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# CardShark Content - Eric Charles (12/16/2003)

When Mirrodin spoilers were released, everybody sawthe potential combo of Krark's Thumb

Krark's Thumb | |

Set: Mirrodin2Cost: ColorlessColor: Legendary Artifact Type: RRarity: 190Number: Ron SpencerArtist: If you would flip a coin, instead flip two coins and ignore one.Text: |

Fiery Gambit | |

Set: Mirrodin3Cost: RedColor: Sorcery Type: RRarity: 90Number: Scott M. FischerArtist: Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.Text: |

It made Fiery Gambit

Fiery Gambit | |

Set: Mirrodin3Cost: RedColor: Sorcery Type: RRarity: 90Number: Scott M. FischerArtist: Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.Text: |

out, which is decent enough. I didn't think of this

combo at first when I saw Krark's Thumb

Krark's Thumb | |

Set: Mirrodin2Cost: ColorlessColor: Legendary Artifact Type: RRarity: 190Number: Ron SpencerArtist: If you would flip a coin, instead flip two coins and ignore one.Text: |

*very* first thing i thought of was Krark's Thumb

Krark's Thumb | |

Set: Mirrodin2Cost: ColorlessColor: Legendary Artifact Type: RRarity: 190Number: Ron SpencerArtist: If you would flip a coin, instead flip two coins and ignore one.Text: |

Judgment Crap Uncommon of the Year, Planar Chaos

Planar Chaos | |

Set: Judgment3Cost: RedColor: EnchantmentType: URarity: 97Number: Ron SpencerArtist: At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player play a spell, that player flips a coin. If he or she loses the flip, counter that spell.Text: |

the Thumb and Chaos both in play and set up, you have

a 75% chance of your spells resolving, while your

opponent only has a 50% chance of resolution! I likes

them odds.

Taking this into a full-fledged Extended deck, I've

added a bunch of crap-rare coin flip cards to make

sure Krark's Thumb

Krark's Thumb | |

Set: Mirrodin2Cost: ColorlessColor: Legendary Artifact Type: RRarity: 190Number: Ron SpencerArtist: If you would flip a coin, instead flip two coins and ignore one.Text: |

it interacts with the majority of the cards here,

including Chance Encounter

Chance Encounter | |

Set: Odyssey4Cost: RedColor: EnchantmentType: RRarity: 182Number: Mark BrillArtist: Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.Text: |

in itself. Likely opponents will think you just plan

to get the win taking the Chance, when you have a

super secret up your sleeve - good old fashioned

beats! Chaotic Goo

Chaotic Goo | |

Set: Tempest4Cost: RedColor: CreatureType: OozeSub Type: RRarity: L. A. WilliamsArtist: 0Power: 0Toughness: Chaotic Goo comes into play with three +1/+1 counters on it.During your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. Otherwise, remove a +1/+1 counter from it.Text: |

gets smaller, thanks to the Thumb, and even if the

Scoria Wurm

Scoria Wurm | |

Set: Urza's Saga5Cost: RedColor: CreatureType: WurmSub Type: RRarity: 212Number: Steve FirchowArtist: 7Power: 7Toughness: During your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to owner's hand.Text: |

a turn. The big star of the deck is Crazed Firecat

Crazed Firecat | |

Set: Torment7Cost: RedColor: CreatureType: CatSub Type: URarity: 94Number: 4Power: 4Toughness: When Crazed Firecat comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.Text: |

though; if you have Chance Encounter

Chance Encounter | |

Set: Odyssey4Cost: RedColor: EnchantmentType: RRarity: 182Number: Mark BrillArtist: Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.Text: |

Thumb out, it's possible to take the big Chance and

get the victory through that, with that many possible

coin flips!

Puppet's Verdict

Puppet's Verdict | |

Set: Mercadian Masques3Cost: RedColor: InstantType: RRarity: 208Number: Edward P. Beard, Jr.Artist: Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.Text: |

Crooked Scales | |

Set: Mercadian Masques4Cost: ColorlessColor: ArtifactType: RRarity: 291Number: Ron SpearsArtist: 4, T: Choose target creature you control and target creature an opponent controls. Flip a coin. If you win the flip, destroy the creature the opponent controls. If you lose the flip, destroy the creature you control unless you pay 3 and reflip the coin.Text: |

removal, with the Verdict being selective (and

usually, you get your choice) and the Scales popping a

creature for a bit less of a cost. Fiery Gambit

Fiery Gambit | |

Set: Mirrodin3Cost: RedColor: Sorcery Type: RRarity: 90Number: Scott M. FischerArtist: Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.Text: |

self-explanatory; just make sure not to press your

luck unless you need them 9 cards! Usually the 6

damage will suffice.

Browbeat

Browbeat | |

Set: Judgment3Cost: RedColor: SorceryType: URarity: 82Number: Mark TedinArtist: Unless a player has Browbeat deal 5 damage to him or her, target player draws three cards.Text: |

Gamble | |

Set: Urza's Saga1Cost: RedColor: SorceryType: RRarity: 188Number: Andrew GoldhawkArtist: Search your library for a card, put that card into your hand, then discard a card at random. Shuffle your library afterward.Text: |

without Krark's Thumb

Krark's Thumb | |

Set: Mirrodin2Cost: ColorlessColor: Legendary Artifact Type: RRarity: 190Number: Ron SpencerArtist: If you would flip a coin, instead flip two coins and ignore one.Text: |

we're trying to *cheat* and alter our chances of

victory, you need the Thumb out quickquick. A word of

caution about Gamble

Gamble | |

Set: Urza's Saga1Cost: RedColor: SorceryType: RRarity: 188Number: Andrew GoldhawkArtist: Search your library for a card, put that card into your hand, then discard a card at random. Shuffle your library afterward.Text: |

4 cards NOT including Gamble

Gamble | |

Set: Urza's Saga1Cost: RedColor: SorceryType: RRarity: 188Number: Andrew GoldhawkArtist: Search your library for a card, put that card into your hand, then discard a card at random. Shuffle your library afterward.Text: |

it, or you stand a good chance of just reducing your

Thumbs by 1. (It's also fitting we use Gamble

Gamble | |

Set: Urza's Saga1Cost: RedColor: SorceryType: RRarity: 188Number: Andrew GoldhawkArtist: Search your library for a card, put that card into your hand, then discard a card at random. Shuffle your library afterward.Text: |

chance-based deck.) Once you do get ThumbChaos, make

sure you play the Thumb, THEN the Chaos; if they're

tapped out, all artifact removal will have to get

through the Chaos in order to remove anything.

Since the average mana cost of things in this deck

need you to speed to 3 or 4, some Thran Dynamo

Thran Dynamo | |

Set: Urza's Destiny4Cost: ColorlessColor: ArtifactType: URarity: 139Number: Ron SpearsArtist: T: Add three colorless mana to your mana pool.Text: |

solid 24 Mountain

Mountain | |

Set: Arabian NightsLandColor: LandType: CRarity: Douglas ShulerArtist: Tap to add R to your mana pool.Text: |

actually cast more than one spell a turn.

Red:

3 Crazed Firecat

Crazed Firecat | |

Set: Torment7Cost: RedColor: CreatureType: CatSub Type: URarity: 94Number: 4Power: 4Toughness: When Crazed Firecat comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.Text: |

3 Scoria Wurm

Scoria Wurm | |

Set: Urza's Saga5Cost: RedColor: CreatureType: WurmSub Type: RRarity: 212Number: Steve FirchowArtist: 7Power: 7Toughness: During your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to owner's hand.Text: |

3 Chaotic Goo

Chaotic Goo | |

Set: Tempest4Cost: RedColor: CreatureType: OozeSub Type: RRarity: L. A. WilliamsArtist: 0Power: 0Toughness: Chaotic Goo comes into play with three +1/+1 counters on it.During your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. Otherwise, remove a +1/+1 counter from it.Text: |

4 Chance Encounter

Chance Encounter | |

Set: Odyssey4Cost: RedColor: EnchantmentType: RRarity: 182Number: Mark BrillArtist: Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.Text: |

4 Planar Chaos

Planar Chaos | |

Set: Judgment3Cost: RedColor: EnchantmentType: URarity: 97Number: Ron SpencerArtist: At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player play a spell, that player flips a coin. If he or she loses the flip, counter that spell.Text: |

4 Fiery Gambit

Fiery Gambit | |

Set: Mirrodin3Cost: RedColor: Sorcery Type: RRarity: 90Number: Scott M. FischerArtist: Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.Text: |

4 Browbeat

Browbeat | |

Set: Judgment3Cost: RedColor: SorceryType: URarity: 82Number: Mark TedinArtist: Unless a player has Browbeat deal 5 damage to him or her, target player draws three cards.Text: |

4 Gamble

Gamble | |

Set: Urza's Saga1Cost: RedColor: SorceryType: RRarity: 188Number: Andrew GoldhawkArtist: Search your library for a card, put that card into your hand, then discard a card at random. Shuffle your library afterward.Text: |

3 Puppet's Verdict

Puppet's Verdict | |

Set: Mercadian Masques3Cost: RedColor: InstantType: RRarity: 208Number: Edward P. Beard, Jr.Artist: Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.Text: |

Artifacts:

4 Krark's Thumb

Krark's Thumb | |

Set: Mirrodin2Cost: ColorlessColor: Legendary Artifact Type: RRarity: 190Number: Ron SpencerArtist: If you would flip a coin, instead flip two coins and ignore one.Text: |

3 Crooked Scales

Crooked Scales | |

Set: Mercadian Masques4Cost: ColorlessColor: ArtifactType: RRarity: 291Number: Ron SpearsArtist: 4, T: Choose target creature you control and target creature an opponent controls. Flip a coin. If you win the flip, destroy the creature the opponent controls. If you lose the flip, destroy the creature you control unless you pay 3 and reflip the coin.Text: |

3 Thran Dynamo

Thran Dynamo | |

Set: Urza's Destiny4Cost: ColorlessColor: ArtifactType: URarity: 139Number: Ron SpearsArtist: T: Add three colorless mana to your mana pool.Text: |

Land:

24 Mountain

Mountain | |

Set: Arabian NightsLandColor: LandType: CRarity: Douglas ShulerArtist: Tap to add R to your mana pool.Text: |

It isn't a Tier 1 super pwn-goblins deck; speed kills

this thing pretty roughly without a good draw. *But*

it's a great multiplayer deck (watching 7 other people

try to get their spells to resolve is great), and if

you can get to 3 mana, you're fine.

Enjoy!

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