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CardShark Content - Gabriel Knop (4/26/2004)

So these guys were sitting in my binder for years before I even looked and saw what they actually did. After about a year of refinement, this has actually become a halfway-decent deck. Surprisingly enough, it provides quite a number of different solutions for multiple problems, including some of the newer ones. Whether it’s locking down the board, throwing an opposing creature in and out of play, or going on a crazed suicide run, this deck is always a blast to play.

Here’s the breakdown of how the deck looks at this very moment:

Land (23)
11 x Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

9 x Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

2 x Ice Floe
Ice Floe
Ice FloeSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
John Avon
Text:
You may choose not to untap Ice Floe during your untap phase.T: Tap target creature without flying that is attacking you. As long as Ice Floe remains tapped, that creature does not untap during its controller's untap phase.

1 x River Delta
River Delta
River DeltaSet: Ice Age
Color:
Land
Type:
Land
Rarity:
R
Artist:
Sandra Everingham
Text:
If there are any depletion counters on River Delta, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from River Delta.T: Add U to your mana pool. Put a depletion counter on River Delta.T: Add B to your mana pool. Put a depletion counter on River Delta.


Artifacts (4)
1 x Amber Prison
Amber Prison
Amber PrisonSet: Classic Sixth Edition
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
272
Artist:
Donato Giancola
Text:
You may choose not to untap Amber Prison during your untap step.4, T: Tap target artifact, creature, or land. As long as Amber Prison is tapped, that permanent doesn't untap during its controller's untap step.

1 x Icy Manipulator
Icy Manipulator
Icy ManipulatorSet: Ice Age
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Amy Weber
Text:
1, T: Tap target artifact, creature, or land.

1 x Leonin Bola
Leonin Bola
Leonin BolaSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
127
Artist:
Chris Moeller
Text:
Equipped creature has T Unattach Leonin Bola: Tap target creature. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

1 x Puppet Strings
Puppet Strings
Puppet StringsSet: Tempest
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Scott Kirschner
Text:
2, T: Tap or untap target creature.


Black (12)
1 x Abyssal Hunter
Abyssal Hunter
Abyssal HunterSet: Classic Sixth Edition
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Minion
Rarity:
R
Number:
109
Artist:
Steve Luke
Power:
1
Toughness:
1
Text:
B, T: Tap target creature. Abyssal Hunter deals damage equal to its power to that creature.

1 x Drudge Skeletons
Drudge Skeletons
Drudge SkeletonsSet: Revised Edition
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Skeletons
Rarity:
C
Artist:
Sandra Everingham
Power:
1
Toughness:
1
Text:
B: Regenerates.

1 x Keeper of Tresserhorn
Keeper of Tresserhorn
Keeper of TresserhornSet: Alliances
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Keeper
Rarity:
R
Artist:
D. Alexander Gregory
Power:
6
Toughness:
6
Text:
If Keeper of Tresserhorn attacks and is not blocked, it deals no damage to defending player this turn and that player loses 2 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.

4 x Nettling Imp
Nettling Imp
Nettling ImpSet: Revised Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Imp
Rarity:
U
Artist:
Quinton Hoover
Power:
1
Toughness:
1
Text:
T: Force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponent's turn, before the attack. May not be used on creatures summoned this turn.

4 x Norritt
Norritt
NorrittSet: Ice Age
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Imp
Rarity:
C
Artist:
Mike Raabe
Power:
1
Toughness:
1
Text:
T: Untap target blue creature.T: Force target non-wall creature to attack. If creature cannot attack, destroy it at end of turn. Use this ability only during target creature's controller's turn, before the attack. Cannot target creatures brought under their controller's control this turn.

1 x Wall of Bone
Wall of Bone
Wall of BoneSet: Revised Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Wall
Rarity:
U
Artist:
Anson Maddocks
Power:
1
Toughness:
4
Text:
B: Regenerates.


Blue (20)
1 x Drowned
Drowned
DrownedSet: The Dark
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Zombies
Rarity:
C
Artist:
Quinton Hoover
Power:
1
Toughness:
1
Text:
B: Regenerates

1 x False Demise
False Demise
False DemiseSet: Alliances
Cost:
3
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Artist:
Randy Gallegos
Text:
If enchanted creature is put into the graveyard, return that creature to play under your control as though it were just cast.

1 x Fatespinner
Fatespinner
FatespinnerSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
R
Number:
36
Artist:
rk post
Power:
1
Toughness:
2
Text:
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

2 x Flood
Flood
FloodSet: Fourth Edition
Cost:
1
Color:
Blue
Type:
Enchantment
Rarity:
C
Artist:
Dennis Detwiller
Text:
UU: Tap target creature without flying.

1 x Labyrinth Minotaur
Labyrinth Minotaur
Labyrinth MinotaurSet: Fifth Edition
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Minotaur
Rarity:
C
Artist:
Anson Maddocks
Power:
1
Toughness:
4
Text:
If Labyrinth Minotaur blocks any creature, that creature does not untap during its controller's next untap phase.

1 x Mind Games
Mind Games
Mind GamesSet: Stronghold
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
38
Artist:
Andrew Robinson
Text:
Buyback 2U (You may pay an additional 2U when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Tap target artifact, creature, or land.

1 x Phantasmal Forces
Phantasmal Forces
Phantasmal ForcesSet: Revised Edition
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Phantasm
Rarity:
U
Artist:
Mark Poole
Power:
4
Toughness:
1
Text:
Flying Controller must spend U during upkeep to maintain or Phantasmal Forces are destroyed.

3 x Sage Owl
Sage Owl
Sage OwlSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
95
Artist:
Mark Poole
Power:
1
Toughness:
1
Text:
Flying When Sage Owl comes into play, look at the top four cards of your library and put them back in any order you choose.

2 x Sapphire Charm
Sapphire Charm
Sapphire CharmSet: Mirage
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Steve Luke
Text:
Choose oneTarget player draws a card at the beginning of the next turn's upkeep; or target creature an opponent controls phases out; or target creature gains flying until end of turn.

1 x Shoving Match
Shoving Match
Shoving MatchSet: Mercadian Masques
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
103
Artist:
Dave Dorman
Text:
Until end of turn, all creatures gain T: Tap target creature.

1 x Siren’s Call
2 x Spiny Starfish
Spiny Starfish
Spiny StarfishSet: Alliances
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Starfish
Rarity:
U
Artist:
Alan Rabinowitz
Power:
0
Toughness:
1
Text:
U: RegenerateAt the end of any turn in which Spiny Starfish regenerated, put a Starfish token into play for each time it regenerated that turn. Treat these tokens as 0/1 blue creatures.

1 x Twiddle
Twiddle
TwiddleSet: Fourth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Rob Alexander
Text:
Tap or untap target land, artifact, or creature.

1 x Vanishing
Vanishing
VanishingSet: Visions
Cost:
1
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Artist:
John Matson
Text:
UU: Enchanted creature phases out.

1 x Viscerid Drone
Viscerid Drone
Viscerid DroneSet: Alliances
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Homarid
Rarity:
U
Artist:
Heather Hudson
Power:
1
Toughness:
2
Text:
T: Sacrifice a creature and a swamp to bury target non-artifact creature.T: Sacrifice a creature and a snow-covered swamp to bury target creature.



Obviously, this isn’t the ideal build for this kind of deck, but I’m working with limited resources, and have no real desire to drop the cash required to really tune it up. I also realize that many of the cards listed here are rather obscure, but I imagine intelligent people like you wouldn’t mind looking them up.

So the main point of the deck is to overextend your opponent’s creature resources, forcing them to either attack or die. This having been accomplished, you can start whittling away at your opponent until you finally reach the end, usually at the hands of one of your fliers, or the life-loss-inducing Keeper.

Working for the primary goal are the Norritt
Norritt
NorrittSet: Ice Age
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Imp
Rarity:
C
Artist:
Mike Raabe
Power:
1
Toughness:
1
Text:
T: Untap target blue creature.T: Force target non-wall creature to attack. If creature cannot attack, destroy it at end of turn. Use this ability only during target creature's controller's turn, before the attack. Cannot target creatures brought under their controller's control this turn.
s, the Nettling Imp
Nettling Imp
Nettling ImpSet: Revised Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Imp
Rarity:
U
Artist:
Quinton Hoover
Power:
1
Toughness:
1
Text:
T: Force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponent's turn, before the attack. May not be used on creatures summoned this turn.
s, and the board-sweeping Siren’s Call. They can’t function well without some kind of defense system, and that’s where most of the rest of the deck comes in. All of the creature-tapping effects can be used to buy some time in the early game, as well as getting opposing creatures vulnerable to “taunting” and certain death. In these respects, the deck’s artifacts, the Ice Floe
Ice Floe
Ice FloeSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
John Avon
Text:
You may choose not to untap Ice Floe during your untap phase.T: Tap target creature without flying that is attacking you. As long as Ice Floe remains tapped, that creature does not untap during its controller's untap phase.
s, the Flood
Flood
FloodSet: Fourth Edition
Cost:
1
Color:
Blue
Type:
Enchantment
Rarity:
C
Artist:
Dennis Detwiller
Text:
UU: Tap target creature without flying.
s, and the Fatespinner
Fatespinner
FatespinnerSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
R
Number:
36
Artist:
rk post
Power:
1
Toughness:
2
Text:
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
are star players. If I could, I would add more Icies and another Spinner or two, but like I said, I’m working with limited resources.

If that first line of defense fails, there are the regenerating creatures to fall back on. A really fun creature in this deck is the Spiny Starfish
Spiny Starfish
Spiny StarfishSet: Alliances
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Starfish
Rarity:
U
Artist:
Alan Rabinowitz
Power:
0
Toughness:
1
Text:
U: RegenerateAt the end of any turn in which Spiny Starfish regenerated, put a Starfish token into play for each time it regenerated that turn. Treat these tokens as 0/1 blue creatures.
, serving as both ground defense and a creature generator for psych-out purposes (and often Bola, Shoving, and Drone purposes), and can be untapped after regeneration by a Norritt
Norritt
NorrittSet: Ice Age
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Imp
Rarity:
C
Artist:
Mike Raabe
Power:
1
Toughness:
1
Text:
T: Untap target blue creature.T: Force target non-wall creature to attack. If creature cannot attack, destroy it at end of turn. Use this ability only during target creature's controller's turn, before the attack. Cannot target creatures brought under their controller's control this turn.
as well. On a weirder note, we have the spells that cause creatures to phase out, which sometimes not only serve as point-defense, but as counter spells in some cases. Finally there’s the last-resort Drone, who can be turned into quite the machine-gun with enough resources and some Norritt
Norritt
NorrittSet: Ice Age
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Imp
Rarity:
C
Artist:
Mike Raabe
Power:
1
Toughness:
1
Text:
T: Untap target blue creature.T: Force target non-wall creature to attack. If creature cannot attack, destroy it at end of turn. Use this ability only during target creature's controller's turn, before the attack. Cannot target creatures brought under their controller's control this turn.
-supplied untaps (Snow-covered Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
s would be nice, but alas, I have none).

Where the deck really shines is in multiplayer, when it has the greatest opportunity to gather the most pieces of the puzzle. Late in one recent game, I had a squad of unblockable creatures on one side, a duo of Darksteel Colossus
Darksteel Colossus
Darksteel ColossusSet: Darksteel
Cost:
11
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
109
Artist:
Carl Critchlow
Power:
11
Toughness:
11
Text:
Trample. Darksteel Colossus is indestructible (Destroy effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere reveal Darksteel Colossus and shuffle it into its owner's library instead.
on the other, 1 life left, and a victory after it was all over. One Colossus kept getting Vanished, most of the other creatures were kept back by tap effects or regenerating creatures on the defense, and there was a Drone eating Starfish tokens and taking out any other problem creatures that popped up.

Granted, this deck doesn’t really work well against non-creature-based combo decks, but in a big game, there will always be at least one person who you can really put the screws on. But be nice about it, and spread the love. They shouldn’t get too mad. After all, who would suspect a Norritt
Norritt
NorrittSet: Ice Age
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Imp
Rarity:
C
Artist:
Mike Raabe
Power:
1
Toughness:
1
Text:
T: Untap target blue creature.T: Force target non-wall creature to attack. If creature cannot attack, destroy it at end of turn. Use this ability only during target creature's controller's turn, before the attack. Cannot target creatures brought under their controller's control this turn.
to help win the game?


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