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CardShark Content - Huy Nguyen (8/10/2005)

I appreciate everyone who's been writing to me and giving me feedback, I have written three articles already and hope to write more. The articles that I have written have gotten a better reception than I had hoped, and as a thank you I present to you one of my favorite decks. This will be an extended article, because I'm about to start class again and won't have as much free time to write. Who am I kidding I barely go to class, look for even more articles.

I'm a mana whore (well thank you I try my best). This deck has to be by far one of my favorite decks of all to use. Good in single player, great in multiplayer and I do mean great. It uses mana acceleration to get those tokens into play. Green is the only mana you need in this deck. Whenever I play this deck it ticks people off so much because I mass a throng of creature tokens out into play, but don't attack and finish them off. Let me break down the deck to you first and will explain it later.

Green (20)
4:Kodama's Reach
Kodama's Reach
Kodama's ReachSet: Champions of Kamigawa
Cost:
3
Color:
Green
Type:
Sorcery
Sub Type:
Arcane
Rarity:
C
Number:
225
Artist:
Heather Hudson
Text:
Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. Then shuffle your library.
(a staple card for any deck that needs mana acceleration, a staple in any deck that has green. It allows you to fetch 2 lands enough said)

4:Vernal Bloom
Vernal Bloom
Vernal BloomSet: Urza's Saga
Cost:
4
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
281
Artist:
Carl Critchlow
Text:
Whenever a forest is tapped for mana, it produces an additional G.
(add an extra green mana for each Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
, that mana piles up in this deck and you want as much as you can get)

4:Patron Of The Orochi (allows you to untap all green creatures and Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
s, can only be used once per turn, but you can use it again on your opponent’s turn, used primarily for your forests)

4:Seedborn Muse
Seedborn Muse
Seedborn MuseSet: Legions
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
138
Power:
2
Toughness:
4
Text:
Untap all permanents you control during each other player's untap step.
(allows you to untap all your permanents at the beginning of each upkeep, goes great if you have a lot of mana to use)

4:Stream Of Life (how about playing one of these with a 1001 mana in your mana pool and gaining 1000 life, it sure ticks people off. And yes it can be done I have done it with this deck)

2:Upwelling
Upwelling
UpwellingSet: Scourge
Cost:
4
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
131
Artist:
John Avon
Text:
Mana pools don't empty at the end of phases or turns.
(mana pool doesn't empty. YAY! Now I can save the hundreds of mana I have extra each turn. You'll eventually build up an insane amount)

Artifact (16)

4:Extraplanar Lens
Extraplanar Lens
Extraplanar LensSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
169
Artist:
Lars Grant-West
Text:
Imprint|When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.) Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
(works the same as Vernal Bloom
Vernal Bloom
Vernal BloomSet: Urza's Saga
Cost:
4
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
281
Artist:
Carl Critchlow
Text:
Whenever a forest is tapped for mana, it produces an additional G.
, allowing you to get an extra mana per Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
, I feel that it is weaker because you have to remove a land from the game)

4:Planar Portal
Planar Portal
Planar PortalSet: Invasion
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
308
Artist:
Mark Tedin
Text:
6, T: Search your library for a card and put that card into your hand. Then shuffle your library.
(absolutely killer card for this deck for 6 mana it allows you to search your deck for any card and put it into your hand. I usually search for more Planar Portal
Planar Portal
Planar PortalSet: Invasion
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
308
Artist:
Mark Tedin
Text:
6, T: Search your library for a card and put that card into your hand. Then shuffle your library.
s, I like to have all 4 in play)

4:Doubling Cube
Doubling Cube
Doubling CubeSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
116
Artist:
Mark Tedin
Text:
3, Tap: Double the amount of each type of mana in your mana pool.
(double the amount of mana in my mana pool. Are you kidding me? Can you imagine 4 of these use in succession? 2,4,8,16, of course it'll be more than that)

2:Tower Of Eons (for 8 mana you gain 10 life. 8 mana seems like a lot, but oh I forgot I have 1000s of mana in my mana pool. Untapping each turn also helps with seedborn muse in play)

2:Coat Of Arms (look at all my 1/1 snakes, how am I going to kill you? Drop one of these and watch them become 10/10 or even 3948/3948 creatures. Yeah I got up there but then the person I was playing with quit)

2:Orochi Hatchery
Orochi Hatchery
Orochi HatcherySet: Champions of Kamigawa
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
266
Artist:
Alex Horley-Orlandelli
Text:
Orochi Hatchery comes into play with X charge counters on it. 5, T: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.
(has a casting cost of XX and comes into play with X charge counter on it, has the ability: pay 5 mana, tap Orochi Hatchery
Orochi Hatchery
Orochi HatcherySet: Champions of Kamigawa
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
266
Artist:
Alex Horley-Orlandelli
Text:
Orochi Hatchery comes into play with X charge counters on it. 5, T: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.
: put a 1/1 snake token into play for each charge counter on Orochi Hatchery
Orochi Hatchery
Orochi HatcherySet: Champions of Kamigawa
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
266
Artist:
Alex Horley-Orlandelli
Text:
Orochi Hatchery comes into play with X charge counters on it. 5, T: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.
. That's actually a lot of snakes if you save your mana, and with Coat Of Arms in play you can forget about it)

Land (20)
20:Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
(no need to explain this card right here, the most important card in this deck)

Sideboard

4:Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
(every green deck has to at least have these sideboard in case pesky enchantments or artifacts ruin the game)

4:Centaur Grove (a an enchantment that allows you for 2GG to put a 3/3 Centaur token in play, needed if you’re playing against a creature intensive deck and need blockers)

4:Heartbeat Of Spring (some people can be very greedy. Another card that allows extra mana per land, I dislike this one because it does that for every land and I only play Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
s)

2:Biorhythm
Biorhythm
BiorhythmSet: Onslaught
Cost:
8
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
247
Artist:
Ron Spears
Text:
Each player's life total becomes the number of creatures he or she controls.
(considered a crap rare by most, I actually found a use for it in this deck. Everyone's life total becomes the amount of creatures they control. Sucks if you control a few, great if you have an infinite amount)

1:Orochi Hatchery
Orochi Hatchery
Orochi HatcherySet: Champions of Kamigawa
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
266
Artist:
Alex Horley-Orlandelli
Text:
Orochi Hatchery comes into play with X charge counters on it. 5, T: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.
(one more can't hurt, can it?)

There's the breakdown of the deck, I like to have in my hand a Planar Portal
Planar Portal
Planar PortalSet: Invasion
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
308
Artist:
Mark Tedin
Text:
6, T: Search your library for a card and put that card into your hand. Then shuffle your library.
to ease things out earlier on. 1/3 of this deck is land so unless you’re very unlucky you won’t get mana screwed.

Brief Synopsis:

Here's a brief synopsis of the deck for people who don't want to finish reading the article because it is quite long this time; play land, play cards that add extra mana for each land, play Muse and Patron, get Portal in play search for the needed cards, start building mana, make snake tokens with Hatchery, kill opponents.

Extended Guide:

Now for the extended guide, where I tell you situations to watch for while playing this deck. I like playing Kodama's Reach
Kodama's Reach
Kodama's ReachSet: Champions of Kamigawa
Cost:
3
Color:
Green
Type:
Sorcery
Sub Type:
Arcane
Rarity:
C
Number:
225
Artist:
Heather Hudson
Text:
Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. Then shuffle your library.
to have a comfortable amount of land in play before playing a Vernal Bloom
Vernal Bloom
Vernal BloomSet: Urza's Saga
Cost:
4
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
281
Artist:
Carl Critchlow
Text:
Whenever a forest is tapped for mana, it produces an additional G.
or Extraplanar Lens
Extraplanar Lens
Extraplanar LensSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
169
Artist:
Lars Grant-West
Text:
Imprint|When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.) Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
, in case I’m playing against another deck that also utilizes Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
s. After I manage to have a safe number of lands in play I use my Portal to fetch the Muse or the Patron, I prefer the Muse first because it allows me to untap my artifacts also which allows me to use Planar Portal
Planar Portal
Planar PortalSet: Invasion
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
308
Artist:
Mark Tedin
Text:
6, T: Search your library for a card and put that card into your hand. Then shuffle your library.
again. I would get an Upwelling
Upwelling
UpwellingSet: Scourge
Cost:
4
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
131
Artist:
John Avon
Text:
Mana pools don't empty at the end of phases or turns.
out as soon as I can to store my unused mana, because trust me you will have extra with Muse and Patron in play. I usually search for even more Planar Portal
Planar Portal
Planar PortalSet: Invasion
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
308
Artist:
Mark Tedin
Text:
6, T: Search your library for a card and put that card into your hand. Then shuffle your library.
and mana acceleration cards. Then I like to get Doubling Cube
Doubling Cube
Doubling CubeSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
116
Artist:
Mark Tedin
Text:
3, Tap: Double the amount of each type of mana in your mana pool.
out and double the amount of mana in my mana pool. Four of those cubes can be deadly especially with an Upwelling
Upwelling
UpwellingSet: Scourge
Cost:
4
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
131
Artist:
John Avon
Text:
Mana pools don't empty at the end of phases or turns.
in play. Imagine just doubling the amount of mana each of your turns and your opponents’, even better in multiplayer. After that use the Hatchery to make the tokens and end the game.

Things you should watch out for with this deck:

Chastise
Chastise
ChastiseSet: Judgment
Cost:
4
Color:
White
Type:
Instant
Rarity:
U
Number:
8
Artist:
Carl Critchlow
-if your creatures are too strong that may give them to much life.
Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
-having too much mana in your mana pool and having no outlet can be deadly.

Those are the basics of this deck, have fun with it, still working on the multiplayer deck.


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