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CardShark Content - Colin Martz (7/14/2004)

This article will complete my review of Fifth Dawn's red cards, which I began in my previous piece- consult it if you do not learn what you need about the set's contributions to the red corner of magic. As always, each card I review will be rated on a scale of 1 to 5, 1 being the worst and 5 being excellent (a rare score), and later given a short description of its play values in the both the limited and constructed tournament formats. Please remember that the statements in the article are supported by my personal opinions and experiences in DCI sanctioned tournaments, and that nearly all magic cards can be put to good use in combination with others. Now, shall we begin?

Krark-Clan Ogre 3RR
Creature: Ogre - common
R, Sacrifice
Sacrifice
SacrificeSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.
an artifact: Target creature can't block this turn.
3/3

Limited Value: 3 - This creature has an ability that could prove quite useful, should a situation in which you are nearly able to finish your opponent, only impeded by a blocker or two arise. It also possesses a solid body, which is important in a deck running red as it offers a position that you can fall back on should your opponent develop a threat, and it can also become an aggressive attacker, especially if it is equipped.

Constructed Value: 1 - Krark-Clan Ogre has little potential in a competitive constructed environment, as none of its qualities or abilities rise above an average level or hint upon any combinations that utilize them.

Magma Giant
Magma Giant
Magma GiantSet: Portal Second Age
Cost:
7
Color:
Red
Type:
Creature
Sub Type:
Giant
Rarity:
R
Artist:
Michael Weaver
Power:
5
Toughness:
5
Text:
When Magma Giant comes into play from your hand, it deals 2 damage to each creature and player. (This includes you and your creatures, including Magma Giant.)
5RR
Creature: Giant - rare
When Magma Giant
Magma Giant
Magma GiantSet: Portal Second Age
Cost:
7
Color:
Red
Type:
Creature
Sub Type:
Giant
Rarity:
R
Artist:
Michael Weaver
Power:
5
Toughness:
5
Text:
When Magma Giant comes into play from your hand, it deals 2 damage to each creature and player. (This includes you and your creatures, including Magma Giant.)
comes into play, it deals 2 damage to each creature and each player.
5/5

Limited Value: 3 - Magma Giant
Magma Giant
Magma GiantSet: Portal Second Age
Cost:
7
Color:
Red
Type:
Creature
Sub Type:
Giant
Rarity:
R
Artist:
Michael Weaver
Power:
5
Toughness:
5
Text:
When Magma Giant comes into play from your hand, it deals 2 damage to each creature and player. (This includes you and your creatures, including Magma Giant.)
comes with a built-in ability that damages both creatures and players, effectively destroying a hoard of smaller creatures (or that Cranial-Plating-equipped Tangle
Tangle
TangleSet: Invasion
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
213
Artist:
John Avon
Text:
Prevent all combat damage that would be dealt this turn.Attacking creatures don't untap during their controllers' next untap steps.
IEFzcA==). Its casting cot to power/toughness ratio is reasonable, and it could quickly end a game if it was given a form of evasion.

Constructed Value: 1 - As the case is with many of Fifth Dawn's red cards, Magma Giant
Magma Giant
Magma GiantSet: Portal Second Age
Cost:
7
Color:
Red
Type:
Creature
Sub Type:
Giant
Rarity:
R
Artist:
Michael Weaver
Power:
5
Toughness:
5
Text:
When Magma Giant comes into play from your hand, it deals 2 damage to each creature and player. (This includes you and your creatures, including Magma Giant.)
is quite an unremarkable creature that is very unlikely to secure a slot in a competitive deck. It is simply too slow, and does not pose a major threat to your opponent when it hits the board. The only deck I can see it being played in is a reanimator deck, and as a poor man's target.

Magma Jet
Magma Jet
Magma JetSet: Fifth Dawn
Cost:
2
Color:
Red
Type:
Instant
Rarity:
U
Number:
73
Text:
Magma Jet deals 2 damage to target creature or player. Scry 2
1R
Instant - uncommon
Magma Jet
Magma Jet
Magma JetSet: Fifth Dawn
Cost:
2
Color:
Red
Type:
Instant
Rarity:
U
Number:
73
Text:
Magma Jet deals 2 damage to target creature or player. Scry 2
deals 2 damage to target creature or player. Scry 2

Limited Value: 4.5 - Magma Jet
Magma Jet
Magma JetSet: Fifth Dawn
Cost:
2
Color:
Red
Type:
Instant
Rarity:
U
Number:
73
Text:
Magma Jet deals 2 damage to target creature or player. Scry 2
is one of the few reliable red removal spells in Fifth Dawn, though it is quite powerful, as it targets both creatures and players at instant speed the an attached scry ability, which could prove very useful. It could potentially be a first pick, unless something better should be present.

Constructed Value: 3 - It is possibly that some players substitute Magma Jet
Magma Jet
Magma JetSet: Fifth Dawn
Cost:
2
Color:
Red
Type:
Instant
Rarity:
U
Number:
73
Text:
Magma Jet deals 2 damage to target creature or player. Scry 2
for Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
, but probably not for Electrostatic Bolt
Electrostatic Bolt
Electrostatic BoltSet: Mirrodin
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
89
Artist:
Randy Gallegos
Text:
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
. As it costs 1 more to play than both Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
and Electrostatic Bolt
Electrostatic Bolt
Electrostatic BoltSet: Mirrodin
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
89
Artist:
Randy Gallegos
Text:
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
, and Scry is a largely Johnny -ability, Magma Jet
Magma Jet
Magma JetSet: Fifth Dawn
Cost:
2
Color:
Red
Type:
Instant
Rarity:
U
Number:
73
Text:
Magma Jet deals 2 damage to target creature or player. Scry 2
may see play in certain red decks, but will certainly not replace all of the blocks burn spells.

Magnetic Theft
Magnetic Theft
Magnetic TheftSet: Fifth Dawn
Cost:
1
Color:
Red
Type:
Instant
Rarity:
U
Number:
74
Text:
Attach target equipment to target creature. (Control of the equipment does not change.)
R
Instant - uncommon
Attach target equipment to target creature. (Control of the equipment does not change.)

Limited Value: 2 - Magnetic Theft
Magnetic Theft
Magnetic TheftSet: Fifth Dawn
Cost:
1
Color:
Red
Type:
Instant
Rarity:
U
Number:
74
Text:
Attach target equipment to target creature. (Control of the equipment does not change.)
is a useful combat trick when your opponent is relying on equipment to lower your life total, and would prove to be quite deadly should your opponent possess Grafted Wargear
Grafted Wargear
Grafted WargearSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
126
Text:
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a creature, sacrifice that creature. Equip 0: Attach to target creature you control. Equip only as a sorcery.)
, a fairly high pick in draft tournaments. I believe that this spell could deserve a spot in your sideboard, though it is by no means a first-pick.

Constructed Value: 1 - The only competitive Type 2 deck that runs equipment is a form of White Weenie, which is definitely not tier 1 among Mono Red Goblins, Ravager Affinity, Goblin Bidding, Tooth and Nail
Tooth and Nail
Tooth and NailSet: Mirrodin
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
134
Artist:
Greg Hildebrandt
Text:
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play. Entwine 2 (Choose both if you pay the entwine cost.)
and others, therefore it is not a good idea to fill a few slots in your sideboard with a card designed to combat a deck you will most likely not face. You are better off running artifact destruction.

Mana Geyser
Mana Geyser
Mana GeyserSet: Fifth Dawn
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
75
Text:
Add R to your mana pool for each tapped land opponents control.
3RR
Sorcery - common
Add R to your mana pool for each tapped land your opponents control.

Limited Value: 1 - Wow, this card is terrible. For 5 mana you will net yourself one red mana for each tapped land your opponent controls, so to even break even you must play this card a when your opponent taps more than 5 lands. It's no wonder that this card is often the last in a pack when I draft at my local hobby shop.

Constructed Value: 1 - If a card is completely unplayable in the limited format, it will hardly ever fare better in the fast and furious environment that is constructed. Mana Geyser
Mana Geyser
Mana GeyserSet: Fifth Dawn
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
75
Text:
Add R to your mana pool for each tapped land opponents control.
is slow, unreliable mana production.

Rain of Rust
Rain of Rust
Rain of RustSet: Fifth Dawn
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
76
Text:
Choose one - Destroy target artifact, or destroy target land. Entwine 3R
3RR
Sorcery - common
Choose one - Destroy target artifact, or destroy target land. Entwine 3R

Limited Value: 2.5 - Rain of Rust
Rain of Rust
Rain of RustSet: Fifth Dawn
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
76
Text:
Choose one - Destroy target artifact, or destroy target land. Entwine 3R
is a slow land destruction or artifact removal spell that has a pricey Entwine ability. In a FD-FD-FD draft it could be your only spell that fits meets your destruction needs, so you may have to run it. Mirrodin's Shatter
Shatter
ShatterSet: Revised Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Shatter destroys target artifact.
is much more practical.

Constructed Value: 1 - Rain of Rust
Rain of Rust
Rain of RustSet: Fifth Dawn
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
76
Text:
Choose one - Destroy target artifact, or destroy target land. Entwine 3R
is much to expensive for the speedy red decks of the constructed format, therefore it should be replaced by Shatter
Shatter
ShatterSet: Revised Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Shatter destroys target artifact.
, Detonate
Detonate
DetonateSet: Fourth Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
U
Artist:
Randy Asplund
Text:
Bury target artifact. Detonate deals X damage to the artifact's controller, where X is the casting cost of the artifact.
, Molten Rain
Molten Rain
Molten RainSet: Mirrodin
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
101
Artist:
Hugh Jamieson
Text:
Destroy target land. If that land is nonbasic, Molten Rain deals 2 damage to the land's controller.
or Stone Rain
Stone Rain
Stone RainSet: Revised Edition
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Daniel Gelon
Text:
Destroy target land.
.

Reversal of Fortune
Reversal of Fortune
Reversal of FortuneSet: Fifth Dawn
Cost:
6
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
77
Text:
Target opponent reveals his or her hand. You may copy an instant or sorcery card there, and play the copy without paying its mana cost.
4RR
Sorcery - rare
Target opponent reveals his or her hand. You may copy an instant or sorcery card there, and play the copy without paying its mana cost.

Limited Value: 2 - Reversal of Fortune
Reversal of Fortune
Reversal of FortuneSet: Fifth Dawn
Cost:
6
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
77
Text:
Target opponent reveals his or her hand. You may copy an instant or sorcery card there, and play the copy without paying its mana cost.
is quite expensive, though if used against a smart player in a limited event it could net you a free Deconstruct
Deconstruct
DeconstructSet: Mirrodin
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
118
Artist:
D. Alexander Gregory
Text:
Destroy target artifact. Then add GGG to your mana pool.
, Shatter
Shatter
ShatterSet: Revised Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Shatter destroys target artifact.
or Electrostatic Bolt
Electrostatic Bolt
Electrostatic BoltSet: Mirrodin
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
89
Artist:
Randy Gallegos
Text:
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
. Then again, your opponent could have no instants or sorceries in hand, in which case you have wasted 6 mana. I personally would not use this card, but if you are the type to use Fiery Gambit
Fiery Gambit
Fiery GambitSet: Mirrodin
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
90
Artist:
Scott M. Fischer
Text:
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
, Reversal of Fortune
Reversal of Fortune
Reversal of FortuneSet: Fifth Dawn
Cost:
6
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
77
Text:
Target opponent reveals his or her hand. You may copy an instant or sorcery card there, and play the copy without paying its mana cost.
may be for you.

Constructed Value: 1 - If you sit down and think about Reversal of Fortune
Reversal of Fortune
Reversal of FortuneSet: Fifth Dawn
Cost:
6
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
77
Text:
Target opponent reveals his or her hand. You may copy an instant or sorcery card there, and play the copy without paying its mana cost.
for a moment, you will realize that it is not very practical in the constructed format because it relies on chance, and could very well be a waste of 6 mana.

Screaming Fury
Screaming Fury
Screaming FurySet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
78
Text:
Target creature gets +5/+0 and gains haste until end of turn.
2R
Sorcery - common
Target creature gets +5/+0 and gains haste until end of turn.

Limited Value: 2 - If you are confidant that your opponent does not have any combat tricks up his or her sleeve, Screaming Fury
Screaming Fury
Screaming FurySet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
78
Text:
Target creature gets +5/+0 and gains haste until end of turn.
could cut a large chunk off of their life total. The only downside to it is that it is not an instant, and therefore will not produce the element of surprise that say, Fists of the Anvil
Fists of the Anvil
Fists of the AnvilSet: Mirrodin
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
91
Artist:
Pete Venters
Text:
Target creature gets +4/+0 until end of turn.
does.

Constructed Value: 1.5 - Creature-pumping spells do not see much play in constructed, especially in red. Without wasting another slot Goblin Piledriver
Goblin Piledriver
Goblin PiledriverSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
205
Artist:
Matt Cavotta
Power:
1
Toughness:
2
Text:
Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each. other attacking Goblin.
often gives itself a boost of +6/+0 or more, which is clearly superior to Screaming Fury
Screaming Fury
Screaming FurySet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
78
Text:
Target creature gets +5/+0 and gains haste until end of turn.
.

Spark Elemental
Spark Elemental
Spark ElementalSet: Fifth Dawn
Cost:
1
Color:
Red
Sub Type:
Elemental
Rarity:
C
Number:
79
Artist:
John Avon
Power:
3
Toughness:
1
Text:
Trample. At the end of turn, sacrifice Spark Elemental.
R
Creature: Elemental - common
Trample. At the end of turn, sacrifice Spark Elemental
Spark Elemental
Spark ElementalSet: Fifth Dawn
Cost:
1
Color:
Red
Sub Type:
Elemental
Rarity:
C
Number:
79
Artist:
John Avon
Power:
3
Toughness:
1
Text:
Trample. At the end of turn, sacrifice Spark Elemental.
.
3/1

Limited Value: 3.5 - Spark Elemental
Spark Elemental
Spark ElementalSet: Fifth Dawn
Cost:
1
Color:
Red
Sub Type:
Elemental
Rarity:
C
Number:
79
Artist:
John Avon
Power:
3
Toughness:
1
Text:
Trample. At the end of turn, sacrifice Spark Elemental.
is mildly useful in limited tournaments as it often costs an opponent a creature or 3 life points, though it must be sacrificed at the end of your turn. Spark Elemental
Spark Elemental
Spark ElementalSet: Fifth Dawn
Cost:
1
Color:
Red
Sub Type:
Elemental
Rarity:
C
Number:
79
Artist:
John Avon
Power:
3
Toughness:
1
Text:
Trample. At the end of turn, sacrifice Spark Elemental.
does not support an early defense, though casting one on your first turn is a great way to start off a game.

Constructed Value: 2.5 - Spark Elemental
Spark Elemental
Spark ElementalSet: Fifth Dawn
Cost:
1
Color:
Red
Sub Type:
Elemental
Rarity:
C
Number:
79
Artist:
John Avon
Power:
3
Toughness:
1
Text:
Trample. At the end of turn, sacrifice Spark Elemental.
could find its way into several builds of sligh or burn decks, though it is definitely not as powerful as its older brother, Ball Lightning
Ball Lightning
Ball LightningSet: Fourth Edition
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Ball Lightning
Rarity:
R
Artist:
Quinton Hoover
Power:
6
Toughness:
1
Text:
Trample Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning.
.

Vulshok Sorcerer
Vulshok Sorcerer
Vulshok SorcererSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Human Shaman
Rarity:
C
Number:
80
Power:
1
Toughness:
1
Text:
Haste. Tap: Vulshok Sorcerer deals 1 damage to target creature or player.
1RR
Creature: Human Shaman - common
Haste. Tap: Vulshok Sorcerer
Vulshok Sorcerer
Vulshok SorcererSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Human Shaman
Rarity:
C
Number:
80
Power:
1
Toughness:
1
Text:
Haste. Tap: Vulshok Sorcerer deals 1 damage to target creature or player.
deals 1 damage to target creature or player.
1/1

Limited Value: 4.5 - Arguably the strongest red card in Fifth Dawn's limited format, Vulshok Sorcerer
Vulshok Sorcerer
Vulshok SorcererSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Human Shaman
Rarity:
C
Number:
80
Power:
1
Toughness:
1
Text:
Haste. Tap: Vulshok Sorcerer deals 1 damage to target creature or player.
is fast and versatile. It can shoot your opponent's creatures or serve as an ever-present creature that pings your opponent at the end of each of his or her turns. This card is almost always a first pick if you are running a red deck.

Constructed Value: 2 - Vulshok Sorcerer
Vulshok Sorcerer
Vulshok SorcererSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Human Shaman
Rarity:
C
Number:
80
Power:
1
Toughness:
1
Text:
Haste. Tap: Vulshok Sorcerer deals 1 damage to target creature or player.
is a great card, though it is not nearly as powerful as Goblin Sharpshooter
Goblin Sharpshooter
Goblin SharpshooterSet: Onslaught
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
207
Artist:
Greg Staples
Power:
1
Toughness:
1
Text:
Goblin Sharpshooter doesn't untap during your untap step. Whenever a. creature is put into a graveyard from play, untap Goblin Sharpshooter.. T: Goblin Sharpshooter deals 1 damage to target creature or player.
, which can damage multiple targets a turn and often is used in Goblin Bidding and Mono Red Goblins to finish off an opponent along with a Clickslither
Clickslither
ClickslitherSet: Legions
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Insect
Rarity:
R
Number:
90
Power:
3
Toughness:
3
Text:
Haste Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
or a few Goblin Sledder
Goblin Sledder
Goblin SledderSet: Onslaught
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
209
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
s. The Sorcerer could make an appearance in a Mirrodin Block Constructed sligh deck though.

This concludes my review of Fifth Dawn's red cards. Unfortunately, the set wasn't exactly friendly to this color, so let's hope that the Kamigawa block brings with it a red presence as great as goblins were in the Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
block. I hope you have enjoyed reading my articles in this series, and please keep an eye out for other articles discussing the uses of Fifth Dawn.


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