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CardShark Content - Derek Thomas (5/20/2004)

Now a days, people are just playing artifacts! Sometimes there's white weenie or a burn deck and sometimes even a mono blue control deck, but whatever you are playing you always have artifact removal right? Well guess what? Who cares!?! They daren't play more than 2-3 cards that destroy artifacts right? Then let’s blow them apart! Sure the following cards are expensive but it's worth it! Well say hello to ravager affinity:

(26) artifacts
4:Arcbound Ravager
Arcbound Ravager
Arcbound RavagerSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
100
Artist:
Carl Critchlow
Power:
0
Toughness:
0
Text:
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

2:Darksteel Forge
Darksteel Forge
Darksteel ForgeSet: Darksteel
Cost:
9
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
110
Artist:
Martina Pilcenova
Text:
Artifacts you control are indestructible. (Destroy effects and lethal damage don't destroy them.)

2:Sword of Fire and Ice
Sword of Fire and Ice
Sword of Fire and IceSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
148
Artist:
Mark Zug
Text:
Equip 2 Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, you may draw a card and have it deal 2 damage to target creature.

2:Sword of Light and Shadow
Sword of Light and Shadow
Sword of Light and ShadowSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
149
Artist:
Mark Zug
Text:
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip 2

3:Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

3:Genesis Chamber
Genesis Chamber
Genesis ChamberSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
122
Artist:
Mark Tedin
Text:
Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play.

2:Arbound Fiend
1:Darksteel Reactor
Darksteel Reactor
Darksteel ReactorSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
114
Artist:
Kev Walker
Text:
Darksteel Reactor is indestructible. (Destroy effects and lethal damage don't destroy it.) At the beginning of your upkeep you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it you win the game.

1:Darksteel Colossus
Darksteel Colossus
Darksteel ColossusSet: Darksteel
Cost:
11
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
109
Artist:
Carl Critchlow
Power:
11
Toughness:
11
Text:
Trample. Darksteel Colossus is indestructible (Destroy effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere reveal Darksteel Colossus and shuffle it into its owner's library instead.

2:Arcbound Worker
Arcbound Worker
Arcbound WorkerSet: Darksteel
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
104
Artist:
Darrell Riche
Power:
0
Toughness:
0
Text:
Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)

2:Arcbound Bruiser
Arcbound Bruiser
Arcbound BruiserSet: Darksteel
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
94
Artist:
Christopher Moeller
Power:
0
Toughness:
0
Text:
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

2:Myr Enforcer
Myr Enforcer
Myr EnforcerSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
211
Artist:
Greg Staples
Power:
4
Toughness:
4
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)


(9)White
2:Leonin Shikari
Leonin Shikari
Leonin ShikariSet: Darksteel
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cat Soldier
Rarity:
R
Number:
6
Artist:
Wayne England
Power:
2
Toughness:
2
Text:
You may play equip abilities any time you could play an instant.

3:Taj-Nar Swordsmith
3:Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

1:Auriok Steelshaper
Auriok Steelshaper
Auriok SteelshaperSet: Mirrodin
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
R
Number:
4
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
Equip costs you pay cost 1 less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.


(8)Blue
2:Vedalken Engineer
Vedalken Engineer
Vedalken EngineerSet: Darksteel
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Vedalken Artificer
Rarity:
C
Number:
35
Artist:
Lars Grant-West
Power:
1
Toughness:
1
Text:
T: Add 2 mana of any color to your mana pool. This mana may only be spent on artifacts and activated abilities of artifacts.

2:Fabricate
Fabricate
FabricateSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
35
Artist:
Glen Angus
Text:
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

2:Assert Authority
Assert Authority
Assert AuthoritySet: Mirrodin
Cost:
7
Color:
Blue
Type:
Instant
Rarity:
U
Number:
30
Artist:
Greg Hildebrandt
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Counter target spell. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard.

2:Thirst
Thirst
ThirstSet: Mirage
Cost:
3
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Artist:
Roger Raupp
Text:
When Thirst comes into play, tap enchanted creature.During your upkeep, pay U or bury Thirst.Enchanted creature does not untap during its controller's untap phase.
IGZvciBLbm93bGVkZ2U=

(17)Lands
4:Glimmervoid
Glimmervoid
GlimmervoidSet: Mirrodin
Color:
Land
Type:
Land
Rarity:
R
Number:
281
Artist:
Lars Grant-West
Text:
At end of turn, if you control no artifacts, sacrifice Glimmervoid. T: Add one mana of any color to your mana pool.

4:Blinkmoth Nexus
Blinkmoth Nexus
Blinkmoth NexusSet: Darksteel
Color:
Land
Type:
Land
Rarity:
R
Number:
163
Artist:
Brian Snöddy
Text:
T: Add 1 to your mana pool. 1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth gets +1/+1 until end of turn.

3:Darksteel Citadel
Darksteel Citadel
Darksteel CitadelSet: Darksteel
Color:
Land
Type:
Artifact Land
Rarity:
C
Number:
164
Artist:
John Avon
Text:
Indestructible. (This is not a spell.) T: Add 1 to your mana pool.

3: Seat of Synod
3:Ancient Den
Ancient Den
Ancient DenSet: Mirrodin
Color:
Land
Type:
Artifact Land
Rarity:
C
Number:
278
Artist:
Rob Alexander
Text:
(Ancient Den isn't a spell.) T: Add W to your mana pool.


Now this deck is designed to get a small creature out, then kill the rest of the creatures with bigger creatures and finish with a card like Darksteel Colossus
Darksteel Colossus
Darksteel ColossusSet: Darksteel
Cost:
11
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
109
Artist:
Carl Critchlow
Power:
11
Toughness:
11
Text:
Trample. Darksteel Colossus is indestructible (Destroy effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere reveal Darksteel Colossus and shuffle it into its owner's library instead.
! Now below is a list of cards and their purpose. Now I only listed the ones that have a combo or a big part in the deck:

Arcbound Ravager
Arcbound Ravager
Arcbound RavagerSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
100
Artist:
Carl Critchlow
Power:
0
Toughness:
0
Text:
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
- This is the best part of the deck, and if you have this during your first, second, or third turn you have a good chance of winning!
Darksteel Forge
Darksteel Forge
Darksteel ForgeSet: Darksteel
Cost:
9
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
110
Artist:
Martina Pilcenova
Text:
Artifacts you control are indestructible. (Destroy effects and lethal damage don't destroy them.)
- You only want this card if you have enough mana. When you do get the mana say good-bye to the match; it's all yours!
Sword of Light and Shadow
Sword of Light and Shadow
Sword of Light and ShadowSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
149
Artist:
Mark Zug
Text:
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip 2
- This equipment is great! It gives you protection from white & black. It also gives the creature +2/+2! Finally the ability to raise the dead and power the living is great!
Sword of Fire and Ice
Sword of Fire and Ice
Sword of Fire and IceSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
148
Artist:
Mark Zug
Text:
Equip 2 Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, you may draw a card and have it deal 2 damage to target creature.
- This equipment is better than the last one! It gives you +2/+2, pro red & blue, and the ability to damage the living and draw a card!
Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
- This card is very helpful in powering up creatures or just drawing cards. It has a very nice combo of getting out this card, Auriok Steelshaper
Auriok Steelshaper
Auriok SteelshaperSet: Mirrodin
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
R
Number:
4
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
Equip costs you pay cost 1 less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.
, and Genesis Chamber
Genesis Chamber
Genesis ChamberSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
122
Artist:
Mark Tedin
Text:
Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play.
every time you play a creature you draw two cards!!
Genesis Chamber
Genesis Chamber
Genesis ChamberSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
122
Artist:
Mark Tedin
Text:
Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play.
- This card has two reasons why it's in this deck. One it has an amazing combo with Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
. And two you should be playing one or two creatures a turn!
Arcbound Fiend
Arcbound Fiend
Arcbound FiendSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Number:
96
Artist:
Ittoku
Power:
0
Toughness:
0
Text:
Fear. At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
- This card is great, because if they're playing artifacts then you steal their modular counters. If they are not playing artifacts then you use the fear to your advantage!
Darksteel Reactor
Darksteel Reactor
Darksteel ReactorSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
114
Artist:
Kev Walker
Text:
Darksteel Reactor is indestructible. (Destroy effects and lethal damage don't destroy it.) At the beginning of your upkeep you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it you win the game.
- If it is a dead tie and he has Worship
Worship
WorshipSet: Urza's Saga
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
57
Artist:
Mark Zug
Text:
Damage that would reduce your life total to less than 1 instead reduces it to 1 if you control a creature.
out or Platinum Angel
Platinum Angel
Platinum AngelSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Angel
Rarity:
R
Number:
228
Artist:
Brom
Power:
4
Toughness:
4
Text:
Flying You can't lose the game and your opponents can't win the game.
then just use this card to win!
Darksteel Colossus
Darksteel Colossus
Darksteel ColossusSet: Darksteel
Cost:
11
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
109
Artist:
Carl Critchlow
Power:
11
Toughness:
11
Text:
Trample. Darksteel Colossus is indestructible (Destroy effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere reveal Darksteel Colossus and shuffle it into its owner's library instead.
- This is your big finishing off card if you get the mana. If ever get this card out it must be a pretty tough game!
Arcbound Worker
Arcbound Worker
Arcbound WorkerSet: Darksteel
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
104
Artist:
Darrell Riche
Power:
0
Toughness:
0
Text:
Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
- This is the best turn one creature you can have in a deck like this! This creature is fast, annoying and if they block you strengthen your creatures if not they take one!
Arcbound Bruiser
Arcbound Bruiser
Arcbound BruiserSet: Darksteel
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
94
Artist:
Christopher Moeller
Power:
0
Toughness:
0
Text:
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
- This card is a lot like Arcbound Worker
Arcbound Worker
Arcbound WorkerSet: Darksteel
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
104
Artist:
Darrell Riche
Power:
0
Toughness:
0
Text:
Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
but it's stronger and can have the same effect but instead of taking one, they take three!
Myr Enforcer
Myr Enforcer
Myr EnforcerSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
211
Artist:
Greg Staples
Power:
4
Toughness:
4
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
- This card will probably be played on turn three maybe four but either way it is still cheap for a 4/4.
The color white takes care of creature problems and helps your equipment incredibly!
The color blue should counter big cards, add much needed mana to your mana pool, and lets you draw cards and artifacts!
The artifacts lands are for affinity and soulscour!
Glimmervoid
Glimmervoid
GlimmervoidSet: Mirrodin
Color:
Land
Type:
Land
Rarity:
R
Number:
281
Artist:
Lars Grant-West
Text:
At end of turn, if you control no artifacts, sacrifice Glimmervoid. T: Add one mana of any color to your mana pool.
- Takes advantage of the artifacts every turn and since you're playing artifacts, white, and blue it's perfect!
Blinkmoth Nexus
Blinkmoth Nexus
Blinkmoth NexusSet: Darksteel
Color:
Land
Type:
Land
Rarity:
R
Number:
163
Artist:
Brian Snöddy
Text:
T: Add 1 to your mana pool. 1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth gets +1/+1 until end of turn.
- This card is amazing! You can have a 2/2 blocker flying or a 1/1 flyer or a land!

The odds of this deck are good against goblins you have a 50% chance of winning

Against white and blue control you are in some trouble but can still win about 40% chance of winning.

Against anything else you have about a 50-60 percent chance of winning that includes elves, mono black, mono white, but not mono blue!

Against mono blue about a 30% chance of winning. Watch out!


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