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Rabid Squirrels - Jeice Suzuki (9/13/2009)

One day a few friends and I were driving home and we saw a squirrel that had been run over by a car and one of my friends started talking about squirrels with rabies. That got me thinking about an army of squirrels with rabies. Or a lot of squirrels with Overrun
Overrun
OverrunSet: Tempest
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Jeff Miracola
Text:
All creatures you control get +3/+3 and gain trample until end of turn.
. When I got home I got together a few cards from my collection and played with a few of these friends. In the first game I got a Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
enchanted with Squirrel Nest
Squirrel Nest
Squirrel NestSet: Odyssey
Cost:
3
Color:
Green
Type:
Enchant Land
Rarity:
U
Number:
274
Artist:
Anthony S. Waters
Text:
Card Text: Enchanted land has ``Tap: Put a 1/1 green Squirrel creature token into play.``
with Earthcraft
Earthcraft
EarthcraftSet: Tempest
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
R
Artist:
Randy Gallegos
Text:
Tap an untapped creature you control: Untap target basic land.
on the field this created my vast army of tokens. Next turn I drew into Overrun
Overrun
OverrunSet: Tempest
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Jeff Miracola
Text:
All creatures you control get +3/+3 and gain trample until end of turn.
and swung for glory.

4 Deranged hermit
4 Nut Collector
Nut Collector
Nut CollectorSet: Odyssey
Cost:
6
Color:
Green
Type:
Creature
Sub Type:
Druid
Rarity:
R
Number:
259
Artist:
Christopher Moeller
Power:
1
Toughness:
1
Text:
At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play. Threshold - All Squirrels get +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)

2 Squirrel Wrangler
Squirrel Wrangler
Squirrel WranglerSet: Prophecy
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Druid
Rarity:
R
Number:
127
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
1G, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play. 1G, Sacrifice a land: All Squirrels get +1/+1 until end of turn.

4 Squirrel Mob
Squirrel Mob
Squirrel MobSet: Odyssey
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Squirel
Rarity:
R
Number:
273
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
Squirrel Mob gets +1/+1 for each other Squirrel in play.

1 Krosan Beast
Krosan Beast
Krosan BeastSet: Odyssey
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Squirrel Beast
Rarity:
R
Number:
248
Artist:
Kev Walker
Power:
1
Toughness:
1
Text:
Threshold - Krosan Beast gets +7/+7. (You have threshold as long as seven or more cards are in your graveyard.)

2 Acorn Harvest
Acorn Harvest
Acorn HarvestSet: Torment
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
118
Artist:
Edward P. Beard, Jr.
Text:
Put two 1/1 green Squirrrel creature tokens into play. Flashback - 1G, Pay 3 life.

4 Chatter of the Squirrel
Chatter of the Squirrel
Chatter of the SquirrelSet: Odyssey
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
233
Artist:
Jim Nelson
Text:
Put a 1/1 green Squirrel creature token into play. Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

3 Overrun
Overrun
OverrunSet: Tempest
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Jeff Miracola
Text:
All creatures you control get +3/+3 and gain trample until end of turn.

3 Druid’s Call
4 Squirrel Nest
Squirrel Nest
Squirrel NestSet: Odyssey
Cost:
3
Color:
Green
Type:
Enchant Land
Rarity:
U
Number:
274
Artist:
Anthony S. Waters
Text:
Card Text: Enchanted land has ``Tap: Put a 1/1 green Squirrel creature token into play.``

4 Earthcraft
Earthcraft
EarthcraftSet: Tempest
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
R
Artist:
Randy Gallegos
Text:
Tap an untapped creature you control: Untap target basic land.

1 Coat of Arms
Coat of Arms
Coat of ArmsSet: Exodus
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
131
Artist:
Scott M. Fischer
Text:
Each creature gets +1/+1 for each other creature in play of the same creature type. (For example, if there are three Goblins in play, each of them gets +2/+2.)

2 Soul Foundry
Soul Foundry
Soul FoundrySet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
246
Artist:
Arnie Swekel
Text:
Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) X, T: Put a creature token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.

4 Swarmyard
Swarmyard
SwarmyardSet: Time Spiral
Color:
Land
Type:
Land
Rarity:
R
Number:
278
Artist:
Thomas M. Baxa
Text:
T: Add 1 to your mana pool. T: Regenerate target Insect, Rat, Spider, or Squirrel.

4 Vesuva
Vesuva
VesuvaSet: Time Spiral
Color:
Land
Type:
Land
Rarity:
R
Number:
281
Artist:
Zoltan Boros & Gabor Szikszai
Text:
As Vesuva comes into play, you may choose a land in play. If you do, Vesuva comes into play tapped as a copy of the chosen land.

2 Sapseep Forest
Sapseep Forest
Sapseep ForestSet: Shadowmoor
Cost:
1
Type:
Land
Sub Type:
Forest
Rarity:
U
Number:
279
Artist:
Aleksi Briclot
Text:
(T Add G to your mana pool.) Sapseep Forest comes into play tapped. G, T You gain 1 life. Play this ability only if you control two or more green permanents.

12 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.


After running this deck for a while I sided in Garruk Wildspeaker
Garruk Wildspeaker
Garruk WildspeakerSet: Lorwyn
Cost:
4
Color:
Green
Type:
Planeswalker
Sub Type:
Garruk
Rarity:
R
Number:
213
Artist:
Aleksi Briclot
Text:
+1: Untap two target lands. -1: Put a 3/3 green Beast creature token into play. -4: Creatures you control get +3/+3 and gain trample until end of turn.
and the deck seemed to run more fluently. This is the final decklist:

3 Deranged hermit 3x
4 Nut Collector
Nut Collector
Nut CollectorSet: Odyssey
Cost:
6
Color:
Green
Type:
Creature
Sub Type:
Druid
Rarity:
R
Number:
259
Artist:
Christopher Moeller
Power:
1
Toughness:
1
Text:
At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play. Threshold - All Squirrels get +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
4x
1 Squirrel Wrangler
Squirrel Wrangler
Squirrel WranglerSet: Prophecy
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Druid
Rarity:
R
Number:
127
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
1G, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play. 1G, Sacrifice a land: All Squirrels get +1/+1 until end of turn.
1x
4Squirrel Mob
Squirrel Mob
Squirrel MobSet: Odyssey
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Squirel
Rarity:
R
Number:
273
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
Squirrel Mob gets +1/+1 for each other Squirrel in play.
4x
2 Acorn Harvest
Acorn Harvest
Acorn HarvestSet: Torment
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
118
Artist:
Edward P. Beard, Jr.
Text:
Put two 1/1 green Squirrrel creature tokens into play. Flashback - 1G, Pay 3 life.
2x
2 Garruk Wildspeaker
Garruk Wildspeaker
Garruk WildspeakerSet: Lorwyn
Cost:
4
Color:
Green
Type:
Planeswalker
Sub Type:
Garruk
Rarity:
R
Number:
213
Artist:
Aleksi Briclot
Text:
+1: Untap two target lands. -1: Put a 3/3 green Beast creature token into play. -4: Creatures you control get +3/+3 and gain trample until end of turn.
2x
2 Epic Struggle
Epic Struggle
Epic StruggleSet: Judgment
Cost:
4
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
112
Artist:
Greg & Tim Hildebrandt

Text:
At the beginning of your upkeep, if you control 20 or more creatures, you win the game.
2x
2 Gaea’s Anthem 2x
2 Chatter of the Squirrel
Chatter of the Squirrel
Chatter of the SquirrelSet: Odyssey
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
233
Artist:
Jim Nelson
Text:
Put a 1/1 green Squirrel creature token into play. Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
2x
4 Overrun
Overrun
OverrunSet: Tempest
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Jeff Miracola
Text:
All creatures you control get +3/+3 and gain trample until end of turn.
4x
1 Druid’s Call 1x
4 Squirrel Nest
Squirrel Nest
Squirrel NestSet: Odyssey
Cost:
3
Color:
Green
Type:
Enchant Land
Rarity:
U
Number:
274
Artist:
Anthony S. Waters
Text:
Card Text: Enchanted land has ``Tap: Put a 1/1 green Squirrel creature token into play.``
4x
4 Earthcraft
Earthcraft
EarthcraftSet: Tempest
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
R
Artist:
Randy Gallegos
Text:
Tap an untapped creature you control: Untap target basic land.
4x
1 Coat of Arms
Coat of Arms
Coat of ArmsSet: Exodus
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
131
Artist:
Scott M. Fischer
Text:
Each creature gets +1/+1 for each other creature in play of the same creature type. (For example, if there are three Goblins in play, each of them gets +2/+2.)
1x
1 Soul Foundry
Soul Foundry
Soul FoundrySet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
246
Artist:
Arnie Swekel
Text:
Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) X, T: Put a creature token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.
1x
4 Swarmyard
Swarmyard
SwarmyardSet: Time Spiral
Color:
Land
Type:
Land
Rarity:
R
Number:
278
Artist:
Thomas M. Baxa
Text:
T: Add 1 to your mana pool. T: Regenerate target Insect, Rat, Spider, or Squirrel.
4x
4 Vesuva
Vesuva
VesuvaSet: Time Spiral
Color:
Land
Type:
Land
Rarity:
R
Number:
281
Artist:
Zoltan Boros & Gabor Szikszai
Text:
As Vesuva comes into play, you may choose a land in play. If you do, Vesuva comes into play tapped as a copy of the chosen land.
4x
16 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
IDE=6x

Now I’ll show you why I decided on the cards I picked..

Deranged hermit - This card, while having the downside of an echo cost, still throws 4 dudes on the battlefield and if you pay the echo cost the squirrels get bigger which stacks nicely with Overrun
Overrun
OverrunSet: Tempest
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Jeff Miracola
Text:
All creatures you control get +3/+3 and gain trample until end of turn.
.

Overrun
Overrun
OverrunSet: Tempest
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Jeff Miracola
Text:
All creatures you control get +3/+3 and gain trample until end of turn.
- This card is the key card in this deck because having a trampling army of dudes is always fun.

Nut Collector
Nut Collector
Nut CollectorSet: Odyssey
Cost:
6
Color:
Green
Type:
Creature
Sub Type:
Druid
Rarity:
R
Number:
259
Artist:
Christopher Moeller
Power:
1
Toughness:
1
Text:
At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play. Threshold - All Squirrels get +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
- This card is the Bitterblossom
Bitterblossom
BitterblossomSet: Morningtide
Cost:
2
Color:
Black
Type:
Tribal Enchantment
Sub Type:
Faerie
Rarity:
R
Number:
58
Artist:
Rebecca Guay
Text:
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.
for this deck and it buffs the little guys.

Squirrel Wrangler
Squirrel Wrangler
Squirrel WranglerSet: Prophecy
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Druid
Rarity:
R
Number:
127
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
1G, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play. 1G, Sacrifice a land: All Squirrels get +1/+1 until end of turn.
- This card is in the deck because it gives you another way to get creatures and a way to buff them.

Squirrel Mob
Squirrel Mob
Squirrel MobSet: Odyssey
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Squirel
Rarity:
R
Number:
273
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
Squirrel Mob gets +1/+1 for each other Squirrel in play.
- Obviously this is just a huge dude for your opponent to try and deal with.

Acorn Harvest
Acorn Harvest
Acorn HarvestSet: Torment
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
118
Artist:
Edward P. Beard, Jr.
Text:
Put two 1/1 green Squirrrel creature tokens into play. Flashback - 1G, Pay 3 life.
- I like this card because you can play it twice so that you can produce even more guys

Garruk Wildspeaker
Garruk Wildspeaker
Garruk WildspeakerSet: Lorwyn
Cost:
4
Color:
Green
Type:
Planeswalker
Sub Type:
Garruk
Rarity:
R
Number:
213
Artist:
Aleksi Briclot
Text:
+1: Untap two target lands. -1: Put a 3/3 green Beast creature token into play. -4: Creatures you control get +3/+3 and gain trample until end of turn.
- He allows me to play more spells per turn and provides Overrun
Overrun
OverrunSet: Tempest
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Jeff Miracola
Text:
All creatures you control get +3/+3 and gain trample until end of turn.
if I can’t draw one.

Epic Struggle
Epic Struggle
Epic StruggleSet: Judgment
Cost:
4
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
112
Artist:
Greg & Tim Hildebrandt

Text:
At the beginning of your upkeep, if you control 20 or more creatures, you win the game.
- This is a simple way to win if you have used all of the Overrun
Overrun
OverrunSet: Tempest
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Jeff Miracola
Text:
All creatures you control get +3/+3 and gain trample until end of turn.
s and Garruk.

Gaea’s Anthem - This is just another way to get your guys big enough to live through Volcanic Fallout
Volcanic Fallout
Volcanic FalloutSet: Conflux
Cost:
3
Color:
Red
Type:
Instant
Rarity:
U
Number:
74
Text:
Volcanic Fallout can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
and Infest
Infest
InfestSet: Onslaught
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
157
Artist:
Ben Thompson
Text:
All creatures get -2/-2 until end of turn.
.

Chatter of the Squirrel
Chatter of the Squirrel
Chatter of the SquirrelSet: Odyssey
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
233
Artist:
Jim Nelson
Text:
Put a 1/1 green Squirrel creature token into play. Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
- This basically is a dragon fodder for squirrels. The only down side is that it costs 3.

Druid’s Call - Getting one of these on a Squirrel Mob
Squirrel Mob
Squirrel MobSet: Odyssey
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Squirel
Rarity:
R
Number:
273
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
Squirrel Mob gets +1/+1 for each other Squirrel in play.
is the easy way to get an army going.

Squirrel Nest
Squirrel Nest
Squirrel NestSet: Odyssey
Cost:
3
Color:
Green
Type:
Enchant Land
Rarity:
U
Number:
274
Artist:
Anthony S. Waters
Text:
Card Text: Enchanted land has ``Tap: Put a 1/1 green Squirrel creature token into play.``
- This is good because if you didn’t need the mana you get a squirrel.

Earthcraft
Earthcraft
EarthcraftSet: Tempest
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
R
Artist:
Randy Gallegos
Text:
Tap an untapped creature you control: Untap target basic land.
- This is the best combo with squirrel nest so you get unlimited tokens.

Coat of Arms
Coat of Arms
Coat of ArmsSet: Exodus
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
131
Artist:
Scott M. Fischer
Text:
Each creature gets +1/+1 for each other creature in play of the same creature type. (For example, if there are three Goblins in play, each of them gets +2/+2.)
- This makes all of your creatures big enough to just chill while you wait for Overrun
Overrun
OverrunSet: Tempest
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Jeff Miracola
Text:
All creatures you control get +3/+3 and gain trample until end of turn.
. [Editor's note: Do you even still need Overrun
Overrun
OverrunSet: Tempest
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Jeff Miracola
Text:
All creatures you control get +3/+3 and gain trample until end of turn.
after a Coat of Arms
Coat of Arms
Coat of ArmsSet: Exodus
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
131
Artist:
Scott M. Fischer
Text:
Each creature gets +1/+1 for each other creature in play of the same creature type. (For example, if there are three Goblins in play, each of them gets +2/+2.)
hits play?]

Soul Foundry
Soul Foundry
Soul FoundrySet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
246
Artist:
Arnie Swekel
Text:
Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) X, T: Put a creature token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.
- This makes a lot of Squirrel Mob
Squirrel Mob
Squirrel MobSet: Odyssey
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Squirel
Rarity:
R
Number:
273
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
Squirrel Mob gets +1/+1 for each other Squirrel in play.
s

Swaryard is the coolest land because it keeps your creatures on the field.

Vesuva
Vesuva
VesuvaSet: Time Spiral
Color:
Land
Type:
Land
Rarity:
R
Number:
281
Artist:
Zoltan Boros & Gabor Szikszai
Text:
As Vesuva comes into play, you may choose a land in play. If you do, Vesuva comes into play tapped as a copy of the chosen land.
- this is a way to get more Swarmyard
Swarmyard
SwarmyardSet: Time Spiral
Color:
Land
Type:
Land
Rarity:
R
Number:
278
Artist:
Thomas M. Baxa
Text:
T: Add 1 to your mana pool. T: Regenerate target Insect, Rat, Spider, or Squirrel.
s.


The strategy for this deck is straight forward - build an army and swing. I have fun with this deck and it is easy to play, so give it a shot.


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