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CardShark Content - Chewie! Slate (9/22/2005)

Disclaimer: I will refer to people who play Magic: The Gathering as dorks. This is not meant as an insult, but rather as a term of endearment and pride. Please do not take offense, you big dork.

PART 1: THE TOURNAMENT ITSELF

So you want to go to the Ravnica: City of Guilds prerelease, but you’re mainly a casual player and you’re unsure of how to go about it. Well I’m here to help. I’m going to try to answer any questions any newbies of any sort might have. Magic newbies, tournament newbies, you name it. First, some helpful tips about the tournament itself.

1. Look it up on the Wizards website.

Be sure you know where your prerelease is (even if you think you know, ours here in NC moved from its usual place last time and is in yet a different place this time), when the doors open, and how the tournament is going to be set up. You can find all of this on the Wizards of the Coast Magic website. Click on the Tournaments link, then the Prerelease link. Nice and simple, isn’t it? My tourney here in NC consists of several flights (smaller tournaments with 4 rounds each). At these, it doesn’t matter what time you get there (within reason), you will be able to get into a flight and start playing. Some of them also have side events that start at different times. At mine, there will be Ravnica Drafting and Team Sealed Deck events later in the day, plus the Prerelease Premier of Two-Headed Giant!

In the past, some places have done just one big tournament, like going to a Pro-Tour Qualifier or something like that, and they might still do it this way somewhere. In those places, you have to be there before the start time and get signed up. They also tend to go all day and well into the night. Be sure you check to see what kind of tournament you’re heading to. I don’t have any of that information, or I’d gladly give it to you here.

2. Be sure you are COMPLETELY prepared.

Get all your trading material ready to go the night before, if you plan on taking any. Be sure you take all that stuff you’re not using that someone else could probably use. You’d be amazed at what some people are looking for. Try to stick to rares and awesome uncommons though. No one really wants to look through three binders of old Fallen Empires, Homelands, and Mercadian Masques commons, you know? Although I could use a few Brainstorm
Brainstorm
BrainstormSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Draw three cards. Then, put any two cards from your hand on top of your library in any order.
s and Spidersilk Armor
Spidersilk Armor
Spidersilk ArmorSet: Mercadian Masques
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
C
Number:
273
Artist:
Scott Hampton
Text:
Creatures you control get +0/+1 and may block as though they had flying.
...

Also, be careful about trading. Don’t leave your stuff unattended, not all dorks are as honest as I am and you probably are. You should also be aware of some of the types of traders out there. There’s the average everyday trader. He’s looking for stuff for decks he’s building. He may be casual style, or he may be tournament style, but he’s just there to get what he needs and be happy with it. The majority of traders fall into this category. However, there are more. There will be beginners to the game, who have either nothing at all or nothing good. Go easy on them; they’re still trying to get established. You’ll run into a few of the guys who are absolutely clueless about how much stuff is worth. If you’re a nice person, you’ll try not to sucker these people. I know I’ve been taken a few times back in the day, so I really try not to do that, no matter how awesome the trade in front of me might be. You’ll also meet the pretentious trader. This is the guy who “only does trades worth $100 or more.” Frankly, I avoid this guy like the freakin’ plague. But I also don’t have a full set of Beta lands that he might want.

Quick interlude! At the Betrayers Prerelease, this guy walked up to us and asked “Do any of you guys have any Libraries?” There are four different kinds, in case you didn’t know. So Mike (who you’ll meet again later in this guide) asks what kind he’s looking for. He replies “Alexandria.” Well Library of Alexandria
Library of Alexandria
Library of AlexandriaSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
U
Artist:
Mark Poole
Text:
Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.
is only worth about $225 on this site. Mike replies “You’re a funny guy, go away” because most of the dorks you see at a semi-casual tournament will laugh at you for asking them that. Just bear in mind that these guys are out there. Interlude over.

You will also more than likely run into the jerk trader. This is a guy who only wants the best stuff, and only wants to trade crap to get it. Oddly enough though, he’ll be the one complaining the whole time about how bad your collection is, and how he really can’t find much of anything he really wants, while he slowly tries to trade you for half of your prized collection. Sometimes you’ll also find the guy who doesn’t actually want to trade, he just wants to show off his collection. He’ll have full play-sets (four of one card, the most you can play in one deck) of all kinds of cards, but he is absolutely unwilling to trade any of them. Anything he doesn’t have a full set of, he’s trying to get a full set. Anything he’s already got a full set of, he doesn’t want to lose one. After trying for a few times, I usually give up on these guys, but that’s just me. Don’t say you weren’t warned about these characters.

Also be sure you BATHE. I know, I know. Some of you are going to be offended by that, but believe me, there will be a couple guys at each tourney that will be supporting the Dorks Don’t Wash theory. Plus, if you plan on being there a while, it might get hot hanging around that mass of humanity. Or mass of dorkdom. Whatever you want to call it. You might want to throw a stick of deodorant in the car just in case. At the Saviors Prerelease, we were in a convention room in a hotel, and it was HOT. Prepare for anything.

Be sure you get PLENTY of sleep the night before the tourney. Unless of course you plan on running in, getting new cards, and leaving again. If you’re in it for the long haul, then it’s going to be a LONG haul, so plan accordingly. There’s nothing worse than dozing off between rounds or missing a play that cost you a match that cost you a prize. I personally would rather go 0-4 than miss getting a prize by one lousy misplayed turn.

Also, pick up some breakfast on the way so you don’t die before 11:00. And find out about lunch options too. The gymnasium where our prerelease has been held in the past has a hot dog stand, but I’m sure that’s not a requirement to hold a prerelease tournament. Last year, we had to run out in between rounds to grab food, and then food wasn’t allowed in the convention room, so we had to eat in the hallway. So either pack a cooler or scout places for food on the way in. You definitely don’t want to get hungry in the middle of your match. You might as well just scoop if you’re starving during a match. Everything starts to look like food. Those little glass counters people use sort of look like Skittles. No really.

Try to get some friends to go with you. It’s always more fun with more people. Unless you absolutely can’t stand any of them, in which case you should try to get into a different flight. But seriously, if you have friends around, you have someone to rant with, someone to complain with, share awesome last-minute-victory-through-topdecking stories with, and someone to hang with during downtime between rounds and whatnot.

Be sure you bring plenty of cash. There’s the cost of the initial tournament, cost of lunch, cost of side events, and even cost of a second flight if you’re interested. Let’s not forget all the vendors and whatnot who crawl out of the woodwork with all things Magic. They sell individual cards by the boatload (but much more expensive than we do here at Cardshark, just so you know. And I thought that long before I got on the payroll, and I don’t get a bonus for saying that. It’s the honest truth). Some of them sell old packs. Mike that I mentioned earlier got an entire playset of Force of Will
Force of Will
Force of WillSet: Alliances
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Terese Nielsen
Text:
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
s by buying old packs of Alliances. They might be selling Preconstructed Decks from old sets. There’s even a guy that’s usually at our tourney that has a dice-rolling gambling game set up. Roll 4 six-sided dice and get the prize for whatever number you roll. He has booster boxes on 4 and 24, awesome stuff on 5, 6, 23, 22, all the way down to crap on the median numbers that are easy to roll. Back to the cash though, bring plenty, but don’t bring more than you’re willing to spend. Mike, who bought all the Alliances packs, had to bum money from us for dinner at Wendy’s that evening, because he spent most of his and let his little brother borrow the rest. So don’t overextend yourself. Pretend you’re playing against an old-school guy playing white and packing both Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
and Armageddon
Armageddon
ArmageddonSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Jesper Myrfors
Text:
All lands in play are destroyed.
. Be conservative when necessary, you know? Don’t overextend.

Now for the part about actually playing in the tournament.

PART 2: PLAYING THE GAME

1. Preparation

First off, you’re going to need your DCI number. Don’t have one? No problem! Sign up for one free of charge at the registration area. They’ll give you a form to fill out, you’ll fill it out, and they’ll give you a DCI card with your number on it. Stick it in your wallet or something and forget about it until you hit your next tournament. Nice and simple. As the guy who was going to add an electronic control box to the quilting machine where I work, “It ain’t rocket science.” Once you sign up, they’ll post your number to tell you where you’re sitting and all that stuff. If you can’t figure out what’s going on, ask somebody. Most Magic dorks will be more than happy to help a confused player out.

You will then be given a Saviors of Kamigawa Prerelease Card. It’s a foil (shiny!) rare card that everyone attending the tournament will get. You can’t use it in your deck, so stash it in your trade stuff for awesome trading or to keep and show off later. They’ve already shown what it’s going to be on the Wizards website. It’s a Gleancrawler
Gleancrawler
GleancrawlerSet: Ravnica City of Guilds
Cost:
18
Color:
Multicolor
Type:
Creature
Sub Type:
Insect Horror
Rarity:
R
Number:
247
Artist:
Dave Allsop
Power:
6
Toughness:
6
Text:
(B/G can be paid with either B or G.) Trample At the end of your turn, return to your hand all creature cards in your graveyard that were put into your graveyard from play this turn.
, a black/green hybrid card with an awesome ability. You can check it out here. Also, it has different artwork than the one that everyone else will get in booster packs, so there’s another reason to hold onto it or to use it in a big trade.

You will then get a Tournament pack (equal to three packs plus a lot of land) and three booster packs of Ravnica: City of Guilds. This is more than likely not your card pool for deck assembly. You will be instructed to open them and mark on a checklist what you got. It’s easier on you and the guy you pass to if you organize them alphabetically by color. It only takes a minute and saves the next guy a long time. Once card registration is complete, you will probably be told to pass the cards. Across the table, two people down, one of each, whatever. The stack you receive will be your card pool. You will then build your deck from this pool. If you don’t pass, then you build your deck from what you registered.

Another tip for participating in the tournament: When they say the round is starting, they mean it. Hurry up and get into position. You may end up with a loss or even get dropped if you’re not there on time. Plus, it sucks to have to rush over and start in a hurry; it disrupts your mental flow. So don’t delay when you hear that the next round of your flight is starting.

2. Deck Building

Now comes the fun part. There are several steps to building a good Sealed Tournament deck.

Become familiar with the set you’re dealing with. As they say, Knowledge is Power. Thank you, Sir Francis Bacon. The more you know about Ravnica, the better your chances are of building a good deck. The more cards you can sneak a peek at, the better your chances are. There will be spoilers available on the internet. More than likely there will be complete ones at least the day before the tourney, maybe sooner. Learn to recognize what’s playable and what’s not. Do some research if you like. Talk to your friends. Just get some idea of the stuff you should absolutely avoid. An example? Sorry
Sorry
SorrySet: Unglued
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
27
Artist:
Kaja Foglio
Text:
Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say Sorry. If he or she does not, any other player may counter the spell by saying Sorry as it is cast.If any player says Sorry at any other time, Sorry deals 2 damage to that player.
, I’m avoiding the spoilers until the last minute, so I can’t help you there.

Learn to recognize bombs. Bombs are the cards that can practically guarantee victory if you can just play it. The Dragons from Champions are such bombs. The Gleancrawler
Gleancrawler
GleancrawlerSet: Ravnica City of Guilds
Cost:
18
Color:
Multicolor
Type:
Creature
Sub Type:
Insect Horror
Rarity:
R
Number:
247
Artist:
Dave Allsop
Power:
6
Toughness:
6
Text:
(B/G can be paid with either B or G.) Trample At the end of your turn, return to your hand all creature cards in your graveyard that were put into your graveyard from play this turn.
looks to be one too. He is a 6/6 with trample for only 6 mana, plus he comes with an awesome ability. There are several bombs that you could possibly open, so be sure to keep an eye out. Bombs are those cards that you should absolutely include in your deck if the cards in their color can support them. If you open Agrus Ko, Wojek Veteran, you should probably play him. But if the rest of your red and white is really terrible, maybe you shouldn’t play him. You can always splash a color to include your bomb, if said bomb is splashable. You can splash for Agrus Ko if you’re playing one of his colors; he only needs one mana of the other color to play. Splashing black or green for the Gleancrawler
Gleancrawler
GleancrawlerSet: Ravnica City of Guilds
Cost:
18
Color:
Multicolor
Type:
Creature
Sub Type:
Insect Horror
Rarity:
R
Number:
247
Artist:
Dave Allsop
Power:
6
Toughness:
6
Text:
(B/G can be paid with either B or G.) Trample At the end of your turn, return to your hand all creature cards in your graveyard that were put into your graveyard from play this turn.
is a bad choice, as it requires 3 colored mana to play.

When selecting which colors to play, remember that each color has specific strengths. Try to find those strengths in your card pool, and determine from there which colors work best. Here’s a quick reference guide to colors as they have been represented lately:

White – the weenie horde, damage prevention, enchantment removal

Blue – tempo control with bounce and countering, evasion creatures, card advantage

Black – creature removal, discard, evasion creatures, stealing life

Red – removal, big damage, fast creatures, direct damage, artifact control

Green – mana fixing, big nasty creatures, combat tricks, enchantment/artifact control

If you have many good red cards, a few good blue cards, and a few good black cards, consider a red deck with a bit of black and blue. A monocolor deck is usually not an option given the limited card pool. All of my decks have been 2 colors with no splash color (just between us, I suck at splashing). In this new set, playing two colors is encouraged (and almost impossible to avoid), since each guild is made up of two of the colors of mana. The combinations appearing in this set are: Black/Blue (Dimir), Green/White (Selesnya), Black/Green (Golgari) and Red/White (Boros). Green, white, and black are represented in two different guilds, whereas red and blue are represented only in one. This probably means that you will more than likely see less red and blue in decks than the others, simply because those two colors have less options. Bear that in mind when building your deck. A possible black/green with a blue splash is completely possible. Feel free to splash that Telling Time
Telling Time
Telling TimeSet: Ravnica City of Guilds
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
69
Artist:
Scott M. Fischer
Text:
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
or Twisted Justice
Twisted Justice
Twisted JusticeSet: Ravnica City of Guilds
Cost:
6
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
237
Artist:
Ralph Horsley
Text:
Target player sacrifices a creature. You draw cards equal to that creature’s power.
.

I recommend personally that you stay close to the minimum allowed deck size, 40 cards. The reason is really mathematical. If you have fewer cards in your deck, simple statistics says that the chances of drawing that card you need are greater if there are less other cards to get in the way. You should also remember the mana curve. Try to include as many cheap creatures and spells as you can so you’ll have something to do the first few turns. Remember, the object is to decrease your opponent’s life total from 20 to zero before he does the same to you. You want to kill quickly and kill efficiently. The best way to do this is to build a deck that is doing something bad for your opponent every single turn. This is done by following the mana curve. Have lots of 1 or 2 cost spells, a few less 3 and 4 cost spells, and a few less spells that cost more than that. It’s really quite simple. Just don’t throw in only big expensive spells. While you’re waiting to build up enough mana to play them, your opponent will be smashing your face in. Don’t forget to throw in a few big creatures though, because you need finishers of some kind. Weenies can only go so far before they’re pretty useless, so try to include something to seal the deal. Also, try to throw in some creatures with some sort of evasion. Flyers are good, fear is good since this isn’t Mirrodin block or Torment
Torment
TormentSet: Stronghold
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
23
Artist:
Paolo Parente
Text:
Enchanted creature gets -3/-0.
, and if there are any unblockable creatures, they’re even better. It’s amazing how a 2/2 flying creature can single-handedly win you the game. Or cost you the game, if you don’t have an answer to your opponent’s.

Since creatures are so important, everyone is going to try to have creatures with evasion or creatures that are just really big. Since this is the general strategy, creature removal is more valuable than gold. The more removal you have, the better your chances of drawing it and using it to pick off opposing creatures.

You have lots of options when it comes to deck building. I’ve seen decks that run only creatures and hope to win using the swarm tactic. I’ve seen decks that ran lots of removal and tempo control and only a few evasion creatures. I’ve even seen a four-color deck built around spiritcraft and splice. He somehow got 2 Glacial Ray
Glacial Ray
Glacial RaySet: Champions of Kamigawa
Cost:
2
Color:
Red
Type:
Instant
Sub Type:
Arcane
Rarity:
C
Number:
168
Artist:
Jim Murray
Text:
Glacial Ray deals 2 damage to target creature or player. Splice onto Arcane 1R (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
s, a Dampen Thought
Dampen Thought
Dampen ThoughtSet: Champions of Kamigawa
Cost:
2
Color:
Blue
Type:
Instant
Sub Type:
Arcane
Rarity:
U
Number:
57
Artist:
Arnie Swekel
Text:
Target player puts the top four cards of his or her library into his or her graveyard. Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
, Thief of Hope
Thief of Hope
Thief of HopeSet: Champions of Kamigawa
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
U
Number:
147
Artist:
Tim Hildebrandt
Power:
2
Toughness:
2
Text:
Whenever you play a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
, and lots of mana-fixing. He managed to play 4 colors (all but white) really consistently because he had 2 Sakura Tribe Elder
Sakura Tribe Elder
Sakura Tribe ElderSet: Champions of Kamigawa
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Snake Shaman
Rarity:
C
Number:
239
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card into play tapped, then shuffle your library.
s, a couple dual lands, and at least one Kodama’s Reach. I’m glad I didn’t have to play against him; he crushed the guy sitting next to me. The point is, there are numerous ways to build your deck, depending on your card pool.

3. Playing

Be sure to READ YOUR CARDS. There are few things worse than realizing suddenly that it’s not going to work. Whatever you had planned, it’s not going to work because you read the card wrong. For instance, I was waiting one more turn before destroying the creature currently beating on me because I wanted to cast Burden of Greed
Burden of Greed
Burden of GreedSet: Darksteel
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
38
Artist:
Vance Kovacs
Text:
Target player loses 1 life for each tapped artifact he or she controls.
. This was at the Darksteel prerelease. I cast the spell, expecting to win right then. Then I realized that the card had suddenly spawned a new word. It said ‘tapped’. So instead of causing my opponent to lose 7 life, one for each artifact he controlled, he lost 2, one for each tapped artifact he had - a talisman and the artifact creature that had just hit me in the head. I definitely lost that particular game. And the match too I think. If you have any questions whatsoever about a rule, a card, or anything else, feel free to call out “Judge!” and a judge will come running. Don’t be afraid to bother them, that’s what they’re there for.

Be sure you understand how the mechanics of the new set work. Here’s a quick rundown of the new ones that have been revealed directly by Wizards thus far.

Hybrid Cards: These are those weirdo mana symbols that look like they’re half of one color and half of another color. They are. That means you can pay that part of the cost with either of those two colors. This makes the Gleancrawler
Gleancrawler
GleancrawlerSet: Ravnica City of Guilds
Cost:
18
Color:
Multicolor
Type:
Creature
Sub Type:
Insect Horror
Rarity:
R
Number:
247
Artist:
Dave Allsop
Power:
6
Toughness:
6
Text:
(B/G can be paid with either B or G.) Trample At the end of your turn, return to your hand all creature cards in your graveyard that were put into your graveyard from play this turn.
playable in mono-green decks or mono-black decks (He’s so going in my Reanimation mono-black deck). Nothing really special or confusing here.

Convoke: Each creature you tap while playing this spell reduces its cost by one colorless or by one mana of that creature’s color. Basically you can tap your creatures to make a spell cheaper. If you have one forest out and want to play Chord of Calling
Chord of Calling
Chord of CallingSet: Ravnica City of Guilds
Cost:
4
Color:
Green
Type:
Instant
Rarity:
R
Number:
156
Artist:
Heather Hudson
Text:
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature’s color.) Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.
(costs XGGG), you can tap your Selesnya Guildmage
Selesnya Guildmage
Selesnya GuildmageSet: Ravnica City of Guilds
Cost:
10
Color:
Multicolor
Type:
Creature
Sub Type:
Elf Wizard
Rarity:
U
Number:
252
Artist:
Mark Zug
Power:
2
Toughness:
2
Text:
(G/W can be paid with either G or W.) 3G: Put a 1/1 green Saproling creature token into play. 3W: Creatures you control get +1/+1 until end of turn.
and your Watchwolf
Watchwolf
WatchwolfSet: Ravnica City of Guilds
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Wolf
Rarity:
U
Number:
239
Artist:
Kev Walker
Power:
3
Toughness:
3
knock those other two green out of the cost to make it suddenly become XG. Since you have one forest, you can play it easily.

Dredge
Dredge
DredgeSet: Invasion
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Number:
103
Artist:
Donato Giancola
Text:
Sacrifice a creature or land.Draw a card.
X: If you would draw a card, instead you may put exactly X cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card. This sounds like a lot of confusing mess, but it’s really quite simple. On the one card they’ve previewed (Grave-Shell Scar
Scar
ScarSet: Shadowmoor
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
194
Artist:
Pete Venters
Text:
Put a -1/-1 counter on target creature.
ab who has Dredge
Dredge
DredgeSet: Invasion
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Number:
103
Artist:
Donato Giancola
Text:
Sacrifice a creature or land.Draw a card.
1) it’s a really useful ability. If he’s in the graveyard (we’re completely ignoring his other ability, mind you), then you can choose not to draw a card (let’s say during your draw step) to get him back. When your turn starts, you untap, handle your upkeep, and then choose not to draw. You’ll take the top card of your library, put it in your graveyard, and return the Scar
Scar
ScarSet: Shadowmoor
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
194
Artist:
Pete Venters
Text:
Put a -1/-1 counter on target creature.
ab to your hand. Nice and simple. When used in conjunction with his other ability, he can save himself from combat or creature removal at will.

Transmute: Pay the cost, discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery. Basically this is cycling all over again. You pay the Transmute cost and go get a card from your library that costs the same as the card with Trasmute. Don’t go get a card with the same cost as the Transmute cost, you’re looking at the casting cost of the card that has Transmute. And it says converted mana cost, so color is irrelevant. This is basically landcycling without the land that you can only do during your turn.

Radiance: Spells with Radiance target one creature and affect all creatures that share a color with it. The card previewed, Rally the Righteous
Rally the Righteous
Rally the RighteousSet: Ravnica City of Guilds
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
222
Artist:
Dan Scott
Text:
Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
, untaps one creature and all creatures that share a color with it, then they all get +2/+0 until end of turn. It’s nice and simple and extremely useful for getting around untargetability.

And now, one final tip for everyone playing in this tournament, whether it’s for the first time or the 12th: DON’T BE A JERK. If you win, shake hands with your opponent; tell him good game, even if he played like total crap. If you lose, don’t go getting all upset and walking off without congratulating your opponent, even if you’re silently wishing for him to get hit by a bus full of nuns on the way home. Just try to be friendly and enjoy yourself, regardless of how you do. It will make the tournament more fun for all involved.


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