• Magic: The Gathering
  • Magic: The Gathering Online

Which game do you want to buy from?

How to Buy at a Glance

  • 1. Search for items
  • 2. Purchase via PayPal or CC
  • 3. Receive items in the mail
    (usually in less than a week!)
Want Magic prices from CardShark.com on your Mobile device? - Try the Decked Builder app

The Korlash Smash - Christian Knoll (10/12/2008)

I discovered a match made in the underworld and decided to make a deck out of it. It's based on Korlash, Heir to Blackblade
Korlash, Heir to Blackblade
Korlash, Heir to BlackbladeSet: Future Sight
Cost:
4
Color:
Black
Type:
Legendary Creature
Sub Type:
Zombie Warrior
Rarity:
R
Number:
87
Artist:
Daarken
Power:
*
Toughness:
*
Text:
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
1B Regenerate Korlash.
Grandeur - Discard another card named Korlash, Heir to Blackblade Search your library for up to two Swamp cards, put them into play tapped, then shuffle your library.
and Disturbed Burial
Disturbed Burial
Disturbed BurialSet: Tempest
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Heather Hudson
Text:
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Return target creature card from your graveyard to your hand.
.

The deck attempts to use Korlash's ability over and over until he becomes devastatingly large, and the swamps will allow you to cast Corrupt
Corrupt
CorruptSet: Urza's Saga
Cost:
6
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
124
Artist:
Vincent Evans
Text:
Corrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt successfully deals damage to a creature or player, gain life equal to that damage.
s early and for lots of damage (and life).

The Korlash Smash
Smash
SmashSet: Apocalypse
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
69
Artist:
Pete Venters
Text:
Destroy target artifact. Draw a card.


Creatures (20)
4 Korlash, Heir to Blackblade
Korlash, Heir to Blackblade
Korlash, Heir to BlackbladeSet: Future Sight
Cost:
4
Color:
Black
Type:
Legendary Creature
Sub Type:
Zombie Warrior
Rarity:
R
Number:
87
Artist:
Daarken
Power:
*
Toughness:
*
Text:
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
1B Regenerate Korlash.
Grandeur - Discard another card named Korlash, Heir to Blackblade Search your library for up to two Swamp cards, put them into play tapped, then shuffle your library.

1 Nightmare
Nightmare
NightmareSet: Revised Edition
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Nightmare
Rarity:
R
Artist:
Melissa A. Benson
Power:
*
Toughness:
*
Text:
Flying Nightmare's power and toughness both equal the number of swamps its controller has in play.

4 Ghastlord of Fugue
Ghastlord of Fugue
Ghastlord of FugueSet: Shadowmoor
Cost:
10
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit Avatar
Rarity:
R
Number:
162
Artist:
Mike Dringenberg
Power:
4
Toughness:
4
Text:
Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game.

4 Oona's Gatewarden
Oona's Gatewarden
Oona's GatewardenSet: Shadowmoor
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Faerie Soldier
Rarity:
C
Number:
173
Artist:
Mike Dringenberg
Power:
2
Toughness:
1
Text:
Flying, defender Wither (This deals damage to creatures in the form of -1/-1 counters.)

3 Wasp Lancer
Wasp Lancer
Wasp LancerSet: Shadowmoor
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Faerie Soldier
Rarity:
U
Number:
179
Artist:
Warren Mahy
Power:
3
Toughness:
2
Text:
Flying

4 Dimir House Guard
Dimir House Guard
Dimir House GuardSet: Ravnica City of Guilds
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Skeleton
Rarity:
C
Number:
83
Artist:
John Zeleznik
Power:
2
Toughness:
3
Text:
Fear Sacrifice a creature: Regenerate Dimir House Guard. Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)


Spells, other (16)
4 Corrupt
Corrupt
CorruptSet: Urza's Saga
Cost:
6
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
124
Artist:
Vincent Evans
Text:
Corrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt successfully deals damage to a creature or player, gain life equal to that damage.

4 Disturbed Burial
Disturbed Burial
Disturbed BurialSet: Tempest
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Heather Hudson
Text:
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Return target creature card from your graveyard to your hand.

1 Damnation
Damnation
DamnationSet: Planar Chaos
Color:
Black
Type:
Sorcery
Rarity:
r
Number:
85
Artist:
Kev Walker
Text:
Destroy all creatures. They can't be regenerated.

1 Vampiric Tutor
Vampiric Tutor
Vampiric TutorSet: Classic Sixth Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
R
Number:
161
Artist:
Gary Leach
Text:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

3 Unmake
Unmake
UnmakeSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
96
Artist:
Steven Belledin
Text:
Remove target creature from the game.


Artifact (3)
3 Whispersilk Cloak
Whispersilk Cloak
Whispersilk CloakSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
160
Artist:
Luca Zontini
Text:
Equipped creature is unblockable and can't be the target of spells or abilities. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)


Land (24)
1 Cabal Coffers
Cabal Coffers
Cabal CoffersSet: Torment
Color:
Land
Type:
land
Rarity:
U
Number:
139
Text:
2, T: Add B to your mana pool for each swamp you control.

1 Volrath's Stronghold
Volrath's Stronghold
Volrath's StrongholdSet: Stronghold
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
137
Artist:
Kev Walker
Text:
T: Add one colorless mana to your mana pool.1B, T: Put target creature card from your graveyard on top of your library.

22 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.



The deck works great so far, but I think I should include some card draw in there, but the only card I think works is Night's Whisper
Night's Whisper
Night's WhisperSet: Fifth Dawn
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
55
Text:
You draw 2 cards, and lose 2 life.
. But what would I take out? It actually seems to work pretty well as it is. The Dimir House Guard
Dimir House Guard
Dimir House GuardSet: Ravnica City of Guilds
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Skeleton
Rarity:
C
Number:
83
Artist:
John Zeleznik
Power:
2
Toughness:
3
Text:
Fear Sacrifice a creature: Regenerate Dimir House Guard. Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
can Transmute into a Korlash so they come out pretty regularly, and you only need one Disturbed Burial
Disturbed Burial
Disturbed BurialSet: Tempest
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Heather Hudson
Text:
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Return target creature card from your graveyard to your hand.
because by that time, you have done Korlash's Grandeur at least once so you can definitely pay to Buyback it.

Aside from the Gatewarden (best blocker imho)... It's got nothing to do until turn 3 where you try to get a Whispersilk Cloak
Whispersilk Cloak
Whispersilk CloakSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
160
Artist:
Luca Zontini
Text:
Equipped creature is unblockable and can't be the target of spells or abilities. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
down so you can equip Korlash as soon as possible since he's the main focus of the deck. I'm not worried about him being countered, since I can get things from the graveyard fairly easily. I'm worried about him being taken with Sower of Temptation
Sower of Temptation
Sower of TemptationSet: Lorwyn
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Faerie Wizard
Rarity:
R
Number:
88
Artist:
Christopher Moeller
Power:
2
Toughness:
2
Text:
Flying When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play.
or Vedalken Fricken Shackles
Shackles
ShacklesSet: Exodus
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
18
Artist:
Heather Hudson
Text:
Enchanted creature does not untap during its controller's untap phase.W: Return Shackles to owner's hand.
. The Cloaks and the Damnation
Damnation
DamnationSet: Planar Chaos
Color:
Black
Type:
Sorcery
Rarity:
r
Number:
85
Artist:
Kev Walker
Text:
Destroy all creatures. They can't be regenerated.
should keep that to a minimum. Also on turn 3 you can Transmute for a Korlash if you don't have one already. If you do, then you put him into play AND play his Grandeur on the same turn. Super mana advantage!

Turn 4 you play Korlash and pray no one does anything to him until the next turn where you will keep 2 swamps untapped from then on to regenerate him (unless you have a Cloak)

It's surprisingly common to have a Korlash in the 'yard and a Disturbed Burial
Disturbed Burial
Disturbed BurialSet: Tempest
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Heather Hudson
Text:
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Return target creature card from your graveyard to your hand.
in hand by turn 5 or 6. Then you're getting the other Korlash out of the graveyard and Grandeuring it (no additional mana cost) and throwing 2 more swamps into play every turn. It's crazy how quickly you can get past 10 swamps. That makes the Corrupt
Corrupt
CorruptSet: Urza's Saga
Cost:
6
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
124
Artist:
Vincent Evans
Text:
Corrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt successfully deals damage to a creature or player, gain life equal to that damage.
s extra mean. 10 damage and 10 life is NICE.

I was thinking of putting Lightning Greaves
Lightning Greaves
Lightning GreavesSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
199
Artist:
Jeremy Jarvis
Text:
Equipped creature has haste and can't be the target of spells or abilities. Equip 0 (0: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
in. Reason being - they cost 0 to equip. And at 2 to cast, I'm not doing anything else on turn two, and when I throw down Korlash, I can immediately equip him and give him shroud (and haste to boot...pardon the pun...boot...greaves...oh forget it [Editor's note: That was worse than most of my jokes!]) so the window for someone to target him is minimal and has to be instant speed.

I even played around with putting in some Ravnica shock lands, since they also count as a Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
(Watery Grave
Watery Grave
Watery GraveSet: Ravnica City of Guilds
Color:
Land
Type:
Land
Sub Type:
Island Swamp
Rarity:
R
Number:
286
Artist:
Rob Alexander
Text:
(T: Add U or B to your mana pool.) As Watery Grave comes into play, you may pay 2 life. If you don’t, Watery Grave comes into play tapped instead.
is an Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
and a Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
) and then splash another color. With all that mana, I was thinking of a red X spell, or Mulldrifter
Mulldrifter
MulldrifterSet: Lorwyn
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
C
Number:
76
Artist:
Eric Fortune
Power:
2
Toughness:
2
Text:
Flying When Mulldrifter comes into play, draw two cards. Evoke 2U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
, since I can get him back and Evoke him in the same turn for 8 mana, which I commonly have. But it seems to work too well to take any part out...

Other options I considered was Undercity Shade
Undercity Shade
Undercity ShadeSet: Ravnica City of Guilds
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Shade
Rarity:
U
Number:
110
Artist:
Dana Knutson
Power:
1
Toughness:
1
Text:
Fear B: Undercity Shade gets +1/+1 until end of turn.
since he has Fear
Fear
FearSet: Revised Edition
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Artist:
Mark Poole
Text:
Target creature cannot be blocked by any creatures except black creatures and artifact creatures.
. With all that black mana lying around, and a Cabal Coffers
Cabal Coffers
Cabal CoffersSet: Torment
Color:
Land
Type:
land
Rarity:
U
Number:
139
Text:
2, T: Add B to your mana pool for each swamp you control.
in there, it seemed like a sweet choice, but I couldn't take anything out. MAYBE a Wasp Lancer
Wasp Lancer
Wasp LancerSet: Shadowmoor
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Faerie Soldier
Rarity:
U
Number:
179
Artist:
Warren Mahy
Power:
3
Toughness:
2
Text:
Flying
, but a 3/2 flier for 3 can do a TON of damage before someone has a flier to block with, and can cause a player to block with their Bitterblossom
Bitterblossom
BitterblossomSet: Morningtide
Cost:
2
Color:
Black
Type:
Tribal Enchantment
Sub Type:
Faerie
Rarity:
R
Number:
58
Artist:
Rebecca Guay
Text:
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.
tokens as they come out.

If you have any advice or ideas, let me know!


Rate Article



Discuss Article

Click here to discuss this article in forum or leave comments for the author.

RSS feed RSS Feed


This article is provided to you by CardShark.com - A Better Way to Buy and Sell Collectable Games Online. Please check out the rest of our site - you won't be disappointed.

View More ArticlesView More Articles