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CardShark Content - Carl Craig (4/25/2003)

Starting Fellowship:
The One Ring, Isildur’s Bane
Frodo, Reluctant Adventurer
Boromir, Defender of Minus Tirith
Merry Friend to Sam

Site Path:
1. The Riddermark (Pull Aragorn)
2. Rohirrim Village (No Archery VS your Dunland Men)
3. Westernment Plains (No Archery VS your Dunland Men Again!)
4. White Rocks (Good against Rohan Mount decks)
5. Deeping Wall (Grab Saruman from Library)
6. Hornburg Armory (I have a few possessions)
7. Hornburn Causeway (anti large fellowships)
8. Ring of Isengard (Card Drawing Advantage)
9. Orthanc Balcony (Grab Saruman from Discard Pile at –2 cost)

Free Peoples (37):
1x Saga of Elendil
3x Horn of Boromir
1x Blade of Gondor
3x Aragorn Heir to Elendil
1x Aragorn’s Bow
2x Faramir Defender of Minus Tirith
1x Faramir’s Bow
1x Sword of Gondor
1x Rangers Sword
3x Flaming Brand
1x Elrond Lord of Rivendell
1x Celeborn
2x Galadriel
1x Orophin
1x Calaglin
1x Dinendal
1x Erestor
1x Rumil
3x Last Alliance of Elves and Men
3x Gondor Bowmen
1x Citadel of Minus Tirith
1x Secret Sentinals
1x Sing

Shadow (37):
1x No Retreat
1x Wild Man Raid
1x Living off Rock
1x Ulaire Enquea, Lieutenant of Morgul
1x Dunlending Warrior
4x Burn Every Village
4x Hides
3x Hill Chief
4x War Club
1x Hillman Horde
2x Hillman Tribe
3x Dunlending Looter
2x Dunlending Pillager
2x Hillman Band
3x Wulf
4x Dunlending Ransaker
2x Saruman Rabble Rouser

It doesn’t matter if this deck goes first or second, so don’t bother bidding. Going second will allow your Dunlendings to benefit from your own sites – this deck is designed to run when you need to, to keep up and overtake if need be, with many elf allies to bring forward and to power the Last Alliances ;-)

If you start then you get the bonus of getting Aragorn straight away, although many players use The Riddermark as their first site anyway + you do have 3 Aragorn’s in your deck to maximise your chances of getting him out early.

This deck is very powerful – with enough possessions to make all of the Gondor men quite potent and able to take on most big minions that can be thrown at them.

Its really an Uber fellowship with a straight forward dunland deck to help with the right pace for both sides of the deck. With a little bit of site control in there to spice things up although its not totally based around that (otherwise you’d be wanting to go first ;-).

Take a steady pace and see how your opponent plays, keep up with him and start taking him over towards the end (after site 6). You can win with your shadow side but you’d be best to place your confidence with the FP side as it is very strong ;-)

Final Word:
This can be a competitive deck, although it can be a little susceptible to swarm decks that are timed right and shadow archery. Most importantly have fun playing it ;-)

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