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To Ban or Not To Ban - John Mourino (3/25/2011)

In this article, I’m going to be talking about why some cards are banned in EDH and why others should possibly come off the list. First off, in case you are unfamiliar with EDH, or Elder Dragon Highlander, it is a multiplayer format where you make a deck of 100 cards, but there’s a catch. Every card is legal, even from older sets like Homelands or Arabian Nights, but you are restricted to using one of each card with the exception of basic lands, and you are also restricted to using the colors of a legendary creature of your choosing. For example, if I wanted to use Glissa the Traitor as a general, I would only be allowed to use either black or green cards with my deck. Starting a game of EDH requires you to put your legendary creature in the Command Zone where you can cast it as if it were in your hand. There is a catch, however, every time your general is put into the graveyard or is exiled, you may choose to put your general back in the Command Zone where you can play it again, but it would cost an additional 2 colorless. For each subsequent death of a general, you must pay 2 more, so if Glissa died 3 times in a game of EDH, her casting cost would be 6GGB.

EDH is a multiplayer format so you want to try to play with at least 2 or 3 other players. However, there are two scenarios where EDH can become boring, sometimes even tedious. In the first case, a deadlock occurs which brings the game to a standstill. I’ve played games where this caused a game to last over 2 hours, not a very fun experience. In the second case, the game comes to a screeching halt before it begins, usually the result of somebody “comboing out”(or getting an infinite lock on players thus ending the game) on turn 4 or 5. Even with players only allowed to run one-ofs in their deck, the library of Magic is so vast it is possible to build decks that can kill quickly and efficiently. Veteran Magic players can probably already guess half the culprits, but in this article I am going to discuss the reasoning behind each ban, and why some bans are called for and others aren’t called for.


1–9) The power 9: Unfair to run, not only because of their price but because of their power level. Definitely warrants a ban. [Editor's note: Actually, only 8 of the Power 9 are banned, Timetwister
Timetwister
TimetwisterSet: Alpha
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
R
Artist:
Mark Tedin
Text:
Set Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library and draw a new hand of seven cards, leaving all cards in play where they are; opponent must do the same.
is legal to use.]


10) Balance
Balance
BalanceSet: Revised Edition
Cost:
2
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Mark Poole
Text:
Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Next, equalize the cards in hand and then creatures in play the same way. Creatures lost in this manner are considered buried.
: Horribly, horribly asymmetrical card. Possibly the opposite of its own name. Destroys lands, hands, and creatures for the mere cost of 1W? Way to spoil everyone’s fun. Never coming off the list.


11)Biorhythm
Biorhythm
BiorhythmSet: Onslaught
Cost:
8
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
247
Artist:
Ron Spears
Text:
Each player's life total becomes the number of creatures he or she controls.
: Instant win after a Martial Coup
Martial Coup
Martial CoupSet: Conflux
Cost:
2
Color:
White
Type:
Sorcery
Rarity:
R
Number:
11
Text:
Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures.
; Instant Draw after a Wrath. Pass. Only if the Rules Committee (RC) significantly changes its philosophy on instant wins.


12)Coalition Victory
Coalition Victory
Coalition VictorySet: Invasion
Cost:
8
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
241
Artist:
Eric Peterson
Text:
You win the game if you control a land of each basic land type and a creature of each color.
: Instant Win with a WUBRG general and a Prismatic Omen
Prismatic Omen
Prismatic OmenSet: Shadowmoor
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
126
Artist:
John Avon
Text:
Ls you control are every basic L type in addition to their other types.
. Only if the RC significantly changes its philosophy on instant wins. (Let me address the obvious rejoinder: Test of Endurance
Test of Endurance
Test of EnduranceSet: Judgment
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
29
Artist:
Mike Ploog

Text:
At the begining of your upkeep, if you have 50 or more life, you win the game.
, Felidar Sovereign
Felidar Sovereign
Felidar SovereignSet: Zendikar
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Cat Beast
Rarity:
M
Number:
12
Artist:
Zoltan Boros & Gabor Szikszai
Power:
4
Toughness:
6
Text:
Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game.
, Near-Death Experience, etc. let you win DURING YOUR UPKEEP. Failing a Teferi or a Vedalken Orrery
Vedalken Orrery
Vedalken OrrerySet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
163
Text:
You may play nonland cards anytime you could play an instant.
, your table has at least one wheel to either kill the card or make the win condition no longer pertain. If there IS a Teferi, what were you doing letting Teferi live? Either way, plenty of opportunity to avoid the instant win if you're playing correctly.)


13-14) Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
and Fastbond
Fastbond
FastbondSet: Revised Edition
Cost:
1
Color:
Green
Type:
Enchantment
Rarity:
R
Artist:
Mark Poole
Text:
You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn.
: Too much big stuff coming out too soon for either of these cards to be even close to reasonable. Fastbond
Fastbond
FastbondSet: Revised Edition
Cost:
1
Color:
Green
Type:
Enchantment
Rarity:
R
Artist:
Mark Poole
Text:
You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn.
in particular with Horn of Greed
Horn of Greed
Horn of GreedSet: Stronghold
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
129
Artist:
Jeff Miracola
Text:
Whenever any player plays a land, that player draws a card.
says "Draw up to 39 cards, Put up to 39 lands into play, play your Concordant Crossroads
Concordant Crossroads
Concordant CrossroadsSet: Chronicles
Cost:
1
Color:
Green
Type:
Enchant World
Rarity:
R
Artist:
Amy Weber
Text:
Creatures can attack or use abilities that include tap in the activation cost as soon as they come into play on their controller's side.
, play fatties, win target game." Next! Fastbond
Fastbond
FastbondSet: Revised Edition
Cost:
1
Color:
Green
Type:
Enchantment
Rarity:
R
Artist:
Mark Poole
Text:
You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn.
: Never coming off the list. Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
: Maybe if Blightsteel Colossus
Blightsteel Colossus
Blightsteel ColossusSet: Mirrodin Besieged
Cost:
12
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
M
Number:
99
Artist:
Chris Rahn
Power:
11
Toughness:
11
Text:
Trample, infect Blightsteel Colossus is indestructible. If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
and the remaining Eldrazi Titans get banned.


15)Emrakul, the Aeons Torn
Emrakul, the Aeons Torn
Emrakul, the Aeons TornSet: Rise of the Eldrazi
Cost:
15
Color:
Colorless
Type:
Legendary Creature
Sub Type:
Eldrazi
Rarity:
M
Number:
4
Artist:
Mark Tedin
Power:
15
Toughness:
15
Text:
Emrakul, the Aeons Torn can't be countered. When you cast Emrakul, take an extra turn after this one. Flying, protection from colored spells, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
: I could see removing Emrakul if he were outclassed somehow, or if they printed the following card:

Swords to Ghostshares 1W
Instant
Swords to Ghostshares is colorless.
Exile
Exile
ExileSet: Classic Sixth Edition
Cost:
3
Color:
White
Type:
Instant
Rarity:
R
Number:
21
Artist:
Rob Alexander
Text:
Remove target nonwhite attacking creature from the game. You gain life equal to its toughness.
Target Creature. Its controller gains life equal to its power.

In the current environment, though, too damn focusing, too freaking hard to get rid of. Might come off at some point in the future.


16)Gifts Ungiven
Gifts Ungiven
Gifts UngivenSet: Champions of Kamigawa
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
62
Artist:
D. Alexander Gregory
Text:
Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
: Bit of a corner case. Yes, this is easily abused with all the recursion running around EDH-land, but Intuition
Intuition
IntuitionSet: Tempest
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
April Lee
Text:
Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.
does basically the same thing and it's not banned. (Note: This is not a call to ban Intuition
Intuition
IntuitionSet: Tempest
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
April Lee
Text:
Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.
. Don't do it RC, I love that card!) I think it could be worth at least a trial unbanning; then again, I was not around when it was legal. Might come off at some point in the future.


17)Kokusho, the Evening Star
Kokusho, the Evening Star
Kokusho, the Evening StarSet: Champions of Kamigawa
Cost:
6
Color:
Black
Type:
Legendary Creature
Sub Type:
Dragon Spirit
Rarity:
R
Number:
122
Artist:
Tsutomu Kawade
Power:
5
Toughness:
5
Text:
Flying When Kokusho, the Evening Star is put into a graveyard from play, each opponent loses 5 life. You gain life equal to the life lost this way.
: Kokusho didn’t warrant the banhammer in my opinion. Its definitely a powerful engine and possibly near infinite life when playing with 3 or 4 other people, but there are definitely more broken cards out there. This could come off the list very easily with minimal repercussions, or at least no more than those that surround Primeval Titan
Primeval Titan
Primeval TitanSet: Magic 2011
Cost:
6
Color:
Green
Type:
Creature
Sub Type:
Giant
Rarity:
M
Number:
192
Artist:
Aleksi Briclot
Power:
6
Toughness:
6
Text:
Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
, Seedborn Muse
Seedborn Muse
Seedborn MuseSet: Legions
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
138
Power:
2
Toughness:
4
Text:
Untap all permanents you control during each other player's untap step.
, etc. The only difference I see is that Kokusho makes your life total change, and the other two don't. The one banned list misstep in today's environment as far as I'm concerned. Probably SHOULD come off; probably WON'T under the current RC.


18)Karakas
Karakas
KarakasSet: Legends
Color:
Land
Type:
Legendary Land
Rarity:
U
Artist:
Nicola Leonard
Text:
T: Add W to your mana poolT: Return target legend to owner's hand; enchantments on target legend are destroyed.
: If I have to explain to you why Karakas
Karakas
KarakasSet: Legends
Color:
Land
Type:
Legendary Land
Rarity:
U
Artist:
Nicola Leonard
Text:
T: Add W to your mana poolT: Return target legend to owner's hand; enchantments on target legend are destroyed.
is problematic in a format based around legendary creatures, I probably hate you. Never coming off the list.


19)Library of Alexandria
Library of Alexandria
Library of AlexandriaSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
U
Artist:
Mark Poole
Text:
Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.
: I’ve played with the library before, and realized its potential is ridiculous. Even decks not built to abuse it, it's ridiculous to have in your opening hand, and that alone warrants the ban on this card. Never coming off.


20)Limited Resources
Limited Resources
Limited ResourcesSet: Exodus
Cost:
1
Color:
White
Type:
Enchantment
Rarity:
R
Number:
10
Artist:
Keith Parkinson
Text:
When Limited Resources comes into play, each player chooses five lands he or she controls and sacrifices the rest.As long as there are ten or more lands in play, players cannot play lands.
: See Balance
Balance
BalanceSet: Revised Edition
Cost:
2
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Mark Poole
Text:
Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Next, equalize the cards in hand and then creatures in play the same way. Creatures lost in this manner are considered buried.
. If you want to play this 1v1 be my guest, but 'miserable' does not even begin to describe the experience of this in Multiplayer. Never coming off the list.


21) Lion's Eye Diamond
Lion's Eye Diamond
Lion's Eye DiamondSet: Mirage
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Margaret Organ-Kean
Text:
Sacrifice Lion's Eye Diamond,Discard your hand: Add three mana of any one color to your mana pool. Play this ability as a mana source.
: "But I can use it to cast my general!" If your general has even a hint of White in his/her color identity, you are a damn dirty liar, and we know that Auriok Salvagers
Auriok Salvagers
Auriok SalvagersSet: Fifth Dawn
Cost:
4
Color:
White
Sub Type:
Human Soldier
Rarity:
U
Number:
4
Artist:
Randy Gallegos
Power:
2
Toughness:
4
Text:
1W: Return target artifact card with a converted mana cost 1 or less, from your graveyard to your hand.
is in your deck. If you're going to play filthy combo at least own up to it. This will come off only if the RC significantly changes its philosophy on easy-to-assemble combos.


22) Metalworker
Metalworker
MetalworkerSet: Urza's Destiny
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
135
Artist:
Don Hazeltine
Power:
1
Toughness:
2
Text:
T: Reveal any number of artifact cards in your hand. Add two colorless mana to your mana pool for each card revealed this way.
: I really, really don't understand why people don't get that a turn 1 Blightsteel Colossus
Blightsteel Colossus
Blightsteel ColossusSet: Mirrodin Besieged
Cost:
12
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
M
Number:
99
Artist:
Chris Rahn
Power:
11
Toughness:
11
Text:
Trample, infect Blightsteel Colossus is indestructible. If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
is unhealthy for the format. "But it's only good on turn 1!" Funny thing about Metalworker
Metalworker
MetalworkerSet: Urza's Destiny
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
135
Artist:
Don Hazeltine
Power:
1
Toughness:
2
Text:
T: Reveal any number of artifact cards in your hand. Add two colorless mana to your mana pool for each card revealed this way.
:
decks playing it generally don't really give a damn about turns past turn 1. Never coming off the list.


23) Painter's Servant
Painter's Servant
Painter's ServantSet: Shadowmoor
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Scarecrow
Rarity:
R
Number:
257
Artist:
Mike Dringenberg
Power:
1
Toughness:
3
Text:
As Painter's Servant comes into play, choose a color. All cards that aren't in play, spells, and permanents are the chosen color in addition to their other colors.
: Another one on the margin... but I think this one is the right call. Too many ways to turn a one-color hoser into a blowout for the whole table. Probably not coming off the list...but I could be wrong


24) Panoptic Mirror
Panoptic Mirror
Panoptic MirrorSet: Darksteel
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
136
Artist:
Glen Angus
Text:
Imprint -- X, T: You may remove an instant or sorcery card with converted mana cost X in your hand from the game. (That card is imprinted on this artifact.) At the beginning of your upkeep, you may copy an imprinted instant or sorcery card and play the copy without paying its mana cost.
: The problem with Panoptic Mirror
Panoptic Mirror
Panoptic MirrorSet: Darksteel
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
136
Artist:
Glen Angus
Text:
Imprint -- X, T: You may remove an instant or sorcery card with converted mana cost X in your hand from the game. (That card is imprinted on this artifact.) At the beginning of your upkeep, you may copy an imprinted instant or sorcery card and play the copy without paying its mana cost.
vs. Felidar Sovereign
Felidar Sovereign
Felidar SovereignSet: Zendikar
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Cat Beast
Rarity:
M
Number:
12
Artist:
Zoltan Boros & Gabor Szikszai
Power:
4
Toughness:
6
Text:
Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game.
, for example, is that there are MULTIPLE ways of breaking most of the "I win the game" card conditions, only one of which is 'kill the card'; In this case, 'kill the card' is your only option. If nobody has artifact removal or Teferi ready to go, this is almost always an autowin. (Again, please don't give me the "I would never put Time Warp
Time Warp
Time WarpSet: Starter 1999
Cost:
5
Color:
Blue
Type:
Sorcery
Rarity:
R
Artist:
Pete Venters
Text:
Target player takes another turn after this one.
on it" business, because a) you are lying again, and b) even if you are not, someone else would, and games become about who resolves their copy first. Never coming off the list.


25) Protean Hulk
Protean Hulk
Protean HulkSet: Dissension
Color:
Green
Rarity:
R
Number:
90
Artist:
Matt Cavotta
: This is a case where Hulk is a victim of its own success. I'm not convinced it's stronger than Tooth & Nail on its own... but with Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
it is, of course, broken in half. The problem being, Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
is not in of itself bannable except for this interaction... whereas at least Hulk does other stuff besides getting 6 power worth of creatures on T2. So of the two, this is probably the choice... but I bet the RC feels bad about it. Only if the RC significantly changes its philosophy on easy-to-assemble combos... but you could probably play it in your Savra Deck or something under house rules


26)Recurring Nightmare
Recurring Nightmare
Recurring NightmareSet: Exodus
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
72
Artist:
Jeff Laubenstein
Text:
Sacrifice a creature, Return Recurring Nightmare to owner's hand: Put target creature card from your graveyard into play. Play this ability as a sorcery.
: The opposite of Hulk; notorious for one particular combo but also pretty busted on its lonesome with other cards. This probably has a pretty safe place on the banned list for good. Not as strong as some of the other stuff on the list, but strong enough. Could come off the list, but not bloody likely.


27) Staff of Domination
Staff of Domination
Staff of DominationSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
156
Artist:
Ben Thompson
Text:
1: Untap Staff of Domination 2, Tap: You gain 1 life. 3, Tap: Untap target creature. 4, Tap: Tap target creature. 5, Tap: Draw a card.
: C-C-C-COMBO! I actually have seen this used not-for-combo but I have also had it used AGAINST me enough that I want to build a model of said staff so I can jam it through staff-players' thoraxes. The difference between this and some other 2-card combos is that Staff provides its own win condition, which is not necessarily true all of the time. Might be splitting hairs, but there it is. Only if the RC significantly changes its philosophy on easy-to-assemble combos.


28-29 ) Sway of the Stars
Sway of the Stars
Sway of the StarsSet: Betrayers of Kamigawa
Cost:
10
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
54
Artist:
Randy Gallegos
Text:
Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.
and Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
: Both banned for the same reason: They let you float mana through them. Especially with the printing of Exsanguinate
Exsanguinate
ExsanguinateSet: Scars of Mirrodin
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
61
Artist:
Carl Critchlow
Text:
Each opponent loses X life. You gain life equal to the life lost this way.
abusing Sway got much, MUCH easier in a multiplayer setting. If Worldpurge
Worldpurge
WorldpurgeSet: Shadowmoor
Cost:
12
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
156
Artist:
Chippy
Text:
Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.
didn't read "Empty all mana pools" it would probably be in this entry as well; Time Spiral
Time Spiral
Time SpiralSet: Urza's Saga
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
103
Artist:
Michael Sutfin
Text:
Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
as well, if it had any effect on the board. (Seems pretty good even without that.) Only if the RC significantly changes its philosophy on instant wins.


30) Time Vault
Time Vault
Time VaultSet: Alpha
Cost:
2
Color:
Colorless
Type:
Mono Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
Tap to gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. Time Vault begins tapped.
: Toooooo easy to untap for infinite turns. I don't really have much more to say about this one. Maybe if the new rules manager puts the errata back on.


31) Tinker
Tinker
TinkerSet: Urza's Legacy
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
45
Artist:
Mike Raabe
Text:
At the time you play Tinker, sacrifice an artifact.Search your library for an artifact card and put that artifact into play. Shuffle your library afterward.
: See Metalworker
Metalworker
MetalworkerSet: Urza's Destiny
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
135
Artist:
Don Hazeltine
Power:
1
Toughness:
2
Text:
T: Reveal any number of artifact cards in your hand. Add two colorless mana to your mana pool for each card revealed this way.
. "Let's see, Sac Mana Vault
Mana Vault
Mana VaultSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
T: Add 3 colorless mana to your mana pool. Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana during your upkeep. If Mana Vault remains tapped during upkeep it does 1 damage to you. Drawing mana from this artifact is played as an interrupt.
, Blightsteel Colossus
Blightsteel Colossus
Blightsteel ColossusSet: Mirrodin Besieged
Cost:
12
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
M
Number:
99
Artist:
Chris Rahn
Power:
11
Toughness:
11
Text:
Trample, infect Blightsteel Colossus is indestructible. If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
on turn 1... That seems fair." Never coming off the list.


32) Tolarian Academy
Tolarian Academy
Tolarian AcademySet: Urza's Saga
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
330
Artist:
Stephen Daniele
Text:
T: Add U to your mana pool for each artifact you control.
: Hey guys! Remember when you were arguing about how so long as Academy was legal having Metalworker
Metalworker
MetalworkerSet: Urza's Destiny
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
135
Artist:
Don Hazeltine
Power:
1
Toughness:
2
Text:
T: Reveal any number of artifact cards in your hand. Add two colorless mana to your mana pool for each card revealed this way.
banned was stupid? Guess what? You got your wish! Given the extent to which Arcum, Sharuum, and Memnarch
Memnarch
MemnarchSet: Darksteel
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Wizard Legend
Rarity:
R
Number:
129
Artist:
Carl Critchlow
Power:
4
Toughness:
5
Text:
1UU: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.) 3U: Gain control of target artifact. (This effect doesn't end at end of turn.)
still own tables that aren't prepared for them, I don't think this is as much of a loss to artifact decks as those decks' pilots claimed at the time it was banned. (there is an argument to be made that if Academy is banned, Gaea's Cradle
Gaea's Cradle
Gaea's CradleSet: Urza's Saga
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
321
Artist:
Mark Zug
Text:
T: Add G to your mana pool for each creature you control.
should be too... I assume the reason it isn't is because creatures are more fragile than artifacts, but this reasoning seems a little flimsy- - there's still a TON of mana being made before the Wrath comes down. If there's a better reason for the disparity, please enlighten me.) Maybe, maybe, MAYBE if Mycosynth Lattice
Mycosynth Lattice
Mycosynth LatticeSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
130
Artist:
Anthony S. Waters
Text:
All permanents are artifacts in addition to their other types. All cards that aren't in play, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
is banned instead.


33) Worldgorger Dragon
Worldgorger Dragon
Worldgorger DragonSet: Judgment
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Nightmare Dragon
Rarity:
R
Number:
103
Artist:
Wayne England

Power:
7
Toughness:
7
Text:
Flying, Trample. When Worldgorger Dragon comes into play, remove all other permanents you control from the game. When Worldgorger Dragon leaves play, return the removed cards to play under their owner's control.
: Oh hi infinite combo! I didn't see you there. Dump this guy in the graveyard, and then get infinite mana with Animate Dead
Animate Dead
Animate DeadSet: Revised Edition
Cost:
2
Color:
Black
Type:
Enchant Dead Creature
Rarity:
U
Artist:
Anson Maddocks
Text:
Any creature in any graveyard comes into play on your side with -1 to its original power. At end of game, or if this enchantment is discarded without removing target creature from play, target creature is returned to its owner's graveyard. Target creature may be killed as normal.
. There are actually better combos in better colors, and if someone Doom Blade
Doom Blade
Doom BladeSet: Magic 2010
Color:
Black
Type:
Instant
Rarity:
C
Number:
93
Artist:
Chippy
Text:
Destroy target nonblack creature.
s your Worldgorger Dragon
Worldgorger Dragon
Worldgorger DragonSet: Judgment
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Nightmare Dragon
Rarity:
R
Number:
103
Artist:
Wayne England

Power:
7
Toughness:
7
Text:
Flying, Trample. When Worldgorger Dragon comes into play, remove all other permanents you control from the game. When Worldgorger Dragon leaves play, return the removed cards to play under their owner's control.
in response to the trigger, say goodbye to your board. Doesn’t warrant a ban, but only if the RC significantly changes its philosophy on instant wins.


34) Yawgmoth's Bargain
Yawgmoth's Bargain
Yawgmoth's BargainSet: Urza's Destiny
Cost:
6
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
75
Artist:
Michael Sutfin
Text:
Skip your draw step.Pay 1 life: Draw a card.
: Those of you who still don't understand why this is better than Necropotence
Necropotence
NecropotenceSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Mark Tedin
Text:
Skip your draw phase.Whenever you discard a card, remove that card from the game.Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase.
, I'm going to go slow here.

a) Necro does not actually draw cards (it 'puts them into your hand'... no Psychosis Crawler
Psychosis Crawler
Psychosis CrawlerSet: Mirrodin Besieged
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Horror
Rarity:
R
Number:
126
Artist:
Stephan Martiniere
Power:
*
Toughness:
*
Text:
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
shenanigans for you, good sir);
b) you have to commit to the amount of cards you want and can't immediately draw more if you don't see your win condition;
c) you do not get the cards you exile until the end of your turn, at which point you have to discard down to seven, meaning
d) Necro essentially works at Sorcery speed.

Bargain
Bargain
BargainSet: Portal Second Age
Cost:
3
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
Phil Foglio
Text:
Your opponent draws a card. You gain 7 life.
? It has none of those restrictions. You draw as many cards as you want, when you want them, and you can KEEP drawing until you either run out of life or get the card you want. MaRo has written at length about how his attempt to 'fix' Necro was a hideous failure for these very reasons. Stop trying to argue that they are the same card, or that Necro is better because it costs half the mana. Never coming off the list.


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