• Magic: The Gathering
  • Magic: The Gathering Online

Which game do you want to buy from?

How to Buy at a Glance

  • 1. Search for items
  • 2. Purchase via PayPal or CC
  • 3. Receive items in the mail
    (usually in less than a week!)
Want Magic prices from CardShark.com on your Mobile device? - Try the Decked Builder app

CardShark Content - Chewie! Slate (3/29/2005)

So here I am with another multiplayer chaos deck. This one I’m especially proud of, and I’m constantly trying to improve it. I’ll get to all that later though. This is the Chuck Deck.


Creatures (16)
2: Anger
Anger
AngerSet: Judgment
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
77
Artist:
John Avon

Power:
2
Toughness:
2
Text:
Haste. As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.

2: Blistering Firecat
Blistering Firecat
Blistering FirecatSet: Onslaught
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
189
Artist:
Arnie Swekel
Power:
7
Toughness:
1
Text:
Trample, haste. At end of turn, sacrifice Blistering Firecat.. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face. up any time for its morph cost.)

2: Bloodshot Cyclops
Bloodshot Cyclops
Bloodshot CyclopsSet: Urza's Destiny
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Giant
Rarity:
R
Number:
77
Artist:
Ray Lago
Power:
4
Toughness:
4
Text:
tap, Sacrifice a creature: Bloodshot Cyclops deals X damage to target creature or player, where X is the sacrificed creature's power.

2: Bringer of the Red Dawn
Bringer of the Red Dawn
Bringer of the Red DawnSet: Fifth Dawn
Cost:
9
Color:
Red
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
62
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead or paying Bringer of the Red Dawn's mana cost. Trample. At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature has haste until end of turn.

4: Cosmic Larva
Cosmic Larva
Cosmic LarvaSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
63
Power:
7
Toughness:
6
Text:
Trample. At the beginning of your upkeep, sacrifice two lands, or sacrifice Cosmic Larva.

2: Kiki-Jiki, Mirror Breaker
Kiki-Jiki, Mirror Breaker
Kiki-Jiki, Mirror BreakerSet: From the Vault Legends
Cost:
5
Color:
Red
Type:
Legendary Creature
Sub Type:
Goblin Shaman
Rarity:
M
Number:
4
Artist:
Steven Belledin
Power:
2
Toughness:
2
Text:
Haste {T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.

2: War Elemental
War Elemental
War ElementalSet: Mirrodin
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
112
Artist:
Anthony S. Waters
Power:
1
Toughness:
1
Text:
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.


Spells (19)
4: Fling
Fling
FlingSet: Stronghold
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
82
Artist:
Paolo Parente
Text:
Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.

4: Grab the Reins
Grab the Reins
Grab the ReinsSet: Mirrodin
Cost:
4
Color:
Red
Type:
Instant
Rarity:
U
Number:
95
Artist:
Michael Sutfin
Text:
Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine 2R (Choose both if you pay the entwine cost.)

4: Magma Jet
Magma Jet
Magma JetSet: Fifth Dawn
Cost:
2
Color:
Red
Type:
Instant
Rarity:
U
Number:
73
Text:
Magma Jet deals 2 damage to target creature or player. Scry 2

2: Screaming Fury
Screaming Fury
Screaming FurySet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
78
Text:
Target creature gets +5/+0 and gains haste until end of turn.

4: Seething Song
Seething Song
Seething SongSet: Mirrodin
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
104
Artist:
Martina Pilcerova
Text:
Add RRRRR to your mana pool.

1: Soulblast
Soulblast
SoulblastSet: Champions of Kamigawa
Cost:
6
Color:
Red
Type:
Instant
Rarity:
R
Number:
190
Artist:
Wayne Reynolds
Text:
As an additional cost to play Soulblast, sacrifice all creatures you control. Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.


Artifacts/Enchantments (8)
2: Grafted Wargear
Grafted Wargear
Grafted WargearSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
126
Text:
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a creature, sacrifice that creature. Equip 0: Attach to target creature you control. Equip only as a sorcery.)

2: Isochron Scepter
Isochron Scepter
Isochron ScepterSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
188
Artist:
Mark Harrison
Text:
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.

2: Lightning Coils
Lightning Coils
Lightning CoilsSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
198
Artist:
Brian Snoddy
Text:
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.

1: Feldon’s Cane
1: In the Web of War
In the Web of War
In the Web of WarSet: Betrayers of Kamigawa
Cost:
5
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
108
Artist:
Ron Spencer
Text:
Whenever a creature comes into play under your control, it gets +2/+0 and gains haste until end of turn.


Land (21)
19: Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.

2: Forgotten Cave
Forgotten Cave
Forgotten CaveSet: Onslaught
Color:
Land
Type:
Land
Rarity:
C
Number:
317
Artist:
Tony Szczudlo
Text:
Forgotten Cave comes into play tapped. T: Add R to your mana pool. Cycling R (R, Discard this card from your hand: Draw a card.)



When I first saw Cosmic Larva
Cosmic Larva
Cosmic LarvaSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
63
Power:
7
Toughness:
6
Text:
Trample. At the beginning of your upkeep, sacrifice two lands, or sacrifice Cosmic Larva.
, that big piece of crap, I knew I could put him to good use. Someone told me the best thing to do with him was to give him haste, attack with him once, and then Fling
Fling
FlingSet: Stronghold
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
82
Artist:
Paolo Parente
Text:
Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.
him at your opponent. Other than that, he’s pretty useless. After seeing how devastating Fling
Fling
FlingSet: Stronghold
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
82
Artist:
Paolo Parente
Text:
Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.
could be in my friend Chuck’s Sneak Attack
Sneak Attack
Sneak AttackSet: Urza's Saga
Cost:
4
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
218
Artist:
Jerry Tiritilli
Text:
R: Choose a creature card from your hand and put that creature into play. The creature is unaffected by summoning sickness. At end of turn, sacrifice the creature.
deck (you can find it in the archives, written by Corey Carter), I realized how good it was. So I built an entire deck around that idea. The original idea was red and/or black creatures with ridiculous power to mana cost ratios. I thought about Cosmic Larva
Cosmic Larva
Cosmic LarvaSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
63
Power:
7
Toughness:
6
Text:
Trample. At the beginning of your upkeep, sacrifice two lands, or sacrifice Cosmic Larva.
, Okk
Okk
OkkSet: Urza's Saga
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
204
Artist:
Mike Raabe
Power:
4
Toughness:
4
Text:
Okk cannot attack unless a creature with greater power also attacks.Okk cannot block unless a creature with greater power also blocks.
, Goblin Goon
Goblin Goon
Goblin GoonSet: Legions
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Goblin Mutant
Rarity:
R
Number:
99
Power:
6
Toughness:
6
Text:
Goblin Goon can’t attack unless you control more creatures than defending
player. Goblin Goon can’t block unless you control more creatures than attacking player.
, and Desecration Elemental
Desecration Elemental
Desecration ElementalSet: Fifth Dawn
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
45
Artist:
Pete Venters
Power:
8
Toughness:
8
Text:
Fear. Whenever a player plays a spell, sacrifice a creature.
. Lots of crazy stuff. Eventually I decided on mono-red and started to build. Eventually I ended up with something close to what you see here. Here’s the reasoning behind the picks.

If I can get out an Anger
Anger
AngerSet: Judgment
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
77
Artist:
John Avon

Power:
2
Toughness:
2
Text:
Haste. As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.
, people tend to not attack me as much. If I can chuck my Anger
Anger
AngerSet: Judgment
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
77
Artist:
John Avon

Power:
2
Toughness:
2
Text:
Haste. As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.
at an opponent or his creature, I end up with him in the graveyard and my opponent minus a creature or two life. Sounds good.

The Blistering Firecat
Blistering Firecat
Blistering FirecatSet: Onslaught
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
189
Artist:
Arnie Swekel
Power:
7
Toughness:
1
Text:
Trample, haste. At end of turn, sacrifice Blistering Firecat.. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face. up any time for its morph cost.)
is the ultimate power to mana cost ratio without being just plain stupid (except for Ball Lightning
Ball Lightning
Ball LightningSet: Fourth Edition
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Ball Lightning
Rarity:
R
Artist:
Quinton Hoover
Power:
6
Toughness:
1
Text:
Trample Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning.
, but I don’t have any). Play him face down, attack with him, flip him for cheap, then chuck him before he dies. Hurts pretty bad.

The Bloodshot Cyclops
Bloodshot Cyclops
Bloodshot CyclopsSet: Urza's Destiny
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Giant
Rarity:
R
Number:
77
Artist:
Ray Lago
Power:
4
Toughness:
4
Text:
tap, Sacrifice a creature: Bloodshot Cyclops deals X damage to target creature or player, where X is the sacrificed creature's power.
is the blood of the deck. In the Chuck deck, he’s Chuck. Just read the flavor text. He’s here to keep throwing things at people, along with Fling
Fling
FlingSet: Stronghold
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
82
Artist:
Paolo Parente
Text:
Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.
and Grab the Reins
Grab the Reins
Grab the ReinsSet: Mirrodin
Cost:
4
Color:
Red
Type:
Instant
Rarity:
U
Number:
95
Artist:
Michael Sutfin
Text:
Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine 2R (Choose both if you pay the entwine cost.)
. Unlike the others, he can keep doing it until someone offs him. Or until he chucks himself for that last bit of damage. How exactly does one chuck himself, anyway?

Grab the Reins
Grab the Reins
Grab the ReinsSet: Mirrodin
Cost:
4
Color:
Red
Type:
Instant
Rarity:
U
Number:
95
Artist:
Michael Sutfin
Text:
Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine 2R (Choose both if you pay the entwine cost.)
and Bringer of the Red Dawn
Bringer of the Red Dawn
Bringer of the Red DawnSet: Fifth Dawn
Cost:
9
Color:
Red
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
62
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead or paying Bringer of the Red Dawn's mana cost. Trample. At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature has haste until end of turn.
keep you from having to chuck your creatures all the time. Why not chuck that big Darksteel Colossus
Darksteel Colossus
Darksteel ColossusSet: Darksteel
Cost:
11
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
109
Artist:
Carl Critchlow
Power:
11
Toughness:
11
Text:
Trample. Darksteel Colossus is indestructible (Destroy effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere reveal Darksteel Colossus and shuffle it into its owner's library instead.
over there? Or how about that Phage that got Fear
Fear
FearSet: Revised Edition
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Artist:
Mark Poole
Text:
Target creature cannot be blocked by any creatures except black creatures and artifact creatures.
last turn and took out the guy to your left? Be sure to chuck that at somebody. Or even something silly like a bothersome Wellwisher
Wellwisher
WellwisherSet: Onslaught
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
300
Artist:
Christopher Rush
Power:
1
Toughness:
1
Text:
T: You gain 1 life for each Elf in play.
or a wizard of some sort. Grab anything and use it as cannon fodder. Or just save your mana and use it like a Fling
Fling
FlingSet: Stronghold
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
82
Artist:
Paolo Parente
Text:
Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.
. Or just grab an opposing critter for combat purposes. Such a great multi-purpose card!

Kiki-Jiki is also there to ensure that you’re not always losing creatures in the deal. Why chuck your best creature when you could just chuck a quick copy? Or even both for a quick kill. My favorite thing is using Kiki-Jiki to copy your Chuck when you’re being attacked. Block with Pseudo-Chuck then have him chuck himself at your opponent. It’s just more fun that way.

The War Elemental
War Elemental
War ElementalSet: Mirrodin
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
112
Artist:
Anthony S. Waters
Power:
1
Toughness:
1
Text:
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.
should always be in a deck with Fling
Fling
FlingSet: Stronghold
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
82
Artist:
Paolo Parente
Text:
Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.
-like abilities. In a big game, these things get HUGE and they do it FAST. Even in a duel, they have a tendency to blow up pretty fast. There’s something unnerving about winning because you caved in one opponent’s head by attacking with a 47/47 War Elemental
War Elemental
War ElementalSet: Mirrodin
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
112
Artist:
Anthony S. Waters
Power:
1
Toughness:
1
Text:
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.
, then chucked him at the other opponent.

Magma Jet
Magma Jet
Magma JetSet: Fifth Dawn
Cost:
2
Color:
Red
Type:
Instant
Rarity:
U
Number:
73
Text:
Magma Jet deals 2 damage to target creature or player. Scry 2
I threw in to provide some early damage and creature control, for some deck-digging, and for something else to put on the Scepters. Only Magma Jet
Magma Jet
Magma JetSet: Fifth Dawn
Cost:
2
Color:
Red
Type:
Instant
Rarity:
U
Number:
73
Text:
Magma Jet deals 2 damage to target creature or player. Scry 2
and Fling
Fling
FlingSet: Stronghold
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
82
Artist:
Paolo Parente
Text:
Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.
will fit on them, but it manages to come up so often that it’s worth keeping them in there.

Seething Song
Seething Song
Seething SongSet: Mirrodin
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
104
Artist:
Martina Pilcerova
Text:
Add RRRRR to your mana pool.
is just great acceleration for mono-red. It also allows my favorite turn 4 play. Check it out: Lay down your fourth land. Tap three to play Seething Song
Seething Song
Seething SongSet: Mirrodin
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
104
Artist:
Martina Pilcerova
Text:
Add RRRRR to your mana pool.
. Use three of that to play Cosmic Larva
Cosmic Larva
Cosmic LarvaSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
63
Power:
7
Toughness:
6
Text:
Trample. At the beginning of your upkeep, sacrifice two lands, or sacrifice Cosmic Larva.
. Tap your fourth land to play Screaming Fury
Screaming Fury
Screaming FurySet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
78
Text:
Target creature gets +5/+0 and gains haste until end of turn.
. Attack for 12 with trample. Giggle slightly. It’s even more fun later in the game when you can do that and then chuck the giant Larva at somebody. It’s even more fun than that when doing this gives your War Elemental
War Elemental
War ElementalSet: Mirrodin
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
112
Artist:
Anthony S. Waters
Power:
1
Toughness:
1
Text:
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.
+24/+24.

Grafted Wargear
Grafted Wargear
Grafted WargearSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
126
Text:
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a creature, sacrifice that creature. Equip 0: Attach to target creature you control. Equip only as a sorcery.)
is basically a free power boost. Since any creature you’re going to attach it to is destined to die anyway, there’s really no drawback. I thought about Ronin Warclub
Ronin Warclub
Ronin WarclubSet: Betrayers of Kamigawa
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
158
Artist:
Pete Venters
Text:
Equipped creature gets +2/+1. Whenever a creature comes into play under your control, attach Ronin Warclub to that creature. Equip 5 (5: Attach to target creature you control. Equip only as a sorcery.)
, but that’s a little too unstable and expensive for my tastes in this deck. Quick example time! Let’s say I have 7 mana available and a Wargear attached to Anger
Anger
AngerSet: Judgment
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
77
Artist:
John Avon

Power:
2
Toughness:
2
Text:
Haste. As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.
. I play Cosmic Larva
Cosmic Larva
Cosmic LarvaSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
63
Power:
7
Toughness:
6
Text:
Trample. At the beginning of your upkeep, sacrifice two lands, or sacrifice Cosmic Larva.
, prompting a giggling fit from my opponent. I then move the Wargear to the Larva, making him a 10/8 trampler with haste because Anger
Anger
AngerSet: Judgment
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
77
Artist:
John Avon

Power:
2
Toughness:
2
Text:
Haste. As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.
didn’t survive having the Wargear un-grafted. I then attack for 10, prompting a whimpering fit from my opponent. Using my remaining mana, I can play a Scepter, imprinting Fling
Fling
FlingSet: Stronghold
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
82
Artist:
Paolo Parente
Text:
Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.
, and chuck my Larva for 10 points of direct damage.

Now let’s try that again with a Ronin Warclub
Ronin Warclub
Ronin WarclubSet: Betrayers of Kamigawa
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
158
Artist:
Pete Venters
Text:
Equipped creature gets +2/+1. Whenever a creature comes into play under your control, attach Ronin Warclub to that creature. Equip 5 (5: Attach to target creature you control. Equip only as a sorcery.)
instead of Grafted Wargear
Grafted Wargear
Grafted WargearSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
126
Text:
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a creature, sacrifice that creature. Equip 0: Attach to target creature you control. Equip only as a sorcery.)
. I have 7 mana available and I play Cosmic Larva
Cosmic Larva
Cosmic LarvaSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
63
Power:
7
Toughness:
6
Text:
Trample. At the beginning of your upkeep, sacrifice two lands, or sacrifice Cosmic Larva.
complete with giggling fit, though this time it’s deserved. The Larva can’t attack, because Anger
Anger
AngerSet: Judgment
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
77
Artist:
John Avon

Power:
2
Toughness:
2
Text:
Haste. As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.
didn’t die. He just handed off his Warclub to the big thing that just showed up. I can still put Fling
Fling
FlingSet: Stronghold
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
82
Artist:
Paolo Parente
Text:
Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.
on a Scepter and chuck the 9-power Larva. I could have attacked with Anger
Anger
AngerSet: Judgment
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
77
Artist:
John Avon

Power:
2
Toughness:
2
Text:
Haste. As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.
first, hoping he died in the process, but then my Larva couldn’t attack this turn. Basically I’m doing less damage this turn, which is never good. Having the Warclub automatically jump on whatever I play isn’t always good. Why would I want to give it to Kiki-Jiki? What if I want to play a Chuck who has haste so I can promptly chuck a critter? He gets the Warclub, and I have to pay 5 to give it back to the other guy. That’s 11 mana! And that’s too expensive.

Lightning Coils
Lightning Coils
Lightning CoilsSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
198
Artist:
Brian Snoddy
Text:
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.
is there to ensure another win condition. It also makes you feel good to know that you’re getting double duty out of your sacrificial critters. Not to mention that it also gets counters from any creatures you might have snatched from an opponent and chucked. But really, getting out lots of little Spark Elemental
Spark Elemental
Spark ElementalSet: Fifth Dawn
Cost:
1
Color:
Red
Sub Type:
Elemental
Rarity:
C
Number:
79
Artist:
John Avon
Power:
3
Toughness:
1
Text:
Trample. At the end of turn, sacrifice Spark Elemental.
s all at once is a lot of fun. You can even stick a Grafted Wargear
Grafted Wargear
Grafted WargearSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
126
Text:
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a creature, sacrifice that creature. Equip 0: Attach to target creature you control. Equip only as a sorcery.)
on one of them just for kicks or to take down a bigger blocker. Another reason to use the Coils is In the Web of War
In the Web of War
In the Web of WarSet: Betrayers of Kamigawa
Cost:
5
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
108
Artist:
Ron Spencer
Text:
Whenever a creature comes into play under your control, it gets +2/+0 and gains haste until end of turn.
, which makes your elementals suddenly 5/1. That’s almost a Ball Lightning
Ball Lightning
Ball LightningSet: Fourth Edition
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Ball Lightning
Rarity:
R
Artist:
Quinton Hoover
Power:
6
Toughness:
1
Text:
Trample Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning.
, for those of you paying attention, and facing down 5 or so almost Ball Lightning
Ball Lightning
Ball LightningSet: Fourth Edition
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Ball Lightning
Rarity:
R
Artist:
Quinton Hoover
Power:
6
Toughness:
1
Text:
Trample Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning.
s is a horrifying thought isn’t it?

Soulblast
Soulblast
SoulblastSet: Champions of Kamigawa
Cost:
6
Color:
Red
Type:
Instant
Rarity:
R
Number:
190
Artist:
Wayne Reynolds
Text:
As an additional cost to play Soulblast, sacrifice all creatures you control. Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.
is a one-shot deal when you need to win and you need to win now. It combos well with Lightning Coils
Lightning Coils
Lightning CoilsSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
198
Artist:
Brian Snoddy
Text:
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.
. I once attacked with 6 little Elementals to kill one opponent, then cast Soulblast
Soulblast
SoulblastSet: Champions of Kamigawa
Cost:
6
Color:
Red
Type:
Instant
Rarity:
R
Number:
190
Artist:
Wayne Reynolds
Text:
As an additional cost to play Soulblast, sacrifice all creatures you control. Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.
to sacrifice them all and kill my next opponent with 18 quick damage. He never saw it coming.


And of course, I’m the only person I knows who tries to fit recursion into EVERY deck he plays, so there’s a lone Feldon’s Cane to get some of your fun stuff back to play with later.

I’ve tried lots of things to try to make this deck better. I threw in Lifeline
Lifeline
LifelineSet: Urza's Saga
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
299
Artist:
D. Alexander Gregory
Text:
Whenever a creature is put into a graveyard and a creature is in play, return that creature from your graveyard to play at end of turn.
, hoping to be able to sacrifice my creatures for damage only to have them come back in a second. This proved to be too much trouble for Cosmic Larva
Cosmic Larva
Cosmic LarvaSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
63
Power:
7
Toughness:
6
Text:
Trample. At the beginning of your upkeep, sacrifice two lands, or sacrifice Cosmic Larva.
and War Elemental
War Elemental
War ElementalSet: Mirrodin
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
112
Artist:
Anthony S. Waters
Power:
1
Toughness:
1
Text:
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.
, causing lots of loops and just generally being annoying. The main problem with Lifeline
Lifeline
LifelineSet: Urza's Saga
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
299
Artist:
D. Alexander Gregory
Text:
Whenever a creature is put into a graveyard and a creature is in play, return that creature from your graveyard to play at end of turn.
that I neglected to notice is that it’s a symmetrical effect. My creatures weren’t the only ones with virtual immortality, and this deck can’t handle an infinite mess of creatures. Another problem was Anger
Anger
AngerSet: Judgment
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
77
Artist:
John Avon

Power:
2
Toughness:
2
Text:
Haste. As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.
. If he can’t die, he can’t be in the graveyard causing haste. Now I have In the Web of War
In the Web of War
In the Web of WarSet: Betrayers of Kamigawa
Cost:
5
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
108
Artist:
Ron Spencer
Text:
Whenever a creature comes into play under your control, it gets +2/+0 and gains haste until end of turn.
too, so maybe I can consider throwing the Lifeline
Lifeline
LifelineSet: Urza's Saga
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
299
Artist:
D. Alexander Gregory
Text:
Whenever a creature is put into a graveyard and a creature is in play, return that creature from your graveyard to play at end of turn.
back in once I snag a few more. Or I suppose I could switch out Anger
Anger
AngerSet: Judgment
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
77
Artist:
John Avon

Power:
2
Toughness:
2
Text:
Haste. As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.
for Fervor
Fervor
FervorSet: Classic Sixth Edition
Cost:
3
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
174
Artist:
Franz Vohwinkel
Text:
Creatures you control gain haste. (They may attack and tap the turn they come under your control.)
and use Lifeline
Lifeline
LifelineSet: Urza's Saga
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
299
Artist:
D. Alexander Gregory
Text:
Whenever a creature is put into a graveyard and a creature is in play, return that creature from your graveyard to play at end of turn.
that way. I’d have to have more ways to deal with opposing creatures though, like the Kamigawa block Yamabushi remove-from-game effects. I smell another deck cooking! But yeah, back to the older versions of the deck. I had Okk
Okk
OkkSet: Urza's Saga
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
204
Artist:
Mike Raabe
Power:
4
Toughness:
4
Text:
Okk cannot attack unless a creature with greater power also attacks.Okk cannot block unless a creature with greater power also blocks.
and Goblin Goon
Goblin Goon
Goblin GoonSet: Legions
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Goblin Mutant
Rarity:
R
Number:
99
Power:
6
Toughness:
6
Text:
Goblin Goon can’t attack unless you control more creatures than defending
player. Goblin Goon can’t block unless you control more creatures than attacking player.
in the deck since they have high power for low cost, but most of the time they just sat there waiting to be chucked. I figured I could put in some things to actually help instead of things that sit there taking up space and scratching themselves. I had Kamahl, Pit Fighter
Kamahl, Pit Fighter
Kamahl, Pit FighterSet: Odyssey
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Barbarian Legend
Rarity:
R
Number:
198
Artist:
Kev Walker
Power:
6
Toughness:
1
Text:
Haste Tap: Kamahl, Pit Fighter deals 3 damage to target creature or player.
in here for a while too, but he didn’t fit the theme and that always bugged me. So out he went.

A typical game with this deck involves playing an early Cosmic Larva
Cosmic Larva
Cosmic LarvaSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
63
Power:
7
Toughness:
6
Text:
Trample. At the beginning of your upkeep, sacrifice two lands, or sacrifice Cosmic Larva.
, preferably with haste, then tossing him for lots of damage. From there, a Firecat or a few Magma Jet
Magma Jet
Magma JetSet: Fifth Dawn
Cost:
2
Color:
Red
Type:
Instant
Rarity:
U
Number:
73
Text:
Magma Jet deals 2 damage to target creature or player. Scry 2
s or even a Grafted, Screaming Fury
Screaming Fury
Screaming FurySet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
78
Text:
Target creature gets +5/+0 and gains haste until end of turn.
-ed Anger
Anger
AngerSet: Judgment
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
77
Artist:
John Avon

Power:
2
Toughness:
2
Text:
Haste. As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.
(which is really kinda funny if you think about it) should be enough to finish the job without much trouble. In the long games, you get even more options, having possible kills in War Elemental
War Elemental
War ElementalSet: Mirrodin
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
112
Artist:
Anthony S. Waters
Power:
1
Toughness:
1
Text:
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.
, Lightning Coils
Lightning Coils
Lightning CoilsSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
198
Artist:
Brian Snoddy
Text:
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.
, Bringer of the Red Dawn
Bringer of the Red Dawn
Bringer of the Red DawnSet: Fifth Dawn
Cost:
9
Color:
Red
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
62
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead or paying Bringer of the Red Dawn's mana cost. Trample. At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature has haste until end of turn.
, Soulblast
Soulblast
SoulblastSet: Champions of Kamigawa
Cost:
6
Color:
Red
Type:
Instant
Rarity:
R
Number:
190
Artist:
Wayne Reynolds
Text:
As an additional cost to play Soulblast, sacrifice all creatures you control. Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.
, or even a Grafted, Screaming Fury
Screaming Fury
Screaming FurySet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
78
Text:
Target creature gets +5/+0 and gains haste until end of turn.
-ed Cosmic Larva
Cosmic Larva
Cosmic LarvaSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
63
Power:
7
Toughness:
6
Text:
Trample. At the beginning of your upkeep, sacrifice two lands, or sacrifice Cosmic Larva.
who is writhing In the Web of War
In the Web of War
In the Web of WarSet: Betrayers of Kamigawa
Cost:
5
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
108
Artist:
Ron Spencer
Text:
Whenever a creature comes into play under your control, it gets +2/+0 and gains haste until end of turn.
(which is quite possibly the scariest thing possible in this deck – a 17/8 with trample who you know is just going to get chucked hard at the nearest or most threatening face).

If I could, I would probably throw in a few more Firecats and Web
Web
WebSet: Revised Edition
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
R
Artist:
Rob Alexander
Text:
Target creature gains +0/+2 and can now block flying creatures, though it does not gain flying ability.
s, but I don’t have any handy. Let me know what you think and what you could do to improve it. Until next time when I turn your very lands against you (and no, nothing like Kamahl, Fist of Krosa
Kamahl, Fist of Krosa
Kamahl, Fist of KrosaSet: Onslaught
Cost:
6
Color:
Green
Type:
Creature
Sub Type:
Druid Legend
Rarity:
R
Number:
268
Artist:
Matthew D. Wilson
Power:
4
Toughness:
3
Text:
G: Target land becomes a 1/1 creature until end of turn. It's still a land.. 2GGG: Creatures you control get +3/+3 and gain trample until end of turn.
or Rude Awakening
Rude Awakening
Rude AwakeningSet: Fifth Dawn
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
92
Artist:
Ittoku
Text:
Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. Entwine 2G
, I’m going OLD school here), enjoy chucking things at friends and enemies alike.


Rate Article



Discuss Article

Click here to discuss this article in forum or leave comments for the author.

RSS feed RSS Feed


This article is provided to you by CardShark.com - A Better Way to Buy and Sell Collectable Games Online. Please check out the rest of our site - you won't be disappointed.

View More ArticlesView More Articles