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A Lesson in Synergy - Clay Schubert (4/12/2008)

In the early days of Magic, players would take all of their best cards, throw them into a pile, and consider it a deck. Slowly, players began to realize that there was a better way of deck-building. After a while, players started realizing that certain cards worked well together. Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
+ Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
, or following up an Erhnam Djinn
Erhnam Djinn
Erhnam DjinnSet: Arabian Nights
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Djinn
Rarity:
R
Artist:
Ken Meyer, Jr.
Power:
4
Toughness:
5
Text:
During your upkeep, you must choose one of opponent's non-wall creatures in play. Until your next upkeep, that creature gains the forestwalk ability. If opponent has no creatures, ignore this effect.
with an Armageddon
Armageddon
ArmageddonSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Jesper Myrfors
Text:
All lands in play are destroyed.
was an almost assured victory, and players went nuts trying to find these chase cards (often trading away “crappy” cards like dual lands to get them).

I remember in my early days of playing, I’d stack my deck with what I thought were the best cards: Serra Angel
Serra Angel
Serra AngelSet: Revised Edition
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
U
Artist:
Douglas Shuler
Power:
4
Toughness:
4
Text:
Flying Attacking does not cause Serra Angel to tap.
, Jester’s Cap, Hand of Justice
Hand of Justice
Hand of JusticeSet: Fallen Empires
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Avatar
Rarity:
R
Number:
142
Artist:
Melissa Benson
Power:
2
Toughness:
6
Text:
T: Tap three target white creatures you control to destroy any target creature.
, and Personal Incarnation
Personal Incarnation
Personal IncarnationSet: Revised Edition
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Avatar
Rarity:
R
Artist:
Kev Brockschmidt
Power:
6
Toughness:
6
Text:
Caster can redirect any or all damage done to Personal Incarnation to self instead. The source of the damage is unchanged. If Personal Incarnation goes to the graveyard, caster loses half his or her remaining life points, rounding up the loss.
. The rest of the deck was just filler cards because you can’t have a 10-card deck. My entire strategy was based on getting out my unstoppable fatty.

Fast forward a quite a few years (I stopped at Alliances, and picked it up with the tail end of the Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
block). My first deck back was a beast deck, running Wirewood Savage
Wirewood Savage
Wirewood SavageSet: Onslaught
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
304
Artist:
DiTerlizzi
Power:
2
Toughness:
2
Text:
Whenever a Beast comes into play, you may draw a card.
, and Totem Speaker
Totem Speaker
Totem SpeakerSet: Legions
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Elf Druid
Rarity:
U
Number:
141
Power:
3
Toughness:
3
Text:
Whenever a Beast comes into play, you may gain 3 life.
. It felt so much smoother than the potpourri deck I had growing up. This was my first taste of synergy.

Synergy is one of the core elements of deck-building. The concept dawned on players around the same player learned the advantages of tempo and mana-curves. When others saw the cards Sligh played, they laughed. “Like your Goblin of the Flarg can stand a chance against my Serra Angel
Serra Angel
Serra AngelSet: Revised Edition
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
U
Artist:
Douglas Shuler
Power:
4
Toughness:
4
Text:
Flying Attacking does not cause Serra Angel to tap.
I’m going to play next turn.” Next thing they knew, Sligh had them dead. (If you’re not familiar with the Sligh deck, I’d recommend reading about it: http://www.wizards.com/default.asp?x=mtgcom/daily/tf25).

What is synergy? Well, here’s the dictionary definition: combined functioning, cooperative action. In the realm of Magic, synergy is used to describe how well two cards work together. Here are some examples of cards in a deck:

Good synergy: Daily Regimen
Daily Regimen
Daily RegimenSet: Morningtide
Cost:
1
Color:
White
Type:
Enchantment
Sub Type:
Aura
Rarity:
U
Number:
8
Artist:
Warren Mahy
Text:
Enchant creature 1W: Put a +1/+1 counter on enchanted creature.
+ Kinsbaile Borderguard
Kinsbaile Borderguard
Kinsbaile BorderguardSet: Morningtide
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Kithkin Soldier
Rarity:
R
Number:
14
Artist:
Christopher Moeller
Power:
1
Toughness:
1
Text:
Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it.

Neutral synergy: Grizzly bear + Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.

Bad synergy: Justice
Justice
JusticeSet: Fifth Edition
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
U
Artist:
Ruth Thompson
Text:
During your upkeep, pay WW or bury Justice.Whenever any red creature or spell assigns damage, Justice deals an equal amount of damage to that creature's or spell's controller.
+ Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.


If you look at the first example, Daily Regimen
Daily Regimen
Daily RegimenSet: Morningtide
Cost:
1
Color:
White
Type:
Enchantment
Sub Type:
Aura
Rarity:
U
Number:
8
Artist:
Warren Mahy
Text:
Enchant creature 1W: Put a +1/+1 counter on enchanted creature.
makes Kinsbaile Borderguard
Kinsbaile Borderguard
Kinsbaile BorderguardSet: Morningtide
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Kithkin Soldier
Rarity:
R
Number:
14
Artist:
Christopher Moeller
Power:
1
Toughness:
1
Text:
Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it.
more powerful, and if it happens to die, turns that added strength into more creatures. I know the third one is an extreme example of awful synergy, but it makes it easier to see the point. Justice
Justice
JusticeSet: Fifth Edition
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
U
Artist:
Ruth Thompson
Text:
During your upkeep, pay WW or bury Justice.Whenever any red creature or spell assigns damage, Justice deals an equal amount of damage to that creature's or spell's controller.
is an excellent card. You don’t want to have it in play and then cast a Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
. Why? Because all that damage from the Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
will come right back at you: ouch! Although I don’t think I’ve ever seen someone put such a flagrantly stupid combo in their deck, I seen plenty of decks that operate with little or no synergy. I’ve seen decks with tons of creature enchantments but few creatures, and other mistakes like that.
Just the other weekend, I was at a shop, and trading cards with someone. That person was just getting back into Magic after a hiatus, and wanted to show off their deck. It was a green creature deck, and they were very proud they had a Spellbook
Spellbook
SpellbookSet: Exodus
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
138
Artist:
Ciruelo
Text:
Skip your discard phase.
in there. I asked why, and they replied, “Well, so I don’t have to discard.” Looking at the deck, I realized that there was never going to be a time when they’d have 8 cards in their hand and need to discard. That spot for the Spellbook
Spellbook
SpellbookSet: Exodus
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
138
Artist:
Ciruelo
Text:
Skip your discard phase.
could have been filled with a Giant Growth
Giant Growth
Giant GrowthSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Target creature gains +3/+3 until end of turn.
or a Llanowar Elves
Llanowar Elves
Llanowar ElvesSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Anson Maddocks
Power:
1
Toughness:
1
Text:
T: Add G to your mana pool. This ability is played as an interrupt.
or something. So often I see decks that are filled with good cards, but work terribly.

The secret to synergy is this: the synergy between okay cards can often overpower better cards. As you’re designing a deck, you should be asking yourself: how does this card interact with the other card I’m using? Fencer Clique
Fencer Clique
Fencer CliqueSet: Morningtide
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Faerie Soldier
Rarity:
C
Number:
33
Artist:
William O'Connor
Power:
3
Toughness:
2
Text:
Flying U: Put Fencer Clique on top of its owner's library.
is a superior card to Somber Hoverguard
Somber Hoverguard
Somber HoverguardSet: Mirrodin
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Drone
Rarity:
C
Number:
51
Artist:
Adam Rex
Power:
3
Toughness:
2
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying
, but in a deck with lots of artifacts, Somber Hoverguard
Somber Hoverguard
Somber HoverguardSet: Mirrodin
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Drone
Rarity:
C
Number:
51
Artist:
Adam Rex
Power:
3
Toughness:
2
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying
will out-perform it like crazy. You might have an insanely powerful $25 rare card, but it you might find that a 5 cent common fits one thousand times better in the deck you’re trying to build.

Another tip I can tell you is to get familiar with what all is out there, so you can find the best card (out of the 9,000 some-odd cards in existence). You never know when a 5 year old uncommon could be the final piece to your deck. Browse
Browse
BrowseSet: Classic Sixth Edition
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
59
Artist:
Phil Foglio
Text:
2UU: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game.
Gatherer (they have pretty advanced search tips). Look through common boxes at card shops (as an added bonus, you might find treasure hidden – I found an Intuition
Intuition
IntuitionSet: Tempest
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
April Lee
Text:
Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.
for a nickel in a common box…). Read articles on line (at Cardshark first, or course), on Magic’s website, or any of the numerous Magic related sites.

The last tip I can give you is keep trying new cards in your deck until you’ve found a build that fits well. Good decks are rarely built on the first or second try. After playing it, you might realize that a card really doesn’t fit well and that’d be time to replace it with something else.

I wish there was a formula I could give you for synergy. There are formulas for mana-curve, and mana-base, but there really isn’t one for synergy. Hopefully, this article introduces you to the idea if you’re new, and reminds you of it if you’re familiar with the game.

If you had a choice between a Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
or a Hatching Plans
Hatching Plans
Hatching PlansSet: Guildpact
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
27
Text:
When Hatching Plans is put into a graveyard from play, draw three cards.
, which would you take? Basically everyone should know the correct answer is the Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
. Even though the Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
is a billion times better than a Hatching Plans
Hatching Plans
Hatching PlansSet: Guildpact
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
27
Text:
When Hatching Plans is put into a graveyard from play, draw three cards.
, it would perform terribly in the deck below, while Hatching Plans
Hatching Plans
Hatching PlansSet: Guildpact
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
27
Text:
When Hatching Plans is put into a graveyard from play, draw three cards.
shines. Of all the decks I’ve built, this is the one that has the most synergy. Almost every card in the deck finds power in an interaction with other cards in the deck. Take Hatching Plans
Hatching Plans
Hatching PlansSet: Guildpact
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
27
Text:
When Hatching Plans is put into a graveyard from play, draw three cards.
for example: You can feed it to Auratog
Auratog
AuratogSet: Tempest
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Atog
Rarity:
R
Artist:
Jeff Miracola
Power:
1
Toughness:
2
Text:
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
, you can sacrifice it to Ertai
Ertai
ErtaiSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
1
Artist:
Randy Gallegos
Power:
-1
Toughness:
+4
Text:
Your creatures can't be the target of your opponents' spells or abilities.
to counter a spell, you can tutor for it with Zur, you can get it back with Hanna
Hanna
HannaSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
4
Artist:
Liz Danforth
Power:
+1
Toughness:
-5
Text:
Your spells cost 1 less to play.
or Replenish
Replenish
ReplenishSet: Urza's Destiny
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Number:
15
Artist:
Jim Nelson
Text:
Return all enchantment cards from your graveyard to play. (Local enchantments with no permanent to enchant remain in your graveyard.)
, or feed to Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
. Not bad for a 25 cent junk rare.

“Zur’s Tog Sampler”
Lands: 23 (Note – I can’t afford and of these Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
or Painlands. I play this deck with Invasion tap-lands and the Coldsnap snow tap-lands, and it works great).
4 Godless Shrine
Godless Shrine
Godless ShrineSet: Guildpact
Color:
Land
Type:
Land
Sub Type:
Plains Swamp
Rarity:
R
Number:
157
Text:
(T: Add W or B to your mana pool.) As Godless Shrine comes into play, you may pay 2 life. If you don’t, Godless Shrine comes into play tapped instead.

4 Hallow
Hallow
HallowSet: Darksteel
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Number:
4
Artist:
Alex Horley-Orlandelli
Text:
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
ed Foutain
4 Watery Grave
Watery Grave
Watery GraveSet: Ravnica City of Guilds
Color:
Land
Type:
Land
Sub Type:
Island Swamp
Rarity:
R
Number:
286
Artist:
Rob Alexander
Text:
(T: Add U or B to your mana pool.) As Watery Grave comes into play, you may pay 2 life. If you don’t, Watery Grave comes into play tapped instead.

3 Caves of Koilos
Caves of Koilos
Caves of KoilosSet: Apocalypse
Color:
Land
Type:
Land
Rarity:
R
Number:
140
Artist:
Jim Nelson
Text:
TAP: Add one colorless mana to your mana pool. TAP: Add W or B to your mana pool. Caves of Koilos deals 1 damage to you.

3 Underground River
Underground River
Underground RiverSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jeff Miracola
Text:
T: Add one colorless mana to your mana pool.T: Add U or B to your mana pool. Underground River deals 1 damage to you.

3 Adakar Wastes
1 Pillar of the Paruns
Pillar of the Paruns
Pillar of the ParunsSet: Dissension
Color:
Land
Rarity:
R
Number:
176
Artist:
Dany Orizio

1 Grand Coliseum
Grand Coliseum
Grand ColiseumSet: Onslaught
Color:
Land
Type:
Land
Rarity:
R
Number:
319
Artist:
Carl Critchlow
Text:
Grand Coliseum comes into play tapped. T: Add 1 to your mana pool. T: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.


Creatures : 19
3 Auratog
Auratog
AuratogSet: Tempest
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Atog
Rarity:
R
Artist:
Jeff Miracola
Power:
1
Toughness:
2
Text:
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

3 Zur, the Enchanter
2 Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.

2 Enigma Eidolon
Enigma Eidolon
Enigma EidolonSet: Dissension
Color:
Blue
Rarity:
C
Number:
24
Artist:
Shishizaru

2 Aurora Eidolon
Aurora Eidolon
Aurora EidolonSet: Dissension
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Number:
1
Artist:
Justin Sweet
Power:
2
Toughness:
2
Text:
W, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. Whenever you play a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

2 Entropic Eidolon
Entropic Eidolon
Entropic EidolonSet: Dissension
Color:
Black
Rarity:
C
Number:
45
Artist:
Aleksi Briclot

2 Hanna
Hanna
HannaSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
4
Artist:
Liz Danforth
Power:
+1
Toughness:
-5
Text:
Your spells cost 1 less to play.
, Ships’ Navigator
2 Ertai, the Corrupted
Ertai, the Corrupted
Ertai, the CorruptedSet: Planeshift
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Wizard Legend
Rarity:
R
Number:
107
Artist:
Mark Tedin
Power:
3
Toughness:
4
Text:
U, T, Sacrifice a creature or enchantment: Counter target spell.


Enchantments & Artifacts: 19
4 Shielding Plax
Shielding Plax
Shielding PlaxSet: Dissension
Color:
Multicolor
Rarity:
C
Number:
147
Artist:
Brian Hagan

2 Darksteel Ingot
Darksteel Ingot
Darksteel IngotSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
112
Artist:
Martina Pilcerova
Text:
Darksteel Ingot is indestructable. (Destroy effects and lethal damage don't destroy it.) T: Add one mana of any color to your mana pool.

2 Sleep
Sleep
SleepSet: Magic 2010
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
71
Artist:
Chris Rahn
Text:
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
er’s Robe
2 Sigil of Sleep
Sigil of Sleep
Sigil of SleepSet: Urza's Destiny
Cost:
1
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Number:
46
Artist:
Greg & Tim Hildebrandt
Text:
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

2 Hatching Plans
Hatching Plans
Hatching PlansSet: Guildpact
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
27
Text:
When Hatching Plans is put into a graveyard from play, draw three cards.

2 Strength of Lunacy
Strength of Lunacy
Strength of LunacySet: Torment
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
U
Number:
86
Text:
Enchanted creature gets +2/+1 and has protection from white. Madness B

1 Hesitation
Hesitation
HesitationSet: Stronghold
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
33
Artist:
Pete Venters
Text:
If any spell is played, counter that spell and sacrifice Hesitation.

1 Soul Link
Soul Link
Soul LinkSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchant Creature
Rarity:
C
Number:
120
Artist:
Jeff Easley
Text:
Whenever enchanted creature deals or is dealt damage, you gain that much life.

1 Compulsion
Compulsion
CompulsionSet: Torment
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
34
Text:
1U, Discard a card from your hand: Draw a card. 1U, Sacrifice Compulsion: Draw a card.


Instants - 13
4 Mana Leak
Mana Leak
Mana LeakSet: Stronghold
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
36
Artist:
Christopher Rush
Text:
Counter target spell unless its caster pays an additional 3.

4 Mortify
Mortify
MortifySet: Guildpact
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
122
Text:
Destroy target creature or enchantment.

2 Circular Logic
Circular Logic
Circular LogicSet: Torment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
33
Artist:
Anthony S. Waters
Text:
Counter target spell unless its controller pays 1 for each card in your graveyard. Madness U

1 Absorb
Absorb
AbsorbSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
226
Artist:
Andrew Goldhawk
Text:
Counter target spell. You gain 3 life.

1 Replenish
Replenish
ReplenishSet: Urza's Destiny
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Number:
15
Artist:
Jim Nelson
Text:
Return all enchantment cards from your graveyard to play. (Local enchantments with no permanent to enchant remain in your graveyard.)

1 Undermine
Undermine
UndermineSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
282
Artist:
Massimilano Frezzato
Text:
Counter target spell. Its controller loses 3 life.


The amount of synergy is amazing. The Eidolons feed the Tog when you discard them (as well as the madness cards), and then return to your hand when you play one of the 24 multi-colored spells. Zur, one of those multi-colored spells, pulls small enchantments (notice that they all have a CC of 3 or less) for control and defense, which can be eaten by the Auratog
Auratog
AuratogSet: Tempest
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Atog
Rarity:
R
Artist:
Jeff Miracola
Power:
1
Toughness:
2
Text:
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
, and revived with Hanna
Hanna
HannaSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
4
Artist:
Liz Danforth
Power:
+1
Toughness:
-5
Text:
Your spells cost 1 less to play.
, another multi-colored spell. The Eidolons, if they hit play, can be sacrificed for their effect, or can feed the Corrupt
Corrupt
CorruptSet: Urza's Saga
Cost:
6
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
124
Artist:
Vincent Evans
Text:
Corrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt successfully deals damage to a creature or player, gain life equal to that damage.
ed Ertai
Ertai
ErtaiSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
1
Artist:
Randy Gallegos
Power:
-1
Toughness:
+4
Text:
Your creatures can't be the target of your opponents' spells or abilities.
(who also eats the enchantments Zur tutors), only to be revived again when you cast a multi-colored spell.

Good luck finding the right cards that work well together.
Questions or comments, send me a message.
May the bears be with you.


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