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CardShark Content - Beatdown Bedford Crenshaw (5/8/2005)

This is a continuation of the previous articles, explaining to newbies what to expect if they open up a booster of a certain expansion, and whether they should. Remember that a typical booster's contents are worth only $3.05, unless there are some chase commons and rares. This week we feature the expansions that will rotate out of Extended on October 20, 2008; the oldest cards available of Magic Online.

INVASION:
PLACE IN HISTORY: Gold cards came back with a vengeance, as there had not been any since Stronghold 2.5 years prior. Many see this as the birth of Modern Magic, as from here on the R&D for Magic cards was vastly improved and most of the sets were ´´balanced´´.
PERSONAL HISTORY: Personally, I think this set stole away Alliance's title of the most overrated expansion ever. This was my second prerelease at Columbus and became the first state championship I skipped. In fact, I have skipped each one since.
THEME: Lots of gold cards. In fact, too many gold cards. Kicker was the main set mechanic, although ´´split´´ cards would remain the more popular of the two. In the storyline, Phyrexia's invasion on Dominaria begins in earnest.
COMMONS: Ick! Let's just say I can't remember when I last sold any Invasion commons.
RARES: A nice balance of rares, but little to especially recommend them.
SUGGESTION: Buy a few for $3.

PLANESHIFT:
PLACE IN HISTORY: I honestly can't think of one.
PERSONAL HISTORY: My one and only attempt at running a sanctioned event was just after Planeshift was released, as I bought a box to be split up as prizes for a Type 2 tourney held at the Topacon at Dayton, Ohio, near Wright-Pat AFB, which has the best aviation museum of the world. However, the convention only had 10 people show up that day, and only 2 of those people knew how to play Magic. Of them, only one had cards on them and only a handful (by handful I mean I could count them the Kentucky way by using only one hand) were still Type 2 legal. So I got stuck with a box of this crappola. The only bright spot was that by going to the con I not only had a chance to go to the Wright Pat Museum, but was also introduced to Lina Inverse for the first time; she SLAYS me. :-)
THEME: Gating was the only new mechanic, although it's similar to the land cycle in Visions
Visions
VisionsSet: Fourth Edition
Cost:
1
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
NéNé Thomas
Text:
Look at the top five cards of any library. You may then shuffle that library.
. The storyline and cards are nothing more than a continuation of Invasion.
COMMONS: The gold commons are mostly cool, but the mono-colored are absolutely lacking in both interest and power. In the uncommon slots it is the same story, except that Flame-Tongue Kavu is pretty good. I'm willing to trade 3 real-life Terminate
Terminate
TerminateSet: Planeshift
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
128
Artist:
DiTerlizzi
Text:
Destroy target creature. It can't be regenerated.
s for an MTGO Terminate
Terminate
TerminateSet: Planeshift
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
128
Artist:
DiTerlizzi
Text:
Destroy target creature. It can't be regenerated.
.
RARES: Except for blue, each color has 1-2 good rares.
SUGGESTION: Maybe pick up a few for $3, but these are boosters that will be better for some fun drafting rather than actual collecting.

7th EDITION:
PLACE IN HISTORY: The base set had no where but up to go after the previous base sets. WotC made it a point to bring back favorites like Serra Angel
Serra Angel
Serra AngelSet: Revised Edition
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
U
Artist:
Douglas Shuler
Power:
4
Toughness:
4
Text:
Flying Attacking does not cause Serra Angel to tap.
. Cards from Tempest and Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
block made their first appearance in the base set, which could not help but improve the base set. This was also the first base set to have foils.
PERSONAL HISTORY: There isn't much, as by this time I definitely had all the copies of cards I needed. I did some drafting with it, with the most memorable being how I was ganged up upon in a group game just for playing Meekstone
Meekstone
MeekstoneSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Quinton Hoover
Text:
Any creature with power greater than 2 may not be untapped as normal during the untap phase.
first turn.
THEME: A return to old favorites.
COMMONS: typical base set
RARES: typical base set
SUGGESTION: I usually don't like picking up white-bordered cards. If you don't mind white borders, then go ahead and pay $3 for the boosters.

APOCALYPSE:
PLACE IN HISTORY: This was the last appearance of Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
and the Weatherlight crew. This would be the only set to ever push enemy-color combinations.
PERSONAL HISTORY: I wish I had gotten to play more during this set, as I have always thought that enemy-color combinations were more interesting.
THEME: Enemy-color combinations were all the rage. It is telling that, when rating the best R/W cards, WotC rated as one of the best a card that was actually designed for B/W interaction: U3BlY3RyYWwgLynx
Lynx
LynxSet: Portal Second Age
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Cat
Rarity:
C
Artist:
Rebecca Guay
Power:
2
Toughness:
1
Text:
Forestwalk (If defending player has any forests in play, Lynx can't be blocked.)
.
COMMONS: The gold cards were good, but the rest were bad.
RARES: Oh where do I begin…Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.
, Pernicious Deed
Pernicious Deed
Pernicious DeedSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
114
Artist:
Christopher Moeller
Text:
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
, Vindicate
Vindicate
VindicateSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
126
Artist:
Brian Snoddy
Text:
Destroy target permanent.
, U3BlY3RyYWwgLynx
Lynx
LynxSet: Portal Second Age
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Cat
Rarity:
C
Artist:
Rebecca Guay
Power:
2
Toughness:
1
Text:
Forestwalk (If defending player has any forests in play, Lynx can't be blocked.)
, enemy-color dual lands…lots of interesting rares.
SUGGESTION: I'd go for $4 apiece for these boosters; should be great for drafts, save for the poor selection of mono-colored commons.

ODYSSEY:
PLACE IN HISTORY: This was the first expansion for years which did not involve the Phyrexia Invasion, although it did feature what happened 100 years after it.
PERSONAL HISTORY: At one time I had a 3-13 record when it came to Odyssey Limited games, so it's a set I'd just as soon forget.
THEME: The graveyard was the theme for the block, with both Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
back and Threshold being the main mechanics of the block.
COMMONS: A very nice mix of commons. Nothing spectacular, but most are solid.
RARES: Well, there's Braids and Shadowmage Infiltrator
Shadowmage Infiltrator
Shadowmage InfiltratorSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
294
Artist:
Rick Farrell
Power:
1
Toughness:
3
Text:
Shadowmage Infiltrator can't be blocked except by artifact creatures and/or black creatures. Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
, but the real chase card is the uncommon Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
.
SUGGESTION: Well, it brings back bad memories for me, but it might be worth picking up a couple at $4.

TORMENT:
PLACE IN HISTORY: The was the first color-lopsided set, with there being far more black cards than any other color, and white and green having a shortage of cards.
PERSONAL HISTORY: I went to the Columbus prerelease, where I did moderately well. I remember getting lots of squirrels; I would often sing out when I summoned one ´´SQUIRRELS OUT FOR THE SUMMER´´. (This was based on the song ´´School's Out for the Summer´´) I had lots of success at Triple-Torment
Torment
TormentSet: Stronghold
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
23
Artist:
Paolo Parente
Text:
Enchanted creature gets -3/-0.
booster drafts, as I would draft 2-3 Stern Judge
Stern Judge
Stern JudgeSet: Torment
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
16
Artist:
Mike Cavotta
Power:
2
Toughness:
2
Text:
T: Each player loses 1 life for each swamp he or she controls.
s while everyone else fought over Black.
THEME: Madness and Nightmare
Nightmare
NightmareSet: Revised Edition
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Nightmare
Rarity:
R
Artist:
Melissa A. Benson
Power:
*
Toughness:
*
Text:
Flying Nightmare's power and toughness both equal the number of swamps its controller has in play.
s were the new themes, which added to the graveyard theme of Odyssey in broken ways.
COMMONS: Decent stuff, but nothing spectacular at all. I recommend buying foil Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0
s.
RARES: Outside of Grim Lavamancer
Grim Lavamancer
Grim LavamancerSet: Torment
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
100
Power:
1
Toughness:
1
Text:
R, T, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.
, nothing to worry about
SUGGESTION: These make for interesting drafts, but otherwise not that great for collecting unless you prefer playing black decks. $3 for a pack.

JUDGMENT:
PLACE IN HISTORY: This was the set lopsided in favor of green and white, but it paled in comparison to Torment
Torment
TormentSet: Stronghold
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
23
Artist:
Paolo Parente
Text:
Enchanted creature gets -3/-0.

PERSONAL HISTORY: This was my final Columbus prerelease, and I chose to go to this one rather than the Indianapolis one because I wanted to go to the Remington outlet at Jeffersonville (OH) to buy myself a new electric razor. I still have that razor, but I hate it as it has never worked right. (and no, I can't tell you why I haven't replaced it). I found out later that had I gone to Indy, I could have worked there instead of playing. Oh well.
THEME: Wishes, Incarnations, Phantoms, and a preference towards green and white cards
COMMONS: It's really easy to sort the black commons in this set; there's only five. Flaring Pain
Flaring Pain
Flaring PainSet: Judgment
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
89
Artist:
Glen Angus

Text:
Damage can't be prevented this turn. Flashback R
and Phantom Nomad
Phantom Nomad
Phantom NomadSet: Judgment
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Nomad Spirit
Rarity:
C
Number:
17
Artist:
Jim Nelson

Power:
0
Toughness:
0
Text:
Phantom Nomad comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
are the only particularly good commons, although I have always liked Book Burning
Book Burning
Book BurningSet: Judgment
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
80
Artist:
Dave Dorman

Text:
Unless a player has Book Burning deal 6 damage to him or her, put the top 6 cards of target player's library into his or her graveyard.
, especially in Draft. The commons aren't bad; they are quite decent for drafting.
RARES: Mirari's Wake
Mirari's Wake
Mirari's WakeSet: Judgment
Cost:
5
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
139
Artist:
David Martin
Text:
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
was the keystone of a powerful Type 2 deck. Other good rares are the Wishes, Fledging Dragon, and Glory
Glory
GlorySet: Judgment
Cost:
5
Color:
White
Sub Type:
Incarnation
Rarity:
R
Number:
11
Artist:
Donato Giancola
Power:
3
Toughness:
3
Text:
Flying 2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.
.
SUGGESTION: These boosters are interesting when drafted with Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
Block boosters. It's worth picking up a couple of these for $4 as long as you don't prefer black decks.

ONSLAUGHT:
PLACE IN HISTORY: WotC decided that creature types should really matter, so they made sure to make all creatures have creature types that were significant. This was also the start of where having two creature types for a creature became the norm rather than an oddity.
PERSONAL HISTORY: This was the first time I couldn't make the Saturday pre-release, as I was moving to my new apartment close to my new college, as I had just been accepted at its PhD Geography program. The constant carrying of boxes up the stairs caused the arthritis in my ankles to flare, forcing me to need a cane and be in great pain as I almost had to crawl to the prerelease on Sunday. It was worth it as I went undefeated with my sealed deck. Later, an Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
-only Limited PTQ became the first time I had ever placed in the Top 8 of a PTQ that wasn't in Indianapolis (St. Louis).
THEME: Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
had the best series of mechanics of all-time: Morph, Cycle, and Tribal.
COMMONS: Wellwisher
Wellwisher
WellwisherSet: Onslaught
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
300
Artist:
Christopher Rush
Power:
1
Toughness:
1
Text:
T: You gain 1 life for each Elf in play.
and Sparksmith
Sparksmith
SparksmithSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
235
Artist:
Jim Nelson
Power:
1
Toughness:
1
Text:
T: Sparksmith deals X damage to target creature and X damage to you, where X. is the number of Goblins in play.
are the only commons that will age well, but the commons here were mostly very good for tribal decks, making this a great set for drafts.
RARES: Rorix Bladewing
Rorix Bladewing
Rorix BladewingSet: Onslaught
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Dragon Legend
Rarity:
R
Number:
224
Artist:
Darrell Riche
Power:
6
Toughness:
5
Text:
Flying, haste
, Tephraderm
Tephraderm
TephradermSet: Onslaught
Cost:
5
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
239
Artist:
Paolo Parente
Power:
4
Toughness:
5
Text:
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much. damage to that creature.Whenever a spell deals damage to Tephraderm,. Tephraderm deals that much damage to that spell's controller.
, QWtyb21hJ3MgVengeance
Vengeance
VengeanceSet: Portal Second Age
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
Keith Parkinson
Text:
Destroy any one tapped creature.
, Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
, Goblin Piledriver
Goblin Piledriver
Goblin PiledriverSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
205
Artist:
Matt Cavotta
Power:
1
Toughness:
2
Text:
Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each. other attacking Goblin.
, Goblin Sharpshooter
Goblin Sharpshooter
Goblin SharpshooterSet: Onslaught
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
207
Artist:
Greg Staples
Power:
1
Toughness:
1
Text:
Goblin Sharpshooter doesn't untap during your untap step. Whenever a. creature is put into a graveyard from play, untap Goblin Sharpshooter.. T: Goblin Sharpshooter deals 1 damage to target creature or player.
, Ravenus Baloth, and fetchlands all made Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
a great source for great rares as long as you weren't a black or blue player.
SUGGESTION: This was my favorite set since Tempest. Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
-only booster drafts are the best drafts. You should still be able to get boosters for this at retail with a little looking.

LEGIONS:
PLACE IN HISTORY: This was the first, and probably will be the only, all creature expansion. Many regard this as one of the worst expansions of all time, but I think this is mostly from Spikes and most Johnnies. This was THE set for Timmy, and Timmies were out in force for the prereleases, with many locales setting records for attendances.
PERSONAL HISTORY: I did moderately well at the prerelease. My main memory of the set is that I liked drafting this set better than anyone else, mostly because I tended to cut off white and would assault my opponents with soldiers and their tribal effects, sometimes just to PROVOKE them.
THEME: In addition to those presented in Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
, Provoke
Provoke
ProvokeSet: Stronghold
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
63
Artist:
Terese Nielsen
Text:
Untap target creature you do not control. That creature blocks this turn if able.Draw a card.
and Amplify. The main theme was being the all-creature set. Most importantly, Slivers were back.
COMMONS: The Slivers are the only commons other than Timberwatch Elf
Timberwatch Elf
Timberwatch ElfSet: Legions
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
140
Power:
1
Toughness:
2
Text:
T: Target creature gets +X/+X until end of turn, where X is the number of
Elves in play.
that people really want.
RARES: Akroma, Phage, Clickslither
Clickslither
ClickslitherSet: Legions
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Insect
Rarity:
R
Number:
90
Power:
3
Toughness:
3
Text:
Haste Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
, Goblin Goon
Goblin Goon
Goblin GoonSet: Legions
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Goblin Mutant
Rarity:
R
Number:
99
Power:
6
Toughness:
6
Text:
Goblin Goon can’t attack unless you control more creatures than defending
player. Goblin Goon can’t block unless you control more creatures than attacking player.
, and Caller of the Claw
Caller of the Claw
Caller of the ClawSet: Legions
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
R
Number:
121
Power:
2
Toughness:
2
Text:
You may play Caller of the Claw any time you could play an instant. When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn.
are the main rares, and Tribal Forcemage
Tribal Forcemage
Tribal ForcemageSet: Legions
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf Wizard
Rarity:
R
Number:
142
Power:
1
Toughness:
1
Text:
Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
When Tribal Forcemage is turned face up, creatures of the type of your
choice get +2/+2 and gain trample until end of turn.
was underestimated.
SUGGESTION: If you are a Timmy, you will like these sets. If you are a master at drafting, like me, you will appreciate booster drafts with Legions, especially all-Legions drafts. These should still be able to be found at Retail.

SCOURGE:
PLACE IN HISTORY: This was the last expansion with the classic cardface.
PERSONAL HISTORY: I made a mistake in letting someone travel with me to the prerelease, as I had to wait forever for him to get done jawing with people; he actually didn't play at all that day, as he was just there to trade.. I managed to work a deal in having someone else ride back with me, someone I made friends with several years before. As we were waiting for our name to be called at Cracker Barrel some mother with her kids saw us opening packs and said to her kids ´´Hey look, they're playing YuGiOh´´ I said ´´Oh God No; this is Magic´´. My friend thought I came off far stronger than I should, but I had just been insulted.
THEME: Storm and Landcycling was introduced.
COMMONS: Nothing of note; this is a set where the uncommons stole the show.
RARES: Eternal Dragon
Eternal Dragon
Eternal DragonSet: Scourge
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Dragon Spirit
Rarity:
R
Number:
12
Artist:
Justin Sweet
Power:
5
Toughness:
5
Text:
Flying.
3WW: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.
Plainscycling 2
, Siege-Gang Commander, and, err…, Forgotten Ancient
Forgotten Ancient
Forgotten AncientSet: Scourge
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
120
Artist:
Mark Tedin
Power:
0
Toughness:
3
Text:
Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
.
SUGGESTION: This is the set to get if you love to collect uncommons. Otherwise, you should pass on this set. (I actually prefer Legions to Scour
Scour
ScourSet: Urza's Destiny
Cost:
4
Color:
White
Type:
Instant
Rarity:
U
Number:
18
Artist:
Eric Peterson
Text:
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
ge personally). These should still be readily available at retail.

8TH EDITION:
PLACE IN HISTORY: This set was the debut of the brand new cardface, as WotC wanted to make sure that Magic foils were the best looking foils of all time. Ever since, it has been impossible to read the collector's numbers of red and green cards without getting eyestrain (I'm thinking about suing over this.)
PERSONAL HISTORY: I attended the release party at Gen Con, where it became painfully obvious that it was hard to tell white and artifact cards apart from afar. At a seminar at that Gen Con about the Worse Decisions Game Companies made at all time, I asked Richard Garfield himself if 8th Edition cardface would be on it. (He had some reservations about it in a more-private conversation later).
THEME: The idea was to reprint a card from each expansion that had never been reprinted before
COMMONS: C'mon, you know the commons
RARES: C'mon, you know the rares.
SUGGESTION: As this is still the base set we use, I feel that there is no need for me to suggest anything.

There you have, all the boosters available for someone to purchase, aside from the current Type 2 boosters, which won't be fit for reviewing like this for another 2.5 years, where I can look at that Extended rotation block as a whole. Look for it in December of 2007, when I shall (hopefully) be a professor somewhere in the South, and still playing Magic. (Hey, I've been playing for 10.5 years now, what's another 2.5?)


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