As always, if you have any questions or comments, please feel free to e-mail me.


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