• Magic: The Gathering
  • Magic: The Gathering Online

Which game do you want to buy from?

How to Buy at a Glance

  • 1. Search for items
  • 2. Purchase via PayPal or CC
  • 3. Receive items in the mail
    (usually in less than a week!)
Want Magic prices from CardShark.com on your Mobile device? - Try the Decked Builder app

Wait for It - Brian Baker (1/11/2010)

For this article, I considered talking about the many ways to use Lotus Cobra
Lotus Cobra
Lotus CobraSet: Zendikar
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Snake
Rarity:
M
Number:
168
Artist:
Chippy
Power:
2
Toughness:
1
Text:
Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
to do crazy things. It’s such a great card, after all. With the right hand, you can go third-turn Clarion Ultimatum
Clarion Ultimatum
Clarion UltimatumSet: Shards Of Alara
Cost:
7
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
163
Artist:
Michael Komarck
Text:
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards into play tapped, then shuffle your library.
into Identity Crisis
Identity Crisis
Identity CrisisSet: Alara Reborn
Cost:
6
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
81
Text:
Remove all cards in target player's hand and graveyard from the game.
, leaving you with 6 lands, 2 Cobras, and 2 Noble Hierarch
Noble Hierarch
Noble HierarchSet: Conflux
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Human Druid
Rarity:
R
Number:
87
Power:
0
Toughness:
1
Text:
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) T Add G, W, or U to your mana pool.
s/Birds of Paradise
Birds of Paradise
Birds of ParadiseSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mana Birds
Rarity:
R
Artist:
Mark Poole
Power:
0
Toughness:
1
Text:
Flying T: Add one mana of any color to your mana pool. This ability is played as an interrupt.
.

Then I figured that, although it is a great card, breaking a broken card probably doesn’t make for the most compelling article. So instead of talking about a mythic rare, I’ll talk about an uncommon instead.

Trapmaker’s Snare.

Be honest- did you have any of the following reactions when you heard about Trap cards being in Zendikar: (i) “This isn’t YuGiOh!”, (ii) “It’s a trap!” (in the voice of good old Admiral Ackbar, of course), or (iii) “That’s just a weird and unnecessary instant subtype. Next.”?

For me, the idea of Trap cards wasn’t as exciting as what the cards themselves did. If you read my last article, you already know my feelings on Archive Trap
Archive Trap
Archive TrapSet: Zendikar
Cost:
5
Color:
Blue
Type:
Instant
Sub Type:
Trap
Rarity:
R
Number:
41
Artist:
Jason Felix
Text:
If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost. Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
. Summoning Trap
Summoning Trap
Summoning TrapSet: Zendikar
Cost:
6
Color:
Green
Type:
Instant
Sub Type:
Trap
Rarity:
R
Number:
184
Artist:
Kieran Yanner
Text:
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
has all sorts of potential for wacky plays and seems fitting to replace a countered creature. Baloth Cage Trap
Baloth Cage Trap
Baloth Cage TrapSet: Zendikar
Cost:
5
Color:
Green
Type:
Instant
Sub Type:
Trap
Rarity:
U
Number:
156
Artist:
Austin Hsu
Text:
If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. Put a 4/4 green Beast creature token onto the battlefield.
is a Beast Attack
Beast Attack
Beast AttackSet: Odyssey
Cost:
5
Color:
Green
Type:
Instant
Rarity:
U
Number:
230
Artist:
Ciruelo
Text:
Put a 4/4 green Beast creature token into play. Flashback 2GGG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
without flashback (which is fine by me), and Inferno Trap
Inferno Trap
Inferno TrapSet: Zendikar
Cost:
4
Color:
Red
Type:
Instant
Sub Type:
Trap
Rarity:
U
Number:
133
Artist:
Philip Straub
Text:
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. Inferno Trap deals 4 damage to target creature.
seems like decent creature burn.

A while ago, however, I started going through my collected cards from winning drafts online, and I noticed that I had accumulated a set of Trapmaker’s Snare and decent amounts of several Traps. Was there, I wondered, a way to make some sort of Trap deck that wasn’t completely silly and overly reactive? That was the task I set out for myself.

Let’s take a look at the Trap cards and see if there is any way to exploit them in a cohesive manner. As a quick note, whenever I use the work “spring” in reference to the Trap cards, I mean casting them for their reduced cost.

Arrow Volley Trap
Arrow Volley Trap
Arrow Volley TrapSet: Zendikar
Cost:
5
Color:
White
Type:
Instant
Sub Type:
Trap
Rarity:
U
Number:
2
Artist:
Steve Argyle
Text:
If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
and Pitfall Trap
Pitfall Trap
Pitfall TrapSet: Zendikar
Cost:
3
Color:
White
Type:
Instant
Sub Type:
Trap
Rarity:
U
Number:
32
Artist:
Franz Vohwinkel
Text:
If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost. Destroy target attacking creature without flying.
: These Traps, both to spring and just to cast, require the opponent to send some creatures your way. It’s possible to force the issue with an Alluring Siren
Alluring Siren
Alluring SirenSet: Magic 2010
Color:
Blue
Type:
Creature
Sub Type:
Siren
Rarity:
U
Number:
43
Artist:
Chippy
Power:
1
Toughness:
1
Text:
{T}: Target creature an opponent controls attacks you this turn if able.
, although you still have could have the awkward situation of, for example, having to deal with a large flying attacker. These pretty much only exist to keep you alive and don’t really have any proactive value.

Archive Trap
Archive Trap
Archive TrapSet: Zendikar
Cost:
5
Color:
Blue
Type:
Instant
Sub Type:
Trap
Rarity:
R
Number:
41
Artist:
Jason Felix
Text:
If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost. Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
: Like I already mentioned, my last article gave this card its due attention. I will say that it’s actually surprised even me how much I’ve been able to spring this card in casual games.

Lethargy Trap
Lethargy Trap
Lethargy TrapSet: Zendikar
Cost:
4
Color:
Blue
Type:
Instant
Sub Type:
Trap
Rarity:
C
Number:
51
Artist:
Anthony Francisco
Text:
If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. Attacking creatures get -3/-0 until end of turn.
: This Trap bears significant resemblance to Arrow Volley Trap
Arrow Volley Trap
Arrow Volley TrapSet: Zendikar
Cost:
5
Color:
White
Type:
Instant
Sub Type:
Trap
Rarity:
U
Number:
2
Artist:
Steve Argyle
Text:
If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
and Pitfall Trap
Pitfall Trap
Pitfall TrapSet: Zendikar
Cost:
3
Color:
White
Type:
Instant
Sub Type:
Trap
Rarity:
U
Number:
32
Artist:
Franz Vohwinkel
Text:
If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost. Destroy target attacking creature without flying.
. I listed them separately from Lethargy Trap
Lethargy Trap
Lethargy TrapSet: Zendikar
Cost:
4
Color:
Blue
Type:
Instant
Sub Type:
Trap
Rarity:
C
Number:
51
Artist:
Anthony Francisco
Text:
If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. Attacking creatures get -3/-0 until end of turn.
for color reasons, but once again this is purely a “stay alive” card.

Mindbreak Trap
Mindbreak Trap
Mindbreak TrapSet: Zendikar
Cost:
4
Color:
Blue
Type:
Instant
Sub Type:
Trap
Rarity:
M
Number:
57
Artist:
Christopher Moeller
Text:
If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost. Exile any number of target spells.
: The most expensive trap (in real world monies, anyway), sprung or not, this Trap is an excellent counterspell. Unfortunately, it’s also hardly a build-around-me card. Because it exiles rather than counters it has the advantage of dealing with Great Sable Stag
Great Sable Stag
Great Sable StagSet: Magic 2010
Color:
Green
Type:
Creature
Sub Type:
Elk
Rarity:
R
Number:
186
Artist:
Matt Cavotta
Power:
3
Toughness:
3
Text:
Great Sable Stag can't be countered.Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
and friends. Because it exiles, however, it has the disadvantage of not working with cards like Lullmage Mentor
Lullmage Mentor
Lullmage MentorSet: Zendikar
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
R
Number:
54
Artist:
Jaime Jones
Power:
2
Toughness:
2
Text:
Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. Tap seven untapped Merfolk you control: Counter target spell.
who would otherwise adore this card.

Whiplash Trap
Whiplash Trap
Whiplash TrapSet: Planechase
Cost:
5
Color:
Blue
Type:
Instant
Sub Type:
Trap
Rarity:
C
Number:
16
Artist:
Zoltan Boros & Gabor Szikszai
Text:
If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. Return two target creatures to their owners' hands.
: I think I heard on the Mana Pool podcast that this makes a great combo with any of the non-white Hunted creatures from Ravnica, especially the black one. Whiplash is a great card even at full cost because it generates card advantage, so it is definitely one to keep in mind. Also, it is the same color as Trapmaker’s Snare and is one of the only traps that you can force the opponent to meet the requirements to spring (by finding ways to give them creatures, probably tokens).

Needlebite Trap
Needlebite Trap
Needlebite TrapSet: Zendikar
Cost:
7
Color:
Black
Type:
Instant
Sub Type:
Trap
Rarity:
U
Number:
105
Artist:
Daarken
Text:
If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost. Target player loses 5 life and you gain 5 life.
: Another trap that you can force the opponent into springing. What, you thought that Grove of the Burnwillows
Grove of the Burnwillows
Grove of the BurnwillowsSet: Future Sight
Cost:
0
Type:
Land
Rarity:
R
Number:
176
Artist:
David Hudnut
Text:
T Add 1 to your mana pool.
T Add R or G to your mana pool. Each opponent gains 1 life.
was only good for Punishing Fire
Punishing Fire
Punishing FireSet: Zendikar
Cost:
2
Color:
Red
Type:
Instant
Rarity:
U
Number:
142
Artist:
Christopher Moeller
Text:
Punishing Fire deals 2 damage to target creature or player. Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
? Unfortunately, if you’re inclined to go the route of standard format, there aren’t really that many options of forcing life gain. Still, the ‘bite is a good Trap. Five life adds up a lot.

Ravenous Trap
Ravenous Trap
Ravenous TrapSet: Zendikar
Cost:
4
Color:
Black
Type:
Instant
Sub Type:
Trap
Rarity:
U
Number:
109
Artist:
Cyril Van Der Haegen
Text:
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost. Exile all cards from target player's graveyard.
: The real question with this Trap is, does the effect matter? Chances are it will hose one player, but be completely irrelevant against a lot of others.

Inferno Trap
Inferno Trap
Inferno TrapSet: Zendikar
Cost:
4
Color:
Red
Type:
Instant
Sub Type:
Trap
Rarity:
U
Number:
133
Artist:
Philip Straub
Text:
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. Inferno Trap deals 4 damage to target creature.
: It’s simple, straightforward, and clean. The problem? It’s also pretty boring. It’s a burn spell, and burn spells by nature don’t always lend themselves to creative deckbuilding. By comparison, see the next two cards (which are also burn cards, but far more intriguing).

Lavaball Trap
Lavaball Trap
Lavaball TrapSet: Zendikar
Cost:
8
Color:
Red
Type:
Instant
Sub Type:
Trap
Rarity:
R
Number:
135
Artist:
Zoltan Boros & Gabor Szikszai
Text:
If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
: This card is awesome. Some players don’t seem to realize that by playing a Terramorphic Expanse
Terramorphic Expanse
Terramorphic ExpanseSet: Time Spiral
Color:
Land
Type:
Land
Rarity:
C
Number:
279
Artist:
Dan Scott
Text:
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.
and using it right away they’re opening themselves up for destruction. The downsides? First of all, depending on what you’re building the deck for, other players don’t always enjoy seeing land destruction being played in their group. Whether or not this is a factor is for you to decide. Secondly, the converted mana cost on this baby is eight, eight is a lot. I lost a draft game at seven mana and this in hand because I could play any other spell in the deck but this. Still, expensive cards are expensive for a reason (unless they’re Chimney Imp
Chimney Imp
Chimney ImpSet: Mirrodin
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Imp
Rarity:
C
Number:
59
Artist:
Christopher Moeller
Power:
1
Toughness:
2
Text:
Flying When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library.
).

Runeflare Trap
Runeflare Trap
Runeflare TrapSet: Zendikar
Cost:
6
Color:
Red
Type:
Instant
Sub Type:
Trap
Rarity:
U
Number:
146
Artist:
Franz Vohwinkel
Text:
If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
: Now THIS is what I was looking for. Springing this Trap provides a significant discount on a potentially huge effect that can be a win condition. It can also be forced (and without bending color requirements too much, thank you, Howling Mine
Howling Mine
Howling MineSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Poole
Text:
Each player must draw one extra card during the draw phase of each of his or her turns.
and Font of Mythos
Font of Mythos
Font of MythosSet: Conflux
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
136
Text:
At the beginning of each player's draw step, that player draws two additional cards.
). It is a definite plus that Whiplash Trap
Whiplash Trap
Whiplash TrapSet: Planechase
Cost:
5
Color:
Blue
Type:
Instant
Sub Type:
Trap
Rarity:
C
Number:
16
Artist:
Zoltan Boros & Gabor Szikszai
Text:
If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. Return two target creatures to their owners' hands.
feeds the damage that this will do.

Baloth Cage Trap
Baloth Cage Trap
Baloth Cage TrapSet: Zendikar
Cost:
5
Color:
Green
Type:
Instant
Sub Type:
Trap
Rarity:
U
Number:
156
Artist:
Austin Hsu
Text:
If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. Put a 4/4 green Beast creature token onto the battlefield.
: I like 4/4 beasts at instant speed, whether they cost five or two to play (although I definitely prefer the latter). The springing requirement is as conditional as they come. I don’t know that this excites me, but it seems solid.

Cobra Trap
Cobra Trap
Cobra TrapSet: Zendikar
Cost:
6
Color:
Green
Type:
Instant
Sub Type:
Trap
Rarity:
U
Number:
160
Artist:
Scott Chou
Text:
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. Put four 1/1 green Snake creature tokens onto the battlefield.
: Getting four guys is pretty good. Again, this just isn’t that interesting.

Summoning Trap
Summoning Trap
Summoning TrapSet: Zendikar
Cost:
6
Color:
Green
Type:
Instant
Sub Type:
Trap
Rarity:
R
Number:
184
Artist:
Kieran Yanner
Text:
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
: This is seriously good in a deck built to use it properly. Springing it depends entirely on the opponent, and the top of your deck will just be random unless you’re packing manipulation. Still, I like this card and I think that it deserves serious consideration for deck building purposes.

After considering all of the options, I decided to look into building a blue-red Trap deck reminiscent of Ow
Ow
OwSet: Unglued
Cost:
1
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
36
Artist:
Edward P. Beard, Jr.
Text:
Whenever any creature damages a player, for each Ow card in play, that player says Ow once or Ow deals 1 damage to him or her.
ling Mine. It tries to stock up the opponent’s hand, then finish them off quickly with massive amounts of Runeflare Trap
Runeflare Trap
Runeflare TrapSet: Zendikar
Cost:
6
Color:
Red
Type:
Instant
Sub Type:
Trap
Rarity:
U
Number:
146
Artist:
Franz Vohwinkel
Text:
If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
s and other burn.

9:Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.

10:Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

4:Scalding Tarn
Scalding Tarn
Scalding TarnSet: Zendikar
Cost:
0
Color:
Colorless
Type:
Land
Rarity:
R
Number:
223
Artist:
Philip Straub
Text:
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.

4:Trapmaker’s Snare
4:Into the Roil
Into the Roil
Into the RoilSet: Zendikar
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
48
Artist:
Kieran Yanner
Text:
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.

4:Call to Heel
Call to Heel
Call to HeelSet: Shards Of Alara
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
32
Artist:
Randy Gallegos
Text:
Return target creature to its owner's hand. Its controller draws a card.

4:Whiplash Trap
Whiplash Trap
Whiplash TrapSet: Planechase
Cost:
5
Color:
Blue
Type:
Instant
Sub Type:
Trap
Rarity:
C
Number:
16
Artist:
Zoltan Boros & Gabor Szikszai
Text:
If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. Return two target creatures to their owners' hands.

4:Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.

4:Runeflare Trap
Runeflare Trap
Runeflare TrapSet: Zendikar
Cost:
6
Color:
Red
Type:
Instant
Sub Type:
Trap
Rarity:
U
Number:
146
Artist:
Franz Vohwinkel
Text:
If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.

2:Lavaball Trap
Lavaball Trap
Lavaball TrapSet: Zendikar
Cost:
8
Color:
Red
Type:
Instant
Sub Type:
Trap
Rarity:
R
Number:
135
Artist:
Zoltan Boros & Gabor Szikszai
Text:
If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature.

2:Pyromancer’s Ascension
4:Howling Mine
Howling Mine
Howling MineSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Poole
Text:
Each player must draw one extra card during the draw phase of each of his or her turns.

3:Font of Mythos
Font of Mythos
Font of MythosSet: Conflux
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
136
Text:
At the beginning of each player's draw step, that player draws two additional cards.

2:Jace Berelen

As you can see, this deck is fairly heavy on the 4-ofs. I wouldn’t say that this is a bad thing or a good thing. A lot of my testing decks start out with full sets of certain cards and get adjusted as games give me back data. Here, however, the full sets of the instants are intentional because they all fit the theme of the deck and Pyromancer’s Ascension really likes the multiples.

A card I’m particularly fond of in this deck is Call to Heel
Call to Heel
Call to HeelSet: Shards Of Alara
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
32
Artist:
Randy Gallegos
Text:
Return target creature to its owner's hand. Its controller draws a card.
, mostly because the +2 to the opponent’s hand for two mana is good for the Runeflares. It essentially works like a Whiplash Trap
Whiplash Trap
Whiplash TrapSet: Planechase
Cost:
5
Color:
Blue
Type:
Instant
Sub Type:
Trap
Rarity:
C
Number:
16
Artist:
Zoltan Boros & Gabor Szikszai
Text:
If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. Return two target creatures to their owners' hands.
, except that Call to Heel
Call to Heel
Call to HeelSet: Shards Of Alara
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
32
Artist:
Randy Gallegos
Text:
Return target creature to its owner's hand. Its controller draws a card.
gets you closer to springing Runeflare while the Whiplash Trap
Whiplash Trap
Whiplash TrapSet: Planechase
Cost:
5
Color:
Blue
Type:
Instant
Sub Type:
Trap
Rarity:
C
Number:
16
Artist:
Zoltan Boros & Gabor Szikszai
Text:
If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. Return two target creatures to their owners' hands.
is better about protecting you.

Experiment with the Traps and see what you come up with. They can be a crazy, fun base for a deck to mess around with. Just be careful when you’re wandering the mean lands of Zendikar, and watch what treasures you touch…


Rate Article



Discuss Article

Click here to discuss this article in forum or leave comments for the author.

RSS feed RSS Feed


This article is provided to you by CardShark.com - A Better Way to Buy and Sell Collectable Games Online. Please check out the rest of our site - you won't be disappointed.

View More ArticlesView More Articles