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CardShark Content - Dave Andrews (2/12/2001)

I should not be playtesting Invasion Block Constructed. I am not qualified for Pro-Tour: Tokyo, and there are several important events that I need to prepare for that occur long before there will be an IBC qualifying season, such as Grand Prix: Detroit and Regionals. However, I did get involved in exploring IBC to help some playtest partners who are qualified for PT: Tokyo, and now I'm hopelessly hooked. Tweaking and tuning decklists for the upcoming T2 format for Regionals is important, but exploring this whole new IBC format is much more fun. If you are bored by the current lull in constructed activity for Magic, I encourage you to explore IBC. Even if you are not qualified for PT: Tokyo, exploring a new format for the first time is always an adventure.

I'd like to offer this article to help get you started on that adventure. Much of what is stated in this article you will eventually discover -- although maybe not so explicitly -- as you tune your IBC decks into highly-efficient killing machines. However, stating these ideas explicitly can serve as a valuable shortcut in creating your initial IBC decklists, allowing you to avoid potential pitfalls in your mana base before you begin construction, rather than having to tune these bugs out as you discover them at a later time. Without further ado, let's discuss some aspects of your mana base in IBC.

The first thing to notice is that most block constructed environments will require you to play with more mana than your average Type 2 deck. With less than half the number of cards in the available card pool, you will often need more spells in higher slots of the mana curve in order to complete your deck without the inclusion of sub-optimal cards. Also, block constructed formats tend to be a bit slower than Type 2, allowing slightly more expensive cards to sneak into decklists for their powerful effects, thus tipping the mana curve slightly farther towards the higher end. Often my Type 2 decklists begin with 23-24 land, whereas my IBC decklists thus far have started with a minimum of 25 land, and then I begin tuning from there.

A direct result of playing with more land is that you will draw more land. An obvious fact, I know, but a significant one worth considering. Remember pitching extra lands in the late game of Masques Block Constructed to Rath's Edge
Rath's Edge
Rath's EdgeSet: Nemesis
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
142
Artist:
Ron Spencer
Text:
T: Add one colorless mana to your mana pool. 4, T, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.
? What will you do with all of that extra land in the late game of IBC? If your opponent is able to make effective use of all of his lands throughout all phases of the game, while you are left with nothing useful to accomplish with your late-game flood of mana, you will likely lose to his superior power. However, don't go reaching for your Devouring Strossus
Devouring Strossus
Devouring StrossusSet: Invasion
Cost:
8
Color:
Black
Type:
Creature
Sub Type:
Horror
Rarity:
R
Number:
101
Artist:
D. Alexander Gregory
Power:
9
Toughness:
9
Text:
Flying, trampleAt the beginning of your upkeep, sacrifice a creature.Sacrifice a creature: Regenerate Devouring Strossus.
es and Draco
Draco
DracoSet: Planeshift
Cost:
16
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Dragon
Rarity:
R
Number:
131
Artist:
Sam Wood
Power:
9
Toughness:
9
Text:
Flying. Draco costs 2 less to play for each basic land type among lands you control. At the beginning of your upkeep, sacrifice Draco unless you pay 10. This cost is reduced by 2 for each basic land type among lands you control.
s just yet; having something to do with your late-game mana isn't particularly useful if you don't survive until the late game due to drawing dead early-game cards. Your goal is to find cards that are useful in all stages of the game, but increase in power as you gain additional mana. I offer as examples of this the Pyre Zombie
Pyre Zombie
Pyre ZombieSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Zombie
Rarity:
R
Number:
261
Artist:
Nelson DeCastro
Power:
2
Toughness:
1
Text:
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay 1BB. If you do, return Pyre Zombie from your graveyard to your hand.1RR, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
, Cinder Shade
Cinder Shade
Cinder ShadeSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Shade
Rarity:
U
Number:
240
Artist:
Nelson DeCastro
Power:
1
Toughness:
1
Text:
B: Cinder Shade gets +1/+1 until end of turn.R, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.
, Ghitu Fire
Ghitu Fire
Ghitu FireSet: Invasion
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
144
Artist:
Glen Angus
Text:
You may play Ghitu Fire any time you could play an instant if you pay 2 more to play it.Ghitu Fire deals X damage to target creature or player.
, and Keldon Necropolis
Keldon Necropolis
Keldon NecropolisSet: Invasion
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
325
Artist:
Franz Vohwinkel
Text:
T: Add one colorless mana to your mana pool.4R, T, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
from my Inhumane Society decklist.

Other uses for late game mana that are not necessarily dead cards early include Acolytes, Benalish Heralds
Benalish Heralds
Benalish HeraldsSet: Invasion
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
U
Number:
6
Artist:
Don Hazeltine
Power:
2
Toughness:
4
Text:
3U, T: Draw a card.
, Nemata, Grove Guardian
Nemata, Grove Guardian
Nemata, Grove GuardianSet: Planeshift
Cost:
6
Color:
Green
Type:
Creature
Sub Type:
Treefolk Legend
Rarity:
R
Number:
85
Artist:
John Avon
Power:
4
Toughness:
5
Text:
2G: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: All Saprolings get +1/+1 until end of turn.
, Meteor Storm
Meteor Storm
Meteor StormSet: Invasion
Cost:
2
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
256
Artist:
John Avon
Text:
2RG, Discard two cards at random from your hand: Meteor Storm deals 4 damage to target creature or player.
, and Natural Emergence
Natural Emergence
Natural EmergenceSet: Planeshift
Cost:
4
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
117
Artist:
Heather Hudson
Text:
When Natural Emergence comes into play, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
. There are many other options - it is up to you to decide which options are powerful, and which are not.

One other note on the concept of utilizing your mana throughout all stages of the game; IBC does feature the new kicker mechanic, which is intended to alleviate the issue of what to do with late-game mana. However, it is important to realize that many cards with kicker are decidedly sub-optimal when the kicker cost is not paid. For this reason, cards such as the Battlemages really should be considered to be in the 4-5 CC slot, rather than in the 3CC slot with a late-game bonus.

A bigger question than how many lands to play in IBC is how may types of land to play. This is the multi-colored block, right? So how many colors can we play? Three, four, even five colors, right? The answer is, for the most part, you will want to play a two-color deck, despite all of the multi-color support available in the block. To see why, let's examine the characteristics of the multi-color mana sources. For the purpose of this discussion, they can be divided into three categories.

First, there are the mana sources that provide the colors you already have: Star Compass
Star Compass
Star CompassSet: Planeshift
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
134
Artist:
Donato Giancola
Text:
Star Compass comes into play tapped. T: Add to your mana pool one mana of any color a basic land you control could produce.
and Meteor Crater
Meteor Crater
Meteor CraterSet: Planeshift
Cost:
4
Color:
Land
Type:
Land
Rarity:
R
Number:
140
Artist:
John Avon
Text:
T: Choose a color of a permanent you control. Add one mana of that color to your mana pool.
. These cards do nothing to help you to cast spells you wouldn't otherwise be able to cast due to color concerns. This does not mean that we have to dismiss them outright - Star Compass
Star Compass
Star CompassSet: Planeshift
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
134
Artist:
Donato Giancola
Text:
Star Compass comes into play tapped. T: Add to your mana pool one mana of any color a basic land you control could produce.
is good for decks that need to leave mana open in a variety of colors for instants and/or multiple activated creature abilities, and it is also non-green acceleration. However, for expanding our deck to play with more colors, these are pretty much useless.

Second, there are green multi-colored mana accelerators, such as Quirion Elves
Quirion Elves
Quirion ElvesSet: Mirage
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Randy Gallegos
Power:
1
Toughness:
1
Text:
When you play Quirion Elves, choose a color.T: Add one mana of the chosen color to your mana pool. Play this ability as a mana source.T: Add G to your mana pool. Play this ability as a mana source.
, Utopia Tree
Utopia Tree
Utopia TreeSet: Invasion
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Plant
Rarity:
R
Number:
219
Artist:
Gary Ruddell
Power:
0
Toughness:
2
Text:
T: Add one mana of any color to your mana pool.
, and Harrow
Harrow
HarrowSet: Tempest
Cost:
3
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Eric David Anderson
Text:
Sacrifice a land: Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards.
. These do provide multi-colored mana and allow for decks with three or more colors, but they must be based in green to utilize them. Also, efficient creature removal such as Terminate
Terminate
TerminateSet: Planeshift
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
128
Artist:
DiTerlizzi
Text:
Destroy target creature. It can't be regenerated.
, Scorching Lava
Scorching Lava
Scorching LavaSet: Invasion
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
164
Artist:
Mark Tedin
Text:
Kicker R (You may pay an additional R as you play this spell.)Scorching Lava deals 2 damage to target creature or player. If you paid the kicker cost, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, remove it from the game instead.
, Urza's Rage
Urza's Rage
Urza's RageSet: Invasion
Cost:
3
Color:
Red
Type:
Instant
Rarity:
R
Number:
178
Artist:
Matthew D. Wilson
Text:
Kicker 8R (You may pay an additional 8R as you play this spell.)Urza's Rage can't be countered by spells or abilities.Urza's Rage deals 3 damage to target creature or player. If you paid the kicker cost, instead Urza's Rage deals 10 damage to that creature or player and the damage can't be prevented.
, Void
Void
VoidSet: Invasion
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
287
Artist:
Kev Walker
Text:
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards from it all nonland cards with converted mana cost equal to the number.
, and Breath of Darigaaz
Breath of Darigaaz
Breath of DarigaazSet: Invasion
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
138
Artist:
Greg & Tim Hildebrandt
Text:
Kicker 2 (You may pay an additional 2 as you play this spell.)Breath of Darigaaz deals 1 damage to each creature without flying and each player. If you paid the kicker cost, Breath of Darigaaz deals 4 damage to each creature without flying and each player instead.
will be very troublesome for a deck depending on a crew of elves to be able to cast it's multi-colored spells. I do not deny that a strong three, four, or five color green deck exists, but my playtest group has not yet discovered one that stands up to dedicated creature removal.

Finally, there are tempo-loss multi-colored mana sources. Some examples are CIT lands like Coastal Tower
Coastal Tower
Coastal TowerSet: Invasion
Color:
Land
Type:
Land
Rarity:
U
Number:
321
Artist:
Don Hazeltine
Text:
Coastal Tower comes into play tapped.T: Add W or U to your mana pool.
, Lair lands like Dromar's Cavern
Dromar's Cavern
Dromar's CavernSet: Planeshift
Cost:
4
Color:
Land
Type:
Land
Rarity:
U
Number:
138
Artist:
Franz Vohwinkel
Text:
Dromar's Cavern is a Lair in addition to its land type. When Dromar's Cavern comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add W, U, or B to your mana pool.
, and Terminal Moraine
Terminal Moraine
Terminal MoraineSet: Planeshift
Cost:
4
Color:
Land
Type:
Land
Rarity:
U
Number:
142
Artist:
Scott Bailey
Text:
T: Add one colorless mana to your mana pool. 2, T, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
. These cards provide you with the multi-colored mana you need at the price of a loss of tempo to some degree. I consider Cameos in this category because a deck should become active at least when it gets to three mana if not sooner in order to avoid falling behind in tempo, and you have to tap three mana to cast the Cameo before it begins working for you. While CIT lands are nice to provide some stability for your two-color mana base, expanding into three or more colors without using green accelerators will drive you to play a large number of these tempo-loss cards. While a three-or-more-colored deck may feature more powerful cards, it will often find the tempo-loss to two-color decks to be fatal. Therefore, in order to make a strong deck utilizing these mana sources, you will need an efficient way to make up for lost tempo.

Luckily, IBC does provide us with some potential candidates: Void
Void
VoidSet: Invasion
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
287
Artist:
Kev Walker
Text:
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards from it all nonland cards with converted mana cost equal to the number.
, Breath of Darigaaz
Breath of Darigaaz
Breath of DarigaazSet: Invasion
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
138
Artist:
Greg & Tim Hildebrandt
Text:
Kicker 2 (You may pay an additional 2 as you play this spell.)Breath of Darigaaz deals 1 damage to each creature without flying and each player. If you paid the kicker cost, Breath of Darigaaz deals 4 damage to each creature without flying and each player instead.
, Obliterate
Obliterate
ObliterateSet: Invasion
Cost:
8
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
156
Artist:
Kev Walker
Text:
Obliterate can't be countered.Destroy all artifacts, creatures, and lands. They can't be regenerated.
, Wash Out
Wash Out
Wash OutSet: Invasion
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
87
Artist:
Matthew D. Wilson
Text:
Return all permanents of the color of your choice to their owners' hands.
, Rout
Rout
RoutSet: Invasion
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
34
Artist:
Ron Spencer
Text:
You may play Rout any time you could play an instant if you pay 2 more to play it.Destroy all creatures. They can't be regenerated.
, and Teferi's Moat
Teferi's Moat
Teferi's MoatSet: Invasion
Cost:
5
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
279
Artist:
rk post
Text:
As Teferi's Moat comes into play, choose a color.Creatures of the chosen color without flying can't attack you.
. Void
Void
VoidSet: Invasion
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
287
Artist:
Kev Walker
Text:
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards from it all nonland cards with converted mana cost equal to the number.
and Breath are conditional - they may or may not help you to catch up, depending on the creatures your opponent has in play. Obliterate
Obliterate
ObliterateSet: Invasion
Cost:
8
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
156
Artist:
Kev Walker
Text:
Obliterate can't be countered.Destroy all artifacts, creatures, and lands. They can't be regenerated.
, while an impressive reset button that does promise to see play in IBC, is not effective for this type of deck, as you will be back to rebuilding your multi-colored mana base once again after casting it. Wash Out
Wash Out
Wash OutSet: Invasion
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
87
Artist:
Matthew D. Wilson
Text:
Return all permanents of the color of your choice to their owners' hands.
may reset the board once your mana base is set up, but will you be able to stop all those cards from coming down a second time? It seems, then, that our best solutions for regaining lost tempo are Rout
Rout
RoutSet: Invasion
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
34
Artist:
Ron Spencer
Text:
You may play Rout any time you could play an instant if you pay 2 more to play it.Destroy all creatures. They can't be regenerated.
and Teferi's Moat
Teferi's Moat
Teferi's MoatSet: Invasion
Cost:
5
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
279
Artist:
rk post
Text:
As Teferi's Moat comes into play, choose a color.Creatures of the chosen color without flying can't attack you.
, so it should come as no surprise that thus far in testing, the only three-color deck that has experienced any level of success features both of these cards. Here's my decklist for Uwb Control:

4:Absorb
Absorb
AbsorbSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
226
Artist:
Andrew Goldhawk
Text:
Counter target spell. You gain 3 life.

4:Undermine
Undermine
UndermineSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
282
Artist:
Massimilano Frezzato
Text:
Counter target spell. Its controller loses 3 life.

4:Dromar's Charm
Dromar's Charm
Dromar's CharmSet: Planeshift
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
105
Artist:
David Martin
Text:
Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.

4:Lobotomy
Lobotomy
LobotomySet: Tempest
Cost:
4
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Artist:
Thomas M. Baxa
Text:
Look at target player's hand and choose any of those cards other than a basic land. Search that player's graveyard, hand, and library for all copies of the chosen card and remove them from the game. That player shuffles his or her library afterwards.

4:Voice of All
Voice of All
Voice of AllSet: Planeshift
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
U
Number:
19
Artist:
rk post
Power:
2
Toughness:
2
Text:
Flying. As Voice of All comes into play, choose a color. Voice of All has protection from the chosen color.

1:Dromar, the Banisher
Dromar, the Banisher
Dromar, the BanisherSet: Invasion
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Dragon Legend
Rarity:
R
Number:
244
Artist:
Dave Dorman
Power:
6
Toughness:
6
Text:
Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay 2U. If you do, choose a color. Return all creatures of that color to their owners' hands.

4:Rout
Rout
RoutSet: Invasion
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
34
Artist:
Ron Spencer
Text:
You may play Rout any time you could play an instant if you pay 2 more to play it.Destroy all creatures. They can't be regenerated.

4:Teferi's Moat
Teferi's Moat
Teferi's MoatSet: Invasion
Cost:
5
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
279
Artist:
rk post
Text:
As Teferi's Moat comes into play, choose a color.Creatures of the chosen color without flying can't attack you.

4:Fact or Fiction
Fact or Fiction
Fact or FictionSet: Invasion
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
57
Artist:
Terese Nielsen
Text:
Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard.

4:Salt Marsh
Salt Marsh
Salt MarshSet: Invasion
Color:
Land
Type:
Land
Rarity:
U
Number:
326
Artist:
Jerry Tiritilli
Text:
Salt Marsh comes into play tapped.T: Add U or B to your mana pool.

4:Coastal Tower
Coastal Tower
Coastal TowerSet: Invasion
Color:
Land
Type:
Land
Rarity:
U
Number:
321
Artist:
Don Hazeltine
Text:
Coastal Tower comes into play tapped.T: Add W or U to your mana pool.

2:Dromar's Cavern
Dromar's Cavern
Dromar's CavernSet: Planeshift
Cost:
4
Color:
Land
Type:
Land
Rarity:
U
Number:
138
Artist:
Franz Vohwinkel
Text:
Dromar's Cavern is a Lair in addition to its land type. When Dromar's Cavern comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add W, U, or B to your mana pool.

4:Terminal Moraine
Terminal Moraine
Terminal MoraineSet: Planeshift
Cost:
4
Color:
Land
Type:
Land
Rarity:
U
Number:
142
Artist:
Scott Bailey
Text:
T: Add one colorless mana to your mana pool. 2, T, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

8:Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

2:Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

3:Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.


As you would expect, this deck will start out behind as it builds its mana base in the early game, but will attempt to stabilize with Rout
Rout
RoutSet: Invasion
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
34
Artist:
Ron Spencer
Text:
You may play Rout any time you could play an instant if you pay 2 more to play it.Destroy all creatures. They can't be regenerated.
or Teferi's Moat
Teferi's Moat
Teferi's MoatSet: Invasion
Cost:
5
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
279
Artist:
rk post
Text:
As Teferi's Moat comes into play, choose a color.Creatures of the chosen color without flying can't attack you.
, after which it will hide from the flurry of Urza's Rage
Urza's Rage
Urza's RageSet: Invasion
Cost:
3
Color:
Red
Type:
Instant
Rarity:
R
Number:
178
Artist:
Matthew D. Wilson
Text:
Kicker 8R (You may pay an additional 8R as you play this spell.)Urza's Rage can't be countered by spells or abilities.Urza's Rage deals 3 damage to target creature or player. If you paid the kicker cost, instead Urza's Rage deals 10 damage to that creature or player and the damage can't be prevented.
and Ghitu Fire
Ghitu Fire
Ghitu FireSet: Invasion
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
144
Artist:
Glen Angus
Text:
You may play Ghitu Fire any time you could play an instant if you pay 2 more to play it.Ghitu Fire deals X damage to target creature or player.
that will likely follow using Dromar's Charm
Dromar's Charm
Dromar's CharmSet: Planeshift
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
105
Artist:
David Martin
Text:
Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
and Absorb
Absorb
AbsorbSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
226
Artist:
Andrew Goldhawk
Text:
Counter target spell. You gain 3 life.
. This deck is quite powerful once it is up and running, but with such a high mana-curve it has a much harder time than other decks do when plagued by a bad draw, so I wouldn't recommend it for a tournament with more than four or five rounds, as it inevitably will take a dive on you at some point.

Hopefully, these concepts will help to shorten your tuning time by giving you something to think about when concepting your decks for IBC. If you have any questions, comments, or criticisms, I'd be happy to receive them at crazy_monkey1@msn.com


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