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CardShark Content - Derek Thomas (5/16/2004)

Although white weenie isn't the best deck to build I have pulled it off
quite nicely. It’s as fast as goblins, as powerful as elves, and as annoying as
mass removal. White weenie control is a very good way to go, and while most
people are playing ravager affinity you are multiplying creatures maybe not
as fast, but that is what the mass removal is for right? Well lets get
started:


(32)White
3 Silver Knight
Silver Knight
Silver KnightSet: Scourge
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
U
Number:
23
Artist:
Edward P. Beard, Jr.
Power:
2
Toughness:
2
Text:
First strike.
Protection from red.

3 White Knight
White Knight
White KnightSet: Revised Edition
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
U
Artist:
Daniel Gelon
Power:
2
Toughness:
2
Text:
Protection from black, first strike

3 Pristine Angel
Pristine Angel
Pristine AngelSet: Darksteel
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
9
Artist:
Scott M. Fischer
Power:
4
Toughness:
4
Text:
Flying. As long as Pristine Angel is untapped it has protection from all colors and from artifacts. Whenever you play a spell untap Pristine Angel.

3 Dawn Elemental
Dawn Elemental
Dawn ElementalSet: Scourge
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
7
Power:
3
Toughness:
3
Text:
Flying.

Prevent all damage that would be dealt to Dawn Elemental.

2 Auriok Steelshaper
Auriok Steelshaper
Auriok SteelshaperSet: Mirrodin
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
R
Number:
4
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
Equip costs you pay cost 1 less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.

2 Eternal Dragon
Eternal Dragon
Eternal DragonSet: Scourge
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Dragon Spirit
Rarity:
R
Number:
12
Artist:
Justin Sweet
Power:
5
Toughness:
5
Text:
Flying.
3WW: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.
Plainscycling 2

1 Intrepid Hero
Intrepid Hero
Intrepid HeroSet: Urza's Saga
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
R
Number:
19
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
T: Destroy target creature with power 4 or greater.

4 Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

4 Glorious Anthem
Glorious Anthem
Glorious AnthemSet: Urza's Saga
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
15
Artist:
Kev Walker
Text:
All creatures you control get +1/+1.

1 Mobilization
Mobilization
MobilizationSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
44
Artist:
Carl Critchlow
Text:
Attacking doesn't cause Soldiers to tap. 2W: Put a 1/1 white Soldier creature token into play.

1 Aurification
Aurification
AurificationSet: Onslaught
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
6
Artist:
Gary Ruddell
Text:
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types. (Walls can't attack.) When Aurification leaves play, remove all gold counters from all creatures.

1 Worship
Worship
WorshipSet: Urza's Saga
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
57
Artist:
Mark Zug
Text:
Damage that would reduce your life total to less than 1 instead reduces it to 1 if you control a creature.

1 Decree of Justice
Decree of Justice
Decree of JusticeSet: Scourge
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
8
Artist:
Adam Rex
Text:
Put X 4/4 white Angel creature tokens with flying into play.
Cycling 2W
When you cycle Decree of Justice, you may pay X. If you do, put X 1/1 white Soldier creature tokens into play.

2 Altars Light
1 Pulse of the Fields
Pulse of the Fields
Pulse of the FieldsSet: Darksteel
Cost:
3
Color:
White
Type:
Instant
Rarity:
R
Number:
11
Artist:
Paolo Parente
Text:
You gain 4 life. Then if an opponent has more life than you return Pulse of the Fields to its owner's hand.


(9) artifacts
2 Sword of Fire and Ice
Sword of Fire and Ice
Sword of Fire and IceSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
148
Artist:
Mark Zug
Text:
Equip 2 Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, you may draw a card and have it deal 2 damage to target creature.

2 Sword of Light and Shadow
Sword of Light and Shadow
Sword of Light and ShadowSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
149
Artist:
Mark Zug
Text:
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip 2

3 Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

1 Empyrial Plate
Empyrial Plate
Empyrial PlateSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
R
Number:
168
Artist:
Paolo Parente
Text:
Equipped creature gets +1/+1 for each card in your hand. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

1 Oblivion Stone
Oblivion Stone
Oblivion StoneSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
222
Artist:
Sam Wood
Text:
4, T: Put a fate counter on target permanent. 5, T, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.


(19) lands
19 Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.


Now, this deck is designed to either splash blue, red or stay the same. I kept this deck the same but if you want to add blue to counter creatures like Clockwork Dragon
Clockwork Dragon
Clockwork DragonSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Dragon
Rarity:
R
Number:
155
Artist:
Arnie Swekel
Power:
0
Toughness:
0
Text:
Flying Clockwork Dragon comes into play with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. 3: Put a +1/+1 counter on Clockwork Dragon.
, add these cards:

(10) Blue
2 Annul
Annul
AnnulSet: Urza's Saga
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
59
Artist:
Greg Simanson
Text:
Counter target artifact or enchantment spell.

2 Last Word
Last Word
Last WordSet: Darksteel
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
23
Artist:
Scott M. Fischer
Text:
Last Word can't be countered by spell or abilities. Counter target spell.

3 Mana Leak
Mana Leak
Mana LeakSet: Stronghold
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
36
Artist:
Christopher Rush
Text:
Counter target spell unless its caster pays an additional 3.

2 Echoing Truth
Echoing Truth
Echoing TruthSet: Darksteel
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
21
Artist:
Greg Staples
Text:
Return target non-land permanent and all permanents that share a name with it to owner's hands.

1 Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm


You can choose any number of these cards or just splash red. To splash red look below:
(10) red
2 Barbed Lightning
Barbed Lightning
Barbed LightningSet: Darksteel
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
55
Artist:
Hugh Jamieson
Text:
Choose one: Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine 2.

2 Electrostatic Bolt
Electrostatic Bolt
Electrostatic BoltSet: Mirrodin
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
89
Artist:
Randy Gallegos
Text:
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.

2 Echoing Ruin
Echoing Ruin
Echoing RuinSet: Darksteel
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
59
Artist:
Greg Staples
Text:
Destroy target artifact and all other artifacts with the same name as that artifact.

2 Rustmouth Ogre
Rustmouth Ogre
Rustmouth OgreSet: Mirrodin
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Ogre
Rarity:
U
Number:
103
Artist:
Brian Snoddy
Power:
5
Toughness:
4
Text:
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.

2 Commando Raid
Commando Raid
Commando RaidSet: Onslaught
Cost:
3
Color:
Red
Type:
Instant
Rarity:
U
Number:
195
Artist:
Ron Spencer
Text:
Until end of turn, target creature you control gains 'When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls.'


You may add any of these of these cards or none of them
I'm sorry to say the sideboard is your choice. A few a few suggestions would be:

sideboard
2 artifact or enchantment removal
2 Purge
Purge
PurgeSet: Darksteel
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
12
Artist:
Pete Venters
Text:
Destroy target artifact creature or black creature. It can't be regenerated.

if playing red
1Atog
Atog
AtogSet: Revised Edition
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Atog
Rarity:
C
Artist:
Jesper Myrfors
Power:
1
Toughness:
2
Text:
0: +2/+2. Each time you use this ability, you must sacrifice one of your artifacts in play.

2 Grab the Reins
Grab the Reins
Grab the ReinsSet: Mirrodin
Cost:
4
Color:
Red
Type:
Instant
Rarity:
U
Number:
95
Artist:
Michael Sutfin
Text:
Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine 2R (Choose both if you pay the entwine cost.)

2 Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.

if playing blue
2 Fabricate
Fabricate
FabricateSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
35
Artist:
Glen Angus
Text:
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

3 Rewind
Rewind
RewindSet: Urza's Saga
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
C
Number:
93
Artist:
Carl Critchlow
Text:
Counter target spell. Untap up to four lands.

2 Hibernation
Hibernation
HibernationSet: Urza's Saga
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
79
Artist:
Carl Critchlow
Text:
Return all green permanents to owners' hands.

The rest of the sideboard is up to you
The cards below are for the white deck alone:

Silver Knight
Silver Knight
Silver KnightSet: Scourge
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
U
Number:
23
Artist:
Edward P. Beard, Jr.
Power:
2
Toughness:
2
Text:
First strike.
Protection from red.
- ok a 2/2 for 2 mana is ok but a 2/2 first strike pro red is incredible! This card will really shine against goblins!
White Knight
White Knight
White KnightSet: Revised Edition
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
U
Artist:
Daniel Gelon
Power:
2
Toughness:
2
Text:
Protection from black, first strike
- same thing as silver knight this card is incredible but seems to really shine against suicide black!
Pristine Angel
Pristine Angel
Pristine AngelSet: Darksteel
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
9
Artist:
Scott M. Fischer
Power:
4
Toughness:
4
Text:
Flying. As long as Pristine Angel is untapped it has protection from all colors and from artifacts. Whenever you play a spell untap Pristine Angel.
- this card may be a lot of mana and the equipment won't work with this card but this card will take on anything especially that commonly used ravager affinity!
Dawn Elemental
Dawn Elemental
Dawn ElementalSet: Scourge
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
7
Power:
3
Toughness:
3
Text:
Flying.

Prevent all damage that would be dealt to Dawn Elemental.
- A great way to fly over goblins, block that huge ravager and only cost four mana! You may not be able to destroy that ravager but you can always stop it :]
Auriok Steelshaper
Auriok Steelshaper
Auriok SteelshaperSet: Mirrodin
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
R
Number:
4
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
Equip costs you pay cost 1 less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.
-once you get this out your silver, and white knights will be 3/3 first strike not to mention all those soldiers that get +1/+1
Eternal Dragon
Eternal Dragon
Eternal DragonSet: Scourge
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Dragon Spirit
Rarity:
R
Number:
12
Artist:
Justin Sweet
Power:
5
Toughness:
5
Text:
Flying.
3WW: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.
Plainscycling 2
- This is a must have in any white deck get mana if you don't have any or play a 5/5 flying if you have the mana!!
Intrepid Hero
Intrepid Hero
Intrepid HeroSet: Urza's Saga
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
R
Number:
19
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
T: Destroy target creature with power 4 or greater.
- There is only one of this guy in this deck because you shouldn't have a problem with big creatures but if a ravager comes up and you have nothing out but knights better draw this guy!
Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
- ok it should cost 6 mana but because it doesn't it is considered a huge, mega, life gaining, white weenie! This will take out your opponents life and add to yours!
Sword of Fire and Ice
Sword of Fire and Ice
Sword of Fire and IceSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
148
Artist:
Mark Zug
Text:
Equip 2 Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, you may draw a card and have it deal 2 damage to target creature.
- this is great make your creatures giant and invincible to goblins and spells that try to bounce it the creature back!
Sword of Light and Shadow
Sword of Light and Shadow
Sword of Light and ShadowSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
149
Artist:
Mark Zug
Text:
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip 2
- this gives creatures the ability to bring back the dead and power the living!
The other artifacts, spells, and enchantments I left out are just there to strengthen the Knights, or build an army of creatures, or to keep them from attacking with a card like Ravager

This deck will take little damage from goblins due to cards like Dawn or Pristine so just pull a Silver Knight
Silver Knight
Silver KnightSet: Scourge
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
U
Number:
23
Artist:
Edward P. Beard, Jr.
Power:
2
Toughness:
2
Text:
First strike.
Protection from red.
or dawn early in the game to kill off the goblins then finish with a Exalted this deck has the advantage against goblins

This deck against ravager affinity will or won't work it depends on how soon they get a Ravager. But as long as you draw a Dawn then hold off till you get alters light you should be fine
You have a 50-50 chance of winning

Against elves, suicide-black and white weenie you should be able to win as long as you strengthen your creatures and get them to have protection you should win. about 40% chance of winning

Your worst match up is against blue control they will counter your finishing cards like Exalted and bounce cards like Dawn be careful against this deck about a 30% chance of winning


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