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CardShark Content - Brian Baker (3/4/2006)

Whether you play multiplayer, casual duels, competitive, or branch out into the alternate constructed formats like emperor or 2 Headed Giant, deck building is in and of itself a skill. Knowing the format is a bonus, having a knowledge of the metagame is important to consider, and learning the most powerful cards is key to winning, but all of these are just tools in the greater challenge. Everything starts with a deck. The best players in the world are able to push the constraints of a deck to its limits, but even they cannot go beyond what a deck has to offer.

Knowing how to correctly build a deck is a subject so mercurial and open to opinion that it could be the subject of an entry-level college course. I’m just going to discuss a few key principles highlighted with some examples to get the gears turning in your head, but from there it’s all up to you. I don’t have time to go into the delicate situation that is building a sealed deck with the cards available, but that may be a subject for future article discussion. For an example of a pick-by-pick construction of a draft deck, I wrote a piece for Cardshark on that very subject a little while ago.

Principle 1: Consistency is your friend.

Not every deck has to have 4 of each possible (non-basic land) card, but the game of Magic is just as obedient to the laws of math as the rest of the universe. The higher your count of a particular card, the higher your chances will be of drawing that particular card. Having one prize Mutilate
Mutilate
MutilateSet: Torment
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
73
Text:
All creatures get -1/-1 until end of turn for each swamp you control.
in your black deck is all fine and dandy, but for every time you draw it when you need it there will be four or five when it was just out of reach.

Some players fail to realize that this goes beyond simply having more of an individual card and into the characteristics that make that card work. If having three or four of a Lhurgoyf
Lhurgoyf
LhurgoyfSet: Fifth Edition
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Lhurgoyf
Rarity:
R
Artist:
Pete Venters
Power:
*
Toughness:
1+*
Text:
Lhurgoyf has power equal to the number of creature cards in all graveyards and toughness equal to 1 plus the number of creature cards in all graveyards.
increases your chances of having a creature that feeds off of graveyards, then having additional Mortivore
Mortivore
MortivoreSet: Odyssey
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Lhurgoyf
Rarity:
R
Number:
152
Artist:
Anthony S. Waters
Power:
*
Toughness:
*
Text:
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. B: Regenerate Mortivore.
s and Revenant
Revenant
RevenantSet: Stronghold
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
18
Artist:
Terese Nielsen
Power:
*
Toughness:
*
Text:
Flying Revenant has power and toughness each equal to the number of creature cards in your graveyard.
s (provided the colors support them) further increases consistency. The more ways your deck has of meeting its goals, whatever they may be, the more smoothly it will run.

Another way to increase consistency is the use of tutors and of “recycle” cards. Tutors will logically help you get the cards that you need when you need them. Each color has tutors in various forms, from the infamous Demonic Tutor
Demonic Tutor
Demonic TutorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Artist:
Douglas Shuler
Text:
Search your library for one card and take it into your hand. Reshuffle your library afterwards.
to Living Wish
Living Wish
Living WishSet: Judgment
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
124
Artist:
Eric Peterson

Text:
Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game.
to even Landcylers from Scour
Scour
ScourSet: Urza's Destiny
Cost:
4
Color:
White
Type:
Instant
Rarity:
U
Number:
18
Artist:
Eric Peterson
Text:
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
ge. “Recycle
Recycle
RecycleSet: Tempest
Cost:
6
Color:
Green
Type:
Enchantment
Rarity:
R
Artist:
Phil Foglio
Text:
Skip your draw phase.Whenever you play a card, draw a card.During your discard phase, choose and discard all but two cards.
” cards are those that allow you to reuse your best effects, such as Eternal Witness
Eternal Witness
Eternal WitnessSet: Fifth Dawn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Human Shaman
Rarity:
U
Number:
86
Power:
2
Toughness:
1
Text:
Whenever Eternal Witness comes into play, return target card from your graveayrd to your hand.
and Regrowth
Regrowth
RegrowthSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Dameon Willich
Text:
Bring any card from your graveyard to your hand.
. They serve a variety of functions, from increased use of instants or sorceries to recovering your assets after being targeted for destruction.

The deck I’ve provided below is an example of an extremely consistent, streamlined deck. It wins primarily through unblockable small green creatures that get better with enhancing enchantments. Skarrgan Pit-Skulk should be unblockable when carrying around a Blanchwood Armor
Blanchwood Armor
Blanchwood ArmorSet: Urza's Saga
Cost:
3
Color:
Green
Type:
Enchant Creature
Rarity:
U
Number:
237
Artist:
Paolo Parente
Text:
Enchanted creature gets +X/+X, where X is the number of forests you control.
or under the influence of Wildsize
Wildsize
WildsizeSet: Guildpact
Color:
Green
Type:
Instant
Rarity:
C
Number:
98
Text:
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
. Silhana Ledgewalker
Silhana Ledgewalker
Silhana LedgewalkerSet: Guildpact
Color:
Green
Type:
Creature
Sub Type:
Elf Rogue
Rarity:
C
Number:
94
Power:
1
Toughness:
1
Text:
Silhana Ledgewalker can’t be blocked except by creatures with flying. Silhana Ledgewalker can’t be the target of spells or abilities your opponents control.
takes this a step further by being untargetable by the opponent(s), but isn’t truly unblockable unless you play a Dense Canopy
Dense Canopy
Dense CanopySet: Saviors of Kamigawa
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
U
Text:
Creatures with flying have "This creature can't block creatures without flying."
. Dryad Sophisticate
Dryad Sophisticate
Dryad SophisticateSet: Guildpact
Color:
Green
Type:
Creature
Sub Type:
Dryad
Rarity:
U
Number:
83
Power:
2
Toughness:
1
Text:
Nonbasic landwalk
punishes opponents who use Guild Karoo
Karoo
KarooSet: Visions
Color:
Land
Type:
Land
Rarity:
U
Artist:
Zina Saunders
Text:
Karoo comes into play tapped.When Karoo comes into play, return an untapped plains you control to owner's hand or bury Karoo.T: Add W and one colorless mana to your mana pool.
lands or Dual lands (or anything else other than basics) and would love to carry a cloak of the Molder
Molder
MolderSet: Time Spiral
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
206
Artist:
Greg Hildebrandt
Text:
Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.
vine variety. Eight “recycling” cards through Reclaim
Reclaim
ReclaimSet: Exodus
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
120
Artist:
Andrew Robinson
Text:
Put target card from your graveyard on top of your library.
and Recollect
Recollect
RecollectSet: Ravnica City of Guilds
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
178
Artist:
Pete Venters
Text:
Return target card from your graveyard to your hand.
make sure that the deck continues to function despite opposition.


UnstoppableGreen.dec (60 cards standard legal)

Green (40):
4:Dryad Sophisticate
Dryad Sophisticate
Dryad SophisticateSet: Guildpact
Color:
Green
Type:
Creature
Sub Type:
Dryad
Rarity:
U
Number:
83
Power:
2
Toughness:
1
Text:
Nonbasic landwalk

4:Llanowar Elves
Llanowar Elves
Llanowar ElvesSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Anson Maddocks
Power:
1
Toughness:
1
Text:
T: Add G to your mana pool. This ability is played as an interrupt.

4:Silhana Ledgewalker
Silhana Ledgewalker
Silhana LedgewalkerSet: Guildpact
Color:
Green
Type:
Creature
Sub Type:
Elf Rogue
Rarity:
C
Number:
94
Power:
1
Toughness:
1
Text:
Silhana Ledgewalker can’t be blocked except by creatures with flying. Silhana Ledgewalker can’t be the target of spells or abilities your opponents control.

4:Skarrgan Pit-Skulk
4:Blanchwood Armor
Blanchwood Armor
Blanchwood ArmorSet: Urza's Saga
Cost:
3
Color:
Green
Type:
Enchant Creature
Rarity:
U
Number:
237
Artist:
Paolo Parente
Text:
Enchanted creature gets +X/+X, where X is the number of forests you control.

4:Dense Canopy
Dense Canopy
Dense CanopySet: Saviors of Kamigawa
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
U
Text:
Creatures with flying have "This creature can't block creatures without flying."

4:Moldervine Cloak
Moldervine Cloak
Moldervine CloakSet: Ravnica City of Guilds
Cost:
3
Color:
Green
Type:
Enchantment
Sub Type:
Aura
Rarity:
U
Number:
173
Artist:
Wayne England
Text:
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

4:Reclaim
Reclaim
ReclaimSet: Exodus
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
120
Artist:
Andrew Robinson
Text:
Put target card from your graveyard on top of your library.

4:Recollect
Recollect
RecollectSet: Ravnica City of Guilds
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
178
Artist:
Pete Venters
Text:
Return target card from your graveyard to your hand.

4:Wildsize
Wildsize
WildsizeSet: Guildpact
Color:
Green
Type:
Instant
Rarity:
C
Number:
98
Text:
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.


Land (20):
20:Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.



I should put a disclaimer here: while I actually fully intend to build and use this deck in my casual playing group, I have not so far been able to fully collect the cards necessary to finish it out yet. Consider this an experimental deck idea, but one that I feel shows some promise. Dense Canopy
Dense Canopy
Dense CanopySet: Saviors of Kamigawa
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
U
Text:
Creatures with flying have "This creature can't block creatures without flying."
was the initial inspiration for the deck, which reminded me of the old Familiar Ground
Familiar Ground
Familiar GroundSet: Classic Sixth Edition
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
U
Number:
228
Artist:
Jeff Miracola
Text:
Each creature you control can't be blocked by more than one creature each combat.
Goblin War Drums
Goblin War Drums
Goblin War DrumsSet: Fifth Edition
Cost:
3
Color:
Red
Type:
Enchantment
Rarity:
C
Artist:
Dan Frazier
Text:
Each creature you control cannot be blocked by only one creature.
deck that a friend used to play.

While certainly not every deck has to be this consistent, even Highlander (singleton) decks profit from consistency between cards and their functions. When in doubt, throw in a few Scry cards or a Sensei’s Divining Top to smooth things out just a bit.

Principle 2: Don’t forget about the other decks in the game.

While it can be really easy to get lost in your own ideas for a deck, don’t forget to include answers to potential problems that may arise from opponent’s decks. An aggressive beatdown deck that has a chance of encountering Worship
Worship
WorshipSet: Urza's Saga
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
57
Artist:
Mark Zug
Text:
Damage that would reduce your life total to less than 1 instead reduces it to 1 if you control a creature.
would do well to include solutions to that problem, or else the game could get very pointless for them.

The most powerful cards that answer threats are those that are the most versatile. Recent sets have given us Mortify
Mortify
MortifySet: Guildpact
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
122
Text:
Destroy target creature or enchantment.
and Putrefy
Putrefy
PutrefySet: Ravnica City of Guilds
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
221
Artist:
Jim Nelson
Text:
Destroy target artifact or creature. It can’t be regenerated.
, which are great because they can eliminate a variety of problem cards. A bit further back, Vindicate
Vindicate
VindicateSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
126
Artist:
Brian Snoddy
Text:
Destroy target permanent.
and Desert Twister
Desert Twister
Desert TwisterSet: Revised Edition
Cost:
6
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Susan Van Camp
Text:
Destroy any card in play.
are capable of eliminating any permanent while Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
can stop a threat cold despite its nature or size.

Creature cards are typically the easiest permanent to eliminate, but ignoring them can be a mistake. Platinum Angel
Platinum Angel
Platinum AngelSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Angel
Rarity:
R
Number:
228
Artist:
Brom
Power:
4
Toughness:
4
Text:
Flying You can't lose the game and your opponents can't win the game.
may seem easy to dispose of when you’re holding some removal, but be careful that you don’t use up your answers on other problems or you might find that winning becomes impossible, literally.

The next deck I have to show you actually does exist in a literal (or, at least, digital) way. It is a deck I have constructed from my online collection that showcases the highly powerful creature Golgari Cave-Troll, a difficult to handle monster that makes every move a difficult decision for the opponent. It also sports removal to handle a variety of potential threats: Last Gasp
Last Gasp
Last GaspSet: Ravnica City of Guilds
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Number:
93
Artist:
Thomas M. Baxa
Text:
Target creature gets -3/-3 until end of turn.
, Putrefy
Putrefy
PutrefySet: Ravnica City of Guilds
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
221
Artist:
Jim Nelson
Text:
Destroy target artifact or creature. It can’t be regenerated.
, Darkblast
Darkblast
DarkblastSet: Ravnica City of Guilds
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Number:
82
Artist:
Randy Gallegos
Text:
Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
, Creeping Mold
Creeping Mold
Creeping MoldSet: Classic Sixth Edition
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
220
Artist:
David Seeley
Text:
Destroy target artifact, land, or enchantment.
, Rolling Spoil
Rolling Spoil
Rolling SpoilSet: Ravnica City of Guilds
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
179
Artist:
Ron Spencer
Text:
Destroy target land. If B was spent to play Rolling Spoil, all creatures get -1/-1 until end of turn.
, and Plague Boiler
Plague Boiler
Plague BoilerSet: Ravnica City of Guilds
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
269
Artist:
Mark Tedin
Text:
At the beginning of your upkeep, put a plague counter on Plague Boiler. 1BG: Put a plague counter on Plague Boiler or remove a plague counter from it. When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
. Life from the Loam
Life from the Loam
Life from the LoamSet: Ravnica City of Guilds
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
172
Artist:
Terese Nielsen
Text:
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
pulls double-duty as a “recycle” card for lost land and a dredge enabler that the Cave-Troll and Svogthos both appreciate. Sakura-Tribe Elder
Sakura-Tribe Elder
Sakura-Tribe ElderSet: Commander
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Snake Shaman
Rarity:
C
Number:
169
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
and Moldervine Cloak
Moldervine Cloak
Moldervine CloakSet: Ravnica City of Guilds
Cost:
3
Color:
Green
Type:
Enchantment
Sub Type:
Aura
Rarity:
U
Number:
173
Artist:
Wayne England
Text:
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
, both staple cards on their own, also get creatures into the graveyard in their respective ways to help the deck along. Sensei’s Divining Top rounds out the deck with a nod to Principle 1 above.


GolgariCaveControl.deck (60 cards Standard Legal)

Green (20):
3:Golgari Cave-Troll
4:Sakura-Tribe Elder
Sakura-Tribe Elder
Sakura-Tribe ElderSet: Commander
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Snake Shaman
Rarity:
C
Number:
169
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

4:Creeping Mold
Creeping Mold
Creeping MoldSet: Classic Sixth Edition
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
220
Artist:
David Seeley
Text:
Destroy target artifact, land, or enchantment.

2:Life from the Loam
Life from the Loam
Life from the LoamSet: Ravnica City of Guilds
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
172
Artist:
Terese Nielsen
Text:
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

4:Rolling Spoil
Rolling Spoil
Rolling SpoilSet: Ravnica City of Guilds
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
179
Artist:
Ron Spencer
Text:
Destroy target land. If B was spent to play Rolling Spoil, all creatures get -1/-1 until end of turn.

3:Moldervine Cloak
Moldervine Cloak
Moldervine CloakSet: Ravnica City of Guilds
Cost:
3
Color:
Green
Type:
Enchantment
Sub Type:
Aura
Rarity:
U
Number:
173
Artist:
Wayne England
Text:
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)


Black (10):
4:Stinkweed Imp
Stinkweed Imp
Stinkweed ImpSet: Ravnica City of Guilds
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Imp
Rarity:
C
Number:
107
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

2:Darkblast
Darkblast
DarkblastSet: Ravnica City of Guilds
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Number:
82
Artist:
Randy Gallegos
Text:
Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

4:Last Gasp
Last Gasp
Last GaspSet: Ravnica City of Guilds
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Number:
93
Artist:
Thomas M. Baxa
Text:
Target creature gets -3/-3 until end of turn.


Multi (4):
4:Putrefy
Putrefy
PutrefySet: Ravnica City of Guilds
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
221
Artist:
Jim Nelson
Text:
Destroy target artifact or creature. It can’t be regenerated.


Artifact (4):
2:Plague Boiler
Plague Boiler
Plague BoilerSet: Ravnica City of Guilds
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
269
Artist:
Mark Tedin
Text:
At the beginning of your upkeep, put a plague counter on Plague Boiler. 1BG: Put a plague counter on Plague Boiler or remove a plague counter from it. When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.

2:Sensei’s Divining Top

Land (22):
10:Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

3:Golgari Rot Farm
Golgari Rot Farm
Golgari Rot FarmSet: Ravnica City of Guilds
Color:
Land
Type:
Land
Rarity:
C
Number:
278
Artist:
John Avon
Text:
Golgari Rot Farm comes into play tapped. When Golgari Rot Farm comes into play, return a land you control to its owner’s hand. T: Add BG to your mana pool.

6:Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

3:Svogthos, the Restless Tomb
Svogthos, the Restless Tomb
Svogthos, the Restless TombSet: Ravnica City of Guilds
Color:
Land
Type:
Land
Rarity:
U
Number:
283
Artist:
Martina Pilcerova
Text:
T: Add 1 to your mana pool. 3BG: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with “This creature’s power and toughness are each equal to the number of creature cards in your graveyard.” It’s still a land.



I’ve had some good times with this deck, including watching a player with an all-foil Dimir milling deck dump most of my deck into my graveyard, only to speed the deck up and lose at –13 life on turn seven by Cave-Troll beatdown.

So, there you have it- a preliminary look at general construction guidelines that should be utilized regardless of motive or player level. Even if you think that you’re beyond the point where these principles matter, I’d encourage you to rethink them all the same.

Look for my next article in the (hopefully) near future, when it’s likely that I’ll expand upon the subject or possibly take more of a look into deck construction of a sealed variety. Until then, thanks for reading, and for supporting Cardshark!


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