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CardShark Content - Dave Bowne (6/20/2001)

Okay, I admit it. I’m a rogue deck player. As much as I like winning a tournament, I like hearing, “What in the heck is that guy playing?” even more. A whole lot less play testing goes into my rogue decks than into the net deck of the week, but I still get pretty good results. Here is a Type II deck that I have been tweaking every since Invasion came out.

“5 Color Jank”

Green

4:Harrow
Harrow
HarrowSet: Tempest
Cost:
3
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Eric David Anderson
Text:
Sacrifice a land: Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards.
Find the Basic Lands
4:Quirion Elves
Quirion Elves
Quirion ElvesSet: Mirage
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Randy Gallegos
Power:
1
Toughness:
1
Text:
When you play Quirion Elves, choose a color.T: Add one mana of the chosen color to your mana pool. Play this ability as a mana source.T: Add G to your mana pool. Play this ability as a mana source.
Speeds up mana, and fills in colors
4:Gaeas Might Usually worth +5, +5 in this deck

Red

4:Tribal Flames
Tribal Flames
Tribal FlamesSet: Invasion
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
176
Artist:
Tony Szczudlo
Text:
Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
Better than a Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.
in this deck
3:Kavu Scout
Kavu Scout
Kavu ScoutSet: Invasion
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Kavu
Rarity:
C
Number:
151
Artist:
DiTerlizzi
Power:
0
Toughness:
2
Text:
Kavu Scout gets +1/+0 for each basic land type among lands you control.
Often a 5/2 for three mana
2:Collapsing Borders
Collapsing Borders
Collapsing BordersSet: Invasion
Cost:
4
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
141
Artist:
Glen Angus
Text:
At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
Mid-game clock, and a bit of life gain.

Black

4:Exotic Curse
Exotic Curse
Exotic CurseSet: Invasion
Cost:
3
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
105
Artist:
Orizio Daniele
Text:
Enchanted creature gets -1/-1 for each basic land type among lands you control.
Kills almost any creature in the game
1:Goham Djinn
Goham Djinn
Goham DjinnSet: Invasion
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Djinn
Rarity:
U
Number:
107
Artist:
Ron Spencer
Power:
5
Toughness:
5
Text:
1B: Regenerate Goham Djinn.Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
Regenerating blocker – or beatdown

Blue

4:Dream Thrush
Dream Thrush
Dream ThrushSet: Invasion
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
53
Artist:
D.J. Cleland-Hura
Power:
1
Toughness:
1
Text:
FlyingT: Target land becomes a land of the basic land type of your choice until end of turn.
Early damage – might replace with the 0/2 from APOC

White

2:Global Ruin
Global Ruin
Global RuinSet: Invasion
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
18
Artist:
Greg Staples
Text:
Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.
Monocolor Hoser
1:Seal of Cleansing
Seal of Cleansing
Seal of CleansingSet: Nemesis
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
C
Number:
18
Artist:
Christopher Moeller
Text:
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

1:Disenchant
Disenchant
DisenchantSet: Revised Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Target enchantment or artifact is destroyed.

1:Ruham Djinn
Ruham Djinn
Ruham DjinnSet: Invasion
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Djinn
Rarity:
U
Number:
35
Artist:
Jeff Easley
Power:
5
Toughness:
5
Text:
First strike Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
More beatdown

Artifact

3:Tek
Tek
TekSet: Invasion
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Dragon
Rarity:
R
Number:
313
Artist:
Chippy
Power:
2
Toughness:
2
Text:
Tek gets +0/+2 as long as you control a plains, has flying as long as you control an island, gets +2/+0 as long as you control a swamp, has first strike as long as you control a mountain, and has trample as long as you control a forest.
Star of the show

Land

8 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
s
6 Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s
3 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
s
3 Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

3 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s

Sideboard

2 Earthquake
Earthquake
EarthquakeSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
Dan Frazier
Text:
Does X damage to each player and each non-flying creature in play.

2 Disenchant
Disenchant
DisenchantSet: Revised Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Target enchantment or artifact is destroyed.

1 Tek
Tek
TekSet: Invasion
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Dragon
Rarity:
R
Number:
313
Artist:
Chippy
Power:
2
Toughness:
2
Text:
Tek gets +0/+2 as long as you control a plains, has flying as long as you control an island, gets +2/+0 as long as you control a swamp, has first strike as long as you control a mountain, and has trample as long as you control a forest.

1 Wayfaring Giant
Wayfaring Giant
Wayfaring GiantSet: Invasion
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Giant
Rarity:
U
Number:
44
Artist:
Christopher Moeller
Power:
1
Toughness:
3
Text:
Wayfaring Giant gets +1/+1 for each basic land type among lands you control.

3 Protective Sphere
Protective Sphere
Protective SphereSet: Invasion
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
C
Number:
26
Artist:
Rebecca Guay
Text:
1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

2 U3BlY3RyYWwgLynx
Lynx
LynxSet: Portal Second Age
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Cat
Rarity:
C
Artist:
Rebecca Guay
Power:
2
Toughness:
1
Text:
Forestwalk (If defending player has any forests in play, Lynx can't be blocked.)

4 Coalition Honor Guard
Coalition Honor Guard
Coalition Honor GuardSet: Apocalypse
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Flagbearer
Rarity:
C
Number:
3
Artist:
Eric Peterson
Power:
2
Toughness:
4
Text:
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.


What a pile, right? But it works surprisingly well. There are eight big creature removal spells, plus four more possible combat tricks with the Gaea’s Might. This is usually plenty of board control. I have five big creatures of my own, plus some help from the Kavu Scout
Kavu Scout
Kavu ScoutSet: Invasion
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Kavu
Rarity:
C
Number:
151
Artist:
DiTerlizzi
Power:
0
Toughness:
2
Text:
Kavu Scout gets +1/+0 for each basic land type among lands you control.
s. Plenty of chump blocking with the elves and the birds once the mana base is secure.

Why does it work? There are multiple paths to victory. Sometimes I can burn out the opponent. In one memorable game, I hit for 20 points of Tribal Flames
Tribal Flames
Tribal FlamesSet: Invasion
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
176
Artist:
Tony Szczudlo
Text:
Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
damage over two turns. Sometimes, an early creature rush, backed up with a tribal flame will finish the opponent quickly. If it gets to a mid-game, Tek
Tek
TekSet: Invasion
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Dragon
Rarity:
R
Number:
313
Artist:
Chippy
Power:
2
Toughness:
2
Text:
Tek gets +0/+2 as long as you control a plains, has flying as long as you control an island, gets +2/+0 as long as you control a swamp, has first strike as long as you control a mountain, and has trample as long as you control a forest.
comes in and puts you on a 3 or 4 turn clock.

Why don’t I use non-basic lands? Because they don’t count as basic lands for Tribal Flames
Tribal Flames
Tribal FlamesSet: Invasion
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
176
Artist:
Tony Szczudlo
Text:
Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
, scouts, diseases, and Tek
Tek
TekSet: Invasion
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Dragon
Rarity:
R
Number:
313
Artist:
Chippy
Power:
2
Toughness:
2
Text:
Tek gets +0/+2 as long as you control a plains, has flying as long as you control an island, gets +2/+0 as long as you control a swamp, has first strike as long as you control a mountain, and has trample as long as you control a forest.
. I don’t really need them anyway. With Harrow
Harrow
HarrowSet: Tempest
Cost:
3
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Eric David Anderson
Text:
Sacrifice a land: Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards.
, the elves, and the thrushes, mana is rarely a problem. No spell requires more than one colored mana anyway.

Why no gold cards? I found that needing two colored mana, even of different colors, slowed me down.

Main deck changes I’ve been considering:

Losing three basic lands and adding the three new Cities of Brass that I just picked up.

Losing the Collapsing Borders
Collapsing Borders
Collapsing BordersSet: Invasion
Cost:
4
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
141
Artist:
Glen Angus
Text:
At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
and adding Last Stand
Last Stand
Last StandSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
107
Artist:
Ron Spencer
Text:
Target opponent loses 2 life for each swamp you control. Last Stand deals damage equal to the number of mountains you control to target creature. Put a 1/1 green Saproling creature token into play for each forest you control. You gain 2 life for each plains you control. Draw a card for each island you control, then discard that many cards from your hand.
. Believe me, I’ve got the mana to play it.

Losing the Elves and adding Birds of Paradise
Birds of Paradise
Birds of ParadiseSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mana Birds
Rarity:
R
Artist:
Mark Poole
Power:
0
Toughness:
1
Text:
Flying T: Add one mana of any color to your mana pool. This ability is played as an interrupt.
. Hmm, too bad I don’t have any.

Losing a Tek
Tek
TekSet: Invasion
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Dragon
Rarity:
R
Number:
313
Artist:
Chippy
Power:
2
Toughness:
2
Text:
Tek gets +0/+2 as long as you control a plains, has flying as long as you control an island, gets +2/+0 as long as you control a swamp, has first strike as long as you control a mountain, and has trample as long as you control a forest.
and adding a Cromat
Cromat
CromatSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Legend
Rarity:
R
Number:
94
Artist:
Donato Giancola
Power:
5
Toughness:
5
Text:
WB: Destroy target creature blocking or blocked by Cromat. UR: Cromat gains flying until end of turn. BG: Regenerate Cromat. RW: Cromat gets +1/+1 until end of turn. GU: Put Cromat on top of its owner's library.
.

Let me know what you think – I’m especially interested in how to take better advantage of Apocalypse
Apocalypse
ApocalypseSet: Tempest
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
L. A. Williams
Text:
Remove all permanents from the game. Discard your hand.
. If I get enough good suggestions, I’ll post a followup.


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