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CardShark Content - Alex Lee (8/21/2005)

I’ve been playing a fun deck on MTGO for sometime that revolves around charge counters. I’ll get right to the deck:

Creatures:13
4 Coretapper
Coretapper
CoretapperSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
107
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.

4 Vedalken Engineer
Vedalken Engineer
Vedalken EngineerSet: Darksteel
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Vedalken Artificer
Rarity:
C
Number:
35
Artist:
Lars Grant-West
Power:
1
Toughness:
1
Text:
T: Add 2 mana of any color to your mana pool. This mana may only be spent on artifacts and activated abilities of artifacts.

4 Trinket Mage
Trinket Mage
Trinket MageSet: Fifth Dawn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
39
Artist:
Mark A Nelson
Power:
2
Toughness:
2
Text:
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.

1 Memnarch
Memnarch
MemnarchSet: Darksteel
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Wizard Legend
Rarity:
R
Number:
129
Artist:
Carl Critchlow
Power:
4
Toughness:
5
Text:
1UU: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.) 3U: Gain control of target artifact. (This effect doesn't end at end of turn.)


Artifacts: 17
4 Energy Chamber
Energy Chamber
Energy ChamberSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
117
Artist:
Kev Walker
Text:
At the beginning of your upkeep, choose one- Put a +1/+1 counter on target creature, or put a charge counter on target noncreature artifact.

3 Sun Droplet
Sun Droplet
Sun DropletSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
249
Artist:
Tim Hildebrandt
Text:
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

2 Clearwater Goblet
Clearwater Goblet
Clearwater GobletSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
109
Artist:
Danny Orizo
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) At the beginning of your upkeep, you gain 1 life for each charge counter on Clearwater Goblet.

2 Orochi Hatchery
Orochi Hatchery
Orochi HatcherySet: Champions of Kamigawa
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
266
Artist:
Alex Horley-Orlandelli
Text:
Orochi Hatchery comes into play with X charge counters on it. 5, T: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.

2 Infused Arrows
Infused Arrows
Infused ArrowsSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
133
Artist:
Stephen Tappin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) X, Tap, Remove X charge counters from Infused Arrows: Target creature getsa -X/-X until end of turn.

1 Wayfarer’s Bauble
1 Aether Spellbomb
Aether Spellbomb
Aether SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
141
Artist:
Jim Nelson
Text:
U, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. 1, Sacrifice Aether Spellbomb: Draw a card.

1 Engineered Explosives
Engineered Explosives
Engineered ExplosivesSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
118
Artist:
Ron Spears
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) 2, Sacrifice Engineered Explosives: Destroy each nonland permanent with a converted mana cost equal to the number of charge counters on Engineered Explosives.

1 Darksteel Reactor
Darksteel Reactor
Darksteel ReactorSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
114
Artist:
Kev Walker
Text:
Darksteel Reactor is indestructible. (Destroy effects and lethal damage don't destroy it.) At the beginning of your upkeep you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it you win the game.


Other Spells: 7
4 Thirst
Thirst
ThirstSet: Mirage
Cost:
3
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Artist:
Roger Raupp
Text:
When Thirst comes into play, tap enchanted creature.During your upkeep, pay U or bury Thirst.Enchanted creature does not untap during its controller's untap phase.
IGZvciBLbm93bGVkZ2U=
3 Fabricate
Fabricate
FabricateSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
35
Artist:
Glen Angus
Text:
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.


Land: 23
23 Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.


An explanation of the cards:

Coretapper
Coretapper
CoretapperSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
107
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
:
A great charge counter producer, and has many uses in this deck. It can power up Orochi Hatchery
Orochi Hatchery
Orochi HatcherySet: Champions of Kamigawa
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
266
Artist:
Alex Horley-Orlandelli
Text:
Orochi Hatchery comes into play with X charge counters on it. 5, T: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.
to huge amounts of counters, be used with Infused Arrows
Infused Arrows
Infused ArrowsSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
133
Artist:
Stephen Tappin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) X, Tap, Remove X charge counters from Infused Arrows: Target creature getsa -X/-X until end of turn.
, and will also help Engineered Explosives
Engineered Explosives
Engineered ExplosivesSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
118
Artist:
Ron Spears
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) 2, Sacrifice Engineered Explosives: Destroy each nonland permanent with a converted mana cost equal to the number of charge counters on Engineered Explosives.
. A key component of the deck.

Vedalken Engineer
Vedalken Engineer
Vedalken EngineerSet: Darksteel
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Vedalken Artificer
Rarity:
C
Number:
35
Artist:
Lars Grant-West
Power:
1
Toughness:
1
Text:
T: Add 2 mana of any color to your mana pool. This mana may only be spent on artifacts and activated abilities of artifacts.
:
There are 22 artifacts in this deck, which makes the Engineer a must. Useful for getting multiple Energy Chamber
Energy Chamber
Energy ChamberSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
117
Artist:
Kev Walker
Text:
At the beginning of your upkeep, choose one- Put a +1/+1 counter on target creature, or put a charge counter on target noncreature artifact.
s/Coretapper
Coretapper
CoretapperSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
107
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
s out quickly. The Engineer can also provide any color of mana, helping your Engineered Explosives
Engineered Explosives
Engineered ExplosivesSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
118
Artist:
Ron Spears
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) 2, Sacrifice Engineered Explosives: Destroy each nonland permanent with a converted mana cost equal to the number of charge counters on Engineered Explosives.
.

Trinket Mage
Trinket Mage
Trinket MageSet: Fifth Dawn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
39
Artist:
Mark A Nelson
Power:
2
Toughness:
2
Text:
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
:
There are a lot of cogs in this deck, most notably Engineered Explosives
Engineered Explosives
Engineered ExplosivesSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
118
Artist:
Ron Spears
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) 2, Sacrifice Engineered Explosives: Destroy each nonland permanent with a converted mana cost equal to the number of charge counters on Engineered Explosives.
and Orochi Hatchery
Orochi Hatchery
Orochi HatcherySet: Champions of Kamigawa
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
266
Artist:
Alex Horley-Orlandelli
Text:
Orochi Hatchery comes into play with X charge counters on it. 5, T: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.
(X’s count as 0). Trinket Mage
Trinket Mage
Trinket MageSet: Fifth Dawn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
39
Artist:
Mark A Nelson
Power:
2
Toughness:
2
Text:
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
will search for those as well as early-game Wayfarer’s Bauble and late-game Aether Spellbomb
Aether Spellbomb
Aether SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
141
Artist:
Jim Nelson
Text:
U, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. 1, Sacrifice Aether Spellbomb: Draw a card.
.

Memnarch
Memnarch
MemnarchSet: Darksteel
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Wizard Legend
Rarity:
R
Number:
129
Artist:
Carl Critchlow
Power:
4
Toughness:
5
Text:
1UU: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.) 3U: Gain control of target artifact. (This effect doesn't end at end of turn.)
:
A back-up win condition, but Memnarch
Memnarch
MemnarchSet: Darksteel
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Wizard Legend
Rarity:
R
Number:
129
Artist:
Carl Critchlow
Power:
4
Toughness:
5
Text:
1UU: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.) 3U: Gain control of target artifact. (This effect doesn't end at end of turn.)
is still powerful in his own right. When he hits the board, he must be immediately stopped or wins the game by himself.

Energy Chamber
Energy Chamber
Energy ChamberSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
117
Artist:
Kev Walker
Text:
At the beginning of your upkeep, choose one- Put a +1/+1 counter on target creature, or put a charge counter on target noncreature artifact.
:
The Chamber’s uses are similar to the Coretapper
Coretapper
CoretapperSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
107
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
’s, but it has the advantage of not being a frail 1/1 creature. And, it can pump up Coretapper
Coretapper
CoretapperSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
107
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
or Memnarch
Memnarch
MemnarchSet: Darksteel
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Wizard Legend
Rarity:
R
Number:
129
Artist:
Carl Critchlow
Power:
4
Toughness:
5
Text:
1UU: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.) 3U: Gain control of target artifact. (This effect doesn't end at end of turn.)
if necessary. I’ve even won a game with a 10/10 Coretapper
Coretapper
CoretapperSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
107
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
before.

Sun Droplet
Sun Droplet
Sun DropletSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
249
Artist:
Tim Hildebrandt
Text:
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
:
I can personally say that Sun Droplet
Sun Droplet
Sun DropletSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
249
Artist:
Tim Hildebrandt
Text:
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
is one of the most annoying cards ever. Multiple Droplets can be almost impossible to break through even with Arcbound Ravager
Arcbound Ravager
Arcbound RavagerSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
100
Artist:
Carl Critchlow
Power:
0
Toughness:
0
Text:
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
. Sun Droplet
Sun Droplet
Sun DropletSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
249
Artist:
Tim Hildebrandt
Text:
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
can also gain life when boosted by Coretapper
Coretapper
CoretapperSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
107
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
.

Clearwater Goblet
Clearwater Goblet
Clearwater GobletSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
109
Artist:
Danny Orizo
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) At the beginning of your upkeep, you gain 1 life for each charge counter on Clearwater Goblet.
:
A complementary card to Sun Droplet
Sun Droplet
Sun DropletSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
249
Artist:
Tim Hildebrandt
Text:
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
, although the Goblet can easily surpass the Droplet if powered up by Coretapper
Coretapper
CoretapperSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
107
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
s. This will keep you alive while a Darksteel Reactor
Darksteel Reactor
Darksteel ReactorSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
114
Artist:
Kev Walker
Text:
Darksteel Reactor is indestructible. (Destroy effects and lethal damage don't destroy it.) At the beginning of your upkeep you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it you win the game.
gets a full twenty counters, or while Memnarch
Memnarch
MemnarchSet: Darksteel
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Wizard Legend
Rarity:
R
Number:
129
Artist:
Carl Critchlow
Power:
4
Toughness:
5
Text:
1UU: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.) 3U: Gain control of target artifact. (This effect doesn't end at end of turn.)
takes control of the board.

Wayfarer’s Bauble:
One of the best mana acceleration cards outside of Green, and I recommend getting four immediately. The only reason this deck has two is because there are Trinket Mage
Trinket Mage
Trinket MageSet: Fifth Dawn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
39
Artist:
Mark A Nelson
Power:
2
Toughness:
2
Text:
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
s to retrieve it, and that I only own two.

Orochi Hatchery
Orochi Hatchery
Orochi HatcherySet: Champions of Kamigawa
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
266
Artist:
Alex Horley-Orlandelli
Text:
Orochi Hatchery comes into play with X charge counters on it. 5, T: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.
:
Have you ever had so many permanents on Magic Online that you had to scroll to see them all? I have, and it takes a LOT of snakes. Fortunately, with both Energy Chamber
Energy Chamber
Energy ChamberSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
117
Artist:
Kev Walker
Text:
At the beginning of your upkeep, choose one- Put a +1/+1 counter on target creature, or put a charge counter on target noncreature artifact.
and Coretapper
Coretapper
CoretapperSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
107
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
, it is fairly easy to get out around 30-50 snakes out. I even got a hundred before against a stubborn opponent.

Infused Arrows
Infused Arrows
Infused ArrowsSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
133
Artist:
Stephen Tappin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) X, Tap, Remove X charge counters from Infused Arrows: Target creature getsa -X/-X until end of turn.
:
A remake of the classic card, Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.
, except that Infused Arrows
Infused Arrows
Infused ArrowsSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
133
Artist:
Stephen Tappin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) X, Tap, Remove X charge counters from Infused Arrows: Target creature getsa -X/-X until end of turn.
might even be better, especially with its use of charge counters. If you save up counters, you can even kill huge threats like Darksteel Colossus
Darksteel Colossus
Darksteel ColossusSet: Darksteel
Cost:
11
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
109
Artist:
Carl Critchlow
Power:
11
Toughness:
11
Text:
Trample. Darksteel Colossus is indestructible (Destroy effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere reveal Darksteel Colossus and shuffle it into its owner's library instead.
.

Aether Spellbomb
Aether Spellbomb
Aether SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
141
Artist:
Jim Nelson
Text:
U, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. 1, Sacrifice Aether Spellbomb: Draw a card.
:
Another Trinket Mage
Trinket Mage
Trinket MageSet: Fifth Dawn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
39
Artist:
Mark A Nelson
Power:
2
Toughness:
2
Text:
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
target and can help you regain tempo or just dig through your deck. Not much else to say.

Engineered Explosives
Engineered Explosives
Engineered ExplosivesSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
118
Artist:
Ron Spears
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) 2, Sacrifice Engineered Explosives: Destroy each nonland permanent with a converted mana cost equal to the number of charge counters on Engineered Explosives.
:
One of the deck’s most powerful cards, as Engineered Explosives
Engineered Explosives
Engineered ExplosivesSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
118
Artist:
Ron Spears
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) 2, Sacrifice Engineered Explosives: Destroy each nonland permanent with a converted mana cost equal to the number of charge counters on Engineered Explosives.
is one of the versatile cards ever printed. It can get rid of artifacts and enchantments, be a one-sided Wrath, or get rid of any troublesome problem. Even better is that it uses charge counters to get stronger.

Darksteel Reactor
Darksteel Reactor
Darksteel ReactorSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
114
Artist:
Kev Walker
Text:
Darksteel Reactor is indestructible. (Destroy effects and lethal damage don't destroy it.) At the beginning of your upkeep you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it you win the game.
:
The Reactor is included mostly for style points, but I’ve actually won games with it before. The key is to get as many Coretapper
Coretapper
CoretapperSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
107
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
T: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
s/Energy Chamber
Energy Chamber
Energy ChamberSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
117
Artist:
Kev Walker
Text:
At the beginning of your upkeep, choose one- Put a +1/+1 counter on target creature, or put a charge counter on target noncreature artifact.
s as possible, then play a tempo game to keep your opponent busy.

Thirst
Thirst
ThirstSet: Mirage
Cost:
3
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Artist:
Roger Raupp
Text:
When Thirst comes into play, tap enchanted creature.During your upkeep, pay U or bury Thirst.Enchanted creature does not untap during its controller's untap phase.
IGZvciBLbm93bGVkZ2U=:
I’m liking Thirst
Thirst
ThirstSet: Mirage
Cost:
3
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Artist:
Roger Raupp
Text:
When Thirst comes into play, tap enchanted creature.During your upkeep, pay U or bury Thirst.Enchanted creature does not untap during its controller's untap phase.
more and more, and I’m including it in pretty much every blue deck with artifacts. Thirst
Thirst
ThirstSet: Mirage
Cost:
3
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Artist:
Roger Raupp
Text:
When Thirst comes into play, tap enchanted creature.During your upkeep, pay U or bury Thirst.Enchanted creature does not untap during its controller's untap phase.
can gain quick card advantage/selection, and is never a dead card.

Fabricate
Fabricate
FabricateSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
35
Artist:
Glen Angus
Text:
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
:
One of the ways to find the win conditions, and important early in the game. Fabricate
Fabricate
FabricateSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
35
Artist:
Glen Angus
Text:
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
is a little overcosted, but I’ve always considered it a solid card, possibly because there is no reasonable alternative in Standard.

Now that you know why the cards are in there, I’ll go over some cards that didn’t make it:

Power Conduit
Power Conduit
Power ConduitSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
229
Artist:
Todd Lockwood
Text:
T, Remove a counter from a permanent you control: Choose one|Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
:
Conduit seems a ton of fun, and I originally had it to use Sun Droplet
Sun Droplet
Sun DropletSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
249
Artist:
Tim Hildebrandt
Text:
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
counters for other things. It proved unnecessary and inconsistent, but great when it worked. I might bring this back in later.

Aether Vial
Aether Vial
Aether VialSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
91
Artist:
Greg Hildebrandt
Text:
At the begining of your upkeep you may put a charge counter on Aether Vial. T: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand into play.
:
If I run Power Conduit
Power Conduit
Power ConduitSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
229
Artist:
Todd Lockwood
Text:
T, Remove a counter from a permanent you control: Choose one|Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
, then the Vial is a must as well. It provides a free charge counter every turn, turning Power Conduit
Power Conduit
Power ConduitSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
229
Artist:
Todd Lockwood
Text:
T, Remove a counter from a permanent you control: Choose one|Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
into an Energy Chamber
Energy Chamber
Energy ChamberSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
117
Artist:
Kev Walker
Text:
At the beginning of your upkeep, choose one- Put a +1/+1 counter on target creature, or put a charge counter on target noncreature artifact.
. Also, it can get out some creatures for free.

Umezawa’s Jitte:
Ah, the most broken card in Betrayers. The Jitte seems a natural fit in this deck. It can get charge counters easily, then use them to great effect. The -1/-1 effect makes Infused Arrows
Infused Arrows
Infused ArrowsSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
133
Artist:
Stephen Tappin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) X, Tap, Remove X charge counters from Infused Arrows: Target creature getsa -X/-X until end of turn.
obsolete, the gain two life effect can replace Sun Droplet
Sun Droplet
Sun DropletSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
249
Artist:
Tim Hildebrandt
Text:
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
, and it can be equipped onto a Snake token to get 2 counters a turn. So why not put it in? It costs a ton of cash! I’m a really budget player, and with the exception of a few cards, limit myself to two tickets per card. Of course, if you have them, use them.

Talon of Pain
Talon of Pain
Talon of PainSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
150
Artist:
Daren Bader
Text:
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. X,T, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.
:
This card seems like a fun idea, but is too clunky in practice. I’ve never bothered to tutor for it, and when I’ve got it out, it usually just pings off small creatures, a job Infused Arrows
Infused Arrows
Infused ArrowsSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
133
Artist:
Stephen Tappin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) X, Tap, Remove X charge counters from Infused Arrows: Target creature getsa -X/-X until end of turn.
can do much better.

I hope you’ve enjoyed my casual deck. I might write about some of my other decks later if this is well-received.


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