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CardShark Content - Chewie! Slate (1/30/2004)

There are lots of ways to lose in the game of Magic (18, in fact). You could have your life drop below 20. You could be unable to draw a card. You could get poked by Phage the Untouchable
Phage the Untouchable
Phage the UntouchableSet: Legions
Cost:
7
Color:
Black
Type:
Creature
Sub Type:
Minion Legend
Rarity:
R
Number:
78
Power:
4
Toughness:
4
Text:
When Phage the Untouchable comes into play, if you didn’t play it from your
hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It
can’t be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
. You could lose to Battle of Wits
Battle of Wits
Battle of WitsSet: Odyssey
Cost:
5
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
69
Artist:
Mark Brill
Text:
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
, Test of Endurance
Test of Endurance
Test of EnduranceSet: Judgment
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
29
Artist:
Mike Ploog

Text:
At the begining of your upkeep, if you have 50 or more life, you win the game.
, Mortal Combat
Mortal Combat
Mortal CombatSet: Torment
Cost:
4
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
71
Text:
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
, Coalition Victory
Coalition Victory
Coalition VictorySet: Invasion
Cost:
8
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
241
Artist:
Eric Peterson
Text:
You win the game if you control a land of each basic land type and a creature of each color.
, Epic Struggle
Epic Struggle
Epic StruggleSet: Judgment
Cost:
4
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
112
Artist:
Greg & Tim Hildebrandt

Text:
At the beginning of your upkeep, if you control 20 or more creatures, you win the game.
, or Chance Encounter
Chance Encounter
Chance EncounterSet: Odyssey
Cost:
4
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
182
Artist:
Mark Brill
Text:
Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
. Your own Lich
Lich
LichSet: Alpha
Cost:
4
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Daniel Gelon
Text:
You lose all life. If you gain life later in the game, instead draw one card from your library for each life. For each point of damage you suffer, you must destroy one of your cards in play. Creatures destroyed in this way cannot be regenerated. You lose if this enchantment is destroyed or if you suffer a point of damage without sending a card to the graveyard.
or Nefarious Lich
Nefarious Lich
Nefarious LichSet: Odyssey
Cost:
4
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
153
Artist:
Jerry Tiritilli
Text:
If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves play, you lose the game.
could kill you. You could not win the turn after you cast Final Fortune
Final Fortune
Final FortuneSet: Classic Sixth Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
R
Number:
175
Artist:
D. Alexander Gregory
Text:
Take another turn after this one. At the end of that turn, you lose the game.
. You could get above 20 life with Transcendence
Transcendence
TranscendenceSet: Torment
Cost:
6
Color:
White
Type:
Enchantment
Rarity:
R
Number:
20
Text:
You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost.
. Amulet of Quoz
Amulet of Quoz
Amulet of QuozSet: Ice Age
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Dan Frazier
Text:
Remove Amulet of Quoz from your deck before playing if you are not playing for ante.0, T: Sacrifice Amulet of Quoz. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that opponent loses the game. Otherwise, you lose the game.Effects that prevent or redirect damage cannot be used to prevent this loss of life. Use this ability only during your upkeep. The opponent may ante an additional card to counter this effect.
, Celestial Convergence
Celestial Convergence
Celestial ConvergenceSet: Prophecy
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
5
Artist:
Ray Lago
Text:
Celestial Convergence comes into play with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
, or Forbid
Forbid
ForbidSet: Exodus
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
35
Artist:
Scott Kirschner
Text:
Buyback Choose and discard two cards. (You may choose and discard two cards in addition to any other costs when you play this spell. If you do, put Forbid into your hand instead of your graveyard as part of the spell's effect.) Counter target spell.
ZGVuIENyeXB0 could knock you out in their own ways too. And then there’s the brand new Darksteel Reactor
Darksteel Reactor
Darksteel ReactorSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
114
Artist:
Kev Walker
Text:
Darksteel Reactor is indestructible. (Destroy effects and lethal damage don't destroy it.) At the beginning of your upkeep you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it you win the game.
, which some of you may know about already. Or someone could Shatter
Shatter
ShatterSet: Revised Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Shatter destroys target artifact.
(or even Detonate
Detonate
DetonateSet: Fourth Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
U
Artist:
Randy Asplund
Text:
Bury target artifact. Detonate deals X damage to the artifact's controller, where X is the casting cost of the artifact.
) your precious Platinum Angel
Platinum Angel
Platinum AngelSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Angel
Rarity:
R
Number:
228
Artist:
Brom
Power:
4
Toughness:
4
Text:
Flying You can't lose the game and your opponents can't win the game.
or brand-new Lich
Lich
LichSet: Alpha
Cost:
4
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Daniel Gelon
Text:
You lose all life. If you gain life later in the game, instead draw one card from your library for each life. For each point of damage you suffer, you must destroy one of your cards in play. Creatures destroyed in this way cannot be regenerated. You lose if this enchantment is destroyed or if you suffer a point of damage without sending a card to the graveyard.
’s Tomb after each and every one of these happened to you in a single game. I’m not here to talk about these today. I’m here to talk about the single most humiliating way to lose a game of Magic. That’s right – poison counters.

I’ve dreamed of building a poison deck that could effectively kill off multiple opponents for a long time. Thanks to Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
block and Mirrodin, I’ve finally done it. Here’s the deck:

Poison (13)
4: Marsh Viper
Marsh Viper
Marsh ViperSet: Fourth Edition
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Viper
Rarity:
C
Artist:
Ron Spencer
Power:
1
Toughness:
2
Text:
If Marsh Viper damages a player, he or she gets two poison counters. If a player has ten or more poison counters, he or she loses the game.

4: Pit Scorpion
Pit Scorpion
Pit ScorpionSet: Fourth Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Scorpion
Rarity:
C
Artist:
Scott Kirschner
Power:
1
Toughness:
1
Text:
If Pit Scorpion damages a player, he or she gets a poison counter. If a player has ten or more poison counters, he or she loses the game.

3: Sabertooth Cobra
Sabertooth Cobra
Sabertooth CobraSet: Mirage
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Cobra
Rarity:
C
Artist:
Andrew Robinson
Power:
2
Toughness:
2
Text:
If Sabertooth Cobra damages a player, he or she gets a poison counter. During that player's next upkeep, he or she gets another poison counter unless he or she pays 2 before then to prevent this effect. If any player has ten or more poison counters, he or she loses the game.

2: Serpent Generator
Serpent Generator
Serpent GeneratorSet: Fifth Edition
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
4, T: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. If any Poison Snake damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game.


Ping (6)
2: Hermetic Study
Hermetic Study
Hermetic StudySet: Urza's Saga
Cost:
2
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Number:
78
Artist:
Ron Spencer
Text:
Enchanted creature gains T: This creature deals 1 damage to target creature or player.

4: Viridian Longbow
Viridian Longbow
Viridian LongbowSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
270
Artist:
Jeremy Jarvis
Text:
Equipped creature has 'T: This creature deals 1 damage to target creature or player.' Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)


Untap (13)
2: Seedborn Muse
Seedborn Muse
Seedborn MuseSet: Legions
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
138
Power:
2
Toughness:
4
Text:
Untap all permanents you control during each other player's untap step.

4: Seeker
Seeker
SeekerSet: Fourth Edition
Cost:
4
Color:
White
Type:
Enchant Creature
Rarity:
C
Artist:
Mark Poole
Text:
Target creature cannot be blocked except by white creatures and artifact creatures.
IG9mIFNreWJyZWFr
2: Pemmin’s Aura
2: Intruder Alarm
Intruder Alarm
Intruder AlarmSet: Stronghold
Cost:
3
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
34
Artist:
Donato Giancola
Text:
Creatures do not untap during their controllers' untap phases.Whenever any creature comes into play, untap all creatures.

3: Vitalize
Vitalize
VitalizeSet: Classic Sixth Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
265
Artist:
Pete Venters
Text:
Untap all creatures you control.


Utility (8)
3: Quirion Elves
Quirion Elves
Quirion ElvesSet: Mirage
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Randy Gallegos
Power:
1
Toughness:
1
Text:
When you play Quirion Elves, choose a color.T: Add one mana of the chosen color to your mana pool. Play this ability as a mana source.T: Add G to your mana pool. Play this ability as a mana source.

2: Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.

1: Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.

1: Dark Banishing
Dark Banishing
Dark BanishingSet: Ice Age
Cost:
3
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Drew Tucker
Text:
Bury target non-black creature.

1: Demonic Tutor
Demonic Tutor
Demonic TutorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Artist:
Douglas Shuler
Text:
Search your library for one card and take it into your hand. Reshuffle your library afterwards.


Land(22)
10: Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

6: Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

3: Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

3: Salt Marsh
Salt Marsh
Salt MarshSet: Invasion
Color:
Land
Type:
Land
Rarity:
U
Number:
326
Artist:
Jerry Tiritilli
Text:
Salt Marsh comes into play tapped.T: Add U or B to your mana pool.


Each poison creature in this deck requires that it merely damage a player to give him counters. All the others require attacking without being blocked to cause their infection, which is highly inefficient. The deck idea is simple – ping your opponents with poison creatures until they froth at the mouth and die. Previous incarnations of this deck used red for Arcane Teachings
Arcane Teachings
Arcane TeachingsSet: Judgment
Cost:
3
Color:
Red
Type:
Enchant Creature
Rarity:
C
Number:
78
Artist:
Mark Brill

Text:
Enchanted creature gets +2/+2 and has "T: This deals one damage to target creature or player."
and Fire Whip
Fire Whip
Fire WhipSet: Weatherlight
Cost:
2
Color:
Red
Type:
Enchant Creature
Rarity:
C
Artist:
Jeff Miracola
Text:
Play only on a creature you control.Tap enchanted creature: Enchanted creature deals 1 damage to target creature or player.Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.
, but that proved to be too clunky. Creature enchantments don’t work so well, because they’re too fragile and die when the creature dies. Then came Mirrodin, bringing with it the beauty that is the Viridian Longbow
Viridian Longbow
Viridian LongbowSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
270
Artist:
Jeremy Jarvis
Text:
Equipped creature has 'T: This creature deals 1 damage to target creature or player.' Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
. I don’t know how a snake is going to use a longbow, but it does it so well that I don’t care. Killing the creature only slows down the poison, it doesn’t stop it, as the Longbow will sit there and wait for another snake or maybe even a scorpion to slither up and find it.

There are numerous ways to untap your little poisonous dudes so they can keep pinging for the cause. The obvious ones are the Intruder Alarm
Intruder Alarm
Intruder AlarmSet: Stronghold
Cost:
3
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
34
Artist:
Donato Giancola
Text:
Creatures do not untap during their controllers' untap phases.Whenever any creature comes into play, untap all creatures.
and the Seedborn Muse
Seedborn Muse
Seedborn MuseSet: Legions
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
138
Power:
2
Toughness:
4
Text:
Untap all permanents you control during each other player's untap step.
, which allow for massive untapping and pinging at regular intervals. Seeker
Seeker
SeekerSet: Fourth Edition
Cost:
4
Color:
White
Type:
Enchant Creature
Rarity:
C
Artist:
Mark Poole
Text:
Target creature cannot be blocked except by white creatures and artifact creatures.
IG9mIFNreWJyZWFrs can untap either a pinging creature or a Quirion Elves
Quirion Elves
Quirion ElvesSet: Mirage
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Randy Gallegos
Power:
1
Toughness:
1
Text:
When you play Quirion Elves, choose a color.T: Add one mana of the chosen color to your mana pool. Play this ability as a mana source.T: Add G to your mana pool. Play this ability as a mana source.
to get that one extra mana needed to cast the Muse. Vitalize
Vitalize
VitalizeSet: Classic Sixth Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
265
Artist:
Pete Venters
Text:
Untap all creatures you control.
can be a great surprise when someone with 5 or 6 counters decides to destroy you before you poison them to death. You can Vitalize
Vitalize
VitalizeSet: Classic Sixth Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
265
Artist:
Pete Venters
Text:
Untap all creatures you control.
and ping them for the remaining counters in response to their attack, or even just before damage goes on the stack if you want to be a jerk about it. Pemmin’s Aura allows the enchanted pinger to become a machine gun with poisoned bullets for a single blue mana.

Here’s the ideal setup that should win you the game:
You have a one of each poison creature in play, as well as a Seeker
Seeker
SeekerSet: Fourth Edition
Cost:
4
Color:
White
Type:
Enchant Creature
Rarity:
C
Artist:
Mark Poole
Text:
Target creature cannot be blocked except by white creatures and artifact creatures.
IG9mIFNreWJyZWFr. The Marsh Viper
Marsh Viper
Marsh ViperSet: Fourth Edition
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Viper
Rarity:
C
Artist:
Ron Spencer
Power:
1
Toughness:
2
Text:
If Marsh Viper damages a player, he or she gets two poison counters. If a player has ten or more poison counters, he or she loses the game.
has a Viridian Longbow
Viridian Longbow
Viridian LongbowSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
270
Artist:
Jeremy Jarvis
Text:
Equipped creature has 'T: This creature deals 1 damage to target creature or player.' Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
and Pemmin’s Aura. The Pit Scorpion
Pit Scorpion
Pit ScorpionSet: Fourth Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Scorpion
Rarity:
C
Artist:
Scott Kirschner
Power:
1
Toughness:
1
Text:
If Pit Scorpion damages a player, he or she gets a poison counter. If a player has ten or more poison counters, he or she loses the game.
has Hermetic Study
Hermetic Study
Hermetic StudySet: Urza's Saga
Cost:
2
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Number:
78
Artist:
Ron Spencer
Text:
Enchanted creature gains T: This creature deals 1 damage to target creature or player.
, and the Sabertooth Cobra
Sabertooth Cobra
Sabertooth CobraSet: Mirage
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Cobra
Rarity:
C
Artist:
Andrew Robinson
Power:
2
Toughness:
2
Text:
If Sabertooth Cobra damages a player, he or she gets a poison counter. During that player's next upkeep, he or she gets another poison counter unless he or she pays 2 before then to prevent this effect. If any player has ten or more poison counters, he or she loses the game.
has a Longbow. You have a Seedborn Muse
Seedborn Muse
Seedborn MuseSet: Legions
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
138
Power:
2
Toughness:
4
Text:
Untap all permanents you control during each other player's untap step.
, a Serpent Generator
Serpent Generator
Serpent GeneratorSet: Fifth Edition
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
4, T: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. If any Poison Snake damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game.
, and an Intruder Alarm
Intruder Alarm
Intruder AlarmSet: Stronghold
Cost:
3
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
34
Artist:
Donato Giancola
Text:
Creatures do not untap during their controllers' untap phases.Whenever any creature comes into play, untap all creatures.
in play. You untap, and proceed to ping one opponent with each of the creatures. They now have 4 poison counters and have to pay to keep from getting 5. You untap the Viper once with Pemmin’s Aura and ping that opponent again. Up to 6 or 7 counters. The Seeker
Seeker
SeekerSet: Fourth Edition
Cost:
4
Color:
White
Type:
Enchant Creature
Rarity:
C
Artist:
Mark Poole
Text:
Target creature cannot be blocked except by white creatures and artifact creatures.
untaps the Viper again, and it pings again. 8 or 9 counters. You then use the Serpent Generator
Serpent Generator
Serpent GeneratorSet: Fifth Edition
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
4, T: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. If any Poison Snake damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game.
to create a Poison Snake token. All creatures untap. You now ping your opponent for 2 more poison counters and he dies horribly. You can repeat the remainder of the above procedure for another opponent until all your creatures are tapped again. You tell your next opponent to go. The Seedborn Muse
Seedborn Muse
Seedborn MuseSet: Legions
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
138
Power:
2
Toughness:
4
Text:
Untap all permanents you control during each other player's untap step.
kicks in, making your permanents untap. You repeat until that opponent is dead, and probably the one after too. The next opponent starts her turn and meets the same fate, until you stand alone, with the bloated corpses of your enemies strewn all about you…

Okay, mind you that’s the absolute best situation possible for this deck. But still, who would have thought that death by poison could be this much fun?


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