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CardShark Content - Eric Charles (12/16/2003)

When Mirrodin spoilers were released, everybody saw
the potential combo of Krark's Thumb
Krark's Thumb
Krark's ThumbSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Legendary Artifact
Rarity:
R
Number:
190
Artist:
Ron Spencer
Text:
If you would flip a coin, instead flip two coins and ignore one.
and Fiery Gambit
Fiery Gambit
Fiery GambitSet: Mirrodin
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
90
Artist:
Scott M. Fischer
Text:
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
.
It made Fiery Gambit
Fiery Gambit
Fiery GambitSet: Mirrodin
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
90
Artist:
Scott M. Fischer
Text:
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
playable, so long as you had both
out, which is decent enough. I didn't think of this
combo at first when I saw Krark's Thumb
Krark's Thumb
Krark's ThumbSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Legendary Artifact
Rarity:
R
Number:
190
Artist:
Ron Spencer
Text:
If you would flip a coin, instead flip two coins and ignore one.
, though. The
*very* first thing i thought of was Krark's Thumb
Krark's Thumb
Krark's ThumbSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Legendary Artifact
Rarity:
R
Number:
190
Artist:
Ron Spencer
Text:
If you would flip a coin, instead flip two coins and ignore one.
and
Judgment Crap Uncommon of the Year, Planar Chaos
Planar Chaos
Planar ChaosSet: Judgment
Cost:
3
Color:
Red
Type:
Enchantment
Rarity:
U
Number:
97
Artist:
Ron Spencer

Text:
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player play a spell, that player flips a coin. If he or she loses the flip, counter that spell.
. With
the Thumb and Chaos both in play and set up, you have
a 75% chance of your spells resolving, while your
opponent only has a 50% chance of resolution! I likes
them odds.


Taking this into a full-fledged Extended deck, I've
added a bunch of crap-rare coin flip cards to make
sure Krark's Thumb
Krark's Thumb
Krark's ThumbSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Legendary Artifact
Rarity:
R
Number:
190
Artist:
Ron Spencer
Text:
If you would flip a coin, instead flip two coins and ignore one.
is not just for Chaos or Gambit -
it interacts with the majority of the cards here,
including Chance Encounter
Chance Encounter
Chance EncounterSet: Odyssey
Cost:
4
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
182
Artist:
Mark Brill
Text:
Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
, which is a win condition
in itself. Likely opponents will think you just plan
to get the win taking the Chance, when you have a
super secret up your sleeve - good old fashioned
beats! Chaotic Goo
Chaotic Goo
Chaotic GooSet: Tempest
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Ooze
Rarity:
R
Artist:
L. A. Williams
Power:
0
Toughness:
0
Text:
Chaotic Goo comes into play with three +1/+1 counters on it.During your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. Otherwise, remove a +1/+1 counter from it.
will grow huge more often than it
gets smaller, thanks to the Thumb, and even if the
Scoria Wurm
Scoria Wurm
Scoria WurmSet: Urza's Saga
Cost:
5
Color:
Red
Type:
Creature
Sub Type:
Wurm
Rarity:
R
Number:
212
Artist:
Steve Firchow
Power:
7
Toughness:
7
Text:
During your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to owner's hand.
loses the flip, you'll have a blocker for
a turn. The big star of the deck is Crazed Firecat
Crazed Firecat
Crazed FirecatSet: Torment
Cost:
7
Color:
Red
Type:
Creature
Sub Type:
Cat
Rarity:
U
Number:
94
Power:
4
Toughness:
4
Text:
When Crazed Firecat comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.
,
though; if you have Chance Encounter
Chance Encounter
Chance EncounterSet: Odyssey
Cost:
4
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
182
Artist:
Mark Brill
Text:
Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
, and Krark's
Thumb out, it's possible to take the big Chance and
get the victory through that, with that many possible
coin flips!


Puppet's Verdict
Puppet's Verdict
Puppet's VerdictSet: Mercadian Masques
Cost:
3
Color:
Red
Type:
Instant
Rarity:
R
Number:
208
Artist:
Edward P. Beard, Jr.
Text:
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
and Crooked Scales
Crooked Scales
Crooked ScalesSet: Mercadian Masques
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
291
Artist:
Ron Spears
Text:
4, T: Choose target creature you control and target creature an opponent controls. Flip a coin. If you win the flip, destroy the creature the opponent controls. If you lose the flip, destroy the creature you control unless you pay 3 and reflip the coin.
are your creature
removal, with the Verdict being selective (and
usually, you get your choice) and the Scales popping a
creature for a bit less of a cost. Fiery Gambit
Fiery Gambit
Fiery GambitSet: Mirrodin
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
90
Artist:
Scott M. Fischer
Text:
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
is
self-explanatory; just make sure not to press your
luck unless you need them 9 cards! Usually the 6
damage will suffice.


Browbeat
Browbeat
BrowbeatSet: Judgment
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
82
Artist:
Mark Tedin

Text:
Unless a player has Browbeat deal 5 damage to him or her, target player draws three cards.
and Gamble
Gamble
GambleSet: Urza's Saga
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
188
Artist:
Andrew Goldhawk
Text:
Search your library for a card, put that card into your hand, then discard a card at random. Shuffle your library afterward.
are invaluable to the deck, since
without Krark's Thumb
Krark's Thumb
Krark's ThumbSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Legendary Artifact
Rarity:
R
Number:
190
Artist:
Ron Spencer
Text:
If you would flip a coin, instead flip two coins and ignore one.
, you really ARE gambling! Since
we're trying to *cheat* and alter our chances of
victory, you need the Thumb out quickquick. A word of
caution about Gamble
Gamble
GambleSet: Urza's Saga
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
188
Artist:
Andrew Goldhawk
Text:
Search your library for a card, put that card into your hand, then discard a card at random. Shuffle your library afterward.
; make sure your hand is at least
4 cards NOT including Gamble
Gamble
GambleSet: Urza's Saga
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
188
Artist:
Andrew Goldhawk
Text:
Search your library for a card, put that card into your hand, then discard a card at random. Shuffle your library afterward.
itself before you play
it, or you stand a good chance of just reducing your
Thumbs by 1. (It's also fitting we use Gamble
Gamble
GambleSet: Urza's Saga
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
188
Artist:
Andrew Goldhawk
Text:
Search your library for a card, put that card into your hand, then discard a card at random. Shuffle your library afterward.
in a
chance-based deck.) Once you do get ThumbChaos, make
sure you play the Thumb, THEN the Chaos; if they're
tapped out, all artifact removal will have to get
through the Chaos in order to remove anything.


Since the average mana cost of things in this deck
need you to speed to 3 or 4, some Thran Dynamo
Thran Dynamo
Thran DynamoSet: Urza's Destiny
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
139
Artist:
Ron Spears
Text:
T: Add three colorless mana to your mana pool.
s and a
solid 24 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s will make sure that you can
actually cast more than one spell a turn.


Red:
3 Crazed Firecat
Crazed Firecat
Crazed FirecatSet: Torment
Cost:
7
Color:
Red
Type:
Creature
Sub Type:
Cat
Rarity:
U
Number:
94
Power:
4
Toughness:
4
Text:
When Crazed Firecat comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.

3 Scoria Wurm
Scoria Wurm
Scoria WurmSet: Urza's Saga
Cost:
5
Color:
Red
Type:
Creature
Sub Type:
Wurm
Rarity:
R
Number:
212
Artist:
Steve Firchow
Power:
7
Toughness:
7
Text:
During your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to owner's hand.

3 Chaotic Goo
Chaotic Goo
Chaotic GooSet: Tempest
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Ooze
Rarity:
R
Artist:
L. A. Williams
Power:
0
Toughness:
0
Text:
Chaotic Goo comes into play with three +1/+1 counters on it.During your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. Otherwise, remove a +1/+1 counter from it.



4 Chance Encounter
Chance Encounter
Chance EncounterSet: Odyssey
Cost:
4
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
182
Artist:
Mark Brill
Text:
Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

4 Planar Chaos
Planar Chaos
Planar ChaosSet: Judgment
Cost:
3
Color:
Red
Type:
Enchantment
Rarity:
U
Number:
97
Artist:
Ron Spencer

Text:
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player play a spell, that player flips a coin. If he or she loses the flip, counter that spell.

4 Fiery Gambit
Fiery Gambit
Fiery GambitSet: Mirrodin
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
90
Artist:
Scott M. Fischer
Text:
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

4 Browbeat
Browbeat
BrowbeatSet: Judgment
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
82
Artist:
Mark Tedin

Text:
Unless a player has Browbeat deal 5 damage to him or her, target player draws three cards.

4 Gamble
Gamble
GambleSet: Urza's Saga
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
188
Artist:
Andrew Goldhawk
Text:
Search your library for a card, put that card into your hand, then discard a card at random. Shuffle your library afterward.

3 Puppet's Verdict
Puppet's Verdict
Puppet's VerdictSet: Mercadian Masques
Cost:
3
Color:
Red
Type:
Instant
Rarity:
R
Number:
208
Artist:
Edward P. Beard, Jr.
Text:
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.



Artifacts:
4 Krark's Thumb
Krark's Thumb
Krark's ThumbSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Legendary Artifact
Rarity:
R
Number:
190
Artist:
Ron Spencer
Text:
If you would flip a coin, instead flip two coins and ignore one.

3 Crooked Scales
Crooked Scales
Crooked ScalesSet: Mercadian Masques
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
291
Artist:
Ron Spears
Text:
4, T: Choose target creature you control and target creature an opponent controls. Flip a coin. If you win the flip, destroy the creature the opponent controls. If you lose the flip, destroy the creature you control unless you pay 3 and reflip the coin.

3 Thran Dynamo
Thran Dynamo
Thran DynamoSet: Urza's Destiny
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
139
Artist:
Ron Spears
Text:
T: Add three colorless mana to your mana pool.



Land:
24 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.



It isn't a Tier 1 super pwn-goblins deck; speed kills
this thing pretty roughly without a good draw. *But*
it's a great multiplayer deck (watching 7 other people
try to get their spells to resolve is great), and if
you can get to 3 mana, you're fine.


Enjoy!


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