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CardShark Content - Erik T. Dahl, with Tim Hebert (2/22/2003)

(This is part II. You can find part I here on Cardshark if you haven't read it yet. You probably should, because what we're playing and writing about won't make much sense otherwise.)

TIM: So, Erik and I went to lunch. The only places I could think of near there were a Korean BBQ restaurant, a place called ´´The Mad Butcher,´´ and the grocery store in my old neighborhood. At the grocery store they have a deli. That's where we went. Trouble is, the store was actually a lot further away than I really thought. So, it took a little while to get there and back. Good tri-tip sandwich though. When we rolled back into the parking lot, just in time, we thought all was cool. But then, suddenly... DISASTER struck!!!!

ERIK: Ugh, I'm such an idiot. I had moved my sideboard cards to sleeves that were the same color as the rest of my deck before we left, and now as we were getting ready to go back inside, I counted them, and I was short. Only 56 cards. I counted again, and this time I came up with 57. I looked at Tim, horrified. I had just played a mirror match, and the guy had helped me sleeve my cards while he took a look at my sideboard. You don't think he could have...? No, of course not. I must have miscounted. I went through them again. 59 cards. Crap! What was going on?

Tim offered to count them, which he did very carefully, and came up with 60. The sleeves are kind of sticky, I suppose. Okay, great, I guess they were all there. I counted my sideboard: 14. What the...? I counted again, 14. Tim motioned for me to pass them over, and handed the rest of the deck back. They slipped and spilled from my hand all over the front seat and the floor of the car. Well, maybe not now. I groaned. I scrambled. I tried to pick them all up (is this why it's called Magic: The Gathering?) and counted them twice to make sure I had them all. I got different numbers both times -- I'm still not sure what was going on. All I'd eaten was a sandwich. Perhaps Raley's puts something in their mayonnaise? Perhaps the Sobe had a few extra herbs added? Maybe I was nervous. It was almost time to start playing again, though, so we really had to go.

TIM: We hurried up to the play area, checked our matchups and seat assignments, and went to the tables. Then, for me, a conversation like the following ensued:

ME: ´´Uh, hey, where's my opponent?´´
JUDGE: ´´Who are you?´´
ME: ´´Tim Hebert.´´
JUDGE: ´´You're more than five minutes late. You've been given a match loss and dropped from the tournament.´´
ME: (internally-- ´´You should be one to talk about being late, punkass.´´) ´´I'm ready to play, is my opponent here?´´
JUDGE: ´´No. You've been given a match loss and dropped from the tournament.´´
ME: ´´I don't want to be dropped from the tournament.´´
JUDGE: ´´Well, you have a match loss this round anyway. But if you want to play next round, you need to go let THAT guy know, so you can be seeded into the next round.´´

I imagine much the same thing happened for Erik. Or maybe he just listened to my asinine protestations and accepted his fate with dignity.

ERIK: Actually, I thought they were pretty nice about it, since they let us keep playing, and we WERE late. I had looked at my watch before we left, and I thought we were on time, but I guess I hadn't accounted for the time I spent chatting with my last opponent before lunch when I set my internal alarm clock. Anyway, I thanked the head judge a couple of times, because he seemed like he was being pretty decent to us. He kind of looked at me like I was crazy, though, so maybe he wasn't being very nice. I was really feeling very guilty for making Tim late, so I was probably just grasping at nice straws.

I did notice that Tim's opponent (or maybe it was mine -- in any case, it was someone sitting at the table with no one opposite him) looked very smug and quite pleased with himself. I wonder if our tardiness had given him another shot at the winner's tables? Well, nice for him, I suppose. Anyway, that's the way it has to work, or there would be all sorts of intimidation things you could pull at a tournament by showing up late. I do wish they'd have each match start on the hour or something like that, though -- starting at 1:40 really seems kind of weird.

TIM: Anyway, our perfect record was intact. Yet inadvertently, our fate had led us to the big showdown I think we both feared, yet sensed would have to happen before the day was through.

´´ROUND´´ 3: ERIK vs. TIM

ERIK: With nothing better to do, Tim and I decided to play each other. And I thought playing a mirror match sucked!

I drew both a Fluctuator
Fluctuator
FluctuatorSet: Urza's Saga
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
295
Artist:
John Matson
Text:
Cycling costs you up to 2 less to play.
and an Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
fairly early on, while Tim got a Gurzigost
Gurzigost
GurzigostSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
126
Power:
6
Toughness:
8
Text:
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. GG, Discard a card from your hand: You may have Gurzigost deal its combat damage to defending player this turn as though it weren't blocked.
and Verdant Succession
Verdant Succession
Verdant SuccessionSet: Odyssey
Cost:
5
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
280
Artist:
Edward P. Beard, Jr.
Text:
Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library.
into play. So, I started Sliding out the Gurzigost
Gurzigost
GurzigostSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
126
Power:
6
Toughness:
8
Text:
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. GG, Discard a card from your hand: You may have Gurzigost deal its combat damage to defending player this turn as though it weren't blocked.
during my End Step so that he wouldn't get to pay the upkeep or attack with it, but I wasn't drawing anything to attack with. We noticed semi-uncomfortably that a group of Magic players with short Pro Tour haircuts had gathered to watch us. Talk about pressure!

Tim played a Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
, and I started Sliding that out too -- hey, why not, right? Sometime around then the players watching realized that we weren't playing an ´´official´´ game and one of them was nice enough to point out that I couldn't do that (since Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
can't be targeted). D'oh!

One of the guys (I want to say kids since he was probably ten years younger than me, but I don't think I can get away with being that crotchety) started looking at my deck. ´´So what's the point here?´´ he asked. ´´What's your win condition?´´ ´´You cycle cards to get Threshold so you can attack on the third turn with Nantuko Monastery
Nantuko Monastery
Nantuko MonasterySet: Judgment
Color:
Land
Type:
land
Rarity:
U
Number:
142
Artist:
Rob Alexander

Text:
T: Add one colorless mana to your mana pool. Threshold - GW: Nantuko Monastery becomes a 4/4 green and white creature with first strike until end of turn. It's still a land.
,´´ I said, ´´or you Living Wish
Living Wish
Living WishSet: Judgment
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
124
Artist:
Eric Peterson

Text:
Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game.
for Terravore
Terravore
TerravoreSet: Odyssey
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Lhurgoyf
Rarity:
R
Number:
278
Artist:
Jim Nelson
Power:
*
Toughness:
*
Text:
Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards.
.´´ He blinked. ´´That's stupid!´´ he exclaimed.

I looked away. Well, pardon me, I thought. Brainburst didn't seem to think it was that stupid. Of course, I admit I hadn't done so well here. I tried to focus on the game, because time was running out. One of the guy's buddies said something like ´´Oh, this from the guy who tried to convince everyone to play Draco
Draco
DracoSet: Planeshift
Cost:
16
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Dragon
Rarity:
R
Number:
131
Artist:
Sam Wood
Power:
9
Toughness:
9
Text:
Flying. Draco costs 2 less to play for each basic land type among lands you control. At the beginning of your upkeep, sacrifice Draco unless you pay 10. This cost is reduced by 2 for each basic land type among lands you control.
Explosion?´´ I smiled at that. Well, I'd thought Dracsplosion looked pretty cool, but I didn't have the cards, and anyway Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
was neat. Still, nice of the other guy to stick up for my deck.

They moved on to Tim's. ´´So what's this?´´ Tim explained; Verdant Succession
Verdant Succession
Verdant SuccessionSet: Odyssey
Cost:
5
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
280
Artist:
Edward P. Beard, Jr.
Text:
Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library.
with Ravenous Baloth
Ravenous Baloth
Ravenous BalothSet: Onslaught
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
278
Artist:
Arnie Swekel
Power:
4
Toughness:
4
Text:
Sacrifice a Beast: You gain 4 life.
s was pretty cool. They all took a closer look at Verdant Succession
Verdant Succession
Verdant SuccessionSet: Odyssey
Cost:
5
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
280
Artist:
Edward P. Beard, Jr.
Text:
Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library.
. ´´Hmmm,´´ they muttered. Someone spoke up, ´´But seriously, is that playable?´´ Tim sort of shrugged, and gestured to the table. They smiled and watched for a bit more, and then headed off. Time was called, and both of us still had plenty of life. A draw.

Of course, *officially* we both lost.

TIM MATCHES 0-3, GAMES 0-6
ERIK MATCHES 0-3, GAMES 0-5
COMBINED MATCHES 0-6, GAMES 0-11

Tim, with his grasp of street lingo brought about by popular culture and coaching girls' basketball, explained to me that in the previous exchange while we were playing, ´´stupid´´ was meant as a compliment. Unfortunately, asking if his was ´´playable´´ probably wasn't.

TIM: Yeah, When the guy said ´´Is that playable?´´ one of the other guys over Erik's shoulder responded. Clear
Clear
ClearSet: Urza's Saga
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
7
Artist:
Carl Critchlow
Text:
Destroy target enchantment.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
ly he was the Alpha Male of the group, although I'm not sure if Alpha Male among a group of Magic dorks is a proud distinction. Anyway, unseen by Erik, he furrowed his brow, curled a lip to emit a faint expulsion of breath, and shook his head, as if to say, ´´Fear
Fear
FearSet: Revised Edition
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Artist:
Mark Poole
Text:
Target creature cannot be blocked by any creatures except black creatures and artifact creatures.
not, brethren, for I in my judgement have determined that you may rest assured. No deck outside the accepted group mentality shall be deemed playable.´´ Of course, my deck was NOT proving playable, but hey. It could be tweaked!

ERIK: We checked our matchups for what was probably our final round, and discovered that we were sitting next to each other at the same table. That was kind of cool. And yet kind of not, since it was obviously the LOSER'S table. Still, we psyched ourselves up. We had opponents, and we had cards. We were stupid. We were even more stupid than Draco
Draco
DracoSet: Planeshift
Cost:
16
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Dragon
Rarity:
R
Number:
131
Artist:
Sam Wood
Power:
9
Toughness:
9
Text:
Flying. Draco costs 2 less to play for each basic land type among lands you control. At the beginning of your upkeep, sacrifice Draco unless you pay 10. This cost is reduced by 2 for each basic land type among lands you control.
Explosion. We were playable. Bring it on!

TIM: My last match was against a really nice guy named Red-Headed Rock-Playin' Dude. The most interesting thing about this guy was that he constantly and immediately said, ´´Sure,´´ every time I announced a spell, as though he had responses up the wazoo but didn't really think I had any threats. The truth was he didn't have any responses, of course. He was indeed playing Rock, as his name might indicate. The crazy thing about his Rock deck was that he splashed red with painlands for Terminate
Terminate
TerminateSet: Planeshift
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
128
Artist:
DiTerlizzi
Text:
Destroy target creature. It can't be regenerated.
. I guess black removal isn't good enough. Hmm.

This was an interesting pair of games. I got out my Succession in both games, but the problem is-- and I urge anyone playing Verdant Succession
Verdant Succession
Verdant SuccessionSet: Odyssey
Cost:
5
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
280
Artist:
Edward P. Beard, Jr.
Text:
Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library.
to consider this-- BOTH players can recycle green creatures. Um, duh. I guess I should have read the card. This reciprocal arrangement was particularly yucky when my opponent was playing Yavimaya Elder
Yavimaya Elder
Yavimaya ElderSet: Urza's Destiny
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Druid
Rarity:
C
Number:
124
Artist:
Ray Lago
Power:
2
Toughness:
1
Text:
When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.2, Sacrifice Yavimaya Elder: Draw a card.
s and Ravenous Baloth
Ravenous Baloth
Ravenous BalothSet: Onslaught
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
278
Artist:
Arnie Swekel
Power:
4
Toughness:
4
Text:
Sacrifice a Beast: You gain 4 life.
s as well. Basically I only had one hope: get out Gurzigost
Gurzigost
GurzigostSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
126
Power:
6
Toughness:
8
Text:
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. GG, Discard a card from your hand: You may have Gurzigost deal its combat damage to defending player this turn as though it weren't blocked.
and beat with its uber-trample ability. You know, that would have been a really good idea, and might even have won me the game, except I forgot one crucial thing. Again, I urge the reader to take note: If you don't pay Gurzigost
Gurzigost
GurzigostSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
126
Power:
6
Toughness:
8
Text:
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. GG, Discard a card from your hand: You may have Gurzigost deal its combat damage to defending player this turn as though it weren't blocked.
's upkeep, you have to bury Gurzigost
Gurzigost
GurzigostSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
126
Power:
6
Toughness:
8
Text:
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. GG, Discard a card from your hand: You may have Gurzigost deal its combat damage to defending player this turn as though it weren't blocked.
. What a shmo! I can't believe-- oh, okay, I can believe it. But you'd think I would remember how my own deck was supposed to work.

Instead I went down in flames to Visara the Dreadful
Visara the Dreadful
Visara the DreadfulSet: Onslaught
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Gorgon Legend
Rarity:
R
Number:
179
Artist:
Kev Walker
Power:
5
Toughness:
5
Text:
Flying. T: Destroy target creature. It can't be regenerated.
the first game, and the second game, well, I made the same mistake again. Nerves, I guess. Or a chronic inability to learn from mistakes. But, I did have a pretty good Baloth loop going, and I was doing all right. And then I saw in my hand the combo I was waiting for all day. Rout
Rout
RoutSet: Invasion
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
34
Artist:
Ron Spencer
Text:
You may play Rout any time you could play an instant if you pay 2 more to play it.Destroy all creatures. They can't be regenerated.
plus Natural Affinity
Natural Affinity
Natural AffinitySet: Mercadian Masques
Cost:
3
Color:
Green
Type:
Instant
Rarity:
R
Number:
260
Artist:
Pete Venters
Text:
All lands become 2/2 creatures until end of turn. They still count as lands.
equals Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
and Armageddon
Armageddon
ArmageddonSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Jesper Myrfors
Text:
All lands in play are destroyed.
at instant speed. Whee! My main problem being I didn't have Verdant Succession
Verdant Succession
Verdant SuccessionSet: Odyssey
Cost:
5
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
280
Artist:
Edward P. Beard, Jr.
Text:
Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library.
(due to an earlier Pernicious Deed
Pernicious Deed
Pernicious DeedSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
114
Artist:
Christopher Moeller
Text:
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
). So basically it just cleared the board completely. Still pretty cool, in a Timmy way. Unfortunately, it proved my undoing. Red-Headed Rock-Playin' Dude had an *unbelievable* number of lands and Yavimaya Elder
Yavimaya Elder
Yavimaya ElderSet: Urza's Destiny
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Druid
Rarity:
C
Number:
124
Artist:
Ray Lago
Power:
2
Toughness:
1
Text:
When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.2, Sacrifice Yavimaya Elder: Draw a card.
s in hand or topdeck, and he eventually whittled me down to an ignominious death. Still, it was decidedly the most interesting real match I played, so I guess this guy's Rock had not piloted him too far in the tourney, and I was glad to get him a couple of game wins. And although this round had taken the longest of all my matchups, it was still predictably faster than Erik's ´´Asstral´´ Slide deck, and I got to turn my attention to the left, and watch the thrilling finish of his match.

TIM MATCHES 0-4, GAMES 0-8

ERIK: This time I was playing a kid, and I'm not just being crotchety, because I'd guess he was about 10. This made me kind of uncomfortable, because I feared I would just beat him, which would probably not be much fun for either of us. So, I started playing cautiously. He saw my Cycling land and bit his lip, but rallied: ´´My brother plays this.´´ Why does everyone have to explain that Slide isn't a surprise to them? Anyway, it became clear that he was playing almost textbook Rock, and actually playing it extremely well. Slide is very good against Rock, though, and I killed him fairly quickly with the Nantuko Monasteries.

We sideboarded. I took out the Disciples of Law and put in Enlightened Tutor
Enlightened Tutor
Enlightened TutorSet: Classic Sixth Edition
Cost:
1
Color:
White
Type:
Instant
Rarity:
U
Number:
19
Artist:
Dan Frazier
Text:
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
. I went first; I got Fluctuator
Fluctuator
FluctuatorSet: Urza's Saga
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
295
Artist:
John Matson
Text:
Cycling costs you up to 2 less to play.
, Monastery and Threshold again, and he blocked with a Yavimaya Elder
Yavimaya Elder
Yavimaya ElderSet: Urza's Destiny
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Druid
Rarity:
C
Number:
124
Artist:
Ray Lago
Power:
2
Toughness:
1
Text:
When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.2, Sacrifice Yavimaya Elder: Draw a card.
, sacrificing it in response to damage. He got three Treetop Village
Treetop Village
Treetop VillageSet: Urza's Legacy
Color:
Land
Type:
Land
Rarity:
U
Number:
143
Artist:
Anthony S. Waters
Text:
Treetop Village comes into play tapped.T: Add one green mana to your mana pool.1G: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land.
s on the table and was starting to lose them when he played a Deranged Hermit
Deranged Hermit
Deranged HermitSet: Urza's Legacy
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
R
Number:
101
Artist:
Kev Walker
Power:
1
Toughness:
1
Text:
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) When Deranged Hermit comes into play, put four Squirrel tokens into play. Treat these tokens as 1/1 green creatures.All Squirrels get +1/+1.
. Then he played Recurring Nightmare
Recurring Nightmare
Recurring NightmareSet: Exodus
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
72
Artist:
Jeff Laubenstein
Text:
Sacrifice a creature, Return Recurring Nightmare to owner's hand: Put target creature card from your graveyard into play. Play this ability as a sorcery.
for the Elder, sacrificing it. Next turn, he played the Nightmare
Nightmare
NightmareSet: Revised Edition
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Nightmare
Rarity:
R
Artist:
Melissa A. Benson
Power:
*
Toughness:
*
Text:
Flying Nightmare's power and toughness both equal the number of swamps its controller has in play.
again, sacrificing the Elder to get the Hermit again. I was quickly killed over the next few turns by a bunch of 2/2 squirrels. I let him use my tokens, which made him grin quite broadly, and I was really glad I brought them, even though they never did *me* any good.

My opponent was extremely proud. His combo had worked! He signaled to an older bearded guy who was playing at one of the important tables, and yelled, ´´Dad! I won one!´´ Man, that guy looked proud, too. ´´That's great, Timmy!´´ he said. ´´See? I knew you could do it.´´ So, I didn't feel bad in the slightest about this loss. I was playing Timmy, who was playing Spike's deck, and whose play with the Recurring Nightmare
Recurring Nightmare
Recurring NightmareSet: Exodus
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
72
Artist:
Jeff Laubenstein
Text:
Sacrifice a creature, Return Recurring Nightmare to owner's hand: Put target creature card from your graveyard into play. Play this ability as a sorcery.
proved would obviously grow up to be Johnny. Talk about cool!

We started the third game, the tiebreaker. I got out a Fluctuator
Fluctuator
FluctuatorSet: Urza's Saga
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
295
Artist:
John Matson
Text:
Cycling costs you up to 2 less to play.
, and cycled into Threshold with another Nantuko Monastery
Nantuko Monastery
Nantuko MonasterySet: Judgment
Color:
Land
Type:
land
Rarity:
U
Number:
142
Artist:
Rob Alexander

Text:
T: Add one colorless mana to your mana pool. Threshold - GW: Nantuko Monastery becomes a 4/4 green and white creature with first strike until end of turn. It's still a land.
. He Vampiric Tutor
Vampiric Tutor
Vampiric TutorSet: Classic Sixth Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
R
Number:
161
Artist:
Gary Leach
Text:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
ed, but I don't remember what he got. I don't think it helped, because I attacked, bringing him to 15, and time was called -- we had five turns. He drew, and said go. I attacked with the Monastery, bringing him down to 11, and played a second one. He drew and said go. I attacked with both, bringing him to 3, but I didn't have anything else. He drew again and smiled. I smiled too, and shook his hand. That was it. It was a draw.

ERIK MATCHES 0-3-1, GAMES 1-6
COMBINED MATCHES 0-7-1, GAMES 1-14

Man, Timmy was so happy. He ran over and hugged his dad, and started telling him all about the match. I was reflecting that the kid had played very well, too. He didn't make any mistakes that I could see, and he knew exactly how the complicated Astral end-of-turn tricks worked. He also hadn't stalled at any point, and we were able to play two full games. I have to say, even with all the Pro-lookin' folks there, Timmy was definitely my favorite player.

Erik's Props: Timmy/Johnny. Slops: Spike. Pops: Me and Timmy's dad. Boy, did I feel old.

TIM: Well, at that point we had about had it. I was completely satisfied that I, Coffee Drinkin' Fool, was not technically a scrub, since I had not gone 0-2 drop, but rather 0-4 drop. We informed the judges that we did indeed want to leave, and he gave us a look like, ´´About time, scrubs.´´ I thought it would have been fun to keep playing, but the truth was I had a date to see The Two Towers with my wife and our visiting former roommate. I like Magic, but I was pretty tired. Plus, I was upset with Erik about putting a blemish on our previously perfect record.

Tim's Props and Big-ups: Guys that play fast decks, Judges that let you back into tournaments, and people who play nice.

ERIK: While driving home, we agreed that Tim would not to go to Venice, while I would not take the cash. We split the cards, neither of us taking half, so we wouldn't have to play for the losing position.

-Erik&Tim


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