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Mirrodin is coming soon
The prerelease tournaments for Mirrodin are September 20-21 and cards hit shelves on September 29, do you know what to expect? Mirrodin will is the first set of the new block. It will be comprised of 306 cards (probably 110 commons, 88 uncommons, 88 rares, 20 basic land cards) as opposed to 350 (giving the two expansions, Darksteel and Fifth Dawn 165 cards each).
Every three years a new block comes along and sets a new era for magic. The first was Legends, which featured many new mechanics from banding to rampage and started multicolored cards. Three years later came Tempest, which emphasized speed. Three years later came Invasion, which started an era based on playing multicolored decks. Three years later we are here with Mirrodin, a block based on artifacts. WotC will be printing 142 artifacts in this 306 card set, so nearly half of the cards are artifacts. This is by far the most artifacts printed in a set. The breakdown of rarity for artifacts is then 55 commons, 41 uncommons, and 45 rares.
So now you might be thinking, cool there are 142 artifacts, but what about colored cards how many are in each color (306-142 artifacts-20 basic lands-approximately 14 non-basic lands/multicolored cards= 130), since there is only 130 colored cards there will probably only be 26 cards of each color, and along with the block most cards will have to due with artifacts. This means that their will only be 10 commons, 8 uncommons, and 8 rares per color, that’s comparable to the number in an expansion.
As with every set Mirrodin will feature a number of new mechanics. Mirrodin also features two new card types. The first of the two new card types is equipment. Equipment is a sub-type of artifact that enhances creatures. Each Equipment has an equip cost which is colorless mana, and attaches the Equipment to target creature (as a sorcery). If an equipped creature leaves play, the equipment remains in play and can be put onto another creature. The other type of card is artifact land. These are pretty much basic lands with artifact included in there type.
Mirrodin has basically 3 new mechanics. The first is Imprint which removes a card in some zone from the game (can be in play, your hand or elsewhere) as specified when artifacts with it come into play and imprints it on the artifact, controlling the way the card works. The second is Entwine, which is similar to kicker, some instants or sorceries offers a choice between two things... but if you pay the Entwine cost, you get to do both of them. Lastly, there is Affinity for Artifacts, which makes a spell's cost reduced by one colorless mana for each artifact you control.
So expect some changes to come in magic in just a few weeks and get ready for this new era. I’ve recently started to prepare for the new cards by purchasing a few Tolarian Academy
and several metalworkers. I’m expecting several cards to shoot up in value after the release. Here are just a few Tinker
|Set: Urza's Saga|
Type: Legendary Land
Artist: Stephen Daniele
Text: T: Add U to your mana pool for each artifact you control.
|Set: Urza's Legacy|
Artist: Mike Raabe
Text: At the time you play Tinker, sacrifice an artifact.Search your library for an artifact card and put that artifact into play. Shuffle your library afterward.
|Set: Revised Edition|
Artist: Mark Poole
Text: All artifacts in play are buried.
, Aura Shards
Sub Type: Character
Artist: Anthony S. Waters
Text: Each of your noncreature artifacts is also an artifact creature with power and toughness each equal to its total casting cost.
…….you get the point. I hope you’re ready.
Artist: Ron Spencer
Text: Whenever a creature comes into play under your control, you may destroy target artifact or enchantment.
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