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CardShark Content - David DC Carl (6/16/2004)

There is no denying that the Mirrodin Block has provided Peasant Magic players with a wide variety of options for bolstering existing Peasant Magic decks or creating new decks. In this article, I will briefly examine the Darksteel cards for use in the Peasant Magic format. I will be giving (significantly) greater weight to the commons since Peasant decks run approximately ten times as many commons as uncommons between the main deck and the sideboard (without counting basic lands).

White:

Auriok Glaivemaster
Auriok Glaivemaster
Auriok GlaivemasterSet: Darksteel
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
C
Number:
1
Artist:
John Matson
Power:
1
Toughness:
1
Text:
As long as Auriok Glaivemaster is equipped Auriok Glaivemaster gets +1/+1 and has first strike.
– Long a staple of Peasant Magic, the White Weenie archetype now has the option of adding equipment to provide a cheap, reusable source of creature pump. Auriok Glaivemaster
Auriok Glaivemaster
Auriok GlaivemasterSet: Darksteel
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
C
Number:
1
Artist:
John Matson
Power:
1
Toughness:
1
Text:
As long as Auriok Glaivemaster is equipped Auriok Glaivemaster gets +1/+1 and has first strike.
is one card to seriously consider in such a deck. Turn 1 Glaivemaster, turn 2 Bonesplitter
Bonesplitter
BonesplitterSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
146
Artist:
Darrell Riche
Text:
Equipped creature gets +2/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
, swing for 4 First Strike damage is not a bad start at all for a Peasant Magic deck.

Pteron Ghost
Pteron Ghost
Pteron GhostSet: Darksteel
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Number:
10
Artist:
Edward P. Beard Jr.
Power:
1
Toughness:
1
Text:
Flying. Sacrifice Pteron Ghost: Regenerate target artifact.
– While not a top quality card, the Ghost could be used in a non-Affinity deck where you need to protect a key artifact. The 1/1 flying body prevents it from ever being a completely dead card, but, in an Affinity deck, Welding Jar
Welding Jar
Welding JarSet: Mirrodin
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
274
Artist:
Mark Brill
Text:
Sacrifice Welding Jar: Regenerate target artifact.
is a superior choice.

Hallow
Hallow
HallowSet: Darksteel
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Number:
4
Artist:
Alex Horley-Orlandelli
Text:
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
and Ritual of Restoration
Ritual of Restoration
Ritual of RestorationSet: Darksteel
Cost:
1
Color:
White
Type:
Sorcery
Rarity:
C
Number:
13
Artist:
Matt Cavotta
Text:
Return target artifact card from your graveyard to your hand.
are of limited utility but could be considered in the right deck (or as sideboard options against the right deck).

Echoing Calm
Echoing Calm
Echoing CalmSet: Darksteel
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
2
Artist:
Greg Staples
Text:
Destroy target enchantment and all other enchantments with the same name as that enchantment.
, Loxodon Mystic
Loxodon Mystic
Loxodon MysticSet: Darksteel
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Elephant Cleric
Rarity:
C
Number:
7
Artist:
Ed Beard
Power:
3
Toughness:
3
Text:
W, T: Tap target creature.
, and Metal Fatigue
Metal Fatigue
Metal FatigueSet: Darksteel
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
8
Artist:
Arnie Swekel
Text:
Tap all artifacts.
should just sit at the bottom of your common box. There are much better choices for your deck.

While there are some interesting cards among the white uncommons, none of them is powerful enough to demand one of our five uncommon slots.

Blue:

Echoing Truth
Echoing Truth
Echoing TruthSet: Darksteel
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
21
Artist:
Greg Staples
Text:
Return target non-land permanent and all permanents that share a name with it to owner's hands.
Aether Burst
Aether Burst
Aether BurstSet: Odyssey
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
60
Artist:
Adam Rex
Text:
Return up to X target creatures to their owners' hands, where X is one plus the number of Aether Burst cards in all graveyards as you play Aether Burst.
, Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.
, or Unsummon
Unsummon
UnsummonSet: Revised Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Douglas Shuler
Text:
Return target creature to owner's hand; enchantments on target creature are discarded.
will usually be better choices in this format, but if you’re looking for an additional bounce card, there are worse cards than Echoing Truth
Echoing Truth
Echoing TruthSet: Darksteel
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
21
Artist:
Greg Staples
Text:
Return target non-land permanent and all permanents that share a name with it to owner's hands.
. If your opponent happens to have multiples of the same card out (or multiple tokens with the same name out), even better.

Machinate
Machinate
MachinateSet: Darksteel
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
24
Text:
Look at the top X cards of your library where X is the number of artifacts you control. Put one of them in you hand and the rest on the bottom of your library.
– Getting the exact card you need is a powerful ability. Needing your side of the table full of artifacts in order to guarantee getting that card is a bit less powerful. Still, in an artifact-heavy deck that can support the double blue in the casting cost, Machinate
Machinate
MachinateSet: Darksteel
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
24
Text:
Look at the top X cards of your library where X is the number of artifacts you control. Put one of them in you hand and the rest on the bottom of your library.
may deserve a shot.

Quicksilver Behemoth
Quicksilver Behemoth
Quicksilver BehemothSet: Darksteel
Cost:
7
Color:
Blue
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
30
Artist:
Anthony S. Waters
Power:
4
Toughness:
5
Text:
Affinity for artifacts. When Quicksilver Behemoth attacks or blocks return it to owner's hand at end of combat.
– Under the right circumstances, this guy feels like it reads “U, 4/5, U: Attacking does not cause [this] to tap until end of turn.” Those circumstances (6 artifacts on your side of the table) may seem steep, but, in an Affinity deck, that should not be too difficult.

Vedalken Engineer
Vedalken Engineer
Vedalken EngineerSet: Darksteel
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Vedalken Artificer
Rarity:
C
Number:
35
Artist:
Lars Grant-West
Power:
1
Toughness:
1
Text:
T: Add 2 mana of any color to your mana pool. This mana may only be spent on artifacts and activated abilities of artifacts.
– Blue mana acceleration? Sign me up! The mana must be used for artifacts, but that’s not a difficult restriction in the right deck. A 5cc artifact on turn 3 can be pretty impressive.

Magnetic Flux
Magnetic Flux
Magnetic FluxSet: Darksteel
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
25
Artist:
Alan Rabinowitz
Text:
Artifact creatures you control gain flying until end of turn.
, Neurok Prodigy
Neurok Prodigy
Neurok ProdigySet: Darksteel
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
26
Artist:
Puddnhead
Power:
2
Toughness:
1
Text:
Flying. Discard an artifact card from your hand: Return Neurok Prodigy to owners hand.
, and Vex
Vex
VexSet: Darksteel
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
36
Artist:
Brian Snoddy
Text:
Counter target spell. That spell's controller may draw a card.
should probably not make the cut. There are better choices available to you.

Neurok Transmuter
Neurok Transmuter
Neurok TransmuterSet: Darksteel
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
U
Number:
27
Artist:
Mark Zug
Power:
2
Toughness:
2
Text:
U: Target creature becomes an artifact in addition to its other types until end of turn. U: Until end of turn target artifact creature becomes blue and isn't an artifact.
– There are superior choices for most of the blue Darksteel uncommons (Phantom Monster
Phantom Monster
Phantom MonsterSet: Revised Edition
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Phantasm
Rarity:
U
Artist:
Jesper Myrfors
Power:
3
Toughness:
3
Text:
Flying
, for example, is strictly better than Hoverguard Observer
Hoverguard Observer
Hoverguard ObserverSet: Darksteel
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Drone
Rarity:
U
Number:
22
Artist:
Kev Walker
Power:
3
Toughness:
3
Text:
Flying. Hoverguard Observer can block only creatures with flying
). While Thran Forge
Thran Forge
Thran ForgeSet: Weatherlight
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Mark Poole
Text:
2: Until end of turn, target nonartifact creature gets +1/+0 and is an artifact creature.
is similar to the Transmuter, Transmuter has a lower activation cost, a 2/2 body, and allows your creatures to dodge artifact removal (like Shatter
Shatter
ShatterSet: Revised Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Shatter destroys target artifact.
) or non-artifact removal (like Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
). While this isn’t a card you will usually want in one of your 5 uncommon slots, a deck with cheap, plentiful, or reusable artifact removal may find room for Neurok Transmuter
Neurok Transmuter
Neurok TransmuterSet: Darksteel
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
U
Number:
27
Artist:
Mark Zug
Power:
2
Toughness:
2
Text:
U: Target creature becomes an artifact in addition to its other types until end of turn. U: Until end of turn target artifact creature becomes blue and isn't an artifact.
.

Black:

Chittering Rats
Chittering Rats
Chittering RatsSet: Darksteel
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Rat
Rarity:
C
Number:
39
Artist:
Tom Wanerstrand
Power:
2
Toughness:
2
Text:
When Chittering Rats comes into play target opponent puts a card from his or her hand on top of his or her library.
Hypnotic Specter
Hypnotic Specter
Hypnotic SpecterSet: Revised Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Specter
Rarity:
U
Artist:
Douglas Shuler
Power:
2
Toughness:
2
Text:
Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.
, Hymn to Tourach
Hymn to Tourach
Hymn to TourachSet: Fallen Empires
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
12
Artist:
Susan Van Camp
Text:
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.
, and Ravenous Rats
Ravenous Rats
Ravenous RatsSet: Urza's Destiny
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Rat
Rarity:
C
Number:
68
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
When Ravenous Rats comes into play, target opponent chooses and discards a card from his or her hand.
just found a new friend. Hand disruption has long been a powerful strategy in Peasant Magic, and Chittering Rats
Chittering Rats
Chittering RatsSet: Darksteel
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Rat
Rarity:
C
Number:
39
Artist:
Tom Wanerstrand
Power:
2
Toughness:
2
Text:
When Chittering Rats comes into play target opponent puts a card from his or her hand on top of his or her library.
makes a good addition to such a deck. In a UB deck, Cavern Harpy
Cavern Harpy
Cavern HarpySet: Planeshift
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
97
Artist:
Daren Bader
Power:
2
Toughness:
1
Text:
Flying. When Cavern Harpy comes into play, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand.
plus Chittering Rats
Chittering Rats
Chittering RatsSet: Darksteel
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Rat
Rarity:
C
Number:
39
Artist:
Tom Wanerstrand
Power:
2
Toughness:
2
Text:
When Chittering Rats comes into play target opponent puts a card from his or her hand on top of his or her library.
has the potential to be downright cruel.

Grimclaw Bats
Grimclaw Bats
Grimclaw BatsSet: Darksteel
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Bat
Rarity:
C
Number:
45
Artist:
Tom Wanerstrand
Power:
1
Toughness:
1
Text:
Flying. B, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
– Suicide Black, another common Peasant Magic strategy, may be able to find a place for Grimclaw Bats
Grimclaw Bats
Grimclaw BatsSet: Darksteel
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Bat
Rarity:
C
Number:
45
Artist:
Tom Wanerstrand
Power:
1
Toughness:
1
Text:
Flying. B, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
. While shadow creatures such as Dauthi Slayer
Dauthi Slayer
Dauthi SlayerSet: Tempest
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Artist:
Dermot Power
Power:
2
Toughness:
2
Text:
Shadow (This creature can block or be blocked by only creatures with shadow.) Each turn, Dauthi Slayer attacks if able.
already provide good evasion, the bats’ pump ability can make a substantial difference if creature removal slows your assault.

With so many good choices available for removal in Peasant Magic, Echoing Decay
Echoing Decay
Echoing DecaySet: Darksteel
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Number:
41
Artist:
Greg Staples
Text:
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
and Essense Drain just can’t measure up.

I’d strongly recommend leaving your Burden of Greed
Burden of Greed
Burden of GreedSet: Darksteel
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
38
Artist:
Vance Kovacs
Text:
Target player loses 1 life for each tapped artifact he or she controls.
, Hunger of the Nim
Hunger of the Nim
Hunger of the NimSet: Darksteel
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
46
Artist:
Puddnhead
Text:
Target creature gets +1/+0 until end of turn for each artifact you control.
, and Scavenging Scarab
Scavenging Scarab
Scavenging ScarabSet: Darksteel
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Insect
Rarity:
C
Number:
51
Artist:
Jeff Easley
Power:
3
Toughness:
3
Text:
Scavenging Scarab can't block.
cards at home.

Screams from Within
Screams from Within
Screams from WithinSet: Darksteel
Cost:
3
Color:
Black
Type:
Enchant Creature
Rarity:
U
Number:
52
Artist:
Hugh Jamieson
Text:
Enchanted creature gets -1/-1. When enchanted creature is put into a graveyard return Screams from Within from your graveyard to play.
– Again, we find predominantly underwhelming uncommons, but Screams from Within
Screams from Within
Screams from WithinSet: Darksteel
Cost:
3
Color:
Black
Type:
Enchant Creature
Rarity:
U
Number:
52
Artist:
Hugh Jamieson
Text:
Enchanted creature gets -1/-1. When enchanted creature is put into a graveyard return Screams from Within from your graveyard to play.
may be worth consideration. Few Peasant decks run without any 1-toughness creatures and many contain quite a few. Screams from Within
Screams from Within
Screams from WithinSet: Darksteel
Cost:
3
Color:
Black
Type:
Enchant Creature
Rarity:
U
Number:
52
Artist:
Hugh Jamieson
Text:
Enchanted creature gets -1/-1. When enchanted creature is put into a graveyard return Screams from Within from your graveyard to play.
will wipe out all of their 1-toughness creatures in one blow and will stick around to weaken stronger creatures.

Red:

Drooling Ogre
Drooling Ogre
Drooling OgreSet: Darksteel
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Ogre
Rarity:
C
Number:
58
Artist:
Snoddy
Power:
3
Toughness:
3
Text:
Whenever a player plays an artifact that player gains control of Drooling Ogre.
– A common 3/3 for 1R definitely deserves a look. Outside of the Mirrodin Block environment, the ogre’s drawback isn’t nearly as severe. If your deck also runs a few artifacts (Oxidda Golem
Oxidda Golem
Oxidda GolemSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
135
Artist:
Greg Staples
Power:
3
Toughness:
2
Text:
Haste, Affinity for Mountains.
, Pyrite Spellbomb
Pyrite Spellbomb
Pyrite SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
232
Artist:
Jim Nelson
Text:
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. 1, Sacrifice Pyrite Spellbomb: Draw a card.
, etc.), Drooling Ogre
Drooling Ogre
Drooling OgreSet: Darksteel
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Ogre
Rarity:
C
Number:
58
Artist:
Snoddy
Power:
3
Toughness:
3
Text:
Whenever a player plays an artifact that player gains control of Drooling Ogre.
definitely deserves consideration.

Echoing Ruin
Echoing Ruin
Echoing RuinSet: Darksteel
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
59
Artist:
Greg Staples
Text:
Destroy target artifact and all other artifacts with the same name as that artifact.
– While frequently an inferior Shatter
Shatter
ShatterSet: Revised Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Shatter destroys target artifact.
, Echoing Ruin
Echoing Ruin
Echoing RuinSet: Darksteel
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
59
Artist:
Greg Staples
Text:
Destroy target artifact and all other artifacts with the same name as that artifact.
may be worth consideration if Budget Affinity becomes a popular Peasant build.

Krark-Clan Stoker – In a format that often plays out its hand so quickly, slow mana acceleration is usually not even worth consideration. If the focus of your deck is to build up to a high-cost, high-power spell, however, the Stoker may be useful beside superior acceleration cards like Llanowar Elves
Llanowar Elves
Llanowar ElvesSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Anson Maddocks
Power:
1
Toughness:
1
Text:
T: Add G to your mana pool. This ability is played as an interrupt.
and Orcish Lumberjack
Orcish Lumberjack
Orcish LumberjackSet: Ice Age
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Orc
Rarity:
C
Artist:
Dan Frazier
Power:
1
Toughness:
1
Text:
T: Sacrifice a forest to add three mana in any combination of red and/or green to your mana pool. Play this ability as an interrupt.
.

There are plenty of better burn spells available in Peasant Magic than Barbed Lightning
Barbed Lightning
Barbed LightningSet: Darksteel
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
55
Artist:
Hugh Jamieson
Text:
Choose one: Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine 2.
or Inflame
Inflame
InflameSet: Prophecy
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
91
Artist:
Eric Peterson
Text:
Inflame deals 2 damage to each creature dealt damage this turn.
. There are better 1-drop goblins than Crazed Goblin
Crazed Goblin
Crazed GoblinSet: Darksteel
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin Warrior
Rarity:
C
Number:
56
Artist:
Darrell Riche
Power:
1
Toughness:
1
Text:
Crazed Goblin attacks each turn if able.
. And there are much better artifact removal spells than Unforge
Unforge
UnforgeSet: Darksteel
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
71
Artist:
Kev Walter
Text:
Destroy target Equipment. If that Equipment was attached to a creature. Unforge deals 2 damage to that creature.
. Pass right by these cards. You’re not missing anything.

Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
– The Red Darksteel uncommons offer a bit more than we’ve seen so far, starting with Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
. Remember, however, that Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
counts as a common. Though uncommon in Darksteel, it was printed as a common in every core set from Alpha to Fifth Edition. Good for burning up several small creatures or sending damage directly at your opponent’s head, Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
is a good, versatile burn spell.

Tears of Rage
Tears of Rage
Tears of RageSet: Darksteel
Cost:
4
Color:
Red
Type:
Instant
Rarity:
U
Number:
70
Artist:
Pete Venters
Text:
Play Tears of Rage only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn where X is the number of attacking creatures. Sacrifice those creatures at end of turn.
– Though often overlooked because it must be played in the “declare attackers” step, Tears of Rage
Tears of Rage
Tears of RageSet: Darksteel
Cost:
4
Color:
Red
Type:
Instant
Rarity:
U
Number:
70
Artist:
Pete Venters
Text:
Play Tears of Rage only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn where X is the number of attacking creatures. Sacrifice those creatures at end of turn.
may be a powerful force in Peasant Magic. On turn 4, a pair of Mogg Fanatic
Mogg Fanatic
Mogg FanaticSet: Tempest
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Artist:
Brom
Power:
1
Toughness:
1
Text:
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
s and a pair of Mogg Flunkies
Mogg Flunkies
Mogg FlunkiesSet: Stronghold
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblins
Rarity:
C
Number:
92
Artist:
Brom
Power:
3
Toughness:
3
Text:
Mogg Flunkies cannot attack or block during a turn in which no other creature you control attacks or blocks.
, for example, could attack for 24 damage. Any blocked goblins will trade with most creatures that don’t have protection from red, and you can still sac your Fanatics for an extra couple points of damage. Combine Tears with sac effects like Fling
Fling
FlingSet: Stronghold
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
82
Artist:
Paolo Parente
Text:
Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.
or Goblin Grenade
Goblin Grenade
Goblin GrenadeSet: Fallen Empires
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
114
Artist:
Ron Spencer
Text:
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
for even more damage.

Vulshok War Boar
Vulshok War Boar
Vulshok War BoarSet: Darksteel
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
72
Artist:
Pete Venters
Power:
5
Toughness:
5
Text:
When Vulshok War Boar comes into play sacrifice it unless you sacrifice an artifact.
– There are not a great number of 5/5 creatures in Peasant Magic, and 5/5s for 4 mana are nearly nonexistent. With artifact lands and artifacts that get used up (like Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.
), the War Boar’s drawback may be a small price to pay for a 5/5 beater.

Green:

Echoing Courage
Echoing Courage
Echoing CourageSet: Darksteel
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
74
Artist:
Greg Staples
Text:
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
– A deck would have to be pretty focused on getting multiples of the same creature (or creature token) in order to make Echoing Courage
Echoing Courage
Echoing CourageSet: Darksteel
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
74
Artist:
Greg Staples
Text:
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
superior to Symbiosis
Symbiosis
SymbiosisSet: Urza's Saga
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Jeff Miracola
Text:
Two target creatures each get +2/+2 until end of turn.
. If your deck already makes tons of tokens with the same name (insects, squirrels, beasts, etc.), then Echoing Courage
Echoing Courage
Echoing CourageSet: Darksteel
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
74
Artist:
Greg Staples
Text:
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
is an obvious choice. Otherwise, stick with reliable, economic creature pump like Giant Growth
Giant Growth
Giant GrowthSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Target creature gains +3/+3 until end of turn.
.

While I’m not a huge fan of Echoing Courage
Echoing Courage
Echoing CourageSet: Darksteel
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
74
Artist:
Greg Staples
Text:
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
, I like the other green Darksteel commons even less. There are already plenty of good mana fixers available in Peasant Magic, so Reap and Sow
Reap and Sow
Reap and SowSet: Darksteel
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
81
Artist:
Rob Alexander
Text:
Choose one: Destroy target land; or search your library for a land card, put that land card into play, and then shuffle your library. Entwine: 1G
and Viridian Acolyte
Viridian Acolyte
Viridian AcolyteSet: Darksteel
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elf Shaman
Rarity:
C
Number:
89
Artist:
D. Alexander Gregory
Power:
1
Toughness:
1
Text:
1,T: Add one mana of any color to your mana pool. We have no sun to guide our dead so I send the prismatic flames of the spirit fires that show the souls their way. When I die I hope there is one left to guide my spirit home.
don’t really stand out. The other cards, too, seem sub-par for their mana cost.

Karstoderm
Karstoderm
KarstodermSet: Darksteel
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
77
Artist:
Tony Szczudlo
Power:
0
Toughness:
0
Text:
Karstoderm comes into play with five +1/+1 counters on it. Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm.
– There are not a great deal of 5/5 creatures in Peasant Magic, and 5/5s for 4 mana are nearly nonexistent. Woah, déjà vu. Outside of the overwhelming presence of artifacts in the Mirrodin Block, Karstoderm
Karstoderm
KarstodermSet: Darksteel
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
77
Artist:
Tony Szczudlo
Power:
0
Toughness:
0
Text:
Karstoderm comes into play with five +1/+1 counters on it. Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm.
is an exceptional creature for its mana cost (if you can spare the uncommon slots).

Oxidize
Oxidize
OxidizeSet: Darksteel
Cost:
1
Color:
Green
Type:
Instant
Rarity:
U
Number:
79
Artist:
Kev Walker
Text:
Destroy target artifact. It can't be regenerated.
– Though a very simple card, Oxidize
Oxidize
OxidizeSet: Darksteel
Cost:
1
Color:
Green
Type:
Instant
Rarity:
U
Number:
79
Artist:
Kev Walker
Text:
Destroy target artifact. It can't be regenerated.
is arguably the best targeted artifact removal spell. To save your uncommon slots, however, Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
is a great alternative. Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
also has the ability to destroy pesky enchantments like Rancor
Rancor
RancorSet: Urza's Legacy
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
C
Number:
110
Artist:
Kev Walker
Text:
Enchanted creature gains +2/+0 and trample.When Rancor is put into a graveyard from play, return Rancor to owner's hand.
and Unholy Strength
Unholy Strength
Unholy StrengthSet: Revised Edition
Cost:
1
Color:
Black
Type:
Enchant Creature
Rarity:
C
Artist:
Douglas Shuler
Text:
Target creature gains +2/+1.
.

Tanglewalker
Tanglewalker
TanglewalkerSet: Darksteel
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Dryad
Rarity:
U
Number:
86
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
Creatures you control are unblockable as long as defending player controls an artifact land.
– I mention Tanglewalker
Tanglewalker
TanglewalkerSet: Darksteel
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Dryad
Rarity:
U
Number:
86
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
Creatures you control are unblockable as long as defending player controls an artifact land.
more as a warning than a recommendation. Though Tanglewalker
Tanglewalker
TanglewalkerSet: Darksteel
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Dryad
Rarity:
U
Number:
86
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
Creatures you control are unblockable as long as defending player controls an artifact land.
and Myr Landshaper
Myr Landshaper
Myr LandshaperSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
131
Artist:
Greg Staples
Power:
1
Toughness:
1
Text:
T: Target land becomes an artifact in addition to its other types until end of turn.
combine to make all your creatures unblockable, both are quite fragile. Unless a cheaper, more robust way to make lands into artifacts comes along, I don’t think Tanglewalker
Tanglewalker
TanglewalkerSet: Darksteel
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Dryad
Rarity:
U
Number:
86
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
Creatures you control are unblockable as long as defending player controls an artifact land.
will ever make a significant impression in Peasant Magic.

Artifacts:

Arcbound [Creature] – Arcbound Worker
Arcbound Worker
Arcbound WorkerSet: Darksteel
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
104
Artist:
Darrell Riche
Power:
0
Toughness:
0
Text:
Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
has already seen a great deal of play in Type II. For 1 colorless mana, you get a 1/1 creature that permanently gives an artifact creature +1/+1 when it dies – not a bad deal. The modular ability really softens the blow of Red and Black removal. The cheaper arcbound creatures are great for Peasant decks, but the expensive arcbound creatures are probably not worth taking without mana acceleration.

Darksteel Ingot
Darksteel Ingot
Darksteel IngotSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
112
Artist:
Martina Pilcerova
Text:
Darksteel Ingot is indestructable. (Destroy effects and lethal damage don't destroy it.) T: Add one mana of any color to your mana pool.
– 3 colorless is not a bad deal for an indestructible artifact that provides mana of any color. Do not neglect other options, however. The speed of some land search cards and cheaper artifacts that produce mana are frequently superior choices in this format.

[Location] Golem – Razor Golem
Razor Golem
Razor GolemSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
137
Artist:
Christopher Moeller
Power:
3
Toughness:
4
Text:
Affinity for Plains (This spell costs 1 less to play for each Plains you control. Attacking doesn't cause Razor Golem to tap.
, Spire Golem
Spire Golem
Spire GolemSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
145
Artist:
Daren Bader
Power:
2
Toughness:
4
Text:
Affinity for Islands, Flying.
, Dross Golem
Dross Golem
Dross GolemSet: Darksteel
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
119
Artist:
Adam Rex
Power:
3
Toughness:
2
Text:
Fear. Affinity for Swamps (This spell costs 1 less to play for each Swamp you control.)
, Oxidda Golem
Oxidda Golem
Oxidda GolemSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
135
Artist:
Greg Staples
Power:
3
Toughness:
2
Text:
Haste, Affinity for Mountains.
, and Tangle
Tangle
TangleSet: Invasion
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
213
Artist:
John Avon
Text:
Prevent all combat damage that would be dealt this turn.Attacking creatures don't untap during their controllers' next untap steps.
IEdvbGVt are all a pretty good deal in a mono-colored deck. Any of these golems can come out on turn 3 pretty regularly. And in the mid-game, you’ll be able to cast them for free. In decks with two or more colors, they quickly become a bad deal. A 3/2 Haste for 2-3 mana is a good deal; a 3/2 Haste for 5 mana is not.

Leonin Bola
Leonin Bola
Leonin BolaSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
127
Artist:
Chris Moeller
Text:
Equipped creature has T Unattach Leonin Bola: Tap target creature. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
– I started this list with a card for a WWE (White Weenie Equip) deck. The Leonin Bola
Leonin Bola
Leonin BolaSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
127
Artist:
Chris Moeller
Text:
Equipped creature has T Unattach Leonin Bola: Tap target creature. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
is one potential choice for such a deck. Shutting down a Hypnotic Specter
Hypnotic Specter
Hypnotic SpecterSet: Revised Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Specter
Rarity:
U
Artist:
Douglas Shuler
Power:
2
Toughness:
2
Text:
Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.
or Black Knight
Black Knight
Black KnightSet: Revised Edition
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Knight
Rarity:
U
Artist:
Jeff A. Menges
Power:
2
Toughness:
2
Text:
Protection from white, first strike
could be crucial. The ability alone isn’t amazing, but the fact that you can use it multiple times helps. Also, in this deck, the Bola can also grant +1/+1 and First Strike or other comparable benefits.

Myr Moonvessel
Myr Moonvessel
Myr MoonvesselSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
133
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
When Myr Moonvessel is put into a graveyard from play, add 1 to your mana pool.
– While generally not a good card, Myr Moonvessel
Myr Moonvessel
Myr MoonvesselSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
133
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
When Myr Moonvessel is put into a graveyard from play, add 1 to your mana pool.
is still worth considering in conjunction with other (better) cards. Myr Moonvessel
Myr Moonvessel
Myr MoonvesselSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
133
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
When Myr Moonvessel is put into a graveyard from play, add 1 to your mana pool.
essentially makes activating Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
free since you don’t lose mana when you clamp the Moonvessel.

Vulshok Morningstar
Vulshok Morningstar
Vulshok MorningstarSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
157
Artist:
David Martin
Text:
Equipped Creature gets +2/+2 Equip 2
and Whispersilk Cloak
Whispersilk Cloak
Whispersilk CloakSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
160
Artist:
Luca Zontini
Text:
Equipped creature is unblockable and can't be the target of spells or abilities. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
could be useful in the right deck, but they usually won’t make the cut.

Arcane Spyglass
Arcane Spyglass
Arcane SpyglassSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
93
Artist:
Trevor Hairsine
Text:
2, T, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card.
, Darksteel Pendant
Darksteel Pendant
Darksteel PendantSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
113
Artist:
Terese Nielsen
Text:
Darksteel Pendant is indestructable. (Destroy effects and lethal damage don't destroy it.) 1 T: Look at the top card of your library. You may put that card on the bottom of your library.
, Drill-Skimmer, Myr Landshaper
Myr Landshaper
Myr LandshaperSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
131
Artist:
Greg Staples
Power:
1
Toughness:
1
Text:
T: Target land becomes an artifact in addition to its other types until end of turn.
, and Ur-Golem’s Eye are probably not even worth your consideration.

Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
– There are several other uncommons I plan to discuss, but I’m going to break alphabetical order to start with Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
. Though it will be soon be banned in Type II and block constructed, Peasant Magic will continue to have access to Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
. Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
is among the best card-drawing engines ever printed, and it’s uncommon. Many Peasant Magic decks will find reasons to include Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
. Affinity and Elfball are a couple of obvious choices, but there are few Peasant decks in existence that shouldn’t at least test out the Clamp.

Aether Vial
Aether Vial
Aether VialSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
91
Artist:
Greg Hildebrandt
Text:
At the begining of your upkeep you may put a charge counter on Aether Vial. T: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand into play.
– In the right deck, Aether Vial
Aether Vial
Aether VialSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
91
Artist:
Greg Hildebrandt
Text:
At the begining of your upkeep you may put a charge counter on Aether Vial. T: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand into play.
can provide some impressive acceleration and mana-fixing. A Peasant Sliver deck does not have access to Birds of Paradise
Birds of Paradise
Birds of ParadiseSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mana Birds
Rarity:
R
Artist:
Mark Poole
Power:
0
Toughness:
1
Text:
Flying T: Add one mana of any color to your mana pool. This ability is played as an interrupt.
or all the rare, multi-colored lands. With Vial, though, it becomes a bit more feasible.

Arcbound [Creature] – You’ll rarely want to use uncommon slots for arcbound creatures. If you do, however, they should be named Arcbound Crusher
Arcbound Crusher
Arcbound CrusherSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Number:
95
Artist:
Michael Sutfin
Power:
0
Toughness:
0
Text:
Trample. Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
. In a fast deck with a lot of artifacts, the Crush
Crush
CrushSet: Mirrodin Besieged
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
61
Artist:
Matt Stewart
Text:
Destroy target noncreature artifact.
er could get very large very quickly.

Genesis Chamber
Genesis Chamber
Genesis ChamberSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
122
Artist:
Mark Tedin
Text:
Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play.
– In the right deck, Genesis Chamber
Genesis Chamber
Genesis ChamberSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
122
Artist:
Mark Tedin
Text:
Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play.
can be very useful. In a format rife with creatures, Genesis Chamber
Genesis Chamber
Genesis ChamberSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
122
Artist:
Mark Tedin
Text:
Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play.
would allow Disciple of the Vault
Disciple of the Vault
Disciple of the VaultSet: Mirrodin
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Human Cleric
Rarity:
C
Number:
62
Artist:
Matt Thompson
Power:
1
Toughness:
1
Text:
Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
and Crypt Rats
Crypt Rats
Crypt RatsSet: Visions
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Rats
Rarity:
C
Artist:
Paul Lee
Power:
1
Toughness:
1
Text:
X: Crypt Rats deals X damage to each creature and player. Spend only black mana in this way.
could cause some significant life loss for your opponent.

Juggernaut
Juggernaut
JuggernautSet: Revised Edition
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Artist:
Dan Frazier
Power:
5
Toughness:
3
Text:
Must attack each turn if possible. Can't be blocked by walls.
– Though not new to Peasant Magic, a 5/3 for 4 is still great if you can afford the uncommon slots.

Spawning Pit
Spawning Pit
Spawning PitSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
141
Artist:
Tony Szczudlo
Text:
Sacrifice a creature: Put a charge counter on Spawning Pit. 1, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.
– Many Peasant Magic decks run out of steam if unable to kill their opponent fairly early in the game. Spawning Pit
Spawning Pit
Spawning PitSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
141
Artist:
Tony Szczudlo
Text:
Sacrifice a creature: Put a charge counter on Spawning Pit. 1, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.
ensures that you’ll have creatures in the mid-game / late game. It also provides a convenient outlet for creatures you want to sacrifice. It’s situational, but I wouldn’t rule it out completely.

Specter’s Shroud – Another decent piece of equipment, Specter’s Shroud gives WWE a makeshift Specter or makes Hypnotic Specter
Hypnotic Specter
Hypnotic SpecterSet: Revised Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Specter
Rarity:
U
Artist:
Douglas Shuler
Power:
2
Toughness:
2
Text:
Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.
more frightening than ever. If you can afford the slots, a very playable piece of equipment.

Thunderstaff
Thunderstaff
ThunderstaffSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
153
Artist:
Kaja Foglio
Text:
If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage. 2, T: Attacking creatures get +1/+0 until end of turn.
– Subtracting one damage from your each of your opponent’s attacking creatures or adding one power to your own is a great ability, especially in a format where many decks run 2/2s or 3/3s as their largest creatures.

Voltaic Construct
Voltaic Construct
Voltaic ConstructSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
U
Number:
156
Artist:
Jeff Easley
Power:
2
Toughness:
2
Text:
2: Untap target artifact creature.
Metalworker
Metalworker
MetalworkerSet: Urza's Destiny
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
135
Artist:
Don Hazeltine
Power:
1
Toughness:
2
Text:
T: Reveal any number of artifact cards in your hand. Add two colorless mana to your mana pool for each card revealed this way.
/ Voltaic Construct
Voltaic Construct
Voltaic ConstructSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
U
Number:
156
Artist:
Jeff Easley
Power:
2
Toughness:
2
Text:
2: Untap target artifact creature.
isn’t an option in Peasant Magic, but if you need to untap an artifact creature for a powerful effect, Voltaic Construct
Voltaic Construct
Voltaic ConstructSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
U
Number:
156
Artist:
Jeff Easley
Power:
2
Toughness:
2
Text:
2: Untap target artifact creature.
is one option.

That’s about it for my Darksteel Peasant Magic review. I’ll close with an aggressive, mono-red Darksteel Peasant Magic deck.

Arcbound Fireworks

Land (23)
23:Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s

Artifact (24)
4:Myr Moonvessel
Myr Moonvessel
Myr MoonvesselSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
133
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
When Myr Moonvessel is put into a graveyard from play, add 1 to your mana pool.

4:Arcbound Worker
Arcbound Worker
Arcbound WorkerSet: Darksteel
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
104
Artist:
Darrell Riche
Power:
0
Toughness:
0
Text:
Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)

4:Arcbound Stinger
Arcbound Stinger
Arcbound StingerSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
103
Artist:
Vance Kovacs
Power:
0
Toughness:
0
Text:
Flying. Modular 1(This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)

4:Arcbound Hybrid
Arcbound Hybrid
Arcbound HybridSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
97
Artist:
Alan Pollack
Power:
0
Toughness:
0
Text:
Haste. Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

4:Oxidda Golem
Oxidda Golem
Oxidda GolemSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
135
Artist:
Greg Staples
Power:
3
Toughness:
2
Text:
Haste, Affinity for Mountains.

4:Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
(uncommon)

Red (13)
4:Drooling Ogre
Drooling Ogre
Drooling OgreSet: Darksteel
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Ogre
Rarity:
C
Number:
58
Artist:
Snoddy
Power:
3
Toughness:
3
Text:
Whenever a player plays an artifact that player gains control of Drooling Ogre.

4:Krark-Clan Stoker
1:Vulshok War Boar
Vulshok War Boar
Vulshok War BoarSet: Darksteel
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
72
Artist:
Pete Venters
Power:
5
Toughness:
5
Text:
When Vulshok War Boar comes into play sacrifice it unless you sacrifice an artifact.
(uncommon)
4:Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.



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