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Olka's Veil - Bob Pitcher (7/15/2008)

As a 'casually competitive' player, I believe exploring Magic should be more like reading a good book than like studying for an exam. While I do compete in the occasional Pro Tour Qualifier, I find more joy in exploring strategies that have not already been developed by Magic players more qualified than myself. That's not to say I don't take the game seriously. My seriousness is aimed more at helping others enjoy the game more than it is aimed at achieving my own level of tournament success. Sharing the joy and knowledge I find in Magic is not unlike telling someone about a good book I just read, and that's what I intend to do with this article.

Nearly a year ago, in an article here at Cardshark, I wrote, 'Experienced players won't find much interesting here, but newer players might learn something from my explanations. I don't have the credentials to claim my strategies are valuable, but if they get you thinking about game theory, it's worth reading.' I'm saying the same thing now, about this article. The deck I'm writing about here will not win you a spot on the Pro Tour. You might not even win many casual games with it. You may, however, if you are less experienced than myself, learn something from it.

I call my latest casual deck 'Olka's Veil'. Olka is a Mistmeadow witch in the Lorwyn / Shadowmoor storyline. She is quoted in the flavour text on two of the cards in my deck. Two other cards include the word 'veil' in their titles, so Olka's Veil it is. I warned you this was casual! The design evolved from my efforts to create a rareless blue and white control deck in the current block format. I try to develop such decks in every format. This one turned out rather well!

I've listed my deck in a manner contrary to the suggested guidelines here at Cardshark. Rather than sort the deck into lands, creatures, and spells, I've listed them in the order in which I feel they need to be explained.

4 Mistveil Plains
Mistveil Plains
Mistveil PlainsSet: Shadowmoor
Cost:
0
Type:
Land
Sub Type:
Plains
Rarity:
U
Number:
275
Artist:
Rob Alexander
Text:
(T Add W to your mana pool.) Mistveil Plains comes into play tapped. W, T Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.

4 Safewright Quest
Safewright Quest
Safewright QuestSet: Shadowmoor
Cost:
2
Color:
Multicolor
Type:
Sorcery
Rarity:
C
Number:
240
Artist:
Dan Scott
Text:
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.

4 Ponder
Ponder
PonderSet: Lorwyn
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
79
Artist:
Mark Tedin
Text:
Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.

4 Unmake
Unmake
UnmakeSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
96
Artist:
Steven Belledin
Text:
Remove target creature from the game.

4 Oblivion Ring
Oblivion Ring
Oblivion RingSet: Lorwyn
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
C
Number:
34
Artist:
Wayne England
Text:
When Oblivion Ring comes into play, remove another target nonland permanent from the game. When Oblivion Ring leaves play, return the removed card to play under its owner's control.

4 Plumeveil
Plumeveil
PlumeveilSet: Shadowmoor
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Number:
145
Artist:
Nils Hamm
Power:
4
Toughness:
4
Text:
Flash Flying, defender

4 Kitchen Finks
Kitchen Finks
Kitchen FinksSet: Shadowmoor
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Ouphe
Rarity:
U
Number:
229
Artist:
Kev Walker
Power:
3
Toughness:
2
Text:
When Kitchen Finks comes into play, you gain 2 life. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

4 Spectral Procession
Spectral Procession
Spectral ProcessionSet: Shadowmoor
Cost:
6
Color:
White
Type:
Sorcery
Rarity:
U
Number:
23
Artist:
Jeremy Enecio
Text:
(o(2/w) can be paid with any two mana or with W. This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying into play.

4 Mulldrifter
Mulldrifter
MulldrifterSet: Lorwyn
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
C
Number:
76
Artist:
Eric Fortune
Power:
2
Toughness:
2
Text:
Flying When Mulldrifter comes into play, draw two cards. Evoke 2U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

4 Turn to Mist
Turn to Mist
Turn to MistSet: Shadowmoor
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
155
Artist:
Greg Staples
Text:
Remove target creature from the game. Return that card to play under its owner's control at end of turn.

4 Vivid Meadow
Vivid Meadow
Vivid MeadowSet: Lorwyn
Cost:
0
Type:
Land
Rarity:
U
Number:
279
Artist:
Rob Alexander
Text:
Vivid Meadow comes into play tapped with two charge counters on it. T: Add W to your mana pool. T, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.

8 Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

8 Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s

You'll notice that I‘ve used four of each card (other than basic land). That's just one of my preferences for my casual decks. The deck could be improved by tweaking the numbers and including some counter magic. When a kid starts beating me with Overrun
Overrun
OverrunSet: Tempest
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Jeff Miracola
Text:
All creatures you control get +3/+3 and gain trample until end of turn.
in his Elf deck, I'll add Negate
Negate
NegateSet: Morningtide
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
43
Artist:
Jeremy Jarvis
Text:
Counter target noncreature spell.
s. Until then, there's other fun and lessons to be shared.

You'll also notice I've included one card from Eventide. I am writing this during the morning of the Eventide Pre-Release which I am unable to attend as I am recovering from surgery. Obviously I have not tested the deck with real Eventide cards. Further along in the article I share my thoughts about other Eventide cards that I considered for this deck. Unmake
Unmake
UnmakeSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
96
Artist:
Steven Belledin
Text:
Remove target creature from the game.
is the only Eventide card I am sure I want in my deck, as it is better than the card I have been using: Crib Swap
Crib Swap
Crib SwapSet: Lorwyn
Cost:
3
Color:
White
Type:
Tribal Instant
Sub Type:
Shapeshifter
Rarity:
U
Number:
11
Artist:
Brandon Dorman
Text:
Changeling (This card is every creature type at all times.) Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.
.

For experienced players this deck will appear rather basic. Less experienced players may not find it very exciting at first glance either. A wealth of Magic theory can be explored with this deck, though. To begin exploring those theories, let me explain why I have chosen each card.

This discussion has to begin with Mistveil Plains
Mistveil Plains
Mistveil PlainsSet: Shadowmoor
Cost:
0
Type:
Land
Sub Type:
Plains
Rarity:
U
Number:
275
Artist:
Rob Alexander
Text:
(T Add W to your mana pool.) Mistveil Plains comes into play tapped. W, T Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
. This land is at the core of the strategy that lead me to build this deck. Reminisce
Reminisce
ReminisceSet: Onslaught
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
105
Artist:
Bradley Williams
Text:
Target player shuffles his or her graveyard into his or her library.
nt of Soldevi Digger
Soldevi Digger
Soldevi DiggerSet: Alliances
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Amy Weber
Text:
2: Put the top card of your graveyard on the bottom of your library.
from Alliances, Mistveil Plains
Mistveil Plains
Mistveil PlainsSet: Shadowmoor
Cost:
0
Type:
Land
Sub Type:
Plains
Rarity:
U
Number:
275
Artist:
Rob Alexander
Text:
(T Add W to your mana pool.) Mistveil Plains comes into play tapped. W, T Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
allows this deck to use it's important spells over and over. Of course, doing so requires some other tricks, and that brings us to the next card already.

Safewright Quest
Safewright Quest
Safewright QuestSet: Shadowmoor
Cost:
2
Color:
Multicolor
Type:
Sorcery
Rarity:
C
Number:
240
Artist:
Dan Scott
Text:
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
provides two important effects for this deck. The most obvious effect is how Quest can search for a Mistveil Plains
Mistveil Plains
Mistveil PlainsSet: Shadowmoor
Cost:
0
Type:
Land
Sub Type:
Plains
Rarity:
U
Number:
275
Artist:
Rob Alexander
Text:
(T Add W to your mana pool.) Mistveil Plains comes into play tapped. W, T Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
. Yes, that non-basic land does count as a Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.
. It has 'Land - Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.
' right on the card. This search affect ensures you will have a Mistveil Plains
Mistveil Plains
Mistveil PlainsSet: Shadowmoor
Cost:
0
Type:
Land
Sub Type:
Plains
Rarity:
U
Number:
275
Artist:
Rob Alexander
Text:
(T Add W to your mana pool.) Mistveil Plains comes into play tapped. W, T Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
when you want one, and it also thins your deck of one more land. Thinning your deck of land increases your odds of drawing an important card, ever so slightly. The more important effect of Quest is its shuffle effect. Mistveil Plains
Mistveil Plains
Mistveil PlainsSet: Shadowmoor
Cost:
0
Type:
Land
Sub Type:
Plains
Rarity:
U
Number:
275
Artist:
Rob Alexander
Text:
(T Add W to your mana pool.) Mistveil Plains comes into play tapped. W, T Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
can put cards on the bottom of your library, but its the Quest that shuffles them up to where you might draw them.

The interaction of Safewright Quest
Safewright Quest
Safewright QuestSet: Shadowmoor
Cost:
2
Color:
Multicolor
Type:
Sorcery
Rarity:
C
Number:
240
Artist:
Dan Scott
Text:
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
and Mistveil Plains
Mistveil Plains
Mistveil PlainsSet: Shadowmoor
Cost:
0
Type:
Land
Sub Type:
Plains
Rarity:
U
Number:
275
Artist:
Rob Alexander
Text:
(T Add W to your mana pool.) Mistveil Plains comes into play tapped. W, T Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
can create some less than obvious advantages. Each time you Quest, you thin the deck of another land, and each time you use Mistveil Plains
Mistveil Plains
Mistveil PlainsSet: Shadowmoor
Cost:
0
Type:
Land
Sub Type:
Plains
Rarity:
U
Number:
275
Artist:
Rob Alexander
Text:
(T Add W to your mana pool.) Mistveil Plains comes into play tapped. W, T Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
, your deck gets fatter with important spells. As a game progresses, you will be replacing more spells to your library, but you won't be replacing land. This creates a higher concentration of good spells in your deck. You'll be drawing power while your opponent worries about top decking land. This article is about a casual deck, so I'd rather not get into mathematical examples of how Quest and Mistveil Plains
Mistveil Plains
Mistveil PlainsSet: Shadowmoor
Cost:
0
Type:
Land
Sub Type:
Plains
Rarity:
U
Number:
275
Artist:
Rob Alexander
Text:
(T Add W to your mana pool.) Mistveil Plains comes into play tapped. W, T Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
can improve your draw later in the game. I think you get the idea.

Ponder
Ponder
PonderSet: Lorwyn
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
79
Artist:
Mark Tedin
Text:
Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.
is a card that helps reduce the luck factor in Magic, and potentially allows you an opportunity to use your skill. Ponder
Ponder
PonderSet: Lorwyn
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
79
Artist:
Mark Tedin
Text:
Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.
can help you find the card you need, when you need it. Ponder
Ponder
PonderSet: Lorwyn
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
79
Artist:
Mark Tedin
Text:
Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.
gives you options each time you use it, and selecting the right option is a skill based decision. Ponder
Ponder
PonderSet: Lorwyn
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
79
Artist:
Mark Tedin
Text:
Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.
also has a shuffle effect, which can be handy if you don't have a Safewright Quest
Safewright Quest
Safewright QuestSet: Shadowmoor
Cost:
2
Color:
Multicolor
Type:
Sorcery
Rarity:
C
Number:
240
Artist:
Dan Scott
Text:
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
to mix in the cards returned to the bottom of your library by Mistveil Plains
Mistveil Plains
Mistveil PlainsSet: Shadowmoor
Cost:
0
Type:
Land
Sub Type:
Plains
Rarity:
U
Number:
275
Artist:
Rob Alexander
Text:
(T Add W to your mana pool.) Mistveil Plains comes into play tapped. W, T Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
. Don't take my word for how strong Ponder
Ponder
PonderSet: Lorwyn
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
79
Artist:
Mark Tedin
Text:
Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.
can be, consider how it's already been restricted in Vintage.

Unmake
Unmake
UnmakeSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
96
Artist:
Steven Belledin
Text:
Remove target creature from the game.
is simply a great spell for dealing with creatures. It removes creatures from the game, which is important in a block with Persist, Makeshift Mannequin
Makeshift Mannequin
Makeshift MannequinSet: Lorwyn
Cost:
4
Color:
Black
Type:
Instant
Rarity:
U
Number:
124
Artist:
Darrell Riche
Text:
Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." 0
, Reveillark
Reveillark
ReveillarkSet: Morningtide
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
22
Artist:
Jim Murray
Power:
4
Toughness:
3
Text:
Flying When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play. Evoke 5W(You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
, and Shield of the Oversoul
Shield of the Oversoul
Shield of the OversoulSet: Shadowmoor
Cost:
4
Color:
Multicolor
Type:
Enchantment
Sub Type:
Aura
Rarity:
C
Number:
242
Artist:
Steven Belledin
Text:
Enchant creature As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.
. As an instant it can help against nasty block tricks like Mirrorweave
Mirrorweave
MirrorweaveSet: Shadowmoor
Cost:
6
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
143
Artist:
Jim Pavelec
Text:
Each other creature becomes a copy of target nonlegendary creature until end of turn.
and Mutavault
Mutavault
MutavaultSet: Morningtide
Cost:
0
Type:
Land
Rarity:
R
Number:
148
Artist:
Fred Fields
Text:
T: Add 1 to your mana pool. 1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
. I've played my deck plenty with Crib Swap
Crib Swap
Crib SwapSet: Lorwyn
Cost:
3
Color:
White
Type:
Tribal Instant
Sub Type:
Shapeshifter
Rarity:
U
Number:
11
Artist:
Brandon Dorman
Text:
Changeling (This card is every creature type at all times.) Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.
in this slot, and will be very happy not to have to worry about 1/1 Changeling tokens anymore.

Oblivion Ring
Oblivion Ring
Oblivion RingSet: Lorwyn
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
C
Number:
34
Artist:
Wayne England
Text:
When Oblivion Ring comes into play, remove another target nonland permanent from the game. When Oblivion Ring leaves play, return the removed card to play under its owner's control.
is important for its versatility. Having answers for Bitterblossom
Bitterblossom
BitterblossomSet: Morningtide
Cost:
2
Color:
Black
Type:
Tribal Enchantment
Sub Type:
Faerie
Rarity:
R
Number:
58
Artist:
Rebecca Guay
Text:
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.
and Chameleon Colossus
Chameleon Colossus
Chameleon ColossusSet: Morningtide
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
116
Artist:
Darrell Riche
Power:
4
Toughness:
4
Text:
Changeling (This card is every creature type at all times.)Protection from black2GG: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
is important in this block. (Unmake
Unmake
UnmakeSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
96
Artist:
Steven Belledin
Text:
Remove target creature from the game.
is black and white, so even if you pay for it with just white mana, it cannot target the Colossus.) As an enchantment, Oblivion Ring
Oblivion Ring
Oblivion RingSet: Lorwyn
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
C
Number:
34
Artist:
Wayne England
Text:
When Oblivion Ring comes into play, remove another target nonland permanent from the game. When Oblivion Ring leaves play, return the removed card to play under its owner's control.
also helps maintain the 'two white permanent' requirement of Mistveil Plains
Mistveil Plains
Mistveil PlainsSet: Shadowmoor
Cost:
0
Type:
Land
Sub Type:
Plains
Rarity:
U
Number:
275
Artist:
Rob Alexander
Text:
(T Add W to your mana pool.) Mistveil Plains comes into play tapped. W, T Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
.

This deck is all about card advantage, and Plumeveil
Plumeveil
PlumeveilSet: Shadowmoor
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Number:
145
Artist:
Nils Hamm
Power:
4
Toughness:
4
Text:
Flash Flying, defender
can provide for some subtle card advantage if played correctly. It's best to take advantage of Plumeveil
Plumeveil
PlumeveilSet: Shadowmoor
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Number:
145
Artist:
Nils Hamm
Power:
4
Toughness:
4
Text:
Flash Flying, defender
's Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
ability to surprise an opponent during combat. Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
out a Plumeveil
Plumeveil
PlumeveilSet: Shadowmoor
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Number:
145
Artist:
Nils Hamm
Power:
4
Toughness:
4
Text:
Flash Flying, defender
when a 3/3 (or smaller) creature is attacking. The Plumeveil
Plumeveil
PlumeveilSet: Shadowmoor
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Number:
145
Artist:
Nils Hamm
Power:
4
Toughness:
4
Text:
Flash Flying, defender
can block and likely destroy that creature. At that point, the exchange is one card for one card. However, if your Plumeveil
Plumeveil
PlumeveilSet: Shadowmoor
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Number:
145
Artist:
Nils Hamm
Power:
4
Toughness:
4
Text:
Flash Flying, defender
survives to deal with future attackers, you've gained an advantage. Your one Plumeveil
Plumeveil
PlumeveilSet: Shadowmoor
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Number:
145
Artist:
Nils Hamm
Power:
4
Toughness:
4
Text:
Flash Flying, defender
dealt with more than one threat. Compare that to how Oblivion Ring
Oblivion Ring
Oblivion RingSet: Lorwyn
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
C
Number:
34
Artist:
Wayne England
Text:
When Oblivion Ring comes into play, remove another target nonland permanent from the game. When Oblivion Ring leaves play, return the removed card to play under its owner's control.
or Unmake
Unmake
UnmakeSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
96
Artist:
Steven Belledin
Text:
Remove target creature from the game.
each deal with one threat at a time (usually).

Who hasn't tried Kitchen Finks
Kitchen Finks
Kitchen FinksSet: Shadowmoor
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Ouphe
Rarity:
U
Number:
229
Artist:
Kev Walker
Power:
3
Toughness:
2
Text:
When Kitchen Finks comes into play, you gain 2 life. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
yet? The Finks provides for some subtle advantages in much the same way Plumeveil
Plumeveil
PlumeveilSet: Shadowmoor
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Number:
145
Artist:
Nils Hamm
Power:
4
Toughness:
4
Text:
Flash Flying, defender
does. Imagine you're playing against a Goblin / Burn deck. When you first play Finks, you gain two life, which, in a sense, counteracts the first Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
your opponent might have planned for your head. Then, Finks can block a 1/1 Goblin and live, or block a 2/2 goblin and return to play with Persist. Either way, Finks is there to block yet another creature next turn. So, just one Finks has dealt with one Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
(sort of), one attacker, and potentially an attacker next turn. One card dealing with at least three cards. Do you like those numbers? Admittedly, this is an over simplified look at how Finks provides such advantages. The Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
it dealt with can still be used to remove one of your creatures, thus negating the advantage in my example.. The Finks can, however, mess with your opponent's plan of beating you down with some goblins and then throwing burn spells at your head to finish you off.

Spectral Procession
Spectral Procession
Spectral ProcessionSet: Shadowmoor
Cost:
6
Color:
White
Type:
Sorcery
Rarity:
U
Number:
23
Artist:
Jeremy Enecio
Text:
(o(2/w) can be paid with any two mana or with W. This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying into play.
continues with the card advantage theme, only in a more obvious way. Repeat after me: 'Three for one.' Putting three permanents into play with just one card is good math. With Spectral Procession
Spectral Procession
Spectral ProcessionSet: Shadowmoor
Cost:
6
Color:
White
Type:
Sorcery
Rarity:
U
Number:
23
Artist:
Jeremy Enecio
Text:
(o(2/w) can be paid with any two mana or with W. This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying into play.
, we get three 1/1 fliers for 3 mana! Not only is it nice card advantage, but it is very efficient. Compare that to Cenn's Enlistment
Cenn's Enlistment
Cenn's EnlistmentSet: Eventide
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
C
Number:
3
Artist:
Matt Cavotta
Text:
Put two 1/1 white Kithkin Soldier creature tokens into play. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
from Eventide: two 1/1 NON-fliers for 4 mana. Sure, Cenn's Enlistment
Cenn's Enlistment
Cenn's EnlistmentSet: Eventide
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
C
Number:
3
Artist:
Matt Cavotta
Text:
Put two 1/1 white Kithkin Soldier creature tokens into play. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
has retrace, which is a great ability, but what's so exciting about Retracing an over costed card? Do you want to make three 1/1 fliers from one card for three mana, or would you rather make four 1/1 non-fliers from two cards over two turns for eight mana? (Yes, TWO cards. The land you pitch for Retrace does count as a card, even if it is not so important later in the game.) Cenn's Enlistment
Cenn's Enlistment
Cenn's EnlistmentSet: Eventide
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
C
Number:
3
Artist:
Matt Cavotta
Text:
Put two 1/1 white Kithkin Soldier creature tokens into play. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
will find a home in my rareless Kithkin deck, but not in Olka's Veil.

Mulldrifter
Mulldrifter
MulldrifterSet: Lorwyn
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
C
Number:
76
Artist:
Eric Fortune
Power:
2
Toughness:
2
Text:
Flying When Mulldrifter comes into play, draw two cards. Evoke 2U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
provides for the most obvious card advantage trick in the deck. Evoke Mully two draw two cards. That's only a two for one deal, but later in the game you can actually play Mully as a 2/2 flyer, making it a three for one deal (draw two cards and create one permanent with just one card). Of course, this deck has other tricks to bring more value to Mully. Evoking a Mully early to draw cards allows Mistveil Plains
Mistveil Plains
Mistveil PlainsSet: Shadowmoor
Cost:
0
Type:
Land
Sub Type:
Plains
Rarity:
U
Number:
275
Artist:
Rob Alexander
Text:
(T Add W to your mana pool.) Mistveil Plains comes into play tapped. W, T Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
to put that Mully back into the deck. Safewright Quest
Safewright Quest
Safewright QuestSet: Shadowmoor
Cost:
2
Color:
Multicolor
Type:
Sorcery
Rarity:
C
Number:
240
Artist:
Dan Scott
Text:
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
will shuffle that Mully back into the mix where you could draw it again and continue to draw more cards. Rinse. Repeat. There's more tricks to use with Mully, the best of which involves my next card….

Turn to Mist
Turn to Mist
Turn to MistSet: Shadowmoor
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
155
Artist:
Greg Staples
Text:
Remove target creature from the game. Return that card to play under its owner's control at end of turn.
might seems like a rather weak card for this deck, but it provides for some important tricks, and Oh So Much Fun! Turn to Mist
Turn to Mist
Turn to MistSet: Shadowmoor
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
155
Artist:
Greg Staples
Text:
Remove target creature from the game. Return that card to play under its owner's control at end of turn.
can be used as a form of removal if you are caught in a tough spot without Unmake
Unmake
UnmakeSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
96
Artist:
Steven Belledin
Text:
Remove target creature from the game.
. For instance, if an opponent attacks with a few creatures and tries to turn them all into massive beasts with Mirrorweave
Mirrorweave
MirrorweaveSet: Shadowmoor
Cost:
6
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
143
Artist:
Jim Pavelec
Text:
Each other creature becomes a copy of target nonlegendary creature until end of turn.
, you could just turn Mirrorweave
Mirrorweave
MirrorweaveSet: Shadowmoor
Cost:
6
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
143
Artist:
Jim Pavelec
Text:
Each other creature becomes a copy of target nonlegendary creature until end of turn.
's target into mist and live to talk about it. A better plan for Turn to Mist
Turn to Mist
Turn to MistSet: Shadowmoor
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
155
Artist:
Greg Staples
Text:
Remove target creature from the game. Return that card to play under its owner's control at end of turn.
is for getting extra mileage from your Kitchen Finks
Kitchen Finks
Kitchen FinksSet: Shadowmoor
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Ouphe
Rarity:
U
Number:
229
Artist:
Kev Walker
Power:
3
Toughness:
2
Text:
When Kitchen Finks comes into play, you gain 2 life. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
. Let's say you have a Finks in play with a -1/-1 counter on it from Persist. You block with that Finks, let combat damage go on the stack, and then Mist the Finks away. It comes back as a fresh new Finks (without the counter). You gain two life and the Persist is 'reset'. If you're really fortunate, the Finks destroyed the creature it was blocking, adding up yet more card advantage for you.

Of course the coolest trick for Turn to Mist
Turn to Mist
Turn to MistSet: Shadowmoor
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
155
Artist:
Greg Staples
Text:
Remove target creature from the game. Return that card to play under its owner's control at end of turn.
involves evoking Mulldrifter
Mulldrifter
MulldrifterSet: Lorwyn
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
C
Number:
76
Artist:
Eric Fortune
Power:
2
Toughness:
2
Text:
Flying When Mulldrifter comes into play, draw two cards. Evoke 2U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
. Mulldrifter
Mulldrifter
MulldrifterSet: Lorwyn
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
C
Number:
76
Artist:
Eric Fortune
Power:
2
Toughness:
2
Text:
Flying When Mulldrifter comes into play, draw two cards. Evoke 2U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
comes into play, triggering the 'draw two cards' ability and the 'if you played it for its evoke cost, sacrifice this when it comes into play' ability. While those triggered abilities are on the stack, you get an opportunity to play spells or abilities. Remember, though, that only certain kinds of spells or abilities can be played when the stack has things on it. Instants can be played. Turn to Mist
Turn to Mist
Turn to MistSet: Shadowmoor
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
155
Artist:
Greg Staples
Text:
Remove target creature from the game. Return that card to play under its owner's control at end of turn.
is an instant. Do you see where this is going? A lot of less experienced players don't understand this when I do it during a game. My Turn to Mist
Turn to Mist
Turn to MistSet: Shadowmoor
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
155
Artist:
Greg Staples
Text:
Remove target creature from the game. Return that card to play under its owner's control at end of turn.
goes on the stack on top of the Mulldrifter
Mulldrifter
MulldrifterSet: Lorwyn
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
C
Number:
76
Artist:
Eric Fortune
Power:
2
Toughness:
2
Text:
Flying When Mulldrifter comes into play, draw two cards. Evoke 2U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
's triggered abilities. Turn to Mist
Turn to Mist
Turn to MistSet: Shadowmoor
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
155
Artist:
Greg Staples
Text:
Remove target creature from the game. Return that card to play under its owner's control at end of turn.
resolves first, removing the Mulldrifter
Mulldrifter
MulldrifterSet: Lorwyn
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
C
Number:
76
Artist:
Eric Fortune
Power:
2
Toughness:
2
Text:
Flying When Mulldrifter comes into play, draw two cards. Evoke 2U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
from the game until end of turn. Then the 'sacrifice' trigger ability resolved, but the Mully isn't there to sacrifice anymore. Then the 'draw two cards' triggered ability resolves, and I draw two cards. Then the stack is empty and the turn continues. A the end of the turn, the 2nd part of the Turn to Mist
Turn to Mist
Turn to MistSet: Shadowmoor
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
155
Artist:
Greg Staples
Text:
Remove target creature from the game. Return that card to play under its owner's control at end of turn.
effect kicks in and returns my Mulldrifter
Mulldrifter
MulldrifterSet: Lorwyn
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
C
Number:
76
Artist:
Eric Fortune
Power:
2
Toughness:
2
Text:
Flying When Mulldrifter comes into play, draw two cards. Evoke 2U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
to play. I get to draw two more cards, and Mully stays in play as a 2/2 flyer. With two cards (Mulldrifter
Mulldrifter
MulldrifterSet: Lorwyn
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
C
Number:
76
Artist:
Eric Fortune
Power:
2
Toughness:
2
Text:
Flying When Mulldrifter comes into play, draw two cards. Evoke 2U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
and Turn to Mist
Turn to Mist
Turn to MistSet: Shadowmoor
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
155
Artist:
Greg Staples
Text:
Remove target creature from the game. Return that card to play under its owner's control at end of turn.
) I drew four cards and created a 2/2 flyer. That's a 2 for 5 situation, for just five mana.

The land mix is slanted to be heavier white than blue. This can be a problem with early Ponder
Ponder
PonderSet: Lorwyn
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
79
Artist:
Mark Tedin
Text:
Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.
s, but is necessary for all the triple white mana costs (Unmake
Unmake
UnmakeSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
96
Artist:
Steven Belledin
Text:
Remove target creature from the game.
, Procession). Vivid Meadow
Vivid Meadow
Vivid MeadowSet: Lorwyn
Cost:
0
Type:
Land
Rarity:
U
Number:
279
Artist:
Rob Alexander
Text:
Vivid Meadow comes into play tapped with two charge counters on it. T: Add W to your mana pool. T, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.
helps with blue mana enough (12 sources) that turn two Ponder
Ponder
PonderSet: Lorwyn
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
79
Artist:
Mark Tedin
Text:
Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.
s are usually possible. Sixteen white sources ensures the deck can hit 3 white quickly, and Safewright Quest
Safewright Quest
Safewright QuestSet: Shadowmoor
Cost:
2
Color:
Multicolor
Type:
Sorcery
Rarity:
C
Number:
240
Artist:
Dan Scott
Text:
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
solidifies that requirement.

Some other Eventide cards I have considered for this deck include Fire at Will
Fire at Will
Fire at WillSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
140
Artist:
Pete Venters
Text:
Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.
, Dream Fracture
Dream Fracture
Dream FractureSet: Eventide
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
19
Artist:
Howard Lyon
Text:
Counter target spell. Its controller draws a card. Draw a card.
, Idle Thoughts
Idle Thoughts
Idle ThoughtsSet: Eventide
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
23
Artist:
Steven Belledin
Text:
2: Draw a card if you have no cards in hand.
, Oona's Grace
Oona's Grace
Oona's GraceSet: Eventide
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
27
Artist:
Rebecca Guay
Text:
Target player draws a card. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
, and Snake Form. Fire at Will
Fire at Will
Fire at WillSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
140
Artist:
Pete Venters
Text:
Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.
is a fine card, but its restrictions make it less suited for this deck than Unmake
Unmake
UnmakeSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
96
Artist:
Steven Belledin
Text:
Remove target creature from the game.
and Oblivion Ring
Oblivion Ring
Oblivion RingSet: Lorwyn
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
C
Number:
34
Artist:
Wayne England
Text:
When Oblivion Ring comes into play, remove another target nonland permanent from the game. When Oblivion Ring leaves play, return the removed card to play under its owner's control.
. It could take the place of Plumeveil
Plumeveil
PlumeveilSet: Shadowmoor
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Number:
145
Artist:
Nils Hamm
Power:
4
Toughness:
4
Text:
Flash Flying, defender
, providing the same potential 2-for-1 scenarios, but only with smaller creatures. Fire at Will
Fire at Will
Fire at WillSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
140
Artist:
Pete Venters
Text:
Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.
allows for potential 3-for-1 situations where an opponent has small enough creatures. Fire at Will
Fire at Will
Fire at WillSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
140
Artist:
Pete Venters
Text:
Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.
is much like an opposite to Spectral Procession
Spectral Procession
Spectral ProcessionSet: Shadowmoor
Cost:
6
Color:
White
Type:
Sorcery
Rarity:
U
Number:
23
Artist:
Jeremy Enecio
Text:
(o(2/w) can be paid with any two mana or with W. This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying into play.
, but requiring its targets to be attacking or blocking weakens it. Dream Fracture
Dream Fracture
Dream FractureSet: Eventide
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
19
Artist:
Howard Lyon
Text:
Counter target spell. Its controller draws a card. Draw a card.
is an interesting counter spell, but I'm not fond of hard counters in my casual decks. Idle Thoughts
Idle Thoughts
Idle ThoughtsSet: Eventide
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
23
Artist:
Steven Belledin
Text:
2: Draw a card if you have no cards in hand.
looks like it could draw a lot of cards, but it is expensive (5 mana for your first card) and restrictive (empty hand?). Oona's Grace
Oona's Grace
Oona's GraceSet: Eventide
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
27
Artist:
Rebecca Guay
Text:
Target player draws a card. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
really appeals to me. I see this as a new Whispers of the Muse
Whispers of the Muse
Whispers of the MuseSet: Tempest
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Quinton Hoover
Text:
Buyback 5 (You may pay an additional 5 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Draw a card.
, but slightly over costed. I will be using this card soon, but not in this deck. Retrace is nice, but doesn't really fit with how this deck works, and Oona's Grace
Oona's Grace
Oona's GraceSet: Eventide
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
27
Artist:
Rebecca Guay
Text:
Target player draws a card. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
just doesn't do enough to replace Mulldrifter
Mulldrifter
MulldrifterSet: Lorwyn
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
C
Number:
76
Artist:
Eric Fortune
Power:
2
Toughness:
2
Text:
Flying When Mulldrifter comes into play, draw two cards. Evoke 2U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
. I considered Snake Form for its ability to turn a huge beast into a tiny 1/1. That way, one of my significant blockers could kill it. Not really a great plan for removing creatures, but the cantrip (card draw) made me wonder if it would fit my deck. I just can't see taking out any of the other cards to use Snake Form. It could possibly replace Turn To Mist, but Mist provides so many great tricks for the deck.

Playing the deck exposes an important Magic theory other than card advantage. I'm referring to the theory often described by the quote, 'Who's the beatdown?' This theory involves recognizing your role in any given game: control or beatdown. In some games the role is somewhat obvious. For example, a fast Goblin Burn deck should be the beatdown deck against a Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
/ Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
deck. But what about a match featuring two Goblin Burn decks? Recognizing the role you take in that sort of match can be trickier.

Olka's Veil was created with control in mind. However, cards such as Spectral Procession
Spectral Procession
Spectral ProcessionSet: Shadowmoor
Cost:
6
Color:
White
Type:
Sorcery
Rarity:
U
Number:
23
Artist:
Jeremy Enecio
Text:
(o(2/w) can be paid with any two mana or with W. This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying into play.
allow this deck to take on a beatdown role more often than expected. Three 1/1 fliers on turn three make up a serious threat to your opponent. Those three creatures are often more difficult to deal with than one 3/3 flier. Your opponent is not likely to have answers for three fliers so early (No wonder Bitterblossom
Bitterblossom
BitterblossomSet: Morningtide
Cost:
2
Color:
Black
Type:
Tribal Enchantment
Sub Type:
Faerie
Rarity:
R
Number:
58
Artist:
Rebecca Guay
Text:
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.
is so good, eh?)

My experience with this deck has taught me that playing it can be summed up like this, 'Control the ground and win in the air.' The efficiency of Spectral Procession
Spectral Procession
Spectral ProcessionSet: Shadowmoor
Cost:
6
Color:
White
Type:
Sorcery
Rarity:
U
Number:
23
Artist:
Jeremy Enecio
Text:
(o(2/w) can be paid with any two mana or with W. This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying into play.
allows you to put up a threatening air force early, thus taking on the beatdown roll. If your opponent deals with that, this deck falls back into control mode until it puts up another threatening air force. If the game continues long, the card advantage tricks in this deck help give it an edge to win the war of attrition You'll have more threats than your opponent has answers to, and you'll have more answers than your opponent has threats.

If you play this deck against some of the more popular tribes in Lorwyn. / Shadowmoor block, be sure to save removal for the 'Lord' creatures. By this, I mean the creatures that pump other creatures in the tribe. Merrow Reejerey
Merrow Reejerey
Merrow ReejereySet: Lorwyn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Soldier
Rarity:
U
Number:
74
Artist:
Greg Staples
Power:
2
Toughness:
2
Text:
Other Merfolk creatures you control get +1/+1. Whenever you play a Merfolk spell, you may tap or untap target permanent.
and Wilt-Leaf Liege are examples.. By keeping these types of creatures out of play, your Plumeveil
Plumeveil
PlumeveilSet: Shadowmoor
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Number:
145
Artist:
Nils Hamm
Power:
4
Toughness:
4
Text:
Flash Flying, defender
s and Finks can take on most other creatures. Save your instant removal for the last moment, thus catching your opponent by surprise and hopefully killing some attackers with your blockers (and possibly saving yourself from the doom of a Mirrorweave
Mirrorweave
MirrorweaveSet: Shadowmoor
Cost:
6
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
143
Artist:
Jim Pavelec
Text:
Each other creature becomes a copy of target nonlegendary creature until end of turn.
.)

Again, this deck is not going to win a Pro Tour Qualifier. My 'four of each card' configuration is not optimal. My choice to not use counter magic weakens the strategy. Feel free to 'correct' those issues, but recognize my intent in creating and playing this deck. To me this deck is interesting enough for experienced players to enjoy and for newer players to learn from. It's far from being a killer Tier 1 tournament deck, yet utilizes some serious theories in deck design. It is full of good cards, but not expensive cards. To me, Olka's Veil is what casual Magic is all about.


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