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CardShark Content - Chewie! Slate (2/26/2005)

So here I am again with more crazy Magic goodness. This time I’m going to compare my Dueling Discard deck with my Chaos Discard deck. I want to illustrate the different strategies used in the different ways of playing the game. This is why Magic has been around for 10 years with no sign of stopping. It allows for unlimited creativity and unlimited options in gameplay. Just look at some of Anthony Alongi’s articles about new multiplayer formats. In one article, he randomly flips through the dictionary and comes up with new formats based on the strange words he encounters. Most games just don’t allow for such a ridiculous number of options; they’re stuck in the rut of how they were designed, unable to change or evolve, and they eventually die.

But I digress. I merely want to touch lightly on the subject of the different ways to play the game. To do this, I am going to use two decks of similar composition – discard decks – designed to function in two totally different ways. The great thing is that this works for any type of deck. I've seen a blue-red madness deck take down three opponents before. I've seen a blue-green one take out five of us! You just have to know how to tweak your chosen playing style to work against multiple opponents. I merely used discard because it was one of the more difficult styles to take to multiplayer.

The flavor used for discard in Magic is intriguing. Cards in hand represent knowledge. A player discarding the cards in his hand is represented by that player losing his knowledge (his mind) and going mad. So basically, I’m going to describe first how to drive one person mad, then how to drive a whole group of people mad. Isn’t this fun? First up is the Dueling Discard deck – one on one. Here’s the list.

Creatures (12)
4: Hypnotic Specter
Hypnotic Specter
Hypnotic SpecterSet: Revised Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Specter
Rarity:
U
Artist:
Douglas Shuler
Power:
2
Toughness:
2
Text:
Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.

2: Ravenous Rats
Ravenous Rats
Ravenous RatsSet: Urza's Destiny
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Rat
Rarity:
C
Number:
68
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
When Ravenous Rats comes into play, target opponent chooses and discards a card from his or her hand.

2: Chittering Rats
Chittering Rats
Chittering RatsSet: Darksteel
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Rat
Rarity:
C
Number:
39
Artist:
Tom Wanerstrand
Power:
2
Toughness:
2
Text:
When Chittering Rats comes into play target opponent puts a card from his or her hand on top of his or her library.

2: Nezumi Shortfang
Nezumi Shortfang
Nezumi ShortfangSet: Champions of Kamigawa
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Rat Rogue
Rarity:
R
Number:
131
Artist:
Daren Bader
Power:
1
Toughness:
1
Text:
1B, T: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. ----- Stabwhisker the Odious Legendary Creature - Rat Shaman 3/3 At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.

1: Thrashing Wumpus
Thrashing Wumpus
Thrashing WumpusSet: Mercadian Masques
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
166
Artist:
Jeff Miracola
Power:
3
Toughness:
3
Text:
B: Thrashing Wumpus deals 1 damage to each creature and each player.

1: Guiltfeeder
Guiltfeeder
GuiltfeederSet: Judgment
Cost:
5
Color:
Black
Type:
Creature
Rarity:
R
Number:
68
Artist:
Mark Tedin

Power:
0
Toughness:
4
Text:
Guiltfeeder can't be blocked except by artifact creatures and/or black creatures. Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.


Spells (23)
1: Mind Peel
Mind Peel
Mind PeelSet: Stronghold
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
13
Artist:
Adam Rex
Text:
Buyback 2BB (You may pay an additional 2BB when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Target player chooses and discards a card.

4: Funeral Charm
Funeral Charm
Funeral CharmSet: Visions
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Greg Spalenka
Text:
Choose one Target player chooses and discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. (If defending player controls any swamps, that creature is unblockable.)

3: Distress
Distress
DistressSet: Champions of Kamigawa
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
111
Artist:
Michael Sutfin
Text:
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

4: Hymn to Tourach
Hymn to Tourach
Hymn to TourachSet: Fallen Empires
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
12
Artist:
Susan Van Camp
Text:
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.

4: Unburden
Unburden
UnburdenSet: Scourge
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
77
Artist:
Wayne England
Text:
Target player discards two cards.
Cycling 2

4: Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.

3: Chainer’s Edict

Artifacts (7)
4: Necrogen Spellbomb
Necrogen Spellbomb
Necrogen SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
216
Artist:
Jim Nelson
Text:
B, Sacrifice Necrogen Spellbomb: Target player discards a card from his or her hand. 1, Sacrifice Necrogen Spellbomb: Draw a card.

2: The Rack
The Rack
The RackSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Richard Thomas
Text:
If opponent has fewer than three cards in hand during his or her upkeep, the Rack does 1 damage to opponent for each card fewer than three.

1: Sensei’s Divining Top

Land (20)
18: Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

2: Barren Moor
Barren Moor
Barren MoorSet: Onslaught
Color:
Land
Type:
Land
Rarity:
C
Number:
312
Artist:
Heather Hudson
Text:
Barren Moor comes into play tapped. T: Add B to your mana pool. Cycling B (B, Discard this card from your hand: Draw a card.)


There’s the deck in its entirety. In my opinion, this deck is beautiful in its simplicity. The point is to rip the cards from your opponent’s hand, and thus the very thoughts from his head, as soon as possible. Then you simply find a way to destroy the poor slobbering fool. There are Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.
s, the ultimate acceleration spell, to ensure a quick start. The most potent first turn is a Dark Rit followed by the most maddening chant ever devised, the evil Hymn to Tourach
Hymn to Tourach
Hymn to TourachSet: Fallen Empires
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
12
Artist:
Susan Van Camp
Text:
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.
. The random discard is a killer, potentially eliminating his entire mana base in one evil blow. You could also throw down a first turn Hypnotic Specter
Hypnotic Specter
Hypnotic SpecterSet: Revised Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Specter
Rarity:
U
Artist:
Douglas Shuler
Power:
2
Toughness:
2
Text:
Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.
. Once the Specter gets close enough to hit someone, he drives them crazy with another random discard.

The idea is speed, however. If you have the option to throw down two Dark Rits and a Guiltfeeder
Guiltfeeder
GuiltfeederSet: Judgment
Cost:
5
Color:
Black
Type:
Creature
Rarity:
R
Number:
68
Artist:
Mark Tedin

Power:
0
Toughness:
4
Text:
Guiltfeeder can't be blocked except by artifact creatures and/or black creatures. Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.
on the first turn, please avoid doing so. While you’ve just tossed three cards for a 0/4, your opponent’s sanity is still completely intact and their graveyard is woefully empty. Speed is of the essence. Try to empty their hand as soon as possible. Once they are completely mad, drooling on themselves, talking to the table top, and straining against their strait jacket like a Lovecraftian protagonist, then you can strike. Put them in The Rack
The Rack
The RackSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Richard Thomas
Text:
If opponent has fewer than three cards in hand during his or her upkeep, the Rack does 1 damage to opponent for each card fewer than three.
to stretch them until they break. Let the Guiltfeeder
Guiltfeeder
GuiltfeederSet: Judgment
Cost:
5
Color:
Black
Type:
Creature
Rarity:
R
Number:
68
Artist:
Mark Tedin

Power:
0
Toughness:
4
Text:
Guiltfeeder can't be blocked except by artifact creatures and/or black creatures. Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.
loose in what little mind they have left. Send in a Thrashing Wumpus
Thrashing Wumpus
Thrashing WumpusSet: Mercadian Masques
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
166
Artist:
Jeff Miracola
Power:
3
Toughness:
3
Text:
B: Thrashing Wumpus deals 1 damage to each creature and each player.
to annihilate whatever measly defense they might have set up. Let the Nezumi Shortfang
Nezumi Shortfang
Nezumi ShortfangSet: Champions of Kamigawa
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Rat Rogue
Rarity:
R
Number:
131
Artist:
Daren Bader
Power:
1
Toughness:
1
Text:
1B, T: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. ----- Stabwhisker the Odious Legendary Creature - Rat Shaman 3/3 At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.
make an example of them to become the famous rat shaman Stabwhisker the Odious. He will slowly use their insanity to kill them, much like the Rack.

Ok, enough with the impressive flavor. As far as actually playing the deck, it’s very simple. Rip the cards out of your opponent’s hand as quickly as you can, then throw down some sort of damage dealer and finish them off. The Specters and Ravenous Rats
Ravenous Rats
Ravenous RatsSet: Urza's Destiny
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Rat
Rarity:
C
Number:
68
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
When Ravenous Rats comes into play, target opponent chooses and discards a card from his or her hand.
are for an additional discard and a bit of damage. The Chittering Rats
Chittering Rats
Chittering RatsSet: Darksteel
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Rat
Rarity:
C
Number:
39
Artist:
Tom Wanerstrand
Power:
2
Toughness:
2
Text:
When Chittering Rats comes into play target opponent puts a card from his or her hand on top of his or her library.
have a bigger body and are just as good as discard if not better. Their incessant chittering causes the enemy to forget something, only to waste time remembering it later rather than gaining new knowledge. The Edicts take care of any creatures they might manage to play before their hand is emptied. The Funeral Charm
Funeral Charm
Funeral CharmSet: Visions
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Greg Spalenka
Text:
Choose one Target player chooses and discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. (If defending player controls any swamps, that creature is unblockable.)
s and the Necrogen Spellbomb
Necrogen Spellbomb
Necrogen SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
216
Artist:
Jim Nelson
Text:
B, Sacrifice Necrogen Spellbomb: Target player discards a card from his or her hand. 1, Sacrifice Necrogen Spellbomb: Draw a card.
s allow for instant-speed discard. This is truly a rare and wonderful skill, allowing you to basically skip their turn once you have emptied their hand. If they are solely relying on top-decking what they need and playing it before you can make them discard it, they are at your mercy. Use the Funeral Charm
Funeral Charm
Funeral CharmSet: Visions
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Greg Spalenka
Text:
Choose one Target player chooses and discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. (If defending player controls any swamps, that creature is unblockable.)
or pop the Spellbomb as soon as they draw to make them drop the card before they can even think of casting it.

There is other utility too, of course. Unburden
Unburden
UnburdenSet: Scourge
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
77
Artist:
Wayne England
Text:
Target player discards two cards.
Cycling 2
is a great spell to cast in the first few turns, but once they are down to one card or less it’s pretty useless. So take advantage of the other part of the text box and cycle it, hopefully bagging another discard spell or a creature. If nothing else, you’re digging that much closer to what you really need. The pair of Barren Moor
Barren Moor
Barren MoorSet: Onslaught
Color:
Land
Type:
Land
Rarity:
C
Number:
312
Artist:
Heather Hudson
Text:
Barren Moor comes into play tapped. T: Add B to your mana pool. Cycling B (B, Discard this card from your hand: Draw a card.)
s works the same way. The lone Divining Top is there to help this process along, as you should always have one mana to spare to check the top of your library.

Playing Chaos Discard like this is almost impossible, however. Unless you are able to throw down a Panoptic Mirror
Panoptic Mirror
Panoptic MirrorSet: Darksteel
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
136
Artist:
Glen Angus
Text:
Imprint -- X, T: You may remove an instant or sorcery card with converted mana cost X in your hand from the game. (That card is imprinted on this artifact.) At the beginning of your upkeep, you may copy an imprinted instant or sorcery card and play the copy without paying its mana cost.
with a Cabal Conditioning
Cabal Conditioning
Cabal ConditioningSet: Scourge
Cost:
7
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
56
Artist:
Scott M. Fischer
Text:
Any number of target players each discards cards from his or her hand equal to the highest converted mana cost among permanents you control.
´´Hear only the Cabal's voice.
See only the Cabal's way.
Speak only the Cabal's word.´´ - Cabal mantra
on turn 2, you really don’t have much hope of going this route without getting really dirty. And by really dirty I mean the old school evil of Chains of Mephistopheles
Chains of Mephistopheles
Chains of MephistophelesSet: Legends
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Heather Hudson
Text:
Every time a player draws a card, that player must first discard a card from his or her hand. If there are no cards in player's hand, take top card from library and place it in the graveyard instead of drawing. This enchantment does not apply to the first card drawn by a player during the draw phase.
paired with the Anvil of Bogardan
Anvil of Bogardan
Anvil of BogardanSet: Visions
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Roger Raupp
Text:
Each player skips his or her discard phase.During each player's draw phase, that player draws an additional card and then chooses and discards a card.
. All you newbies and not-quite-that-old-school guys use Cardshark or Gatherer to look those up and whimper quietly to yourself. But as I said, barring that supreme evil, you just can’t take the same approach to more than one opponent. This time, rather than just denying their knowledge, we need to give them a vicious headache at the same time. But first, here’s the list:

Creatures (17)
4: Cackling Fiend
Cackling Fiend
Cackling FiendSet: Urza's Saga
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
121
Artist:
Brian Despain
Power:
2
Toughness:
1
Text:
When Cackling Fiend comes into play, each of your opponents chooses and discards a card.

4: Screeching Buzzard
Screeching Buzzard
Screeching BuzzardSet: Onslaught
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
165
Artist:
Heather Hudson
Power:
2
Toughness:
2
Text:
Flying. When Screeching Buzzard is put into a graveyard from play, each opponent discards a card from his or her hand.

4: Rackling
Rackling
RacklingSet: Nemesis
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Number:
136
Artist:
D. Alexander Gregory
Power:
2
Toughness:
2
Text:
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is the number of cards in his or her hand fewer than three.

2: Nezumi Shortfang
Nezumi Shortfang
Nezumi ShortfangSet: Champions of Kamigawa
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Rat Rogue
Rarity:
R
Number:
131
Artist:
Daren Bader
Power:
1
Toughness:
1
Text:
1B, T: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. ----- Stabwhisker the Odious Legendary Creature - Rat Shaman 3/3 At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.

1: Myojin of Night’s Reach
1: Phyrexian Infiltrator
Phyrexian Infiltrator
Phyrexian InfiltratorSet: Invasion
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Minion
Rarity:
R
Number:
116
Artist:
Darrell Riche
Power:
2
Toughness:
2
Text:
2UU: Exchange control of Phyrexian Infiltrator and target creature.

1: Mortivore
Mortivore
MortivoreSet: Odyssey
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Lhurgoyf
Rarity:
R
Number:
152
Artist:
Anthony S. Waters
Power:
*
Toughness:
*
Text:
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. B: Regenerate Mortivore.


Artifacts & Enchantments (14)
4: Megrim
Megrim
MegrimSet: Stronghold
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
12
Artist:
Donato Giancola
Text:
Whenever any opponent discards a card, Megrim deals 2 damage to him or her.

2: Skullcage
Skullcage
SkullcageSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
151
Text:
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player, unless he or she has exactly three or exactly four cards in his or her hand.

2: Geth’s Grimoire
2: Words of Waste
Words of Waste
Words of WasteSet: Onslaught
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
182
Artist:
Jerry Tiritilli
Text:
1: The next time you would draw a card this turn, each opponent discards a card from his or her hand instead.

2: Howling Mine
Howling Mine
Howling MineSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Poole
Text:
Each player must draw one extra card during the draw phase of each of his or her turns.

2: Soul Foundry
Soul Foundry
Soul FoundrySet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
246
Artist:
Arnie Swekel
Text:
Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) X, T: Put a creature token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.


Spells (11)
4: Unnerve
Unnerve
UnnerveSet: Urza's Saga
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
162
Artist:
Terese Nielsen
Text:
Each of your opponents chooses and discards two cards.

2: Ill-Gotten Gains
2: Evacuation
Evacuation
EvacuationSet: Stronghold
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
R
Number:
30
Artist:
Rob Alexander
Text:
Return all creatures to owners' hands.

2: Temporal Cascade
Temporal Cascade
Temporal CascadeSet: Mirrodin
Cost:
7
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
52
Artist:
Puddnhead
Text:
Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards. Entwine 2 (Choose both if you pay the entwine cost.)

1: Windfall
Windfall
WindfallSet: Urza's Saga
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
111
Artist:
Pete Venters
Text:
Each player discards his or her hand and draws cards equal to the greatest number a player discarded this way.


Land (22)
12: Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

6: Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

2: Salt Marsh
Salt Marsh
Salt MarshSet: Invasion
Color:
Land
Type:
Land
Rarity:
U
Number:
326
Artist:
Jerry Tiritilli
Text:
Salt Marsh comes into play tapped.T: Add U or B to your mana pool.

2: Tainted Isle
Tainted Isle
Tainted IsleSet: Torment
Color:
Land
Type:
land
Rarity:
U
Number:
141
Text:
T: Add one colorless mana to your mana pool. T: Add U or B to your mana pool. Play this ability only if you control a swamp.


So the idea this time is to encourage your opponents to draw cards. Let them have a handful if they want, the more the better. The reasoning behind this is that your discard spells really don’t do squat against opponents with no cards in their hand. You have to be holding cards to discard them, right? Howling Mine
Howling Mine
Howling MineSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Poole
Text:
Each player must draw one extra card during the draw phase of each of his or her turns.
s ensure lots of full hands, plus it makes you popular around the table so no one really wants to hurt you too badly. The object is to cause a horrible migraine that eventually causes your opponents to take a hammer and bash their own heads in. Not literally though, I’m talking flavor-wise. The key cards are Megrim
Megrim
MegrimSet: Stronghold
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
12
Artist:
Donato Giancola
Text:
Whenever any opponent discards a card, Megrim deals 2 damage to him or her.
, Skullcage
Skullcage
SkullcageSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
151
Text:
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player, unless he or she has exactly three or exactly four cards in his or her hand.
, Rackling
Rackling
RacklingSet: Nemesis
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Number:
136
Artist:
D. Alexander Gregory
Power:
2
Toughness:
2
Text:
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is the number of cards in his or her hand fewer than three.
and Nezumi Shortfang
Nezumi Shortfang
Nezumi ShortfangSet: Champions of Kamigawa
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Rat Rogue
Rarity:
R
Number:
131
Artist:
Daren Bader
Power:
1
Toughness:
1
Text:
1B, T: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. ----- Stabwhisker the Odious Legendary Creature - Rat Shaman 3/3 At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.
’s alter ego. Every time you force an opponent to drop a card, they’ll take some damage too. If they don’t happen to be holding the right number of cards, they’ll take more damage.

Now for a quick word on the various spells and creatures in the deck. Unnerve
Unnerve
UnnerveSet: Urza's Saga
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
162
Artist:
Terese Nielsen
Text:
Each of your opponents chooses and discards two cards.
and Cackling Fiend
Cackling Fiend
Cackling FiendSet: Urza's Saga
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
121
Artist:
Brian Despain
Power:
2
Toughness:
1
Text:
When Cackling Fiend comes into play, each of your opponents chooses and discards a card.
hit all your opponents, so nobody feels like you’re especially picking on them. Screeching Buzzard
Screeching Buzzard
Screeching BuzzardSet: Onslaught
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
165
Artist:
Heather Hudson
Power:
2
Toughness:
2
Text:
Flying. When Screeching Buzzard is put into a graveyard from play, each opponent discards a card from his or her hand.
s are warnings – Don’t attack me or you’ll really tick off everyone else that had to discard a card. The Phyrexian Infiltrator
Phyrexian Infiltrator
Phyrexian InfiltratorSet: Invasion
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Minion
Rarity:
R
Number:
116
Artist:
Darrell Riche
Power:
2
Toughness:
2
Text:
2UU: Exchange control of Phyrexian Infiltrator and target creature.
is just fun for a big game, because you know there will be at least one big scary creature that makes you want to drop a load in your pants and run screaming in the other direction. The Mortivore
Mortivore
MortivoreSet: Odyssey
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Lhurgoyf
Rarity:
R
Number:
152
Artist:
Anthony S. Waters
Power:
*
Toughness:
*
Text:
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. B: Regenerate Mortivore.
is here because of all the discarding. Hopefully, your opponents will be dropping at least a few creatures, causing your little black Lhurgoyf
Lhurgoyf
LhurgoyfSet: Fifth Edition
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Lhurgoyf
Rarity:
R
Artist:
Pete Venters
Power:
*
Toughness:
1+*
Text:
Lhurgoyf has power equal to the number of creature cards in all graveyards and toughness equal to 1 plus the number of creature cards in all graveyards.
to go from tiny to colossal in a matter of minutes. The Soul Foundries can be used with Buzzards, Fiends, Rackling
Rackling
RacklingSet: Nemesis
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Number:
136
Artist:
D. Alexander Gregory
Power:
2
Toughness:
2
Text:
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is the number of cards in his or her hand fewer than three.
s, or whatever to really crank up the evil. The Nezumi Shortfang
Nezumi Shortfang
Nezumi ShortfangSet: Champions of Kamigawa
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Rat Rogue
Rarity:
R
Number:
131
Artist:
Daren Bader
Power:
1
Toughness:
1
Text:
1B, T: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. ----- Stabwhisker the Odious Legendary Creature - Rat Shaman 3/3 At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.
can be used to pick off a random card here or there, but mainly he’s around to be flipped. Stabwhisker the Odious says EACH opponent loses life, so he’s basically Rackling
Rackling
RacklingSet: Nemesis
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Number:
136
Artist:
D. Alexander Gregory
Power:
2
Toughness:
2
Text:
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is the number of cards in his or her hand fewer than three.
s number 5 and 6.

By now everyone knows about the Words of Waste
Words of Waste
Words of WasteSet: Onslaught
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
182
Artist:
Jerry Tiritilli
Text:
1: The next time you would draw a card this turn, each opponent discards a card from his or her hand instead.
combo with Geth’s Grimoire, but I’m going to cover it one more time. You can skip a draw with the Words, thereby forcing each of your opponents to discard one card. With the Grimoire, you can draw one card for each one discarded this way. Feel free to skip another one of those draws to force another round of discarding around the table. With enough mana, you can keep doing this until your opponents are completely cardless. With a Megrim
Megrim
MegrimSet: Stronghold
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
12
Artist:
Donato Giancola
Text:
Whenever any opponent discards a card, Megrim deals 2 damage to him or her.
or two out, this could mean the elimination of a few of them.

The real win conditions involve the cards that force your opponents to discard their entire hand – the Myojin, Ill-Gotten Gains and Windfall
Windfall
WindfallSet: Urza's Saga
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
111
Artist:
Pete Venters
Text:
Each player discards his or her hand and draws cards equal to the greatest number a player discarded this way.
. The Myojin is great simply because he’s indestructible, whether you remove his counter or not. My favorite way to win with this deck is simple. Cast Evacuation
Evacuation
EvacuationSet: Stronghold
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
R
Number:
30
Artist:
Rob Alexander
Text:
Return all creatures to owners' hands.
at the end of your last opponent’s turn. During your turn, cast Windfall
Windfall
WindfallSet: Urza's Saga
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
111
Artist:
Pete Venters
Text:
Each player discards his or her hand and draws cards equal to the greatest number a player discarded this way.
or Ill-Gotten Gains. Everyone drops their entire hand, taking massive Megrim
Megrim
MegrimSet: Stronghold
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
12
Artist:
Donato Giancola
Text:
Whenever any opponent discards a card, Megrim deals 2 damage to him or her.
damage. What’s even better, anyone who survives still has cards in hand to discard! Cast an Unnerve
Unnerve
UnnerveSet: Urza's Saga
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
162
Artist:
Terese Nielsen
Text:
Each of your opponents chooses and discards two cards.
to finish off those at 6 life or less. Or use your other hand-discarding spell to finish everyone off!

Unfortunately, the only way I’ve been able to build the deck successfully is as an “Oh look I suddenly won” deck. If the game gets drawn out or your last ditch effort doesn’t work, you might just end up with all your opponents taking turns smacking you around until you stop twitching. That’s okay. My theory on this is as follow: It’s a good sign that your deck is working and working well if everyone decides to gang up on you and kill you. They killed you because they were afraid you would win.

There you have it. The same basic mechanic – discard – working in two completely different ways to deal with two completely different scenarios. This works for almost any dueling archetype if you know how to switch it up and make it work against 3 or more people. Beatdown, burn, even blue control – all you have to do is figure out how to make it work. In my play group we have creatureless decks, control decks, lots of five color decks, goblins, affinity, tooth, white weenie, reanimator, even a version of Cephalid Breakfast that popped up last week. So next time you feel the creative itch, give this a shot. Try to build a mono-red creatureless burn deck that can take down 5 or 6 other people all at once. I’ve seen it done, it’s possible. See what you can do. Next time I’ll either be tossing creatures at people or turning your own lands against you. Until then, turn your dueling deck into a chaos deck – it’ll make you feel smarter than your friends.


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