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CardShark Content - Alex Meyer (10/15/2004)

When Mirroden Block first appeared, with it came the Affinity archetype.
Its quick creatures combined with a measure of control allowed Affinity to
become the most powerful deck in type 2 play. Affinity was easily beat out
cycling and red suicide decks thanks to its ability to counter bombs and
play low drawback creatures for little mana.

However, all good things come to an end. However, when Scullclamp was
banned from standard play Affinity had a metaphorical heart attack.
Affinity used Scullclamp as an easy way for cheap and efficient card
drawing. Without Scullclamp to back them up, Type 2 affinity was just not
the same.

With Affinity crippled players went out to seek solutions to the question,
“What is the best deck to play?” Many intuitive floppers thought that Tooth
and Nail decks would be the easiest way to win every match they played.
Then, in response to tooth players created the Ironworks deck. With so many
options and a sudden need for certain, now expensive, cards many newer or
less rich players have been forced to create their own decks utilizing what
they can afford.

I am one of those poor people, and although I can’t afford all the expensive
cards I have still been able to win the Friday Night Magic Standard
tournament several times in a row since this madness began thanks to a
slight amount of thought.

The tournament scene I play at is riddled with people all of whom decided to
hop on the bandwagon and play Ironworks or have still yet to quit playing
Affinity. This prompted me to find an easy way to deal with those threats
on without posing a greater threat on my wallet. My solution was this…

Lands
4 City of Brass
City of Brass
City of BrassSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
Whenever City of Brass becomes tapped, it deals 1 damage to you.T: Add one mana of any color to your mana pool.

4 Seat of the Synod
Seat of the Synod
Seat of the SynodSet: Mirrodin
Color:
Land
Type:
Artifact Land
Rarity:
C
Number:
283
Artist:
John Avon
Text:
(Seat of the Synod isn't a spell.) T: Add U to your mana pool.

4 Vault of Whispers
Vault of Whispers
Vault of WhispersSet: Mirrodin
Color:
Land
Type:
Artifact Land
Rarity:
C
Number:
286
Artist:
Rob Alexander
Text:
(Vault of Whispers isn't a spell.) T: Add B to your mana pool.

2 Glimmervoid
Glimmervoid
GlimmervoidSet: Mirrodin
Color:
Land
Type:
Land
Rarity:
R
Number:
281
Artist:
Lars Grant-West
Text:
At end of turn, if you control no artifacts, sacrifice Glimmervoid. T: Add one mana of any color to your mana pool.

4 Salt Marsh
Salt Marsh
Salt MarshSet: Invasion
Color:
Land
Type:
Land
Rarity:
U
Number:
326
Artist:
Jerry Tiritilli
Text:
Salt Marsh comes into play tapped.T: Add U or B to your mana pool.

3 Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s
3 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
s

Creatures
2 Bane of the Living
Bane of the Living
Bane of the LivingSet: Legions
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Insect
Rarity:
R
Number:
60
Power:
4
Toughness:
3
Text:
Morph XBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

4 Drinker of Sorrow
Drinker of Sorrow
Drinker of SorrowSet: Legions
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Horror
Rarity:
R
Number:
66
Artist:
Carl Critchlow
Power:
5
Toughness:
3
Text:
Drinker of Sorrow can’t block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.

4 Emissary of Despair
Emissary of Despair
Emissary of DespairSet: Darksteel
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
U
Number:
42
Artist:
rk post
Power:
2
Toughness:
1
Text:
Flying. When Emissary of Despair deals combat damage to a player that player loses 1 life for each artifact he or she controls.


Spells
4 Echoing Decay
Echoing Decay
Echoing DecaySet: Darksteel
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Number:
41
Artist:
Greg Staples
Text:
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.

2 Isochron Scepter
Isochron Scepter
Isochron ScepterSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
188
Artist:
Mark Harrison
Text:
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.

4 Annul
Annul
AnnulSet: Urza's Saga
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
59
Artist:
Greg Simanson
Text:
Counter target artifact or enchantment spell.

4 Echoing Truth
Echoing Truth
Echoing TruthSet: Darksteel
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
21
Artist:
Greg Staples
Text:
Return target non-land permanent and all permanents that share a name with it to owner's hands.

2 Thirst
Thirst
ThirstSet: Mirage
Cost:
3
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Artist:
Roger Raupp
Text:
When Thirst comes into play, tap enchanted creature.During your upkeep, pay U or bury Thirst.Enchanted creature does not untap during its controller's untap phase.
IGZvciBLbm93bGVkZ2U=
4 Stifle
Stifle
StifleSet: Scourge
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
R
Number:
52
Artist:
Dany Orizio
Text:
Counter target activated or triggered ability.

2 Rewind
Rewind
RewindSet: Urza's Saga
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
C
Number:
93
Artist:
Carl Critchlow
Text:
Counter target spell. Untap up to four lands.

4 Condescend
Condescend
CondescendSet: Fifth Dawn
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
27
Text:
Counter target spell unless that spell's controller pays. Scry 2


Sideboard
4 Acquire
Acquire
AcquireSet: Fifth Dawn
Cost:
5
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
21
Artist:
Daren Bader
Text:
Search target opponent's library for an artifact card, and put it into play under your control. That player shuffles his or her library.

4 Spoils of the Vault
Spoils of the Vault
Spoils of the VaultSet: Mirrodin
Cost:
1
Color:
Black
Type:
Instant
Rarity:
R
Number:
78
Artist:
Thomas M. Baxa
Text:
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.

4 Thought Courier
Thought Courier
Thought CourierSet: Fifth Dawn
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
38
Power:
1
Toughness:
1
Text:
Tap: Draw a card, then discard a card from your hand.

3 Whatever You Need

This trick to building a deck like this is not to put together cards you
think would run well together but to know how to stop your opponent and then
build a deck running cards that will do just that. In order to create this
deck I did just that. With the best players in my area running artifacts I
added Emissary of Despair
Emissary of Despair
Emissary of DespairSet: Darksteel
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
U
Number:
42
Artist:
rk post
Power:
2
Toughness:
1
Text:
Flying. When Emissary of Despair deals combat damage to a player that player loses 1 life for each artifact he or she controls.
to punish them for that choice. Ironworks were
always a pain to face so I added the stifles to take out the decks to ruin
any attempts to use a Mir Incubator. The Isochron Scepter
Isochron Scepter
Isochron ScepterSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
188
Artist:
Mark Harrison
Text:
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.
s allow for you to
annoy your opponents into submission by countering something every turn.
Echoing Truth
Echoing Truth
Echoing TruthSet: Darksteel
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
21
Artist:
Greg Staples
Text:
Return target non-land permanent and all permanents that share a name with it to owner's hands.
is a huge pain for any sort of Tooth and Nail
Tooth and Nail
Tooth and NailSet: Mirrodin
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
134
Artist:
Greg Hildebrandt
Text:
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play. Entwine 2 (Choose both if you pay the entwine cost.)
deck because it
will force your opponent to play his or her creature from hand, allowing for
your counter magic to do its job.

I must remind you however that this deck is based off of the decks I
commonly encountered at Friday Night Magic in my area. If you choose to
build this deck, change it to meet the demands of the friends you shall be
up against. If you don’t have the money to run some of the lands I
included, use basic lands instead. Regardless of what you use, it is
important that you make the deck truly represent your thought and hard work.


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