• Magic: The Gathering
  • Magic: The Gathering Online

Which game do you want to buy from?

How to Buy at a Glance

  • 1. Search for items
  • 2. Purchase via PayPal or CC
  • 3. Receive items in the mail
    (usually in less than a week!)
Want Magic prices from CardShark.com on your Mobile device? - Try the Decked Builder app

Isles of Orkney - Bob Pitcher (7/27/2008)

Since submitting my “Olka’s Veil” article during the weekend of the Eventide Prerelease, I’ve been trying to create a casual deck around the Retrace mechanic and Tilling Treefolk
Tilling Treefolk
Tilling TreefolkSet: Eventide
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Treefolk Druid
Rarity:
C
Number:
78
Artist:
rk post
Power:
1
Toughness:
3
Text:
When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand.
. The new deck would be an appropriate follow up to my blue-white deck, as it would have used the other three colours of Magic: green, red and black. My efforts, however, have been thwarted by two simple yet not uncommon problems. Firstly, I don’t actually own any Eventide cards yet, and secondly, I’ve been distracted by a card that takes my imagination in an entirely different direction:

Nucklavee
Nucklavee
NucklaveeSet: Eventide
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
110
Artist:
Trevor Hairsine
Power:
4
Toughness:
4
Text:
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
.

I imagined the name was a product of the creative minds at WOTC, but researching “Nucklavee
Nucklavee
NucklaveeSet: Eventide
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
110
Artist:
Trevor Hairsine
Power:
4
Toughness:
4
Text:
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
” at Google proved otherwise. Apparently the name of the monster has its origins in Scottish folklore, where the name refers to a “Devil of the Sea.” Look it up yourself, but be warned! Tales of skinless monsters with black blood and yellow veins is not for the meek.

How appropriate for a blue and red hybrid creature to be based on a steam breathing sea creature from folklore. All coolness aside, is the card any good? Well, for serious, competitive, constructed decks, six mana for a 4/4 creature with no evasion means the card probably won’t see play. Fortunately, there’s far more casual Magic being played in the world than there is serious Magic being played, so I’ll be able to have fun with my Nucklavee
Nucklavee
NucklaveeSet: Eventide
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
110
Artist:
Trevor Hairsine
Power:
4
Toughness:
4
Text:
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
s.

Seriously, though: if you had two Eternal Witness
Eternal Witness
Eternal WitnessSet: Fifth Dawn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Human Shaman
Rarity:
U
Number:
86
Power:
2
Toughness:
1
Text:
Whenever Eternal Witness comes into play, return target card from your graveayrd to your hand.
es in your hand with six lands in play, would you not be happy? Nucklavee
Nucklavee
NucklaveeSet: Eventide
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
110
Artist:
Trevor Hairsine
Power:
4
Toughness:
4
Text:
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
is somewhat restrictive on which cards you can return to your hand. but the math is pretty close, right? Yes, Eternal Witness
Eternal Witness
Eternal WitnessSet: Fifth Dawn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Human Shaman
Rarity:
U
Number:
86
Power:
2
Toughness:
1
Text:
Whenever Eternal Witness comes into play, return target card from your graveayrd to your hand.
is still better. Even in my example, with two Witnesses you’d get ANY two cards back and end up with two 2/1 creatures in play, whereas Nucklavee
Nucklavee
NucklaveeSet: Eventide
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
110
Artist:
Trevor Hairsine
Power:
4
Toughness:
4
Text:
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
restricts which two cards you get back, and leaves you with just one 4/4 creature in play. Naturally, designing a deck around Nucklavee
Nucklavee
NucklaveeSet: Eventide
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
110
Artist:
Trevor Hairsine
Power:
4
Toughness:
4
Text:
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
would diminish the restrictions it places on which cards it can return to your hand. In any event, it still seems like a better deal than the Tilling Treefolk
Tilling Treefolk
Tilling TreefolkSet: Eventide
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Treefolk Druid
Rarity:
C
Number:
78
Artist:
rk post
Power:
1
Toughness:
3
Text:
When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand.
trick I was working on.

I’m calling this casual deck, “Isles of Orkney”, partly because there’s islands in it, but mostly because the Nucklavee
Nucklavee
NucklaveeSet: Eventide
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
110
Artist:
Trevor Hairsine
Power:
4
Toughness:
4
Text:
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
folklore is believed to have originated on the Orkney Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s, at the northern tip of Scotland. Interestingly enough, the name “Orkney” finds it origins in the word Orc. Wow, Orcs are red in Magic, so that fits just fine. I’m sure the Isles are fertile…

Spells (20):
4: Flame Jab
Flame Jab
Flame JabSet: Eventide
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
53
Artist:
rk post
Text:
Flame Jab deals 1 damage to target creature or player. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

4: Fertile Ground
Fertile Ground
Fertile GroundSet: Urza's Saga
Cost:
2
Color:
Green
Type:
Enchant Land
Rarity:
C
Number:
252
Artist:
Heather Hudson
Text:
Whenever enchanted land is tapped for mana, it produces an additional one mana of any color.

4: Oona’s Grace
4: Snakeform
Snakeform
SnakeformSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
161
Artist:
Jim Nelson
Text:
Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. Draw a card.

4: Firespout
Firespout
FirespoutSet: Shadowmoor
Cost:
4
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
205
Artist:
Jeff Miracola
Text:
Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play it. (Do both if RG was spent.)


Creatures (16):
4: Tattermunge Duo
Tattermunge Duo
Tattermunge DuoSet: Shadowmoor
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Goblin Warrior Shaman
Rarity:
C
Number:
218
Artist:
Jesper Ejsing
Power:
2
Toughness:
3
Text:
Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.

4: Crag Puca
Crag Puca
Crag PucaSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
U
Number:
101
Artist:
John Howe
Power:
2
Toughness:
4
Text:
o(u/r): Switch Crag Puca's power and toughness until end of turn.

4: Sturdy Hatchling
Sturdy Hatchling
Sturdy HatchlingSet: Eventide
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Number:
163
Artist:
Darrell Riche
Power:
6
Toughness:
6
Text:
Sturdy Hatchling comes into play with four -1/-1 counters on it. o(g/u): Sturdy Hatchling gains shroud until end of turn. Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

4: Nucklavee
Nucklavee
NucklaveeSet: Eventide
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
110
Artist:
Trevor Hairsine
Power:
4
Toughness:
4
Text:
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.


Land (24):
4: Vivid Crag
Vivid Crag
Vivid CragSet: Lorwyn
Cost:
0
Type:
Land
Rarity:
U
Number:
275
Artist:
Martina Pilcerova
Text:
Vivid Crag comes into play tapped with two charge counters on it. T: Add R to your mana pool. T, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.

6: Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s
6: Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s
8: Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
s

Crag Puca
Crag Puca
Crag PucaSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
U
Number:
101
Artist:
John Howe
Power:
2
Toughness:
4
Text:
o(u/r): Switch Crag Puca's power and toughness until end of turn.
is an strange enough name for a card that I could had to Google it too. As it turns out, Puca can find it’s origins in the Old Irish word “Phooka”. Legend has it that a Phooka is a shape changer capable of assuming a variety of terrifying forms. In Magic, Puca is appropriately a blue shapeshifter. Crag is generally used to describe rock outcroppings or hills. Appropriately red. As fascinating as all that may be, I mostly chose the Puca for its four toughness. In fact, most of the creatures I chose for this deck are tough enough to survive my Firespout
Firespout
FirespoutSet: Shadowmoor
Cost:
4
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
205
Artist:
Jeff Miracola
Text:
Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play it. (Do both if RG was spent.)
s, which I hope to cast early and often. Yes, even the Tattermunge Duo
Tattermunge Duo
Tattermunge DuoSet: Shadowmoor
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Goblin Warrior Shaman
Rarity:
C
Number:
218
Artist:
Jesper Ejsing
Power:
2
Toughness:
3
Text:
Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.
survives my own Spouts, as it will gain +1/+1 from the Spout, before the Spout resolves.

As I usually chose to do, I’ve used four of each card in this deck, and none of them are rare. Those are just a couple of my personal preferences for my own casual decks. Obviously the deck would benefit with some rare cards, and with some tweaking of the numbers. I also chose not to use any of the cards I used in my previous deck. That was a little tricky, as I used many of the better blue cards in Olka’s Veil.

My intentions with this deck are to have fun with some silly cards. Nucklavee
Nucklavee
NucklaveeSet: Eventide
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
110
Artist:
Trevor Hairsine
Power:
4
Toughness:
4
Text:
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
was my main inspiration, so I’ve included plenty of red sorceries and blue instants. I considered ways to re-use Nucklavee
Nucklavee
NucklaveeSet: Eventide
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
110
Artist:
Trevor Hairsine
Power:
4
Toughness:
4
Text:
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
, such as Turn to Mist
Turn to Mist
Turn to MistSet: Shadowmoor
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
155
Artist:
Greg Staples
Text:
Remove target creature from the game. Return that card to play under its owner's control at end of turn.
, but I just used Turn to Mist
Turn to Mist
Turn to MistSet: Shadowmoor
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
155
Artist:
Greg Staples
Text:
Remove target creature from the game. Return that card to play under its owner's control at end of turn.
in my previous deck. Just how many times do I need Nucklavee
Nucklavee
NucklaveeSet: Eventide
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
110
Artist:
Trevor Hairsine
Power:
4
Toughness:
4
Text:
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
to come into play anyway? Some of the red sorceries and blue instants I chose happen to have Retrace, thus partially satisfying my desire to build a deck around the Retrace mechanic. I considered including Tilling Treefolk
Tilling Treefolk
Tilling TreefolkSet: Eventide
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Treefolk Druid
Rarity:
C
Number:
78
Artist:
rk post
Power:
1
Toughness:
3
Text:
When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand.
in this deck, but I find it a bit contrary to the Nucklavee
Nucklavee
NucklaveeSet: Eventide
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
110
Artist:
Trevor Hairsine
Power:
4
Toughness:
4
Text:
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
plan.

Obviously I haven’t really played this deck yet. I don’t own any Eventide cards as I write this. I didn’t even get to go to the Prerelease! I wouldn’t consider writing about a serious deck without testing it plenty, but this is a casual deck. I expect to have fun with this deck more than I expect to win with it. That’s not to say I don’t have a winning strategy in mind, though. Like my previous deck, I hope this deck can win the war of attrition. By that, I mean, I plan to have more threats than my opponent has answers, and I hope to have more answers than my opponent has threats. To manage that, I try to find ways to gain card advantage.

In Isles of Orkney, the most important source of card advantage is the sweeper, Firespout
Firespout
FirespoutSet: Shadowmoor
Cost:
4
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
205
Artist:
Jeff Miracola
Text:
Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play it. (Do both if RG was spent.)
. If I am able to destroy two or more of my opponent’s creatures with a single Firespout
Firespout
FirespoutSet: Shadowmoor
Cost:
4
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
205
Artist:
Jeff Miracola
Text:
Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play it. (Do both if RG was spent.)
, I’ve gained some card advantage. Isles Of Orkney includes a number of creatures with toughness large enough to survive its own Firespout
Firespout
FirespoutSet: Shadowmoor
Cost:
4
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
205
Artist:
Jeff Miracola
Text:
Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play it. (Do both if RG was spent.)
s. These tough creatures often cause an opponent to play more creatures so that they can attack through the defences. When an opponent plays more creatures, the Firespout
Firespout
FirespoutSet: Shadowmoor
Cost:
4
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
205
Artist:
Jeff Miracola
Text:
Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play it. (Do both if RG was spent.)
s become even greater sources of card advantage. Flame Jab
Flame Jab
Flame JabSet: Eventide
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
53
Artist:
rk post
Text:
Flame Jab deals 1 damage to target creature or player. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
and Snake Form help deal with creatures large enough to survive Firespout
Firespout
FirespoutSet: Shadowmoor
Cost:
4
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
205
Artist:
Jeff Miracola
Text:
Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play it. (Do both if RG was spent.)
.

Should my plan of sweeping away early creatures succeed, the game should progress long enough for my other sources of card advantage to kick in. Returning a Firespout
Firespout
FirespoutSet: Shadowmoor
Cost:
4
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
205
Artist:
Jeff Miracola
Text:
Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play it. (Do both if RG was spent.)
and Snake Form to my hand with Nucklavee
Nucklavee
NucklaveeSet: Eventide
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
110
Artist:
Trevor Hairsine
Power:
4
Toughness:
4
Text:
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
should really dishearten my opponent. The longer the game goes, the more likely I am to start Retracing Flame Jab
Flame Jab
Flame JabSet: Eventide
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
53
Artist:
rk post
Text:
Flame Jab deals 1 damage to target creature or player. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
and Oona’s Grace. Card advantage into card advantage.

Of course, all of my tricks require plenty of mana. That’s why I have included Fertile Ground
Fertile Ground
Fertile GroundSet: Urza's Saga
Cost:
2
Color:
Green
Type:
Enchant Land
Rarity:
C
Number:
252
Artist:
Heather Hudson
Text:
Whenever enchanted land is tapped for mana, it produces an additional one mana of any color.
. This enchantment is the weak spot in Isles of Orkney. Should an opponent Stone Rain
Stone Rain
Stone RainSet: Revised Edition
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Daniel Gelon
Text:
Destroy target land.
my enchanted land, I’ll be on the losing end of the 2 for 1 exchange, and the mana set-back could be devastating. Isles of Orkney would likely have to hope for some success on the back of its 3 mana defences, Crag Puca
Crag Puca
Crag PucaSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
U
Number:
101
Artist:
John Howe
Power:
2
Toughness:
4
Text:
o(u/r): Switch Crag Puca's power and toughness until end of turn.
and Firespout
Firespout
FirespoutSet: Shadowmoor
Cost:
4
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
205
Artist:
Jeff Miracola
Text:
Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play it. (Do both if RG was spent.)
, as Nucklavee
Nucklavee
NucklaveeSet: Eventide
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
110
Artist:
Trevor Hairsine
Power:
4
Toughness:
4
Text:
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
’s six mana cost is a long way off against land destruction. There’s a reason plenty of casual players whine about land destruction in casual games.

I’m trying the Sturdy Hatchling
Sturdy Hatchling
Sturdy HatchlingSet: Eventide
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Number:
163
Artist:
Darrell Riche
Power:
6
Toughness:
6
Text:
Sturdy Hatchling comes into play with four -1/-1 counters on it. o(g/u): Sturdy Hatchling gains shroud until end of turn. Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
in Isles of Orkney rather than Shrewd Hatchling
Shrewd Hatchling
Shrewd HatchlingSet: Eventide
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Number:
112
Artist:
Carl Frank
Power:
6
Toughness:
6
Text:
Shrewd Hatchling comes into play with four -1/-1 counters on it. o(u/r): Target creature can't block Shrewd Hatchling this turn. Whenever you play a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you play a red spell, remove a -1/-1 counter from Shrewd Hatchling.
as I prefer the Shroud ability over the “target creature can’t block” ability. Shroud should come in handy while I am waiting to remove -1/-1 counters from the Hatchling. With Flame Jab
Flame Jab
Flame JabSet: Eventide
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
53
Artist:
rk post
Text:
Flame Jab deals 1 damage to target creature or player. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
in the deck, removing counters from Shrewd Hatchling
Shrewd Hatchling
Shrewd HatchlingSet: Eventide
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Number:
112
Artist:
Carl Frank
Power:
6
Toughness:
6
Text:
Shrewd Hatchling comes into play with four -1/-1 counters on it. o(u/r): Target creature can't block Shrewd Hatchling this turn. Whenever you play a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you play a red spell, remove a -1/-1 counter from Shrewd Hatchling.
might be easier, but for now I want to try Sturdy. Perhaps when I actually possess some of the cards, I’ll try both Hatchlings to see which works better.

The land is complicated, and may need some work. Isles of Orkney needs green mana early for Fertile Ground
Fertile Ground
Fertile GroundSet: Urza's Saga
Cost:
2
Color:
Green
Type:
Enchant Land
Rarity:
C
Number:
252
Artist:
Heather Hudson
Text:
Whenever enchanted land is tapped for mana, it produces an additional one mana of any color.
, but needs very little green mana after that. It also wants blue and/or red by turn three, probably red, for Firespout
Firespout
FirespoutSet: Shadowmoor
Cost:
4
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
205
Artist:
Jeff Miracola
Text:
Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play it. (Do both if RG was spent.)
. I believe the Fertile Ground
Fertile Ground
Fertile GroundSet: Urza's Saga
Cost:
2
Color:
Green
Type:
Enchant Land
Rarity:
C
Number:
252
Artist:
Heather Hudson
Text:
Whenever enchanted land is tapped for mana, it produces an additional one mana of any color.
s and Vivid Crag
Vivid Crag
Vivid CragSet: Lorwyn
Cost:
0
Type:
Land
Rarity:
U
Number:
275
Artist:
Martina Pilcerova
Text:
Vivid Crag comes into play tapped with two charge counters on it. T: Add R to your mana pool. T, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.
s help ensure the right colours early on, but I won’t know for sure until I can actually build and test the deck. It appears to be very messy mana wise, but hybrid costs actually ease the problem, despite how mixed up they appear.

Again, this casual deck is not about to win you a spot on the Pro Tour. It might not even win many casual games. What Isles of Orkney does do, however, is allow you to explore some serious Magic strategies while having fun with some unusual cards. To me, that’s what casual Magic is all about.


Rate Article



Discuss Article

Click here to discuss this article in forum or leave comments for the author.

RSS feed RSS Feed


This article is provided to you by CardShark.com - A Better Way to Buy and Sell Collectable Games Online. Please check out the rest of our site - you won't be disappointed.

View More ArticlesView More Articles