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The Process: Unblockable - Chewie! Slate (1/28/2009)

And I’m back again. This time I’ve decided to take a more analytical approach to a deck evolution. Or perhaps analytical isn’t the best word. I’m going to go into more depth when it comes to the WHY aspect of the various changes. Sound good to you? Since I wrote this way before you read that question, let’s not rip any holes in the space-time continuum and I’ll assume you said yes. This time up, it’s my trusty Unblockable Deck. I’ve already written an article that covers the first two decklists you’ll see here, but bear with me. It’s important to see where the deck started to better understand where it is going. I’m not sure if that sounds more like a history teacher or a philosophy professor.

When I started playing Magic again in Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
, I saw the Covert Operative
Covert Operative
Covert OperativeSet: Legions
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
33
Power:
3
Toughness:
2
Text:
Covert Operative is unblockable.
and thought he was pretty cool. A bit expensive, but still cool. Then I discovered all the unblockable guys I had missed since I stopped playing back during the beginnings of the Weatherlight Saga (Phantom Warrior
Phantom Warrior
Phantom WarriorSet: Classic Sixth Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
U
Number:
85
Artist:
John Matson
Power:
2
Toughness:
2
Text:
Phantom Warrior is unblockable.
? Sweet!). I decided to make a deck built around guys that couldn’t be blocked. The best way to exploit unblockable guys is to have some way to make them bigger, right? So away I went into the tank, and here’s what I came up with.


Unblockables 12-04
Creatures (18)
2: Escape Artist
Escape Artist
Escape ArtistSet: Odyssey
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
84
Artist:
Scott M. Fischer
Power:
1
Toughness:
1
Text:
Escape Artist is unblockable. U, Discard a card from your hand: Return Escape Artist to its owner's hand.

1: Ferropede
Ferropede
FerropedeSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Insect
Rarity:
U
Number:
122
Power:
1
Toughness:
1
Text:
Ferropede is unblockable. Whenever Ferropede deals combat damage to a player, remove a counter from target permanent.

4: Cephalid Pathmage
Cephalid Pathmage
Cephalid PathmageSet: Legions
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Cephalid Wizard
Rarity:
C
Number:
31
Power:
1
Toughness:
2
Text:
Cephalid Pathmage is unblockable. T, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.

3: Phantom Warrior
Phantom Warrior
Phantom WarriorSet: Classic Sixth Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
U
Number:
85
Artist:
John Matson
Power:
2
Toughness:
2
Text:
Phantom Warrior is unblockable.

3: Covert Operative
Covert Operative
Covert OperativeSet: Legions
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
33
Power:
3
Toughness:
2
Text:
Covert Operative is unblockable.

1: Tornado Elemental
Tornado Elemental
Tornado ElementalSet: Fifth Dawn
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
97
Power:
6
Toughness:
6
Text:
When Tornado Elemental comes into play, you may have it deal 6 damage to each creature with flying. You may have Tornado Elemental deal combat damage to the defending player as though it weren't blocked.

2: Thorn Elemental
Thorn Elemental
Thorn ElementalSet: Urza's Destiny
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
123
Artist:
rk post
Power:
7
Toughness:
7
Text:
Thorn Elemental may deal its combat damage to defending player as though it weren't blocked.

2: Tidal Kraken
Tidal Kraken
Tidal KrakenSet: Mercadian Masques
Cost:
8
Color:
Blue
Type:
Creature
Sub Type:
Monster
Rarity:
R
Number:
110
Artist:
Christopher Moeller
Power:
6
Toughness:
6
Text:
Tidal Kraken is unblockable.


Pump (12)
4: Giant Growth
Giant Growth
Giant GrowthSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Target creature gains +3/+3 until end of turn.

4: Echoing Courage
Echoing Courage
Echoing CourageSet: Darksteel
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
74
Artist:
Greg Staples
Text:
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

1: Might of Oaks
Might of Oaks
Might of OaksSet: Urza's Legacy
Cost:
4
Color:
Green
Type:
Instant
Rarity:
R
Number:
106
Artist:
Ron Spencer
Text:
Target creature gets +7/+7 until end of turn.

1: Stand Together
Stand Together
Stand TogetherSet: Darksteel
Cost:
5
Color:
Green
Type:
Instant
Rarity:
U
Number:
84
Artist:
Luca Zontini
Text:
Put two +1/+1 counters on target creature and another two on another target creature.

1: Decree of Savagery
Decree of Savagery
Decree of SavagerySet: Scourge
Cost:
9
Color:
Green
Type:
Instant
Rarity:
R
Number:
115
Text:
Put 4 +1/+1 counters on all creatures you control.
Cycling 4GG
When you cycle Decree of Savagery, put four +1/+1 counters on target creature.

1: Sword of Fire and Ice
Sword of Fire and Ice
Sword of Fire and IceSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
148
Artist:
Mark Zug
Text:
Equip 2 Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, you may draw a card and have it deal 2 damage to target creature.


Utility (12)
3: Isochron Scepter
Isochron Scepter
Isochron ScepterSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
188
Artist:
Mark Harrison
Text:
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.

2: Teferi’s Puzzle Box
2: Moment’s Peace
1: Coastal Piracy
Coastal Piracy
Coastal PiracySet: Mercadian Masques
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
68
Artist:
Matthew D. Wilson
Text:
Whenever a creature you control deals combat damage to an opponent, you may draw a card.

2: Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.

2: Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.


Land (22)
11: Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

11: Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.



Pretty cool, huh? Unblockable guys form the basis for the deck, ranging from weenies to the Kraken. Thorn Elemental
Thorn Elemental
Thorn ElementalSet: Urza's Destiny
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
123
Artist:
rk post
Power:
7
Toughness:
7
Text:
Thorn Elemental may deal its combat damage to defending player as though it weren't blocked.
s make people uncomfortable, and the Tornado Elemental
Tornado Elemental
Tornado ElementalSet: Fifth Dawn
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
97
Power:
6
Toughness:
6
Text:
When Tornado Elemental comes into play, you may have it deal 6 damage to each creature with flying. You may have Tornado Elemental deal combat damage to the defending player as though it weren't blocked.
knocks out lots of flying threats from Falcons to Shiv
Shiv
ShivSet: Planechase
Cost:
0
Color:
Colorless
Type:
Plane
Sub Type:
Dominaria
Rarity:
C
Number:
34
Artist:
rk post
Text:
All creatures have "{R}: This creature gets +1/+0 until end of turn." Whenever you roll {C}, put a 5/5 red Dragon creature token with flying onto the battlefield.
ans. The other half of the deck involves instant-speed pump effects and Isochron Scepter
Isochron Scepter
Isochron ScepterSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
188
Artist:
Mark Harrison
Text:
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.
. This card was all the rage back in the day. With it, my Giant Growth
Giant Growth
Giant GrowthSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Target creature gains +3/+3 until end of turn.
, Echoing Courage
Echoing Courage
Echoing CourageSet: Darksteel
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
74
Artist:
Greg Staples
Text:
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
, Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
, and Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
could be reusable utility. Coastal Piracy
Coastal Piracy
Coastal PiracySet: Mercadian Masques
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
68
Artist:
Matthew D. Wilson
Text:
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
is there to keep cards in my hand, and apparently the Puzzle Box is for making sure I have instants to use. Not sure what I meant by that, but whatever, it’s what I said in the really old article.

The problem with the deck was the lack of reach. If I blew my pump to kill one guy, usually the next guy would take out my Scepter, leaving me with nothing especially threatening. I needed lots of cards in hand to be a serious threat, and usually I could only crush one person before dying. After playing a few months with this deck list, I decided to go with something a little more permanent. Thank goodness for Equipment. Betrayers of Kamigawa introduced the Shuko
Shuko
ShukoSet: Betrayers of Kamigawa
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
159
Artist:
Tim Hildebrandt
Text:
Equipped creature gets +1/+0. Equip 0 (0: Attach to target creature you control. Equip only as a sorcery.)
and the dreaded Umezawa’s Jitte, and the deck took a turn. Here’s what happened.


Unblockable 2-05
Creatures (23)
1: Metathran Soldier
Metathran Soldier
Metathran SoldierSet: Urza's Destiny
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
39
Artist:
Paolo Parente
Power:
1
Toughness:
1
Text:
Metathran Soldier is unblockable.

2: Escape Artist
Escape Artist
Escape ArtistSet: Odyssey
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
84
Artist:
Scott M. Fischer
Power:
1
Toughness:
1
Text:
Escape Artist is unblockable. U, Discard a card from your hand: Return Escape Artist to its owner's hand.

2: Ferropede
Ferropede
FerropedeSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Insect
Rarity:
U
Number:
122
Power:
1
Toughness:
1
Text:
Ferropede is unblockable. Whenever Ferropede deals combat damage to a player, remove a counter from target permanent.

3: Cephalid Pathmage
Cephalid Pathmage
Cephalid PathmageSet: Legions
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Cephalid Wizard
Rarity:
C
Number:
31
Power:
1
Toughness:
2
Text:
Cephalid Pathmage is unblockable. T, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.

3: Phantom Warrior
Phantom Warrior
Phantom WarriorSet: Classic Sixth Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
U
Number:
85
Artist:
John Matson
Power:
2
Toughness:
2
Text:
Phantom Warrior is unblockable.

2: Covert Operative
Covert Operative
Covert OperativeSet: Legions
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
33
Power:
3
Toughness:
2
Text:
Covert Operative is unblockable.

2: Tornado Elemental
Tornado Elemental
Tornado ElementalSet: Fifth Dawn
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
97
Power:
6
Toughness:
6
Text:
When Tornado Elemental comes into play, you may have it deal 6 damage to each creature with flying. You may have Tornado Elemental deal combat damage to the defending player as though it weren't blocked.

2: Thorn Elemental
Thorn Elemental
Thorn ElementalSet: Urza's Destiny
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
123
Artist:
rk post
Power:
7
Toughness:
7
Text:
Thorn Elemental may deal its combat damage to defending player as though it weren't blocked.

2: Tidal Kraken
Tidal Kraken
Tidal KrakenSet: Mercadian Masques
Cost:
8
Color:
Blue
Type:
Creature
Sub Type:
Monster
Rarity:
R
Number:
110
Artist:
Christopher Moeller
Power:
6
Toughness:
6
Text:
Tidal Kraken is unblockable.

1: Sakiko, Mother of Summer
Sakiko, Mother of Summer
Sakiko, Mother of SummerSet: Betrayers of Kamigawa
Cost:
6
Color:
Green
Type:
Legendary Creature
Sub Type:
Snake Shaman
Rarity:
R
Number:
141
Artist:
Michael Sutfin
Power:
3
Toughness:
3
Text:
Whenever a creature you control deals combat damage to a player, add that much G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end.

1: Genesis
Genesis
GenesisSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
R
Number:
117
Artist:
Mark Zug

Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.

2: Forgotten Ancient
Forgotten Ancient
Forgotten AncientSet: Scourge
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
120
Artist:
Mark Tedin
Power:
0
Toughness:
3
Text:
Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.


Pump (13)
1: Rancor
Rancor
RancorSet: Urza's Legacy
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
C
Number:
110
Artist:
Kev Walker
Text:
Enchanted creature gains +2/+0 and trample.When Rancor is put into a graveyard from play, return Rancor to owner's hand.

1: Decree of Savagery
Decree of Savagery
Decree of SavagerySet: Scourge
Cost:
9
Color:
Green
Type:
Instant
Rarity:
R
Number:
115
Text:
Put 4 +1/+1 counters on all creatures you control.
Cycling 4GG
When you cycle Decree of Savagery, put four +1/+1 counters on target creature.

1: Sword of Fire and Ice
Sword of Fire and Ice
Sword of Fire and IceSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
148
Artist:
Mark Zug
Text:
Equip 2 Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, you may draw a card and have it deal 2 damage to target creature.

1: Sword of Light and Shadow
Sword of Light and Shadow
Sword of Light and ShadowSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
149
Artist:
Mark Zug
Text:
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip 2

2: Shuko
Shuko
ShukoSet: Betrayers of Kamigawa
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
159
Artist:
Tim Hildebrandt
Text:
Equipped creature gets +1/+0. Equip 0 (0: Attach to target creature you control. Equip only as a sorcery.)

2: Bonesplitter
Bonesplitter
BonesplitterSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
146
Artist:
Darrell Riche
Text:
Equipped creature gets +2/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

1: Cranial Plating
Cranial Plating
Cranial PlatingSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
113
Text:
Equipped creature gets +1/+0 for each artifact you control. BB: Attach Cranial Plating to target creature you control. Equip 1

1: Umezawa’s Jitte
1: Loxodon Warhammer
Loxodon Warhammer
Loxodon WarhammerSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
201
Artist:
Jeremy Jarvis
Text:
Equipped creature gets +3/+0, has trample, and has 'Whenever this creature deals damage, you gain that much life.' Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

1: Banshee
Banshee
BansheeSet: Chronicles
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Banshee
Rarity:
U
Artist:
Jesper Myrfors
Power:
0
Toughness:
1
Text:
X, T: Banshee deals X damage, half (rounded up) to you and half (rounded down) to target creature or player.
’s Blade
1: Fireshrieker
Fireshrieker
FireshriekerSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
171
Artist:
Christopher Moeller
Text:
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)


Utility (6)
2: Moment’s Peace
2: Coastal Piracy
Coastal Piracy
Coastal PiracySet: Mercadian Masques
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
68
Artist:
Matthew D. Wilson
Text:
Whenever a creature you control deals combat damage to an opponent, you may draw a card.

1: Reminisce
Reminisce
ReminisceSet: Onslaught
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
105
Artist:
Bradley Williams
Text:
Target player shuffles his or her graveyard into his or her library.

1: Sway of the Stars
Sway of the Stars
Sway of the StarsSet: Betrayers of Kamigawa
Cost:
10
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
54
Artist:
Randy Gallegos
Text:
Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.


Land (22)
11: Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

11: Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.



As you can see, I completely dropped the Pump on a Stick idea. I went for full-on permanent power boosting. Rancor
Rancor
RancorSet: Urza's Legacy
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
C
Number:
110
Artist:
Kev Walker
Text:
Enchanted creature gains +2/+0 and trample.When Rancor is put into a graveyard from play, return Rancor to owner's hand.
of course is just sick and might as well be equipment. The Jitte, as everyone knows nowadays, is completely wrong. And the Fireshrieker
Fireshrieker
FireshriekerSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
171
Artist:
Christopher Moeller
Text:
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
is essentially supposed to combine with another equipment to destroy someone’s day. With the addition of two Forgotten Ancient
Forgotten Ancient
Forgotten AncientSet: Scourge
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
120
Artist:
Mark Tedin
Power:
0
Toughness:
3
Text:
Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
s, I started a small +1/+1 counter theme that will be important shortly.

Please just ignore the singleton copies of Sway of the Stars
Sway of the Stars
Sway of the StarsSet: Betrayers of Kamigawa
Cost:
10
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
54
Artist:
Randy Gallegos
Text:
Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.
and Sakiko, Mother of Summer
Sakiko, Mother of Summer
Sakiko, Mother of SummerSet: Betrayers of Kamigawa
Cost:
6
Color:
Green
Type:
Legendary Creature
Sub Type:
Snake Shaman
Rarity:
R
Number:
141
Artist:
Michael Sutfin
Power:
3
Toughness:
3
Text:
Whenever a creature you control deals combat damage to a player, add that much G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end.
. I was young and kind of dumb. Neither of those cards lasted terribly long in the deck, but when I wrote the initial article (and thus had a record of how the deck was evolving), they were in there. Apparently the Sakiko supplied mana to move equipment around or cast something big after my attack. That’s another one of those neat tricks that usually go into my decks and then, sooner or later, come right back out again.

Now, I went along with the deck in this form for quite some time. The lineup of equipment changed around from time to time, and the weird cards mentioned above got replaced for stuff that actually made sense. Then came Ravnica. Actually, Ravnica didn’t do much for the deck. It was Dissension that changed everything. The Simic Combine changed everything, to be more specific. Here was a guild based in blue and green that was completely built around +1/+1 counters! Holy crap! The deck took yet another turn, and the equipment took a slight backseat to the counters. Here’s the only recorded version of the deck from this time, which is just after Time Spiral
Time Spiral
Time SpiralSet: Urza's Saga
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
103
Artist:
Michael Sutfin
Text:
Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
came out.


Unblockable 1-08
Unblockable Creatures (17)
2: Escape Artist
Escape Artist
Escape ArtistSet: Odyssey
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
84
Artist:
Scott M. Fischer
Power:
1
Toughness:
1
Text:
Escape Artist is unblockable. U, Discard a card from your hand: Return Escape Artist to its owner's hand.

2: Cephalid Pathmage
Cephalid Pathmage
Cephalid PathmageSet: Legions
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Cephalid Wizard
Rarity:
C
Number:
31
Power:
1
Toughness:
2
Text:
Cephalid Pathmage is unblockable. T, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.

2: Ferropede
Ferropede
FerropedeSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Insect
Rarity:
U
Number:
122
Power:
1
Toughness:
1
Text:
Ferropede is unblockable. Whenever Ferropede deals combat damage to a player, remove a counter from target permanent.

1: Metathran Soldier
Metathran Soldier
Metathran SoldierSet: Urza's Destiny
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
39
Artist:
Paolo Parente
Power:
1
Toughness:
1
Text:
Metathran Soldier is unblockable.

4: Phantom Warrior
Phantom Warrior
Phantom WarriorSet: Classic Sixth Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
U
Number:
85
Artist:
John Matson
Power:
2
Toughness:
2
Text:
Phantom Warrior is unblockable.

2: Covert Operative
Covert Operative
Covert OperativeSet: Legions
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
33
Power:
3
Toughness:
2
Text:
Covert Operative is unblockable.

1: Tornado Elemental
Tornado Elemental
Tornado ElementalSet: Fifth Dawn
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
97
Power:
6
Toughness:
6
Text:
When Tornado Elemental comes into play, you may have it deal 6 damage to each creature with flying. You may have Tornado Elemental deal combat damage to the defending player as though it weren't blocked.

1: Thorn Elemental
Thorn Elemental
Thorn ElementalSet: Urza's Destiny
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
123
Artist:
rk post
Power:
7
Toughness:
7
Text:
Thorn Elemental may deal its combat damage to defending player as though it weren't blocked.

1: Tidal Kraken
Tidal Kraken
Tidal KrakenSet: Mercadian Masques
Cost:
8
Color:
Blue
Type:
Creature
Sub Type:
Monster
Rarity:
R
Number:
110
Artist:
Christopher Moeller
Power:
6
Toughness:
6
Text:
Tidal Kraken is unblockable.

1: Deep-Sea Kraken

Pump (19)
2: Vigean Hydropon
Vigean Hydropon
Vigean HydroponSet: Dissension
Color:
Multicolor
Rarity:
C
Number:
135
Artist:
Anthony S. Waters

2: Plaxcaster Frogling
Plaxcaster Frogling
Plaxcaster FroglingSet: Dissension
Color:
Multicolor
Rarity:
U
Number:
123
Artist:
Greg Staples

1: Experiment Kraj
Experiment Kraj
Experiment KrajSet: Dissension
Color:
Multicolor
Rarity:
R
Number:
110
Artist:
Mark Tedin

1: Fungal Behemoth
Fungal Behemoth
Fungal BehemothSet: Planar Chaos
Color:
Green
Type:
Creature
Sub Type:
Fungus
Rarity:
R
Number:
128
Artist:
Mark Tedin
Power:
*
Toughness:
*
Text:
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. Suspend X-XGG. X can't be 0. Whenever a time counter is removed from Fungal Behemoth while it's removed from the game, you may put a +1/+1 counter on target creature.

2: Forgotten Ancient
Forgotten Ancient
Forgotten AncientSet: Scourge
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
120
Artist:
Mark Tedin
Power:
0
Toughness:
3
Text:
Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

2: Decree of Savagery
Decree of Savagery
Decree of SavagerySet: Scourge
Cost:
9
Color:
Green
Type:
Instant
Rarity:
R
Number:
115
Text:
Put 4 +1/+1 counters on all creatures you control.
Cycling 4GG
When you cycle Decree of Savagery, put four +1/+1 counters on target creature.

2: Thrive
Thrive
ThriveSet: Prophecy
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
129
Artist:
Mike Ploog
Text:
Put a +1/+1 counter on each of X target creatures.

2: Rancor
Rancor
RancorSet: Urza's Legacy
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
C
Number:
110
Artist:
Kev Walker
Text:
Enchanted creature gains +2/+0 and trample.When Rancor is put into a graveyard from play, return Rancor to owner's hand.

2: Umezawa's Jitte
Umezawa's Jitte
Umezawa's JitteSet: Betrayers of Kamigawa
Cost:
2
Color:
Colorless
Type:
Legendary Artifact
Sub Type:
Equipment
Rarity:
R
Number:
163
Artist:
Christopher Moeller
Text:
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip 2

1: Fireshrieker
Fireshrieker
FireshriekerSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
171
Artist:
Christopher Moeller
Text:
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

1: Sword of Fire & Ice
1: Sword of Light & Shadow


Utility (6)
4: Coiling Oracle
Coiling Oracle
Coiling OracleSet: Dissension
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Snake Elf Druid
Rarity:
C
Number:
107
Artist:
Mark Zug
Power:
1
Toughness:
1
Text:
When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.

2: Moment's Peace
Moment's Peace
Moment's PeaceSet: Odyssey
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
251
Artist:
Rebecca Guay
Text:
Prevent all combat damage that would be dealt this turn. Flashback 2G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)


Land (22)
10: Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

9: Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

2: Simic Growth Chamber
Simic Growth Chamber
Simic Growth ChamberSet: Dissension
Color:
Land
Rarity:
C
Number:
180
Artist:
John Avon

1: Treva's Ruins
Treva's Ruins
Treva's RuinsSet: Planeshift
Cost:
4
Color:
Land
Type:
Land
Rarity:
U
Number:
143
Artist:
Jerry Tiritilli
Text:
Treva's Ruins is a Lair in addition to its land type. When Treva's Ruins comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add G, W, or U to your mana pool.



As you can see, I went heavily into the Simic lifestyle. Vigean Hydropon
Vigean Hydropon
Vigean HydroponSet: Dissension
Color:
Multicolor
Rarity:
C
Number:
135
Artist:
Anthony S. Waters
, or Wall of Hats, could pump up my unblockable guys as soon as they hit the field. The Frogling could protect my “countered” creatures. Experiment Kraj
Experiment Kraj
Experiment KrajSet: Dissension
Color:
Multicolor
Rarity:
R
Number:
110
Artist:
Mark Tedin
and the Ancient manufactured more counters, and the Behemoth just fed off of them. Thrive
Thrive
ThriveSet: Prophecy
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
129
Artist:
Mike Ploog
Text:
Put a +1/+1 counter on each of X target creatures.
could pump up my entire army. This was great. Now I didn’t have to worry quite so much about my equipment getting blown up, because I wasn’t relying solely on equipment to pump up my guys. Coiling Oracle
Coiling Oracle
Coiling OracleSet: Dissension
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Snake Elf Druid
Rarity:
C
Number:
107
Artist:
Mark Zug
Power:
1
Toughness:
1
Text:
When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.
and the Growth Chambers helped out with the mana issues. Life was good.

Roughly a month after that idea had been jotted down with the intention of writing an article, Lorwyn came out, bringing its +1/+1 counter theme with it. Really this just meant that Incremental Growth
Incremental Growth
Incremental GrowthSet: Lorwyn
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
221
Artist:
Chuck Lukacs
Text:
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. 0
replaced Thrive
Thrive
ThriveSet: Prophecy
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
129
Artist:
Mike Ploog
Text:
Put a +1/+1 counter on each of X target creatures.
. Not only that, but I had picked up two copies of Novijen Sages
Novijen Sages
Novijen SagesSet: Dissension
Color:
Blue
Rarity:
R
Number:
27
Artist:
Luca Zontini
here on Cardshark to add some more card draw to the deck, so out came the single Rancor
Rancor
RancorSet: Urza's Legacy
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
C
Number:
110
Artist:
Kev Walker
Text:
Enchanted creature gains +2/+0 and trample.When Rancor is put into a graveyard from play, return Rancor to owner's hand.
and the Fireshrieker
Fireshrieker
FireshriekerSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
171
Artist:
Christopher Moeller
Text:
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
to make room for them.

But then came Morningtide
Morningtide
MorningtideSet: Torment
Cost:
2
Color:
White
Type:
Sorcery
Rarity:
R
Number:
10
Artist:
Tony Szczudlo
Text:
Remove all cards in all graveyards from the game.
. And with it came the Sage of Fables
Sage of Fables
Sage of FablesSet: Morningtide
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
U
Number:
47
Artist:
Shelly Wan
Power:
2
Toughness:
2
Text:
Each other Wizard creature you control comes into play with an additional +1/+1 counter on it. 2, Remove a +1/+1 counter from a creature you control: Draw a card.
. Wow, this made all wizards come into play with a +1/+1 counter automatically, and it was more efficient counter-based card drawing than the Sages. If only there were unblockable wizards. Wait a minute. Let me look at something.

Holy crap! There are unblockable wizards! Covert Operative
Covert Operative
Covert OperativeSet: Legions
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
33
Power:
3
Toughness:
2
Text:
Covert Operative is unblockable.
is a wizard! So is Escape Artist
Escape Artist
Escape ArtistSet: Odyssey
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
84
Artist:
Scott M. Fischer
Power:
1
Toughness:
1
Text:
Escape Artist is unblockable. U, Discard a card from your hand: Return Escape Artist to its owner's hand.
! Cephalid Pathmage
Cephalid Pathmage
Cephalid PathmageSet: Legions
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Cephalid Wizard
Rarity:
C
Number:
31
Power:
1
Toughness:
2
Text:
Cephalid Pathmage is unblockable. T, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.
! This deck has got to go through yet another round of changes to take full advantage of this Sage of Fables
Sage of Fables
Sage of FablesSet: Morningtide
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
U
Number:
47
Artist:
Shelly Wan
Power:
2
Toughness:
2
Text:
Each other Wizard creature you control comes into play with an additional +1/+1 counter on it. 2, Remove a +1/+1 counter from a creature you control: Draw a card.
thing. And here it is.


Unblockable 2-08
Unblockable Creatures (14)
4: Escape Artist
Escape Artist
Escape ArtistSet: Odyssey
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
84
Artist:
Scott M. Fischer
Power:
1
Toughness:
1
Text:
Escape Artist is unblockable. U, Discard a card from your hand: Return Escape Artist to its owner's hand.

4: Cephalid Pathmage
Cephalid Pathmage
Cephalid PathmageSet: Legions
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Cephalid Wizard
Rarity:
C
Number:
31
Power:
1
Toughness:
2
Text:
Cephalid Pathmage is unblockable. T, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.

4: Covert Operative
Covert Operative
Covert OperativeSet: Legions
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
33
Power:
3
Toughness:
2
Text:
Covert Operative is unblockable.

1: Tornado Elemental
Tornado Elemental
Tornado ElementalSet: Fifth Dawn
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
97
Power:
6
Toughness:
6
Text:
When Tornado Elemental comes into play, you may have it deal 6 damage to each creature with flying. You may have Tornado Elemental deal combat damage to the defending player as though it weren't blocked.

1: Deep-Sea Kraken

Pump (22)
2: Vigean Hydropon
Vigean Hydropon
Vigean HydroponSet: Dissension
Color:
Multicolor
Rarity:
C
Number:
135
Artist:
Anthony S. Waters

2: Plaxcaster Frogling
Plaxcaster Frogling
Plaxcaster FroglingSet: Dissension
Color:
Multicolor
Rarity:
U
Number:
123
Artist:
Greg Staples

1: Experiment Kraj
Experiment Kraj
Experiment KrajSet: Dissension
Color:
Multicolor
Rarity:
R
Number:
110
Artist:
Mark Tedin

2: Fungal Behemoth
Fungal Behemoth
Fungal BehemothSet: Planar Chaos
Color:
Green
Type:
Creature
Sub Type:
Fungus
Rarity:
R
Number:
128
Artist:
Mark Tedin
Power:
*
Toughness:
*
Text:
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. Suspend X-XGG. X can't be 0. Whenever a time counter is removed from Fungal Behemoth while it's removed from the game, you may put a +1/+1 counter on target creature.

2: Forgotten Ancient
Forgotten Ancient
Forgotten AncientSet: Scourge
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
120
Artist:
Mark Tedin
Power:
0
Toughness:
3
Text:
Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

1: Dirtcowl Wurm
Dirtcowl Wurm
Dirtcowl WurmSet: Tempest
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
R
Artist:
Dan Frazier
Power:
3
Toughness:
4
Text:
Whenever any opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.

4: Sage of Fables
Sage of Fables
Sage of FablesSet: Morningtide
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
U
Number:
47
Artist:
Shelly Wan
Power:
2
Toughness:
2
Text:
Each other Wizard creature you control comes into play with an additional +1/+1 counter on it. 2, Remove a +1/+1 counter from a creature you control: Draw a card.

2: Incremental Growth
Incremental Growth
Incremental GrowthSet: Lorwyn
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
221
Artist:
Chuck Lukacs
Text:
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. 0

2: Decree of Savagery
Decree of Savagery
Decree of SavagerySet: Scourge
Cost:
9
Color:
Green
Type:
Instant
Rarity:
R
Number:
115
Text:
Put 4 +1/+1 counters on all creatures you control.
Cycling 4GG
When you cycle Decree of Savagery, put four +1/+1 counters on target creature.

2: Umezawa's Jitte
Umezawa's Jitte
Umezawa's JitteSet: Betrayers of Kamigawa
Cost:
2
Color:
Colorless
Type:
Legendary Artifact
Sub Type:
Equipment
Rarity:
R
Number:
163
Artist:
Christopher Moeller
Text:
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip 2

1: Sword of Fire & Ice
1: Sword of Light & Shadow

Utility (6)
2: Moment's Peace
Moment's Peace
Moment's PeaceSet: Odyssey
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
251
Artist:
Rebecca Guay
Text:
Prevent all combat damage that would be dealt this turn. Flashback 2G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

4: Stonybrook Banneret
Stonybrook Banneret
Stonybrook BanneretSet: Morningtide
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
C
Number:
51
Artist:
Ralph Horsley
Power:
1
Toughness:
1
Text:
Islandwalk Merfolk spells and Wizard spells you play cost 1 less to play.


Land (22)
10: Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

5: Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

4: Llanowar Reborn
Llanowar Reborn
Llanowar RebornSet: Future Sight
Cost:
0
Type:
Land
Rarity:
U
Number:
171
Artist:
Philip Straub
Text:
Llanowar Reborn comes into play tapped.
T Add G to your mana pool.
Graft 1 (This land comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move a +1/+1 counter from this land onto it.)

2: Simic Growth Chamber
Simic Growth Chamber
Simic Growth ChamberSet: Dissension
Color:
Land
Rarity:
C
Number:
180
Artist:
John Avon

1: Treva's Ruins
Treva's Ruins
Treva's RuinsSet: Planeshift
Cost:
4
Color:
Land
Type:
Land
Rarity:
U
Number:
143
Artist:
Jerry Tiritilli
Text:
Treva's Ruins is a Lair in addition to its land type. When Treva's Ruins comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add G, W, or U to your mana pool.



As you can see, the unblockable wizards came in hard, with each one going to a full four-of. In addition to the Sage of Fables
Sage of Fables
Sage of FablesSet: Morningtide
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
U
Number:
47
Artist:
Shelly Wan
Power:
2
Toughness:
2
Text:
Each other Wizard creature you control comes into play with an additional +1/+1 counter on it. 2, Remove a +1/+1 counter from a creature you control: Draw a card.
, the Stonybrook Banneret
Stonybrook Banneret
Stonybrook BanneretSet: Morningtide
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
C
Number:
51
Artist:
Ralph Horsley
Power:
1
Toughness:
1
Text:
Islandwalk Merfolk spells and Wizard spells you play cost 1 less to play.
came in to make them cheaper. I found an old copy of Dirtcowl Wurm
Dirtcowl Wurm
Dirtcowl WurmSet: Tempest
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
R
Artist:
Dan Frazier
Power:
3
Toughness:
4
Text:
Whenever any opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
in my binder and threw him in the deck as another source of +1/+1 counters. The only other real change was to the mana base. Llanowar Reborn
Llanowar Reborn
Llanowar RebornSet: Future Sight
Cost:
0
Type:
Land
Rarity:
U
Number:
171
Artist:
Philip Straub
Text:
Llanowar Reborn comes into play tapped.
T Add G to your mana pool.
Graft 1 (This land comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move a +1/+1 counter from this land onto it.)
is a land with Graft, so I brought in a set of those for their counters. The Growth Chamber and Treva’s Ruins help me bounce them back to my hand for more Graft shenanigans.

I have to admit something. I played this deck twice like this. It really sucked. I don’t know why, but it just never amounted to much. Once I was mana-screwed and only a Stonybrook Banneret
Stonybrook Banneret
Stonybrook BanneretSet: Morningtide
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
C
Number:
51
Artist:
Ralph Horsley
Power:
1
Toughness:
1
Text:
Islandwalk Merfolk spells and Wizard spells you play cost 1 less to play.
allowed me to play any thing at all. The other time I always seemed to be a turn or two behind on mana. I always needed just one more. So I decided to make more changes. The deck needed acceleration. I loved the wizard subtheme, but it really just wasn’t worth it. So here’s the next idea, after lots of sitting around and thinking and pondering and making changes and unmaking changes.


Unblockable 6-08
Unblockable Creatures (14)
4: Cephalid Pathmage
Cephalid Pathmage
Cephalid PathmageSet: Legions
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Cephalid Wizard
Rarity:
C
Number:
31
Power:
1
Toughness:
2
Text:
Cephalid Pathmage is unblockable. T, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.

4: Covert Operative
Covert Operative
Covert OperativeSet: Legions
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
33
Power:
3
Toughness:
2
Text:
Covert Operative is unblockable.

4: Escape Artist
Escape Artist
Escape ArtistSet: Odyssey
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
84
Artist:
Scott M. Fischer
Power:
1
Toughness:
1
Text:
Escape Artist is unblockable. U, Discard a card from your hand: Return Escape Artist to its owner's hand.

2: Deep-Sea Kraken

Pump (18)
4: Sage of Fables
Sage of Fables
Sage of FablesSet: Morningtide
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
U
Number:
47
Artist:
Shelly Wan
Power:
2
Toughness:
2
Text:
Each other Wizard creature you control comes into play with an additional +1/+1 counter on it. 2, Remove a +1/+1 counter from a creature you control: Draw a card.

2: Vigean Hydropon
Vigean Hydropon
Vigean HydroponSet: Dissension
Color:
Multicolor
Rarity:
C
Number:
135
Artist:
Anthony S. Waters

2: Forgotten Ancient
Forgotten Ancient
Forgotten AncientSet: Scourge
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
120
Artist:
Mark Tedin
Power:
0
Toughness:
3
Text:
Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

2: Fungal Behemoth
Fungal Behemoth
Fungal BehemothSet: Planar Chaos
Color:
Green
Type:
Creature
Sub Type:
Fungus
Rarity:
R
Number:
128
Artist:
Mark Tedin
Power:
*
Toughness:
*
Text:
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. Suspend X-XGG. X can't be 0. Whenever a time counter is removed from Fungal Behemoth while it's removed from the game, you may put a +1/+1 counter on target creature.

2: Incremental Growth
Incremental Growth
Incremental GrowthSet: Lorwyn
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
221
Artist:
Chuck Lukacs
Text:
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. 0

2: Decree of Savagery
Decree of Savagery
Decree of SavagerySet: Scourge
Cost:
9
Color:
Green
Type:
Instant
Rarity:
R
Number:
115
Text:
Put 4 +1/+1 counters on all creatures you control.
Cycling 4GG
When you cycle Decree of Savagery, put four +1/+1 counters on target creature.

1: Sword of Light & Shadow
1: Sword of Fire & Ice
2: Umezawa’s Jitte

Utility (6)
4: Fertilid
Fertilid
FertilidSet: Morningtide
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
C
Number:
122
Artist:
Wayne Reynolds
Power:
0
Toughness:
0
Text:
Fertilid comes into play with two +1/+1 counters on it. 1G, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.

2: Moment’s Peace

Land (22)
4: Llanowar Reborn
Llanowar Reborn
Llanowar RebornSet: Future Sight
Cost:
0
Type:
Land
Rarity:
U
Number:
171
Artist:
Philip Straub
Text:
Llanowar Reborn comes into play tapped.
T Add G to your mana pool.
Graft 1 (This land comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move a +1/+1 counter from this land onto it.)

4: Simic Growth Chamber
Simic Growth Chamber
Simic Growth ChamberSet: Dissension
Color:
Land
Rarity:
C
Number:
180
Artist:
John Avon

1: Treva’s Ruins
4: Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

9: Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.



The first big step was adding in acceleration. The Stonybrook Banneret
Stonybrook Banneret
Stonybrook BanneretSet: Morningtide
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
C
Number:
51
Artist:
Ralph Horsley
Power:
1
Toughness:
1
Text:
Islandwalk Merfolk spells and Wizard spells you play cost 1 less to play.
s were switched one-for-one with Fertilid
Fertilid
FertilidSet: Morningtide
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
C
Number:
122
Artist:
Wayne Reynolds
Power:
0
Toughness:
0
Text:
Fertilid comes into play with two +1/+1 counters on it. 1G, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.
. Not only is he acceleration, but he also works very well with the +1/+1 counter theme of the deck. The lone Tornado Elemental
Tornado Elemental
Tornado ElementalSet: Fifth Dawn
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
97
Power:
6
Toughness:
6
Text:
When Tornado Elemental comes into play, you may have it deal 6 damage to each creature with flying. You may have Tornado Elemental deal combat damage to the defending player as though it weren't blocked.
came out too, because although it is cool, it’s just a single copy that can’t be tutored for. The chances of drawing it when I really need it are really miserably low. Plus it doesn’t have honest-to-goodness unblockability, just that Thorn Elemental
Thorn Elemental
Thorn ElementalSet: Urza's Destiny
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
123
Artist:
rk post
Power:
7
Toughness:
7
Text:
Thorn Elemental may deal its combat damage to defending player as though it weren't blocked.
-style damage redirection. So out he went in favor of a second Deep-Sea Kraken, who can come out really early in a multiplayer game and who is honestly unblockable. You’ll notice that the Sage of Fables
Sage of Fables
Sage of FablesSet: Morningtide
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
U
Number:
47
Artist:
Shelly Wan
Power:
2
Toughness:
2
Text:
Each other Wizard creature you control comes into play with an additional +1/+1 counter on it. 2, Remove a +1/+1 counter from a creature you control: Draw a card.
component stayed put. With all the +1/+1 counters running around, I really wanted to be able to draw some cards. Plus most of the unblockable guys are Wizards, so why not keep them in? And then one last change. To make better use of Llanowar Reborn
Llanowar Reborn
Llanowar RebornSet: Future Sight
Cost:
0
Type:
Land
Rarity:
U
Number:
171
Artist:
Philip Straub
Text:
Llanowar Reborn comes into play tapped.
T Add G to your mana pool.
Graft 1 (This land comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move a +1/+1 counter from this land onto it.)
, I went up to a full set of Simic Growth Chamber
Simic Growth Chamber
Simic Growth ChamberSet: Dissension
Color:
Land
Rarity:
C
Number:
180
Artist:
John Avon
. Now I can get more +1/+1 counters for essentially free.

Not to be stuck with just making silly changes that I think might be cool, I also decided that I’m sick of having a freakin’ 64 card deck. I put in some acceleration, now I’m hurting my chances of drawing it. This is a big step for me you guys. I try to stay at 62 or so. Talking things over with Mike though, I decided to go for the 60-card deck. Out came the Plaxcaster Frogling
Plaxcaster Frogling
Plaxcaster FroglingSet: Dissension
Color:
Multicolor
Rarity:
U
Number:
123
Artist:
Greg Staples
s, because they’re really neat but I never seem to be able to keep the mana open to use their ability, especially in this deck that seems to constantly need more mana. Then the Dirtcowl Wurm
Dirtcowl Wurm
Dirtcowl WurmSet: Tempest
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
R
Artist:
Dan Frazier
Power:
3
Toughness:
4
Text:
Whenever any opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
came back out. As a one-of, he really wasn’t worth it. That and I think he might have a spot in another deck that’s running around in my head. The final cut was Experiment Kraj
Experiment Kraj
Experiment KrajSet: Dissension
Color:
Multicolor
Rarity:
R
Number:
110
Artist:
Mark Tedin
. He’s another one of those “nifty” cards. He works really well for pumping up my guys. It is theoretically possible to use him against my opponents’ creatures with useful activated abilities. But really, if I wanted to tap a creature to add counters, I’d throw in a couple Immaculate Magistrate
Immaculate Magistrate
Immaculate MagistrateSet: Lorwyn
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elf Shaman
Rarity:
R
Number:
219
Artist:
Jim Nelson
Power:
2
Toughness:
2
Text:
T: Put a +1/+1 counter on target creature for each Elf you control.
s because they’re cheaper. I considered throwing in a couple Fate Transfer
Fate Transfer
Fate TransferSet: Shadowmoor
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
161
Artist:
Wayne England
Text:
Move all counters from target creature onto another target creature.
s just because of the Forgotten Ancient
Forgotten Ancient
Forgotten AncientSet: Scourge
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
120
Artist:
Mark Tedin
Power:
0
Toughness:
3
Text:
Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
s, but I decided I’d rather just stick with 60 cards.

So there you have it. From an Isochron Scepter
Isochron Scepter
Isochron ScepterSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
188
Artist:
Mark Harrison
Text:
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.
deck to an equipment deck to +1/+1 counters to Wizards and now to here, this deck has definitely been through a lot. I’d like to think that it’s gotten just a little bit better with each update, but I’m biased. If you guys have any thoughts, ideas, or comments, then please hit the forums and let me know what you think. Oh yeah, and obligatory self-promotion, be sure to listen to The Mana Pool. There's a link on the main page of Cardshark, and one on the Content page. Thanks for reading!


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