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CardShark Content - JP (5/6/2004)

Well, you’ve made it this far. You managed to make it through parts I through III, so I’ll bet you want to know how this tournament ends right? Well let’s take some time to compare the decks in the final match.

This final match, surprisingly enough comes down to 10th seeded Burn, against #11 Myr. I would imagine that seems entirely odd to you. Well what’s more shocking is that #11 Myr is UNDEFEATED, and better yet, has eliminated the 6, 3, and 2 seeds in its mission to the finals. Burn has taken out the 5, 13, and 8 seeds, not quit as impressive as Myr’s track record, however has done it in a much more dominating fashion. Despite the one loss to #13 Equipment, Burn has taken 0 damage in every other match, and has shown no weakness other then to the Equipment deck.

So how did these two underdog decks make it to the finals? Well, you can’t put any kind of argument against Myr’s qualifications; they have flat out done well. Myr’s biggest asset is its very well made land base. Every game this tournament Myr has had all three pieces of the Uzra Lands in it’s opening hand, this amount of mana simply overwhelmed Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
, out manned Goblin, and blew apart Angel with ease.

Burn owes credit to some help from other seeds of the tournament. For instance, Burn scrapped by Equipment, but if U/W Control were to have won that match, Burn wouldn’t stand a chance. More help was achieved when Untouchable manhandled Ravager Affinity, Burn was to fast for Untouchables land destruction, and had nothing for Untouchable to control. It left itself open for the Phage attack. But it’s own land destruction kept Phage off the board.

And so the final match begins, with the proven Myr deck against what some would say, is a Burn deck that hasn’t played anyone yet.

GAME 1, #10 BURN VS. #11MYR

Burn opens the game, however, taking a more conservative approach, Burn simply saves its cards. Myr has once again, for the 7th time in a row, drawn all three Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
lands to its opening hand. Some early Myr’s and Burn spells were exchanged and all seemed to be a stalemate. However, a turn 5 Darksteel Forge
Darksteel Forge
Darksteel ForgeSet: Darksteel
Cost:
9
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
110
Artist:
Martina Pilcenova
Text:
Artifacts you control are indestructible. (Destroy effects and lethal damage don't destroy them.)
on Myr’s side only showed that Myr’s combo was about to be unleashed. Burn began dealing damage as fast as it could. Next Turn a Worldslayer
Worldslayer
WorldslayerSet: Mirrodin
Cost:
5
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
R
Number:
276
Artist:
Greg Staples
Text:
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip 5 (5: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
was dropped, showing that step 2 was in place. Burn’s countdown had begun and it appeared it was going to be a race to beat Myr’s head. However the next turn a Myr Matrix
Myr Matrix
Myr MatrixSet: Darksteel
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
132
Artist:
Mark Tedin
Text:
Myr Matrix is indestructible. (Destroy effects and lethal damage don't destroy it.) All Myr get +1/+1. 5: Put a 1/1 Myr artifact creature token into play.
turned out a 1/1 Myr, which was equipped with the Worldslayer
Worldslayer
WorldslayerSet: Mirrodin
Cost:
5
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
R
Number:
276
Artist:
Greg Staples
Text:
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip 5 (5: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
. A turn later it attacked and destroyed all of Burn’s land. Now it was a matter of time, Burn had to draw a Burn spell that cost {R} or it was over. Turns went by and none were drawn. The Myr’s pecked away until Burn was defeated.

GAME 2, #10 BURN VS. #11 MYR

Game 2 began with Burn going first, this time Burn came charging out, only dealing damage to Myr’s head. Myr however, had suffered a game opening let down as its 7-game streak of an opening hand urzatron was snapped. However it eventually got it’s urzatron cards, and the Myr’s began to pop up all over the place, Dual Matrixes fabricated another 2 every turn, it looked like Myr was pulling away until disaster struck. Burn played Shatterstorm
Shatterstorm
ShatterstormSet: Revised Edition
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
U
Artist:
Mark Poole
Text:
All artifacts in play are buried.
, destroying every Myr, and every Land that Myr had played. This proved to be crushing to Myr, as it couldn’t recover. Burn took game 2.

GAME 3, #10 BURN VS. #11 MYR

Well because Burn is the higher seed it goes first in game 3 as well. Once again Burn discarded its conservative approach for a more ferocious assault on Myr’s life points. Yet again Myr did not draw the Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
lands, in fact it didn’t have any at all. Burn pummeled Myr with Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.
s, Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
s, Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
s, and Volcanic Hammer
Volcanic Hammer
Volcanic HammerSet: Portal Second Age
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Edward P. Beard, Jr.
Text:
Volcanic Hammer deals 3 damage to any one creature or player.
s. As Myr began to get things rolling, Shatterstorm
Shatterstorm
ShatterstormSet: Revised Edition
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
U
Artist:
Mark Poole
Text:
All artifacts in play are buried.
once again cut Myr’s plans short. After more direct damage, a second Shatterstorm
Shatterstorm
ShatterstormSet: Revised Edition
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
U
Artist:
Mark Poole
Text:
All artifacts in play are buried.
as released, ending any slight chance of a Myr comeback. A lava axe finished the job as Myr fell.

AND YOUR CHAMPION IS … #10 BURN!!!

It is decided; Burn is your 2004 Tournament Champion.

So why did the other decks lose? Why did a 10 seed win the championship? Why was that 10 seed playing 11 for the championship? The answers have to do with the cards.

Ravager Affinity didn’t win because while it dominates Type 2, and artifact heavy, combo friendly atmosphere, it cannot compete with the older cards. No longer Type 2 Cards like, Shatterstorm
Shatterstorm
ShatterstormSet: Revised Edition
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
U
Artist:
Mark Poole
Text:
All artifacts in play are buried.
, would dominate Raffinity, however it’s speed and power keeps it in the game against, well horrible decks such as the Cleric deck.

Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
couldn’t overcome Burns speed. It’s astral slide combo has no use at all against Burn as Burn has no permanents to remove. Lightning Rift
Lightning Rift
Lightning RiftSet: Onslaught
Cost:
2
Color:
Red
Type:
Enchantment
Rarity:
U
Number:
217
Artist:
Eric Peterson
Text:
Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player.
works alright, but it can only deal 2 damage, were as Burn will be dishing out 4+ damage a turn hands down.

Goblin couldn’t cut it against a deck that is as numerous as it is. Matched up man for man, goblins lose their power, and when their opponents are indestructible? Well it’s safe to say that it’s over.

Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
also fell to the sheer numbers. If given time (2-3 turns) to set everything up, Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
decks will shut down your every move, however when you can do more moves then they have counterspells (as is the case with Myr) then your army still grows, just not as fast.

Well if you know why your top contenders lost, why did your underdog win? In this day and age, it’s all about speed, when you combine speed with strategy its all over. This particular Burn deck was built to face anything. Control decks? There’s nothing to control. Suicide Decks? Just speeds up the process. Artifacts? Shatterstorm
Shatterstorm
ShatterstormSet: Revised Edition
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
U
Artist:
Mark Poole
Text:
All artifacts in play are buried.
. Creatures? Land Destruction. Hordes and Weenie rushes? Pyroclasm
Pyroclasm
PyroclasmSet: Ice Age
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
U
Artist:
Pat Morrissey
Text:
Pyroclasm deals 2 damage to each creature.
. With so many weapons and options, any experienced player can make a competitive Burn deck. There’s not creatures to deal with, no activated abilities, just you blowing apart your opponent.

So how do the decks rank up between Type 2 and 1.5? While it must be said that Type 2 decks are put at a disadvantage, it just shows that nothing is truly dominant in Magic.

The Final Rankings

1. Burn (8-2, .800)
2. Myr (7-2, .780)
3. Untouchable (4-3, .580)
4. Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
(4-3, .580)
5. Equipment (3-3, .500)
6. Goblin (2-2, .500)
7. Ravager Affinity (3-2, .600)
8. Suicide Black (3-2, .600)
9. Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
(0-2, .000)
10. Angel (0-2, .000)
11. Sliver (0-2, .000)
12. Elf (0-2, .000)
13. Blue/White Control (1-2, .340)
14. Arcbound (0-2, .000)
15. Cleric (0-2, .000)
16. Dragon (0-2, .000)

And there you have it ladies and gentlemen, the final rankings of the Tournament of the 5 Magics, I want to thank all of you who fallowed the tournament, and a giant thanks to cardshark for letting me run this 4 article series.


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