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Ping 'Em 'Til They Bleed! - Brian Anderson (6/14/2007)

Okay, for the record, I am not normally a blue player. I do own a fish deck (thats merfolk to any who don't know that yet) that's been collecting dust for a few years now. I did once make a Sea Serpent
Sea Serpent
Sea SerpentSet: Revised Edition
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Serpent
Rarity:
C
Artist:
Jeff A. Menges
Power:
5
Toughness:
5
Text:
Serpent cannot attack unless opponent has islands in play. Serpent is buried immediately if at any time controller has no islands in play.
deck with all sorts of islandwalkers and Taniwha
Taniwha
TaniwhaSet: Mirage
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Legend
Rarity:
R
Artist:
Ian Miller
Power:
7
Toughness:
7
Text:
Phasing, trampleAt the beginning of your upkeep, all lands you control phase out.
and all that, but much like the fish, it too is quite dusty. I've never been much of a Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
kind of guy. I'd rather flop out a big green fattie and trample your face with it. Or overrun you with zombies that keep regenerating. But there IS one aspect of blue that has always been kind of fun for me, and that's the ´´ping´´ ability (or for us ´´old schoolers´´ – Tims) If you don't know what a ´´Tim´´ is, go rent, borrow, buy, or steal a copy of Monty Python
Python
PythonSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Snake
Rarity:
C
Number:
150
Artist:
Steve White
Power:
3
Toughness:
2
's ´´The Holy Grail´´, and you'll eventually get it. Then go look up a card called Prodigal Sorcerer
Prodigal Sorcerer
Prodigal SorcererSet: Revised Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Artist:
Douglas Shuler
Power:
1
Toughness:
1
Text:
T: Do 1 damage to any target.
, and that's how it links into M:TG. If you need further explanation, ask a friend who's got more time than I do to go into detail for you, I need to get on with this deck of mine.

Now my FNM time has pretty much been eliminated due to my work schedule, and unfortunately paying the bills and keeping the family under a roof seems to be more important than playing cards on Fridays. Go figure. So to help keep get my fix of playing time, I try and hit my local cardshop on Sundays when I can get in on a Legacy format tourney or sometimes a booster draft. I prefer the Legacy tourneys since most of my cards are older and no longer type 2 legal. Anyways, the last few times I went, I pretty much got hosed with the decks I was trying out. But I did notice a pattern in the decks that everyone likes running around here. Many decks are running dual lands and/or fetch lands (the ones that let you search for a land but make you pay 1 life to do so). Another thing was that most creatures weren't much bigger than 2/2 or have a higher casting cost than 3.

Now, normally I would have gone back and tried to build another G/B or G/R deck and tried again later the next week. This time, something told me to try some R/U. I went through my cards and here's what I came up with:

Lands (20):
8 x Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s
8 x Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s
3 x Izzet Boilerworks
Izzet Boilerworks
Izzet BoilerworksSet: Guildpact
Color:
Land
Type:
Land
Rarity:
C
Number:
159
Text:
Izzet Boilerworks comes into play tapped. When Izzet Boilerworks comes into play, return a land you control to its owner’s hand. T: Add UR to your mana pool.

1 x Riptide Laboratory
Riptide Laboratory
Riptide LaboratorySet: Onslaught
Color:
Land
Type:
Land
Rarity:
R
Number:
322
Artist:
John Avon
Text:
T: Add 1 to your mana pool. U, T: Return target Wizard you control to its owner's hand.


Red Spells (11)
4 x Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.

4 x Flame Burst
Flame Burst
Flame BurstSet: Odyssey
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
194
Artist:
Ron Spencer
Text:
Flame Burst deals X damage to target creature or player, where X is 2 plus the number of Flame Burst cards in all graveyards.

2 x Lavamancer's Skill
Lavamancer's Skill
Lavamancer's SkillSet: Onslaught
Cost:
2
Color:
Red
Type:
Enchant Creature
Rarity:
C
Number:
215
Artist:
Monte Michael Moore
Text:
Enchanted creature has 'T: This creature deals 1 damage to target creature.' If enchanted creature is a Wizard, it has 'T: This creature deals 2 damage to target creature.'

1 x Echoing Ruin
Echoing Ruin
Echoing RuinSet: Darksteel
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
59
Artist:
Greg Staples
Text:
Destroy target artifact and all other artifacts with the same name as that artifact.
*

Blue Spells(7)
4 x Jilt
Jilt
JiltSet: Apocalypse
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
27
Artist:
Terese Nielsen
Text:
Kicker 1R (You may pay an additional 1R as you play this spell.) Return target creature to its owner's hand. If you paid the kicker cost, Jilt deals 2 damage to another target creature.

2 x Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.

1 x Echoing Truth
Echoing Truth
Echoing TruthSet: Darksteel
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
21
Artist:
Greg Staples
Text:
Return target non-land permanent and all permanents that share a name with it to owner's hands.
*

Gold spells(2)
1 x Electrolyze
Electrolyze
ElectrolyzeSet: Guildpact
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
111
Text:
Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card.

1 x Quicksilver Dagger
Quicksilver Dagger
Quicksilver DaggerSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment Creature
Rarity:
C
Number:
118
Artist:
Alex Horley
Text:
Enchanted creature has "TAP: This creature deals 1 damage to target player. You draw a card."
*

Creatures (20)
4 x Sparkmage Apprentice
Sparkmage Apprentice
Sparkmage ApprenticeSet: Ravnica City of Guilds
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
144
Artist:
Mark Poole
Power:
1
Toughness:
1
Text:
When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player.

4 x Wee Dragonauts
Wee Dragonauts
Wee DragonautsSet: Guildpact
Color:
Multicolor
Type:
Creature
Sub Type:
Faerie Wizard
Rarity:
C
Number:
137
Power:
1
Toughness:
3
Text:
Flying Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

3 x Razorfin Hunter
Razorfin Hunter
Razorfin HunterSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Merfolk Goblin
Rarity:
C
Number:
119
Artist:
Jeff Easley
Power:
1
Toughness:
1
Text:
TAP: Razorfin Hunter deals 1 damage to target creature or player.

2 x Izzet Guildmage
Izzet Guildmage
Izzet GuildmageSet: Guildpact
Color:
Multicolor
Type:
Creature
Sub Type:
Human Wizard
Rarity:
U
Number:
145
Power:
2
Toughness:
2
Text:
((U/R) can be paid with either U or R.) 2U: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. 2R: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.

2 x Steamcore Weird
Steamcore Weird
Steamcore WeirdSet: Guildpact
Color:
Blue
Type:
Creature
Sub Type:
Weird
Rarity:
C
Number:
35
Power:
1
Toughness:
3
Text:
When Steamcore Weird comes into play, if R was spent to play Steamcore Weird, it deals 2 damage to target creature or player.
*
1 x Gelectrode
Gelectrode
GelectrodeSet: Guildpact
Color:
Multicolor
Type:
Creature
Sub Type:
Weird
Rarity:
U
Number:
113
Power:
0
Toughness:
1
Text:
T: Gelectrode deals 1 damage to target creature or player. Whenever you play an instant or sorcery spell, you may untap Gelectrode.

1 x Wormfang Drake
Wormfang Drake
Wormfang DrakeSet: Judgment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Drake
Rarity:
C
Number:
57
Artist:
Thomas M. Baxa

Power:
3
Toughness:
4
Text:
Flying. When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game. When Wormfang Drake leaves play, return the removed card to play under its owner's control.

1 x Prodigal Pyromancer
Prodigal Pyromancer
Prodigal PyromancerSet: Planar Chaos
Color:
Red
Type:
Creature
Sub Type:
Human Wizard
Rarity:
c
Number:
118
Artist:
Jeremy Jarvis
Power:
1
Toughness:
1
Text:
T Prodigal Pyromancer deals 1 damage to target creature or player.

1 x Goblin Flectomancer
Goblin Flectomancer
Goblin FlectomancerSet: Guildpact
Color:
Multicolor
Type:
Creature
Sub Type:
Goblin Wizard
Rarity:
U
Number:
116
Power:
2
Toughness:
2
Text:
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
*
1 x Niv-Mizzet, the Firemind

Okay, the cards with the * by them were cards added AFTER I played the deck in its original version. The Echoing cards were originally 2 more Lavamancer's Skill
Lavamancer's Skill
Lavamancer's SkillSet: Onslaught
Cost:
2
Color:
Red
Type:
Enchant Creature
Rarity:
C
Number:
215
Artist:
Monte Michael Moore
Text:
Enchanted creature has 'T: This creature deals 1 damage to target creature.' If enchanted creature is a Wizard, it has 'T: This creature deals 2 damage to target creature.'
, and the Quicksilver Dagger
Quicksilver Dagger
Quicksilver DaggerSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment Creature
Rarity:
C
Number:
118
Artist:
Alex Horley
Text:
Enchanted creature has "TAP: This creature deals 1 damage to target player. You draw a card."
was an Arcane Teachings
Arcane Teachings
Arcane TeachingsSet: Judgment
Cost:
3
Color:
Red
Type:
Enchant Creature
Rarity:
C
Number:
78
Artist:
Mark Brill

Text:
Enchanted creature gets +2/+2 and has "T: This deals one damage to target creature or player."
. The Flectomancer was a 4th Razorfin Hunter
Razorfin Hunter
Razorfin HunterSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Merfolk Goblin
Rarity:
C
Number:
119
Artist:
Jeff Easley
Power:
1
Toughness:
1
Text:
TAP: Razorfin Hunter deals 1 damage to target creature or player.
, and the Steamcore Weird
Steamcore Weird
Steamcore WeirdSet: Guildpact
Color:
Blue
Type:
Creature
Sub Type:
Weird
Rarity:
C
Number:
35
Power:
1
Toughness:
3
Text:
When Steamcore Weird comes into play, if R was spent to play Steamcore Weird, it deals 2 damage to target creature or player.
s replaced an Ogre Savant
Ogre Savant
Ogre SavantSet: Guildpact
Color:
Red
Type:
Creature
Sub Type:
Ogre Wizard
Rarity:
C
Number:
70
Power:
3
Toughness:
2
Text:
When Ogre Savant comes into play, if U was spent to play Ogre Savant, return target creature to its owner’s hand.
and a Crystal Seer
Crystal Seer
Crystal SeerSet: Guildpact
Color:
Blue
Type:
Creature
Sub Type:
Vedalken Wizard
Rarity:
C
Number:
23
Power:
2
Toughness:
2
Text:
When Crystal Seer comes into play, look at the top four cards of your library, then put them back in any order. 4U: Return Crystal Seer to its owner’s hand.
.

The basic idea of the deck is to drop out some pingers. This gives you creature control , or you can whittle your opponent's life down slowly. Since 16 of the 20 spells are instants, this allows for plenty of +2/+0 bonuses for the Wee Dragonauts
Wee Dragonauts
Wee DragonautsSet: Guildpact
Color:
Multicolor
Type:
Creature
Sub Type:
Faerie Wizard
Rarity:
C
Number:
137
Power:
1
Toughness:
3
Text:
Flying Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
when they are on the board. If the Gelectrode
Gelectrode
GelectrodeSet: Guildpact
Color:
Multicolor
Type:
Creature
Sub Type:
Weird
Rarity:
U
Number:
113
Power:
0
Toughness:
1
Text:
T: Gelectrode deals 1 damage to target creature or player. Whenever you play an instant or sorcery spell, you may untap Gelectrode.
is sitting on your side, he can untap as well, which means more pinging in store for your opponent and his critters.

Jilt
Jilt
JiltSet: Apocalypse
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
27
Artist:
Terese Nielsen
Text:
Kicker 1R (You may pay an additional 1R as you play this spell.) Return target creature to its owner's hand. If you paid the kicker cost, Jilt deals 2 damage to another target creature.
is a fun card 1) because you can bounce one of your creatures to save it if need be and target one of theirs for 2 damage, 2) you can remove 2 threats of theirs at a time if one happens to be small enough (elves, birds, etc...) 3) Its an instant, so by removing 2 blockers and pumping up your Dragonauts, you open them up for some good damage.

Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.
and Flame Burst
Flame Burst
Flame BurstSet: Odyssey
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
194
Artist:
Ron Spencer
Text:
Flame Burst deals X damage to target creature or player, where X is 2 plus the number of Flame Burst cards in all graveyards.
both are direct damage, and instants again so Gelectrode
Gelectrode
GelectrodeSet: Guildpact
Color:
Multicolor
Type:
Creature
Sub Type:
Weird
Rarity:
U
Number:
113
Power:
0
Toughness:
1
Text:
T: Gelectrode deals 1 damage to target creature or player. Whenever you play an instant or sorcery spell, you may untap Gelectrode.
and Wee Dragonauts
Wee Dragonauts
Wee DragonautsSet: Guildpact
Color:
Multicolor
Type:
Creature
Sub Type:
Faerie Wizard
Rarity:
C
Number:
137
Power:
1
Toughness:
3
Text:
Flying Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
get their respective abilities. Another card not yet mentioned is the Izzet Guildmage
Izzet Guildmage
Izzet GuildmageSet: Guildpact
Color:
Multicolor
Type:
Creature
Sub Type:
Human Wizard
Rarity:
U
Number:
145
Power:
2
Toughness:
2
Text:
((U/R) can be paid with either U or R.) 2U: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. 2R: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
. With enough mana left floating, he can copy those spells for even MORE fun for you and more groans for your opponent (which I must admit is a mistake I made by overlooking just because I'm not used to playing with the mage myself!)

Riptide Laboratory
Riptide Laboratory
Riptide LaboratorySet: Onslaught
Color:
Land
Type:
Land
Rarity:
R
Number:
322
Artist:
John Avon
Text:
T: Add 1 to your mana pool. U, T: Return target Wizard you control to its owner's hand.
... bounce a Sparkmage back to your hand, and recast him for another point of damage. Okay, so you're paper-cutting your opponent to death, but blood is still blood. Better yet, bounce him, recast him, and then sac him to the Wormfang Drake
Wormfang Drake
Wormfang DrakeSet: Judgment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Nightmare Drake
Rarity:
C
Number:
57
Artist:
Thomas M. Baxa

Power:
3
Toughness:
4
Text:
Flying. When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game. When Wormfang Drake leaves play, return the removed card to play under its owner's control.
. Then if they kill off your drake, here comes that pesky lil mage again to ping them once again. I may add in another drake and take out the Prodigal Pyromancer
Prodigal Pyromancer
Prodigal PyromancerSet: Planar Chaos
Color:
Red
Type:
Creature
Sub Type:
Human Wizard
Rarity:
c
Number:
118
Artist:
Jeremy Jarvis
Power:
1
Toughness:
1
Text:
T Prodigal Pyromancer deals 1 damage to target creature or player.
. Same cc, but bigger creature.. and it flies. We'll call it a work in progress.

I opted for the Steamcore Weird
Steamcore Weird
Steamcore WeirdSet: Guildpact
Color:
Blue
Type:
Creature
Sub Type:
Weird
Rarity:
C
Number:
35
Power:
1
Toughness:
3
Text:
When Steamcore Weird comes into play, if R was spent to play Steamcore Weird, it deals 2 damage to target creature or player.
over the other 2 wizards I had originally for 2 reasons. One was cc is 1 less to play, and second is their CIP ability. Any chance to do 2 more damage to an opponent or to damage a creature of theirs can always come in handy. The night I played the deck, I was always coming up one or two turns shy of winning.

Sideboarding, I threw in 2 Price of Progress
Price of Progress
Price of ProgressSet: Exodus
Cost:
2
Color:
Red
Type:
Instant
Rarity:
U
Number:
95
Artist:
Richard Kane Ferguson
Text:
Price of Progress deals 2 damage to each player for each nonbasic land he or she controls.
and a UHN5Y2hvZ2VuaWMgProbe
Probe
ProbeSet: Invasion
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
66
Artist:
Eric Peterson
Text:
Kicker 1B (You may pay an additional 1B as you play this spell.)Draw three cards, then discard two cards from your hand.If you paid the kicker cost, target player discards two cards from his or her hand.
(just for all those land-fetchers and dual lands) . I dare you to dig for a Tundra
Tundra
TundraSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jesper Myrfors
Text:
T: Add either U or W to your mana pool.Counts as both islands and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
now... go ahead shuffle for 2 more damage, see if I care! Ha! I also need some bigger creatures since the deck seems to be lacking a nice fattie. So to accommodate that, I dropped in a Hunted Dragon
Hunted Dragon
Hunted DragonSet: Ravnica City of Guilds
Cost:
5
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Number:
131
Artist:
Mark Zug
Power:
6
Toughness:
6
Text:
Flying, haste When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent’s control.
and a Quicksilver Dragon
Quicksilver Dragon
Quicksilver DragonSet: Onslaught
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Number:
103
Artist:
Ron Spencer
Power:
5
Toughness:
5
Text:
Flying. U: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.. Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
. Sure the Hunted Dragon
Hunted Dragon
Hunted DragonSet: Ravnica City of Guilds
Cost:
5
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Number:
131
Artist:
Mark Zug
Power:
6
Toughness:
6
Text:
Flying, haste When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent’s control.
gives them more critters for me to deal with, but I figure a Jilt
Jilt
JiltSet: Apocalypse
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
27
Artist:
Terese Nielsen
Text:
Kicker 1R (You may pay an additional 1R as you play this spell.) Return target creature to its owner's hand. If you paid the kicker cost, Jilt deals 2 damage to another target creature.
in my hand and a couple of pingers on the board and those ´´freebies´´ i just gave them are gone.

It's a fun deck to play, I just want to see if any of the little changes I made will have an impact on its effectiveness. Any suggestions out there, I'll take a listen. Thanks for reading, and I look forward to any responses in the forums. Happy gaming to all!!


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