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Fall of the Millstone Decks - Jacob Goodisman (7/28/2010)

As impressive as Rise of the Eldrazi set seems, I can only think of three cards that will definitely be remembered. Emrakul, the Aeons Torn
Emrakul, the Aeons Torn
Emrakul, the Aeons TornSet: Rise of the Eldrazi
Cost:
15
Color:
Colorless
Type:
Legendary Creature
Sub Type:
Eldrazi
Rarity:
M
Number:
4
Artist:
Mark Tedin
Power:
15
Toughness:
15
Text:
Emrakul, the Aeons Torn can't be countered. When you cast Emrakul, take an extra turn after this one. Flying, protection from colored spells, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
, Ulamog, the Infinite Gyre
Ulamog, the Infinite Gyre
Ulamog, the Infinite GyreSet: Rise of the Eldrazi
Cost:
11
Color:
Colorless
Type:
Legendary Creature
Sub Type:
Eldrazi
Rarity:
M
Number:
12
Artist:
Aleksi Briclot
Power:
10
Toughness:
10
Text:
When you cast Ulamog, the Infinite Gyre, destroy target permanent. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) Ulamog is indestructible. When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
and Kozilek, Butcher of Truth
Kozilek, Butcher of Truth
Kozilek, Butcher of TruthSet: Rise of the Eldrazi
Cost:
10
Color:
Colorless
Type:
Legendary Creature
Sub Type:
Eldrazi
Rarity:
M
Number:
6
Artist:
Michael Komarck
Power:
12
Toughness:
12
Text:
When you cast Kozilek, Butcher of Truth, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
are the legendary climaxes of the entire set but their appeal has little to do with their size.

While a 15/15 flying creature with protection from colored spells, a 10/10 indestructible, and a 12/12 creature sound great, 15, 11, and 10 are large price tags for them. That kind of mana is certainly possible, 4 Cloudpost
Cloudpost
CloudpostSet: Mirrodin
Color:
Land
Type:
Land
Sub Type:
Locus
Rarity:
C
Number:
280
Artist:
Martina Pilcerova
Power:
Land
Toughness:
Locus
Text:
Cloudpost comes into play tapped. T: Add 1 to your mana pool for each Locus in play.
s or lots of Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
’s lands would do produce that and Scapeshift
Scapeshift
ScapeshiftSet: Morningtide
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
136
Artist:
Fred Fields
Text:
Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.
can find the required lands easily.

Green, ironically the color most adept at getting the mana required to play them outright, also offers other ways to get them into play without casting them: Elvish Piper
Elvish Piper
Elvish PiperSet: Urza's Destiny
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
R
Number:
104
Artist:
Scott M. Fischer
Power:
1
Toughness:
1
Text:
G, T: Put a creature card from your hand into play.
or Call of the Wild
Call of the Wild
Call of the WildSet: Classic Sixth Edition
Cost:
4
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
218
Artist:
Brom
Text:
2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.
are just a few ways of getting them into play quickly in a permanent way.

None of those three creatures can function in traditional Reanimate
Reanimate
ReanimateSet: Tempest
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
U
Artist:
Robert Bliss
Text:
Put target creature card from any graveyard into play under your control. Lose life equal to that creature's total casting cost.
r decks, each shuffles your entire graveyard into your library as soon as the spell or effect that put them there resolves. However, that very element of them that makes them unusable to Reanimate
Reanimate
ReanimateSet: Tempest
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
U
Artist:
Robert Bliss
Text:
Put target creature card from any graveyard into play under your control. Lose life equal to that creature's total casting cost.
r decks is the very reason they’re useful.

Gaea's Blessing
Gaea's Blessing
Gaea's BlessingSet: Weatherlight
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Rebecca Guay
Text:
Target player shuffles up to three target cards from his or her graveyard into his or her library.Draw a card.If Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
was perhaps one of the most powerful cards in the game for a very subtle reason. Decks that rely on cards like Memory Erosion
Memory Erosion
Memory ErosionSet: Shards Of Alara
Cost:
3
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
50
Artist:
Howard Lyon
Text:
Whenever an opponent plays a spell, that player puts the top two cards of his or her library into his or her graveyard.
and Glimpse the Unthinkable
Glimpse the Unthinkable
Glimpse the UnthinkableSet: Ravnica City of Guilds
Cost:
2
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
208
Artist:
Brandon Kitkouski
Text:
Target player puts the top ten cards of his or her library into his or her graveyard.
to win automatically lose to Gaea's Blessing
Gaea's Blessing
Gaea's BlessingSet: Weatherlight
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Rebecca Guay
Text:
Target player shuffles up to three target cards from his or her graveyard into his or her library.Draw a card.If Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
single handedly, since it allows the rest of your deck to function somewhat normally and win. I have a few in my MBC deck and they’ve undoubtedly won more games than my Crypt Rats
Crypt Rats
Crypt RatsSet: Visions
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Rats
Rarity:
C
Artist:
Paul Lee
Power:
1
Toughness:
1
Text:
X: Crypt Rats deals X damage to each creature and player. Spend only black mana in this way.
or Cabal Coffers
Cabal Coffers
Cabal CoffersSet: Torment
Color:
Land
Type:
land
Rarity:
U
Number:
139
Text:
2, T: Add B to your mana pool for each swamp you control.
have. One of the ways a Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
deck can get around Gaea's Blessing
Gaea's Blessing
Gaea's BlessingSet: Weatherlight
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Rebecca Guay
Text:
Target player shuffles up to three target cards from his or her graveyard into his or her library.Draw a card.If Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
are cards like Windfall
Windfall
WindfallSet: Urza's Saga
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
111
Artist:
Pete Venters
Text:
Each player discards his or her hand and draws cards equal to the greatest number a player discarded this way.
or Teferi’s Puzzlebox, to make you draw and discard cards, but Emrakul, Kozilek, and Ulamog would still function.

None of the creatures can restock your partner’s deck, nullify tutor effects that put the searched-for card on the top of your library, or neutralize library manipulation of your own deck like Gaea's Blessing
Gaea's Blessing
Gaea's BlessingSet: Weatherlight
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Rebecca Guay
Text:
Target player shuffles up to three target cards from his or her graveyard into his or her library.Draw a card.If Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
does. While this function will be missed, a nearly undefeatable defense against an entire deck strategy is well worth the sacrificed utility.

While the advantages of the Eldrazi legends can be transplanted into nearly any deck, this new addition would be most at home with other cards that foil other decks, commonly called a phishing deck. Unfortunately, these decks tend not to have a goal of their own: the most common types are either mono-blue with every viable Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
/Stifle
Stifle
StifleSet: Scourge
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
R
Number:
52
Artist:
Dany Orizio
Text:
Counter target activated or triggered ability.
/Bribery
Bribery
BriberySet: Mercadian Masques
Cost:
5
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
62
Artist:
Andrew Robinson
Text:
Search target opponent's library for a creature card and put that card into play under your control. That player then shuffles his or her library.
- type card ever made, black-blue with countermagic and Glimpse the Unthinkable
Glimpse the Unthinkable
Glimpse the UnthinkableSet: Ravnica City of Guilds
Cost:
2
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
208
Artist:
Brandon Kitkouski
Text:
Target player puts the top ten cards of his or her library into his or her graveyard.
, or blue-red with countermagic and Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
-type effects. The most annoying thing about these decks tends to be that they are so good at foiling that they leave other players dead in the water and draw out the game before drawing their win condition.

Tenets:
1. Most of the cards should thwart a common deck strategy
2. No creatures to frustrate their removal
3. Many of the cards should work to end the game

With these tenets, let’s see what each color has to offer:


Black:
Sudden Death
Sudden Death
Sudden DeathSet: Time Spiral
Cost:
3
Color:
Black
Type:
Instant
Rarity:
U
Number:
134
Artist:
Dave Allsop
Text:
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn.
: Despite its uninventive name, any card that can take out Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
is a required card. A more common use will probably be killing unfortunate creatures with tap abilities so they can’t be used in response.

TGV5bGluZSBvZiB0aGUgVoid
Void
VoidSet: Invasion
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
287
Artist:
Kev Walker
Text:
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards from it all nonland cards with converted mana cost equal to the number.
: It single-handedly foils flashback, threshold, and persist decks as well as killing reanimation decks immediately. Recursion techniques (Eternal Witness
Eternal Witness
Eternal WitnessSet: Fifth Dawn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Human Shaman
Rarity:
U
Number:
86
Power:
2
Toughness:
1
Text:
Whenever Eternal Witness comes into play, return target card from your graveayrd to your hand.
and Bloodghast
Bloodghast
BloodghastSet: Zendikar
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Vampire Spirit
Rarity:
R
Number:
83
Artist:
Daarken
Power:
2
Toughness:
1
Text:
Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
and the like) aren’t happy to see it either. And you may not even need black mana to cast it.

Underworld Dreams
Underworld Dreams
Underworld DreamsSet: Legends
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Artist:
Julie Baroh
Text:
Underworld Dreams does one damage to opponent for each card he or she draws.
: Perhaps the simplest ‘ticking clock’ card, the Dreams efficiently ends the game in twenty turns. However, the more important function for these purposes is it turning most decks’ greatest asset against them; the more they draw, the quicker they die. This is undoubtedly the best ‘ticking clock’ although there are ways to get around it.

Necropotence
Necropotence
NecropotenceSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Mark Tedin
Text:
Skip your draw phase.Whenever you discard a card, remove that card from the game.Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase.
: And this is one of them. Not only will this get around any Dreams directed at you, it will help you get the answers you need.


Blue
Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
: Is anyone surprised? The arguably best ‘no’ spell is still the best answer to decks that need a combination of spells to go off. While Abjure
Abjure
AbjureSet: Weatherlight
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Ted Naifeh
Text:
Sacrifice a blue permanent: Counter target spell.
and Force of Will
Force of Will
Force of WillSet: Alliances
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Terese Nielsen
Text:
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
are both cheaper mana-wise, each has problems. If you can afford the money-cost, go with both Force of Will
Force of Will
Force of WillSet: Alliances
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Terese Nielsen
Text:
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
and Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
.

Mana Leak
Mana Leak
Mana LeakSet: Stronghold
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
36
Artist:
Christopher Rush
Text:
Counter target spell unless its caster pays an additional 3.
: Next to a Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
, this is arguably the best counter. It’s both available the second turn and rarely fails to counter its target since few players leave 3 mana open.


White
Swords to Plowshares
Swords to Plowshares
Swords to PlowsharesSet: Revised Edition
Cost:
1
Color:
White
Type:
Instant
Rarity:
U
Artist:
Jeff A. Menges
Text:
Target creature is removed from game entirely. Creature's controller gains life points equal to creature's power.
: I know of no other spells that can take out a Kokusho, the Evening Star
Kokusho, the Evening Star
Kokusho, the Evening StarSet: Champions of Kamigawa
Cost:
6
Color:
Black
Type:
Legendary Creature
Sub Type:
Dragon Spirit
Rarity:
R
Number:
122
Artist:
Tsutomu Kawade
Power:
5
Toughness:
5
Text:
Flying When Kokusho, the Evening Star is put into a graveyard from play, each opponent loses 5 life. You gain life equal to the life lost this way.
with no life lost, be available the first turn, and be done in response to an enchantment or equipping, other than Path to Exile
Path to Exile
Path to ExileSet: Conflux
Cost:
1
Color:
White
Type:
Instant
Rarity:
U
Number:
15
Text:
Remove target creature from the game. Its controller may search his or her library for a basic land card, put that card into play tapped, then shuffle his or her library.
.

Disenchant
Disenchant
DisenchantSet: Revised Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Target enchantment or artifact is destroyed.
: No other cards in white can take out both Mirari
Mirari
MirariSet: Odyssey
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
303
Artist:
Donato Giancola
Text:
Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy.
’s Wake and Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
for 2 mana. This is effectively the same as Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
; I mention it only as an excuse to cut white or green.


Green
Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
: No other cards in green can take out both Mirari
Mirari
MirariSet: Odyssey
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
303
Artist:
Donato Giancola
Text:
Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy.
’s Wake and Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
for 2 mana. This is effectively the same as Disenchant
Disenchant
DisenchantSet: Revised Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Target enchantment or artifact is destroyed.
; I mention it only as an excuse to cut white or green.


Red
Aside from Molten Disaster
Molten Disaster
Molten DisasterSet: Future Sight
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
102
Artist:
Ittoku
Text:
Kicker R(You may pay an additional R as you play this spell.)
If the kicker cost was paid, Molten Disaster has split second. (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.
, an earthquake that can’t be countered or responded to, and lots of land destruction, red has nothing really to contribute since we’d like to not have creatures and black can destroy creatures quite well.


Building the Deck:

First of all, red is largely useless; your lands could do any land destruction necessary, black could handle the creature destruction, and the many wonderful creatures in red would be quick targets. White would also provide many useful creatures but such would vindicate creature destruction and as powerful as Swords can be, it would barely justify splitting your deck’s resource production. Blue seems to be the color of annoyance, Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
, Ertai
Ertai
ErtaiSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
1
Artist:
Randy Gallegos
Power:
-1
Toughness:
+4
Text:
Your creatures can't be the target of your opponents' spells or abilities.
’s Trickery, and Mind’s Desire are just a few example, so I personally won’t include it because of an old grudge.

Black and green are the two remaining colors but as powerful as Sudden Death
Sudden Death
Sudden DeathSet: Time Spiral
Cost:
3
Color:
Black
Type:
Instant
Rarity:
U
Number:
134
Artist:
Dave Allsop
Text:
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn.
, TGV5bGluZSBvZiB0aGUgVoid
Void
VoidSet: Invasion
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
287
Artist:
Kev Walker
Text:
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards from it all nonland cards with converted mana cost equal to the number.
, Underworld Dreams
Underworld Dreams
Underworld DreamsSet: Legends
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Artist:
Julie Baroh
Text:
Underworld Dreams does one damage to opponent for each card he or she draws.
, Necropotence
Necropotence
NecropotenceSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Mark Tedin
Text:
Skip your draw phase.Whenever you discard a card, remove that card from the game.Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase.
, and Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
are, they can’t be a complete deck. The first place to look is cards that are effectively the same: Unmake
Unmake
UnmakeSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
96
Artist:
Steven Belledin
Text:
Remove target creature from the game.
is not as good as Swords but does the same thing, Spiteful Vision could be a replacement for the Dreams and it could also expedite the Death, and Sign in Blood
Sign in Blood
Sign in BloodSet: Magic 2010
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
112
Artist:
Howard Lyon
Text:
Target player draws two cards and loses 2 life.
could be an alternate way to get cards you need and extra damage. As powerful as Bloodchief Ascension
Bloodchief Ascension
Bloodchief AscensionSet: Zendikar
Cost:
1
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
82
Artist:
Adi Granov
Text:
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
is, it takes damage and time to start doing damage. It might be worth sideboarding it and a Death Wish
Death Wish
Death WishSet: Judgment
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
64
Artist:
Jeff Easley

Text:
Choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Remove Death Wish from the game.
to retrieve it.


The Deck:

Frustration

Black
4 x Sudden Death
Sudden Death
Sudden DeathSet: Time Spiral
Cost:
3
Color:
Black
Type:
Instant
Rarity:
U
Number:
134
Artist:
Dave Allsop
Text:
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn.

4 x TGV5bGluZSBvZiB0aGUgVoid
Void
VoidSet: Invasion
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
287
Artist:
Kev Walker
Text:
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards from it all nonland cards with converted mana cost equal to the number.

4 x Underworld Dreams
Underworld Dreams
Underworld DreamsSet: Legends
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Artist:
Julie Baroh
Text:
Underworld Dreams does one damage to opponent for each card he or she draws.

4 x Necropotence
Necropotence
NecropotenceSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Mark Tedin
Text:
Skip your draw phase.Whenever you discard a card, remove that card from the game.Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase.

4 x Beseech the Queen
Beseech the Queen
Beseech the QueenSet: Shadowmoor
Cost:
6
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
57
Artist:
Jason Chan
Text:
(o(2/b) can be paid with any two mana or with B. This card's converted mana cost is 6.) Search your library for a card with converted mana cost less than or equal to the number of Ls you control, reveal it, and put it into your hand. Then shuffle your library.

4 x Spiteful Vision
4 x Unmake
Unmake
UnmakeSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
96
Artist:
Steven Belledin
Text:
Remove target creature from the game.

4 x Phyrexian Arena
Phyrexian Arena
Phyrexian ArenaSet: Apocalypse
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
47
Artist:
Pete Venters
Text:
At the beginning of your upkeep, you draw a card and you lose 1 life.


Green
3 x Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.


Colorless
3 x Emrakul, the Aeons Torn
Emrakul, the Aeons Torn
Emrakul, the Aeons TornSet: Rise of the Eldrazi
Cost:
15
Color:
Colorless
Type:
Legendary Creature
Sub Type:
Eldrazi
Rarity:
M
Number:
4
Artist:
Mark Tedin
Power:
15
Toughness:
15
Text:
Emrakul, the Aeons Torn can't be countered. When you cast Emrakul, take an extra turn after this one. Flying, protection from colored spells, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.


Lands
4 x Overgrown Tomb
Overgrown Tomb
Overgrown TombSet: Ravnica City of Guilds
Color:
Land
Type:
Land
Sub Type:
Swamp Forest
Rarity:
R
Number:
279
Artist:
Rob Alexander
Text:
(T: Add B or G to your mana pool.) As Overgrown Tomb comes into play, you may pay 2 life. If you don’t, Overgrown Tomb comes into play tapped instead.

14 x Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

4 x Tainted Wood
Tainted Wood
Tainted WoodSet: Torment
Color:
Land
Type:
land
Rarity:
U
Number:
143
Text:
T: Add one colorless mana to your mana pool. T: Add B or G to your mana pool. Play this ability only if you control a swamp.



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