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CardShark Content - JP (4/20/2004)

Well I’m glad I caught your attention with my last minute title. Over the next 20 days and 4 articles a tournament to end all tournaments will be taking place. No it isn’t one you can enter, it’s a tournament of 16 popular and not so popular decks. From Ravager Affinity to straight up Burn decks, and from Elves to Goblins, one winner will be decided. The decks are made, play tested, and remade for the better.

In an effort for more authenticity, the bracket has been made much like that of the NCAA tournament and other well-known tournament styles. Besides 1st and 2nd the final positions will be decided through strength of schedule. For those of you unfamiliar with the process allow me to explain.

In strength of schedule the remaining entrees are organized according to the round they made it to, and from they’re into which deck they lost to. It’s awkward to explain without an adequate visual, but basically after organizing them into their respective rounds eliminated, they are ordered according to which deck they lost to. Any deck that lost to the deck that won the tournament will be first, the “Second place loser” will be in second and so on until it is decided. A good way to show this is in the final four. Out of those decks, the one that lost to the deck that won will come in 3rd, and the deck that lost to the 2nd place deck will be fourth.

The tournament is a best 2 out of 3 no sideboard single elimination. The reason there are no sideboards is because the tournament about the true decks, not their opponent specialized alterations. Some of you may argue with this, which I respect but that’s just how it is going to be.

Hopefully I still have your attention. So I’ll get on to the good part, the bracket. Sorry
Sorry
SorrySet: Unglued
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
27
Artist:
Kaja Foglio
Text:
Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say Sorry. If he or she does not, any other player may counter the spell by saying Sorry as it is cast.If any player says Sorry at any other time, Sorry deals 2 damage to that player.
it’s not very good visually but it suits the purpose. I’ll get to the rules after the bracket.


#1 Ravager Affinity vs. #16 Cleric

#8 Untouchable vs. #9 Sliver

#5 Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
vs. #12 Burn

#4 Blue/White Control vs. #13 Equipment

#3 Goblin vs. #14 Arcbound

#6 Angel vs. #11 Myr

#7 Dragon vs. #10 Suicide Black

#2 Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
vs. #15 Elf

Well I’m sure you probably don’t agree with the seedings, but I came up with the seeds by projecting their records if there were a “regular season”. Now don’t think I did the records alone, as it was a group of three that all sat down and decided on the “records”

There is no “Type” that the decks follow, as obviously there is some Type 2 and some Type 1.5 but there are no Type 1. If there were any Type 1 decks it just would be such a pointless and self-destroying tournament. As stated before it is a best 2 out of 3 single elimination with no sideboards. The placement will be based on strength of schedule. The deck that goes first is the one with the higher seed, in the second game it will be the loser of the 1st game, then the highest seed again (if there is a third game)

Before I get to a brief rundown of all the decks let me just tell you what is to come in the remaining 3 articles.

2 - This will have the first round of the tournament in it, and updated bracket, and I’ll give some more insight on the winning decks as to more cards and some alternate win conditions.

3 - This will have both the Quarter and Semi Finals in it; another updated bracket, and a “pre-game” match up of the two final decks.

4 - The final match, this will have a rather detailed overview of the last match.

Ok, you know the brackets, the matches, and what’s coming up, so let’s get to the decks.

#1 Ravager Affinity

I think most of you know how Raffinty decks work, get out an Arcbound Ravager
Arcbound Ravager
Arcbound RavagerSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
100
Artist:
Carl Critchlow
Power:
0
Toughness:
0
Text:
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
and sacrifice your artifacts to it. Nothing special here, all about affinity artifacts, ravagers, and shrapnel blasts. It also uses the Disciple of the Vault
Disciple of the Vault
Disciple of the VaultSet: Mirrodin
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Human Cleric
Rarity:
C
Number:
62
Artist:
Matt Thompson
Power:
1
Toughness:
1
Text:
Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
s ability to make your opponent “lose 1 Life” when you do your sacrifices. That will be a problem for the damage preventing Cleric deck.

#2 Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.


I think this is the controversial seeding. However a well-built counterspell deck is very dominating. This one uses the Time Warp
Time Warp
Time WarpSet: Starter 1999
Cost:
5
Color:
Blue
Type:
Sorcery
Rarity:
R
Artist:
Pete Venters
Text:
Target player takes another turn after this one.
+ Panoptic Mirror
Panoptic Mirror
Panoptic MirrorSet: Darksteel
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
136
Artist:
Glen Angus
Text:
Imprint -- X, T: You may remove an instant or sorcery card with converted mana cost X in your hand from the game. (That card is imprinted on this artifact.) At the beginning of your upkeep, you may copy an imprinted instant or sorcery card and play the copy without paying its mana cost.
combo, sends all your creatures away with Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.
, and attacks you with a 12/12 Broodstar
Broodstar
BroodstarSet: Mirrodin
Cost:
10
Color:
Blue
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
31
Artist:
Glen Angus
Power:
*
Toughness:
*
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.
.

#3 Goblin

This particular goblin deck runs 20 Land, 24 Goblins, 4 Artifacts, and 12 Spells. The big combo with this deck is to use a Goblin Recruiter
Goblin Recruiter
Goblin RecruiterSet: Classic Sixth Edition
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
U
Number:
186
Artist:
Scott Kirschner
Power:
1
Toughness:
1
Text:
When Goblin Recruiter comes into play, search your library for any number of Goblin cards you choose. Reveal those cards, then shuffle your library and put them on top of it in any order you choose.
+ Goblin Ringleader
Goblin Ringleader
Goblin RingleaderSet: Apocalypse
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
U
Number:
62
Artist:
Mark Romanoski
Power:
2
Toughness:
2
Text:
Haste (This creature may attack and TAP the turn it comes under your control.) When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library.
to stack your deck with all your goblins then draw them all and play them. If a Goblin Charbelcher
Goblin Charbelcher
Goblin CharbelcherSet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
176
Artist:
Stephen Tappin
Text:
3, T: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
is out it can do its ability for huge damage. For finishers there are 4 Goblin Grenade
Goblin Grenade
Goblin GrenadeSet: Fallen Empires
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
114
Artist:
Ron Spencer
Text:
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
s and 4 Fireblast
Fireblast
FireblastSet: Visions
Cost:
6
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Michael Danza
Text:
You may sacrifice two mountains instead of paying Fireblast's casting cost. Fireblast deals 4 damage to target creature or player.
s (the Fireblast
Fireblast
FireblastSet: Visions
Cost:
6
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Michael Danza
Text:
You may sacrifice two mountains instead of paying Fireblast's casting cost. Fireblast deals 4 damage to target creature or player.
s because you can sac mountains instead of its casting cost) it also runs Sharpshooters and Lightning bolts to mow down weenies and Goblin Piledriver
Goblin Piledriver
Goblin PiledriverSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
205
Artist:
Matt Cavotta
Power:
1
Toughness:
2
Text:
Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each. other attacking Goblin.
s for major offense.

#4 Blue/White Control

This is, in my opinion, kind of a combination of the counterspell and goblin strategies. This deck simply stops your opponent from doing anything. Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
s, discard, land destruction, board sweepers, every card simply screws up your opponent. The win condition is a Proteus staff (organize your cards) + Goblin Charbelcher
Goblin Charbelcher
Goblin CharbelcherSet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
176
Artist:
Stephen Tappin
Text:
3, T: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
(for 120 damage)

#5 Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.


One of the Type 2 big hitters, Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
uses enchantments, like ‘Slide to remove opponents permanents when they cycle one of their cards (which they have a ton of) and then attack with Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
s for damage and life gaining. Remember I’ll get more in depth on strategy if a deck moves on to the next round.

#6 Angel

This is more less one of my creations because it isn’t your usual Angel deck. It runs big expensive angels (Akroma, Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
, Platinum Angel
Platinum Angel
Platinum AngelSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Angel
Rarity:
R
Number:
228
Artist:
Brom
Power:
4
Toughness:
4
Text:
Flying You can't lose the game and your opponents can't win the game.
) but to combat the lack of speed it has 2 of each Circle of Protection to hold off the masses while the angels come out.

#7 Dragon

Once again another slow deck. This time I added some burn spells to combat the speed problem. It runs 24 dragons, including your favorites like Shivan Dragon
Shivan Dragon
Shivan DragonSet: Revised Edition
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Artist:
Melissa A. Benson
Power:
5
Toughness:
5
Text:
Flying, R: +1/+0
, while also some TRUE fire breathers in the Crimson Hellkite
Crimson Hellkite
Crimson HellkiteSet: Classic Sixth Edition
Cost:
9
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Number:
172
Artist:
Gerry Grace
Power:
6
Toughness:
6
Text:
Flying X, T: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.
. Kilnmouth and Tyrants are in there also to really batter your opponent. Dragonstorm
Dragonstorm
DragonstormSet: Scourge
Cost:
9
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
90
Text:
Search your library for a Dragon card and put it into play. Then shuffle your library.
Storm
is key as are the seething songs needed to cast it as early as third turn (If you have three of them)

#8 Untouchable

Ok I have to admit this is purely my creation, while I’m sure the idea has been bounced around, I think this may be a unique deck. I called it Untouchable because it uses multiple forms of “Unblockable” plus the centerpiece is Phage the Untouchable
Phage the Untouchable
Phage the UntouchableSet: Legions
Cost:
7
Color:
Black
Type:
Creature
Sub Type:
Minion Legend
Rarity:
R
Number:
78
Power:
4
Toughness:
4
Text:
When Phage the Untouchable comes into play, if you didn’t play it from your
hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It
can’t be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
. Creatures with shadow, fear, and flying, as well as Equipment like Fireshrieker
Fireshrieker
FireshriekerSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
171
Artist:
Christopher Moeller
Text:
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
s and Whispersilk Cloak
Whispersilk Cloak
Whispersilk CloakSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
160
Artist:
Luca Zontini
Text:
Equipped creature is unblockable and can't be the target of spells or abilities. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
s beat your opponent while Mindslaver
Mindslaver
MindslaverSet: Mirrodin
Cost:
6
Color:
Colorless
Type:
Legendary Artifact
Rarity:
R
Number:
206
Artist:
Glen Angus
Text:
4, T, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.)
controls them and Thought Dissector
Thought Dissector
Thought DissectorSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
152
Artist:
Matt Cavotta
Text:
X, T: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it into play under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
takes their artifacts. The win condition is equipping Phage with a Whispersilk to get her an open shot for the win.

#9 Sliver

I’m afraid I have to admit that this deck probably has no chance. I don’t know the first thing about a good sliver deck. But it runs land and slivers, the slivers powering all the other ones up. I could be wrong it may be a good deck. There’s not a lot of strategy involved though.

#10 Suicide Black

Sui-Black is a deck in which you use your life to beat your opponent. Creatures that hurt you, spells that hurt you, it doesn’t matter the idea is to win and win quick. The only problem I see this deck having is with true speed and Burn decks.

#11 Myr

I’m sure this isn’t an uncommon idea but it’s not a typical Myr deck. It gets out bazillions of little Myrs with the Matrix and Incubator, then makes them indestructible with the Darksteel Forge
Darksteel Forge
Darksteel ForgeSet: Darksteel
Cost:
9
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
110
Artist:
Martina Pilcenova
Text:
Artifacts you control are indestructible. (Destroy effects and lethal damage don't destroy them.)
, finally after an attack with a Worldslayer
Worldslayer
WorldslayerSet: Mirrodin
Cost:
5
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
R
Number:
276
Artist:
Greg Staples
Text:
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip 5 (5: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
equipped Myr to truly ruin your opponents day.

#12 Burn

I love this deck. I don’t think it will win, but it’s so much fun to play. All land and direct damage spells. However this deck also has Land Destruction and Artifact hate, particularly Shatterstorm
Shatterstorm
ShatterstormSet: Revised Edition
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
U
Artist:
Mark Poole
Text:
All artifacts in play are buried.
. It can survive being mana screwed and doesn’t require a lot of mana.

#13 Equipment

Not a hard concept to figure out. This deck is all Equipment and creatures that really benefit from equipment, namely Loxodon Punisher
Loxodon Punisher
Loxodon PunisherSet: Mirrodin
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Elephant Soldier
Rarity:
R
Number:
14
Artist:
Terese Nielsen
Power:
2
Toughness:
2
Text:
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
s, Auriok Steelshaper
Auriok Steelshaper
Auriok SteelshaperSet: Mirrodin
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
R
Number:
4
Artist:
Dany Orizio
Power:
1
Toughness:
1
Text:
Equip costs you pay cost 1 less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.
s, and Auriok Glavemasters.

#14 Arcbound

This is a fun deck; there aren’t many decks that make you glad to see one of your creatures destroyed. No, this does not run Arcbound Ravager
Arcbound Ravager
Arcbound RavagerSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
100
Artist:
Carl Critchlow
Power:
0
Toughness:
0
Text:
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
s however. You may think that’s stupid but then this would just be another version of a Raffinty deck. All the creatures in this deck have the modular ability.

#15 Elf

Elves have been around a long time so I don’t think I need to explain this a whole lot. Elves are great at mana and life and it’s easy to make thousands of them. After they’re out, Overrun
Overrun
OverrunSet: Tempest
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Jeff Miracola
Text:
All creatures you control get +3/+3 and gain trample until end of turn.
and Decree of Savagery
Decree of Savagery
Decree of SavagerySet: Scourge
Cost:
9
Color:
Green
Type:
Instant
Rarity:
R
Number:
115
Text:
Put 4 +1/+1 counters on all creatures you control.
Cycling 4GG
When you cycle Decree of Savagery, put four +1/+1 counters on target creature.
pump them up. That’s about it.

#16 Cleric

Poor little guys probably feel bad, they’re last. This deck uses the clerics prevent damage capabilities to stall until a Coat of Arms
Coat of Arms
Coat of ArmsSet: Exodus
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
131
Artist:
Scott M. Fischer
Text:
Each creature gets +1/+1 for each other creature in play of the same creature type. (For example, if there are three Goblins in play, each of them gets +2/+2.)
comes out and powers them all up.

Well there you have it. You know everything you need to fallow this tournament. I hope you enjoy it and I’ll be back in 5 days with the results of the 1st round.


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