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CardShark Content - Beatdown Bedford Crenshaw (8/25/2005)

Recently, MaRo wrote what was one of his finest articles ever, where he had all the cards in Alpha competing to be the last card to be in every core set produced. With 9th Edition, only 24 cards remained to be in every core set. But who will the likely winner be, if there is ever a winner. That is the purpose of this article. Using my mighty penguin wisdom, I can tell you what “permanent” core set cards are more likely to stick around than others.

24) Grizzly Bears
Grizzly Bears
Grizzly BearsSet: Revised Edition
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Bears
Rarity:
C
Artist:
Jeff A. Menges
Power:
2
Toughness:
2
: There are people who hate to see real-life critters in Magic. Plus, there are lots of renames of the Grizzlies: Balduvian Bears
Balduvian Bears
Balduvian BearsSet: Ice Age
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Bears
Rarity:
C
Artist:
Quinton Hoover
Power:
2
Toughness:
2
and Bear Cub
Bear Cub
Bear CubSet: Portal Second Age
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Bear
Rarity:
C
Artist:
Ron Spencer
Power:
2
Toughness:
2
can easily replace it. Elvish Warrior
Elvish Warrior
Elvish WarriorSet: Onslaught
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
260
Artist:
Christopher Moeller
Power:
2
Toughness:
3
could always take up its spot permanently.

23) Air Elemental
Air Elemental
Air ElementalSet: Revised Edition
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Artist:
Richard Thomas
Power:
4
Toughness:
4
Text:
Flying
: It’s a vanilla flying creature, and blue has lots of otherwise vanilla flyers.

22) Giant Spider
Giant Spider
Giant SpiderSet: Revised Edition
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Spider
Rarity:
C
Artist:
Sandra Everingham
Power:
2
Toughness:
4
Text:
Does not fly, but can block flying creatures.
: R&D likes having green flyer blockers. However, Giant Spider
Giant Spider
Giant SpiderSet: Revised Edition
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Spider
Rarity:
C
Artist:
Sandra Everingham
Power:
2
Toughness:
4
Text:
Does not fly, but can block flying creatures.
could be easily replaced by Giant Mantis
Giant Mantis
Giant MantisSet: Mirage
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Mantis
Rarity:
C
Artist:
Randy Gallegos
Power:
2
Toughness:
4
Text:
Giant Mantis can block creatures with flying.
or otherwise similar cards.

21) Scathe Zombies
Scathe Zombies
Scathe ZombiesSet: Revised Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombies
Rarity:
C
Artist:
Jesper Myrfors
Power:
2
Toughness:
2
: It’s vanilla, thus easily replaceable. Severed Legion
Severed Legion
Severed LegionSet: Onslaught
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
166
Artist:
Dany Orizio
Power:
2
Toughness:
2
Text:
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
is eyeing its spot.

20) Nightmare
Nightmare
NightmareSet: Revised Edition
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Nightmare
Rarity:
R
Artist:
Melissa A. Benson
Power:
*
Toughness:
*
Text:
Flying Nightmare's power and toughness both equal the number of swamps its controller has in play.
: MaRo himself says it’s out of flavor. That’s not a good sign.

19) Samite Healer
Samite Healer
Samite HealerSet: Revised Edition
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Artist:
Tom Wänerstrand
Power:
1
Toughness:
1
Text:
T: Prevent 1 damage to any target.
: White has lots of creatures that can easily rotate in to prevent damage.

18) Bog Wraith
Bog Wraith
Bog WraithSet: Revised Edition
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Wraith
Rarity:
U
Artist:
Jeff A. Menges
Power:
3
Toughness:
3
Text:
Swampwalk
: There are other swampwalkers black could have. Besides, I can easily see R&D getting rid of landwalking in all colors other than green.

17) Drudge Skeletons
Drudge Skeletons
Drudge SkeletonsSet: Revised Edition
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Skeletons
Rarity:
C
Artist:
Sandra Everingham
Power:
1
Toughness:
1
Text:
B: Regenerates.
: China has laws against skeletons, so WotC could decide to bring in another token regenerator for black. Besides, it’s not out of the realm of possibility that R&D decides that regeneration should be exclusive to green.

16) Verduran Enchantress
Verduran Enchantress
Verduran EnchantressSet: Revised Edition
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Enchantress
Rarity:
R
Artist:
Kev Brockschmidt
Power:
0
Toughness:
2
Text:
While Enchantress is in play, you may immediately draw a card from your library each time you cast an enchantment.
: Once again, MaRo questions this card’s place in the color pie. The fact that green has a bunch of enchantments helps this card, which is why this card ranks so much higher than Nightmare
Nightmare
NightmareSet: Revised Edition
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Nightmare
Rarity:
R
Artist:
Melissa A. Benson
Power:
*
Toughness:
*
Text:
Flying Nightmare's power and toughness both equal the number of swamps its controller has in play.
.

15) Orcish Artillery
Orcish Artillery
Orcish ArtillerySet: Revised Edition
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Orcs
Rarity:
U
Artist:
Anson Maddocks
Power:
1
Toughness:
3
Text:
T: Orcish Artillery does 2 damage to any target, but it also does 3 damage to you.
: I’m surprised there are any orcs at all; there can easily be a goblin that replaces the Orcs. Sparksmith
Sparksmith
SparksmithSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
235
Artist:
Jim Nelson
Power:
1
Toughness:
1
Text:
T: Sparksmith deals X damage to target creature and X damage to you, where X. is the number of Goblins in play.
perhaps?

14) Regeneration
Regeneration
RegenerationSet: Revised Edition
Cost:
2
Color:
Green
Type:
Enchant Creature
Rarity:
C
Artist:
Quinton Hoover
Text:
G: Target creature regenerates.
: Recently on the Magic website, it was discussed that the regeneration ability does too much to really deserve to stay in the core sets. The fact that it is so iconic saves it.

13) Giant Growth
Giant Growth
Giant GrowthSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Target creature gains +3/+3 until end of turn.
: The last of the boons; green has plenty of possibly replacements for Giant Growth
Giant Growth
Giant GrowthSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Target creature gains +3/+3 until end of turn.
(Armor of Thorns
Armor of Thorns
Armor of ThornsSet: Mirage
Cost:
2
Color:
Green
Type:
Enchant Creature
Rarity:
C
Artist:
Alan Rabinowitz
Text:
You may choose to play Armor of Thorns as an instant; if you do, bury it at end of turn.Play only on a nonblack creature.Enchanted creature gets +2/+2.
, Predator’s Strike). Also, R&D keeps trying to pump up WW; giving it a white GG that works only on attacking or defending creatures is definitely in the realm of possibility.

12) Rod of Ruin
Rod of Ruin
Rod of RuinSet: Revised Edition
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Christopher Rush
Text:
3, T: Rod of Ruin does 1 damage to any target.
: Granite Shard
Granite Shard
Granite ShardSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
182
Artist:
Doug Chaffee
Text:
3, T or R, T: Granite Shard deals 1 damage to target creature or player.
could always replace it. Besides, an artifact that gives direct damage is an easy thing for WotC to replace.

11) Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
: Final Judgment
Final Judgment
Final JudgmentSet: Betrayers of Kamigawa
Cost:
6
Color:
White
Type:
Sorcery
Rarity:
R
Number:
4
Artist:
Kev Walker
Text:
Remove all creatures from the game.
, anyone? Wrath is too efficient, and R&D could finally figure out that putting this in the supposed weenie color is stupid.

10) Raise Dead
Raise Dead
Raise DeadSet: Revised Edition
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Jeff A. Menges
Text:
Bring one creature from your graveyard to your hand.
: A basic ability, but there are quite a few possible replacements.

9) Stream of Life
Stream of Life
Stream of LifeSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Artist:
Mark Poole
Text:
Target player gains X life.
: Would anyone really be surprised if R&D one day considered X-spells too difficult for newbies? Plus, there are lots of green variants and life gain could always become a white-exclusive ability.

8) Howling Mine
Howling Mine
Howling MineSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Poole
Text:
Each player must draw one extra card during the draw phase of each of his or her turns.
: it’s considered a skill tester, and it has an interesting ability, but it has been seen in effective decks. If it is once more used in effective decks, then it goes bye-bye.

7) Goblin King
Goblin King
Goblin KingSet: Revised Edition
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Lord
Rarity:
R
Artist:
Jesper Myrfors
Power:
2
Toughness:
2
Text:
All Goblins in play gain mountainwalk and +1/+1 while this card remains in play.
: Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
block provides possible replacements, but this card has become the iconic lord, which helps its survivability.

6) Circle of Protection Red
Circle of Protection Red
Circle of Protection RedSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
C
Artist:
Mark Tedin
Text:
1: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
: a true staple, but R&D could easily decide that the “weenie color” should have hosers that are weenies, and make Silver Knight
Silver Knight
Silver KnightSet: Scourge
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
U
Number:
23
Artist:
Edward P. Beard, Jr.
Power:
2
Toughness:
2
Text:
First strike.
Protection from red.
and White Knight
White Knight
White KnightSet: Revised Edition
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
U
Artist:
Daniel Gelon
Power:
2
Toughness:
2
Text:
Protection from black, first strike
the anti-red and anti-black cards, getting rid of the last of the COPs. Besides, Story Circle
Story Circle
Story CircleSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
51
Artist:
Bradley Williams
Text:
As Story Circle comes into play, choose a color.W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
could stick around if the Knights are in.

5) Stone Rain
Stone Rain
Stone RainSet: Revised Edition
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Daniel Gelon
Text:
Destroy target land.
: A basic ability, the main threat to this card’s survival is R&D’s fear of land destruction. If true dual lands ever come back, as some R&D members have been considering, they might want to replace Stone with Molten as a balancer.

4) Shatter
Shatter
ShatterSet: Revised Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Shatter destroys target artifact.
: another staple card, but I can see WotC wanting to make green the only color that can get rid of artifacts in the core set. Plus, Demolish
Demolish
DemolishSet: Odyssey
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
183
Artist:
Gary Ruddell
Text:
Destroy target artifact or land.
or Pillage
Pillage
PillageSet: Classic Sixth Edition
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
198
Artist:
Richard Kane Ferguson
Text:
Destroy target artifact or land. It can't be regenerated.
could be seen as a way to remove Shatter
Shatter
ShatterSet: Revised Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Shatter destroys target artifact.
.

3) Flight
Flight
FlightSet: Revised Edition
Cost:
1
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Artist:
Anson Maddocks
Text:
Target creature is now a flying creature.
: very much a staple for blue, but I can see this card being replaced by a renamed Neurok Hoversail
Neurok Hoversail
Neurok HoversailSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
218
Artist:
Alan Pollack
Text:
Equipped creature has flying. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
.

2) Disrupting Scepter
Disrupting Scepter
Disrupting ScepterSet: Revised Edition
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Dan Frazier
Text:
3, T: Opponent must discard one card of his or her choice. Can only be used during controller's turn.
: It would be hard to make another artifact that could perfectly replace the Scepter; it’s marginally playable, but seldom sees serious play. But the possibility is always there.

AND THE (FUTURE) WINNER IS…

1) Fear
Fear
FearSet: Revised Edition
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Artist:
Mark Poole
Text:
Target creature cannot be blocked by any creatures except black creatures and artifact creatures.
: It’s a staple, and the fact that R&D wouldn’t make a piece of equipment with fear in Mirrodin shows that Fear
Fear
FearSet: Revised Edition
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Artist:
Mark Poole
Text:
Target creature cannot be blocked by any creatures except black creatures and artifact creatures.
is meant to be an enchantment, period. Place your money on this card being the sole card that is in ever core set.


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