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CardShark Content - Beatdown Bedford Crenshaw (5/1/2005)

This is a continuation of the previous article, explaining to newbies what to expect if they open up a booster of a certain expansion, and whether they should buy one at all. Remember that a typical booster's contents are worth only $3.05, unless there are some chase commons and rares. This week we feature the expansions that will rotate out of Extended on October 20, 2005.

TEMPEST:
PLACE IN HISTORY: Tempest was the first expansion to have precons, with each precon having 3 rares, as opposed to modern precons which have only 2. To this day Tempest is one of the most beloved set of all times, with parity among the colors to be the best up to that point, as well as encouraging both aggro (Sligh, WW, Suicide Black) and control (Tradewind). The block of Tempest, Stronghold, and Exodus was called ´´Rath Cycle´´.
PERSONAL HISTORY: This was my first prerelease in Indianapolis, held in the extreme north side of town. It was at the prerelease that I first saw my favorite pet: JACKAL PUP. (Well, favorite except for my vast stuffed penguin collection.) Tempest went on to be my favorite expansion of all time.
THEME: Slivers, and aggressive creatures. Buyback and Shadow were both highly popular. As for the storyline theme, this is where Gerrard
Gerrard
GerrardSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
2
Artist:
Douglas Shuler
Power:
-4
Toughness:
+0
Text:
During your draw phase, draw an additional card.
and crew first arrive in Rath to rescues Captain Sisay
Captain Sisay
Captain SisaySet: Invasion
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Legend
Rarity:
R
Number:
237
Artist:
Ray Lago
Power:
2
Toughness:
2
Text:
T: Search your library for a Legend or legendary card, reveal that card, and put it into your hand. Then shuffle your library.
.
COMMONS: Shadows, goblins, and merfolk. While the common quality was not as high as in Visions
Visions
VisionsSet: Fourth Edition
Cost:
1
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
NéNé Thomas
Text:
Look at the top five cards of any library. You may then shuffle that library.
, it is still quite good. Also, the Sliver commons in this set are still highly desired, especially Muscle Sliver
Muscle Sliver
Muscle SliverSet: Tempest
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Sliver
Rarity:
C
Artist:
Richard Kane Ferguson
Power:
1
Toughness:
1
Text:
All Slivers get +1/+1.
.
RARES: Cursed Scroll
Cursed Scroll
Cursed ScrollSet: Oversize Cards
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
X
Artist:
D. Alexander Gregory
Text:
3, T:Name a card. Target opponent chooses a card at random from your hand. If he or she chooses the named card, Cursed Scoll deals 2 damage to target creature or player.
, Jackal Pup
Jackal Pup
Jackal PupSet: Tempest
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Hound
Rarity:
U
Artist:
Susan Van Camp
Power:
2
Toughness:
1
Text:
For each 1 damage dealt to Jackal Pup, it deals 1 damage to you.
, Soltari Monk
Soltari Monk
Soltari MonkSet: Tempest
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Artist:
Janet Aulisio
Power:
2
Toughness:
1
Text:
Protection from black; shadow (This creature can block or be blocked by only creatures with shadow.)
and Priest, etc. A very nice mix of rares, indeed.
SUGGESTION: Definitely worth $5 to pick up a couple of boosters, or for lots and lots of fun drafts. This was the greatest expansion ever, but for picking up the odd booster just to open it up I still have to go with Visions
Visions
VisionsSet: Fourth Edition
Cost:
1
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
NéNé Thomas
Text:
Look at the top five cards of any library. You may then shuffle that library.
, as the quality of commons is what's important here.

STRONGHOLD:
PLACE IN HISTORY: Last I checked, Stronghold featured the highest turnout for a pre-release ever. This was also the first appearance of Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
, which forever doomed Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.
and Incinerate
Incinerate
IncinerateSet: Fifth Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Scott M. Fischer
Text:
Incinerate deals 3 damage to target creature or player. Creatures damaged by Incinerate cannot regenerate this turn.
into out-of-print status, setting back red decks big time.
PERSONAL HISTORY: This prerelease was perhaps the biggest ever in Indianapolis, and a petition drive there (plus the overcrowded conditions of the one in Chicago) kept prereleases in Indianapolis. I can never remember a more crowded event.
THEME: Multi-color slivers and Spikes were the main themes. In the storyline, Gerrard
Gerrard
GerrardSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
2
Artist:
Douglas Shuler
Power:
-4
Toughness:
+0
Text:
During your draw phase, draw an additional card.
and crew finally penetrate the fortress to which Sisay
Sisay
SisaySet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
6
Artist:
Kaja Foglio
Power:
-2
Toughness:
-3
Text:
Whenever you tap a land for mana, it produces one additional mana of the same type.
is being held.
COMMONS: Outside of spikes and Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
, not much.
RARES: Outside of Mox Diamond
Mox Diamond
Mox DiamondSet: Stronghold
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
132
Artist:
Dan Frazier
Text:
When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond.T: Add one mana of any color to your mana pool. Play this ability as a mana source.
and Sliver Queen
Sliver Queen
Sliver QueenSet: Stronghold
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Legend
Rarity:
R
Number:
141
Artist:
Ron Spencer
Power:
7
Toughness:
7
Text:
Sliver Queen counts as a Sliver.2: Put a Sliver token into play. Treat this token as a 1/1 colorless creature.
, forget it. Worth mentioning the gold uncommon Slivers, of which Crystalline Sliver
Crystalline Sliver
Crystalline SliverSet: Stronghold
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Sliver
Rarity:
U
Number:
139
Artist:
L. A. Williams
Power:
2
Toughness:
2
Text:
Slivers cannot be the target of spells or abilities.
is the most desired.
SUGGESTION: Personally I'd pass on these. Don't pay more than $4 for a booster, and only pick up 1-3.

EXODUS:
PLACE IN HISTORY: This was the first set to feature collectors' numbers, making white the low number and green being the higher numbers. Also, this was the first to show the different rarities illustrated in different colors on the expansion symbol. These also had the last precons to feature 3 rares instead of a measly 2.
PERSONAL HISTORY: I attended the prerelease at Walt Disney World, somehow conning my Mom to extending our stay in Kissimmee so I could go to it. I had an easy time rare drafting, as the Orlando boys didn't catch on to the rarities being on display. It was also just after Exodus' release that the DCI first did rankings for metropolitan areas, and I was the first person ranked #1 in Louisville. It would take a veteran Pro Tour player, Trey Van Cleave (who was actually a transplant) to rob from me the honor.
THEME: In the storyline, this is where Gerrard
Gerrard
GerrardSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
2
Artist:
Douglas Shuler
Power:
-4
Toughness:
+0
Text:
During your draw phase, draw an additional card.
and company escaped from the plane of Rath.
COMMONS: Soul Warden
Soul Warden
Soul WardenSet: Exodus
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
21
Artist:
Randy Gallegos
Power:
1
Toughness:
1
Text:
Whenever any other creature comes into play, gain 1 life.
is the chase common here. Also available is Raging Goblin
Raging Goblin
Raging GoblinSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
200
Artist:
Jeff Miracola
Power:
1
Toughness:
1
Text:
Haste (This creature may attack and tap the turn it comes under your control.)
and shadows.
RARES: Oath of Druids
Oath of Druids
Oath of DruidsSet: Exodus
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
115
Artist:
Daren Bader
Text:
During each player's upkeep, if that player controls fewer creatures than target opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard.
, Hatred
Hatred
HatredSet: Exodus
Cost:
5
Color:
Black
Type:
Instant
Rarity:
R
Number:
64
Artist:
Brom
Text:
Pay X life: Target creature gets +X/+0 until end of turn.
, Mirri
Mirri
MirriSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
5
Artist:
Richard Kane Ferguson
Power:
+0
Toughness:
+5
Text:
Each of your basic lands may be tapped to produce any color of mana instead of its normal type.
, Paladin en-Vec, Recurring Nightmare
Recurring Nightmare
Recurring NightmareSet: Exodus
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
72
Artist:
Jeff Laubenstein
Text:
Sacrifice a creature, Return Recurring Nightmare to owner's hand: Put target creature card from your graveyard into play. Play this ability as a sorcery.
, Survival of the Fittest
Survival of the Fittest
Survival of the FittestSet: Exodus
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
129
Artist:
Pete Venters
Text:
G, Choose and discard a creature card: Search your library for a creature card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.
; in short, lots of great rares.
SUGGESTION: The commons are so-so, but the rares are great, Oath of Mages
Oath of Mages
Oath of MagesSet: Exodus
Cost:
2
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
90
Artist:
Keith Parkinson
Text:
During each player's upkeep, if that player has less life than target opponent, he or she may have Oath of Mages deal 1 damage to that opponent.
notwithstanding. Worth buying a couple of packs at $5.

UNGLUED:
PLACE IN HISTORY: The first silver-bordered expansion, meant to add humor to Magic.
PERSONAL HISTORY: This debuted at my first Gen Con, and I had lots of fun collecting almost all the cards while there.
THEME: Chickens, clamfolk, and strangeness straight from Maro
Maro
MaroSet: Classic Sixth Edition
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
241
Artist:
Stuart Griffin
Power:
*
Toughness:
*
Text:
Maro's power and toughness are each equal to the number of cards in your hand.
's mind.
COMMONS: Lots of strange commons
RARES: Lots of strange rares
SUGGESTION: Packs of these are hard to come by. If you can get some for $4, go get them but I would suggest hoarding them.

URZA'S SAGA:
PLACE IN HISTORY: The start of the most broken block in history. This also featured a rewrite of the Trample rules.
PERSONAL HISTORY: This was my first prerelease in Columbus, OH, held in a strange building right downtown. It was a Saga-only PTQ (a few months later) where I managed to not only get my first PTQ Top 8 appearance, but was the closest I ever came to qualifying for the Pro Tour, where I came within one game of placing in the Top 2 at a 2-slot qualifier, even after drafting what people thought was the worst deck on the table. (I had beaten the guy everyone thought had drafted the best deck :-) ) From this event I gained the honorific ´´Beatdown´´ to my name, which has been maintained to this day, as anyone who sees my name just before reading one of my articles knows.
THEME: Outside of broken blue cards, Echo and cycling
COMMONS: Actually, there are lots of great commons here.
RARES: Outside of the broken cards, there was Lightning Dragon
Lightning Dragon
Lightning DragonSet: Urza's Saga
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Number:
202
Artist:
Ron Spencer
Power:
4
Toughness:
4
Text:
Flying; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) R: Lightning Dragon gets +1/+0 until end of turn.
and then quite a few neat rares for Casual.
SUGGESTION: Worth picking up a couple for $5. This was actually a great set, but the brokenness of so many cards made others look bad in comparison. You want to know why Maro
Maro
MaroSet: Classic Sixth Edition
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
241
Artist:
Stuart Griffin
Power:
*
Toughness:
*
Text:
Maro's power and toughness are each equal to the number of cards in your hand.
limits the amount of good rares in a set? Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
's is why, as there were lots of good rares absolutely ignored due to all the broken cards.

URZA'S LEGACY:
PLACE IN HISTORY: The first set to feature foil cards.
PERSONAL HISTORY: My first prerelease at the Indiana Convention Center (in Indianapolis). It was featured my only lost to a female Magic player ever, losing to this one girl from my local area who would have been exceptionally cute if it wasn't for how Goth her personal style was.
THEME: The rise of tourney-caliber green cards. Storyline featured more of Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
's travails.
COMMONS: Rancor
Rancor
RancorSet: Urza's Legacy
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
C
Number:
110
Artist:
Kev Walker
Text:
Enchanted creature gains +2/+0 and trample.When Rancor is put into a graveyard from play, return Rancor to owner's hand.
is about it.
RARES: Eh, fair. Memory Jar
Memory Jar
Memory JarSet: Urza's Legacy
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
129
Artist:
Donato Giancola
Text:
tap, Sacrifice Memory Jar: Each player sets aside his or her hand, face down, and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she set aside this way.
is about it.
SUGGESTION: I think that WotC made foils to hide how bad the set was, save for Memory Jar
Memory Jar
Memory JarSet: Urza's Legacy
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
129
Artist:
Donato Giancola
Text:
tap, Sacrifice Memory Jar: Each player sets aside his or her hand, face down, and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she set aside this way.
, which was banned in almost all formats within 3 weeks. Pay no more than $4.

6th EDITION:
PLACE IN HISTORY: The invention of ´´the stack´´, as well as screwing up the rules so badly that old-timers to this day get confused over the rules for Magic. (Of course, by ´´old-timers´´ I mean myself :-/ ) It was hard to make a worse base set than Fifth, and WotC definitely tried with Sixth, eliminating Trample Protection, and decent hosers for red to use from the base set, forever crippling Stompy, White Weenie, and Sligh in Type 2. For example, WotC thought that Warthog
Warthog
WarthogSet: Classic Sixth Edition
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Warthog
Rarity:
U
Number:
267
Artist:
Steve White
Power:
3
Toughness:
2
Text:
Swampwalk (This creature is unblockable if defending player controls a swamp.)
was suitable to be green's answer to black, while black's answer to green was Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.
. Enough said.
PERSONAL HISTORY: I hated 6th Edition and how it ruined Magic permanently. So many good cards were forever eliminated from Magic. The only positive memory of the set was that I got an autographed copy of the 6th Edition Players Guide from none other than the author himself, Randy Buehler, just before he became a WotC employee.
THEME: A base set that crippled old-school players, it was only saved by having the Mirage block to add replacements to cards that never should have been removed in the first place.
COMMONS: Typical base set
RARES: Typical base set.
SUGGESTION: This set was a travesty. Best to ignore it unless the packs are $1-$2. I'd rather buy packs of Homelands. Also remember that 6th Edition did not have any foils; if you see a foil with a VI expansion symbol, then it was a promo prize for FNM or Arena
Arena
ArenaSet: Timeshifted
Color:
Land
Type:
Land
Rarity:
R
Number:
117
Artist:
Rob Alexander
Text:
3, T: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.
League.

URZA'S DESTINY:
PLACE IN HISTORY: The final expansion in the most broken block in Magic history.
PERSONAL HISTORY: The first prerelease in which I went to the same place as a previous prerelease (the ICC). The Louisville prerelease had foil Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.
s show up in packs, due to a screw up at Wizards. I went to the Indy prerelease instead of Indy as I thought that PES, which was doing 3 prereleases that weekend, would probably send in their C-team.
THEME: The creation of the tools that Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
intended to use in the war against Phyrexia.
COMMONS: Rather bleh
RARES: Some decent stuff like Opalescence
Opalescence
OpalescenceSet: Urza's Destiny
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
13
Artist:
John Avon
Text:
Each other global enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
, Academy Rector
Academy Rector
Academy RectorSet: Urza's Destiny
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
R
Number:
1
Artist:
Heather Hudson
Power:
1
Toughness:
2
Text:
When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library.
, Powder Keg
Powder Keg
Powder KegSet: Urza's Destiny
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
136
Artist:
Dan Frazier
Text:
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.tap, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.
, and Masticore
Masticore
MasticoreSet: Urza's Destiny
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
134
Artist:
Paolo Parente
Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, you may choose and discard a card from your hand. If you don't, sacrifice Masticore.2: Masticore deals 1 damage to target creature.2: Regenerate Masticore.
.
SUGGESTION: Maybe a few at $3-$4, but these are not boosters I would recommend bothering with.

MERCADIAN MASQUES:
PLACE IN HISTORY: An overreaction of WotC R&D's part to the general power levels found from Mirage to Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
. Often regarded as the weakest block of all time, although I think Ice Age is along similar lines. This was the last appearance of Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.
.
PERSONAL HISTORY: Another indistinguishable prerelease at Indianapolis. My best memory of the set was at a FNM at Lexington, KY, just after the street release, where for the first time ever the Lexington players acted like most Kentucky players (awful), allowing me to draft all but 1-2 of the rebels on the table, allowing me to make a draft deck that was almost Constructed worthy. Needless to say, I dominated them so badly you would have thought I was playing in Louisville or New Albany.
THEME: The Masquerade block didn't rely on mechanics as much as they did three types of creatures: rebels, mercenaries, and spellshapers. Rebels would be dominating as they easily got around countermagic as they continually dug for bigger and bigger creatures. Mercenaries
Mercenaries
MercenariesSet: Ice Age
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Mercenaries
Rarity:
R
Artist:
Cornelius Brudi
Power:
3
Toughness:
3
Text:
Whenever Mercenaries damages a player, that player may pay 3 to prevent that damage.
, being able to only get mercenaries smaller than themselves, were not nearly as potent. The spellshapers saw only marginal use, although I think they would have done much better had Madness been in Type 2 at the same time they were. In the storyline, we go back to Gerrard
Gerrard
GerrardSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
2
Artist:
Douglas Shuler
Power:
-4
Toughness:
+0
Text:
During your draw phase, draw an additional card.
and crew, as they seek to leave the plane of Mercadia.
COMMONS: If they weren't rebels, forget them.
RARES: A few interesting rares, but nothing to go ga-ga over, except for Rishadan Port
Rishadan Port
Rishadan PortSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
324
Artist:
Jerry Tiritilli
Text:
T: Add one colorless mana to your mana pool.1, T: Tap target land.
.
SUGGESTION: Unless they are for $3, I'd skip these.

NEMESIS:
PLACE IN HISTORY: This is generally regarded as the best of the three sets in the cycle, as there was some power in this set, and Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
. An event in Indianapolis would forever affect premier event tourneys ever. The then-current TO of Simply Magic (Indiana's premier tourney organization until two months ago) decided to follow up the prerelease on Saturday with a multi-slot PTQ on Sunday. This so infuriated the nearby premier TO's like Barret Moy and Mike Guptil that the DCI would forever on refuse to allow PTQs on the same weekend as prereleases.
PERSONAL HISTORY: While I went to the Indy prerelease, I didn't get to go the PTQ the second day as my car broke down and I was only able to attend the Saturday prerelease due to getting my Mom to drive me to Indy for the day. The real memory this set brings back to me is of my last tournament in Louisville proper. I had a Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
in play when my opponent played Topple
Topple
ToppleSet: Nemesis
Cost:
3
Color:
White
Type:
Sorcery
Rarity:
C
Number:
24
Artist:
Daren Bader
Text:
Remove target creature with the greatest power from the game. (If two or more creatures are tied for greatest power, target only one of them.)
. I said it fizzled, while my opponent said it went on my next biggest creature. The idiot judge of the night didn't know what the do, and the regular moody judge WHO WAS PLAYING IN THE EVENT AND, ACCORDING TO DCI RULES WASN'T ALLOWED TO ISSUE RULINGS, ruled against me, leaving me with a blemish on my record I could never hope to vanquish. When I asked the MTG-L mailing list the next day the proper ruling, the other regular judge (the one I always beat) went nuts over my daring to ask for a ruling. I was later vindicated by two different Level-3 judges, who agreed with me save for the fact that he wouldn't be able to cast the spell at all, whereas I said the spell fizzled. (Yep, back then ´´fizzle´´ was an official magic term.)
THEME: Fading, Alternative Casting Costs, and to a lesser extent, Mongers. In the storyline, we see what the villains of the overly long storyline are doing.
COMMONS: Not bad in fact. Laccoliths, Faders, and Rebels were great.
RARES: A few interesting ones, like Lin Sivvi, Tangle
Tangle
TangleSet: Invasion
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
213
Artist:
John Avon
Text:
Prevent all combat damage that would be dealt this turn.Attacking creatures don't untap during their controllers' next untap steps.
IFdpcmU=, and Rootwater Thief
Rootwater Thief
Rootwater ThiefSet: Nemesis
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk
Rarity:
R
Number:
40
Artist:
Ron Spears
Power:
1
Toughness:
2
Text:
U: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library.

SUGGESTION: Very nice to pick up. I'd buy some for $5 easily, and wouldn't mind at all drafting nothing but Nemesis.

PROPHECY:
PLACE IN HISTORY: The last set in the Masquerade block. I've been told by friends that a booster draft featuring nothing but Prophecy
Prophecy
ProphecySet: Homelands
Cost:
1
Color:
White
Type:
Sorcery
Rarity:
C
Artist:
Christopher Rush
Text:
Reveal the top card of target opponent's library to all players. If it is a land, gain 1 life. That opponent then shuffles his or her library. Draw a card at the beginning of the next turn's upkeep.
is the worst drafting ever.
PERSONAL HISTORY: None of the set itself, as I had lost a regular place to play. However, I discovered that this set delivered the goods for an effective block R/G deck that I feel I could have won a PTQ with had I gotten the chance to playtest more.
THEME: Rhystic and whether or not you or your opponent's lands were tapped out or not. In the storyline, we see Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
finishing up his preparations for the Phyrexian invasion.
COMMONS: Actually, some pretty decent stuff, as Rhystic was an underappreciated ability. Nice uncommons too in the form of Chimeric Idol
Chimeric Idol
Chimeric IdolSet: Prophecy
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
136
Artist:
Mark Tedin
Text:
0: Tap all lands you control. Chimeric Idol becomes a 3/3 artifact creature until end of turn.
and Vintara Snapper
Vintara Snapper
Vintara SnapperSet: Prophecy
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Turtle
Rarity:
U
Number:
132
Artist:
Joel Biske
Power:
2
Toughness:
2
Text:
Vintara Snapper can't be the target of spells or abilities as long as you control no untapped lands.
.
RARES: You had the Avatars, but really nothing special.
SUGGESTION: I have a higher opinion of this set than my friends. Still, I wouldn't pay over $4 for them.

Next week, as we are biding our time until Saviors of Kamigawa, the third wave of expansions: Invasion thru 8th Edition.


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