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CardShark Content - Danny Morano (8/17/2002)

Well, like everyone else I'm back from GenCon. As everyone has said, Masters of Peasant Magic II was a great deal of fun, with interesting players, clever (and varied) deck designs, and excellent hosts (great work CardShark guys). What I'd like to talk about is MOPM2, how my deck did there, and whether Peasant Magic should have restricted or banned cards (besides ante cards). I even reveal what the most broken card in Peasant Magic is! What ties these together, of course, is the metagame.

In Type 2, if you can beat Quiet Roar and Mono-Black Control then you’ll win. The Peasant Magic metagame is much, much more interesting. I went into MOPM2 figuring there would be approximately seven decks to beat; here they are with the decklists I playtested against (several where stolen from articles by Jason Chapman and Johnny Lai). I should say in advance, look up cards you don’t recognize (because I’m too lazy to explain all my Unglued references) here: http://www.crystalkeep.com/magic/rules/search.html .

Burn (straight-to-the-head creatureless burn)

20 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.

4 Fireblast
Fireblast
FireblastSet: Visions
Cost:
6
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Michael Danza
Text:
You may sacrifice two mountains instead of paying Fireblast's casting cost. Fireblast deals 4 damage to target creature or player.

4 Chain Lightning
Chain Lightning
Chain LightningSet: Legends
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Sandra Everingham
Text:
Chain Lightning does 3 damage to one target. Each time Chain Lightning does damage, the target or target's controller may then pay RR to have Chain Lightning do 3 damage to any target of that player's choice.

4 Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.

4 Flame Jet
Flame Jet
Flame JetSet: Urza's Destiny
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
81
Artist:
John Avon
Text:
Cycling 2Flame Jet deals 3 damage to target player.

4 Browbeat
Browbeat
BrowbeatSet: Judgment
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
82
Artist:
Mark Tedin

Text:
Unless a player has Browbeat deal 5 damage to him or her, target player draws three cards.

4 Incinerate
Incinerate
IncinerateSet: Fifth Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Scott M. Fischer
Text:
Incinerate deals 3 damage to target creature or player. Creatures damaged by Incinerate cannot regenerate this turn.

4 Volcanic Hammer
Volcanic Hammer
Volcanic HammerSet: Portal Second Age
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Edward P. Beard, Jr.
Text:
Volcanic Hammer deals 3 damage to any one creature or player.

4 Firebolt
Firebolt
FireboltSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
193
Artist:
Ron Spencer
Text:
Firebolt deals 2 damage to target creature or player. Flashback 4R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

4 Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.

4 Thunderbolt
Thunderbolt
ThunderboltSet: Weatherlight
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Dylan Martens
Text:
Thunderbolt deals 3 damage to target player or 4 damage to target creature with flying.


Combo (MagmaTide stolen from Jason Chapman’s article)

1 Intervene
Intervene
InterveneSet: Urza's Legacy
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
33
Artist:
Heather Hudson
Text:
Counter target spell that targets a creature.

4 High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.

4 Capsize
Capsize
CapsizeSet: Tempest
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Tom Wänerstrand
Text:
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Return target permanent to owner's hand.

4 Merchant Scroll
Merchant Scroll
Merchant ScrollSet: Homelands
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
C
Artist:
Liz Danforth
Text:
Search your library for a blue instant or interrupt. Reveal that card to all players and put it into your hand. Reshuffle your library afterwards.

4 Accumulated Knowledge
Accumulated Knowledge
Accumulated KnowledgeSet: Nemesis
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
26
Artist:
Randy Gallegos
Text:
Draw a card, then draw cards equal to the number of Accumulated Knowledge cards in all graveyards.

4 Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.

4 Brainstorm
Brainstorm
BrainstormSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Draw three cards. Then, put any two cards from your hand on top of your library in any order.

4 Careful Study
Careful Study
Careful StudySet: Odyssey
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
70
Artist:
Scott M. Fischer
Text:
Draw two cards, then discard two cards from your hand.

4 Aether Burst
Aether Burst
Aether BurstSet: Odyssey
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
60
Artist:
Adam Rex
Text:
Return up to X target creatures to their owners' hands, where X is one plus the number of Aether Burst cards in all graveyards as you play Aether Burst.

1 Magma Mine
Magma Mine
Magma MineSet: Visions
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Ron Spencer
Text:
4: Put a pressure counter on Magma Mine.tap, Sacrifice Magam Mine: For each pressure counter on it, Magma Mine deals 1 damage to target creature or player.

1 Whispers of the Muse
Whispers of the Muse
Whispers of the MuseSet: Tempest
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Quinton Hoover
Text:
Buyback 5 (You may pay an additional 5 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Draw a card.

3 Peregrine Drake
Peregrine Drake
Peregrine DrakeSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Drake
Rarity:
U
Number:
88
Artist:
Carl Critchlow
Power:
2
Toughness:
3
Text:
Flying When Peregrine Drake comes into play, untap up to five lands.

22 Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.


Stompy (Johnny Lai’s speedy weenie horde variant)

10 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

4 Land Grant
Land Grant
Land GrantSet: Mercadian Masques
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
255
Artist:
D. Alexander Gregory
Text:
If you have no land cards in hand, you may reveal your hand instead of paying Land Grant's mana cost.Search your library for a forest card and put that card into your hand. Then shuffle your library.

4 Fyndhorn Elves
Fyndhorn Elves
Fyndhorn ElvesSet: Ice Age
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Justin Hampton
Power:
1
Toughness:
1
Text:
T: Add G to your mana pool. Play this ability as an interrupt.

4 Llanowar Elves
Llanowar Elves
Llanowar ElvesSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Anson Maddocks
Power:
1
Toughness:
1
Text:
T: Add G to your mana pool. This ability is played as an interrupt.

4 Quirion Ranger
Quirion Ranger
Quirion RangerSet: Visions
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Artist:
Tom Kyffin
Power:
1
Toughness:
1
Text:
Return a forest you control to owner's hand: Untap target creature. Use this ability only once each turn.

2 Elvish Lyrist
Elvish Lyrist
Elvish LyristSet: Urza's Saga
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
248
Artist:
Rebecca Guay
Power:
1
Toughness:
1
Text:
G, tap, Sacrifice Elvish Lyrist: Destroy target enchantment.

4 Mtenda Lion
Mtenda Lion
Mtenda LionSet: Mirage
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lion
Rarity:
C
Artist:
Stuart Griffin
Power:
2
Toughness:
1
Text:
If Mtenda Lion attacks, defending player may pay U to have it deal no combat damage this turn.

4 Pouncing Jaguar
Pouncing Jaguar
Pouncing JaguarSet: Urza's Saga
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Cat
Rarity:
C
Number:
269
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)

4 Wild Dogs
Wild Dogs
Wild DogsSet: Urza's Saga
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Hounds
Rarity:
C
Number:
284
Artist:
Terese Nielsen
Power:
2
Toughness:
1
Text:
During your upkeep, if a player has more life than any other, that player gains control of Wild Dogs.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)

4 Rogue Elephant
Rogue Elephant
Rogue ElephantSet: Weatherlight
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elephant
Rarity:
C
Artist:
Steve White
Power:
3
Toughness:
3
Text:
When Rogue Elephant comes into play, sacrifice a forest or bury Rogue Elephant.

4 Giant Growth
Giant Growth
Giant GrowthSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Target creature gains +3/+3 until end of turn.

4 Rancor
Rancor
RancorSet: Urza's Legacy
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
C
Number:
110
Artist:
Kev Walker
Text:
Enchanted creature gains +2/+0 and trample.When Rancor is put into a graveyard from play, return Rancor to owner's hand.

3 Briar Shield
Briar Shield
Briar ShieldSet: Weatherlight
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
C
Artist:
Scott Kirschner
Text:
Enchanted creature gets +1/+1.Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.

1 Bounty of the Hunt
Bounty of the Hunt
Bounty of the HuntSet: Alliances
Cost:
5
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Jeff A. Menges
Text:
You may remove a green card in your hand from the game instead of paying Bounty of the Hunt's casting cost.Put three +1/+1 counters, distributed any way you choose, on any number of target creatures. Remove these counters at end of turn.

4 Elvish Spirit Guide
Elvish Spirit Guide
Elvish Spirit GuideSet: Alliances
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Spirit
Rarity:
U
Artist:
Julie Baroh
Power:
2
Toughness:
2
Text:
If Elvish Spirit Guide is in your hand, you may remove it from the game to add G to your mana pool. Play this ability as an interrupt.


Sligh (Again, Johnny’s)

4 Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.

4 Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.

4 Incinerate
Incinerate
IncinerateSet: Fifth Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Scott M. Fischer
Text:
Incinerate deals 3 damage to target creature or player. Creatures damaged by Incinerate cannot regenerate this turn.

3 Goblin Grenade
Goblin Grenade
Goblin GrenadeSet: Fallen Empires
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
114
Artist:
Ron Spencer
Text:
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.

4 Fireblast
Fireblast
FireblastSet: Visions
Cost:
6
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Michael Danza
Text:
You may sacrifice two mountains instead of paying Fireblast's casting cost. Fireblast deals 4 damage to target creature or player.

4 Goblin Patrol
Goblin Patrol
Goblin PatrolSet: Urza's Saga
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblins
Rarity:
C
Number:
193
Artist:
Greg Staples
Power:
2
Toughness:
1
Text:
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)

4 Mogg Fanatic
Mogg Fanatic
Mogg FanaticSet: Tempest
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Artist:
Brom
Power:
1
Toughness:
1
Text:
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.

4 Fireslinger
Fireslinger
FireslingerSet: Tempest
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Artist:
Jeff Reitz
Power:
1
Toughness:
1
Text:
T: Fireslinger deals 1 damage to target creature or player and 1 damage to you.

4 Mogg Flunkies
Mogg Flunkies
Mogg FlunkiesSet: Stronghold
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblins
Rarity:
C
Number:
92
Artist:
Brom
Power:
3
Toughness:
3
Text:
Mogg Flunkies cannot attack or block during a turn in which no other creature you control attacks or blocks.

18 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.

1 Viashino Sandstalker
Viashino Sandstalker
Viashino SandstalkerSet: Visions
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Viashino
Rarity:
U
Artist:
Andrew Robinson
Power:
4
Toughness:
2
Text:
Viashino Sandstalker is unaffected by summoning sickness.At the end of any turn, return Viashino Sandstalker to owner's hand.

4 Jackal Pup
Jackal Pup
Jackal PupSet: Tempest
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Hound
Rarity:
U
Artist:
Susan Van Camp
Power:
2
Toughness:
1
Text:
For each 1 damage dealt to Jackal Pup, it deals 1 damage to you.

2 Goblin Raider
Goblin Raider
Goblin RaiderSet: Portal Second Age
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Artist:
Matt Stawicki
Power:
2
Toughness:
2
Text:
Goblin Raider can't block.


White Weenie (Again, Jason’s)

1 Prismatic Strands
Prismatic Strands
Prismatic StrandsSet: Judgment
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
18
Artist:
Eric Peterson

Text:
Prevent all damage that a source of the color of your choice would deal this turn. Flashback: Tap an untapped white creature you control.

1 Congregate
Congregate
CongregateSet: Urza's Saga
Cost:
4
Color:
White
Type:
Instant
Rarity:
C
Number:
8
Artist:
Mark Zug
Text:
Target player gains 2 life for each creature in play.

2 Cho-Manno's Blessing
Blessing
BlessingSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
R
Artist:
Julie Baroh
Text:
W: +1/+1

4 Empyrial Armor
Empyrial Armor
Empyrial ArmorSet: Weatherlight
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
C
Artist:
D. Alexander Gregory
Text:
Enchanted creature gets +X/+X, where X is equal to the number of cards in your hand.

2 Soltari Visionary
Soltari Visionary
Soltari VisionarySet: Exodus
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
20
Artist:
Adam Rex
Power:
2
Toughness:
2
Text:
Shadow (This creature can block or be blocked by only creatures with shadow.) If Soltari Visionary damages any player, destroy target enchantment that player controls.

4 Steadfast Guard
Steadfast Guard
Steadfast GuardSet: Mercadian Masques
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Rebel
Rarity:
C
Number:
50
Artist:
Adam Rex
Power:
2
Toughness:
2
Text:
Attacking doesn't cause Steadfast Guard to tap.

2 Crimson Acolyte
Crimson Acolyte
Crimson AcolyteSet: Invasion
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
11
Artist:
Orizio Daniele
Power:
1
Toughness:
1
Text:
Protection from redW: Target creature gains protection from red until end of turn.

2 Obsidian Acolyte
Obsidian Acolyte
Obsidian AcolyteSet: Invasion
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
22
Artist:
Matthew D. Wilson
Power:
1
Toughness:
1
Text:
Protection from blackW: Target creature gains protection from black until end of turn.

4 Standard Bearer
Standard Bearer
Standard BearerSet: Apocalypse
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Flagbearer
Rarity:
C
Number:
18
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.

4 Skyshroud Falcon
Skyshroud Falcon
Skyshroud FalconSet: Stronghold
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
116
Artist:
Mike Raabe
Power:
1
Toughness:
1
Text:
Flying Attacking does not cause Skyshroud Falcon to tap.

4 Soltari Foot Soldier
Soltari Foot Soldier
Soltari Foot SoldierSet: Tempest
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Artist:
Janet Aulisio
Power:
1
Toughness:
1
Text:
Shadow (This creature can block or be blocked by only creatures with shadow.)

4 Soul Warden
Soul Warden
Soul WardenSet: Exodus
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
21
Artist:
Randy Gallegos
Power:
1
Toughness:
1
Text:
Whenever any other creature comes into play, gain 1 life.

2 Mother of Runes
Mother of Runes
Mother of RunesSet: Urza's Legacy
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
14
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
T: Target creature you control gains protection from a color of your choice until end of turn.

3 Swords to Plowshares
Swords to Plowshares
Swords to PlowsharesSet: Revised Edition
Cost:
1
Color:
White
Type:
Instant
Rarity:
U
Artist:
Jeff A. Menges
Text:
Target creature is removed from game entirely. Creature's controller gains life points equal to creature's power.

4 Desert
Desert
DesertSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Jesper Myrfors
Text:
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.

17 Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.


Black (my estimation of an intermediate speed, creature-control build)

1 Demonic Tutor
Demonic Tutor
Demonic TutorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Artist:
Douglas Shuler
Text:
Search your library for one card and take it into your hand. Reshuffle your library afterwards.

3 Unearth
Unearth
UnearthSet: Urza's Legacy
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
72
Artist:
Don Hazeltine
Text:
Choose target creature card in your graveyard with total casting cost 3 or less and put that creature into play.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)

4 Hypnotic Specter
Hypnotic Specter
Hypnotic SpecterSet: Revised Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Specter
Rarity:
U
Artist:
Douglas Shuler
Power:
2
Toughness:
2
Text:
Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.

4 Skittering Skirge
Skittering Skirge
Skittering SkirgeSet: Urza's Saga
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Imp
Rarity:
C
Number:
158
Artist:
Ron Spencer
Power:
3
Toughness:
2
Text:
Flying When you successfully cast a creature spell, sacrifice Skittering Skirge.

4 Dauthi Slayer
Dauthi Slayer
Dauthi SlayerSet: Tempest
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Artist:
Dermot Power
Power:
2
Toughness:
2
Text:
Shadow (This creature can block or be blocked by only creatures with shadow.) Each turn, Dauthi Slayer attacks if able.

4 Diabolic Edict
Diabolic Edict
Diabolic EdictSet: Tempest
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Target player sacrifices a creature.

2 Stench of Decay
Stench of Decay
Stench of DecaySet: Alliances
Cost:
3
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Heather Hudson
Text:
All non-artifact creatures get -1/-1 until end of turn.

2 Skittering Horror
Skittering Horror
Skittering HorrorSet: Urza's Destiny
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Horror
Rarity:
C
Number:
70
Artist:
Mark Zug
Power:
4
Toughness:
3
Text:
When you play a creature spell, sacrifice Skittering Horror.

4 Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.

4 Vicious Hunger
Vicious Hunger
Vicious HungerSet: Nemesis
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
74
Artist:
Massimilano Frezzato
Text:
Vicious Hunger deals 2 damage to target creature. You gain 2 life.

4 Hymn to Tourach
Hymn to Tourach
Hymn to TourachSet: Fallen Empires
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
12
Artist:
Susan Van Camp
Text:
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.

4 Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.

20 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.


Tight White Life 2 (my rough draft of Joe Anderson’s WW/lifegain deck)

4 Mishra
Mishra
MishraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anson Maddocks
Power:
+0
Toughness:
-3
Text:
Double all damage dealt by creatures you control.
J3MgRmFjdG9yeQ==
18 Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

2 Congregate
Congregate
CongregateSet: Urza's Saga
Cost:
4
Color:
White
Type:
Instant
Rarity:
C
Number:
8
Artist:
Mark Zug
Text:
Target player gains 2 life for each creature in play.

4 Prismatic Strands
Prismatic Strands
Prismatic StrandsSet: Judgment
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
18
Artist:
Eric Peterson

Text:
Prevent all damage that a source of the color of your choice would deal this turn. Flashback: Tap an untapped white creature you control.

4 Army of Allah
Army of Allah
Army of AllahSet: Arabian Nights
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Artist:
Brian Snoddy
Text:
All attacking creatures gain +2/+0 until end of turn.

4 Soltari Visionary
Soltari Visionary
Soltari VisionarySet: Exodus
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
20
Artist:
Adam Rex
Power:
2
Toughness:
2
Text:
Shadow (This creature can block or be blocked by only creatures with shadow.) If Soltari Visionary damages any player, destroy target enchantment that player controls.

4 Knight of the Hokey Pokey
Knight of the Hokey Pokey
Knight of the Hokey PokeySet: Unglued
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
C
Number:
6
Artist:
Kev Walker
Power:
2
Toughness:
2
Text:
First strike1W, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees) : Prevent all damage to Knight of the Hokey Pokey from any one source.

4 Mesa Chicken
Mesa Chicken
Mesa ChickenSet: Unglued
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Chicken
Rarity:
C
Number:
9
Artist:
Kev Walker
Power:
2
Toughness:
2
Text:
Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.

4 Standard Bearer
Standard Bearer
Standard BearerSet: Apocalypse
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Flagbearer
Rarity:
C
Number:
18
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.

4 Temple Acolyte
Temple Acolyte
Temple AcolyteSet: Portal Second Age
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Artist:
Lubov
Power:
1
Toughness:
3
Text:
When Temple Acolyte comes into play from your hand, you gain 3 life.

4 Mother of Runes
Mother of Runes
Mother of RunesSet: Urza's Legacy
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
14
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
T: Target creature you control gains protection from a color of your choice until end of turn.

4 Soul Warden
Soul Warden
Soul WardenSet: Exodus
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
21
Artist:
Randy Gallegos
Power:
1
Toughness:
1
Text:
Whenever any other creature comes into play, gain 1 life.


The original metagame for Peasant Magic features Sligh as the classic first thought for a commons format deck, with White Weenie as the classic answer. Stompy is expected to make an appearance with its creature base more-or-less intact, as should black with its vast array of cheap, common, and powerful removal and discard cards complimented by undercosted flying and shadow creatures. To some, more threatening than Sligh with its stoppable creature base is burn-to-the-head with consistent turn 5-ish wins that ignore your permanents in play. On a similar note, a high tide combo deck could conceivably go off reliably on turn 4 or 5, winning without any board position at all besides basic lands. Accordingly, an improved red-hate deck like Tight White Life 2 could almost win the metagame by rapidly achieving a solid board position and gaining life, stopping the prevalent highly-aggressive decks, while winning with hard-to-remove evasion creatures. With Standard Bearer
Standard Bearer
Standard BearerSet: Apocalypse
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Flagbearer
Rarity:
C
Number:
18
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
/ Mother of Runes
Mother of Runes
Mother of RunesSet: Urza's Legacy
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
14
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
T: Target creature you control gains protection from a color of your choice until end of turn.
it could even shut down the MagmaTide combo build, long enough to win with Army of Allah
Army of Allah
Army of AllahSet: Arabian Nights
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Artist:
Brian Snoddy
Text:
All attacking creatures gain +2/+0 until end of turn.
. I was convinced this sort of deck could win MOPM2, and my friend Joe played something similar.

Beatdown man that I am, I found myself powerfully drawn to a deck laden with green critters. My early builds focused around breaking the card Arboria
Arboria
ArboriaSet: Legends
Cost:
4
Color:
Green
Type:
Enchant World
Rarity:
U
Artist:
Daniel Gelon
Text:
If a player does not cast a spell or put a card into play on his or her turn, no creatures may attack that player until after his or her next turn.
, a Legends uncommon Enchant World for 2GG that reads (with errata), “Creatures can't attack a player who didn't play a spell and didn't put a card into play during his or her last turn.” The deck I settled on at first was deceptively named “Stompy Extreme” and looked like the following:

4 Magnify
Magnify
MagnifySet: Urza's Destiny
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
111
Artist:
Michael Sutfin
Text:
All creatures get +1/+1 until end of turn.

4 Rancor
Rancor
RancorSet: Urza's Legacy
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
C
Number:
110
Artist:
Kev Walker
Text:
Enchanted creature gains +2/+0 and trample.When Rancor is put into a graveyard from play, return Rancor to owner's hand.

4 Llanowar Elves
Llanowar Elves
Llanowar ElvesSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Anson Maddocks
Power:
1
Toughness:
1
Text:
T: Add G to your mana pool. This ability is played as an interrupt.

4 Fyndhorn Elves
Fyndhorn Elves
Fyndhorn ElvesSet: Ice Age
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Justin Hampton
Power:
1
Toughness:
1
Text:
T: Add G to your mana pool. Play this ability as an interrupt.

4 Quirion Ranger
Quirion Ranger
Quirion RangerSet: Visions
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Artist:
Tom Kyffin
Power:
1
Toughness:
1
Text:
Return a forest you control to owner's hand: Untap target creature. Use this ability only once each turn.

4 Rogue Elephant
Rogue Elephant
Rogue ElephantSet: Weatherlight
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elephant
Rarity:
C
Artist:
Steve White
Power:
3
Toughness:
3
Text:
When Rogue Elephant comes into play, sacrifice a forest or bury Rogue Elephant.

4 Skyshroud Ridgeback
Skyshroud Ridgeback
Skyshroud RidgebackSet: Nemesis
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
120
Artist:
Carl Critchlow
Power:
2
Toughness:
3
Text:
Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
(As a 2-drop, this guy lasted plenty long to win, I thought)
4 Ghazban Ogress (Yeah, the Unglued one – a 2/2 for G with no real drawback in most tournaments)
4 Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

4 Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.

4 Lotus Petal
Lotus Petal
Lotus PetalSet: Tempest
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
April Lee
Text:
tap, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Play this ability as a mana source.

4 Land Grant
Land Grant
Land GrantSet: Mercadian Masques
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
255
Artist:
D. Alexander Gregory
Text:
If you have no land cards in hand, you may reveal your hand instead of paying Land Grant's mana cost.Search your library for a forest card and put that card into your hand. Then shuffle your library.

12 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.


Sideboard:
4 Arboria
Arboria
ArboriaSet: Legends
Cost:
4
Color:
Green
Type:
Enchant World
Rarity:
U
Artist:
Daniel Gelon
Text:
If a player does not cast a spell or put a card into play on his or her turn, no creatures may attack that player until after his or her next turn.

4 Moment’s Peace
4 Double Play
Double Play
Double PlaySet: Unglued
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
55
Artist:
Phil Foglio
Text:
Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards.
(Unglued sorcery for 3GG – search your library for a basic land and put it in play, and do the same at the start of your next game with the current opponent)
2 Feldon’s Cane
1 Harmony of Nature
Harmony of Nature
Harmony of NatureSet: Portal Second Age
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Kaja Foglio
Text:
Tap any number of your creatures. You gain 4 life for each creature tapped this way. (Tapped creatures can't block.)
(amazing lifegain card from Portal)

The maindeck is a remarkably consistent, blazingly fast critter-machine that unhindered scores regular turn 4 kills. It runs out of steam quickly, though. The highlight of the deck is the secret sideboard tech: against a creature matchup game 1 (not sligh or burn or combo or drain lifes or tims), the entire sideboard goes in for rogue elephants, skyshroud ridgebacks, and the like, and painfully slowly decks my opponent, who thoughtfully sideboarded out all of their enchantment destruction (or at least enough that I can hold them off with chump blockers and moment’s peace). With enough time to cast double plays, a stompy victory game 3 with a 2-or-more land bonus to start with seemed entirely plausible. Unfortunately, playtesting revealed the deck to be quite fragile – small creature beatdown was mediocre against sligh and white weenie, and even when my secret-sideboard-tech-scheme would work, I’d have to draw the accursed Arboria
Arboria
ArboriaSet: Legends
Cost:
4
Color:
Green
Type:
Enchant World
Rarity:
U
Artist:
Daniel Gelon
Text:
If a player does not cast a spell or put a card into play on his or her turn, no creatures may attack that player until after his or her next turn.
with no card draw at all, and then win by decking my opponent the slow way. This seemed suboptimal at best.

After toying with a U/G Capsize
Capsize
CapsizeSet: Tempest
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Tom Wänerstrand
Text:
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Return target permanent to owner's hand.
-lock variant, I gave up on Arboria
Arboria
ArboriaSet: Legends
Cost:
4
Color:
Green
Type:
Enchant World
Rarity:
U
Artist:
Daniel Gelon
Text:
If a player does not cast a spell or put a card into play on his or her turn, no creatures may attack that player until after his or her next turn.
in favor of an uncommon that I’m convinced is THE MOST BROKEN CARD IN PEASANT MAGIC. What makes a card broken? Let’s consider everyone’s favorite cantrip: Ancestral Recall
Ancestral Recall
Ancestral RecallSet: Alpha
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
Mark Poole
Text:
Draw 3 cards or force opponent to draw 3 cards.
. It reads, U – Draw two cards, then draw a card. It’s ridiculously broken. It’s not the instant speed or the option to target either player that make this card better than other good cards that see little or no constructed play, like Concentrate
Concentrate
ConcentrateSet: Odyssey
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
78
Artist:
Glen Angus & Arnie Swekel
Text:
Draw three cards.
. It’s the price. One mana for 3 cards is insane, while for 4 it’s merely reasonable. Let’s consider another card at a comparable power level to Concentrate
Concentrate
ConcentrateSet: Odyssey
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
78
Artist:
Glen Angus & Arnie Swekel
Text:
Draw three cards.
. For only 2G and the loss of a land, Harrow
Harrow
HarrowSet: Tempest
Cost:
3
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Eric David Anderson
Text:
Sacrifice a land: Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards.
offers significant mana acceleration in addition to the usual land drop for your turn. It comes with two lands built in, ready for immediate use, and at three mana and a tremble that only hits you, it’s a fair deal. Now suppose you didn’t have to sacrifice a land for Harrow
Harrow
HarrowSet: Tempest
Cost:
3
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Eric David Anderson
Text:
Sacrifice a land: Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards.
; that makes it unbalanced, with outright card advantage in addition to delayed-a-turn mana acceleration. In Invasion block, where they brought back dual lands with only a one-turn delay, Harrow
Harrow
HarrowSet: Tempest
Cost:
3
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Eric David Anderson
Text:
Sacrifice a land: Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards.
without sacrificing a land would just be way too good. Now imagine that this unbalanced, too-good Harrow
Harrow
HarrowSet: Tempest
Cost:
3
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Eric David Anderson
Text:
Sacrifice a land: Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards.
only cost 1, a single colorless mana. Suddenly, we’ve got outright, Dark-Ritual-esque mana advantage on turn 1 that’s still around for 2 additional mana every turn of the game, splashable into any deck. Meet Sol Ring
Sol Ring
Sol RingSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Mark Tedin
Text:
T: Add 2 colorless mana to your mana pool. This ability is played as an interrupt.
, the most broken card in Peasant Magic, the only member of the Power Ten to be reprinted in Revised, and the basis for my new-and-improved Stompy deck. Sure, it doesn’t thin your library or make colored mana, but who cares? By any reasonable measure it’s at least 2-for-1 card advantage plus mana acceleration, and that’s always worth 1 colorless mana in my book. Here’s my deck:

“Look Ma, No Putrid Imp
Putrid Imp
Putrid ImpSet: Torment
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie Imp
Rarity:
C
Number:
77
Power:
1
Toughness:
1
Text:
Discard a card from your hand: Putrid Imp gains flying until end of turn. Threshold - Putrid Imp gets +1/+1 and can't block.
!” (after a string of putrid imp-based decks at local events)

14 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

4 Land Grant
Land Grant
Land GrantSet: Mercadian Masques
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
255
Artist:
D. Alexander Gregory
Text:
If you have no land cards in hand, you may reveal your hand instead of paying Land Grant's mana cost.Search your library for a forest card and put that card into your hand. Then shuffle your library.

4 Sol Ring
Sol Ring
Sol RingSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Mark Tedin
Text:
T: Add 2 colorless mana to your mana pool. This ability is played as an interrupt.
(Uncommon)
4 Llanowar Elves
Llanowar Elves
Llanowar ElvesSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Anson Maddocks
Power:
1
Toughness:
1
Text:
T: Add G to your mana pool. This ability is played as an interrupt.

4 Fyndhorn Elves
Fyndhorn Elves
Fyndhorn ElvesSet: Ice Age
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Justin Hampton
Power:
1
Toughness:
1
Text:
T: Add G to your mana pool. Play this ability as an interrupt.

4 Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

4 Phyrexian War Beast
Phyrexian War Beast
Phyrexian War BeastSet: Alliances
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Artist:
Bill Sienkiewicz
Power:
3
Toughness:
4
Text:
If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you.

4 Simian Grunts
Simian Grunts
Simian GruntsSet: Urza's Legacy
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Apes
Rarity:
C
Number:
113
Artist:
Pete Venters
Power:
3
Toughness:
4
Text:
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) You may play Simian Grunts any time you could play an instant.

4 Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.

4 Uktabi Efreet
Uktabi Efreet
Uktabi EfreetSet: Weatherlight
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Efreet
Rarity:
C
Artist:
Alan Rabinowitz
Power:
5
Toughness:
4
Text:
Cumulative upkeep G

1 Stampeding Wildebeests
Stampeding Wildebeests
Stampeding WildebeestsSet: Visions
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Wildebeests
Rarity:
U
Artist:
Randy Gallegos
Power:
5
Toughness:
4
Text:
Trample During your upkeep, return a green creature you control to owner's hand.
(Uncommon)
4 Symbiosis
Symbiosis
SymbiosisSet: Urza's Saga
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Jeff Miracola
Text:
Two target creatures each get +2/+2 until end of turn.

3 Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.

2 Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.


Sideboard:

2 Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.

1 Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.

2 Seal of Strength
Seal of Strength
Seal of StrengthSet: Nemesis
Cost:
1
Color:
Green
Type:
Enchantment
Rarity:
C
Number:
115
Artist:
Christopher Moeller
Text:
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

2 Rejuvenate
Rejuvenate
RejuvenateSet: Urza's Saga
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
271
Artist:
Greg Simanson
Text:
Gain 6 life.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)

2 Strip Mine
Strip Mine
Strip MineSet: Fourth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
Daniel Gelon
Text:
T: Add 1 colorless mana to your mana pool.T: Sacrifice Strip Mine to destroy target land.

3 Tranquil Path
Tranquil Path
Tranquil PathSet: Apocalypse
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
89
Artist:
John Avon
Text:
Destroy all enchantments. Draw a card.

3 Moment’s Peace

The deck was motivated by two notions – that card advantage wins games, and that whoever spends the most mana wins games. Rather than a super-fast horde deck I tried to pick cards that would net me board advantage and creatures that were hard to kill. In particular, the majority of draws with Sol Ring
Sol Ring
Sol RingSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Mark Tedin
Text:
T: Add 2 colorless mana to your mana pool. This ability is played as an interrupt.
see a turn two 5/5 or 5/4 – that’s right, 21% of hands when I go first and 28% when they do, not figuring in the deck-thinning effects of Land Grant
Land Grant
Land GrantSet: Mercadian Masques
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
255
Artist:
D. Alexander Gregory
Text:
If you have no land cards in hand, you may reveal your hand instead of paying Land Grant's mana cost.Search your library for a forest card and put that card into your hand. Then shuffle your library.
. 8 mana elves guarantees that Sol Ring
Sol Ring
Sol RingSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Mark Tedin
Text:
T: Add 2 colorless mana to your mana pool. This ability is played as an interrupt.
-less draws at least have acceleration, and 21 fat, undercosted creatures ensure that I’ll see something beefy on the board on turn 2 or 3 with any decent draw. Here’s a card-by-card analysis:

Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
– Makes the deck go.

Land Grant
Land Grant
Land GrantSet: Mercadian Masques
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
255
Artist:
D. Alexander Gregory
Text:
If you have no land cards in hand, you may reveal your hand instead of paying Land Grant's mana cost.Search your library for a forest card and put that card into your hand. Then shuffle your library.
– Usually outright better than forest, especially with relatively few counterspells in most Peasant Magic decks.

Sol Ring
Sol Ring
Sol RingSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Mark Tedin
Text:
T: Add 2 colorless mana to your mana pool. This ability is played as an interrupt.
– Amazing, absolutely amazing.

Llanowar
Llanowar
LlanowarSet: Planechase
Cost:
0
Color:
Colorless
Type:
Plane
Sub Type:
Dominaria
Rarity:
C
Number:
22
Artist:
Kev Walker
Text:
All creatures have "{T}: Add {G}{G} to your mana pool." Whenever you roll {C}, untap all creatures you control.
/Fyndhorn Elves
Fyndhorn Elves
Fyndhorn ElvesSet: Ice Age
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Justin Hampton
Power:
1
Toughness:
1
Text:
T: Add G to your mana pool. Play this ability as an interrupt.
– Early mana, targets for Symbiosis
Symbiosis
SymbiosisSet: Urza's Saga
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Jeff Miracola
Text:
Two target creatures each get +2/+2 until end of turn.
, chumps for Diabolic Edict
Diabolic Edict
Diabolic EdictSet: Tempest
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Target player sacrifices a creature.
and more.

Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
– The smallest beatstick in the deck is a good finisher that doesn’t have to be green. The threat of pump is often enough to get damage through rather than risk unfavorable trades.

Phyrexian War Beast
Phyrexian War Beast
Phyrexian War BeastSet: Alliances
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Artist:
Bill Sienkiewicz
Power:
3
Toughness:
4
Text:
If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you.
– For 3 mana, a 3/4 is better than even green’s creature options, and as a two drop with an elf or with a sol ring and only one forest it’s a great deal. The downside hardly matters in a deck this aggressive – and four is the toughness of choice.
Simian Grunts
Simian Grunts
Simian GruntsSet: Urza's Legacy
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Apes
Rarity:
C
Number:
113
Artist:
Pete Venters
Power:
3
Toughness:
4
Text:
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) You may play Simian Grunts any time you could play an instant.
– For 6 mana over two turns, this guy’s the most expensive in the deck, but the magical four toughness and the surprise creature removal (and surprise damage threat) push it over the top. An affordable end to the game in a deck with 30 mana-centered cards.

Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
– This guy beats Juzam Djinn any day of the week. Juzam can eat Serra
Serra
SerraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
4
Artist:
Matthew D. Wilson
Power:
+1
Toughness:
+1
Text:
All creatures you control get +0/+2.
ted Arrow counters.

Uktabi Efreet
Uktabi Efreet
Uktabi EfreetSet: Weatherlight
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Efreet
Rarity:
C
Artist:
Alan Rabinowitz
Power:
5
Toughness:
4
Text:
Cumulative upkeep G
– Only theoretically more killable than Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
; in Peasant Magic not a lot of good cards handle 5/4’s for 4 very efficiently. Cumulative Upkeep is a very manageable downside with my huge mana base.

Stampeding Wildebeests
Stampeding Wildebeests
Stampeding WildebeestsSet: Visions
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Wildebeests
Rarity:
U
Artist:
Randy Gallegos
Power:
5
Toughness:
4
Text:
Trample During your upkeep, return a green creature you control to owner's hand.
– Another 5/4 for 4, this one tramples and bounces: Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
with no fading counters left (good deal), Uktabi Efreet
Uktabi Efreet
Uktabi EfreetSet: Weatherlight
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Efreet
Rarity:
C
Artist:
Alan Rabinowitz
Power:
5
Toughness:
4
Text:
Cumulative upkeep G
with an unaffordable cumulative upkeep (good deal), Simian Grunts
Simian Grunts
Simian GruntsSet: Urza's Legacy
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Apes
Rarity:
C
Number:
113
Artist:
Pete Venters
Power:
3
Toughness:
4
Text:
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) You may play Simian Grunts any time you could play an instant.
before echo is paid (not bad), and elves (not bad). My fifth uncommon of choice.

Symbiosis
Symbiosis
SymbiosisSet: Urza's Saga
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Jeff Miracola
Text:
Two target creatures each get +2/+2 until end of turn.
– Handily beating Giant Growth
Giant Growth
Giant GrowthSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Target creature gains +3/+3 until end of turn.
in most matchups, Symbiosis
Symbiosis
SymbiosisSet: Urza's Saga
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Jeff Miracola
Text:
Two target creatures each get +2/+2 until end of turn.
offers 4 damage for 2 mana or wins two creature trades you would otherwise lose, or some combination of these. It even gets around Flagbearers.

Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.
– Combat trick and green removal in one, this 2-drop (if you’re in a rush) pops Mother of Runes
Mother of Runes
Mother of RunesSet: Urza's Legacy
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
14
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
T: Target creature you control gains protection from a color of your choice until end of turn.
, Soul Warden
Soul Warden
Soul WardenSet: Exodus
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
21
Artist:
Randy Gallegos
Power:
1
Toughness:
1
Text:
Whenever any other creature comes into play, gain 1 life.
, virtually any evasion creature, Crypt Rats
Crypt Rats
Crypt RatsSet: Visions
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Rats
Rarity:
C
Artist:
Paul Lee
Power:
1
Toughness:
1
Text:
X: Crypt Rats deals X damage to each creature and player. Spend only black mana in this way.
, and more. This card easily swings a creature battle in your favor if cheap fatties just can’t cut it on their own.

Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.
– This card defeats Armadillo Cloak
Armadillo Cloak
Armadillo CloakSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Enchant Creature
Rarity:
C
Number:
229
Artist:
Paolo Parente
Text:
Enchanted creature gets +2/+2 and has trample.Whenever enchanted creature deals damage, you gain that much life.
, Empyrial Armor
Empyrial Armor
Empyrial ArmorSet: Weatherlight
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
C
Artist:
D. Alexander Gregory
Text:
Enchanted creature gets +X/+X, where X is equal to the number of cards in your hand.
, Hypnotic Specter
Hypnotic Specter
Hypnotic SpecterSet: Revised Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Specter
Rarity:
U
Artist:
Douglas Shuler
Power:
2
Toughness:
2
Text:
Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.
, and that one pesky evasion creature that’s killing you. It’s terrible in this deck.

Sideboard:

Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.
and Mazes were as needed, Seal of Strength
Seal of Strength
Seal of StrengthSet: Nemesis
Cost:
1
Color:
Green
Type:
Enchantment
Rarity:
C
Number:
115
Artist:
Christopher Moeller
Text:
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
offered tempo-advantageous extra damage when I needed to race, Rejuvenate
Rejuvenate
RejuvenateSet: Urza's Saga
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
271
Artist:
Greg Simanson
Text:
Gain 6 life.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
was my two or 3 drop against burn to buy me a turn of Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
beatings, Moment’s Peace was for faster creature decks that could beat through my ground-pounders (ha!), Tranquil Path
Tranquil Path
Tranquil PathSet: Apocalypse
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
89
Artist:
John Avon
Text:
Destroy all enchantments. Draw a card.
was for Pestilence
Pestilence
PestilenceSet: Revised Edition
Cost:
4
Color:
Black
Type:
Enchantment
Rarity:
C
Artist:
Jesper Myrfors
Text:
B: Do 1 damage to each creature and to both players.If there are no creatures in play at the end of any turn, Pestilence must be discarded.
, Story Circle
Story Circle
Story CircleSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
51
Artist:
Bradley Williams
Text:
As Story Circle comes into play, choose a color.W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
, and the like (plus I can afford the 5 mana for the cantrip effect thanks to sol rings), and Strip Mine
Strip Mine
Strip MineSet: Fourth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
Daniel Gelon
Text:
T: Add 1 colorless mana to your mana pool.T: Sacrifice Strip Mine to destroy target land.
is good against absolutely everybody.

How did I do? I got wrecked match one by mono-black control. Piles of creature removal like Innocent Blood
Innocent Blood
Innocent BloodSet: Odyssey
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
145
Artist:
Carl Critchlow
Text:
Each player sacrifices a creature.
s and Diabolic Edict
Diabolic Edict
Diabolic EdictSet: Tempest
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Target player sacrifices a creature.
s traded one-for-one with Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
s and other fat creatures. Symbiosis
Symbiosis
SymbiosisSet: Urza's Saga
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Jeff Miracola
Text:
Two target creatures each get +2/+2 until end of turn.
(thanks to never having two creatures), Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.
, and Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.
were all dead draws. Drain Life
Drain Life
Drain LifeSet: Revised Edition
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Douglas Shuler
Text:
Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's current toughness.
s and Corrupt
Corrupt
CorruptSet: Urza's Saga
Cost:
6
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
124
Artist:
Vincent Evans
Text:
Corrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt successfully deals damage to a creature or player, gain life equal to that damage.
s perpetuate the stalling until I withered away. Sub-optimal hands combined with a lack of elves to draw removal before sacrifice effects hit the big guys didn’t help. I lost 0-2 round one. Similarly, in some later match, I lost 1-2 to Jason Chapman’s nearly creatureless black control deck, with one slow hand, one fast hand, and one average hand. Monoblack control is the one matchup I saw that could handle my fat creature base. Strip Mine
Strip Mine
Strip MineSet: Fourth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
Daniel Gelon
Text:
T: Add 1 colorless mana to your mana pool.T: Sacrifice Strip Mine to destroy target land.
s maindeck and more answers in the sideboard would have helped. Fortunately, Peasant Magic is all about the fun; I would have been happy to keep playing with an 0-5 record.

Otherwise, I won nearly every matchup. I beat Story Circle
Story Circle
Story CircleSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
51
Artist:
Bradley Williams
Text:
As Story Circle comes into play, choose a color.W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
/ Armadillo cloak 2-1 with fast, fat, not-necessarily-green creatures and Tranquil Path
Tranquil Path
Tranquil PathSet: Apocalypse
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
89
Artist:
John Avon
Text:
Destroy all enchantments. Draw a card.
s. I beat the Berserk
Berserk
BerserkSet: Alpha
Cost:
1
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Until end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed.
deck that Jason Chapman and I goaded Erik Weissman into putting down in favor of Properity/High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
. I beat some other deck that I don’t remember right now (apologies to whoever it was – I’m sure I had a good time playing you). In the final round I was 3/2 with decent tiebreakers, but I needed a win against a player with a good record to make top eight for the playoffs. Fortunately (for me) I was paired against my good friend Joe Anderson, the only player with a 4-1 record who didn’t just draw to automatically get into the top eight. So far, the metagame-winning deck he was playing had only lost to strip mine / sinkhole land destruction. Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.
triumphed as I squeaked off a 2-1 win to bump myself up to eighth place (and Joe down to 9th, doh!).

Eighth place meant I got paired up against the only undefeated player there – Erik Weissman with his High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
/ Prosperity
Prosperity
ProsperitySet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
89
Artist:
Dan Frazier
Text:
Each player draws X cards.
combo deck, which used Snap
Snap
SnapSet: Urza's Legacy
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
43
Artist:
Mike Raabe
Text:
Return target creature to owner's hand. Untap up to two lands.
s and Clouds of Faeries and Frantic Search
Frantic Search
Frantic SearchSet: Urza's Legacy
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
32
Artist:
Jeff Miracola
Text:
Draw two cards, then choose and discard two cards. Untap up to three lands.
es to generate huge amounts of mana with High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
to Prosperity
Prosperity
ProsperitySet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
89
Artist:
Dan Frazier
Text:
Each player draws X cards.
his opponent out, using the one Feldon’s Cane in the deck to win. It was just like the MagmaTides deck I had playtested against with three exceptions: 1) it got its combo off turn 4 fairly reliably, 2) it wasn’t bothered much by instant-speed creature removal and 3) it had room to pack Disrupt
Disrupt
DisruptSet: Weatherlight
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Adam Rex
Text:
Counter target instant, interrupt, or sorcery spell unless its caster pays an additional 1.Draw a card.
s, which are excellent against most of what can interfere with his combo. Not only was he undefeated in every match, but he had not so much as lost a single game (although he drew round 6 so his opponent would get guaranteed top 8). Like me, he had not seen the sort of sligh, stompy, and suicide black speed it would take to beat him on turn 4 or 5, prior to death by combo. He won the crucial die roll, and did not hesitate to choose to go first. My Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
army needed 5 turns to kill him, but he combo-ed on his turn 5 first, ending my hopes at victory game one. Game two I chose to go first and had a speedy start, and managed to incur his very first game loss. Game three he chose to go first, and I needed a miracle. Opening hand: no sol ring. Mulligan. Next hand: really bad. Mulligan. Last hand: a bunch of elves and two forests. Keep. He drops his first land, I drop my first elf and draw some huge creature, and then he seems quite upset when he Brainstorm
Brainstorm
BrainstormSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Draw three cards. Then, put any two cards from your hand on top of your library in any order.
s at the end of my turn: no second land! My miracle had come! I proceed to drop elves and fat critters while he fails to draw land for the next turn again (no surprise – Brainstorm
Brainstorm
BrainstormSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Draw three cards. Then, put any two cards from your hand on top of your library in any order.
, remember?). I think it was my third turn when I made my fatal, game-losing mistake. With plenty of land in play, I don’t hesitate to play the last card in my hand for free – Land Grant
Land Grant
Land GrantSet: Mercadian Masques
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
255
Artist:
D. Alexander Gregory
Text:
If you have no land cards in hand, you may reveal your hand instead of paying Land Grant's mana cost.Search your library for a forest card and put that card into your hand. Then shuffle your library.
. He Disrupt
Disrupt
DisruptSet: Weatherlight
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Adam Rex
Text:
Counter target instant, interrupt, or sorcery spell unless its caster pays an additional 1.Draw a card.
s it!!! He draws into land, and before my slow start can finish beating him down, he goes off with his combo with only 3 land! Thanks to excellent play and deckbuilding, Erik sailed into first place, earning him GenCon 2002’s illustrious Master of Peasant Magic honor.

While I was there, I asked Erik what he thought about banning or restricting cards in Peasant Magic. At the time, he said that the type 1 restricted list ought to be in effect. Frantic Search
Frantic Search
Frantic SearchSet: Urza's Legacy
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
32
Artist:
Jeff Miracola
Text:
Draw two cards, then choose and discard two cards. Untap up to three lands.
did a lot to help power his deck, making mana while drawing to combo elements. Since then, I’ve done some wondering about restrictions. Here’s the commons and uncommons from the type 1 restricted list (the only banned cards are ante cards and Chaos Orb
Chaos Orb
Chaos OrbSet: Oversize Cards
Cost:
2
Color:
Colorless
Type:
Mono Artifact
Rarity:
X
Artist:
Mark Tedin
Text:
1: Flip Chaos Orb onto the playing area from a height of at least one foot. Chaos Orb must turn completely over at least once or it is discarded with no effect. When Chaos Orb lands, any cards in play that it touches are destroyed, as is Chaos Orb.
, a rare):

Uncommons:
Berserk
Berserk
BerserkSet: Alpha
Cost:
1
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Until end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed.

Black Vise
Black Vise
Black ViseSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Richard Thomas
Text:
If opponent has more than four cards in hand during his or her upkeep, Black Vise does 1 damage to opponent for each card in excess of four.

Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.

Demonic Consultation
Demonic Consultation
Demonic ConsultationSet: Ice Age
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Rob Alexander
Text:
Name a card. Remove the top six cards of your library from the game and reveal the next card to all players. If it is the card named, put it into your hand. If not, remove that card from the game and continue revealing the top card of your library and removing it from the game until the named card appears.

Demonic Tutor
Demonic Tutor
Demonic TutorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Artist:
Douglas Shuler
Text:
Search your library for one card and take it into your hand. Reshuffle your library afterwards.

Enlightened Tutor
Enlightened Tutor
Enlightened TutorSet: Classic Sixth Edition
Cost:
1
Color:
White
Type:
Instant
Rarity:
U
Number:
19
Artist:
Dan Frazier
Text:
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Fact or Fiction
Fact or Fiction
Fact or FictionSet: Invasion
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
57
Artist:
Terese Nielsen
Text:
Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard.

Hurkyl's Recall
Hurkyl's Recall
Hurkyl's RecallSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
NéNé Thomas
Text:
All artifacts in play owned by target player are returned to target player's hand. Any enchantments on those artifacts are discarded.

Library of Alexandria
Library of Alexandria
Library of AlexandriaSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
U
Artist:
Mark Poole
Text:
Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.

Mystical Tutor
Mystical Tutor
Mystical TutorSet: Classic Sixth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
U
Number:
83
Artist:
David O'Connor
Text:
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Recall
Recall
RecallSet: Fifth Edition
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
R
Artist:
Richard Kane Ferguson
Text:
Choose and discard X cards: Return X target cards in your graveyard to your hand. Remove Recall from the game.

Regrowth
Regrowth
RegrowthSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Dameon Willich
Text:
Bring any card from your graveyard to your hand.

Sol Ring
Sol Ring
Sol RingSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Mark Tedin
Text:
T: Add 2 colorless mana to your mana pool. This ability is played as an interrupt.

Tinker
Tinker
TinkerSet: Urza's Legacy
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
45
Artist:
Mike Raabe
Text:
At the time you play Tinker, sacrifice an artifact.Search your library for an artifact card and put that artifact into play. Shuffle your library afterward.

Voltaic Key
Voltaic Key
Voltaic KeySet: Urza's Saga
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
314
Artist:
Henry G. Higgenbotham
Text:
1, T: Untap target artifact.

Windfall
Windfall
WindfallSet: Urza's Saga
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
111
Artist:
Pete Venters
Text:
Each player discards his or her hand and draws cards equal to the greatest number a player discarded this way.


Commons:
Crop Rotation
Crop Rotation
Crop RotationSet: Urza's Legacy
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
98
Artist:
DiTerlizzi
Text:
At the time you play Crop Rotation, sacrifice a land.Search your library for a land card and put that land into play. Shuffle your library afterward.

Frantic Search
Frantic Search
Frantic SearchSet: Urza's Legacy
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
32
Artist:
Jeff Miracola
Text:
Draw two cards, then choose and discard two cards. Untap up to three lands.

Lotus Petal
Lotus Petal
Lotus PetalSet: Tempest
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
April Lee
Text:
tap, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Play this ability as a mana source.

Strip Mine
Strip Mine
Strip MineSet: Fourth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
Daniel Gelon
Text:
T: Add 1 colorless mana to your mana pool.T: Sacrifice Strip Mine to destroy target land.


Why are these restricted? For starters, they’ve all appeared in multiples of four in some winning type 1 deck(s). Most of the restricted list contains powerful card drawing, graveyard recursion, and tutoring elements that makes combo decks viable. Tinker
Tinker
TinkerSet: Urza's Legacy
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
45
Artist:
Mike Raabe
Text:
At the time you play Tinker, sacrifice an artifact.Search your library for an artifact card and put that artifact into play. Shuffle your library afterward.
is another combo card. Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
, Sol Ring
Sol Ring
Sol RingSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Mark Tedin
Text:
T: Add 2 colorless mana to your mana pool. This ability is played as an interrupt.
, and Lotus Petal
Lotus Petal
Lotus PetalSet: Tempest
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
April Lee
Text:
tap, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Play this ability as a mana source.
are mana acceleration used for turn 1 kills. Black Vise
Black Vise
Black ViseSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Richard Thomas
Text:
If opponent has more than four cards in hand during his or her upkeep, Black Vise does 1 damage to opponent for each card in excess of four.
, Berserk
Berserk
BerserkSet: Alpha
Cost:
1
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Until end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed.
, and Strip Mine
Strip Mine
Strip MineSet: Fourth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
Daniel Gelon
Text:
T: Add 1 colorless mana to your mana pool.T: Sacrifice Strip Mine to destroy target land.
are just too powerful for their cost. Again, why are these restricted? Because these cards facilitate decks that are not fun to play against. Nobody wants to lose before they take their first turn. Nobody wants to go down without having the chance to put up a fight. (Force of Will
Force of Will
Force of WillSet: Alliances
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Terese Nielsen
Text:
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
has not made it onto this list for good reason.)

Let’s look at these cards in Peasant Magic. I’d like to first observe that four of one of these cards was at the heart of most of the best decks I saw. Erik had 4 Frantic Search
Frantic Search
Frantic SearchSet: Urza's Legacy
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
32
Artist:
Jeff Miracola
Text:
Draw two cards, then choose and discard two cards. Untap up to three lands.
es, the card with the most synergy with his combo besides the combo itself. I ran 4 Sol Ring
Sol Ring
Sol RingSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Mark Tedin
Text:
T: Add 2 colorless mana to your mana pool. This ability is played as an interrupt.
s, because they’re ridiculously undercosted. The monoblack control decks I saw ran 4 Demonic Tutor
Demonic Tutor
Demonic TutorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Artist:
Douglas Shuler
Text:
Search your library for one card and take it into your hand. Reshuffle your library afterwards.
s to get to their Cabal Coffers
Cabal Coffers
Cabal CoffersSet: Torment
Color:
Land
Type:
land
Rarity:
U
Number:
139
Text:
2, T: Add B to your mana pool for each swamp you control.
or to find an answer to whatever threat they faced. I saw the four Libraries of Alexandria counter/burn deck, which made top 4. Number two was a burn-to-the-head deck, running 4 Strip Mine
Strip Mine
Strip MineSet: Fourth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
Daniel Gelon
Text:
T: Add 1 colorless mana to your mana pool.T: Sacrifice Strip Mine to destroy target land.
s. Heck, my deck should have had four Strip Mine
Strip Mine
Strip MineSet: Fourth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
Daniel Gelon
Text:
T: Add 1 colorless mana to your mana pool.T: Sacrifice Strip Mine to destroy target land.
s. Creator of the format Rob Baranowski had 4 Berserk
Berserk
BerserkSet: Alpha
Cost:
1
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Until end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed.
s powering the Stompy deck he borrowed from Erik. I’ll admit to playtesting a Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
-Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
(Kaervek’s Torch, really) deck that could manage turn 2 kills 35% of the time if it went second, and I’m sure tweaking and aggressive mulliganing could bring that up to around 50%. That’s the kind of deck that could eliminate good players with good decks from a tourney and still manage a losing record.

At first I disagreed with Erik, but now I suspect that the type 1 restricted list ought to be in effect. Don’t get me wrong – Peasant Magic is the most fun I’ve had playing Magic in a while, and I’ve played a lot of Magic recently, but the cards on the type 1 restricted list are not really the reasons why this is so. As much as I dislike reducing the cardpool, the cards on the type 1 restricted list should be considered for restriction in Peasant Magic as well. Who enjoys losing a game to Strip Mine
Strip Mine
Strip MineSet: Fourth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
Daniel Gelon
Text:
T: Add 1 colorless mana to your mana pool.T: Sacrifice Strip Mine to destroy target land.
? How about Black Vise
Black Vise
Black ViseSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Richard Thomas
Text:
If opponent has more than four cards in hand during his or her upkeep, Black Vise does 1 damage to opponent for each card in excess of four.
? Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
-Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
? The 5-uncommons restriction prevents uncommon abuse from becoming too degenerate, with most combo decks having to trade uncommon combo elements for uncommon tutors, but I think we’ll see more of these cards as time progresses.

There are, of course, several objections to this worth noting. 1) Peasant Magic is fun, and until it’s not, why change anything? 2) No dominant deck types are pushing rogue builds aside with these cards; it’s not like decks with these cards have outdated decks without them. 3) This list does not exactly describe the unbalancing Peasant Magic cards. For example, Crop Rotation
Crop Rotation
Crop RotationSet: Urza's Legacy
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
98
Artist:
DiTerlizzi
Text:
At the time you play Crop Rotation, sacrifice a land.Search your library for a land card and put that land into play. Shuffle your library afterward.
and Tinker
Tinker
TinkerSet: Urza's Legacy
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
45
Artist:
Mike Raabe
Text:
At the time you play Tinker, sacrifice an artifact.Search your library for an artifact card and put that artifact into play. Shuffle your library afterward.
are mediocre with 5 uncommons and no rares, and probably don’t need restriction. 4) When you start restricting things, new power cards emerge to take their place, so perhaps no progress is made anyways.

I would like to take a moment to dismiss the idea of banning U1 uncommons and treating C1 commons as uncommon. While cards like Strip Mine
Strip Mine
Strip MineSet: Fourth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
Daniel Gelon
Text:
T: Add 1 colorless mana to your mana pool.T: Sacrifice Strip Mine to destroy target land.
are upgraded in rarity, it unnecessarily punishes people who use more obscure C1 and U1 cards, like Clockwork Steed
Clockwork Steed
Clockwork SteedSet: Fifth Edition
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Artist:
Terese Nielsen
Power:
0
Toughness:
3
Text:
Clockwork Steed cannot be blocked by artifact creatures.When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Steed attacked or blocked, remove one of these counters.X, T: Put X +1/+0 counters on Clockwork Steed. You may have no more than four of these counters on Clockwork Steed. Use this ability only during your upkeep.
(C1 in Homelands), Cursed Rack
Cursed Rack
Cursed RackSet: Fourth Edition
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Richard Thomas
Text:
Target opponent discards down to four cards during his or her discard phase.
(C1 in Antiquities), and City of Shadows
City of Shadows
City of ShadowsSet: The Dark
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
T: Sacrifice one of your creatures, but remove it from the game instead of placing it in your graveyard. Put a counter on City of Shadows. T: Add X colorless mana to your mana pool, where X is the number of counters on City of Shadows.
(U1 in The Dark). If the card pool is cut, cards cut from it should be carefully chosen, rather than removed as a block.

Anyways, in the meantime I don’t know that there’s cause for anything to be restricted, but I sure don’t want there to be a Peasant Magic tourney where every competitive deck opens by stripping my first land or comboing me out turn 3. Is another vote in order? If new restrictions are in order, what cards (commons in particular) really need banning, besides Strip Mine
Strip Mine
Strip MineSet: Fourth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
Daniel Gelon
Text:
T: Add 1 colorless mana to your mana pool.T: Sacrifice Strip Mine to destroy target land.
?

Coming soon: more deck lists and an overview of how MOPM2 changed the Peasant Magic metagame.

Oh yeah, I do want to propose a Chicago-area Peasant Magic tournament sometime this year. I don’t know where or when it could be, but I imagine that with a reasonable location a bunch of you Midwesterners could show up and we could have a grand ‘ole time. Ideas anyone?


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