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CardShark Content - Chris Morling (3/15/2001)

Wizards of the Coast made what I think was a smart move, recently, banning Necropotence
Necropotence
NecropotenceSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Mark Tedin
Text:
Skip your draw phase.Whenever you discard a card, remove that card from the game.Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase.
, Survival of the Fittest
Survival of the Fittest
Survival of the FittestSet: Exodus
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
129
Artist:
Pete Venters
Text:
G, Choose and discard a creature card: Search your library for a creature card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.
, Demonic Consultation
Demonic Consultation
Demonic ConsultationSet: Ice Age
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Rob Alexander
Text:
Name a card. Remove the top six cards of your library from the game and reveal the next card to all players. If it is the card named, put it into your hand. If not, remove that card from the game and continue revealing the top card of your library and removing it from the game until the named card appears.
, and Replenish
Replenish
ReplenishSet: Urza's Destiny
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Number:
15
Artist:
Jim Nelson
Text:
Return all enchantment cards from your graveyard to play. (Local enchantments with no permanent to enchant remain in your graveyard.)
. The purpose of these banning was mostly to cripple the ´´combo´´ decks that have been ruling Extended. I'm not going to comment much on the future role of combo in Extended. Instead, I'm going to give a little history on combo decks by examining the top ten combo decks of all time.

Let me begin by talking about ´´modern combo decks´´, and modern combos. By this I do not mean recent combo decks, but rather combo decks based on strong fundamental principles. Some early
ideas for combo decks were pretty bad, and never saw high-level play.

For example, shortly after Ice Age came out, there was some discussion of this combo: Zur's Weirding
Zur's Weirding
Zur's WeirdingSet: Fifth Edition
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Liz Danforth
Text:
Players play with their hands face up.Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card.
+ 2 Fountain of Youth
Fountain of Youth
Fountain of YouthSet: Fifth Edition
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Daniel Gelon
Text:
2, T: Gain 1 life.
. With this combo, you could deny your opponent his or her draw phase each turn, and Zur's Weirding
Zur's Weirding
Zur's WeirdingSet: Fifth Edition
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Liz Danforth
Text:
Players play with their hands face up.Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card.
's life loss would be neutralized by your life gain.

Of course, it's not too hard to see that this combo is pretty bad. Your opponent would be denying you your threats, and his or her life loss would not be great enough to be a danger. Also, it does nothing for the current board position, and the individual cards aren't especially good by themselves. Fountain of Youth
Fountain of Youth
Fountain of YouthSet: Fifth Edition
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Daniel Gelon
Text:
2, T: Gain 1 life.
's life gain is too little to make much of a difference, and Zur's Weirding
Zur's Weirding
Zur's WeirdingSet: Fifth Edition
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Liz Danforth
Text:
Players play with their hands face up.Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card.
works as well against you as it does against you opponent.

Similarly, Stasis
Stasis
StasisSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Fay Jones
Text:
Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed; cards still do not untap until the next untap phase.
+ Kismet
Kismet
KismetSet: Fourth Edition
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
U
Artist:
Kaja Foglio
Text:
All of target player's creatures, lands, and artifacts come into play tapped.
+ Birds of Paradise
Birds of Paradise
Birds of ParadiseSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mana Birds
Rarity:
R
Artist:
Mark Poole
Power:
0
Toughness:
1
Text:
Flying T: Add one mana of any color to your mana pool. This ability is played as an interrupt.
+ Instill Energy
Instill Energy
Instill EnergySet: Revised Edition
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
U
Artist:
Dameon Willich
Text:
You may untap target creature one additional time during your turn. Target creature may also attack the turn it comes into play.
is not an exceptional combo. While it's dominates the table better than the Zur's Weirding
Zur's Weirding
Zur's WeirdingSet: Fifth Edition
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Liz Danforth
Text:
Players play with their hands face up.Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card.
based combo above, this is a four card combo, your opponent still has options based on the cards in play, and in addition
to these four, you need a fifth: the win condition.

Modern combos work differently. The rely on few cards, or feature card drawing as part of the combo. They almost always ´´go off.´´ They go from no or almost no board presence to victory in a single turn. These modern combo decks are much, much more powerful than old combo decks used to be, and combo decks have gone from being looked down upon as too inconsistent to being universally feared.

I'll begin with a pair of honorable mentions. Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
+ Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
is the first ´´modern combo,´´ coming from Alpha, the original printing of Magic. Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
is a Sorcery that lets you, until the end of the turn, pay one life for one colorless mana. In this combo, Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
merely serves
as a spell that turns X mana into X-1 damage. With three mana, two for the Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
and one for the base cost of the Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
, X life can be turned into X damage. With a forth mana, X life can be turned into X+1 damage. If you and your opponent have tied life totals, four mana and
two cards will end the game. The only reason that this combo isn't featured more prominently in the list is that the two colors, red and green, provided no searching or card drawing at the time, and so, while Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
+ Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
was included in decks, there was no combo deck based on it.

One other combo deserves honorable mention, if only because it set in motion events leading to the strangest combo ever as well as some of the most errata on a single card. Time Vault
Time Vault
Time VaultSet: Alpha
Cost:
2
Color:
Colorless
Type:
Mono Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
Tap to gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. Time Vault begins tapped.
+ Animate Artifact
Animate Artifact
Animate ArtifactSet: Revised Edition
Cost:
4
Color:
Blue
Type:
Enchant Artifact
Rarity:
U
Artist:
Douglas Shuler
Text:
Target artifact is now an artifact creature with both power and toughness equal to its casting cost; target retains all its original abilities as well. Has no effect on artifact creatures.
+ Instill Energy
Instill Energy
Instill EnergySet: Revised Edition
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
U
Artist:
Dameon Willich
Text:
You may untap target creature one additional time during your turn. Target creature may also attack the turn it comes into play.
provides an infinite number of turns. Time Vault
Time Vault
Time VaultSet: Alpha
Cost:
2
Color:
Colorless
Type:
Mono Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
Tap to gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. Time Vault begins tapped.
used to be (I say used to be because errata has changed it extensively) an artifact that could be tapped for an additional turn. The downside was that it came into play tapped and required the skipping of a turn to untap. Instill Energy
Instill Energy
Instill EnergySet: Revised Edition
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
U
Artist:
Dameon Willich
Text:
You may untap target creature one additional time during your turn. Target creature may also attack the turn it comes into play.
, however, allows you to untap creatures and Animate Artifact
Animate Artifact
Animate ArtifactSet: Revised Edition
Cost:
4
Color:
Blue
Type:
Enchant Artifact
Rarity:
U
Artist:
Douglas Shuler
Text:
Target artifact is now an artifact creature with both power and toughness equal to its casting cost; target retains all its original abilities as well. Has no effect on artifact creatures.
allows you to turn an artifact into a creature. This combo was deemed overpowered by the DCI, and
resulted in the banning of and later errata to Time Vault
Time Vault
Time VaultSet: Alpha
Cost:
2
Color:
Colorless
Type:
Mono Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
Tap to gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. Time Vault begins tapped.
. Today, there are plenty of infinite combos costing nine mana across two colors, and I believe that this is no longer a problem. I'm not including this combo in the list mostly because it's so far before my time. It's almost impossible to find deck lists. It also predates professional play, and as such, was never truly tested.

Here are the decks. Most of these you will have heard of. I'm hoping I can come up with one or two that will surprise you. Where possible, I've included relevant dates, so hopefully you can follow some of the historical development.

10. 14 (Decklist from Mike Cooper, February, 1998)

4:Buried Alive
Buried Alive
Buried AliveSet: Weatherlight
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Artist:
Brian Horton
Text:
Search your library for up to three creature cards and put them into your graveyard. Shuffle your library afterwards.

4:Living Death
Living Death
Living DeathSet: Tempest
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
R
Artist:
Charles Gillespie
Text:
Set aside all creature cards in all graveyards. Then, put each creature that is in play into its owner's graveyard. Then, put each creature card set aside in this way into play under its owner's control.

4:Vampiric Tutor
Vampiric Tutor
Vampiric TutorSet: Classic Sixth Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
R
Number:
161
Artist:
Gary Leach
Text:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

3:Mystic Tutor
3:Brainstorm
Brainstorm
BrainstormSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Draw three cards. Then, put any two cards from your hand on top of your library in any order.

3:Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.

4:Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.

1:Firestorm
Firestorm
FirestormSet: Weatherlight
Cost:
1
Color:
Red
Type:
Instant
Rarity:
R
Artist:
Jeff Miracola
Text:
Choose and discard X cards: Firestorm deals X damage to each of X target creatures and/or players.

3:Pyroblast
Pyroblast
PyroblastSet: Fifth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
U
Artist:
Kaja Foglio
Text:
Counter target spell if it is blue, or destroy target permanent if it is blue. (If this spell targets a permanent, play it as an instant.)

1:Spirit of the Night
Spirit of the Night
Spirit of the NightSet: Mirage
Cost:
9
Color:
Black
Type:
Creature
Sub Type:
Legend
Rarity:
R
Artist:
Cliff Nielsen
Power:
6
Toughness:
5
Text:
Flying, trample, protection from blackFirst strike when attackingSpirit of the Night is unaffected by summoning sickness.

3:Staunch Defender
3:Volcanic Dragon
Volcanic Dragon
Volcanic DragonSet: Classic Sixth Edition
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Number:
214
Artist:
Janine Johnston
Power:
4
Toughness:
4
Text:
Flying; haste (This creature may attack and tap the turn it comes under your control.)

3:Ancient Tomb
Ancient Tomb
Ancient TombSet: Tempest
Color:
Land
Type:
Land
Rarity:
U
Artist:
Colin MacNeil
Text:
T: Add two colorless mana to your mana pool. Ancient Tomb deals 2 damage to you.

4:City of Brass
City of Brass
City of BrassSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
Whenever City of Brass becomes tapped, it deals 1 damage to you.T: Add one mana of any color to your mana pool.

4:Gemstone Mine
Gemstone Mine
Gemstone MineSet: Weatherlight
Color:
Land
Type:
Land
Rarity:
U
Artist:
Brom
Text:
When Gemstone Mine comes into play, put three mining counters on it.tap, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.

1:Sulfurous Springs
Sulfurous Springs
Sulfurous SpringsSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jeff Miracola
Text:
T: Add one colorless mana to your mana pool.T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.

3:Underground River
Underground River
Underground RiverSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jeff Miracola
Text:
T: Add one colorless mana to your mana pool.T: Add U or B to your mana pool. Underground River deals 1 damage to you.

9:Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.


´´14´´ is a combo deck that pioneered using the graveyard as a ´´storage point´´ for cards. This tactic has been abused by other combo decks, as well as by more traditional Replenish
Replenish
ReplenishSet: Urza's Destiny
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Number:
15
Artist:
Jim Nelson
Text:
Return all enchantment cards from your graveyard to play. (Local enchantments with no permanent to enchant remain in your graveyard.)
decks
recently. Volcanic Dragon
Volcanic Dragon
Volcanic DragonSet: Classic Sixth Edition
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Number:
214
Artist:
Janine Johnston
Power:
4
Toughness:
4
Text:
Flying; haste (This creature may attack and tap the turn it comes under your control.)
is a 4/4 flyer with haste. Spirit of the Night
Spirit of the Night
Spirit of the NightSet: Mirage
Cost:
9
Color:
Black
Type:
Creature
Sub Type:
Legend
Rarity:
R
Artist:
Cliff Nielsen
Power:
6
Toughness:
5
Text:
Flying, trample, protection from blackFirst strike when attackingSpirit of the Night is unaffected by summoning sickness.
is a 6/5 flier, also with haste. Buried Alive
Buried Alive
Buried AliveSet: Weatherlight
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Artist:
Brian Horton
Text:
Search your library for up to three creature cards and put them into your graveyard. Shuffle your library afterwards.
allows you to search through your library for up to three creatures. Living Death
Living Death
Living DeathSet: Tempest
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
R
Artist:
Charles Gillespie
Text:
Set aside all creature cards in all graveyards. Then, put each creature that is in play into its owner's graveyard. Then, put each creature card set aside in this way into play under its owner's control.
switches the creatures in play with the creatures in the graveyard. ´´14´´, then,
worked by using Buried Alive
Buried Alive
Buried AliveSet: Weatherlight
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Artist:
Brian Horton
Text:
Search your library for up to three creature cards and put them into your graveyard. Shuffle your library afterwards.
to put 2 Volcanic Dragon
Volcanic Dragon
Volcanic DragonSet: Classic Sixth Edition
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Number:
214
Artist:
Janine Johnston
Power:
4
Toughness:
4
Text:
Flying; haste (This creature may attack and tap the turn it comes under your control.)
s and a Spirit of the Night
Spirit of the Night
Spirit of the NightSet: Mirage
Cost:
9
Color:
Black
Type:
Creature
Sub Type:
Legend
Rarity:
R
Artist:
Cliff Nielsen
Power:
6
Toughness:
5
Text:
Flying, trample, protection from blackFirst strike when attackingSpirit of the Night is unaffected by summoning sickness.
in the graveyard, followed by a Living death to put 14 points of power into play.

9. ProsBloom: (Decklist from J. Tackett, March, 1998)

4:Cadaverous Bloom
Cadaverous Bloom
Cadaverous BloomSet: Mirage
Cost:
5
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Artist:
Alan Rabinowitz
Text:
Choose a card in your hand and remove it from the game: Add BB or GG to your mana pool. Play this ability as a mana source.

4:Squandered Resources
Squandered Resources
Squandered ResourcesSet: Oversize Cards
Cost:
2
Color:
Multicolor
Type:
Enchantment
Rarity:
X
Artist:
Romas
Text:
Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. Play this ability as a mana source.

4:Prosperity
Prosperity
ProsperitySet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
89
Artist:
Dan Frazier
Text:
Each player draws X cards.

4:Natural Balance
Natural Balance
Natural BalanceSet: Mirage
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
R
Artist:
John Malloy
Text:
Each player controlling six or more lands sacrifices enough lands to reduce his or her land total to five.Each player controlling four or fewer lands may search his or her library for enough basic land to bring his or her land total to five and put those lands into play. Those players shuffle their libraries afterwards.

4:Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.

4:Infernal Contract
Infernal Contract
Infernal ContractSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
139
Artist:
Roger Raupp
Text:
Draw four cards. You lose half your life, rounded up.

4:Vampiric Tutor
Vampiric Tutor
Vampiric TutorSet: Classic Sixth Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
R
Number:
161
Artist:
Gary Leach
Text:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

3:Power Sink
Power Sink
Power SinkSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Richard Thomas
Text:
Target spell is countered unless its caster spends X more mana. Caster of target spell must draw and spend all available mana from lands and mana pool until X is spent; he or she may also spend mana from other sources if desired. If this is not enough mana, target spell will still be countered.

2:Abeyance
Abeyance
AbeyanceSet: Oversize Cards
Cost:
2
Color:
White
Type:
Instant
Rarity:
X
Artist:
Thomas Gianni
Text:
Until end of turn, target player cannot play instants, interrupts, sorceries, or abilities requiring an activation cost.Draw a card.

1:Meditate
Meditate
MeditateSet: Oversize Cards
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
X
Artist:
Susan Van Camp
Text:
Skip your next turn: Draw four cards.

1:Drain Life
Drain Life
Drain LifeSet: Revised Edition
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Douglas Shuler
Text:
Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's current toughness.

1:Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.

1:Undiscovered Paradise
Undiscovered Paradise
Undiscovered ParadiseSet: Visions
Color:
Land
Type:
Land
Rarity:
R
Artist:
David O'Connor
Text:
T: Add one mana of any color to your mana pool. At the beginning of your next untap phase, return Undiscovered Paradise to owner's hand.

4:City of Brass
City of Brass
City of BrassSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
Whenever City of Brass becomes tapped, it deals 1 damage to you.T: Add one mana of any color to your mana pool.

4:Gemstone Mine
Gemstone Mine
Gemstone MineSet: Weatherlight
Color:
Land
Type:
Land
Rarity:
U
Artist:
Brom
Text:
When Gemstone Mine comes into play, put three mining counters on it.tap, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.

4:Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

5:Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

6:Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.


ProsBloom was the first combo deck to perform really strongly at a professional level. It is a pretty definitive ´´modern´´ combo deck. ProsBloom uses Sqandered Resourses, Cadaverous Bloom
Cadaverous Bloom
Cadaverous BloomSet: Mirage
Cost:
5
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Artist:
Alan Rabinowitz
Text:
Choose a card in your hand and remove it from the game: Add BB or GG to your mana pool. Play this ability as a mana source.
, and Natural Balance
Natural Balance
Natural BalanceSet: Mirage
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
R
Artist:
John Malloy
Text:
Each player controlling six or more lands sacrifices enough lands to reduce his or her land total to five.Each player controlling four or fewer lands may search his or her library for enough basic land to bring his or her land total to five and put those lands into play. Those players shuffle their libraries afterwards.
to generate impressive amounts of mana, then Prosperity
Prosperity
ProsperitySet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
89
Artist:
Dan Frazier
Text:
Each player draws X cards.
, Infernal Contract
Infernal Contract
Infernal ContractSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
139
Artist:
Roger Raupp
Text:
Draw four cards. You lose half your life, rounded up.
, and Meditate
Meditate
MeditateSet: Oversize Cards
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
X
Artist:
Susan Van Camp
Text:
Skip your next turn: Draw four cards.
to turn that mana into card advantage, then, using Cadaverous Bloom
Cadaverous Bloom
Cadaverous BloomSet: Mirage
Cost:
5
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Artist:
Alan Rabinowitz
Text:
Choose a card in your hand and remove it from the game: Add BB or GG to your mana pool. Play this ability as a mana source.
, turns those cards into mana to fuel a massive Drain Life
Drain Life
Drain LifeSet: Revised Edition
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Douglas Shuler
Text:
Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's current toughness.
. Note the large number of tutors: 4 Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.
and 4 Vampiric Tutor
Vampiric Tutor
Vampiric TutorSet: Classic Sixth Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
R
Number:
161
Artist:
Gary Leach
Text:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
.

8. Bargain
Bargain
BargainSet: Portal Second Age
Cost:
3
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
Phil Foglio
Text:
Your opponent draws a card. You gain 7 life.
(Decklist from Peter Sauer)

4:Yawgmoth's Bargain
Yawgmoth's Bargain
Yawgmoth's BargainSet: Urza's Destiny
Cost:
6
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
75
Artist:
Michael Sutfin
Text:
Skip your draw step.Pay 1 life: Draw a card.

4:Vampiric Tutor
Vampiric Tutor
Vampiric TutorSet: Classic Sixth Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
R
Number:
161
Artist:
Gary Leach
Text:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

4:Academy Rector
Academy Rector
Academy RectorSet: Urza's Destiny
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
R
Number:
1
Artist:
Heather Hudson
Power:
1
Toughness:
2
Text:
When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library.

4:Soul Feast
Soul Feast
Soul FeastSet: Urza's Destiny
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
72
Artist:
Ray Lago
Text:
Target player loses 4 life and you gain 4 life.

4:Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.

4:Exhume
Exhume
ExhumeSet: Urza's Saga
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
134
Artist:
Carl Critchlow
Text:
Each player chooses a creature card in his or her graveyard and puts that creature into play.

4:Skirge Familiar
Skirge Familiar
Skirge FamiliarSet: Urza's Saga
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Imp
Rarity:
U
Number:
157
Artist:
Ron Spencer
Power:
3
Toughness:
2
Text:
Flying Choose and discard a card: Add B to your mana pool. Play this ability as a mana source.

4:Grim Monolith
Grim Monolith
Grim MonolithSet: Urza's Legacy
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
126
Artist:
Chippy
Text:
Grim Monolith does not untap during your untap phase.T: Add three colorless mana to your mana pool. Play this ability as a mana source.4: Untap Grim Monolith.

3:Radiant's Dragoons
Radiant's Dragoons
Radiant's DragoonsSet: Urza's Legacy
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Soldiers
Rarity:
U
Number:
21
Artist:
Pete Venters
Power:
2
Toughness:
5
Text:
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) When Radiant's Dragoons comes into play, gain 5 life.

1:Q2xhd3Mgb2YgGix
Gix
GixSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
2
Artist:
Pete Venters
Power:
-2
Toughness:
+18
Text:
3: Return target creature card from your graveyard to your hand.

1:Yawgmoth's Will
Yawgmoth's Will
Yawgmoth's WillSet: Urza's Saga
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
171
Artist:
Ron Spencer
Text:
Until end of turn, you may play cards in your graveyard as though they were in your hand. Cards put into your graveyard this turn are removed from the game instead.

1:Renounce
Renounce
RenounceSet: Mercadian Masques
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
42
Artist:
Carl Critchlow
Text:
Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way.

2:City of Brass
City of Brass
City of BrassSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
Whenever City of Brass becomes tapped, it deals 1 damage to you.T: Add one mana of any color to your mana pool.

4:Phyrexian Tower
Phyrexian Tower
Phyrexian TowerSet: Urza's Saga
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
322
Artist:
Chippy
Text:
T: Add one colorless mana to your mana pool.tap, Sacrifice a creature: Add BB to your mana pool.

7:Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

11:Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.


There are three basic resources in Magic: life, mana, and cards (though there certainly are other resources, for the purpose of simplicity I'll intentionally ignore them). These resources are priced differently. For example, Hero's Resolve
Hero's Resolve
Hero's ResolveSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
24
Artist:
Pete Venters
Text:
Enchanted creature gets +1/+5.
is an instant in type two right now that turns 2 mana and a card into 7 life. If it turned 2 mana and a card into 7 cards, or even 7 mana, it would receive a lot more attention. Life is worth less than cards or mana. Yawgmoth's Bargain
Yawgmoth's Bargain
Yawgmoth's BargainSet: Urza's Destiny
Cost:
6
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
75
Artist:
Michael Sutfin
Text:
Skip your draw step.Pay 1 life: Draw a card.

allows you to turn life into cards, and Skirge Familiar
Skirge Familiar
Skirge FamiliarSet: Urza's Saga
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Imp
Rarity:
U
Number:
157
Artist:
Ron Spencer
Power:
3
Toughness:
2
Text:
Flying Choose and discard a card: Add B to your mana pool. Play this ability as a mana source.
allows you to turn cards into black mana. That means one life buys either one card or one mana. The deck contains life gain, in the form of Radiant's Dragoons
Radiant's Dragoons
Radiant's DragoonsSet: Urza's Legacy
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Soldiers
Rarity:
U
Number:
21
Artist:
Pete Venters
Power:
2
Toughness:
5
Text:
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) When Radiant's Dragoons comes into play, gain 5 life.
, which are creatures with life gain as a ´´comes into play´´ ability, and Soul Feast
Soul Feast
Soul FeastSet: Urza's Destiny
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
72
Artist:
Ray Lago
Text:
Target player loses 4 life and you gain 4 life.
, which ´´steals´´ four life from your opponent and doubles as the win condition. Yawgmoth's Will
Yawgmoth's Will
Yawgmoth's WillSet: Urza's Saga
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
171
Artist:
Ron Spencer
Text:
Until end of turn, you may play cards in your graveyard as though they were in your hand. Cards put into your graveyard this turn are removed from the game instead.
allows you to replay the Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.
s for a lot of mana and the Soul Feast
Soul Feast
Soul FeastSet: Urza's Destiny
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
72
Artist:
Ray Lago
Text:
Target player loses 4 life and you gain 4 life.
for the win.

7. CocoaPebbles (Decklist from Luc Bourdeau, January 2000)

4:Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.

4:Necropotence
Necropotence
NecropotenceSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Mark Tedin
Text:
Skip your draw phase.Whenever you discard a card, remove that card from the game.Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase.

4:Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.

4:Demonic Consultation
Demonic Consultation
Demonic ConsultationSet: Ice Age
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Rob Alexander
Text:
Name a card. Remove the top six cards of your library from the game and reveal the next card to all players. If it is the card named, put it into your hand. If not, remove that card from the game and continue revealing the top card of your library and removing it from the game until the named card appears.

4:Acedemy Rector
3:Enduring Renewal
Enduring Renewal
Enduring RenewalSet: Ice Age
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Harold McNeill
Text:
Play with the cards in your hand face up on the table. If you draw a creature card from your library, discard it. Whenever a creature goes to your graveyard from play, put that creature into your hand.

3:Mox Diamond
Mox Diamond
Mox DiamondSet: Stronghold
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
132
Artist:
Dan Frazier
Text:
When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond.T: Add one mana of any color to your mana pool. Play this ability as a mana source.

2:Phyrexian Walker
Phyrexian Walker
Phyrexian WalkerSet: Visions
Cost:
0
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Artist:
Bryan Talbot
Power:
0
Toughness:
3

4:Shield Sphere
Shield Sphere
Shield SphereSet: Alliances
Cost:
0
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Artist:
Alan Rabinowitz
Power:
0
Toughness:
6
Text:
Counts as a wallIf Shield Sphere is assigned as a blocker, put a -0/-1 counter on it.

2:Mana Vault
Mana Vault
Mana VaultSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
T: Add 3 colorless mana to your mana pool. Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana during your upkeep. If Mana Vault remains tapped during upkeep it does 1 damage to you. Drawing mana from this artifact is played as an interrupt.

4:Goblin Bombardment
Goblin Bombardment
Goblin BombardmentSet: Tempest
Cost:
2
Color:
Red
Type:
Enchantment
Rarity:
U
Artist:
Brian Snoddy
Text:
Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.

4:Badlands
Badlands
BadlandsSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Rob Alexander
Text:
T: Add either R or B to your mana pool.Counts as both mountains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.

4:Scrubland
Scrubland
ScrublandSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jesper Myrfors
Text:
T: Add either W or B to your mana pool.Counts as both plains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.

4:City of Brass
City of Brass
City of BrassSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
Whenever City of Brass becomes tapped, it deals 1 damage to you.T: Add one mana of any color to your mana pool.

4:Gemstones Mine
3:Bayou
Bayou
BayouSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jesper Myrfors
Text:
T: Add either B or G to your mana pool.Counts as both swamp and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.

3:Phyrexian Tower
Phyrexian Tower
Phyrexian TowerSet: Urza's Saga
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
322
Artist:
Chippy
Text:
T: Add one colorless mana to your mana pool.tap, Sacrifice a creature: Add BB to your mana pool.


Enduring Renewal
Enduring Renewal
Enduring RenewalSet: Ice Age
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Harold McNeill
Text:
Play with the cards in your hand face up on the table. If you draw a creature card from your library, discard it. Whenever a creature goes to your graveyard from play, put that creature into your hand.
states that whenever a creature should go from play to your graveyard, it instead goes to your hand. That includes if you sacrifice the creature. Goblin Bombardment
Goblin Bombardment
Goblin BombardmentSet: Tempest
Cost:
2
Color:
Red
Type:
Enchantment
Rarity:
U
Artist:
Brian Snoddy
Text:
Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
allows you to sacrifice a creature to deal one damage to any target. With these two cards and a zero casting cost creature, like Phyrexian Walker
Phyrexian Walker
Phyrexian WalkerSet: Visions
Cost:
0
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Artist:
Bryan Talbot
Power:
0
Toughness:
3
or Shield Sphere
Shield Sphere
Shield SphereSet: Alliances
Cost:
0
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Artist:
Alan Rabinowitz
Power:
0
Toughness:
6
Text:
Counts as a wallIf Shield Sphere is assigned as a blocker, put a -0/-1 counter on it.
, a person can keep playing and sacrificing the creature to deal as much damage as is necessary. The first deck with this combo was called Fruity Pebbles. Someone had the idea to add black to the deck, in the form of Necropotence
Necropotence
NecropotenceSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Mark Tedin
Text:
Skip your draw phase.Whenever you discard a card, remove that card from the game.Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase.
, and created a much more powerful deck, naming it CocoaPebbles after the black
cards.

This deck didn't actually see a great deal of tournament play. Michelle Bush, perhaps inspired by this deck, used the Necropotence
Necropotence
NecropotenceSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Mark Tedin
Text:
Skip your draw phase.Whenever you discard a card, remove that card from the game.Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase.
engine to create one of the most deadly combo decks of all time.
CocoaPebbles deserves mention because it is a very powerful deck despite its replacement.

6. PandeBurst (or 21, or Blackjack. Decklist from Rajan Shukla)

4:Replenish
Replenish
ReplenishSet: Urza's Destiny
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Number:
15
Artist:
Jim Nelson
Text:
Return all enchantment cards from your graveyard to play. (Local enchantments with no permanent to enchant remain in your graveyard.)

4:Pandemonium
Pandemonium
PandemoniumSet: Exodus
Cost:
4
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
93
Artist:
Pete Venters
Text:
Whenever any creature comes into play, that creature's controller may choose to have it deal damage equal to its power to target creature or player.

4:Saproling
Saproling
SaprolingSet: Phyrexia vs. The Coalition
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Saproling
Rarity:
C
Number:
3
Artist:
Warren Mahy
Power:
1
Toughness:
1
IEJ1cnN0
3:Frantic Search
Frantic Search
Frantic SearchSet: Urza's Legacy
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
32
Artist:
Jeff Miracola
Text:
Draw two cards, then choose and discard two cards. Untap up to three lands.

3:Attunment
3:Intuition
Intuition
IntuitionSet: Tempest
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
April Lee
Text:
Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.

3:Vampiric Tutor
Vampiric Tutor
Vampiric TutorSet: Classic Sixth Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
R
Number:
161
Artist:
Gary Leach
Text:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

3:Lim-Dul's Vault
4:Force of Will
Force of Will
Force of WillSet: Alliances
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Terese Nielsen
Text:
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

3:Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.

3:Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.

1:Firestorm
Firestorm
FirestormSet: Weatherlight
Cost:
1
Color:
Red
Type:
Instant
Rarity:
R
Artist:
Jeff Miracola
Text:
Choose and discard X cards: Firestorm deals X damage to each of X target creatures and/or players.

4:City of Brass
City of Brass
City of BrassSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
Whenever City of Brass becomes tapped, it deals 1 damage to you.T: Add one mana of any color to your mana pool.

4:Tundra
Tundra
TundraSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jesper Myrfors
Text:
T: Add either U or W to your mana pool.Counts as both islands and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.

4:Underground Sea
Underground Sea
Underground SeaSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Rob Alexander
Text:
T: Add either B or U to your mana pool.Counts as both swamp and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.

3:City o' Traitors
3:Ancient Tomb
Ancient Tomb
Ancient TombSet: Tempest
Color:
Land
Type:
Land
Rarity:
U
Artist:
Colin MacNeil
Text:
T: Add two colorless mana to your mana pool. Ancient Tomb deals 2 damage to you.

4:Gemstone Mine
Gemstone Mine
Gemstone MineSet: Weatherlight
Color:
Land
Type:
Land
Rarity:
U
Artist:
Brom
Text:
When Gemstone Mine comes into play, put three mining counters on it.tap, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.


Like CocoaPebbles, PandeBurst would have seen more play if not for the presence of Michelle Bush's deck. Like ´´14´´ PandeBurst loads up the graveyard, in this case with a Saproling
Saproling
SaprolingSet: Phyrexia vs. The Coalition
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Saproling
Rarity:
C
Number:
3
Artist:
Warren Mahy
Power:
1
Toughness:
1
IEJ1cnN0, which is an enchantment that produces creatures, 1 at 6/6 or 2 at 5/5, or 3 at 4/4 and so on, and Pandemonium
Pandemonium
PandemoniumSet: Exodus
Cost:
4
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
93
Artist:
Pete Venters
Text:
Whenever any creature comes into play, that creature's controller may choose to have it deal damage equal to its power to target creature or player.
, which deals damage to a target of your choice whenever you play a creature. It then uses Replenish
Replenish
ReplenishSet: Urza's Destiny
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Number:
15
Artist:
Jim Nelson
Text:
Return all enchantment cards from your graveyard to play. (Local enchantments with no permanent to enchant remain in your graveyard.)
to put these enchantments in play. The player uses Saproling
Saproling
SaprolingSet: Phyrexia vs. The Coalition
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Saproling
Rarity:
C
Number:
3
Artist:
Warren Mahy
Power:
1
Toughness:
1
IEJ1cnN0 to put a 6/6 creature in play, dealing 6 damage, then it makes a 5/5 creature (turning the 6/6 creature to 5/5, but this has no impact), then a 4/4, and so on. This deals a total of 21 damage.

5. Megrim
Megrim
MegrimSet: Stronghold
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
12
Artist:
Donato Giancola
Text:
Whenever any opponent discards a card, Megrim deals 2 damage to him or her.
/Jar (Decklist from Randy Buehler, Erik Lauer)

4:Defense Grid
Defense Grid
Defense GridSet: Urza's Legacy
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
125
Artist:
Mark Tedin
Text:
During each player's turn, spells played by another player cost an additional 3.

4:Lions Eye Diamond
4:Lotus Petal
Lotus Petal
Lotus PetalSet: Tempest
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
April Lee
Text:
tap, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Play this ability as a mana source.

4:Mana Vault
Mana Vault
Mana VaultSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
T: Add 3 colorless mana to your mana pool. Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana during your upkeep. If Mana Vault remains tapped during upkeep it does 1 damage to you. Drawing mana from this artifact is played as an interrupt.

4:Memory Jar
Memory Jar
Memory JarSet: Urza's Legacy
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
129
Artist:
Donato Giancola
Text:
tap, Sacrifice Memory Jar: Each player sets aside his or her hand, face down, and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she set aside this way.

4:Mox Diamond
Mox Diamond
Mox DiamondSet: Stronghold
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
132
Artist:
Dan Frazier
Text:
When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond.T: Add one mana of any color to your mana pool. Play this ability as a mana source.

4:Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.

1:Megrim
Megrim
MegrimSet: Stronghold
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
12
Artist:
Donato Giancola
Text:
Whenever any opponent discards a card, Megrim deals 2 damage to him or her.

4:Vampiric Tutor
Vampiric Tutor
Vampiric TutorSet: Classic Sixth Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
R
Number:
161
Artist:
Gary Leach
Text:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

2:Yawgmoth's Will
Yawgmoth's Will
Yawgmoth's WillSet: Urza's Saga
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
171
Artist:
Ron Spencer
Text:
Until end of turn, you may play cards in your graveyard as though they were in your hand. Cards put into your graveyard this turn are removed from the game instead.


4:Brainstorm
Brainstorm
BrainstormSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Draw three cards. Then, put any two cards from your hand on top of your library in any order.

1:Mystical Tutor
Mystical Tutor
Mystical TutorSet: Classic Sixth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
U
Number:
83
Artist:
David O'Connor
Text:
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

4:Tinker
Tinker
TinkerSet: Urza's Legacy
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
45
Artist:
Mike Raabe
Text:
At the time you play Tinker, sacrifice an artifact.Search your library for an artifact card and put that artifact into play. Shuffle your library afterward.


3:Ancient Tomb
Ancient Tomb
Ancient TombSet: Tempest
Color:
Land
Type:
Land
Rarity:
U
Artist:
Colin MacNeil
Text:
T: Add two colorless mana to your mana pool. Ancient Tomb deals 2 damage to you.

4:City of Brass
City of Brass
City of BrassSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
Whenever City of Brass becomes tapped, it deals 1 damage to you.T: Add one mana of any color to your mana pool.

2:Gemstone Mine
Gemstone Mine
Gemstone MineSet: Weatherlight
Color:
Land
Type:
Land
Rarity:
U
Artist:
Brom
Text:
When Gemstone Mine comes into play, put three mining counters on it.tap, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.

3:Underground River
Underground River
Underground RiverSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jeff Miracola
Text:
T: Add one colorless mana to your mana pool.T: Add U or B to your mana pool. Underground River deals 1 damage to you.

4:Underground Sea
Underground Sea
Underground SeaSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Rob Alexander
Text:
T: Add either B or U to your mana pool.Counts as both swamp and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.


Memory Jar
Memory Jar
Memory JarSet: Urza's Legacy
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
129
Artist:
Donato Giancola
Text:
tap, Sacrifice Memory Jar: Each player sets aside his or her hand, face down, and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she set aside this way.
is an artifact you can sacrifice to force both players to draw seven cards, and then discard them at the end of the turn. With Megrim
Megrim
MegrimSet: Stronghold
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
12
Artist:
Donato Giancola
Text:
Whenever any opponent discards a card, Megrim deals 2 damage to him or her.
in play, each discard deals two damage to your opponent. The Megrim
Megrim
MegrimSet: Stronghold
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
12
Artist:
Donato Giancola
Text:
Whenever any opponent discards a card, Megrim deals 2 damage to him or her.
/Jar deck generates a lot of mana using Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.
s, Lion's Eye Diamond
Lion's Eye Diamond
Lion's Eye DiamondSet: Mirage
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Margaret Organ-Kean
Text:
Sacrifice Lion's Eye Diamond,Discard your hand: Add three mana of any one color to your mana pool. Play this ability as a mana source.
s, Mana Vault
Mana Vault
Mana VaultSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
T: Add 3 colorless mana to your mana pool. Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana during your upkeep. If Mana Vault remains tapped during upkeep it does 1 damage to you. Drawing mana from this artifact is played as an interrupt.
s, and less efficient mana producers, enough to cast two Memory Jar
Memory Jar
Memory JarSet: Urza's Legacy
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
129
Artist:
Donato Giancola
Text:
tap, Sacrifice Memory Jar: Each player sets aside his or her hand, face down, and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she set aside this way.
s and to play Megrim
Megrim
MegrimSet: Stronghold
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
12
Artist:
Donato Giancola
Text:
Whenever any opponent discards a card, Megrim deals 2 damage to him or her.
. If your opponent discards 14 cards, Megrim
Megrim
MegrimSet: Stronghold
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
12
Artist:
Donato Giancola
Text:
Whenever any opponent discards a card, Megrim deals 2 damage to him or her.
deals 28 damage, enough to end the game.

4. Wall of BOOM! (Decklist unavailable)

Love it or hate it, Wall of BOOM! is an ingenious deck. The DCI issued errata changing the way Time Vault
Time Vault
Time VaultSet: Alpha
Cost:
2
Color:
Colorless
Type:
Mono Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
Tap to gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. Time Vault begins tapped.
works. In doing so, they created a ´´between turns´´ phase during which you could choose whether or not to skip your next turn to untap Time Vault
Time Vault
Time VaultSet: Alpha
Cost:
2
Color:
Colorless
Type:
Mono Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
Tap to gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. Time Vault begins tapped.
. Since there are no phases in which you can't pay mana costs, it follows that there are no phases in which you can't play mana abilities. Enter Wall of Roots
Wall of Roots
Wall of RootsSet: Mirage
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Wall
Rarity:
C
Artist:
John Matson
Power:
0
Toughness:
5
Text:
Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability as a mana source. Use this ability only once each turn.
. Wall of Roots
Wall of Roots
Wall of RootsSet: Mirage
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Wall
Rarity:
C
Artist:
John Matson
Power:
0
Toughness:
5
Text:
Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability as a mana source. Use this ability only once each turn.
can be used to add one mana to your pool, but
can only be used once during each turn. A high level judge ruled that, since Wall of Roots
Wall of Roots
Wall of RootsSet: Mirage
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Wall
Rarity:
C
Artist:
John Matson
Power:
0
Toughness:
5
Text:
Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability as a mana source. Use this ability only once each turn.
didn't specify any restrictions between turns, there were no restrictions between turns, and you could use it as many times as you wished. Of course, at that point your mana pool emptied at the end of your untap phase, and activated abilities can't be played during that step. Enter Stasis
Stasis
StasisSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Fay Jones
Text:
Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed; cards still do not untap until the next untap phase.
. This allowed you to keep that mana until your upkeep. During your upkeep, you could put that mana to put pressure counters on Magma Mine
Magma Mine
Magma MineSet: Visions
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Ron Spencer
Text:
4: Put a pressure counter on Magma Mine.tap, Sacrifice Magam Mine: For each pressure counter on it, Magma Mine deals 1 damage to target creature or player.
, which is an artifact that can build up counters and then be sacrificed for damage equal to the number of counters. Wall of BOOM!, then, used Wall of Roots
Wall of Roots
Wall of RootsSet: Mirage
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Wall
Rarity:
C
Artist:
John Matson
Power:
0
Toughness:
5
Text:
Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability as a mana source. Use this ability only once each turn.
+
Stasis
Stasis
StasisSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Fay Jones
Text:
Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed; cards still do not untap until the next untap phase.
+ Magma Mine
Magma Mine
Magma MineSet: Visions
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Ron Spencer
Text:
4: Put a pressure counter on Magma Mine.tap, Sacrifice Magam Mine: For each pressure counter on it, Magma Mine deals 1 damage to target creature or player.
to deal an impressive amount of damage very early in the game.

Wall of BOOM! is one of the most controversial decks of all time. The ruling that Wall of Roots
Wall of Roots
Wall of RootsSet: Mirage
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Wall
Rarity:
C
Artist:
John Matson
Power:
0
Toughness:
5
Text:
Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability as a mana source. Use this ability only once each turn.
can be used without limit between turns attracted a lot of attention, and many judges refused to allow it. The DCI changed the errata on Time Vault
Time Vault
Time VaultSet: Alpha
Cost:
2
Color:
Colorless
Type:
Mono Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
Tap to gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. Time Vault begins tapped.
in order to remove the ´´between turns´´ step, avoiding the question. Even so, the three cards are so unrelated, and the combo is so unintuitive that the deck's creation is quite a feat. I think it says a great deal about the complexity of Magic that errata to one problem card created a bizarre rules loophole allowing (or not allowing, depending on your point of view) a very, very strange combo.

3. High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
(Decklist from Frederico Dato, Pro Tour Rome, 1998)

4:Time Spiral
Time Spiral
Time SpiralSet: Urza's Saga
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
103
Artist:
Michael Sutfin
Text:
Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.

4:Stroke of Genius
Stroke of Genius
Stroke of GeniusSet: Urza's Saga
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
100
Artist:
Carl Critchlow
Text:
Target player draws X cards.

4:Turnabout
Turnabout
TurnaboutSet: Urza's Saga
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
105
Artist:
Heather Hudson
Text:
Tap or untap all artifacts, creatures, or lands target player controls.

4:High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.

4:Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.

4:Intution
4:Force of Will
Force of Will
Force of WillSet: Alliances
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Terese Nielsen
Text:
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

4:Arcane Denial
Arcane Denial
Arcane DenialSet: Alliances
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Richard Kane Ferguson
Text:
Counter target spell. That spell's caster may draw up to two cards at the beginning of the next turn's upkeep.Draw a card at the beginning of the next turn's upkeep.

3:Mind Over Matter
Mind Over Matter
Mind Over MatterSet: Exodus
Cost:
6
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
40
Artist:
Keith Parkinson
Text:
Choose and discard a card: Tap or untap target artifact, creature, or land.

2:Merchant Scroll
Merchant Scroll
Merchant ScrollSet: Homelands
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
C
Artist:
Liz Danforth
Text:
Search your library for a blue instant or interrupt. Reveal that card to all players and put it into your hand. Reshuffle your library afterwards.

1:Rescind
Rescind
RescindSet: Urza's Saga
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
92
Artist:
Adam Rex
Text:
Return target permanent to owner's hand.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)

22:Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.



High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
makes up half of ´´Combo Winter,´´ a period of about four months during which Extended was totally dominated by a pair of combo decks. It's even debatable that that period ever really ended. Combo has been strong in Extended ever since, but for these months, it seemed like combo decks were a step ahead of ´´anti-combo´´ decks.

High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
is a card from the much-maligned Fallen Empires expansion. High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
is an instant that causes Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s to produce an additional blue mana whenever they are tapped for mana. Time
Spiral is a sorcery that lets both players draw seven cards. It costs six mana but lets you untap six lands. After casting High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
, you can tap six lands for twelve mana, then Time Spiral
Time Spiral
Time SpiralSet: Urza's Saga
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
103
Artist:
Michael Sutfin
Text:
Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
, draw a new hand, untap those six lands, and so on. Turn About lets you untap you land, and Mind Over Matter
Mind Over Matter
Mind Over MatterSet: Exodus
Cost:
6
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
40
Artist:
Keith Parkinson
Text:
Choose and discard a card: Tap or untap target artifact, creature, or land.
lets you discard cards to untap land. With Time Spiral
Time Spiral
Time SpiralSet: Urza's Saga
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
103
Artist:
Michael Sutfin
Text:
Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
and Stroke of Genius
Stroke of Genius
Stroke of GeniusSet: Urza's Saga
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
100
Artist:
Carl Critchlow
Text:
Target player draws X cards.
to draw a new hand, these cards can net a huge amount of mana, very quickly. The deck wins by casting a
massive Stroke of Genius
Stroke of Genius
Stroke of GeniusSet: Urza's Saga
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
100
Artist:
Carl Critchlow
Text:
Target player draws X cards.
to force the opponent to draw their entire deck.

Note the presence of 10 search cards in the deck, 4 Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.
, 2 Merchant Scroll
Merchant Scroll
Merchant ScrollSet: Homelands
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
C
Artist:
Liz Danforth
Text:
Search your library for a blue instant or interrupt. Reveal that card to all players and put it into your hand. Reshuffle your library afterwards.
, and 4 Intuition
Intuition
IntuitionSet: Tempest
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
April Lee
Text:
Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.
. The deck also runs a relatively large number of counterspells, allowing it to stall until the combo is in hand.

2. Trix (Decklist from Michelle Bush, February, 2000)

4:Illusions of Grandeur
Illusions of Grandeur
Illusions of GrandeurSet: Ice Age
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Quinton Hoover
Text:
Cumulative Upkeep: 2When Illusions of Grandeur comes into play, gain 20 life. When Illusions of Grandeur leaves play, lose 20 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.

4:Donate
Donate
DonateSet: Urza's Destiny
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
31
Artist:
Jeff Miracola
Text:
Target player gains control of target permanent you control.

4:Necropotence
Necropotence
NecropotenceSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Mark Tedin
Text:
Skip your draw phase.Whenever you discard a card, remove that card from the game.Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase.

4:Demonic Consultation
Demonic Consultation
Demonic ConsultationSet: Ice Age
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Rob Alexander
Text:
Name a card. Remove the top six cards of your library from the game and reveal the next card to all players. If it is the card named, put it into your hand. If not, remove that card from the game and continue revealing the top card of your library and removing it from the game until the named card appears.

3:Vampiric Tutor
Vampiric Tutor
Vampiric TutorSet: Classic Sixth Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
R
Number:
161
Artist:
Gary Leach
Text:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

4:Force of Will
Force of Will
Force of WillSet: Alliances
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Terese Nielsen
Text:
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

4:Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.

2:Lim-Dul's Vault
4:Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.

3:Mana Vault
Mana Vault
Mana VaultSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
T: Add 3 colorless mana to your mana pool. Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana during your upkeep. If Mana Vault remains tapped during upkeep it does 1 damage to you. Drawing mana from this artifact is played as an interrupt.

1:Firestorm
Firestorm
FirestormSet: Weatherlight
Cost:
1
Color:
Red
Type:
Instant
Rarity:
R
Artist:
Jeff Miracola
Text:
Choose and discard X cards: Firestorm deals X damage to each of X target creatures and/or players.

1:Hoodwink
Hoodwink
HoodwinkSet: Mercadian Masques
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
84
Artist:
Arnie Swekel
Text:
Return target artifact, enchantment, or land to its owner's hand.

4:Underground River
Underground River
Underground RiverSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jeff Miracola
Text:
T: Add one colorless mana to your mana pool.T: Add U or B to your mana pool. Underground River deals 1 damage to you.

4:Underground Sea
Underground Sea
Underground SeaSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Rob Alexander
Text:
T: Add either B or U to your mana pool.Counts as both swamp and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.

4:Gemstone Mine
Gemstone Mine
Gemstone MineSet: Weatherlight
Color:
Land
Type:
Land
Rarity:
U
Artist:
Brom
Text:
When Gemstone Mine comes into play, put three mining counters on it.tap, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.

2:Badlands
Badlands
BadlandsSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Rob Alexander
Text:
T: Add either R or B to your mana pool.Counts as both mountains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.

7:Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

1:Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.


Illusions of Grandeur
Illusions of Grandeur
Illusions of GrandeurSet: Ice Age
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Quinton Hoover
Text:
Cumulative Upkeep: 2When Illusions of Grandeur comes into play, gain 20 life. When Illusions of Grandeur leaves play, lose 20 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.
is a cute enchantment from Ice Age. When it comes into play, its caster gains 20 life. It has Cumulative Upkeep of two mana (meaning you have to pay 2 mana during the first upkeep it's in play, then 4 the next, then six, and so on). When it leaves play, it deals 20 damage to its controller. Michelle Bush, the inventor of this deck, had the idea of using Donate
Donate
DonateSet: Urza's Destiny
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
31
Artist:
Jeff Miracola
Text:
Target player gains control of target permanent you control.
, a sorcery which gives a permanent you control to your opponent, to change the controller
before it leaves play, thereby making the player who gains 20 life you and the player who loses 20 life your opponent. The real strength of the deck is probably not the Donate
Donate
DonateSet: Urza's Destiny
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
31
Artist:
Jeff Miracola
Text:
Target player gains control of target permanent you control.
+ Illusions, but four support cards: Force of Will
Force of Will
Force of WillSet: Alliances
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Terese Nielsen
Text:
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
, which lets you counter spells while tapped out, Demonic Consultation
Demonic Consultation
Demonic ConsultationSet: Ice Age
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Rob Alexander
Text:
Name a card. Remove the top six cards of your library from the game and reveal the next card to all players. If it is the card named, put it into your hand. If not, remove that card from the game and continue revealing the top card of your library and removing it from the game until the named card appears.
, which lets you grab the card you need most, Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
, which gets rid of a troubling card in your opponent's hand, and Necropotence
Necropotence
NecropotenceSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Mark Tedin
Text:
Skip your draw phase.Whenever you discard a card, remove that card from the game.Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase.
, which allows you to draw a huge number of
cards. This engine is so strong that Trix is capable of a transformational sideboard, bringing in up to 8 creatures to replace the combo.

In some ways, Trix is not a modern combo. It doesn't ´´go off´´ the way most combo decks do. Occasionally, the deck will draw Hoodwink
Hoodwink
HoodwinkSet: Mercadian Masques
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
84
Artist:
Arnie Swekel
Text:
Return target artifact, enchantment, or land to its owner's hand.
to kill the opponent as soon as they have received
Illusions of Grandeur
Illusions of Grandeur
Illusions of GrandeurSet: Ice Age
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Quinton Hoover
Text:
Cumulative Upkeep: 2When Illusions of Grandeur comes into play, gain 20 life. When Illusions of Grandeur leaves play, lose 20 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.
, but typically, the deck will allow the opponent to run out of mana to pay the upkeep. It is worth mentioning, however, that some decks have managed to beat Trix by maintaining the Enchantment long enough to kill the Trix player.

Wizards tried to cripple this deck twice. Firstly, they banned Mana Vault
Mana Vault
Mana VaultSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
T: Add 3 colorless mana to your mana pool. Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana during your upkeep. If Mana Vault remains tapped during upkeep it does 1 damage to you. Drawing mana from this artifact is played as an interrupt.
and Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.
, two spells that speed up the mana development of the Trix player. This drew criticism for overly affecting people who weren't playing Trix, and Trix survived the attempt pretty easily. Just recently, Wizards made the move to ban Necropotence
Necropotence
NecropotenceSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Mark Tedin
Text:
Skip your draw phase.Whenever you discard a card, remove that card from the game.Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase.
and Demonic Consultation
Demonic Consultation
Demonic ConsultationSet: Ice Age
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Rob Alexander
Text:
Name a card. Remove the top six cards of your library from the game and reveal the next card to all players. If it is the card named, put it into your hand. If not, remove that card from the game and continue revealing the top card of your library and removing it from the game until the named card appears.
, which should have a much stronger effect.

It's also worth noticing the name of the deck, Trix. Like CocoaPebbles, Trix continues the tradition of naming cards after cereals. There is another deck in Extended right now, Life, that
follows the pattern.

1. Academy (Decklist from Tomi Hovi, Pro Tour Rome 1998)

3:Abeyance
Abeyance
AbeyanceSet: Oversize Cards
Cost:
2
Color:
White
Type:
Instant
Rarity:
X
Artist:
Thomas Gianni
Text:
Until end of turn, target player cannot play instants, interrupts, sorceries, or abilities requiring an activation cost.Draw a card.

3:Power Sink
Power Sink
Power SinkSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Richard Thomas
Text:
Target spell is countered unless its caster spends X more mana. Caster of target spell must draw and spend all available mana from lands and mana pool until X is spent; he or she may also spend mana from other sources if desired. If this is not enough mana, target spell will still be countered.

3:Intuition
Intuition
IntuitionSet: Tempest
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
April Lee
Text:
Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.

3:Mind over Matter
4:Windfall
Windfall
WindfallSet: Urza's Saga
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
111
Artist:
Pete Venters
Text:
Each player discards his or her hand and draws cards equal to the greatest number a player discarded this way.

4:Stroke of Genius
Stroke of Genius
Stroke of GeniusSet: Urza's Saga
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
100
Artist:
Carl Critchlow
Text:
Target player draws X cards.

4:Time Spiral
Time Spiral
Time SpiralSet: Urza's Saga
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
103
Artist:
Michael Sutfin
Text:
Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.

2:Scroll Rack
Scroll Rack
Scroll RackSet: Tempest
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Heather Hudson
Text:
1, T: Choose any number of cards in your hand and set those cards aside. Put an equal number of cards from the top of your library into your hand. Then put the cards set aside in this way on top of your library in any order.

3:Voltaic Key
Voltaic Key
Voltaic KeySet: Urza's Saga
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
314
Artist:
Henry G. Higgenbotham
Text:
1, T: Untap target artifact.

4:Mox Diamond
Mox Diamond
Mox DiamondSet: Stronghold
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
132
Artist:
Dan Frazier
Text:
When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond.T: Add one mana of any color to your mana pool. Play this ability as a mana source.

4:Mana Vault
Mana Vault
Mana VaultSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
T: Add 3 colorless mana to your mana pool. Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana during your upkeep. If Mana Vault remains tapped during upkeep it does 1 damage to you. Drawing mana from this artifact is played as an interrupt.

4:Lotus Petal
Lotus Petal
Lotus PetalSet: Tempest
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
April Lee
Text:
tap, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Play this ability as a mana source.


3:City of Brass
City of Brass
City of BrassSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
Whenever City of Brass becomes tapped, it deals 1 damage to you.T: Add one mana of any color to your mana pool.

4:Ancient Tomb
Ancient Tomb
Ancient TombSet: Tempest
Color:
Land
Type:
Land
Rarity:
U
Artist:
Colin MacNeil
Text:
T: Add two colorless mana to your mana pool. Ancient Tomb deals 2 damage to you.

4:Volcanic Island
Volcanic Island
Volcanic IslandSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Brian Snoddy
Text:
T: Add either U or R to your mana pool.Counts as both islands and mountains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.

4:Tolarian Academy
Tolarian Academy
Tolarian AcademySet: Urza's Saga
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
330
Artist:
Stephen Daniele
Text:
T: Add U to your mana pool for each artifact you control.

4:Tundra
Tundra
TundraSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jesper Myrfors
Text:
T: Add either U or W to your mana pool.Counts as both islands and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.


Tolarian Academy
Tolarian Academy
Tolarian AcademySet: Urza's Saga
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
330
Artist:
Stephen Daniele
Text:
T: Add U to your mana pool for each artifact you control.
is a land that produces a blue mana for each artifact you control. With Mind Over Matter
Mind Over Matter
Mind Over MatterSet: Exodus
Cost:
6
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
40
Artist:
Keith Parkinson
Text:
Choose and discard a card: Tap or untap target artifact, creature, or land.
, which allows you to discard a card to untap a permanent, and Time Spiral
Time Spiral
Time SpiralSet: Urza's Saga
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
103
Artist:
Michael Sutfin
Text:
Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
to untap you lands, the Academy mana can be huge. That huge mana can be used to Stroke of Genius
Stroke of Genius
Stroke of GeniusSet: Urza's Saga
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
100
Artist:
Carl Critchlow
Text:
Target player draws X cards.
yourself (getting more cards to discard to untap the Academy) or eventually to Stroke of Genius
Stroke of Genius
Stroke of GeniusSet: Urza's Saga
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
100
Artist:
Carl Critchlow
Text:
Target player draws X cards.
your opponent, running him or her out of cards. It totally dominated Pro Tour Rome, and prompted a large number of bannings. Fortunately for combo layers, Wizards of the Coast failed to make some bannings, whichpermitted High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
, already a competitive deck, to develop in Academy's void.

No look at the past is complete without a look toward the future. What, then, is the future of combo in Extended? It's true that combo has been crippled by the recent bannings, but there are several strong viable combo decks remaining. I've seen listings of mono blue ´´Trix´´ decks, using Intuition
Intuition
IntuitionSet: Tempest
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
April Lee
Text:
Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.
, Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.
, and Brainstorm
Brainstorm
BrainstormSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Draw three cards. Then, put any two cards from your hand on top of your library in any order.
in place of Necropotence
Necropotence
NecropotenceSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Mark Tedin
Text:
Skip your draw phase.Whenever you discard a card, remove that card from the game.Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase.
. Nicholas LeBarre piloted a deck based on Fecundity
Fecundity
FecunditySet: Urza's Saga
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
U
Number:
251
Artist:
Rebecca Guay
Text:
Whenever a creature is put into a graveyard from play, that creature's controller may draw a card.
+ Ashnod's Altar
Ashnod's Altar
Ashnod's AltarSet: Fifth Edition
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Anson Maddocks
Text:
Sacrifice a creature: Add two colorless mana to your mana pool. Play this ability as a mana source.
+ Saproling
Saproling
SaprolingSet: Phyrexia vs. The Coalition
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Saproling
Rarity:
C
Number:
3
Artist:
Warren Mahy
Power:
1
Toughness:
1
IENsdXN0ZXI= to top 8 at Worlds last year. Time will tell whether these decks become dominant in Extended in the future.


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