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Playing the Dark Side! - Connor Rust (6/3/2008)

I saw an article about playing a mono-black style earlier this year, so I decided to further develop upon a concept I drew from the article and create a fairly powerful all black deck. With that said, this deck has its obvious shortcomings, as it revolves around the use of a solitary color, yet it is also that flaw which results in the deck’s ability to win effortlessly. The basic concept or motif of the deck is to amass as much mana as possible, and use it to kill your opponent in a couple of turns. This is similar to the way white decks can amass life very quickly, except in this case, we can do massive amounts of damage very shortly.

(I have yet to name the deck, any suggestions are appreciated)

30 Cards + 30 Lands

Black (30)
3: Blackmail
Blackmail
BlackmailSet: Onslaught
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
127
Artist:
Christopher Moeller
Text:
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.

4: Chainer’s Edict
4: Consume Spirit
Consume Spirit
Consume SpiritSet: Mirrodin
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
60
Artist:
Matt Thompson
Text:
Spend only black mana on X. Consume Spirit deals X damage to target creature or player. You gain X life.

4: Corrupt
Corrupt
CorruptSet: Urza's Saga
Cost:
6
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
124
Artist:
Vincent Evans
Text:
Corrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt successfully deals damage to a creature or player, gain life equal to that damage.

1: Cruel Edict
Cruel Edict
Cruel EdictSet: Portal Second Age
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Jeffrey R. Busch
Text:
Your opponent chooses one of his or her creatures. Destroy that creature.

3: Diabolic Tutor
Diabolic Tutor
Diabolic TutorSet: Odyssey
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
129
Artist:
Rick Farrell
Text:
Search your library for a card, and put that card into your hand. Then shuffle your library.

3: Genju of the Fens
Genju of the Fens
Genju of the FensSet: Betrayers of Kamigawa
Cost:
1
Color:
Black
Type:
Enchant Swamp
Rarity:
U
Number:
66
Artist:
Tsutomu Kawade
Text:
2: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "B: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

4: Innocent Blood
Innocent Blood
Innocent BloodSet: Odyssey
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
145
Artist:
Carl Critchlow
Text:
Each player sacrifices a creature.

1: Mind Sludge
Mind Sludge
Mind SludgeSet: Torment
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
70
Text:
Target player discards a card from his or her hand for each swamp you control.

1: Mutilate
Mutilate
MutilateSet: Torment
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
73
Text:
All creatures get -1/-1 until end of turn for each swamp you control.


Artifact (2)
2: Mirari
Mirari
MirariSet: Odyssey
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
303
Artist:
Donato Giancola
Text:
Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy.


Lands (30)
28: Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

2: Cabal Coffers
Cabal Coffers
Cabal CoffersSet: Torment
Color:
Land
Type:
land
Rarity:
U
Number:
139
Text:
2, T: Add B to your mana pool for each swamp you control.


Due to the lack of creatures in the deck, the Innocent Blood
Innocent Blood
Innocent BloodSet: Odyssey
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
145
Artist:
Carl Critchlow
Text:
Each player sacrifices a creature.
s and Edict cards can take out any creature, even ones that have protection from black. Protection will not work well against this deck because all of the cards affect both players (Mutilate
Mutilate
MutilateSet: Torment
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
73
Text:
All creatures get -1/-1 until end of turn for each swamp you control.
, Innocent Blood
Innocent Blood
Innocent BloodSet: Odyssey
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
145
Artist:
Carl Critchlow
Text:
Each player sacrifices a creature.
) and each player gets to choose which card he or she is going to sacrifice, thus it negates the effect of “Protection” spells. [Editor's note: The technical reason is because these spells don't target or damage the creature, which are the main reasons for Protection against removal.] The deck relies heavily on drawing a Cabal Coffers
Cabal Coffers
Cabal CoffersSet: Torment
Color:
Land
Type:
land
Rarity:
U
Number:
139
Text:
2, T: Add B to your mana pool for each swamp you control.
, but due to the fact that you don’t need one before you have 4 or 5 swamps in play, it is pointless to overburden the deck with them. The Diabolic Tutor
Diabolic Tutor
Diabolic TutorSet: Odyssey
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
129
Artist:
Rick Farrell
Text:
Search your library for a card, and put that card into your hand. Then shuffle your library.
s come in handy when you need them, but the crucial elements of the deck are Genju, and Consume Spirit
Consume Spirit
Consume SpiritSet: Mirrodin
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
60
Artist:
Matt Thompson
Text:
Spend only black mana on X. Consume Spirit deals X damage to target creature or player. You gain X life.
. Genju can come out of nowhere, and do 7-8 damage every turn. Consume Spirit
Consume Spirit
Consume SpiritSet: Mirrodin
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
60
Artist:
Matt Thompson
Text:
Spend only black mana on X. Consume Spirit deals X damage to target creature or player. You gain X life.
can do loads of damage if played at the right moment, and this can be further supplemented by Mirari
Mirari
MirariSet: Odyssey
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
303
Artist:
Donato Giancola
Text:
Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy.
, which can copy the spell for a fraction of the cost. All in all, this deck fares very well against aggro decks and the like, and moderately well against control decks. Recently, I have noticed some weaknesses while competing in tournament play, and I am currently working the final kinks out.

All suggestions and advice are very much appreciated!


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