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CardShark Content - Dave Andrews (4/7/2001)

Lately on the various Magic strategy websites, there have been a number of articles popping up regarding land destruction as a possible deck type in the current type 2. I myself have been tinkering around with a land destruction deck that I'd like to share with you. It has had a very favorable showing against Fires and many rogue decklists, and while Counter-Rebels is a pretty difficult matchup if maindeck Tsabo's Web
Tsabo's Web
Tsabo's WebSet: Invasion
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
317
Artist:
Carl Critchlow
Text:
When Tsabo's Web comes into play, draw a card.Lands with an activated ability that doesn't produce mana don't untap during their controllers' untap steps.
s are included, even that matchup is not terrible.

This land destruction deck was basically created based on two observations. First, almost all decks in type 2 right now really start at 3 mana. Rebels can't recruit for less than 3, and all of Fires' hitters cost 3 or more. Even good old Disenchant
Disenchant
DisenchantSet: Revised Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Target enchantment or artifact is destroyed.
is sitting the pine these days in favor of the 3 casting-cost Dismantling Blow
Dismantling Blow
Dismantling BlowSet: Invasion
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
14
Artist:
Mark Tedin
Text:
Kicker 2U (You may pay an additional 2U as you play this spell.)Destroy target artifact or enchantment.If you paid the kicker cost, draw two cards.
. This leads to a certain level of vulnerability to the land destruction strategy.

Second, a land destruction strategy clearly has strong synergy with Yawgmoth's Agenda
Yawgmoth's Agenda
Yawgmoth's AgendaSet: Invasion
Cost:
5
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
135
Artist:
Arnie Swekel
Text:
Play no more than one spell each turn.You may play cards in your graveyard as though they were in your hand.If a card would be put into your graveyard from anywhere, remove it from the game instead.
. Your opponent gets to play one land per turn; you get to play one spell per turn. Sounds interesting. Limiting your opponent's resources so that she may play only one spell per turn (or less) offsets the Agenda's disadvantage. Seems reasonable. Agenda essentially doubles the number of land destruction spells you have in your deck, meaning that you can finally have a land destruction spell for every land in your opponent's deck, and still have room for the necessary removal to take care of whatever slipped by, in addition to a victory condition or two. That sounds golden.

So, how about a decklist?

All Your Basics Are Belong To Yawgmoth
3:Terminate
Terminate
TerminateSet: Planeshift
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
128
Artist:
DiTerlizzi
Text:
Destroy target creature. It can't be regenerated.

3:Snuff Out
Snuff Out
Snuff OutSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
162
Artist:
Mike Ploog
Text:
If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost.Destroy target nonblack creature. It can't be regenerated.

2:Urza's Rage
Urza's Rage
Urza's RageSet: Invasion
Cost:
3
Color:
Red
Type:
Instant
Rarity:
R
Number:
178
Artist:
Matthew D. Wilson
Text:
Kicker 8R (You may pay an additional 8R as you play this spell.)Urza's Rage can't be countered by spells or abilities.Urza's Rage deals 3 damage to target creature or player. If you paid the kicker cost, instead Urza's Rage deals 10 damage to that creature or player and the damage can't be prevented.

4:Seal of Fire
Seal of Fire
Seal of FireSet: Nemesis
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
98
Artist:
Christopher Moeller
Text:
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.

2:Nether Spirit
Nether Spirit
Nether SpiritSet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
149
Artist:
Alan Pollack
Power:
2
Toughness:
2
Text:
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.


The removal you need to take out whatever slips by before the land destruction comes online. 4 Seals and 3 Snuffs are vital for keeping opposing mana-men off the board, and you should never hesitate to pay 4 life to Snuff an early Bird or Elf. I didn't really want to play any creatures in this deck, but Nether Spirit
Nether Spirit
Nether SpiritSet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
149
Artist:
Alan Pollack
Power:
2
Toughness:
2
Text:
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
was necessary as Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
removal, and as temporary Idol removal so that I could ignore that threat and come back to it when I had the land situation under control. Rage is used for removal and is also often the last spell cast in the game from the graveyard, with game-winning kicker.

4:Stone Rain
Stone Rain
Stone RainSet: Revised Edition
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Daniel Gelon
Text:
Destroy target land.

4:Pillage
Pillage
PillageSet: Classic Sixth Edition
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
198
Artist:
Richard Kane Ferguson
Text:
Destroy target artifact or land. It can't be regenerated.

3:Rain of Tears
Rain of Tears
Rain of TearsSet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
155
Artist:
Edward P. Beard, Jr.
Text:
Destroy target land.

2:Tectonic Break
Tectonic Break
Tectonic BreakSet: Mercadian Masques
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
216
Artist:
Rebecca Guay
Text:
Each player sacrifices X lands.


Combined with the Agenda, there is enough land destruction here to destroy every land in an opponent's deck. Tectonic Break
Tectonic Break
Tectonic BreakSet: Mercadian Masques
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
216
Artist:
Rebecca Guay
Text:
Each player sacrifices X lands.
is terrific, and Breaking all of your opponent's lands while leaving yourself with a Port plus another land generally means that you should win the game.

4:Vampiric Tutor
Vampiric Tutor
Vampiric TutorSet: Classic Sixth Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
R
Number:
161
Artist:
Gary Leach
Text:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

2:Yawgmoth's Agenda
Yawgmoth's Agenda
Yawgmoth's AgendaSet: Invasion
Cost:
5
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
135
Artist:
Arnie Swekel
Text:
Play no more than one spell each turn.You may play cards in your graveyard as though they were in your hand.If a card would be put into your graveyard from anywhere, remove it from the game instead.


Your opponent has 1-2 land in play, you have 5-6 land destruction spells in your graveyard, and you cast Yawgmoth's Agenda
Yawgmoth's Agenda
Yawgmoth's AgendaSet: Invasion
Cost:
5
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
135
Artist:
Arnie Swekel
Text:
Play no more than one spell each turn.You may play cards in your graveyard as though they were in your hand.If a card would be put into your graveyard from anywhere, remove it from the game instead.
. Can you guess who scoops?

1:Planeswalker's Fury
Planeswalker's Fury
Planeswalker's FurySet: Planeshift
Cost:
3
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
70
Artist:
Christopher Moeller
Text:
3R: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Play this ability only any time you could play a sorcery.


The Fury is a bad card that is good in this deck. There's not much room in this deck for victory conditions, so basically you just need to Tutor for 1 card to finish things up once the game is well in hand. Fury performs nicely here. Note also that sneaking a Fury past a counterspell deck early can be a real pain for that deck, and can sometimes just go all the way before they find a Dismantling Blow
Dismantling Blow
Dismantling BlowSet: Invasion
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
14
Artist:
Mark Tedin
Text:
Kicker 2U (You may pay an additional 2U as you play this spell.)Destroy target artifact or enchantment.If you paid the kicker cost, draw two cards.
.

4:Sulfurous Springs
Sulfurous Springs
Sulfurous SpringsSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jeff Miracola
Text:
T: Add one colorless mana to your mana pool.T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.

2:Urborg
Urborg
UrborgSet: Legends
Color:
Land
Type:
Legendary Land
Rarity:
U
Artist:
Bryon Wackwitz
Text:
T: Add B to your mana poolT: Remove first strike ability or swampwalk ability from target creature until end of turn.
IFZvbGNhbm8=
4:Rishadan Port
Rishadan Port
Rishadan PortSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
324
Artist:
Jerry Tiritilli
Text:
T: Add one colorless mana to your mana pool.1, T: Tap target land.

2:Dust Bowl
Dust Bowl
Dust BowlSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
316
Artist:
Ben Thompson
Text:
T: Add one colorless mana to your mana pool.3, tap, Sacrifice a land: Destroy target nonbasic land.

7:Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

7:Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.


26 land, because land is amazing.

The ideal game for this deck involves blowing up a few land with Stone Rain
Stone Rain
Stone RainSet: Revised Edition
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Daniel Gelon
Text:
Destroy target land.
and friends while removing a few threats with Snuff Out
Snuff Out
Snuff OutSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
162
Artist:
Mike Ploog
Text:
If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost.Destroy target nonblack creature. It can't be regenerated.
/Terminate
Terminate
TerminateSet: Planeshift
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
128
Artist:
DiTerlizzi
Text:
Destroy target creature. It can't be regenerated.
, then Tectonic Break
Tectonic Break
Tectonic BreakSet: Mercadian Masques
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
216
Artist:
Rebecca Guay
Text:
Each player sacrifices X lands.
ing all of your opponent's lands away, leaving yourself with a Port plus another land or two. A few turns later, Agenda would come out to seal the deal, recovering Tectonically Broken lands and land destruction spells from your graveyard until the Fury finishes the opponent off.

Of course, if every deck got the ideal draw every time, Magic wouldn't be so interesting, and deck building would be much easier. That's why you have Vampiric Tutor
Vampiric Tutor
Vampiric TutorSet: Classic Sixth Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
R
Number:
161
Artist:
Gary Leach
Text:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
to fix things up for you. Frequently, you don't get the Agenda and Tectonic Break
Tectonic Break
Tectonic BreakSet: Mercadian Masques
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
216
Artist:
Rebecca Guay
Text:
Each player sacrifices X lands.
just when you want them, so you'll have to use a Tutor twice to get them. That means you'll have to Tutor for the Agenda first, play it, and then reuse the Tutor for the Break. While this isn't the ideal play, as you don't get your Break and your broken lands back from the Agenda, it is generally more than sufficient to pack the game away. It is also quite common to Tutor for the Agenda, and then reuse the Tutor for another Agenda when playing against Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.
, forcing the opponent to have 2 Dismantling Blow
Dismantling Blow
Dismantling BlowSet: Invasion
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
14
Artist:
Mark Tedin
Text:
Kicker 2U (You may pay an additional 2U as you play this spell.)Destroy target artifact or enchantment.If you paid the kicker cost, draw two cards.
s at the ready or face the power of Yawgmoth. Another frequent Tutor target is the Rishadan Port
Rishadan Port
Rishadan PortSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
324
Artist:
Jerry Tiritilli
Text:
T: Add one colorless mana to your mana pool.1, T: Tap target land.
, which is definitely a key card to this deck. Get used to Tutoring for the Port when you need it, as hesitating to do so can turn wins into losses.

The Sideboard:

2:Mogg Salvage
Mogg Salvage
Mogg SalvageSet: Nemesis
Cost:
3
Color:
Red
Type:
Instant
Rarity:
U
Number:
94
Artist:
Paolo Parente
Text:
If an opponent controls an island and you control a mountain, you may play Mogg Salvage without paying its mana cost. Destroy target artifact.


Tsabo's Web
Tsabo's Web
Tsabo's WebSet: Invasion
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
317
Artist:
Carl Critchlow
Text:
When Tsabo's Web comes into play, draw a card.Lands with an activated ability that doesn't produce mana don't untap during their controllers' untap steps.
is not your friend. You have maindeck Pillage
Pillage
PillageSet: Classic Sixth Edition
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
198
Artist:
Richard Kane Ferguson
Text:
Destroy target artifact or land. It can't be regenerated.
to deal with it, but you'd prefer to use that to blow up land. Besides, most of the decks with Web
Web
WebSet: Revised Edition
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
R
Artist:
Rob Alexander
Text:
Target creature gains +0/+2 and can now block flying creatures, though it does not gain flying ability.
s have Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s in them, so you might as well blow up the Web
Web
WebSet: Revised Edition
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
R
Artist:
Rob Alexander
Text:
Target creature gains +0/+2 and can now block flying creatures, though it does not gain flying ability.
s for free.

3:Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.


You don't have to wait for the Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
to cast this spell. Destroying some Elves and Birds is sufficient for your needs.

3:Cremate
Cremate
CremateSet: Invasion
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Number:
96
Artist:
Andrew Goldhawk
Text:
Remove target card in a graveyard from the game.Draw a card.


An opposing Nether Spirit
Nether Spirit
Nether SpiritSet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
149
Artist:
Alan Pollack
Power:
2
Toughness:
2
Text:
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
is a real pain.

3:Tsabo's Decree
Tsabo's Decree
Tsabo's DecreeSet: Invasion
Cost:
6
Color:
Black
Type:
Instant
Rarity:
R
Number:
129
Artist:
Thomas M. Baxa
Text:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.


No explanation needed, as this is the modern Rebel hate of choice.

3:Scandalmonger
Scandalmonger
ScandalmongerSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Monger
Rarity:
U
Number:
158
Artist:
Matt Cavotta
Power:
3
Toughness:
3
Text:
2: Target player discards a card from his or her hand. Any player may play this ability but only if he or she could play a sorcery.

1:Tahngarth, Talruum Hero
Tahngarth, Talruum Hero
Tahngarth, Talruum HeroSet: Planeshift
Cost:
5
Color:
Red
Type:
Creature
Sub Type:
Minotaur Legend
Rarity:
R
Number:
74
Artist:
Dave Dorman
Power:
4
Toughness:
4
Text:
Attacking doesn't cause Tahngarth, Talruum Hero to tap. 1R, T: Tahngarth deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.


Frequently after sideboarding, cards like Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
and Rout
Rout
RoutSet: Invasion
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
34
Artist:
Ron Spencer
Text:
You may play Rout any time you could play an instant if you pay 2 more to play it.Destroy all creatures. They can't be regenerated.
e will move to the sideboard, allowing you to bring in a few creatures to do some work with. With a few Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s blown out of the way, a Scandalmonger
Scandalmonger
ScandalmongerSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Monger
Rarity:
U
Number:
158
Artist:
Matt Cavotta
Power:
3
Toughness:
3
Text:
2: Target player discards a card from his or her hand. Any player may play this ability but only if he or she could play a sorcery.
can wreak serious havoc on a control player, and Tahngarth
Tahngarth
TahngarthSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
8
Artist:
Pete Venters
Power:
-1
Toughness:
+7
Text:
Your creatures are unaffected by summoning sickness.
is quite unfriendly to the land-depleted Rebel player.

Give this deck a try in your playtesting, as it has some serious upset capability. I hope you enjoy it, and as always, feel free to contact me with any comments or questions.


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