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CardShark Content - Alan McCandless (5/3/2002)

Well, here we go again. Back in black, unfortunately this isn’t going to be quite as good as my last review of the color, in fact, nowhere near it! After scanning through the color, just hope for white cards from the packs you open. Yes, that’s how bad it really is. I will try not to be too harsh as I go through, but for God’s sake WOTC, throw us a bone or something!! You leaving us drooling for black cards after Torment
Torment
TormentSet: Stronghold
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
23
Artist:
Paolo Parente
Text:
Enchanted creature gets -3/-0.
and then you give us this?! Enough with the rant for now, and all I can say is let’s hope that I don’t miss a card or two while watching Buckaroo Banzai across the 8th Dimension, as I really need something that will keep me interested less I fall into a coma. If you don’t yet own this great DVD yet, I suggest you hit your local Best Buy and pick it up relatively cheap, as this is the epitome of great 80’s movies. As a side note, this was a role Peter Weller was born to play, even though we all know he isn’t Asian. Watching your kids frickin’ Barney video or even the latenight Infomercials should keep you from going catatonic, as anything is going to be more exciting than the cards forthwith.

Balthor the Defiled
Balthor the Defiled
Balthor the DefiledSet: Judgment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie Dwarf Legend
Rarity:
R
Number:
61
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
All Minions get +1/+1. BBB, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play.

R, Creature - Zombie Dwarf Legend, 2BB, 2/2
All Minion
Minion
MinionSet: Phyrexia vs. The Coalition
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Minion
Rarity:
C
Number:
2
Artist:
Dave Kendall
Power:
*
Toughness:
*
s get +1/+1.
BBB, Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
Balthor the Defiled
Balthor the Defiled
Balthor the DefiledSet: Judgment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie Dwarf Legend
Rarity:
R
Number:
61
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
All Minions get +1/+1. BBB, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play.
from the game: Each player returns all black and all red creature cards from his or her graveyard to play.

At least we start out on a decent note, as this is probably one of the few exceptions to the rule regarding black in the set. A 2/2 for 4 mana, especially 2 colored seems overloaded, especially when you look at Erhnam Djinn
Erhnam Djinn
Erhnam DjinnSet: Arabian Nights
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Djinn
Rarity:
R
Artist:
Ken Meyer, Jr.
Power:
4
Toughness:
5
Text:
During your upkeep, you must choose one of opponent's non-wall creatures in play. Until your next upkeep, that creature gains the forestwalk ability. If opponent has no creatures, ignore this effect.
. The +1/+1 to all minions is nice, but there are very few creatures that will actually get this bonus. The real treasure lies in Balthor’s removal from game effect. It is here that some wicked combinations may arise, such as Buried Alive
Buried Alive
Buried AliveSet: Weatherlight
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Artist:
Brian Horton
Text:
Search your library for up to three creature cards and put them into your graveyard. Shuffle your library afterwards.
with Laquatus’s Champions, or Hypnox
Hypnox
HypnoxSet: Torment
Cost:
11
Color:
Black
Type:
Creature
Sub Type:
Nightmare Horror
Rarity:
R
Number:
64
Artist:
Greg Staples
Power:
8
Toughness:
8
Text:
Flying. When Hypnox comes into play, if you played it from your hand, remove all cards in target opponent's hand from the game. When Hypnox leaves play, return the removed cards to their owner's hand.
, or Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.
s. Think about a Machinehead deck with this and a creature to discard to with Anger
Anger
AngerSet: Judgment
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
77
Artist:
John Avon

Power:
2
Toughness:
2
Text:
Haste. As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.
in hand…or even with a Fires of Yavimaya
Fires of Yavimaya
Fires of YavimayaSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
U
Number:
246
Artist:
Val Mayerik
Text:
Creatures you control have haste. (They may attack and T the turn they come under your control.)Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
in play. An instant rush that will probably win the game, expect to see quite a handful of mono black or black/splash decks evolve with Balthor (the one that got touched in the no-nos, not his previous innocent self) in them for constructed play, both Block and Standard. In limited it’s really hard to tell exactly where he may find a spot, but I think that many will still try to abuse him. Not a first pick, but perhaps a solid mid pick.

Standard/Block/Limited: 6/4/3

Cabal Therapy
Cabal Therapy
Cabal TherapySet: Judgment
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
62
Artist:
Ron Spencer

Text:
Name a nonland card. Target player reveals his or her hand and discards from it all cards with that name. Flashback - Sacrifice a creature.

U, Sorcery, B
Name a nonland card. Target player reveals his or her hand and discards from it all cards with that name.
Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
back - Sacrifice
Sacrifice
SacrificeSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.
a creature.

Another Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
is good … a Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
with Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
back is even better. In conjunction with other discard spells, such as Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
or Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.
, this card can become completely devastating. Luckily, this again is one of the rulebreakers for black in this set, as it doesn’t completely lack use and versatility. In fact, it’s just the opposite. The way the card is designed means that knowledge is power, and cards such as Peek
Peek
PeekSet: Odyssey
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
91
Artist:
Adam Rex
Text:
Look at target player's hand. Draw a card.
, Mesmeric Fiend
Mesmeric Fiend
Mesmeric FiendSet: Torment
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Nightmare Horror
Rarity:
C
Number:
69
Power:
1
Toughness:
1
Text:
When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. When Mesmeric Fiend leaves play, return the removed card to its owner's hand.
, and Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
will all support this. Hell, Telepathy
Telepathy
TelepathySet: Urza's Saga
Cost:
1
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
102
Artist:
Matthew D. Wilson
Text:
Each of your opponents plays with his or her hand revealed.
may even become viable with this card! Also, the fact that certain decks contain late game cards that they can’t use early on means that you may be able to justify using it just by knowing the archetype. If I know my opponent is playing Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
, then naming Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
early on is quite beneficial, and then later, sacking a creature to do it again removes a second one, possibly ending the combo before it even begins. Limited play will use this as nothing more than a black peek, and then a full out removal card, as the initial use will only to be to see what they have, and then the flashbacked one will actually do the damage. Overall, this is probably the second best card black got this set, but since there are only a few, that might not be saying much, but it is a stand-out none-the-less.

Standard/Block/Limited: 8/6/4

Cabal Trainee
Cabal Trainee
Cabal TraineeSet: Judgment
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Minion
Rarity:
C
Number:
63
Artist:
Pete Venters
Power:
1
Toughness:
1
Text:
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.

C, Creature - Minion
Minion
MinionSet: Phyrexia vs. The Coalition
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Minion
Rarity:
C
Number:
2
Artist:
Dave Kendall
Power:
*
Toughness:
*
, B, 1/1
Sacrifice
Sacrifice
SacrificeSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.
Cabal Trainee
Cabal Trainee
Cabal TraineeSet: Judgment
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Minion
Rarity:
C
Number:
63
Artist:
Pete Venters
Power:
1
Toughness:
1
Text:
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
: Target creature gets -2/-0 until end of turn.

Yeah, a 1/1 for 1… truthfully folks, if you look at this card, that’s all you really need to see. Sure, you may be able to do a few combat tricks with this guy, such as double blocking a fattie and then sacking it to ensure that your other creature sees the glory of the nest battle, but other than that, he’s just another one-drop critter that has very limited uses, and that is the only place I expect to see him is in the limited environment. Anyone running this guy in a constructed deck (other than that all powerful aforementioned Balthor and his minions rogue archetype), just hasn’t heard of any other currently legal set. Limited, as stated, will see this guy as an early drop for some beats before he’s sacked to save his buddy.

Standard/Block/Limited: 1/1/3

Death Wish
Death Wish
Death WishSet: Judgment
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
64
Artist:
Jeff Easley

Text:
Choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Remove Death Wish from the game.

R, Sorcery, 1BB
Choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up.
Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
Death Wish
Death Wish
Death WishSet: Judgment
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
64
Artist:
Jeff Easley

Text:
Choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Remove Death Wish from the game.
from the game.

Hmmm…you know, Ring of Ma’ruf is good, though on this one it costs you half your life. Still, it’s a small price to pay for a game winning condition. Any card, any card whatsoever, means that this is a tutor on steroids! Set yourself up, and then “BLAMMO!” (I always liked the old Adam West Batman series with its cartoonish explosions and punches). Since it is a sorcery though, it may take some time, or counter back-up, to make sure things run smoothly. I’m not even going to delve into the realm of possibilities that this card may be used for, but to say it is extensive would be an understatement. Expect to see this Wish on everyone’s hit list, and ways and means to use it from diabolic minds and casual players alike. Like most other combo worthy cards, Block constructed will probably not find as much use for this, but there may be potential here yet, so I’m not completely writing it off. On the flip side, this wish isn’t anywhere near quite as good in the limited formats, I dare even go so far to say as it isn’t even playable, but there is always the off chance you may have stuck that game breaking card in your sideboard and not in your main deck.

Standard/Block/Limited: 9/5/2

P.S. The only reason it got a 2 for limited rating and not a 1 is because I figure if you got this in limited play, you probably just got your money back!

Earsplitting Rats
Earsplitting Rats
Earsplitting RatsSet: Judgment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Rat
Rarity:
C
Number:
65
Artist:
Heather Hudson

Power:
2
Toughness:
1
Text:
When Earsplitting Rats comes into play, each player discards a card from his or her hand. Discard a card from your hand: Regenerate Earsplitting Rats.

C, Creature - Rat, 3B, 2/1
When Earsplitting Rats
Earsplitting Rats
Earsplitting RatsSet: Judgment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Rat
Rarity:
C
Number:
65
Artist:
Heather Hudson

Power:
2
Toughness:
1
Text:
When Earsplitting Rats comes into play, each player discards a card from his or her hand. Discard a card from your hand: Regenerate Earsplitting Rats.
comes into play, each player discards a card from his or her hand.
Discard a card from your hand: Regenerate
Regenerate
RegenerateSet: Magic 2010
Color:
Green
Type:
Instant
Rarity:
C
Number:
202
Artist:
Rebecca Guay
Text:
Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Earsplitting Rats
Earsplitting Rats
Earsplitting RatsSet: Judgment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Rat
Rarity:
C
Number:
65
Artist:
Heather Hudson

Power:
2
Toughness:
1
Text:
When Earsplitting Rats comes into play, each player discards a card from his or her hand. Discard a card from your hand: Regenerate Earsplitting Rats.
.

Gee, a 2/1 discarding regenerator for 4 mana, how excited can I get? The effect of discarding is relatively negated by the fact that you have to discard as well. Unless you build a deck around discarding effects, this is one of the most undeniably BAD cards of the set. The only reason it doesn’t get a 1 for limited play is because it is a creature, and any creature, I repeat, any creature, is playable in limited formats, especially one that regenerates.

Standard/Block/Limited: 1/1/2

Filth
Filth
FilthSet: Judgment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
66
Artist:
Thomas M. Baxa

Power:
2
Toughness:
2
Text:
Swampwalk. As long as Filth is in your graveyard and you control a Swamp, creatures you control have Swampwalk.
U, Creature - Incarnation, 3B, 2/2
Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
walk
As long as Filth
Filth
FilthSet: Judgment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
66
Artist:
Thomas M. Baxa

Power:
2
Toughness:
2
Text:
Swampwalk. As long as Filth is in your graveyard and you control a Swamp, creatures you control have Swampwalk.
is in your graveyard and you control a Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
, creatures you control have Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
walk.

Probably the worst of the Incarnations, Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
walk, even with all the black in the current environment, is not all it’s cracked up to be. Decks running black either A: Rush you with the creatures they have and don’t worry about yours as they have enough removal to clean up the Trade Towers in less than a day, or B: Are part of a control scheme and will either remove your creatures as stated above or counter them. Either way, most decks currently in the format aren’t designed for defense, and the ones that are certainly aren’t running swamps. Oh, wait, there’s another problem… the whole basic land type thing, as we have seen with the other Incarnations. Now for limited play, this holy assemblage is slightly better as basic lands are bound to be there, and especially swamps.

Standard/Block/Limited: 1/2/3

Grave Consequences
Grave Consequences
Grave ConsequencesSet: Judgment
Cost:
2
Color:
Black
Type:
Instant
Rarity:
U
Number:
67
Artist:
Tim Hildebrandt

Text:
Each player may remove any number of cards in his or her graveyard from the game. Then each player loses 1 life for each card in his or her graveyard. Draw a card.

U, Instant, 1B
Each player may remove any number of cards in his or her graveyard from the game. Then each player loses 1 life for each card in his or her graveyard.
Draw a card.

Well, this may see play as a sideboard card against Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
, or against U/G Madness or Threshold, but I think the best use of it will be seen in the Mist of Stagnation
Mist of Stagnation
Mist of StagnationSet: Judgment
Cost:
5
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
48
Artist:
Mike Ploog

Text:
Permanents don't untap during their controllers' untap steps. At the Beginning of each player's upkeep, that player untaps a permanent for each card in his or her graveyard.
deck, which could quite conceivably run on a U/B base, with creatures such as Carrion Wurm
Carrion Wurm
Carrion WurmSet: Torment
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Zombie Wurm
Rarity:
U
Number:
55
Artist:
Glen Angus
Power:
6
Toughness:
5
Text:
Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm deals no combat damage this turn.
s, Gravestorm
Gravestorm
GravestormSet: Odyssey
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
141
Artist:
Alex Horley
Text:
At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card.
, and the blue search and control, you could have quite the lock on the opponent. Also it is an answer to a game-winning Haunting Echoes
Haunting Echoes
Haunting EchoesSet: Odyssey
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
142
Artist:
Arnie Swekel
Text:
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.
, as in response, you just remove your graveyard and let the now useless Echoes resolve. The fact that it is a cantrip just adds to the fact that it can easily be maindecked, as cycling is easily and always viable. Expect to see this start appearing in decks and sideboards early on, and evolve into a decent overall card. Limited has not as much use for this, and will probably only be seen due to its cycling ability.

Standard/Block/Limited: 3/3/1

Guiltfeeder
Guiltfeeder
GuiltfeederSet: Judgment
Cost:
5
Color:
Black
Type:
Creature
Rarity:
R
Number:
68
Artist:
Mark Tedin

Power:
0
Toughness:
4
Text:
Guiltfeeder can't be blocked except by artifact creatures and/or black creatures. Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.

R, Creature - Horror, 3BB, 0/4
Guiltfeeder
Guiltfeeder
GuiltfeederSet: Judgment
Cost:
5
Color:
Black
Type:
Creature
Rarity:
R
Number:
68
Artist:
Mark Tedin

Power:
0
Toughness:
4
Text:
Guiltfeeder can't be blocked except by artifact creatures and/or black creatures. Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.
can't be blocked except by artifact creatures and/or black creatures.
Whenever Guiltfeeder
Guiltfeeder
GuiltfeederSet: Judgment
Cost:
5
Color:
Black
Type:
Creature
Rarity:
R
Number:
68
Artist:
Mark Tedin

Power:
0
Toughness:
4
Text:
Guiltfeeder can't be blocked except by artifact creatures and/or black creatures. Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.
attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.

Well, this card can be either really good or really, pathetically, bad. It will take some time and a lot of deck devising to find a deck worthy of this monstrosity, but it reminds me of Evil Eye of Orms-by-Gore decks from a year ago. Though not a tier one quality deck, they still showed up here and there and did well against a wide variety of decks that dominated the field. The biggest problem with this “creature” is that unless you actually get through, he just acts as an attacking wall. Nightscape Familiar
Nightscape Familiar
Nightscape FamiliarSet: Planeshift
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
48
Artist:
Jeff Easley
Power:
1
Toughness:
1
Text:
Blue spells and red spells you play cost 1 less to play. 1B: Regenerate Nightscape Familiar
can sit back and block his sorry butt all day and just laugh off the fact that he doesn’t even have to regenerate. The statement above regarding really good or really, pathetically, bad is in reference as to how the post-Judgment field turns out, and if there is an abundance of black in the field, he will prove almost useless. However, if W/G starts to dominate, then he could find a stable place in the environment. Limited will surely see this massive casting cost wall played, as once it hits, it may be a gamewinner. The fact that the limited field will not see the prevalence of black creatures may make this one a solid bomb.

Standard/Block/Limited: 3/3/5

Masked Gorgon
Masked Gorgon
Masked GorgonSet: Judgment
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Gorgon
Rarity:
R
Number:
69
Artist:
Matthew D. Wilson

Power:
5
Toughness:
5
Text:
Green creatures and white creatures have protection from Gorgons. Threshold - Masked Gorgon has protection from green and from white.

R, Creature - Gorgon, 4B, 5/5
Green creatures and white creatures have protection from Gorgons.
Threshold - Masked Gorgon
Masked Gorgon
Masked GorgonSet: Judgment
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Gorgon
Rarity:
R
Number:
69
Artist:
Matthew D. Wilson

Power:
5
Toughness:
5
Text:
Green creatures and white creatures have protection from Gorgons. Threshold - Masked Gorgon has protection from green and from white.
has protection from green and from white.

Well, here is an interesting critter. A 5/5 for 5 mana is okay, but the fact that G/W have protection from it negates the groundpounder almost immediately. Green is prevalent in the current environment, and will certainly be even more so after this release. To ask us to play a 5/5 that gives G and W creatures protection from it, along with any other multitude of Gorgons that may someday arise, is just what you may like to call WoTC logic. The fact that eventually it gets protection from G/W is hardly worth thinking about it. Skip this and put a Sengir Vampire
Sengir Vampire
Sengir VampireSet: Revised Edition
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Vampire
Rarity:
U
Artist:
Anson Maddocks
Power:
4
Toughness:
4
Text:
FlyingVampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it.
or Carrion Wurm
Carrion Wurm
Carrion WurmSet: Torment
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Zombie Wurm
Rarity:
U
Number:
55
Artist:
Glen Angus
Power:
6
Toughness:
5
Text:
Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm deals no combat damage this turn.
in your deck instead. Now for the good news… yes, it is very playable in limited fields, especially since it has only one colored mana in it’s casting cost and is just a fattie! Fatties always work well in the constructs of limited play, and this one is no different. Expect it to be seen in this format, and this format alone, as green is just too popular in the constructed environment right now.

Standard/Block/Limited: 1/2/5

Morality Shift
Morality Shift
Morality ShiftSet: Judgment
Cost:
7
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
70
Artist:
Jerry Tiritilli

Text:
Exchange your graveyard and your library. Then shuffle your library.

R, Sorcery, 5BB
Exchange your graveyard and your library. Then shuffle your library.

Well, the fact that it costs 5BB should sway you to leave it out of your deck in the first place, but if you still insist that you need this all-powerful rare in your deck of choice, then here are a few examples that may be of use to you. Hmmm….no Gaea’s Blessing
Blessing
BlessingSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
R
Artist:
Julie Baroh
Text:
W: +1/+1
, my deck is almost gone (thanks to my opponent’s Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
or my own Frantic Search
Frantic Search
Frantic SearchSet: Urza's Legacy
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
32
Artist:
Jeff Miracola
Text:
Draw two cards, then choose and discard two cards. Untap up to three lands.
ing with the gross amount of blue search available), and I already have one of these in the graveyard. Sounds like an infinite loop to me, albeit a slow and precarious one that is rather expensive. Here’s another one… Wow, my mono black deck would be amazing if only I could get the rest of my creatures that are in my deck into my graveyard all at once and then sack Balthor to bring them all back for the win!! Yeah, I know both of these are cheesy and highly unlikely, but if I don’t say anything I’ll be left with the quote “just another bad card, don’t play it”. And as for limited, ummm, do I really need to say anything? Late game it could be a game winning condition to make your opponent run out his deck, but other than that, forget about it.

Standard/Block/Limited: 2/2/1

Rats' Feast
Rats' Feast
Rats' FeastSet: Judgment
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
71
Artist:
Bob Petillo

Text:
Remove X target cards in a single graveyard from the game.

C, Sorcery, XB
Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
X target cards in a single graveyard from the game.

Just another card that may work in the Mist of Stagnation
Mist of Stagnation
Mist of StagnationSet: Judgment
Cost:
5
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
48
Artist:
Mike Ploog

Text:
Permanents don't untap during their controllers' untap steps. At the Beginning of each player's upkeep, that player untaps a permanent for each card in his or her graveyard.
deck, but other than that, I really don’t feel like commenting on yet another poor card. Perhaps the next one will be better!

Standard/Block/Limited: 2/2/1

Stitch Together
Stitch Together
Stitch TogetherSet: Judgment
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
72
Artist:
Arnie Swekel

Text:
Return target creature card from your graveyard to your hand. Threshold - Instead return that card from your graveyard to play.

U, Sorcery, BB
Return target creature card from your graveyard to your hand.
Threshold - Instead return that card from your graveyard to play.

Or perhaps not. This is slightly better than the previous, but not by much. Constructed formats have the choice of so many better cards that this one just doesn’t have the appeal or all-star quality that would actually make it worthwhile to play in the current, or even future, environment. It could see possible play in the limited field, as the ability to bring back your creatures is always a positive one. Still, it isn’t a first pick, and if other cards hold more value in your sealed deck, toss this one out instead have trying to make room for it.

Standard/Block/Limited: 1/1/3

Sutured Ghoul
Sutured Ghoul
Sutured GhoulSet: Judgment
Cost:
7
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
R
Number:
73
Artist:
Carl Critchlow

Power:
*
Toughness:
*
Text:
Trample. As Sutured Ghoul comes into play, remove any number of creature cards in your graveyard from the game. Sutured Ghoul's power is equal to the total power of the removed cards and its toughness is equal to their total toughness.

R, Creature - Zombie, 4BBB, */*
Trample
As Sutured Ghoul
Sutured Ghoul
Sutured GhoulSet: Judgment
Cost:
7
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
R
Number:
73
Artist:
Carl Critchlow

Power:
*
Toughness:
*
Text:
Trample. As Sutured Ghoul comes into play, remove any number of creature cards in your graveyard from the game. Sutured Ghoul's power is equal to the total power of the removed cards and its toughness is equal to their total toughness.
comes into play, remove any number of creature cards in your graveyard from the game.
Sutured Ghoul
Sutured Ghoul
Sutured GhoulSet: Judgment
Cost:
7
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
R
Number:
73
Artist:
Carl Critchlow

Power:
*
Toughness:
*
Text:
Trample. As Sutured Ghoul comes into play, remove any number of creature cards in your graveyard from the game. Sutured Ghoul's power is equal to the total power of the removed cards and its toughness is equal to their total toughness.
's power is equal to the total power of the removed cards and its toughness is equal to their total toughness.

OMG!! It’s BFM!! No, wait, BFM actually costs less! The fact that this creature costs 4BBB to play should alone dissuade you from even have the most miniscule thought of playing it, but yeah, it is interesting to try and get this sucker into play for a game winning swoop, isn’t it? The fact that you have to remove your creatures that you worked so desperately to get into the graveyard from the game should cement the notion into your head that Mortivore
Mortivore
MortivoreSet: Odyssey
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Lhurgoyf
Rarity:
R
Number:
152
Artist:
Anthony S. Waters
Power:
*
Toughness:
*
Text:
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. B: Regenerate Mortivore.
would be that much better. With cards such as Terminate
Terminate
TerminateSet: Planeshift
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
128
Artist:
DiTerlizzi
Text:
Destroy target creature. It can't be regenerated.
, Chainer’s Edict, and Reprisal
Reprisal
ReprisalSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
37
Artist:
Randy Asplund
Text:
Destroy target creature with power 4 or greater. It can't be regenerated.
all in the field, this guy is the last desperate hope of an insane individual who is suffering both chemical and synaptic dysfunction due to the fact that his mama never breast-fed him. But, go ahead, I know you will want to break it and attempt to play it. In limited, this guy is the last, desperate attempt to open a can of whoopass on your opponent and watch him go into epileptic seizures as your fattie decimates his forces and tramples over for the win. So, in other words, it’s not so bad to play this zombie in limited, however, please, I beg of you, don’t try to construct a deck around it, PLEASE!

Standard/Block/Limited: 1/1/6

Toxic Stench
Toxic Stench
Toxic StenchSet: Judgment
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Number:
74
Artist:
Bradley Williams

Text:
Target nonblack creature gets -1/-1 until end of turn. Threshold - Instead destroy that creature. It can't be regenerated.

C, Instant, 1B
Target nonblack creature gets -1/-1 until end of turn.
Threshold - Instead destroy that creature. It can't be regenerated.

Terminate
Terminate
TerminateSet: Planeshift
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
128
Artist:
DiTerlizzi
Text:
Destroy target creature. It can't be regenerated.
, Slay
Slay
SlaySet: Planeshift
Cost:
3
Color:
Black
Type:
Instant
Rarity:
U
Number:
55
Artist:
Ben Thompson
Text:
Destroy target green creature. It can't be regenerated. Draw a card.
, Dark Banishing
Dark Banishing
Dark BanishingSet: Ice Age
Cost:
3
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Drew Tucker
Text:
Bury target non-black creature.
, Chainer’s Edict…What? You haven’t heard of these cards? Obviously you haven’t if you’re considering playing this POS. Yeah, it’s an instant, big deal? Out of the previous ones mentioned only Edict isn’t, and the rest finish the job thoroughly without having to meet certain conditions. Limited, yeah, play it, only if you have no other removal.

Standard/Block/Limited: 1/1/2

Treacherous Vampire
Treacherous Vampire
Treacherous VampireSet: Judgment
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Vampire
Rarity:
U
Number:
75
Artist:
Kev Walker

Power:
4
Toughness:
4
Text:
Flying. Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game. Threshold - Threacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from play, you lose 6 life."

U, Creature - Vampire, 4B, 4/4
Flying
Whenever Treacherous Vampire
Treacherous Vampire
Treacherous VampireSet: Judgment
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Vampire
Rarity:
U
Number:
75
Artist:
Kev Walker

Power:
4
Toughness:
4
Text:
Flying. Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game. Threshold - Threacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from play, you lose 6 life."
attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.
Threshold - Treacherous Vampire
Treacherous Vampire
Treacherous VampireSet: Judgment
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Vampire
Rarity:
U
Number:
75
Artist:
Kev Walker

Power:
4
Toughness:
4
Text:
Flying. Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game. Threshold - Threacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from play, you lose 6 life."
gets +2/+2 and has ´´When Treacherous Vampire
Treacherous Vampire
Treacherous VampireSet: Judgment
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Vampire
Rarity:
U
Number:
75
Artist:
Kev Walker

Power:
4
Toughness:
4
Text:
Flying. Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game. Threshold - Threacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from play, you lose 6 life."
is put into a graveyard from play, you lose 6 life.´´

Sengir Vampire
Sengir Vampire
Sengir VampireSet: Revised Edition
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Vampire
Rarity:
U
Artist:
Anson Maddocks
Power:
4
Toughness:
4
Text:
FlyingVampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it.
, Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.
, Carrion Wurm
Carrion Wurm
Carrion WurmSet: Torment
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Zombie Wurm
Rarity:
U
Number:
55
Artist:
Glen Angus
Power:
6
Toughness:
5
Text:
Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm deals no combat damage this turn.
, or even Desolation Angel
Desolation Angel
Desolation AngelSet: Apocalypse
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
38
Artist:
Brom
Power:
5
Toughness:
4
Text:
Kicker WW (You may pay an additional WW as you play this spell.) Flying. When Desolation Angel comes into play, destroy all lands you control. If you paid the kicker cost, destroy all lands instead.
. Don’t expect to see this Dracula wannabe in the constructed field anytime soon, as all the aforementioned creatures deserve play long before him. However, in limited play this creature becomes the one decent black one that will definitely be a bomb. Draft and sealed should prove that this creature is one to be taken out, even at the possible cost of six life.

Standard/Block/Limited: 1/2/6

Treacherous Werewolf
Treacherous Werewolf
Treacherous WerewolfSet: Judgment
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Minion Wolf
Rarity:
C
Number:
76
Artist:
Mark Tedin

Power:
2
Toughness:
2
Text:
Threshold - Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from play, you lose 4 life."

C, Creature - Minion
Minion
MinionSet: Phyrexia vs. The Coalition
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Minion
Rarity:
C
Number:
2
Artist:
Dave Kendall
Power:
*
Toughness:
*
Wolf, 2B, 2/2
Threshold - Treacherous Werewolf
Treacherous Werewolf
Treacherous WerewolfSet: Judgment
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Minion Wolf
Rarity:
C
Number:
76
Artist:
Mark Tedin

Power:
2
Toughness:
2
Text:
Threshold - Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from play, you lose 4 life."
gets +2/+2 and has ´´When Treacherous Werewolf
Treacherous Werewolf
Treacherous WerewolfSet: Judgment
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Minion Wolf
Rarity:
C
Number:
76
Artist:
Mark Tedin

Power:
2
Toughness:
2
Text:
Threshold - Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from play, you lose 4 life."
is put into a graveyard from play, you lose 4 life.´´

Wash, Rinse, Repeat…except that he is much worse in limited environments than the Vampire.

Standard/Block/Limited: 1/1/3

Well folks, there you have it, or rather, don’t have it as this color completely lacked anything of real value other than the Wish. Hopefully the final 3 reviews, that of Red, Green, Gold & Land, will leave us with something to look forward to. I hate to end the week on such a sour note as this color leads to, but unfortunately there’s not much I can do. Well, I could do my Kermit the Frog impression, but it would only amuse me, as you wouldn’t be able to hear it. All I can say, is over the weekend, THINK GREEN!

Oh, by the way, for any of you attending GP Milwaukee, look for myself and fellow Cardshark writer and team member Stan Rutkowski, as we will be catching a ride to the Pro Tour aboard the Grand Prix express. (Also, we will be wearing our Cardshark Team Jerseys, so stop by and say hi!)

If you have any questions or comments, as usual, feel free to e-mail me!


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