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The Top Ten Underrated Cards - Donald McNair (1/25/2007)

1. Deftblade Elite
Deftblade Elite
Deftblade EliteSet: Legions
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
12
Power:
1
Toughness:
1
Text:
Provoke (When this attacks, you may have target creature defending player
controls untap and block it if able.) 1W: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.

Why- For 1 mana, this is a card that can help you tremendously in a game. It gives you something to play on the first turn, it offers protection from big attacks, and it looks kind of cool! One of the main reasons that this card is underrated is because of its provoke ability and its ability to prevent damage dealt to it. It takes care of that creature that you do not want your opponent to block with. Since Deftblade Elite
Deftblade Elite
Deftblade EliteSet: Legions
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
12
Power:
1
Toughness:
1
Text:
Provoke (When this attacks, you may have target creature defending player
controls untap and block it if able.) 1W: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
costs only 1 mana, you can put it out and your opponent will not care much about until they realize its affect, so they will try to get rid of it, hence you will have more power for other cards with less risk of your opponent bringing out a kill card. This card helps on offense and defense. It has the potential for nice combos such as Venom
Venom
VenomSet: Fourth Edition
Cost:
3
Color:
Green
Type:
Enchant Creature
Rarity:
C
Artist:
Tom Wänerstrand
Text:
At the end of combat, destroy all non-wall creatures blocking or blocked by target creature.
, or Lure
Lure
LureSet: Revised Edition
Cost:
3
Color:
Green
Type:
Enchant Creature
Rarity:
U
Artist:
Anson Maddocks
Text:
All creatures able to block enchanted creature do so.
. This is an underrated common card that you can get for cheap.

2. Cloudreach Cavalry
Cloudreach Cavalry
Cloudreach CavalrySet: Legions
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
U
Number:
7
Power:
1
Toughness:
1
Text:
Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird.

Why- Cloudreach Cavalry
Cloudreach Cavalry
Cloudreach CavalrySet: Legions
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
U
Number:
7
Power:
1
Toughness:
1
Text:
Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird.
is another card that is cheap and can do damage. Opponents may not expect a 3/3 flying white creature out on the second turn. Yea, there is risk that it wont be a 3/3 without a bird, but with 4 birds of paradises in your deck, it probably will be! Getting this out as a 3/3 creature can cause damage early, and again, opponents will focus their attention to getting rid of Cloudreach Cavalry
Cloudreach Cavalry
Cloudreach CavalrySet: Legions
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
U
Number:
7
Power:
1
Toughness:
1
Text:
Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird.
’s early threat, that you will get rid of their kill cards early and with 2 mana! Cloudreach Cavalry
Cloudreach Cavalry
Cloudreach CavalrySet: Legions
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
U
Number:
7
Power:
1
Toughness:
1
Text:
Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird.
is another card that is cheap and kind of unexpected.

3. Butcher Orgg
Butcher Orgg
Butcher OrggSet: Onslaught
Cost:
7
Color:
Red
Type:
Creature
Sub Type:
Orgg
Rarity:
R
Number:
192
Artist:
Kev Walker
Power:
6
Toughness:
6
Text:
You may divide Butcher Orgg's combat damage as you choose among defending. player and/or any number of creatures he or she controls.

Why- Its text speaks for itself. But if you didn’t notice it, Butcher Orgg
Butcher Orgg
Butcher OrggSet: Onslaught
Cost:
7
Color:
Red
Type:
Creature
Sub Type:
Orgg
Rarity:
R
Number:
192
Artist:
Kev Walker
Power:
6
Toughness:
6
Text:
You may divide Butcher Orgg's combat damage as you choose among defending. player and/or any number of creatures he or she controls.
is a creature that can deal direct damage to opponents or allows you to get rid of creatures that your opponent has out that bother you. Those pesky little white creatures that have big effects and small toughness should be afraid, very afraid when Butcher Orgg
Butcher Orgg
Butcher OrggSet: Onslaught
Cost:
7
Color:
Red
Type:
Creature
Sub Type:
Orgg
Rarity:
R
Number:
192
Artist:
Kev Walker
Power:
6
Toughness:
6
Text:
You may divide Butcher Orgg's combat damage as you choose among defending. player and/or any number of creatures he or she controls.
comes out. It may be a little mana expensive, but with a Seething Song
Seething Song
Seething SongSet: Mirrodin
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
104
Artist:
Martina Pilcerova
Text:
Add RRRRR to your mana pool.
, 5th turn damage will change the game drastically. Even if you do wait 7 turns for it, it is worth the wait. There are also combos for Butcher Orgg
Butcher Orgg
Butcher OrggSet: Onslaught
Cost:
7
Color:
Red
Type:
Creature
Sub Type:
Orgg
Rarity:
R
Number:
192
Artist:
Kev Walker
Power:
6
Toughness:
6
Text:
You may divide Butcher Orgg's combat damage as you choose among defending. player and/or any number of creatures he or she controls.
, such as Sunhome, Fortress of the Legion
Sunhome, Fortress of the Legion
Sunhome, Fortress of the LegionSet: Ravnica City of Guilds
Color:
Land
Type:
Land
Rarity:
U
Number:
282
Artist:
Martina Pilcerova
Text:
T: Add 1 to your mana pool. 2RW, T: Target creature gains double strike until end of turn.
. With Sunhome, you can give it double-strike. 12 damage directly to an opponent, Can you say game winner?!?

4. Planar guide
Why- It costs one mana to bring out, with a big effect. This card gets rid of token decks. It can act as a Fog
Fog
FogSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Jesper Myrfors
Text:
Creatures attack and block as normal, but none deal any damage or otherwise affect any creature as a result of an attack or block. All attacking creatures are still tapped. Play any time before attack damage is dealt.
, and stop creatures from attacking you. One of the biggest combos for this card is that you can have a deck full of cards that help you out when they come in to play or hurt your opponent when they come into play. A big card to use with it is Flametongue Kavu
Flametongue Kavu
Flametongue KavuSet: Planeshift
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Kavu
Rarity:
U
Number:
60
Artist:
Pete Venters
Power:
4
Toughness:
2
Text:
When Flametongue Kavu comes into play, it deals 4 damage to target creature.
or Kiki-Jiki, Mirror Breaker
Kiki-Jiki, Mirror Breaker
Kiki-Jiki, Mirror BreakerSet: From the Vault Legends
Cost:
5
Color:
Red
Type:
Legendary Creature
Sub Type:
Goblin Shaman
Rarity:
M
Number:
4
Artist:
Steven Belledin
Power:
2
Toughness:
2
Text:
Haste {T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
. There are lots of combos to pull out with Planar Guide
Planar Guide
Planar GuideSet: Legions
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
R
Number:
18
Power:
1
Toughness:
1
Text:
3W, Remove Planar Guide from the game: Remove all creatures from the game.
At end of turn, return those cards to play under their owners' control.
. Now that I’ve brought it to your attention, it is your job to figure out combos for it!

5. Hypergenesis
Hypergenesis
HypergenesisSet: Time Spiral
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
201
Artist:
Ron Spears
Text:
Hypergenesis is green. Suspend 3-1GG Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Repeat this process until no one puts a card into play.

Why- Its text may scare some people away, since your opponents get to put down cards they want also. To gain a big advantage with this card, either mix it with a card that lets you draw lots of cards, or a card that discards your opponent's hand. You will get what you want out by 6th or 7th turn.


6. Wing Snare
Wing Snare
Wing SnareSet: Urza's Legacy
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
117
Artist:
Carl Critchlow
Text:
Destroy target creature with flying.

Why- Wing Snare
Wing Snare
Wing SnareSet: Urza's Legacy
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
117
Artist:
Carl Critchlow
Text:
Destroy target creature with flying.
is a surprise card. Bust this card out when your opponent has a flying creature out and it is preventing you from getting through. Your opponent will see green in your deck and expect it to a straight creature-on-creature game. With Wing Snare
Wing Snare
Wing SnareSet: Urza's Legacy
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
117
Artist:
Carl Critchlow
Text:
Destroy target creature with flying.
, you can control the flying game.

7. Sol Ring
Sol Ring
Sol RingSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Mark Tedin
Text:
T: Add 2 colorless mana to your mana pool. This ability is played as an interrupt.

Why- You may underestimate this card by looking at it and not playing it. If you get one of these mana-accelerators in your opening hand, it is a great start, and you will be able to gain the advantage very quickly and put your opponent in defense mode, likely for the rest of the game. Don’t forget that artifacts can tap the turn they come out, so it can be an immediate 1 mana addition to your turn.

8. Kiki-Jiki, Mirror Breaker
Kiki-Jiki, Mirror Breaker
Kiki-Jiki, Mirror BreakerSet: From the Vault Legends
Cost:
5
Color:
Red
Type:
Legendary Creature
Sub Type:
Goblin Shaman
Rarity:
M
Number:
4
Artist:
Steven Belledin
Power:
2
Toughness:
2
Text:
Haste {T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.

Why- If you’ve seen this card and you still want an explanation of why, well here goes- get a big hit creature out, such as Rumbling Slum
Rumbling Slum
Rumbling SlumSet: Guildpact
Color:
Multicolor
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
126
Power:
5
Toughness:
5
Text:
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
, or Firemane Angel
Firemane Angel
Firemane AngelSet: Ravnica City of Guilds
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
205
Artist:
Matt Cavotta
Power:
4
Toughness:
3
Text:
Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you may gain 1 life. 6RRWW: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep.
, and make copies! At the end of your opponent's turn, make a copy of a creature that has an upkeep bonus, such as the creatures previously listed, and double that bonus, plus you can make another copy of that creature after you untap and have 3 big creatures to play with. One under-used technique with this card is to make copies of creatures that have a “comes into play” bonus, such as FlameTongue Kavu, Loxodon Peacekeeper
Loxodon Peacekeeper
Loxodon PeacekeeperSet: Mirrodin
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Elephant Soldier
Rarity:
R
Number:
13
Artist:
Michael Sutfin
Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
, or any card that gives a good effect when it comes into play.

9. Ray of Command
Ray of Command
Ray of CommandSet: Fifth Edition
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Harold McNeill
Text:
Untap target creature an opponent controls and gain control of it until end of turn. That creature is unaffected by summoning sickness this turn. Tap the creature if you lose control of it at end of this turn.

Why- This card is good for offense and defense. On offense, attack for more. It is better used on defense for killing maybe two of your opponent's creatures. You can even save it for late games when you expect your opponent to bring out a big creature, and use it as a game-winner.

10. Fireblast
Fireblast
FireblastSet: Visions
Cost:
6
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Michael Danza
Text:
You may sacrifice two mountains instead of paying Fireblast's casting cost. Fireblast deals 4 damage to target creature or player.

Why- This is an overlooked game-winning card. This card should be a must for all burn decks. The mana cost may scare away many deck builders, but the mana cost is not the feature of Fireblast
Fireblast
FireblastSet: Visions
Cost:
6
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Michael Danza
Text:
You may sacrifice two mountains instead of paying Fireblast's casting cost. Fireblast deals 4 damage to target creature or player.
, rather that you can sacrifice two of your mountains to deal four damage. For example, tap out dealing damage to your opponent with burn spells, or whatever, then when your opponent is ready to take a turn, you get rid of two mountains (or four, if you have two Fireblast
Fireblast
FireblastSet: Visions
Cost:
6
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Michael Danza
Text:
You may sacrifice two mountains instead of paying Fireblast's casting cost. Fireblast deals 4 damage to target creature or player.
s in your hand) and win the game!


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