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CardShark Content - Derek Thomas (6/7/2004)

Now this deck seems to be fast or slow, depending upon if you get the right cards but this deck is almost never slow because you usually draw something like a worker or a ravager. I love to get a station out because they allow you to usually win that turn. Now this deck uses Fifth Dawn a lot and Darksteel a little but mainly Fifth Dawn. I'll say more after the deck:

Artifacts(40)
4:Blasting Station
Blasting Station
Blasting StationSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
107
Text:
Tap, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. Whenever a creature comes into play, you may untap Blasting Station.

4:Summoning Station
Summoning Station
Summoning StationSet: Fifth Dawn
Cost:
7
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
158
Power:
3
Toughness:
3
Text:
Tap: Put a 2/2 colorless Pincher creature token into play. Whenever an artifact is put into a graveyard from play, you may untap Summoning Station.

4:Grinding Station
Grinding Station
Grinding StationSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
127
Text:
Tap, Sacrifice an artifact: Target player puts the top three cards from his or her library into his or her graveyard. Whenever an artifact comes into play, you may untap Grinding Station.

4: Salvaging Station
Salvaging Station
Salvaging StationSet: Fifth Dawn
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
148
Text:
Tap: Return target noncreature artifact with a converted mana cost of 1 or less from your graveyard to play. Whenever a creature is put into your graveyard from play, you may untap Salvaging Station.

4: Arcbound Ravager
Arcbound Ravager
Arcbound RavagerSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
100
Artist:
Carl Critchlow
Power:
0
Toughness:
0
Text:
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

3: Energy Chamber
Energy Chamber
Energy ChamberSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
117
Artist:
Kev Walker
Text:
At the beginning of your upkeep, choose one- Put a +1/+1 counter on target creature, or put a charge counter on target noncreature artifact.

3: Myr Enforcer
Myr Enforcer
Myr EnforcerSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
211
Artist:
Greg Staples
Power:
4
Toughness:
4
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)

3: Frogmite
Frogmite
FrogmiteSet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
172
Artist:
Terese Nielsen
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)

4: Arcbound Worker
Arcbound Worker
Arcbound WorkerSet: Darksteel
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
104
Artist:
Darrell Riche
Power:
0
Toughness:
0
Text:
Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)

4: Kark-Clan Ironworks
3: Vedalken Orrery
Vedalken Orrery
Vedalken OrrerySet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
163
Text:
You may play nonland cards anytime you could play an instant.


Lands(20)
4: Urza's Mine
Urza's Mine
Urza's MineSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add two colorless mana to your mana pool instead of one.

4: Urza's Tower
Urza's Tower
Urza's TowerSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
C
Artist:
Mark Poole
Text:
T: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add three colorless mana to your mana pool instead of one.

4: Urza's Power Plant
Urza's Power Plant
Urza's Power PlantSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
C
Artist:
Mark Tedin
Text:
T: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add two colorless mana to your mana pool instead of one.

4: Glimmervoid
Glimmervoid
GlimmervoidSet: Mirrodin
Color:
Land
Type:
Land
Rarity:
R
Number:
281
Artist:
Lars Grant-West
Text:
At end of turn, if you control no artifacts, sacrifice Glimmervoid. T: Add one mana of any color to your mana pool.

4: Blinkmoth Nexus
Blinkmoth Nexus
Blinkmoth NexusSet: Darksteel
Color:
Land
Type:
Land
Rarity:
R
Number:
163
Artist:
Brian Snöddy
Text:
T: Add 1 to your mana pool. 1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth gets +1/+1 until end of turn.


Now I know this deck may seem a little crazy with no colors because every type of deck has artifact protection. This deck seems to work really fast though and they may or may not keep up. There are a lot of red cards that will destroy this deck but unless they have a deck designed for killing artifacts they won't get more then 2-3 cards that destroy artifacts. The deck works like this:
turn one: something like Arcbound Worker
Arcbound Worker
Arcbound WorkerSet: Darksteel
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
104
Artist:
Darrell Riche
Power:
0
Toughness:
0
Text:
Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)

turn two: a Ravager or a Station
turn three: maybe a Myr Enforcer
Myr Enforcer
Myr EnforcerSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
211
Artist:
Greg Staples
Power:
4
Toughness:
4
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
or an artifact like the Ironworks for mana
turn four is a good turn: use the Ironworks to pull out Summoning Station
Summoning Station
Summoning StationSet: Fifth Dawn
Cost:
7
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
158
Power:
3
Toughness:
3
Text:
Tap: Put a 2/2 colorless Pincher creature token into play. Whenever an artifact is put into a graveyard from play, you may untap Summoning Station.
and have as much mana as you like
turn five the game is over with you either using Blasting Station
Blasting Station
Blasting StationSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
107
Text:
Tap, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. Whenever a creature comes into play, you may untap Blasting Station.
or just pumping up the Ravager to make it huge!

The game is usually over by turn 5-6 at most ten because of the mana acceleration. I used to have Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
in this deck but found that it was banned. Too bad! You could draw any number of cards (just don't deck). The other cards that I didn't mention are either there to speed things up or because they surprise your opponent. Wish that Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
wasn't banned but hey you can still use it until June 20th.


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