I haven’t written anything about the great game of Magic for quite some time, but I am in a creative mood at the moment, so, here we go! This article is aimed at the rogue PTQ player, someone who takes the game somewhat seriously, but doesn’t play established net decks. As regards to that type of player, sometimes you just have to realize when you should purchase four Arcbound RavagerArcbound Ravager
|
 | Set: Darksteel Cost: 2 Color: Colorless Type: Artifact Creature Rarity: R Number: 100 Artist: Carl Critchlow Power: 0 Toughness: 0 Text: Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
s, however, rogue decks can work and I certainly encourage those players not to give up hope – I speak from experience, as I won my first PTQ with an elf deck. I am going to discuss a deck I built myself recently, I am not going to hold any tech or ideas back because I have decided not to play this deck at any qualifiers. There is a strong chance that I will not be able to go to Philadelphia if I do qualify because I am starting my last few months of college at the moment, thus I won’t have time to test a new format. If I even get time to go to any qualifiers, I’ll be playing a deck I enjoy playing. So I have decided to share this deck, hopefully someone will find it useful. Without further ado, here is the list;
4 VindicateVindicate
|
 | Set: Apocalypse Cost: 3 Color: Multicolor Type: Sorcery Rarity: R Number: 126 Artist: Brian Snoddy Text: Destroy target permanent. |
4 DuressDuress
|
 | Set: Urza's Saga Cost: 1 Color: Black Type: Sorcery Rarity: C Number: 132 Artist: Lawrence Snelly Text: Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card. |
4 Diabolic EdictDiabolic Edict
|
 | Set: Tempest Cost: 2 Color: Black Type: Instant Rarity: C Artist: Ron Spencer Text: Target player sacrifices a creature. |
4 Innocent BloodInnocent Blood
|
 | Set: Odyssey Cost: 1 Color: Black Type: Sorcery Rarity: C Number: 145 Artist: Carl Critchlow Text: Each player sacrifices a creature. |
4 GerrardGerrard
|
 | Set: Vanguard Sub Type: Character Rarity: X Number: 2 Artist: Douglas Shuler Power: -4 Toughness: +0 Text: During your draw phase, draw an additional card. |
s Verdict
4 Phyrexian ArenaPhyrexian Arena
|
 | Set: Apocalypse Cost: 3 Color: Black Type: Enchantment Rarity: R Number: 47 Artist: Pete Venters Text: At the beginning of your upkeep, you draw a card and you lose 1 life. |
3 Chrome MoxChrome Mox
|
 | Set: Mirrodin Color: Colorless Type: Artifact Rarity: R Number: 152 Artist: Donato Giancola Text: Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.) T: Add one mana of any of the imprinted card's colors to your mana pool. |
3 Death GraspDeath Grasp
|
 | Set: Apocalypse Cost: 3 Color: Multicolor Type: Sorcery Rarity: R Number: 95 Artist: Eric Peterson Text: Death Grasp deals X damage to target creature or player. You gain X life. |
2 Vampiric TutorVampiric Tutor
|
 | Set: Classic Sixth Edition Cost: 1 Color: Black Type: Instant Rarity: R Number: 161 Artist: Gary Leach Text: Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. |
1 Night of Souls BetrayalBetrayal
|
 | Set: Visions Cost: 1 Color: Blue Type: Enchant Creature Rarity: C Artist: Gary Leach Text: Play only on a creature an opponent controls.If enchanted creature becomes tapped, draw a card. |
4 Exalted AngelExalted Angel
|
 | Set: Onslaught Cost: 6 Color: White Type: Creature Sub Type: Angel Rarity: R Number: 28 Artist: Michael Sutfin Power: 4 Toughness: 5 Text: Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) |
11 SwampSwamp
|
 | Set: Oversize Cards Color: Land Type: Land Rarity: X Artist: Tony Roberts Text: T: Add B to your mana pool. |
6 PlainsPlains
|
 | Set: Oversize Cards Color: Land Type: Land Rarity: X Artist: Tony Roberts Text: T: Add W to your mana pool. |
4 Caves of KoilosCaves of Koilos
|
 | Set: Apocalypse Color: Land Type: Land Rarity: R Number: 140 Artist: Jim Nelson Text: TAP: Add one colorless mana to your mana pool. TAP: Add W or B to your mana pool. Caves of Koilos deals 1 damage to you. |
1 Kor HavenKor Haven
|
 | Set: Nemesis Color: Land Type: Legendary Land Rarity: R Number: 141 Artist: Darrell Riche Text: T: Add one colorless mana to your mana pool. 1W, T: Prevent all combat damage that would be dealt by target attacking creature this turn. |
1 VolrathVolrath
|
 | Set: Vanguard Sub Type: Character Rarity: X Number: 8 Artist: Anson Maddocks Power: +2 Toughness: -3 Text: Whenever any of your creatures is put into your graveyard from play, you may put that creature on top of your library. |
s Stronghold
Sideboard
4 Isochron ScepterIsochron Scepter
|
 | Set: Mirrodin Cost: 2 Color: Colorless Type: Artifact Rarity: U Number: 188 Artist: Mark Harrison Text: Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, T: You may copy the imprinted instant card and play the copy without paying its mana cost. |
4 OrimOrim
|
 | Set: Vanguard Sub Type: Character Rarity: X Number: 5 Artist: Rebecca Guay Power: +0 Toughness: +12 Text: Your creatures can block as though they had flying. |
s Chant
1 SerenitySerenity
|
 | Set: Classic Sixth Edition Cost: 2 Color: White Type: Enchantment Rarity: R Number: 41 Artist: Cliff Nielsen Text: At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. |
1 DisenchantDisenchant
|
 | Set: Revised Edition Cost: 2 Color: White Type: Instant Rarity: C Artist: Amy Weber Text: Target enchantment or artifact is destroyed. |
1 Seal of CleansingSeal of Cleansing
|
 | Set: Nemesis Cost: 2 Color: White Type: Enchantment Rarity: C Number: 18 Artist: Christopher Moeller Text: Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. |
1 False CureFalse Cure
|
 | Set: Onslaught Cost: 2 Color: Black Type: Instant Rarity: R Number: 146 Artist: Bradley Williams Text: Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. |
1 Coffin PurgeCoffin Purge
|
 | Set: Odyssey Cost: 1 Color: Black Type: Instant Rarity: C Number: 124 Artist: Pete Venters Text: Remove target card in a graveyard from the game. Flashback B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
1 Haunting EchoesHaunting Echoes
|
 | Set: Odyssey Cost: 5 Color: Black Type: Sorcery Rarity: R Number: 142 Artist: Arnie Swekel Text: Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library. |
1 Desolation AngelDesolation Angel
|
 | Set: Apocalypse Cost: 5 Color: Black Type: Creature Sub Type: Angel Rarity: R Number: 38 Artist: Brom Power: 5 Toughness: 4 Text: Kicker WW (You may pay an additional WW as you play this spell.) Flying. When Desolation Angel comes into play, destroy all lands you control. If you paid the kicker cost, destroy all lands instead. |
Let’s have a look at the maindeck first. The plan is to use the wide variety of disruption and creature kill to stop your opponent winning while you beat him down with an Angel. Phyrexian ArenaPhyrexian Arena
|
 | Set: Apocalypse Cost: 3 Color: Black Type: Enchantment Rarity: R Number: 47 Artist: Pete Venters Text: At the beginning of your upkeep, you draw a card and you lose 1 life. |
offers a source of continuous card advantage, the life loss can be offset by the Angels/Death GraspDeath Grasp
|
 | Set: Apocalypse Cost: 3 Color: Multicolor Type: Sorcery Rarity: R Number: 95 Artist: Eric Peterson Text: Death Grasp deals X damage to target creature or player. You gain X life. |
s and Verdicts, VindicateVindicate
|
 | Set: Apocalypse Cost: 3 Color: Multicolor Type: Sorcery Rarity: R Number: 126 Artist: Brian Snoddy Text: Destroy target permanent. |
can also get rid of the ArenaArena
|
 | Set: Timeshifted Color: Land Type: Land Rarity: R Number: 117 Artist: Rob Alexander Text: 3, T: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other. |
if it becomes a problem. The Death GraspDeath Grasp
|
 | Set: Apocalypse Cost: 3 Color: Multicolor Type: Sorcery Rarity: R Number: 95 Artist: Eric Peterson Text: Death Grasp deals X damage to target creature or player. You gain X life. |
s serve as removal much of the time, it is however surprising how often “Death GraspDeath Grasp
|
 | Set: Apocalypse Cost: 3 Color: Multicolor Type: Sorcery Rarity: R Number: 95 Artist: Eric Peterson Text: Death Grasp deals X damage to target creature or player. You gain X life. |
for the kill” comes up. Cabal TherapyCabal Therapy
|
 | Set: Judgment Cost: 1 Color: Black Type: Sorcery Rarity: U Number: 62 Artist: Ron Spencer
Text: Name a nonland card. Target player reveals his or her hand and discards from it all cards with that name. Flashback - Sacrifice a creature. |
is much stronger than GerrardGerrard
|
 | Set: Vanguard Sub Type: Character Rarity: X Number: 2 Artist: Douglas Shuler Power: -4 Toughness: +0 Text: During your draw phase, draw an additional card. |
s Verdict, but obviously enough, with a lack of creatures to sacrifice to the therapy; verdict is a better choice for this deck. The Night of Souls BetrayalBetrayal
|
 | Set: Visions Cost: 1 Color: Blue Type: Enchant Creature Rarity: C Artist: Gary Leach Text: Play only on a creature an opponent controls.If enchanted creature becomes tapped, draw a card. |
is strong against a lot of different decks, especially RDW and goblins (actually resolving NOSB against RDW is rather difficult but, if you do, then their win conditions are severely restricted). The manabase has been working fine so far, VolrathVolrath
|
 | Set: Vanguard Sub Type: Character Rarity: X Number: 8 Artist: Anson Maddocks Power: +2 Toughness: -3 Text: Whenever any of your creatures is put into your graveyard from play, you may put that creature on top of your library. |
’s Stronghold allows Angel recursion, while the Kor HavenKor Haven
|
 | Set: Nemesis Color: Land Type: Legendary Land Rarity: R Number: 141 Artist: Darrell Riche Text: T: Add one colorless mana to your mana pool. 1W, T: Prevent all combat damage that would be dealt by target attacking creature this turn. |
offers some extra insurance against Reanimator and Cephalid Breakfast.
The sideboard is transformational in nature; your opponents should board out artifact removal after the first game, especially if they get to see your deck (for example, via cranial extraction). A quick aside on extractions – This card is certainly useful, however it isn’t in this list because it just doesn’t do enough, its main appeal is to hose combo decks and it often doesn’t achieve that – Life/Desire have too many different ways to combo off, AlurenAluren
|
 | Set: Tempest Cost: 4 Color: Green Type: Enchantment Rarity: R Artist: April Lee Text: Any player may play a creature card with total casting cost 3 or less whenever he or she could play an instant and without paying its casting cost. |
/Cephalids are far too fast to worry about extraction much of the time. Note however that this deck is quite vulnerable to extractions, so it should definitely be one of your top targets for DuressDuress
|
 | Set: Urza's Saga Cost: 1 Color: Black Type: Sorcery Rarity: C Number: 132 Artist: Lawrence Snelly Text: Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card. |
, of course, you do have the advantage that no-one should guess the exact nature of the deck initially, so they may not pick angels with their extraction. Anyway, once your opponent is defenceless against artifacts, you can bring in the Scepters and the Chants. This is great against aggressive decks, but do remember that they all have outs (disciple, sharpshooter etc) so there is still work to do once you have a Scepter with Chant. Diabolic EdictDiabolic Edict
|
 | Set: Tempest Cost: 2 Color: Black Type: Instant Rarity: C Artist: Ron Spencer Text: Target player sacrifices a creature. |
or DisenchantDisenchant
|
 | Set: Revised Edition Cost: 2 Color: White Type: Instant Rarity: C Artist: Amy Weber Text: Target enchantment or artifact is destroyed. |
can also be good with the scepter, Vampiric TutorVampiric Tutor
|
 | Set: Classic Sixth Edition Cost: 1 Color: Black Type: Instant Rarity: R Number: 161 Artist: Gary Leach Text: Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. |
is rarely imprinted, but it is an option. The only other card that can be imprinted is Coffin PurgeCoffin Purge
|
 | Set: Odyssey Cost: 1 Color: Black Type: Instant Rarity: C Number: 124 Artist: Pete Venters Text: Remove target card in a graveyard from the game. Flashback B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
; once again, it should be rarely required. Desolation AngelDesolation Angel
|
 | Set: Apocalypse Cost: 5 Color: Black Type: Creature Sub Type: Angel Rarity: R Number: 38 Artist: Brom Power: 5 Toughness: 4 Text: Kicker WW (You may pay an additional WW as you play this spell.) Flying. When Desolation Angel comes into play, destroy all lands you control. If you paid the kicker cost, destroy all lands instead. |
is a card that few expect; it is a gamebreaker against decks that play a long game such as Tog or Scepter-Chant. It should also come in against decks that have cranial extraction in order to diversify your win conditions. Haunting EchoesHaunting Echoes
|
 | Set: Odyssey Cost: 5 Color: Black Type: Sorcery Rarity: R Number: 142 Artist: Arnie Swekel Text: Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library. |
should come in against slower decks, resolving it against Rock/Tog and other controlling decks will usually make it very difficult for them to win. SerenitySerenity
|
 | Set: Classic Sixth Edition Cost: 2 Color: White Type: Enchantment Rarity: R Number: 41 Artist: Cliff Nielsen Text: At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. |
is a tutor target that comes in against affinity; False CureFalse Cure
|
 | Set: Onslaught Cost: 2 Color: Black Type: Instant Rarity: R Number: 146 Artist: Bradley Williams Text: Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. |
is a tutor target against life. Seal of CleansingSeal of Cleansing
|
 | Set: Nemesis Cost: 2 Color: White Type: Enchantment Rarity: C Number: 18 Artist: Christopher Moeller Text: Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. |
and DisenchantDisenchant
|
 | Set: Revised Edition Cost: 2 Color: White Type: Instant Rarity: C Artist: Amy Weber Text: Target enchantment or artifact is destroyed. |
are good against a range of decks, Coffin PurgeCoffin Purge
|
 | Set: Odyssey Cost: 1 Color: Black Type: Instant Rarity: C Number: 124 Artist: Pete Venters Text: Remove target card in a graveyard from the game. Flashback B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
can deal with a number of problem cards, e.g. incarnations, SqueeSquee
|
 | Set: Vanguard Sub Type: Character Rarity: X Number: 7 Artist: Daniel Gelon Power: +3 Toughness: -4 Text: Your opponents play with their hands face up. |
, reanimation targets.
So, what metagame should you play this in? Well, here is a list of matchups and what I think of them. Since this will involve upwards of 10 decks, what I say will be brief – if you play a rogue deck, you really need to test it A LOT, so I advise you to do that if you are interested in playing this. I have not tested the matchups thoroughly enough to play this at a tournament; advice/strategy should be taken with a grain of salt.
1. Aggressive decks
RDW/Goblins – Very different decks, grouped together because your chances are about the same, around 50-50. RDW has a lot of disruption of its own and can kill Exalted AngelExalted Angel
|
 | Set: Onslaught Cost: 6 Color: White Type: Creature Sub Type: Angel Rarity: R Number: 28 Artist: Michael Sutfin Power: 4 Toughness: 5 Text: Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) |
easily enough (though it does take multiple cards), The Goblin matchup isn’t as bad if they aren’t running Living DeathLiving Death
|
 | Set: Tempest Cost: 5 Color: Black Type: Sorcery Rarity: R Artist: Charles Gillespie Text: Set aside all creature cards in all graveyards. Then, put each creature that is in play into its owner's graveyard. Then, put each creature card set aside in this way into play under its owner's control. |
, NOSB gives both decks headaches and should almost always be your tutor target. The scepters and chants should come in; the arenas come out as they are a liability – especially against RDW. The other cards to take out are less clear, and the right choice will change depending on the exact deck. I usually board out duress, but I keep it in against Burning WishBurning Wish
|
 | Set: Judgment Cost: 2 Color: Red Type: Sorcery Rarity: R Number: 83 Artist: Scott M. Fischer
Text: Choose a sorcery you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game. |
/Living DeathLiving Death
|
 | Set: Tempest Cost: 5 Color: Black Type: Sorcery Rarity: R Artist: Charles Gillespie Text: Set aside all creature cards in all graveyards. Then, put each creature that is in play into its owner's graveyard. Then, put each creature card set aside in this way into play under its owner's control. |
variants of Goblins, as well as RDW builds that play TangleTangle
|
 | Set: Invasion Cost: 2 Color: Green Type: Instant Rarity: U Number: 213 Artist: John Avon Text: Prevent all combat damage that would be dealt this turn.Attacking creatures don't untap during their controllers' next untap steps. |
IFdpcmU=.
If DuressDuress
|
 | Set: Urza's Saga Cost: 1 Color: Black Type: Sorcery Rarity: C Number: 132 Artist: Lawrence Snelly Text: Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card. |
stays in, then I would just trim the deck here and there – However I don’t recommend this normally, if you are doing this it clearly shows that your sideboard plans aren’t thought out and focused.
Affinity – Affinity also doesn’t enjoy NOSB, again it should be a priority to cast this quickly. However, the scepters don’t come in for this matchup. A scepter with chant is a very flimsy lock against affinity, the plan is thus to bring in the SerenitySerenity
|
 | Set: Classic Sixth Edition Cost: 2 Color: White Type: Enchantment Rarity: R Number: 41 Artist: Cliff Nielsen Text: At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. |
, DisenchantDisenchant
|
 | Set: Revised Edition Cost: 2 Color: White Type: Instant Rarity: C Artist: Amy Weber Text: Target enchantment or artifact is destroyed. |
and Seal of CleansingSeal of Cleansing
|
 | Set: Nemesis Cost: 2 Color: White Type: Enchantment Rarity: C Number: 18 Artist: Christopher Moeller Text: Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. |
while removing 3 DuressDuress
|
 | Set: Urza's Saga Cost: 1 Color: Black Type: Sorcery Rarity: C Number: 132 Artist: Lawrence Snelly Text: Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card. |
. However, if they are playing TangleTangle
|
 | Set: Invasion Cost: 2 Color: Green Type: Instant Rarity: U Number: 213 Artist: John Avon Text: Prevent all combat damage that would be dealt this turn.Attacking creatures don't untap during their controllers' next untap steps. |
IFdpcmU= then you will need to take out some arenas instead as this deck will never recover from a 2nd turn TangleTangle
|
 | Set: Invasion Cost: 2 Color: Green Type: Instant Rarity: U Number: 213 Artist: John Avon Text: Prevent all combat damage that would be dealt this turn.Attacking creatures don't untap during their controllers' next untap steps. |
IFdpcmU=.
Reanimator – This is more of a combo deck, but I always think of it as an aggressive deck. The good news is that this is pretty much a bye. Things get trickier if your opponent is running the older version of reanimator with verdant force but even then the matchup is fine. You have 8 non-targeted removal spells and 2 tutors for them, as well as duress to disrupt them. Finally, you have kor haven, which shuts them down completely unless they can get a rorix and an akroma out, the haven is great because it can’t be duressed/therapied and it is very rare that a reanimator deck can remove it when its out, as reanimators catch-all card is typically Echoing TruthEchoing Truth
|
 | Set: Darksteel Cost: 2 Color: Blue Type: Instant Rarity: C Number: 21 Artist: Greg Staples Text: Return target non-land permanent and all permanents that share a name with it to owner's hands. |
or Rushing RiverRushing River
|
 | Set: Planeshift Cost: 3 Color: Blue Type: Instant Rarity: C Number: 30 Artist: Don Hazeltine Text: Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.) Return target nonland permanent to its owner's hand. If you paid the kicker cost, return another target nonland permanent to its owner's hand. |
. You will often have to get through Putrid ImpPutrid Imp
|
 | Set: Torment Cost: 1 Color: Black Type: Creature Sub Type: Zombie Imp Rarity: C Number: 77 Power: 1 Toughness: 1 Text: Discard a card from your hand: Putrid Imp gains flying until end of turn. Threshold - Putrid Imp gets +1/+1 and can't block. |
first, but with so much removal, this isn’t a problem. If they have Verdant ForceVerdant Force
|
 | Set: Tempest Cost: 8 Color: Green Type: Creature Sub Type: Elemental Rarity: R Artist: DiTerlizzi Power: 7 Toughness: 7 Text: During each player's upkeep, put a Saproling token into play. Treat this token as a 1/1 green creature. |
, you will need a NOSB out before you can kill it (unless you use VindicateVindicate
|
 | Set: Apocalypse Cost: 3 Color: Multicolor Type: Sorcery Rarity: R Number: 126 Artist: Brian Snoddy Text: Destroy target permanent. |
or an EOT/upkeep edict). After Game1, you should bring in the scepters/chants and the Coffin PurgeCoffin Purge
|
 | Set: Odyssey Cost: 1 Color: Black Type: Instant Rarity: C Number: 124 Artist: Pete Venters Text: Remove target card in a graveyard from the game. Flashback B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
, take out the verdicts (they help them!), most likely VindicateVindicate
|
 | Set: Apocalypse Cost: 3 Color: Multicolor Type: Sorcery Rarity: R Number: 126 Artist: Brian Snoddy Text: Destroy target permanent. |
s as they can’t hit akroma (although with roguish versions, VindicateVindicate
|
 | Set: Apocalypse Cost: 3 Color: Multicolor Type: Sorcery Rarity: R Number: 126 Artist: Brian Snoddy Text: Destroy target permanent. |
should stay in), and an arena (or NOSB if they aren’t playing verdants). GerrardGerrard
|
 | Set: Vanguard Sub Type: Character Rarity: X Number: 2 Artist: Douglas Shuler Power: -4 Toughness: +0 Text: During your draw phase, draw an additional card. |
s Verdict isn’t very strong in this matchup, if possible you should use it as a mox imprint – it’s fine to cast it later in the game when they are unlikely to have creatures in their hands.
U/G Madness – This is bound to be a popular deck, luckily it’s a good matchup. You have a lot of removal along with Phyrexian ArenaPhyrexian Arena
|
 | Set: Apocalypse Cost: 3 Color: Black Type: Enchantment Rarity: R Number: 47 Artist: Pete Venters Text: At the beginning of your upkeep, you draw a card and you lose 1 life. |
to keep it coming. GerrardGerrard
|
 | Set: Vanguard Sub Type: Character Rarity: X Number: 2 Artist: Douglas Shuler Power: -4 Toughness: +0 Text: During your draw phase, draw an additional card. |
s Verdict is at its most ineffective here, as with reanimator – put it under a mox early or cast it late in the game. Board out the 4 verdicts, NOSB, 2 vamps and 2 DuressDuress
|
 | Set: Urza's Saga Cost: 1 Color: Black Type: Sorcery Rarity: C Number: 132 Artist: Lawrence Snelly Text: Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card. |
. Bring in the scepter plan and the Coffin PurgeCoffin Purge
|
 | Set: Odyssey Cost: 1 Color: Black Type: Instant Rarity: C Number: 124 Artist: Pete Venters Text: Remove target card in a graveyard from the game. Flashback B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
(the purge is useful all-round and is worth siding in as they may have GenesisGenesis
|
 | Set: Judgment Cost: 5 Color: Green Type: Creature Sub Type: Incarnation Rarity: R Number: 117 Artist: Mark Zug
Power: 4 Toughness: 4 Text: At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand. |
). Note that if they are running 1 toughness outlets (bouncer/looter) then consider leaving NOSB in. I find that putting an edict on a scepter is often better than a scepter with chant in this matchup.
Misc. (Elves/WW/etc) – These decks, although viable, aren’t played too much. You are well set up against aggressive decks; you will usually want to bring in the scepter plan.
2. Control decks
Rock – There is a growing conception that the Rock is underpowered and unplayable. I tend to agree, the Rock is very customisable, but this strength has become a weakness as any given metagame is hard to predict due to the wide variety of decks. Last time I built the Rock, there were around 100 cards that I wanted to put in, the Rock is best when focused for a metagame, but this isn’t really possible at the moment. I was confused for a while as to why many people had stopped playing duress in the rock, then it hit me – There’s no room for it! I can’t help but feel that this is a bad change, if I was to build the rock; I would start with 4 duress/4 therapy and work from there. Anyways, Exalted AngelExalted Angel
|
 | Set: Onslaught Cost: 6 Color: White Type: Creature Sub Type: Angel Rarity: R Number: 28 Artist: Michael Sutfin Power: 4 Toughness: 5 Text: Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) |
is tricky for Rock to deal with, NOSB is also handy as some versions have very few creatures that aren’t toughness 1 or called Wall of BlossomsWall of Blossoms
|
 | Set: Stronghold Cost: 2 Color: Green Type: Creature Sub Type: Wall Rarity: U Number: 75 Artist: Heather Hudson Power: 0 Toughness: 4 Text: (Walls cannot attack.) When Wall of Blossoms comes into play, draw a card. |
. You should bring in Coffin PurgeCoffin Purge
|
 | Set: Odyssey Cost: 1 Color: Black Type: Instant Rarity: C Number: 124 Artist: Pete Venters Text: Remove target card in a graveyard from the game. Flashback B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
, Haunting EchoesHaunting Echoes
|
 | Set: Odyssey Cost: 5 Color: Black Type: Sorcery Rarity: R Number: 142 Artist: Arnie Swekel Text: Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library. |
, Desolation AngelDesolation Angel
|
 | Set: Apocalypse Cost: 5 Color: Black Type: Creature Sub Type: Angel Rarity: R Number: 38 Artist: Brom Power: 5 Toughness: 4 Text: Kicker WW (You may pay an additional WW as you play this spell.) Flying. When Desolation Angel comes into play, destroy all lands you control. If you paid the kicker cost, destroy all lands instead. |
and cut 3 1offs (not exalted angel/discard!).
Tog/Scepter Control – These matchups are fine as well, they will tend to go long however so make sure you win game1. Against Tog you want to bring in echoes, angel, Seal of CleansingSeal of Cleansing
|
 | Set: Nemesis Cost: 2 Color: White Type: Enchantment Rarity: C Number: 18 Artist: Christopher Moeller Text: Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. |
and DisenchantDisenchant
|
 | Set: Revised Edition Cost: 2 Color: White Type: Instant Rarity: C Artist: Amy Weber Text: Target enchantment or artifact is destroyed. |
as well as the chants. If they aren’t playing scepters for some reason, then don’t bring in the artifact removal. The scepters aren’t needed, the chants on their own are enough as you only need them to force spells through as well as casting in response to upheaval. Tog is very resilient and can win from nowhere with Corpse DanceCorpse Dance
|
 | Set: Tempest Cost: 3 Color: Black Type: Instant Rarity: R Artist: Brian Snoddy Text: Buyback 2 (You may pay an additional 2 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Put the top creature card from your graveyard into play. That creature is unaffected by summoning sickness this turn. Remove the creature from the game at end of turn. |
or FlingFling
|
 | Set: Stronghold Cost: 2 Color: Red Type: Instant Rarity: C Number: 82 Artist: Paolo Parente Text: Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player. |
, you should however have an edge if you play very carefully. Scepter control is a different beast, side in the same way as against tog but bring in the scepters as well (this involves bringing in most of the board, but they have few creatures so you can take out a big chunk of removal – just ensure that the removal left in the deck is diverse so that you don`t get shut down by meddling mage). Again, this is a very skill intensive matchup, the outcome will often be decided by differences in the skill level of the players rather than the differences in draws.
3. Combo decks
This section includes desire, life, AlurenAluren
|
 | Set: Tempest Cost: 4 Color: Green Type: Enchantment Rarity: R Artist: April Lee Text: Any player may play a creature card with total casting cost 3 or less whenever he or she could play an instant and without paying its casting cost. |
and Cephalid breakfast. In general, your matchups against combo decks aren’t good. Against desire, you have no realistic chance of winning. In fact, winning game1 against any of these decks will be a very rare occurrence. The scepters/chants offer hope after boarding, although you still won’t beat Minds Desire. Cephalid Breakfast is probably the best matchup of the bunch, as you have removal/haven and then the scepter plan postboard. The life matchup also gets a little better after board, you can effectively counter their chants with your own, False CureFalse Cure
|
 | Set: Onslaught Cost: 2 Color: Black Type: Instant Rarity: R Number: 146 Artist: Bradley Williams Text: Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. |
will force them to combo off twice on the same stack or die. The good news is that combo decks take time to perfect, so some players may misplay against you, and some people will be put off playing these decks altogether.
So, what sort of metagame is best? In a field comprised mostly of the staple decks in recent seasons, this should be in with a chance. If you feel that your metagame is going to have a lot of good combo players, then I definitely wouldn’t recommend playing this. You could certainly change the sideboard and play cranial extractions/rule of law, but those cards just don’t deal with combo decks very well, even though it looks like they should.
Finally, some general advice on sideboarding. Work out in advance what you are going to board in and out, there are only 3 minutes between each game and some players will hold you to that. In the early rounds, you are likely to play at least one random player, if you feel you can beat that person easily, then don `t use the scepters as you want them to be a surprise in future matches. If you top8, decklists will most likely be available, even if they aren’t everyone will know what you are playing by that stage. If your opponent knows your scepter plan, then shuffle your entire sideboard into your deck and then take out 15 cards so that he won’t know how many cards you have boarded. You should do this in game3 of any match you used the scepters as well.
That’s about it, thanks for reading.
Rate Article
Discuss Article
Click here
to discuss this article in forum or leave comments for the author.
RSS Feed
This article is provided to you by CardShark.com - A Better Way to Buy and Sell Collectable Games Online.
Please check out the rest of our site - you won't be disappointed.
View More Articles